Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "Commandos: Strike Force"
m |
|||
Line 66: | Line 66: | ||
[[Image:K98KCSF.jpg|thumb|600px|none|Amidst the rubble, the Green Beret holds his captured Kar98k.]] | [[Image:K98KCSF.jpg|thumb|600px|none|Amidst the rubble, the Green Beret holds his captured Kar98k.]] | ||
[[Image:K98K_IronsightCSF.jpg|thumb|600px|none|He then checks its iron sights, only to find that, much to his dismay, the weapon lacks a front sight post.]] | [[Image:K98K_IronsightCSF.jpg|thumb|600px|none|He then checks its iron sights, only to find that, much to his dismay, the weapon lacks a front sight post.]] | ||
+ | [[Image:K98KCSFWorld.jpg|thumb|600px|none|A bunch of Kar98k rifles in a ammo storage area.]] | ||
== M1 Garand == | == M1 Garand == | ||
The [[M1 Garand]] is used by Allied NPCs, and can be used by the Green Beret as well. It performs similarly to the [[Karabiner 98k]], but holds eight rounds instead of the Kar98k's five, and has a higher fire rate (on account of it being semi-automatic, rather than bolt-action like the Kar98k). | The [[M1 Garand]] is used by Allied NPCs, and can be used by the Green Beret as well. It performs similarly to the [[Karabiner 98k]], but holds eight rounds instead of the Kar98k's five, and has a higher fire rate (on account of it being semi-automatic, rather than bolt-action like the Kar98k). | ||
+ | This weapon was removed in the Playstation 2 port. | ||
[[Image:M1_Garand.jpg|thumb|450px|none|M1 Garand - .30-06]] | [[Image:M1_Garand.jpg|thumb|450px|none|M1 Garand - .30-06]] | ||
[[Image:M1_GarandCSF.jpg|thumb|600px|none|The Green Beret marches his way down a dusty trail, M1 Garand in tow.]] | [[Image:M1_GarandCSF.jpg|thumb|600px|none|The Green Beret marches his way down a dusty trail, M1 Garand in tow.]] | ||
Line 108: | Line 110: | ||
[[Image:BAR.jpg|thumb|450px|none|M1918A2 Browning Automatic Rifle - .30-06]] | [[Image:BAR.jpg|thumb|450px|none|M1918A2 Browning Automatic Rifle - .30-06]] | ||
[[Image:BARCSF.jpg|thumb|600px|none|Amidst wooden crates and falling snow, the Green Beret ponders if he should've brought gloves.]] | [[Image:BARCSF.jpg|thumb|600px|none|Amidst wooden crates and falling snow, the Green Beret ponders if he should've brought gloves.]] | ||
+ | [[Image:BARCSFWorld.jpg|thumb|600px|none|The world model of the Browning Automatic Rifle.]] | ||
== Maxim M1910/30 == | == Maxim M1910/30 == | ||
Line 117: | Line 120: | ||
== MG42 == | == MG42 == | ||
The [[MG42]] can be used a stationary weapon in-game. It has unlimited ammo, just like the [[Maxim M1910/30]]. A portable version with limited ammo can be found on lower difficulties but it doesn't spawn on higher difficulties. The reload animation of the portable version consists of the weapon being moved off screen for a second and reloaded with a single metallic sound without actually replacing the belt, in addition it appears to only have a handful of bullets loaded despite holding 50. | The [[MG42]] can be used a stationary weapon in-game. It has unlimited ammo, just like the [[Maxim M1910/30]]. A portable version with limited ammo can be found on lower difficulties but it doesn't spawn on higher difficulties. The reload animation of the portable version consists of the weapon being moved off screen for a second and reloaded with a single metallic sound without actually replacing the belt, in addition it appears to only have a handful of bullets loaded despite holding 50. | ||
+ | The Portable version was removed in the PS2 port. | ||
[[Image:MG42.jpg|thumb|450px|none|MG42 Machine Gun - 7.92x57mm Mauser]] | [[Image:MG42.jpg|thumb|450px|none|MG42 Machine Gun - 7.92x57mm Mauser]] | ||
[[Image:MG42CSF.jpg|thumb|600px|none|An Allied soldier operating a (presumably captured) MG42. Note the rather short ammo belt, which apparently contains an infinite amount of ammunition.]] | [[Image:MG42CSF.jpg|thumb|600px|none|An Allied soldier operating a (presumably captured) MG42. Note the rather short ammo belt, which apparently contains an infinite amount of ammunition.]] | ||
Line 127: | Line 131: | ||
A [[Winchester Model 1897]] in the riot gun configuration appears as the "Winchester Riot" in ''Strike Force''. It erroneously holds eight shells instead of the correct 5+1 in-game. It is very effective in close quarters, but its reloading and pumping are both extremely slow. The third-person animation for firing (likely due to its extremely limited appearance in-game) is the same animation as firing a bolt-action rifle. | A [[Winchester Model 1897]] in the riot gun configuration appears as the "Winchester Riot" in ''Strike Force''. It erroneously holds eight shells instead of the correct 5+1 in-game. It is very effective in close quarters, but its reloading and pumping are both extremely slow. The third-person animation for firing (likely due to its extremely limited appearance in-game) is the same animation as firing a bolt-action rifle. | ||
It only appears in "A Cold Reception", used by the Green Beret for the start of the mission, but an oversight in despawning weapons when the second section starts allows the Spy to obtain it if the player is quick enough. | It only appears in "A Cold Reception", used by the Green Beret for the start of the mission, but an oversight in despawning weapons when the second section starts allows the Spy to obtain it if the player is quick enough. | ||
+ | In the Playstation 2 port the Winchester Riot was removed. | ||
[[Image:WinchesterM1897.jpg|thumb|450px|none|Winchester Model 1897 Riot Gun - 12 gauge]] | [[Image:WinchesterM1897.jpg|thumb|450px|none|Winchester Model 1897 Riot Gun - 12 gauge]] | ||
[[Image:Trench_GunCSF.jpg|thumb|600px|none|The Green Beret sprints through a snowy landscape, Winchester in paw.]] | [[Image:Trench_GunCSF.jpg|thumb|600px|none|The Green Beret sprints through a snowy landscape, Winchester in paw.]] | ||
Line 136: | Line 141: | ||
==M1A2 Rifle Grenade Adaptor== | ==M1A2 Rifle Grenade Adaptor== | ||
The M1A2 variant of the [[M7 Rifle Grenade Launcher]] is used by the Green Beret in his first mission ''Betrayal''; it launches Mk 2 grenades and is wrongly portrayed as being able to be attached to a Karabiner 98k. | The M1A2 variant of the [[M7 Rifle Grenade Launcher]] is used by the Green Beret in his first mission ''Betrayal''; it launches Mk 2 grenades and is wrongly portrayed as being able to be attached to a Karabiner 98k. | ||
+ | It was removed in the Playstation 2 port. | ||
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|400px|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]] | [[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|400px|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]] | ||
[[File:M1 GarandRifleGrenadeCSF.jpg|thumb|600px|none|Holding the Garand with the M1A2 attached.]] | [[File:M1 GarandRifleGrenadeCSF.jpg|thumb|600px|none|Holding the Garand with the M1A2 attached.]] |
Revision as of 23:51, 7 October 2023
Commandos: Strike Force is the fifth game in the Commandos series. This is the first (and so far only) Commandos game to be a first-person tactical shooter, all the previous entries use the overhead perspective. The game was developed by Pyro Studios and published by Eidos in 2006 for the PC, Xbox and PlayStation 2.
The following weapons appear in the video game Commandos: Strike Force:
Handguns
Colt M1911A1
The Colt M1911A1 (simply called the "Colt" in-game) is one of the game's usable sidearms. It holds 7 rounds, and is mainly used by the Green Beret.
Walther PPK
A suppressed Walther PPK is the preferred sidearm of the Spy. It is referred to simply as the "Walter" (without the H), and holds 7 rounds.
Luger P08
The Luger P08 appears as the "Luger" in Strike Force, and is often used by the Sniper as a secondary weapon. It erroneously holds 12 rounds.
Submachine Guns
Thompson M1A1
The M1A1 Thompson (simply called the "Thompson" in-game) is the default submachine gun of the Green Beret. It always appears with 20-round box magazines in-game. It, along with the MP40, are the only non-pistol weapons that can be dual-wielded.
MP40
Most German soldiers use MP40 submachine guns throughout the single-player campaign. The Green Beret and Spy can use them, but the Sniper can't. It correctly holds 32 rounds. It is also used by French/Norwegian resistance fighters.
PPSh-41
The PPSh-41 is the standard-issue submachine gun for Soviet soldiers in-game; the Green Beret can use it as well. It always appears with 71-round drum magazines, and is called the "PPSH41", it is the only submachine gun that the Spy can't use and the Green Beret can't dual-wield.
Rifles
The rifles are the only weapons with usable iron sights in-game.
Karabiner 98k
The Karabiner 98k appears as the "Mauser" in Strike Force, and is often used by German infantry. It has decent range and accuracy combined with high damage; its only drawbacks are its slow rate of fire and small magazine capacity (a correct five rounds). French/Norwegian resistance fighters make use of the "Mauser" as their rifle, with Soviet soldiers also using it as their unscoped rifle (as the Mosin is only available with a scope) and on the PS2 version which removes the Garand, Allied paratroopers use it too, making it the only firearm used (inaccurately) by all factions.
M1 Garand
The M1 Garand is used by Allied NPCs, and can be used by the Green Beret as well. It performs similarly to the Karabiner 98k, but holds eight rounds instead of the Kar98k's five, and has a higher fire rate (on account of it being semi-automatic, rather than bolt-action like the Kar98k). This weapon was removed in the Playstation 2 port.
Sturmgewehr 44
The Sturmgewehr 44 appears only as a hidden weapon in the "Panzers!" mission in a crate, no German troops use it nor does it make any other appearance during the game outside of multiplayer.
Sniper Rifles
M1903A4 Springfield
The M1903A4 Springfield is the Sniper's weapon of choice.
Mosin Nagant M91/30
The Mosin Nagant M91/30 appears during the Soviet levels instead of the M1903 Springfield. In-game, it has the same attributes as the Springfield.
Gewehr 43
The Gewehr 43 is, oddly, the standard sniper rifle of the German army in-game, despite scoped Karabiner 98ks being both more common in and more suitable for this role in reality. It erroneously holds only eight rounds per magazine in-game, rather than the correct 10.
Machine Guns
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle appears as a Green Beret-exclusive weapon. In-game, it has a correct 20-round magazine, and its bipod is removed (as was rather common on M1918A2s, for the sake of reducing the weapon's weight).
Maxim M1910/30
The Maxim M1910/30 can be used during the game's last level to hold back German forces. It has unlimited ammo.
MG42
The MG42 can be used a stationary weapon in-game. It has unlimited ammo, just like the Maxim M1910/30. A portable version with limited ammo can be found on lower difficulties but it doesn't spawn on higher difficulties. The reload animation of the portable version consists of the weapon being moved off screen for a second and reloaded with a single metallic sound without actually replacing the belt, in addition it appears to only have a handful of bullets loaded despite holding 50. The Portable version was removed in the PS2 port.
Shotguns
Winchester Model 1897 Riot Gun
A Winchester Model 1897 in the riot gun configuration appears as the "Winchester Riot" in Strike Force. It erroneously holds eight shells instead of the correct 5+1 in-game. It is very effective in close quarters, but its reloading and pumping are both extremely slow. The third-person animation for firing (likely due to its extremely limited appearance in-game) is the same animation as firing a bolt-action rifle. It only appears in "A Cold Reception", used by the Green Beret for the start of the mission, but an oversight in despawning weapons when the second section starts allows the Spy to obtain it if the player is quick enough. In the Playstation 2 port the Winchester Riot was removed.
Launchers
M1A2 Rifle Grenade Adaptor
The M1A2 variant of the M7 Rifle Grenade Launcher is used by the Green Beret in his first mission Betrayal; it launches Mk 2 grenades and is wrongly portrayed as being able to be attached to a Karabiner 98k. It was removed in the Playstation 2 port.
Panzerfaust
The Panzerfaust is another option for clearing groups of enemies in-game, not to mention its usefulness against vehicles. However, it can only be used by the Green Beret. It is inaccurately depicted as being reloadable.
Explosives
Mk 2 "Pineapple" Grenade
The Mk 2 hand grenade is the game's resident frag grenade. It is useful for clearing out groups of enemies, but can very easily put an end to stealth missions. It is inaccurately also used by German troops as it is the only model of grenade in the game both in cutscenes and rarely in gameplay.
M18 Smoke Grenade
The M18 smoke grenade appears as both the smoke grenade and a fictional green colored gas grenade version that releases lethal poison gas. The smoke version can also choke enemies if it goes off next to them but this will only stun them as opposed to killing them.
Sticky Bomb
An improvised explosive seemingly made of 3 sticks of dynamite, wrapped in cloth, and soaked with some form of adhesive. The sticky bomb can be used to destroy German Tiger tanks during the Panzers! mission.
Tellermine 35
An unknown Tellermine, presumably the Tellermine 35, appears as the "Anti-Tank Mine" during the "White Alamo" mission and can also be found on the PC version of "Panzers!" . It can be used by both the Green Beret and Sniper.