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F.E.A.R. 3

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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F.E.A.R. 3 (2011)

F.E.A.R. 3 (also known as F.3.A.R.) is the sequel of F.E.A.R. 2: Project Origin for the PC, XBox 360 and PlayStation 3. The game was developed by Day 1 Studios with the help of the master of horror movies, John Carpenter. The player once again assumes the role of Point Man, the main protagonist in F.E.A.R.. The game introduces new features like Killzone-style cover system, regenerative health, CO-OP campaign (with Paxton Fettel) and dynamically changing scare-system. The game was released in June 2011.


The following weapons appear in the video game F.E.A.R. 3:


Strader Mk. VII

A weapon that seems to based on a mixture of the Jericho 941 and the Beretta 92FS with a flashlight attachment appears as the Strader Mk. VII and is the first weapon the Point Man acquires in the game during the prison level; this despite his world-model for co-op or the few scenes he's present when playing as Fettel always having the handgun. Appropriate to this, however, he starts almost every other level in the game with one. Interestingly when reloading after emptying a magazine the slide does not appear to lock back; the slide also doesn't appear to move when firing either (most notably during the Point Man's ending FMV), making it unclear how the pistol actually works. The 12 round magazine capacity implies it's in .40 S&W; however, the width of the magazine suggests it's .22 long rifle. The illuminated sights turn red when placed on an enemy combatant.

IMI Jericho 941 R - 9x19mm
Beretta 92FS - 9x19mm
Point Man holds the Strader Mk. VII.
Strader Mk. VII iron sights. Note that his hands have changed positions. Now they're even more incorrect.
Reloading the Strader Mk. VII. Note Beretta 92FS take-down lever. Note also the absurdly short magazine.

Heckler & Koch UMP45

The Heckler & Koch UMP45 with a futuristic mock-up, labeled as the "Briggs SMG", is the first automatic weapon Point Man encounters in the game. It is fitted with a fore-end weapon light and a reflex scope with a green reticule that, like the Strader's iron-sights, turns red when an enemy is targeted. Holds 35 rounds per magazine, but this is not the only inaccuracy: the selector is set to semi-auto while it fires in automatic, and the charging handle both reciprocates with each bullet fired and automatically locks back on its own when reloading. Five magazines can be carried for it by default, but completing various challenges grants the ability to carry more ammo for the weapons. It is also available for use alongside a riot shield in some levels, although when the player uses this, the actual weapon is never visible and both are dropped upon switching weapons.

Heckler & Koch UMP45 - .45 ACP
Point Man holds the Briggs SMG.
Point Man reloads the Briggs SMG while battling the first Phase Commander in the game. Note how the bolt is locked back and the selector switch is set to semi-auto.
Point Man about to chamber a round after reloading the Briggs SMG. The bolt magically locks back when the reload key is pressed, even if there was a round in the chamber.
ATC guards shooting with Briggs SMG's on a promotional image.
A discarded Briggs SMG on the ground.
Fettel (possessing a soldier) holds his Briggs and shield while Pointman does the same.

MP-970

Based on a mixture of the PM-06 "Glauberyt" and the Steyr TMP, fitted with an external hammer. It is always dual-wielded, each gun having individual capacities of 35 rounds.

PM-06 Glauberyt without sight rail - 9x19mm
Steyr TMP - 9x19mm
Point Man holds two MP-970 machine pistols.
Shooting the dual MP-970s.
Reloading the weapons. This weapon is correctly set to full-auto. Also note the distinctive grips from the Steyr TMP. Note as well that, unlike most games, the weapons are actually not mirrored images of each other. This is probably because this is the only way one can use the weapons.
In-world model.

Rakow G3A3

The G3A3, not to be confused with Heckler & Koch's G3A3 battle rifle, is a 3-round burst assault rifle in F.E.A.R 3. It first appears in Intervel 4: Suburbs. The design is based on a collection of weapons, but is based mainly on the Bushmaster ACR and the TDI Vector. It is somewhat similar to TDI's proposed "Super V" assault rifle.

TDI Vector SMG - .45 ACP
Bushmaster ACR Entry Carbine - 5.56x45mm NATO
FEAR3-Rifle-1.jpg
FEAR3-rifle-2.jpg
Pimp My Gun has a lot to answer for. Note what appears to be an unusable FN EGLM mounted underneath the barrel.

General Dynamics GAU-19/A

The GAU-19/A machine gun can be seen as part of the EPA (Enhanced Power Armor).

GD GAU-19/A with muzzle brake and mount - .50 BMG
The EPA in the game. The GAU-19/A's are mounted on the EPA's arms. On the back two unknown rocket launchers can be seen.
Commandeering a captured EPA. The overheating level is shown on the right of the HUD, while the available rockets are on the left.
The Armacham auto-turrets are also fitted with GAU-19/A machine guns.

Unusable Weapons

Heckler & Koch SL8

The Heckler & Koch SL8-based assault rifle seen in F.E.A.R. makes a short "cameo" appearance during the intro of the game.

Heckler & Koch SL8 - 5.56x45mm NATO
Replica forces prepare for the assault on the Armacham prison.

Beretta 92FS

The Beretta 92FS (standing in for the Strader Mk.VII) can be seen in one of the live action trailers and on the "Death From Below!" challenge's icon, but cannot be used in the game.

Beretta 92FS - 9x19mm Parabellum
The Live-Action Point Man (who is NOT Nicholas Cage) with his Beretta.
The Beretta 92FS in the game.

EKOL ASI Uzi

An EKOL ASI Uzi is used by an ATC soldier in the Fettel trailer.

EKOL ASI Uzi - 9mm PAK blanks
The soldier ineffectually fires his SMG at Fettel.

Arsenal AR

A customized Bulgarian Arsenal AR used by Point Man can be seen in the live action trailer of the game. It is also visible on the cover of the game, however it does not appear as an actual usable gun. The rifle is fitted with a R.I.S., a vertical fore-grip, red dot sight, and a folding stock (which, due to the rear end of the AR's receiver being sloped, results in it being uncomfortably angled downward). Also noticed in the trailer that Point Man isn't even using the red dot to sight his targets, as his eyes don't line up.

ATC soldiers in the live-action trailers use differently-customized Arsenal ARs, seemingly meant to pass for M16A4s, with quad-railed handguard, M16-style front sights and stocks, and (in some shots) carrying handles mounted directly to the dust cover.

Arsenal AR - 7.62x39mm
The only place where the customized butt-stock of the AR can be seen in-game is the score screen.
Point Man with a modified Bulgarian Arsenal AR.
Another shot of the modified Bulgarian Arsenal AR. Precisely what part of the rifle's optics he's using as an aimpoint is unclear here.
Point Man with the modified Bulgarian Arsenal AR in a different trailer.
Fettel fires the Assault Rifle while possessing an ATC soldier.
The rifle promptly grows a carry handle as Fettel's body is shot down.

Steyr AUG A2

What appears to be an Steyr AUG A2 with a muzzle brake fitted to look like a sniper rifle is used by an ATC soldier in the Pointman trailer.

Steyr AUG Special Receiver - 5.56x45mm NATO
F.E.A.R 3 Live action bullpup rifle.jpg

F-1 Hand Grenade

What appears to be an F-1 hand grenade appears in the Fettel trailer, where he forces an ATC member to blow himself up with it.

F-1 high-explosive fragmentation hand grenade
The grenade before the pin is pulled.

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