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Metal Gear: Ac!d 2
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Metal Gear: Ac!d 2 is a turn-based stealth-strategy card game spin-off in the Metal Gear series for the PSP and a sequel to the original Metal Gear: Ac!d.
The game notably uses a Cell-Shaded style and is considerably wackier than the original Ac!d, to the point where some returning weapons from the MSX games are still sprites instead of upgraded to 3D models like the original Ac!d, in addition cards in Ac!d have been heavily re-worked and re-balanced. (MGS3 have went from late-game power weapons to early game weaponry and several weapons have drastically different stats compared to the original Ac!d.)
The plot revolves around a now amnesiac Snake being forced by FBI Agent Dalton to investigate Private Arms Company SaintLogic, along the way he teams up with Venus, who takes the role of Teliko from the first game as Snake's partner character.
The game features the ability to now upgrade cards, for various weapons this involves changing the name (Such as the M1911 becoming the M1911A1 or the USP becoming a HK P8) to similar guns generally from the same manufacturer but in-game there is no model change for any upgraded cards, just stats, name and the card's description changing.
There are also now technically 8 card packs, though this is just that each pack gets an upgraded version in NG+ with access to more powerful rarer cards. (Most of which are named after the Substance, Subsistance and Integral re-releases of those games, with the exception of the Chronicles pack becoming "Chronicles Unlimited".)
The following weapons appear in the video game Metal Gear: Ac!d 2:
Pistols
Mk 22 Mod 0 "Hush Puppy"
The Mk 22 Mod 0 "Hush Puppy" from MGS3 re-appears as the Mk22. Snake starts the game with it in his arsenal. The Hush Puppy and the M1911A1 have suppressed sound effects, but no visible suppressor, while normally non-lethal, the upgraded version (MK22+) gains the ability to do damage.
Despite Ac!d 2's dialogue mentioning that Snake starts his mission unarmed, Snake starts with the Mk22, Claymore mines, the MGS3 Survival Knife and the Fury (which gives you a flamethrower) cards in his deck.
M1911A1
The M1911A1 from MGS3 that was heavily customized re-appears in Ac!d 2. It makes silenced sounds despite no suppressor being mounted on the weapon and deals extra damage if an alert hasn't been raised. The original non-customized M1911A1 from MGS3, while unusable, appears in Venus' holster. The Colt Snake Match variant used in MGS3 is also used in the game.
The M1911A1, Type 17 and AK-47 are all initially obtained from fixed non-random pick-ups in the first mission, making them and the MK22 Snake's starting weaponry.
Shansi Type 17
The Shansi Type 17, a Chinese copy of the Mauser C96 and EVA's signature weapon, reappears from MGS3. But it's inaccurately called the "C96". When upgraded, the card's name turns into the "Type-17 Pistol", when upgraded to the "Type-17", it uses the same 7.62mm calliber as the 7.62mm rifles. (Such as the AK-47)
Baikal 442
The "Makarov PM" from MGA reappears as a player-usable weapon,the simplifications to the model in-game (such as a less round trigger guard) that means it unintentionally resembles a Baikal 442 more than an actual Makarov remain. (As does an actual Makarov from MGS2 on the Card Image.) It uses a generic "9mm" caliber shared with weapons such as the MP5, it is called the "Makarov" initially then the "PMM" after being upgraded.
Venus starts with the Makarov, USP, M4A1 and OICW in her deck and Saint Logic Researcher Michiko Takiyama aims one at Snake when first meeting him.
Heckler & Koch USP
The Heckler & Koch USP from MGA returns, unlike the original Ac!d, the USP in Ac!d 2 is chambered in 9mm just like MGS2. When upgraded, it is now called the "P8" but the model remains unchanged, Liquid in Arena mode uses the P8.
Unlike Ac!d 1, the Lasersighted USP is treated as suppressed despite visually lacking a suppressor.
Heckler & Koch Mark 23 Phase II Prototype
The SOCOM returns from the original Ac!d.
Beretta M9
The simplified Beretta M9 from the original Ac!d returns, now it deals a small amount of damage and can even be upgraded to increase it. This makes it the first M9 in a 3D Metal Gear game where the player can kill enemies directly with it if the player wishes.
The Lasersighted version of the unsuppressed M9 is treated as suppressed. (with only the M92F regular version being correctly treated as unsupressed.)
Fabrique Nationale Five-seveN
The FN Five-seveN returns from the original Metal Gear Ac!d.
EZ-Gun
The EZ-Gun makes it first appearance in the game aside from MGS3/4. It's unlocked by progressing far enough on the Easy difficulty of Arena mode. It's chambered in .45ACP, is silenced and halves incoming damage while equipped but halves the amount of points earned from that mission. The EZ-Gun tranquilizes enemies with a 20% chance. It can be upgraded into 40%.
The weapon is explicitly based on the FP-45 Liberator.
Glock 18C
Fatman's Glock 18C from MGS2 shows up in the game as a NG+ Substance card but with the extended magazine removed. The card's icon is a real world image of a Glock 17 (the only weapon card in the game to use a real life image instead of a render), the weapon is called the "Glock 17" initially then "Glock 18" when upgraded.
IMI Desert Eagle Mark XIX
The Desert Eagle Mark XIX returns from the original Ac!d. It's still a high damage, but low accuracy weapon.
Revolvers
Single Action Army
The Single Action Army returns from the original Ac!d, it can still be used by Snake and Venus and it is used by Revolver Ocelot in Arena mode.
Submachine Guns
Heckler & Koch MP5SD6
The MP5SD6 from the original Ac!d returns as a usable weapon.
Sa. Vz.61 Skorpion
The Sa. Vz.61 Skorpion from MGS3 returns from the original Ac!d with more detail.
M1928A1 Thompson
The Pain's M1928A1 Thompson with a drum magazine appears in the MGS3 pack. It's called "Thompson M1" then "Thompson M1928" once upgraded.
Ingram MAC-11
The MAC-11 appears as a 9mm SMG in Ac!d 2, it is called "Ingram M11" at first. It's later called once it's upgraded as the "Cobray M11". A 2D Sprite version of the weapon from Metal Gear 1 (Identified by the manual and promotional material) is available. The MAC-11 model would later be reused for the "Mac-10" in Portable Ops.
FN P90
The FN P90 submachine gun returns in Ac!d 2.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 from MGS2 with the stock removed from Metal Gear Ac!d returns.
Ithaca 37
The Ithaca 37 (referred to as the M37) in a sawed-off configuration reappears from MGS3 as a usable shotgun.
Assault Rifles
AK-47
The AK-47 from MGS3 returns as the first Assault Rifle accessible to the player. It's called the "AK-47I" in-game and can be upgraded to the "AK-47II".
There is another version called the "AKM", which is visually identical in-game. But it has a different card texture.
AKS-74U
The AKS-74U returns from the first game. It's always equipped with a suppressor. Chaigidiel has an normal AKS-74U slung on his back. It is oddly used by US Soldiers in the game's ending, as for some reason, the US Soldiers in the ending cutscene are re-used and unaltered ACUA troopers from the original Ac!d. (Who were already re-used from the Flying Platform soldiers from MGS3.)
AMD-65
The AMD-65 from MGS3 re-appears as a usable weapon with the stock folded. It's called the "AMD-63" in-game.
AN-94
The AN-94 is seen in the game as an assault rifle, based from MGS2. It's available only as a NG+ Substance card.
M4A1
The M4A1 Carbine from MGS2 returns from the original Ac!d as a usable firearm. It's called the "M4", then the "M4A1" once upgraded.
M16A1
The M16A1 reappears as the "XM16E1". It uses the same model from Ac!d 1 with the magazine missing. It's exclusive to the NG+ Subsistance MGS3 Pack. Unlike the first game, it is treated as suppressed despite lacking a suppressor on the model.
The M16A1 becomes the "M16A2" when upgraded.
"Patriot"
The signature weapon of The Boss, The "Patriot," returns from MGS3. It's seemingly a cut-down M16A1 fitted with an (technically no longer) anachronistic Beta C-Mag.
It is unlocked as part of the MGS3 Subsistance Pack and The Boss will use it in Arena mode.
FAMAS
The FAMAS returns from the first game. It is called the "FAMAS/G1" by default and the "FAMAS/F2" when upgraded.
Heckler & Koch G36C
The Heckler & Koch G36C is seen in the game. Snake uses it in MGA2-related game art, mostly with an attachable foregrip. It's unlocked by beating 6 stages in the Extreme difficulty of Arena mode.
Heckler & Koch XM8 Carbine
The XM8 Carbine from Metal Gear Ac!d returns as a usable weapon.
Heckler & Koch XM29 OICW
The OICW appears as the main weapon of SaintLogic security forces. It can be obtained via card packs and used by Snake and Venus, but the grenade launcher isn't usable. It' called the "OICW", then the "XM29" when upgraded.
Vektor R5
The Vektor R5 returns from the first game, before being upgraded. It's called the "Galil SAR", but is called the "R5" when upgraded, it is no longer treated as suppressed.
Sniper Rifles
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 returns from the first game.
Interestingly, when upgraded, the PSG-1 turns into the "PSG-1T" firing Tranquilizer rounds. It's one of the few weapons to get a significant role change when upgraded.
Mosin Nagant M91/30
The Mosin Nagant from MGS3 with The End's modifications appears as a weapon. Unlike Ac!d 1, it fires tranqulizer rounds (though still dealing a decent bit of damage) like MGS3 and has a new texture.
SVD Dragunov
The SVD Dragunov returns from the first game. It still uses the highly downgraded Ac!d model with a missing magazine.
Semi-Auto Rifles
PTRS-41
The PTRS-41 returns from the first game. This time, it can be used as a weapon by the player.
Machine Guns
Stoner 63A
The Stoner 63A returns from the first game as a NG+ Subsistance Card. It's called the "M63" initially, then the "M63A" when upgraded. The upgraded version sets enemies on fire.
M61A1 Vulcan Cannon
The hand-held M61 Vulcan rotary gun from MGS1 appears in-game.
Grenade Launchers
M79 grenade launcher
The M79 grenade launcher appears as a usable weapon. Its damage increase the less health the user has. Chaigidiel uses it in his boss fight.
RH-Alan RGB6
The Croatian Milkor MGL clone from MGS2 re-appears as a usable weapon. Instead of firing its own grenades, it is used to launch handheld grenades further than Snake or Venus can normally throw them.
Panzerfaust
The Panzerfaust appears attached to "Harab Serap", the first boss. He doesn't use them and it is unobtainable to the player.
Rocket Launchers
FIM-92 Stinger
The FIM-92 Stinger is seen with both Snake and Venus as an anti-armor weapon. It's initially called the "Redeye II". But it's called the "FIM-92A" after it's fully upgraded.
The model is the Stinger from MGS2. Unlike Ac!d 1, flying platforms can now be targeted with it. If the missile passes through a human on it's way to a target, they will be knocked down and the missile will simply through them without detonating until it hits its target.
M47 Dragon
The M47 Dragon appears in the game as an accessible rocket launcher. It does more damage the higher the users' COST. It is the only launcher to have a different apppearance before/after firing a rocket.
Panzerfaust 3
A fictional "double barreled" Panzerfaust 3 appears on the character model of "Harab Serap". Like the Panzerfaust, he doesn't fire it and it is unusable to the player.
RPG-7
The RPG-7 is seen in the game with Vince, although Snake and Venus can use them too.
Grenades
M67 hand grenade
The M67 hand grenade is seen as the primary offensive grenade.
Fictional Soviet Grenade
The fictional grenade design with a slender cylindrical body and an RGD-5 style UZRGM fuze assembly from MGS3 re-appears. Stun and Incendiary Grenades use this model.
"Chaff Grenade"
"Chaff Grenades" appear, using their MGS2 model. They most closely resemble M18 smoke grenades. They temporarily disable electronics.
Mines
M18A1 Claymore
The M18A1 Claymore returns from the first game.
Others
Big Joe
The "William Tell" is a "Big Joe 5" crossbow, used by the Fear from MGS3. Snake and Venus can use it as a weapon.
M2 Flamethrower
The slightly fictionalized M2 Flamethrower from MGS3 once again returns in the Ac!d sub-series. In-game, there are now enemy soldiers who use the flamethrower and their fuel tank will always explode on death.
Generic landmine
A seemingly generic mine from the original Ac!d returns.
C4
C4 charges appear as an item. When placed down, C4 can be detonated either by attaching a timer (30 Cost), a "Bomb Switch" Card (which will detonate all placed C4 explosives) or by shooting it directly. Realistically, C4 is too stable to be detonated by gunfire.
C3
Like the original Ac!d, C3 appears as a better equivalent of the C4 despite C4 being invented later.