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Difference between revisions of "User:Samz/Sandbox"

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[[Image:UFOPhosphorusGrenade.jpg|600px|none|The Phosphorus Grenade in the Glossary.]]
 
[[Image:UFOPhosphorusGrenade.jpg|600px|none|The Phosphorus Grenade in the Glossary.]]
  
{{Infobox Video Game|{{PAGENAME}}
 
|name = ''Delta Force: Urban Warfare''
 
|picture = GorkyZeroBeyondHonorBoxArt.jpg
 
|date = 2002
 
|developer = Rebellion
 
|publisher = NovaLogic
 
|platforms = Playstation
 
|genre = First-Person Shooter, Stealth
 
}}
 
  
''Delta Force: Urban Warfare'' is a console spin-off in the Delta Force series developed by Rebellion.
 
  
Instead of large battles, the game is about solo infiltiration missions, with an in-depth stealth system, especially for the PS1. (The player can start leaving blood trails if hurt, allowing enemies to track the player and the player can drag bodies as well as throw their knife as an alternative attack.)
+
=Forbidden Siren 2 [2006, Japan]=
  
While the game gave the player more actions than even the PC titles, this came at a cost of an awkward control scheme. (For instance, pressing L2 leans left, double tapping it has the player do a short dodge-hop to the left and pressing it while holding Triangle changes fire mode, which the D-PAD can also be used for, even the relatively basic action of reloading, requires holding Triangle and then pressing R1 which is also the interact function.)
+
Forbidden Siren 2 is the sequel to the original [[Siren]], it was designed to address the issues with Siren 1, having more hints, difficulty settings and other features to reduce frustration, however due to the original game's poor performance in America, Siren 2 was only released in English as "Forbidden Siren 2" in PAL Regions. (And the later released [[Siren: Blood Curse would only have a digital release in America.)
  
Several of the game's weapons would be recycled for [[Rainbow Six: Lone Wolf]].
+
Unlike Siren 1, Shibito (and the introduced Yambito) drop their weapons when taken out, the player can hold only two weapons however and if the player leaves a firearm at the feet of an enemy, they will pick it up, reload it if it's empty and promptly be ready to use it on the player next time they meet therefore the player will have to keep this in mind.
  
'''The following weapons appear in the video game ''Delta Force: Urban Warfare:''
+
In another change from Siren 1, companions can now be armed and fight back against Shibito, if a companion is unarmed, (outside of a specific handful) they will grab the first available weapon and hold onto it, it is impossible to manually trade/give weapons to companions which can be an issue if they pick up either a weapon the player wanted or a weak weapon if the player wishes to give them something better, if that weapon has to be a firearm, the companion will always have infinite ammunition, though this is somewhat balanced out by the fact most companions are passive and leave the fighting to the player if possible, only occasionally attacking.
=Pistols=
 
  
===Para Ordance P-14===
+
The game features expanded gunplay, all firearms can be used for weak melee strikes in an emergency (inferior to dedicated melee weapons), enemies take more damage if shot in the head (and an undocumented mechanic exists where shots the right arm increase a tiny chance where characters will drop their weapon when hit.) and the "Sneak Attack" damage bonus that was previously exclusive to handguns applies to all firearms, in addition NCPS and the PC will deal reduced damage to each other and Rifle weapons can be used in the third person "lock-on" aiming now instead of just first person manual aiming. (Though Pistols and the Submachine Gun are still stuck to third-person lock-on, only capable of being awkwardly "free-aimed" if the player cannot lock-on to an enemy.)
The [[Para Ordance P-14]] appears as the game's main handgun, with the same controls as changing the fire mode on other weapons, the suppressor can be freely attached and detached from the weapon.
 
[[Image:Para Ordinance P-14 45.jpg|thumb|none|400px|Para-Ordnance P-14, .45 ACP]]
 
[[Image:DFUWP-14.jpg|thumb|none|600px|Holding the Para Ordance P-14.]]
 
[[File:DFUWP-14crawl.jpg|thumb|600px|none|A side view of the P-14 as seen via crawling.]]
 
[[File:DFUWP-14nosuppressor.jpg|thumb|none|600px|Holding the Para Ordance P-14 with no suppressor.]]
 
[[File:DFUWP-14nosuppressorcrawl.jpg|thumb|600px|none|A side view of the P-14 as seen via crawling with no suppressor.]]
 
[[File:DFUWP-14cutscene.jpg|thumb|600px|none|The P-14 in a cutscene.]]
 
  
=Shotgun=
+
An odd quirk is that female characters (player or enemy) are completely incapable of using two-handed firearms, the game never explicilty states this so this may be just be an oversight. (As any levels with long gun Shibito with a female player character are usually designed around avoiding them entirely instead of taking them out.)
== Franchi SPAS-12 ==
 
The [[Franchi SPAS-12]] appears firing in semi-automatic.
 
A weird quirk is that the player actually has the hold the reload button down to fully reload the shotgun, with shells being inserted as the player holds the button down.
 
  
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]]
+
==Pistols==
[[Image:DFUWSPAS-12.jpg|thumb|600px|none|The SPAS-12 in-game.]]
+
===Minebea P9===
[[Image:DFUWSPAS-12CRAWL.jpg|thumb|600px|none|Crawling with the SPAS-12.]]
+
The [[Minebea P9]] appears as the "9mm Handgun" and is the most widespread firearm, being used by most of the playable cast at one point, it is the first firearm used by the player in Yorito's first stage.
[[Image:DFUWSPAS-12World.jpg|thumb|600px|none|The world model of the SPAS-12.]]
+
[[Image:SigP220Black.jpg|thumb|none|300px|SIG-Sauer P220 Black - .45 ACP]]
  
==Submachine Guns==
+
==Revolvers==
==IMI Uzi==
+
===Nambu Model 60===
 +
The [[Nambu Model 60]] appears as the weapon of Shigeru Fujita; a Police Officer investigating the Island, it has a heavily reduced role compared to the original Siren only appearing a handful of times.
 +
[[File:Nambu60_snub.jpg|thumb|400px|none|Nambu Model 60 snub nose - .38 Special]]
  
The [[IMI Uzi]] loaded with 25-round magazines appears as the most common weapon used by enemies in the early game.
+
==Type 26 Revolver==
 +
The [[Type 26 Revolver]] is exclusively found in Shigeru's second level, being used by the recently transformed Tsuneo Ohta, after he is initially dispatched, he rises again and seemingly draws it, implying it was his personal weapon, the Type 26 cannot be reloaded as Shigeru has no 9mm ammunition. (Though due to the way AI companions work, Ichiko Yagura will infact have infinite ammo if she picks it up, though her meek AI behaviour means she'll mostly only use the weapon if Shigeru is grabbed to free him.)
 +
[[File:Type26Revolver.jpg|thumb|none|400px|Type 26 Revolver - 9x22mmR Japanese Revolver]]
  
[[File:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]
+
==Submachine Gun==
[[File:DFWUWUzi.jpg|thumb|none|600px|Holding the Uzi.]]
+
===Minebea M-9===
[[File:DFUWUziCrawl.jpg|thumb|none|600px|Crawling with the Uzi.]]
+
The [[Minebea M-9]] appears as the "Submachine Gun", it holds 25 bullets and does less damage than the P9, this is especially absurd on Hard mode, where it takes nearly the full 25 bullet magazine to kill a single Yambito without a sneak attack damage bonus.
[[File:DFUWWorldUzi.jpg|thumb|none|600px|The world model of the Uzi.]]
+
[[Image:Minebea M-9 (old).jpg|thumb|350px|none|Minebea M-9 (Original Model) - 9x19mm]]
  
==Heckler & Koch MP5==
+
=Rifle==
An unknown model of the [[MP5]] appears as one of the submachine guns.
+
===Hunting Rifle===
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler & Koch MP5A5 - 9x19mm]]
+
A Rifle called the "Hunter's Sniper Rifle" appears used by Shibito Snipers, they are much rarer than the original Siren, only appearing in roughly 2 stages, it cannot be reloaded when obtained as the player characters don't have 7.62mm ammo in their inventories.
[[File:DFUWMP5.jpg|thumb|none|600px|Holding the MP5.]]
 
[[File:DFUWMP5Crawl.jpg|thumb|none|600px|Crawling with the MP5.]]
 
[[File:DFUWMP5world.jpg|thumb|none|600px|The world model of the MP5.]]
 
  
==Heckler & Koch MP5SD2==
+
==Assault Rifles==
The [[MP5SD|H&K MP5SD2]] appears as one of the submachine guns.
 
[[Image:MP5SD5.jpg|thumb|none|400px|Heckler & Koch MP5SD2- 9x19mm]]
 
[[Image:DFUWMP5SD.jpg|thumb|none|600px|The MP5SD2 in-game.]]
 
[[Image:DFUWMP5SDcrawl.jpg|thumb|none|600px|Side view of the MP5SD2.]]
 
  
=Assault Rifles=
+
===Howa Type 89===
==Colt XM4 Carbine==
+
The [[Howa Type 89]] appears as the most common assault rifle, being carried by Yorito Nagai as his starting weapon for almost all of his missions as well as plenty of Shibito/Yambito; Shibito fire both Howa Rifles in full-auto bursts of around 7 shots, on Hard, the player is killed in only 4 shots, making Howa equipped Shibito one of the most deadliest enemies in the game.
The series mainstay [[Colt Carbine/Model 653/Model 727/Model 733|Colt XM4 Carbine]], it is called the "M4 " and is sometimes equipped with an M203 as usual for the series or an "M870" underbarrel shotgun.
+
Bayonets for both Howa rifles can be obtained, however they can only be used as independent melee weapons, with their inventory descriptions saying that the locking mechanism is broken.
Enemies are only ever equipped with the M203 verison and will occasionally fire it at the player.
+
[[Image:HowaType89FullStock.jpg‎|thumb|500px|none|Howa Type 89 with integral bipod - 5.56x45mm.]]
  
[[Image:Coltm727ima.jpg|thumb|none|350px|Colt XM4 Carbine - 5.56x45mm]]
+
===Howa Type 64===
[[Image:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm]]
+
The [[Howa Type 64]] appears being used by by Takeaki Misawa and Military Shibito/Yambito; Takeaki has a unique version equipped with a Sniper scope.
[[Image:Masterkey02.jpg|thumb|none|350px|KAC Masterkey - 12 gauge]]
+
[[Image:Type 64 assault rifle.jpg|thumb|500px|none|Howa Type 64 - 7.62x51mm]]
[[File:DFUWM16.jpg|thumb|600px|none|The M4, the gas in the window is the result of a Tear Gas M203 round which is used exclusively as part of an objective in the first mission.]]
 
[[File:DFUWM4Crawl.jpg|thumb|600px|none|A side view of the M4.]]
 
[[File:DFUWM4Shotgun.jpg|thumb|600px|none|The M4 with the shotgun underbarrel.]]
 
[[File:DFUWM4Shotguncrawl.jpg|thumb|600px|none|A side view of the M4 with shotgun.]]
 
  
=Machine Gun=
+
==Light machine guns==
==FN M249==
+
===FN Minimi===
The [[M249 SAW]] appears as the LMG of the game.
+
The [[FN Minimi]] appears in Yorito's final stage, it is initially used by the boss of Mission 1 with Yorito taking it and using it against the second and final boss, while it has a defined capacity in the inventory, during gameplay it actually has infinite ammunition, never needing to be reloaded.
[[Image:fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249E2 SAW - 5.56x45mm NATO]]
+
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi with 200-round drum - 5.56x45mm]]
[[File:DFUWM249.jpg|thumb|600px|none|The M249.]]
 
[[File:DFUWM249crawl.jpg|thumb|600px|none|Side view of the M249.]]
 
=Sniper Rifles=
 
  
==Barrett M82A1==
+
==Others==
The [[Barrett M82A1]] appears with a suppressor and a night vision scope for a Sniper Scope-style sniping section.
+
===Type 53 Flare Gun===
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG.]]
+
The [[Type 53 Flare Gun]] appears as an inventory item, it cannot be freely used as a weapon.
[[File:DFUWBarrett.jpg|thumb|none|600px|Holding the M82A1 in-game.]]
+
[[File:Type 53 FG left.jpg|thumb|none|300px|Type 53 signal pistol - 21.5mm/10 gauge]]
[[File:DFUWBarrettNV.jpg|thumb|none|600px|The Night Vision scope.]]
+
<br clear=all>
[[File:DFUWBarrettCutscene.jpg|thumb|none|600px|The Barrett in a cutscene.]]
 
 
 
 
 
==Galil Sniper Rifle==
 
The [[Galil Sniper Rifle]] appears as the weapon of enemy snipers in the sniping section.
 
[[File:Galil-sniper-1.jpg|thumb|350px|none|IMI Galil Sniper - 7.62x51mm NATO]]
 
 
 
 
 
=Explosives=
 
 
 
===Flashbang===
 
A Flashbang Grenade appears as one of two grenades in the game, the same model is used for a Smoke Grenade.
 
[[Image:DFUWFlashbang.jpg|thumb|none|600px|A Flashbang dropped on the ground.]]
 
 
 
===M26 grenade===
 
The [[M26 hand grenade]] appears as the "Frag Grenade", enemies will occasionally use it against the player.
 
[[Image:200px-M-67handgrenade.jpg‎|thumb|none|200px|M26 hand grenade]]
 
[[Image:DFUWM26.jpg‎|thumb|none|500px|A M26 hand grenade dropped on the ground.]]
 
 
 
===Milkor MGL===
 
The [[Milkor MGL]] appears and is called the "MGL" in the late-game.
 
[[file:MMGLMk1.jpg|thumb|none|350px|Milkor MGL 40mm]]
 
[[file:DFUWMGL.jpg|thumb|600px|none|The MGL in-game.]]
 
[[file:DFUWMGLCRAWL.jpg|thumb|600px|none|Crawling with the MGL.]]
 
 
 
 
 
==C4==
 
C4 appears as a placable explosive, the player must place a detonator near C4 to be able to detonate it. (Via pressing X to enter a special mode where the other face buttons are used to remotely detonate the C4 individually.)
 
 
 
[[File:DFUWC4.jpg|thumb|600px|none|C4 Placed on a wall.]]
 
[[File:DFUWDetonator.jpg|thumb|600px|none|Placing a Detonator next to the C4 so it can be remotely detonated.]]
 
 
 
==Mine==
 
A generic mine appears in-game as one of the explosives, it can either be placed on walls like the C4 or dropped at your feet when selected as a weapon quickly, the briefing of the first mission mentions claymores, so it's possible the mines were originally ment to be claymores.
 
[[File:DFUWMine.jpg|thumb|600px|none|A mine placed on the ground.]]
 
 
 
=See Also=
 
{{Delta Force}}
 
[[Category:Video Game]]
 
[[Category:First-Person Shooter]]
 

Revision as of 20:59, 8 June 2023





UFO:_aftershock
UFOAftershocksteamheader.jpg
Steam Header
Release Date: 2005
Developer: Altar Interactive
Publisher: Tri Synergy
Platforms: PC
Genre: Real-Time tactics


Pistol

Desert Eagle

A Desert Eagle appears chambered inaccurately in 9mm as the sole handgun of Aftershock.

MRI Desert Eagle Mark XIX - .50 AE
The Desert Eagle in the Glossary.

Submachine Guns

Micro Uzi

A Micro Uzi appears as one of the Submachine Guns available.

Micro Uzi with 32-round magazine - 9x19mm
The Glossary entry for the Micro Uzi.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 appears as one of the two shotguns in Aftershock.

Franchi SPAS-12 with butt hook attached to stock - 12 Gauge
The SPAS-12 in the Glossary.

SPAS 15

The Franchi SPAS-15 appears as the second shotgun and is capable of burst fire.

SPAS-15 - 12 Gauge
The SPAS-15 in the Glossary.

Explosives

F-1 Grenade

A Grenade heavily based on the F-1 hand grenade appears as the "Fragmentation Grenade".

F-1 hand grenade
The Fragmentation Grenade in the Glossary.

M26 Grenade

A Grenade heavily based on the M26 hand grenade appears as the "Phosphorus Grenade".

M26 HE Frag hand grenade
The Phosphorus Grenade in the Glossary.


Forbidden Siren 2 [2006, Japan]

Forbidden Siren 2 is the sequel to the original Siren, it was designed to address the issues with Siren 1, having more hints, difficulty settings and other features to reduce frustration, however due to the original game's poor performance in America, Siren 2 was only released in English as "Forbidden Siren 2" in PAL Regions. (And the later released [[Siren: Blood Curse would only have a digital release in America.)

Unlike Siren 1, Shibito (and the introduced Yambito) drop their weapons when taken out, the player can hold only two weapons however and if the player leaves a firearm at the feet of an enemy, they will pick it up, reload it if it's empty and promptly be ready to use it on the player next time they meet therefore the player will have to keep this in mind.

In another change from Siren 1, companions can now be armed and fight back against Shibito, if a companion is unarmed, (outside of a specific handful) they will grab the first available weapon and hold onto it, it is impossible to manually trade/give weapons to companions which can be an issue if they pick up either a weapon the player wanted or a weak weapon if the player wishes to give them something better, if that weapon has to be a firearm, the companion will always have infinite ammunition, though this is somewhat balanced out by the fact most companions are passive and leave the fighting to the player if possible, only occasionally attacking.

The game features expanded gunplay, all firearms can be used for weak melee strikes in an emergency (inferior to dedicated melee weapons), enemies take more damage if shot in the head (and an undocumented mechanic exists where shots the right arm increase a tiny chance where characters will drop their weapon when hit.) and the "Sneak Attack" damage bonus that was previously exclusive to handguns applies to all firearms, in addition NCPS and the PC will deal reduced damage to each other and Rifle weapons can be used in the third person "lock-on" aiming now instead of just first person manual aiming. (Though Pistols and the Submachine Gun are still stuck to third-person lock-on, only capable of being awkwardly "free-aimed" if the player cannot lock-on to an enemy.)

An odd quirk is that female characters (player or enemy) are completely incapable of using two-handed firearms, the game never explicilty states this so this may be just be an oversight. (As any levels with long gun Shibito with a female player character are usually designed around avoiding them entirely instead of taking them out.)

Pistols

Minebea P9

The Minebea P9 appears as the "9mm Handgun" and is the most widespread firearm, being used by most of the playable cast at one point, it is the first firearm used by the player in Yorito's first stage.

SIG-Sauer P220 Black - .45 ACP

Revolvers

Nambu Model 60

The Nambu Model 60 appears as the weapon of Shigeru Fujita; a Police Officer investigating the Island, it has a heavily reduced role compared to the original Siren only appearing a handful of times.

Nambu Model 60 snub nose - .38 Special

Type 26 Revolver

The Type 26 Revolver is exclusively found in Shigeru's second level, being used by the recently transformed Tsuneo Ohta, after he is initially dispatched, he rises again and seemingly draws it, implying it was his personal weapon, the Type 26 cannot be reloaded as Shigeru has no 9mm ammunition. (Though due to the way AI companions work, Ichiko Yagura will infact have infinite ammo if she picks it up, though her meek AI behaviour means she'll mostly only use the weapon if Shigeru is grabbed to free him.)

Type 26 Revolver - 9x22mmR Japanese Revolver

Submachine Gun

Minebea M-9

The Minebea M-9 appears as the "Submachine Gun", it holds 25 bullets and does less damage than the P9, this is especially absurd on Hard mode, where it takes nearly the full 25 bullet magazine to kill a single Yambito without a sneak attack damage bonus.

Minebea M-9 (Original Model) - 9x19mm

Rifle=

Hunting Rifle

A Rifle called the "Hunter's Sniper Rifle" appears used by Shibito Snipers, they are much rarer than the original Siren, only appearing in roughly 2 stages, it cannot be reloaded when obtained as the player characters don't have 7.62mm ammo in their inventories.

Assault Rifles

Howa Type 89

The Howa Type 89 appears as the most common assault rifle, being carried by Yorito Nagai as his starting weapon for almost all of his missions as well as plenty of Shibito/Yambito; Shibito fire both Howa Rifles in full-auto bursts of around 7 shots, on Hard, the player is killed in only 4 shots, making Howa equipped Shibito one of the most deadliest enemies in the game. Bayonets for both Howa rifles can be obtained, however they can only be used as independent melee weapons, with their inventory descriptions saying that the locking mechanism is broken.

Howa Type 89 with integral bipod - 5.56x45mm.

Howa Type 64

The Howa Type 64 appears being used by by Takeaki Misawa and Military Shibito/Yambito; Takeaki has a unique version equipped with a Sniper scope.

Howa Type 64 - 7.62x51mm

Light machine guns

FN Minimi

The FN Minimi appears in Yorito's final stage, it is initially used by the boss of Mission 1 with Yorito taking it and using it against the second and final boss, while it has a defined capacity in the inventory, during gameplay it actually has infinite ammunition, never needing to be reloaded.

FN Minimi with 200-round drum - 5.56x45mm

Others

Type 53 Flare Gun

The Type 53 Flare Gun appears as an inventory item, it cannot be freely used as a weapon.

Type 53 signal pistol - 21.5mm/10 gauge



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