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User:Samz/Sandbox
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Pistol
Desert Eagle
A Desert Eagle appears chambered inaccurately in 9mm as the sole handgun of Aftershock.
Submachine Guns
Micro Uzi
A Micro Uzi appears as one of the Submachine Guns available.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 appears as one of the two shotguns in Aftershock.
SPAS 15
The Franchi SPAS-15 appears as the second shotgun and is capable of burst fire.
Explosives
F-1 Grenade
A Grenade heavily based on the F-1 hand grenade appears as the "Fragmentation Grenade".
M26 Grenade
A Grenade heavily based on the M26 hand grenade appears as the "Phosphorus Grenade".
Forbidden Siren 2 [2006, Japan]
Forbidden Siren 2 is the sequel to the original Siren, it was designed to address the issues with Siren 1, having more hints, difficulty settings and other features to reduce frustration, however due to the original game's poor performance in America, Siren 2 was only released in English as "Forbidden Siren 2" in PAL Regions. (And the later released Siren: Blood Curse would only have a digital release in America.)
Unlike Siren 1, Shibito (and the introduced Yambito) drop their weapons when taken out, the player can hold only two weapons however and if the player leaves a firearm at the feet of an enemy, they will pick it up up revival, reload it if it's empty and promptly be ready to use it on the player next time they meet.
In another change from Siren 1, companions can now be armed and fight back against Shibito, if a companion is unarmed, (outside of a specific handful) they will grab the first available weapon and hold onto it, it is impossible to manually trade/give weapons to companions which can be an issue if they pick up either a weapon the player wanted or a weak weapon if the player wishes to give them something better, if that weapon happens to be a firearm, the companion will always have infinite ammunition, though this is somewhat balanced out by the fact most companions are passive and leave the fighting to the player if possible, only occasionally attacking.
The game features expanded gunplay, all firearms can be used for weak melee strikes in an emergency (inferior to dedicated melee weapons), enemies take more damage if shot in the head (and an undocumented mechanic exists where shots the right arm increase a tiny chance where characters will drop their weapon when hit.) and the "Sneak Attack" damage bonus that was previously exclusive to handguns applies to all firearms and Rifle weapons can be used in the third person "lock-on" aiming now instead of just first person manual aiming. (Though Pistols and the Submachine Gun are still stuck to third-person lock-on, only capable of being awkwardly "free-aimed" if the player cannot lock-on to an enemy.)
An odd quirk is that female characters (player or enemy) are completely incapable of using two-handed firearms, the game never explicilty states this so this may be just be an oversight. (As any levels with long gun Shibito with a female player character are usually designed around avoiding them entirely instead of taking them out, requiring a dangerous detour to take out said rifle-using Shibito.)
Pistols
Minebea P9
The Minebea P9 appears as the "9mm Handgun" and is the most widespread firearm, being used by most of the playable cast at one point, it is the first firearm used by the player in Yorito's first stage.
Revolvers
Nambu Model 60
The Nambu Model 60 appears as the weapon of Shigeru Fujita; a Police Officer investigating the Island, it has a heavily reduced role compared to the original Siren only appearing a handful of times.
Type 26 Revolver
The Type 26 Revolver is exclusively found in Shigeru's second level, being used by the recently transformed Tsuneo Ohta, after he is initially dispatched, he rises again and seemingly draws it, implying it was his personal weapon, the Type 26 cannot be reloaded as Shigeru has no 9mm ammunition. (Though due to the way AI companions work, Ichiko Yagura will infact have infinite ammo if she picks it up, though her meek AI behaviour means she'll mostly only use the weapon if Shigeru is grabbed to free him.)
Submachine Gun
Minebea M-9
The Minebea M-9 appears as the "Submachine Gun", it holds 25 bullets and does less damage than the P9, this is especially absurd on Hard mode, where it takes nearly the full 25 bullet magazine to kill a single Yambito without a sneak attack damage bonus.
Rifle=
Hunting Rifle
A Rifle called the "Hunter's Sniper Rifle" appears used by Shibito Snipers, they are much rarer than the original Siren, only appearing in roughly 2 stages, it cannot be reloaded when obtained as the player characters don't have 7.62mm ammo in their inventories.
Assault Rifles
Howa Type 89
The Howa Type 89 appears as the most common assault rifle, being carried by Yorito Nagai as his starting weapon for almost all of his missions as well as plenty of Shibito/Yambito; Shibito fire both Howa Rifles in full-auto bursts of around 7 shots, on Hard, the player is killed in only 4 shots, making Howa equipped Shibito one of the most deadliest enemies in the game. Bayonets for both Howa rifles can be obtained, however they can only be used as independent melee weapons, with their inventory descriptions saying that the locking mechanism is broken.
Howa Type 64
The Howa Type 64 appears being used by by Takeaki Misawa and Military Shibito/Yambito; Takeaki has a unique version equipped with a Sniper scope.
Light machine guns
FN Minimi
The FN Minimi appears in Yorito's final stage, it is initially used by the boss of Mission 1 with Yorito taking it and using it against the second and final boss, while it has a defined capacity in the inventory, during gameplay it actually has infinite ammunition, never needing to be reloaded.
Others
Type 53 Flare Gun
The Type 53 Flare Gun appears as an inventory item, it cannot be freely used as a weapon.