Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Days Gone
|
Days Gone is a third person, post-apocalyptic open-world action adventure video game coming for the PS4. The game follows Deacon St. John, a drifter and former bounty hunter, as he tries to survive on the road, 2 years after a worldwide pandemic turned most of the population into mindless zombie-like creatures called "Freakers" that are quickly evolving, becoming more dangerous.
The following weapons appear in the video game Days Gone:
Handguns
Beretta 92FS Inox (Cut)
The Beretta 92FS Inox appeared in trailers for the game, but seems to have been cut from the final release.
"9mm"
Deacon's default pistol at the beginning of the game, called simply "9mm", appears to combine design features of the SIG-Sauer P226R and Norinco QSZ-92. It's in pretty poor condition, only coming in a "junk" version, and cannot accept oil filter suppressors. Various NPCs in the northern region can be seen using this pistol, but in the southern region it becomes less common, being replaced by the P226R detailed below.
FN Five-seveN
The FN Five-seveN appears in the game as the "PDW". It can be bought from the Wizard Island gun merchant at trust level 3.
Glock 34
Glock 34s can be seen on tables and walls at gun merchant shops and in Deschutes County Militia members vests, but is not included as a usable weapon.
Palmer Cap-Chur Short Range Projector
The Palmer Cap-Chur Short Range Projector appears in the game as a tranquilizer pistol. It is used by Deacon in one mission to capture a Newt alive and is never seen again afterward.
SIG-Sauer P226R
The SIG-Sauer P226R appears in the game as the "SAP9". Available right away (trust level 0) from the Hot Springs encampment gun merchant, it serves as a direct upgrade over the game's base pistol.
Taurus Judge
Colonel Garret, the fanatical leader of the Deschutes County Militia, carries a Taurus Judge as his sidearm.
Submachine Guns
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 appears in the game as the "SWAT 10". It is modeled with a rail system and a straight magazine. It serves as the standard weapon carried by NERO soldiers in the game, replacing the Honey Badger seen in pre-release images. The MP5 is unlockable for player use from the Lost Lake encampment at trust level 2.
Reising M50
The Reising M50 submachine gun appears in the game as the "M50 Reising". It can be bought from the Lost Lake gun merchant at trust level 3. For some reason it is placed in the category of rifles in the game.
Steyr TMP
The Steyr TMP appears in the game as the "SMP9". It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline.
PPSh-41
The PPSh-41 appears in the game under its real name. Although it is equipped with a drum magazine, it ridiculous holds only 30 rounds. A more realistic choice would be the 35-round "banana" box magazine.
Thompson M1921AC
The M1921AC Thompson appears in the game as the "Chicago Chopper". It is unlocked for purchase at the Wizard Island gun merchant at trust level 3. As expected from this game, it is modeled with a 50-round magazine, but holds as much as 55 rounds, with the possibility of increasing to 80, without any changes of magazine size.
Rifles
AAC Honey Badger
NERO personnel can be seen holding an AAC Honey Badger in the first trailer, but in the game they use MP5s instead. The Honey Badger remains in the game under the name "Rock Chuck", but as an unlockable for completing the Marauder Camp storyline to 100%. As in real life, it is integrally-suppressed, meaning St. John doesn't need to use oil filter suppressors for stealthy shots.
AKM
The AKM appears in the game as the "SAF", but with the shape of the front sight closer to that of an AK-47, as well as a smooth wood handguard like the latter. It is the most abundant assault rifle, being used by almost every NPC until the southern area of the map is unlocked where the Deschutes County Militia can be seen using M4A1s. In the game, it is shown with a short magazine, commonly used in civilian AK-derivatives, although the HUD icon shows it in its usual length.
Colt Model 1855 Revolving Carbine
The Colt Model 1855 Revolving Carbine appears in the game as "The Cowboy" and is unlockable from the Wizard Island encampment's gun merchant at trust level 2.
IMI Tavor TAR-21
The IMI Tavor TAR-21 is unlocked upon completing 50% of the Horde storyline. It is named "IDF Pup" and holds 45 rounds in a 30-round magazine.
M4A1 Block II
The M4A1 in its SOPMOD Block II configuration appears in the game as the "US556" and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake area, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game.
M14
The M14 appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-incorrect 16 rounds.
Ruger 10/22
A Ruger 10/22 with a 25-round magazine and the front sight and flash hider of a Ruger Mini-14 appears as the ".22 Repeater".
Ruger M77
What appears to be a Ruger M77 appears as the "M7".
Steyr AUG A3
The Steyr AUG A3 appears in the game as the "MWS" (presumably standing for "Modular Weapon System") and is unlocked from the Hot Springs camp gun merchant at Trust Level 2.
Winchester Model 1892 Saddle Ring Carbine
The Winchester Model 1892 Saddle Ring Carbine appears in the game as the "Badlands Big Game". It incorrectly has a Yellowboy-style brass frame. It can be bought from the Wizard Island encampment's gun merchant at Trust Level 3. It is a one-shot kill on many enemies.
Machine Guns
Heckler & Koch MG4
The Heckler & Koch MG4 appears in the game as the "MG45". It is unlockable from the Lost Lake camp's gun merchant at Trust Level 3, but can be seem wielded by some friendly NPCs and looted Ripper heavy gunners before that.
Mk 43 Mod 1
The Mk 43 Mod 1 appears in the game as the "MG15". It becomes unlocked as part of the Horde Killer storyline.
RPD
The RPD appears in the game under its own name and is unlockable from the Wizard Island encampment gun merchant at trust level 1.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears in the game as the "Liberator". It can be bought from the Lost Lake gun merchant at trust level 3.
Benelli Supernova
The Benelli Supernova appears in the game as the "Auto Shotgun" (although it functions as a pump-action in-game) and can be unlocked as part of the Horde Killer storyline. It feeds from a drum magazine like the AA-12, which would not be possible in real life, and holds 16 rounds.
Standard Manufacturing DP-12
The Standard Manufacturing DP-12 appears in the game as the "Crowdbreaker". It can be unlocked from the Lost Lake gun merchant at trust level 3.
Mossberg 500 Cruiser
A Mossberg 500 Cruiser appears in the game as "Boozer's Shotgun". Oddly enough, its magazine and forend seem to be taken from Remington 870. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked for regular use upon completion of the mission "I Could Use a Hand".
Mossberg 590
The Mossberg 590 appears in the game as the "Combat Shotgun". It holds 9 rounds, which apparently means the one is always chambered.
Lever-Action Shotgun
Two versions of the Winchester Model 1887-style lever-action shotgun appear in the game, both with cut down barrels and stocks. Its design itself is very strange: receiver is taken from Remington 870 (without ejection port), forearm seems to be taken from a ordinary single barrel shotgun, without any visible magazine tube, and only the lever reminds of the Model 1887. One version, called the "Sawed Off", occupies the primary weapon slot, while the other, called "Lil Stubby", is somehow even smaller (about the size of a Serbu Super Shorty) and occupies the handgun slot.
TOZ-194
The TOZ-194 appears in the game as the "RSF60". Although it is equipped with an extended tube, by default it holds only a 5 rounds, instead the corresponding 7+1. However, this capacity can be reached with an upgrade.
Break-Action Shotgun
A billboard advertisement seen in the opening cutscene shows a hunter with what looks like a single-shot break-action shotgun.
Sniper Rifles
Heckler & Koch MSG90
The Heckler & Koch MSG90 appears in the game as the "C8 Rifle". It can be bought from the Lost Lake gun merchant at trust level 2.
Remington 700
The Remington 700 appears as the "M40".
Other
Browning M2HB
A Browning M2HB is seen atop a JLTV (Joint Light Tactical Vehicle) in the opening cutscene.
Crossbow
Deacon is seen using a crossbow in various gameplay videos. Two versions of the crossbow are present in the game, with the first (featuring green synthetic furniture) located in Deacon's gunlocker from the start of the game. The Drifter Crossbow appears to have wooden furniture and has increased damage and accuracy over the base crossbow.
Frag Grenade
A fragmentation grenade somewhat resembling a hybrid of the Mills Bomb and the Mk 2 Hand Grenade can be looted from human enemies as well as bought from gun merchants.
Gas Tank Guns
A custom theme for Deacon's drifter bike has what appears to be a Brown Bess Flintlock Musket, a Colt Law Enforcement Model 6920 Carbine, and the game's "9mm" pistol painted on it.
Land Mine
Deacon can acquire land mines which can be used to set traps, being particularly effective against groups of Freakers in confined spaces. They notably resemble a land mine used in the Halo video game series.
M84 Stun Grenade
An oversized M84 stun grenade appears as the "Flashbang". It can be looted from human enemies as well as bought from gun merchants.
MATADOR
The Deschutes County Militia have MATADOR missile launchers at their disposal. Deacon must disable these as part of a task for O'Brian, who refers to them as "RPGs". The MATADOR is not used in any capacity by the United States military, so one has to wonder how the militia acquired such weapons.