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Talk:Crysis 2

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There are several things that should be added

- There is no source that claims that the SCAR uses the Remington SPC

The texture of the gun actually has written 6.8x45mm on it above the trigger, can be seen on various high-res pictures, for example: http://www.crysis-france.com/images/rsgallery/original/scar.jpg, so it really isnt the Remington SPC.

=> Yes, but it's the SCAR from crysis 1 that shoot in 6.8 x45mm. The SCAR 2 in crysis 2 uses may be the 5.56 x45mm NATO ?

No, it isnt 5,56, check MyCrysis for that. It's still the same SCAR, so it's most probably the same caliber, too.
MyCrysis weapon info thing says it uses smaller ammo than 5.56, allowing for the 40 round magazines. Alex T Snow 08:51, 22 February 2011 (UTC)

- The Grendel assaut rifle uses the 6.5 mm Grendel

- The Feline SMG may be using the 5,7x28mm armor piercing PDW bullet with Surefire Hi-Cap Mags (60 rounds)

- This is not a 20mm Korean machine gun, it is rather a 7,62mm machine gun like the FN MAG, 20mm is the caliber for autocannons

- The SCAR (Mk.20 "Superior Combat Assault Rifle) uses the fictional 4mm hypersonic fin stabilized dart, fired through a smoothbore barrel. It is not the 6.8mm version seen in the first game.


Reflex Sight

The Reflex Sight is a futuristic Eotech 512 or Eotech 552, however, it cannot be determined which model was used as a reference since the game's sight is depicted without the 552's night vision mode button or 512's slot on the control panel. The two knobs found on the right sight of the real sight are incorrectly depicted on the left side in game and it also has a quick detach lever.

"Be Strong" Trailer weapons

Crysis2 - M60.jpg
This appears to be entirely fictional.

--Milkovich 15:10, 3 February 2011 (UTC)

The rifle in the second image is the M2014 Gauss Rifle, an update to Crysis' Gauss Rifle. - Kenny99 03:37, 5 February 2011 (UTC)

DSG1 semi-automatic

The weapon appears to be semi-automatic instead of bolt operated in all the multiplayer videos I have seen so far.--Milkovich 13:41, 10 February 2011 (UTC)

  • The DSG-1 could never decide if it was semiauto or bolt action in the original game, if I remember rightly, you only operated the bolt if you weren't looking down the scope. Vangelis 14:38, 10 February 2011 (UTC)

Here's some information I've collected so far from the videos:

  • It appears that the USMC soldiers in nanosuit-like armor (identified by tan armor color) and C.E.L.L. armored soldiers (identified by greyish color and armor fabric similar to the older nanosuit in the previous game) are two teams that you can play in multiplayer.
  • Much of the weapons are revamps of the previous games' weapons.
  • C.E.L.L. apeears to be the new name for Crynet Ops due to their very alike appearances.
  • You play as "Alcatraz," a U.S. SF soldier, throughout the game.

Hope this helps. Also, welcome back, Vangelis. It's been a hell of a long time since your last edit.- Kenny99 02:11, 11 February 2011 (UTC)

Heckler & Koch MP7

Makes a return in Crysis 2.


Does anyone know the ingame name? --Milkovich 14:45, 11 February 2011 (UTC)

I am not sure, but it might be easier to identify when the demo is released for PC.

-Kenny99 15:25, 11 February 2011 (UTC)

That looks like the AY69 version, Nomad and Psycho both held the MPX8 with two hands. Vangelis 15:57, 11 February 2011 (UTC)
The question is whether it retains the same designation as in Crysis. --Milkovich 16:09, 11 February 2011 (UTC)
It looks like it does. It has a 40 round magazine and is possibly dual-weildable. - Kenny99 23:12, 11 February 2011 (UTC)
I don't remember the name, but that's gotta be the machine pistol sidearm. Alex T Snow 08:51, 22 February 2011 (UTC)
The demo's released today so I'll grab some screencaps from the demo. - Kenny99 15:33, 1 March 2011 (UTC)

Weapon Focus Pics

The weapon focus articles have nice big perfect pictures we could add, except I don't know how. So someone should do it :D Alex T Snow 09:58, 3 March 2011 (UTC)

Just save the picture by right-clicking on it and save it to your desktop. Then, upload it as usual. - Kenny99 15:31, 3 March 2011 (UTC)

Company Names

We should have them because they are part of the weapon too. Howabout we stop having company names on all the articles then, all our Glocks will be called "17" and "26" and Berettas like "92FS". We'd have titles like "Joe the actor firing a 17" and "Jane the actress reloading a Model 66". That's dumb, and we even know the names of the real ones, these we don't. The names are very relevant. Alex T Snow 12:53, 10 March 2011 (MSK)

  • Depends on the weapon; we don't typically do it for heavy weapons (eg M202 FLASH, M72 LAW, etc) and there isn't a lot of point to it if the manufacturer is fictional anyway. Vangelis2 15:05, 10 March 2011 (MSK)
I dunno, think it's just as useful (or useless) as fictional calibres, or this whole article for that matter. Can we at least have them in the discription then? It's not like Halo where you have to know the backstory to know Misriah Armories makes most of the weapons, in Crysis 2 singleplayer it tells you to company when you go to pick up the weapon. Alex T Snow 01:03, 13 March 2011 (MSK)
Actually Glocks would be "G17" and "G26". They use that designation, it is not just some Rainbow Six and Modern Warfare 2 thought to avoid copyright issues. Go to glock(dot)com and you can see that they refer to their models with "G+number" or "G+number+C". bozitojugg3rn4ut 02:52, 13 March 2011 (MSK)
Okay, fair enough, but can we still put them in the descriptions (as opposed to the titles) with the other fictional info? It's not like it's the weapon's history or anything, it's pretty much part of the name, and it's not gonna hurt us to have it. Alex T Snow 10:33, 13 March 2011 (MSK)

All Weapons Videos

This guy has vids of all the weapons for those who want to see


Alex T Snow 18:18, 14 March 2011 (CDT)


one thing tha bugs me so far is that there is the atachment opsions on the SCAR. on the SCAR you can only attach under-slung weapons and scopes. the SCARAB can't use under-slung weapons, or the long range scopes, but can use a suppressor. I though the SCAR was the jack of all trade weapon but you need certain version for certain situational. other than that im enjoying the game

What? Please make sense... Alex T Snow 00:19, 25 March 2011 (CDT)
What he means is that the SCAR can use almost all attachments except the suppressor while the SCARAB can only have a suppressor and mid-range optics and originally thought of the SCAR as a jack of all trades weapon. - Kenny99 02:31, 27 March 2011 (CDT)
Oh, well it seems it was only removed because the SCAR had nine attachments, but there are only eight challange things for weapons, meaning, unless you got the Hologram with a brand new copy of the game (which most people would have) then there would forever be one attachment you couldn't get. Why the suppressor and not, say, the PEQ box I don't know... Alex T Snow 06:25, 27 March 2011 (CDT)


We're not writing for a Wikia based on the game here, please don't word entries like the weapons are real if they're not. It's confusing to potential readers to say that a weapon that doesn't exist is manufactured by such and such a company and so on; describe it in terms of what real weapon it is or resembles. Keep the game background minimal and only mention it after talking about the gun's identity, we're not here to document that kind of thing. Vangelis2 09:16, 26 March 2011 (CDT)

I do realize that, I just figure this would be a good place to show how much detail they put into their weapon design, because most other companies, as we know well, don't. I'll take out the company names, but can the calibers stay? They at least seem relevant. EDIT: Done, is it better now? Alex T Snow 14:12, 26 March 2011 (CDT)


Just to clear this up so there isn't an edit war: it WAS Airburst, but in the final game it's Armed. Why? I dunno, I think Airburst sounds better, or Tactically Armed, as they are smart grenades. Alex T Snow 06:25, 27 March 2011 (CDT)

  • As far as I can tell, because they yanked any ability to set the grenade's fuse to actually airburst. It seems to just go off on impact or with a timer. Vangelis2 07:41, 27 March 2011 (CDT)
when I used the L-TAG it look like if it hit an enemy it detonated, if it just hit the ground or a wall it would detonated when an enemy was near by. if there were no enemy near by it would just blow up after a short amount of time. but I could be wrong
Well, the L-TAG has two fire modes: a sticky grenade fire mode and a non-sticky timed grenade fire mode. - Kenny99 14:24, 27 March 2011 (CDT)

Kenny: M2014 Customisation

I'm not trying to jump on you if you just hadn't gotten it up yet, but I noticed this was the only weapon you didn't put a customise pic for. The easiest way to get one is in "Masks Off", just before you kick the door to get outside the Prism there's one against the wall. And for the Gauss underbarrel attachment, it's in "Corporate Collapse", just look around the area where you have to get in the APC's turret. Thanks for adding the customisation pictures though, perfect way to show what they look like :) Alex T Snow 06:41, 27 March 2011 (CDT)

I'm sorry, but I didn't add it because I was about to when I had to do some work. I'll come back to it later. - Kenny99 14:20, 27 March 2011 (CDT)

I am finished with the screencaping right now. - Kenny99 19:58, 27 March 2011 (CDT)


Aside from the fact that they are both made from a combination of metal and plastic, I can't see a single thing that would indicate that the Majestic has any relation to the MP-412 REX. If it is based on anything, which I don't think it is, might I suggest the Mateba MTR-8 (below). They share a number of characteristics, including general layout with the cylinder in front of the trigger, internal hammer that can be cocked with an exterior mechanism, and the fact that the MTR-8 is reloaded by replacing the rear portion of the cylinder (single rounds cannot be reloaded and this rear plate is needed to function) similarly to replacing the whole cylinder on the Majestic. Either way, I think claiming this the be a heavily modified anything is a stretch. --commando552 16:06, 28 March 2011 (CDT)

Mateba MTR-8

It reminds me of the Mateba 2006M in appearance. Alex T Snow 02:58, 29 March 2011 (CDT)

This? http://1.bp.blogspot.com/_abaJ0xbRju4/SxPCnJL_McI/AAAAAAAACGY/2oEtosvKruk/s1600/Rhino6pollici-1.jpg Alex T Snow 16:57, 1 September 2011 (CDT)

Your point is? - Mr. Wolf 18:15, 1 September 2011 (CDT)
To me it's what looks the most like it. Alex T Snow 21:23, 1 September 2011 (CDT)
Sorry, but the only thing that's similar to the Majestic is the angle of the grip and nothing else, the Mateba 2006M mixed with the Mateba MTR-8 are still a much closer match. - Mr. Wolf 15:08, 2 September 2011 (CDT)


The Feline has nothing to do with the F2000. It's closer to a Famas F1 or Famas Felin (LOL). The F2000 doesn't even have a "normal" grip like the Famas Felin. Maybe the rail on the top can be borrowed from an F2000 but the lower parts are definitely not. bozitojugg3rn4ut 07:05, 29 March 2011 (CDT)

Yeah, I think we thought F2000 when there wasn't a lot in the way of screenshots or gameplay, but seeing it in the full game it does look more like the FĂ©lin with elements of the Calico M960A.
It does look more like a FAMAS Felin than an F2000, with the forward grip changed and a feed system that must be similar to that russian prototype thing with the magazine right at the back called the Korobov something. Can promotional images like the one b below be put in the main article, as they show the guns a hell of alot better than the screenshots? --commando552 17:11, 29 March 2011 (CDT)
I don't pretend to be a copyright expert, but they made nice detailed, accurate to real life weapons and articles for them, for the community, with big, awesome hi-res pictures attached; I vote we use them, they're too perfect not to. Alex T Snow 03:11, 30 March 2011 (CDT)

Lol, Is it just me or does the Feline look a lot like this too. (Not saying this what it's based on or that we should use it or something.) - Mr. Wolf 03:43, 1 April 2011 (CDT)

M95A1 Phased Plasma Rifle from Terminator 2

I also noticed it looks similar to the CR-21 Prototype "BW-90". - Mr. Wolf 17:55, 6 May 2011 (CDT)

Chambered rounds

At the moment we have the line "Also worth noting, all weapons are reloaded correctly and keep track of the +1 in the chamber, rare in games." This isn't quite correct; in 2 you have to fire at least one shot from the current magazine before you can reload and get a chambered round; ie, you have to reload from 0 to get 40 and then fire once and swap in a new mag to get 41. This is as opposed to Crysis, where if I recall rightly you can reload from 0 to get 40 in the SCAR and then immediately reload it again to get 41. Vangelis2 03:35, 1 April 2011 (CDT)

Well, that's not incorrect in the function sense, if they let you reload from 40 then everyone would just reload on every spawn, or again after every empty reload. Alex T Snow 20:39, 1 April 2011 (CDT)
Well, if you assume they had time to reload, sure, and it's not like firing that one extra round really adds a huge amount of time to the process anyway; it really doesn't explain why you can't even do it in singleplayer where multiplayer balance isn't even an issue. It also still doesn't really work as "realistic" since there's nothing stopping you removing a real rifle's magazine after it's chambered a round and putting in a full one without having to fire it once first. Vangelis2 00:05, 2 April 2011 (CDT)
Agreed, I prefer useing sniper weapons alot in crysis - and follow up shots are important if a headshot will not kill every enemy or I simply can't make one at the time, so one more round in the chamber on a low capacity weapon can make a world of difference and that pisses me off. Otherwise I have very little negative things to say other than: I want a bullpup AR in Crysis 3 - or a Crysis 2 "warhead" like expansion... that would be nice

- Anon

Generally unless you've got a low-capacity weapon like a single stack semi-auto pistol or a sniper rifle, the one extra round won't matter. The +1 feature is so rare in games because it's simply not important enough to code that function. As for the inability to reload on a full magazine, it's probably just to smooth out the system and prevent people from wondering why their guy just reloaded a full gun when they accidentally hit the key. Chitoryu12 11:48, 24 April 2012 (CDT)

Another thing to bear in mind is that using a +1 system makes the assumption that the people playing a game understand how firearms work, with a round having to be chambered from the magazine before it can be fired rather than just firing from the top of the magazine. Also, weapons that fire from an open bolt don't store a round in the chamber so +1 wouldn't apply, so it would be an extra amount of knowledge that someone would have to be aware of for a correct system to make sense. In countries outside of the US where firearms are less prevalent, the potential consumers for somputer games may not be clued in to the way in which firearms actually work. For example, The Simpsons is animated in Korea (very few civilian owned firearms), and when they want a gun to be loaded or used they had a lot of trouble to the point where they had to send them detailed sketches and illustrations just to demonstrate how to load a pistol. --commando552 13:00, 24 April 2012 (CDT)

Just a question

How come this page is OK, when the Killzone pages keep getting deleted because "the weapons aren't real"? The weapons in Killzone (particularly 2 & 3) are very obviously based on real-world weapons, as these are.

  • I think mostly because previous Killzone articles have been a) rubbish and b) posted with no game screenshots at all. Also, this one actually does contain some identifiably real weapons (including some real film footage), rather than consisting entirely of hybrids like Killzone. Vangelis2 07:00, 2 April 2011 (CDT)
Without trying to make a huge argument or anything, on a related note I'd like to point out that the vast majority of Halo's (human) weapons are obviously based on, or inspired by, real ones. MA5C = F2000, M7 = MP7, M6G = Desert Eagle/P99, etc. I think the other reason there isn't a Halo page is because it's the go-to game some people on this site like to use to say "look, made up weapons", which isn't really fair. I can't fairly comment on Killzone as I don't have a PS3. Alex T Snow 03:12, 3 April 2011 (CDT)

Funny enough, the weapons designer actually denied that the MA5 series was based on the F2000 and was even afraid that people would accuse him of ripping off the design after seeing it for the first time. In relation to Killzone, the guns are MUCH closer to real life weapons than the ones in Crysis. They're extremely easy for even a layman to identify in some cases, and I'd like to get to work on a page for at least Killzone 2 (which I actually own). Chitoryu12 07:42, 24 April 2012 (CDT)

I'd ask around before you post it. While theoretically there's quite a few recognisable weapons, you have to remember the real, unstated rule, which is "none of the above rules shall ever be interpreted in such a way that Halo gets a page." Evil Tim 08:13, 24 April 2012 (CDT)
Check the Killzone wiki. Guns like the SPAS-12, M249, and Bizon are in the game almost completely unchanged. Halo, on the other hand, actually uses mostly original designs to the point where (as mentioned above) the MA5's similarity to a real weapon was accidental. Chitoryu12 10:35, 24 April 2012 (CDT)
I don't think any of the Killzone guns are "pure" guns, they are all hybrids or modified in some way. However, in principle I think it could have a page that identifies the different parts the hybrids are made of. These aren't hybrids that are like Crysis "hybrids", they are literally made from different identifiable gun parts. For example, the StA-11 Submachine Gun is a Bizon with the front sight, bolt and pistol grip from an Uzi, and the rear sight from an M249. This seems a lot more legitimate to me than stuff on this page, like saying the Majestic is a hybrid of two different Mateba revolvers (which I will go out on a limb and guess that the developers did not even know these guns existed much less base the model on them). The majority of the Crysis "Hybrids" were invented by us to try and justify having them on the page, as opposed to the Killzone guns which are genuinely made from different firearms parts. --commando552 13:19, 24 April 2012 (CDT)


I think it should be mentioned that using the UBGL/Gauss excludes the semi-auto fire mode on the rifle 'cause that is about the stupidest thing I've ever seen in a videogame. It is so "unique" that it deserves a line or two. bozitojugg3rn4ut 12:24, 6 April 2011 (CDT)

  • I dunno, I think the "hold button for strength mode" which automatically releases based on a timer is the stupidest thing in Crysis 2. I'm fairly sure I'm the one who should be deciding if I do or don't punch something rather than my arms having their own opinion on the subject. Vangelis2 14:36, 6 April 2011 (CDT)


Have they fixed that ridiculous bug with an empty JAW that can't be discarded or fired getting stuck in your inventory for entire levels at a time? Evil Tim 14:41, 15 June 2011 (CDT)

I've never heard of that one, but I never really get any bugs :/ Alex T Snow 18:03, 15 June 2011 (CDT)

I found it pretty buggy. Also the field of view was tiny; even the assault rifles took up getting on for a quarter of the screen. Evil Tim 23:34, 4 July 2011 (CDT)

Some questions about the weapons.

I am working on a mod for Crysis 2 right now and would like some help from someone better than me on guns to clear some things up about certain weapons in this game. I would really appreciate this as I don't really know any other place that has both people good at firearms and who doesn't ignore VG guns entirely. On the Crysis wiki are some good images of the guns if needed.

1. The AY69's customization menu says it is loaded in 9mm, but the text on the side of the gun says it is loaded in 4.6x30mm, can someone look at the size and shape of the grip and tell me which cartridge it looks to be chambered in?

2. The FY71 in Crysis was chambered in 5.45x39mm and the FY71 in Crysis 3 was chambered in 7.62x39mm. The FY71 in Crysis 2 has no text in the customization menu at all, can anyone tell by looking at the magazine which cartridge it is chambered in?

3. The DSG-1 is chambered in a .405 cartridge, can anyone tell by looking at the magazine how long the cartridge is? And what real-life cartridge would it most resemble?

4. Same question as number 3 above, but regarding the Feline and it's 4.7 ammunition?

5. Exactly how powerful would a 4mm saboted cartridge be in comparision to a 5.56x45mm?

6. Does the Majestic revolver look like it could be suppressed, with its gas-operation and detachable cylinder/magazine?

Thanks in advance. Z008MJ (talk) 17:55, 1 January 2015 (EST)


Hey, peeps, the remastered version of Crysis 2 came out, gotta have the new screencaps for the remastered version of the game (and Crysis 1 as well). XSlayer300 (talk) 13:23, 19 November 2022 (UTC)

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