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Shadow Harvest: Phantom Ops

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Shadow Harvest: Phantom Ops (2011)

Shadow Harvest: Phantom Ops is a third-person shooter / stealth action video game developed by Black Lion Studios and released for the PC and Xbox 360 in 2011. The game is set in the year 2025, and tells the story of U.S. Army Captain Aron Alvarez and ISA (Intelligence Support Activity) agent Myra Lee as they try to assassinate a dangerous Somali dictator armed with high-end weapons to the teeth.

The following weapons appear in the video game Shadow Harvest: Phantom Ops:


Glock 25

The compact .380 ACP Glock 25 is the default sidearm of Cpt. Aron Alvarez in the game. Holds 17 rounds, and has unlimited ammo. Appears incorrectly as "Glock 29" in the game, which is a subcompact pistol in 10mm AUTO. Furthermore, the nomenclature on the slide is on the wrong side, and reads "Glock 20", which is a full-sized pistol in 10mm AUTO. It is possible that at some point the gun was planned to be a G20, as the HUD icon of it is also a silhouette of a full-sized Glock.

Glock 25 - .380 ACP
Cpt. Alvarez draws his Glock in the shooting range. Note ".380 ACP" on the HUD.
Cpt. Alvarez takes cover, to show us the left side of the Glock.
And the right side, with the wrong nomenclatures.

Submachine Guns

Heckler & Koch MP5N

The MP5N appears in the game as a secondary weapon, known simply as "MP5". Gabriel Lawson uses an MP5N during Chapter 3 "Infernal Sands". ISA troops also carry MP5N's aboard the USS Stormbridger. The gun's magazine release paddle appears to be missing.

H&K MP5N - 9x19mm
A guard holds an MP5N aboard the USS Stormbridger, the secret ISA mobile command center.
Myra, disguised as a hostess, approaches one of Vlatkonov's guards who is armed with an MP5N.
Cpt. Alvarez holds an MP5N. Note the missing magazine release paddle. Also note how the selector markings are present on this side of the gun, but the selector switch itself is missing.
Close-up of a dropped MP5N. The selector is set somewhere between semi and auto, however the white pointer arrow points at auto.


The Uzi is a secondary weapon in the game. It is extremely inaccurate and has an incorrect 30-round capacity.

IMI Uzi - 9x19mm
Cpt. Alvarez takes cover with an Uzi submachine gun when an enemy ATBW (All Terrain Battle Walker) appears from nowhere.
Myra discovers a cache of AK's and a few Uzis in the wooden box.
Apparently, bullet time never gets old in video games...

Ingram MAC-10

OpFor guards are using MAC-10's. If Aron picks up an M10, it changes into an Uzi.

MAC Model 10 - .45 ACP
A MAC-10 without stock and charging handle, identified as an Uzi on the HUD.

Assault Rifles


The Type I AK-47 is heavily used by rebels and OpFor teams. Appears incorrectly as "AK-101" in the game, and fires 5.56mm rounds (as the real AK-101 does). Despite being the earliest Type I variant, the gun features a railed top cover. This however, appears only on the high-detail model (the gun is in the hands of Aron).

Type I AK-47 with prototype magazine - 7.62x39mm
In-game, the gun is modeled with final version magazines.
A rebel holds his Type I AK at the marketplace.
An AK-47 on the ground, identified as the "AK 101".
Aiming with the AK-47. Note the unused RIS on the top.
Cpt. Alvarez takes cover with a high-detail AK-47. Note how the magazine is not even in the magazine well.

Colt M4A1

Colt M4A1 rifles are used by UNFOR troops and Vlatkonov's guards. The gun is modeled with a 20-round magazine, but holds 30 bullets. The gun's sides are mixed up: the ejection port, brass deflector and forward assist are on the opposite side.

Colt M4A1 - 5.56x45mm NATO
A soldier fires his M4A1 Carbine fitted with an aftermarket flash suppressor.
Cpt. Alvarez takes cover with an M4A1. Note the detachable carrying handle.
Other side of the M4A1. This side clearly lacks the carrying handle screws. On the HUD, the gun is shown with a 30-rounder STANAG magazine, but is modeled with a 20-rounder one. It is also a little bit curved, whereas the 20-rounder STANAG mag is straight.
Cpt. Alvarez opens fire with the M4A1 Carbine.

Heckler & Koch XM8

The old version XM8 is the preferred assault rifle of Cpt. Aron Alvarez in the game. The XM8 offers moderate damage and good accuracy. Ammo for it is very frequent, since the gun can accept M4A1 and AK-47 magazines too.

Older version of Heckler & Koch XM8 - 5.56x45mm NATO
Cpt. Alvarez retrieves his confiscate gear, including a Glock 25, an XM8 Carbine, two Mk 2 grenades and two C4 charges.
Cpt. Alvarez with an XM8 rifle.
The muzzle flash of full-auto fire nearly makes aiming with the XM8 impossible.
Cpt. Alvarez holds his XM8 in a cut-scene.



The FN TPS (Tactical Police Shotgun) appears in the game as the "TS-A12E". Holds 6 shells. Somali and Cuban forces use this gun fairly often. The gun incorrectly operates in semi-auto mode.

FN TPS - 12 Gauge
A TPS on the ground, fitted with a 6-position stock and custom rear sight.
Cpt. Alvarez takes cover with a TPS in his hands. For some reason, the shotgun has a C-More red dot sight equipped on the HUD.
Aiming with the TPS.

Sniper Rifles


The "MK-13E" is a bullpup sniper rifle, firing .300 Winchester Magnum rounds. Has a capacity of 6 rounds. This gun is used by OpFor snipers mostly at the Mogadishu Government District.

Cpt. Alvarez holds the MK-13E rifle.
Aiming with the MK-13E.
Reticle of the sniper rifle, which is same as the crossbow's reticle.

Accuracy International Arctic Warfare

The "MK-13E" sniper rifle's HUD icon is an Accuracy International Arctic Warfare rifle.

AI AW - 7.62x51mm NATO
The pick-up icon of the MK-13E rifle, clearly an AW.

Machine Guns

2A42 Automatic Cannon

Kimosein's Mi-28 "Havoc" helicopters are armed with 2A42 Automatic Cannons.

Shipunov 2A42 30mm automatic cannon - 30x165mm
An OpFor Mi-28 "Havoc" surprises Aron and Myra.
The Havoc prepares to engage its targets.

Browning M2HB

The Browning M2HB with gun shield is seen mounted on OpFor APC's.

Browning M2 Heavy Machine Gun - .50 BMG
An incredibly high detail M2HB on an OpFor APC.

Dillon Aero M134 Minigun

Icon of the modded M60 machine gun is a Dillon Aero Minigun.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO
Icon of the M60 in the low right corner.

Modified M60

Modified M60 machine guns appear as stationary turrets, are also twin-mounted on UN Humvee's, and door-mounted on Black Hawks. The M60's are fitted with custom muzzle brakes and spade grips, mounted behind the buttstock.

M60 GPMG - 7.62x51mm NATO
Two modded M60's twin-mounted on a Humvee. This view is through Myra's crossbow.
Two modded M60's twin-mounted on a Humvee.
Cpt. Alvarez mans the dual M60's mounted atop a Humvee. The gun has unlimited ammo, but can overheat. (Note how the game refers to it as "Minigun", and its icon is also a DA M134.)
Two M60's with gun shield in a stationary mount.


The NSV is seen mounted on OpFor T-90 tanks.

Tripod-mounted NSV heavy machine gun with ammo box and belt - 12.7x107mm
An OpFor T-90 tank in the game.

Twin Automatic Cannon

These fictional auto-cannons are nose-mounted on UNFOR and OpFor Black Hawk helicopters.

An OpFor Black Hawk engages the UNFOR convoy.
Close-up of a Black Hawk's twin auto-cannons.



The RPG-7 is used as a special weapon in the game. One single missile can destroy a Russian T-90 tank.

RPG-7 - 40mm
Cpt. Alvarez discovers an RPG-7 cache, interestingly right before the OpFor sends a T-90 towards the rebels.
Aiming with an RPG-7.

Mk 2 Frag Grenade

The Mk 2 hand grenade is the resident frag grenade in the game. The HUD icon of it is closer to an M67.

Mk 2 training grenade
Cpt. Alvarez retakes his gear after getting busted out of a prison cell.

C4 Explosive Charge

C4 charges are used by Cpt. Aron to blow up walls. Can only be planted at predefined locations.

Cpt. Alvarez collects the explosive charge from the rebels.
Cpt. Alvarez prepares to redesign a Somali building with an explosive charge. Talking about Extreme Makeover...

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