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Indiana Jones and the Infernal Machine

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Indiana Jones and the Infernal Machine (1999)

Indiana Jones and the Infernal Machine is a 1999 Action-Adventure game developed by LucasArts. The game is a loose sequel to Indiana Jones and the Fate of Atlantis (notably ditching the point and click style of that game for gameplay more akin to the Tomb Raider series.) and is set in 1947 during the Cold War, Henry "Indiana" Jones, Jr is in the middle of a mundane archeological dig in the American Southwest when he is interrupted by returning Fate of Atlantis character Sophia Hapgood who recruits Jones on a CIA mission to investigate a Soviet dig site in the ruins of Babylon, where a clue sets Indy on a adventure to obtain various parts of the "Infernal Machine" scattered across the world before the Soviet forces led by Dr. Gennadi Volodnikov can.

All firearms in the game do not need to be reloaded.



Handguns

Smith & Wesson M1917

The "45-caliber Revolver", modeled after the Smith & Wesson M1917, is the sidearm that Indy has throughout the game. It is a short-medium range weapon and, in true Indy style, comes with unlimited ammunition.

Smith & Wesson M1917 - .45 ACP
Indy holding a M1917.

Tokarev TT-33

The TT-33 is the sidearm of the majority of the Soviet soldiers and officers in the game. It is incorrectly referred to as "9mm Automatic Pistol". It usually has quite a plentiful supply of ammo. The Tokarev can be first found in the Babylon level.

Tokarev TT-33 - 7.62x25mm
Indy holding a TT-33.

Mauser M712 Schnellfeuer

The Mauser M712 Schnellfeuer appears as "Machine Pistol" and is a powerful handgun used by the Soviet Army. One of the most powerful and deadly sidearms in the game. Aside from being one of the most powerful, it also has a fast rate of fire. The Mauser is found in the Babylon level. Uses it's own "Machine Pistol Ammo". In reality, the M712 was never officially issued by any Soviet military or paramilitary force.

Mauser Model 712 Schnellfeuer with 10-round magazine - 7.63x25mm Mauser
Indy holding a Mauser M712.

Rifles

Simonov SKS

Many Soviet troops in the game carry the SKS. A very powerful long range rifle, it can drop an enemy in one or two hits, depending on range. It can be found in the Babylon level onward.

Its ammo pickups are inaccurately new magazines (despite the SKS not having a detachable magazine) instead of stripper clips (presumably to avoid confusion with the M712 Schnellfeuer, which has stripper clips as ammo pickups).

Russian Simonov Type 45 aka the Russian SKS rifle - 7.62x39mm
Indy with an SKS slung over his back.

Submachine guns

PPSh-41

The PPSh-41 fitted with a stick magazine is used by the Soviet Army. It is found in the Palawan Volcano level.

Soviet PPSh-41 with 35-round stick magazine - 7.62x25mm Tokarev
Indy with a PPSh-41 slung over his back.

Shotguns

Ithaca 37

The Ithaca 37 appears as "Pump Action Shotgun", and it seems to be a fictional "intermediate" variant between the "Riot" and extended versions. It is used by the Soviet Army (although Soviet forces were not interested in shotguns until the 1980s, and the Ithaca 37 is/was fairly uncommon in the USSR/Russia; a somewhat more suitable shotgun would be Winchester M1897 or M1912).

Ithaca 37 Riot Version - 12 gauge
Ithaca 37 with extended magazine tube - 12 gauge
Indy with an Ithaca 37 slung over his back. Note the typical receiver.

Launchers

Panzerschreck RPzB 54

Indy acquires the Panzerschreck RPzB 54 quite late on in the game. It's a powerful weapon which can take down many enemies at once. But it can be dangerous if used at close range. Although referred to as "Bazooka", it can be identified by its unique trigger group.

Panzerschreck RPzB 54 - 88mm
Indy with a grossly undersized Panzerschreck slung over his back.

Explosives

Mk 2 grenade

The Mk 2 hand grenades are found by Indy onboard the freighter. They can effectively clear out a room of any enemies.

Mk 2 high-explosive fragmentation hand grenade
Indy holding a hand grenade.

Satchel Charge

Unlike the Panzerschreck or the grenade, Indy can only place the charges, then run before it explodes. It can be used as a trap.



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