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Difference between revisions of "Commandos: Strike Force"
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== Karabiner 98k == | == Karabiner 98k == | ||
− | The [[Karabiner 98k]] appears as the "Mauser" in ''Strike Force'', and is often used by German infantry. It has decent range and accuracy combined with high damage; its only drawbacks are its slow rate of fire and small magazine capacity (a correct 5 rounds), in the Green Beret's first mission, | + | The [[Karabiner 98k]] appears as the "Mauser" in ''Strike Force'', and is often used by German infantry. It has decent range and accuracy combined with high damage; its only drawbacks are its slow rate of fire and small magazine capacity (a correct 5 rounds), in the Green Beret's first mission, |
[[Image:Karabiner-98K.jpg|thumb|400px|none|Karabiner 98k - 7.92x57mm Mauser]] | [[Image:Karabiner-98K.jpg|thumb|400px|none|Karabiner 98k - 7.92x57mm Mauser]] | ||
[[Image:K98KCSF.jpg|thumb|600px|none|Amidst the rubble, the Green Beret holds his captured Kar98k.]] | [[Image:K98KCSF.jpg|thumb|600px|none|Amidst the rubble, the Green Beret holds his captured Kar98k.]] | ||
[[Image:K98K_IronsightCSF.jpg|thumb|600px|none|He then checks its iron sights, only to find that, much to his dismay, the weapon lacks a front sight post.]] | [[Image:K98K_IronsightCSF.jpg|thumb|600px|none|He then checks its iron sights, only to find that, much to his dismay, the weapon lacks a front sight post.]] | ||
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== M1 Garand == | == M1 Garand == | ||
− | The [[M1 Garand]] can be seen in the hands of the Allied NPCs, and can be used by the Green Beret as well. It performs similarly to the [[Karabiner 98k]], but holds 8 rounds instead of the Kar98k's 5, and has a higher fire rate (on account of it being semi-automatic, rather than bolt-action like the Kar98k) | + | The [[M1 Garand]] can be seen in the hands of the Allied NPCs, and can be used by the Green Beret as well. It performs similarly to the [[Karabiner 98k]], but holds 8 rounds instead of the Kar98k's 5, and has a higher fire rate (on account of it being semi-automatic, rather than bolt-action like the Kar98k). |
[[Image:M1_Garand.jpg|thumb|400px|none|M1 Garand - .30-06]] | [[Image:M1_Garand.jpg|thumb|400px|none|M1 Garand - .30-06]] | ||
[[Image:M1_GarandCSF.jpg|thumb|600px|none|The Green Beret marches his way down a dusty trail, M1 Garand in tow.]] | [[Image:M1_GarandCSF.jpg|thumb|600px|none|The Green Beret marches his way down a dusty trail, M1 Garand in tow.]] | ||
[[Image:M1_GarandCSFWorld.jpg|thumb|600px|none|A M1 Garand on a crate.]] | [[Image:M1_GarandCSFWorld.jpg|thumb|600px|none|A M1 Garand on a crate.]] | ||
[[Image:M1_Garand_IronsightCSF.jpg|thumb|600px|none|Unfortunately, much like the Kar98k, the M1 lacks a front sight post.]] | [[Image:M1_Garand_IronsightCSF.jpg|thumb|600px|none|Unfortunately, much like the Kar98k, the M1 lacks a front sight post.]] | ||
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==Sturmgewehr 44== | ==Sturmgewehr 44== | ||
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[[File:CSFGasGrenades.jpg|thumb|none|600px|Box of M18 Gas Grenades.]] | [[File:CSFGasGrenades.jpg|thumb|none|600px|Box of M18 Gas Grenades.]] | ||
+ | ==M1A2 Rifle Grenade Adaptor== | ||
+ | The M1A2 variant of the [[M7 Rifle Grenade Launcher]] appears being used by the Green Beret in his first mission ''Betrayal''; it launches MK2 Grenades and is wrongly portrayed as being able to be attached to a Karabiner 98k. | ||
+ | [[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|400px|Mk 2 training grenade fitted with M1A2 22mm rifle grenade projection adapter.]] | ||
+ | [[Image:M1_GarandRifleGrenadeCSF.jpg|thumb|600px|none|Holding the Garand with the M1A2 attached.]] | ||
+ | [[Image:M1_GarandRifleGrenadereloadCSF.jpg|thumb|600px|none|Loading a new grenade.]] | ||
+ | [[Image:K98KCSFGrenade.jpg|thumb|600px|none|The Green Beret somehow has managed to fit a Kar98k to fire Allied Rifle Grenades.]] | ||
+ | [[Image:K98KCSFGrenadeReload.jpg|thumb|600px|none|Inserting a new grenade.]] | ||
Revision as of 09:51, 7 October 2023
Commandos: Strike Force is the fifth game in the Commandos series. This is the first (and so far only) Commandos game to be a first-person shooter, all the previous entries used the overhead perspective. The game was developed by Pyro Studios and published by Eidos in 2006 for the PC, Xbox and Playstation 2.
The following weapons appear in the video game Commandos: Strike Force:
Handguns
Colt M1911A1
The Colt M1911A1 (simply called the "Colt" in-game) is one of the game's usable sidearms. It holds 7 rounds, and is mainly used by the Green Beret.
Walther PPK
A suppressed Walther PPK is the preferred sidearm of the Spy in the game. It is referred to simply as the "Walter" (without the H), and holds 7 rounds.
Luger P08
The Luger P08 appears as the "Luger" in Strike Force, and is often used by the Sniper as a secondary weapon. It erroneously holds 12 rounds.
Submachine Guns
Thompson M1A1
The Thompson M1A1 (simply called the "Thompson" in-game) is the default submachine gun of the Green Beret in the game. It always appears with 20-round box magazines in-game, it along with the MP40 are the only weapons that can be dual-wielded.
MP40
Most German soldiers use MP40 submachine guns throughout the single player campaign. The Green Beret and Spy can use them, but the Sniper can't. It correctly holds 32 rounds.
PPSh-41
The PPSh-41 is the standard-issue submachine gun for Russian soldiers in-game; the Green Beret can use it as well. It always appears with 71-round drum magazines, and is called the "PPSH41", it is the only submachine gun that the Spy can't use and the Green Beret can't dual-wield.
Rifles
The rifles are the only weapons with usable iron sights in-game.
Karabiner 98k
The Karabiner 98k appears as the "Mauser" in Strike Force, and is often used by German infantry. It has decent range and accuracy combined with high damage; its only drawbacks are its slow rate of fire and small magazine capacity (a correct 5 rounds), in the Green Beret's first mission,
M1 Garand
The M1 Garand can be seen in the hands of the Allied NPCs, and can be used by the Green Beret as well. It performs similarly to the Karabiner 98k, but holds 8 rounds instead of the Kar98k's 5, and has a higher fire rate (on account of it being semi-automatic, rather than bolt-action like the Kar98k).
Sturmgewehr 44
The Sturmgewehr 44 appears only as a hidden weapon in the "Panzers!" mission in a crate, no German troops use it nor does it make any other apperance during the game outside of Multiplayer.
Sniper Rifles
M1903A4 "Springfield" Rifle
The M1903A4 Springfield is the Sniper's weapon of choice.
Mosin-Nagant
The Mosin-Nagant M91/30 appears during the Russian levels instead of the M1903 Springfield. In-game, it has the same attributes as the Springfield.
Gewehr 43
The Gewehr 43 is, oddly, the standard sniper rifle of the German army in-game, despite scoped Karabiner 98ks being both more common in and more suitable for this role in reality. It erroneously holds only 8 rounds per magazine in-game, rather than the correct 10.
Machine Guns
M1918A2 Browning Automatic Rifle
The Browning Automatic Rifle appears in-game, as a Green Beret-exclusive weapon. In-game, it has a correct 20-round magazine, and its bipod is removed (as was rather common on M1918A2s, for the sake of reducing the weapon's weight).
Maxim M1910/30
The Maxim M1910/30 machine gun can be used during the game's last level to hold back German forces. It has unlimited ammo.
MG42
The MG42 can be used a stationary weapon in-game. It has unlimited ammo, just like the Maxim M1910/30 machine gun, an portable version, with limited ammo can be found on lower difficulties but it doesn't spawn on higher difficulties, the reload animation of the portable version is brought off screen for a second and reloaded with a single metalic sound without actually replacing the belt, in addition it appears to only have a handful of bullets loaded despite holding 50.
Shotguns
Winchester Model 1897 Riot Gun
A Winchester Model 1897 shotgun in its riot-gun configuration appears as the "Winchester Riot" in Strike Force. It erroneously holds 8 shells instead of the correct 5+1 in-game. It is very effective in close quarters, but its reloading and pumping are both extremely slow, the third-person animation for firing (likely due to it's extremely limited apperance in-game) is the same animation as firing a bolt-action rifle. It only appears in A Cold Reception being used by the Green Beret for the start of the mission but an oversight in despawning weapons when the second section starts allows the Spy to obtain it if the player is quick enough.
Greandes & Explosive Weapons
Mk 2 "Pineapple" Grenade
The Mk 2 hand grenade is the game's resident frag grenade. It is useful for clearing out groups of enemies, but can very easily put an end to stealth missions, it is inaccurately also used by German troops as it is the only model of grenade in the game both in cutscenes and rarely in gameplay.
M18 Smoke Grenade
The M18 smoke grenade appears as both the Smoke Grenade and a green coloured version that releases lethal poison gas, the Smoke Version can also choke enemies if it goes off next to them but this will only stun them as oppposed to killing them.
M1A2 Rifle Grenade Adaptor
The M1A2 variant of the M7 Rifle Grenade Launcher appears being used by the Green Beret in his first mission Betrayal; it launches MK2 Grenades and is wrongly portrayed as being able to be attached to a Karabiner 98k.
Panzerfaust
The Panzerfaust is another option for clearing groups of enemies in-game, not to mention its usefulness against vehicles. However, it can only be used by the Green Beret, it is depictated as inaccurately being reloadable.
Sticky Bomb
An improvised explosive seemingly made of 3 sticks of dynamite, wrapped in cloth, and soaked with some form of adhesive. The sticky bomb can be used to destroy German Tiger tanks during the Panzers! mission.
Tellermine 35
An unknown Tellermine, presumably Tellermine_35 appears as the "Anti-Tank Mine" during the "White Alamo" mission, it can be used by both the Green Beret and Sniper.