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Time Crisis 5

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Nice, but where's the trigger?

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Time Crisis 5
Time Crisis 5 (2014)
Release Date: March 2015

(Arcade Initial Release)
August 2015
(Arcade True Master Mind Edition Release)

Developer: Bandai Namco Games

(Currently known as Bandai Namco Entertainment)

Publisher: Bandai Namco Games
Series: Time Crisis
Platforms: Arcade
Genre: Light gun shooter

The following weapons appear in the video game Time Crisis 5:



Desert Eagle Mark XIX

VSSE agents Luke O'Neil and Marc Goddard use Desert Eagle Mark XIX chambered in .50 AE. It incorrectly holds 9 rounds and is fitted with a muzzle brake. Unlike the previous games in the series, both Desert Eagles are two-tone and not fitted with any optics.

Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE
VSSE agent Luke O'Neil with his Desert Eagle.
VSSE agent Marc Goddard with his Desert Eagle.
Luke O'Neil firing a Desert Eagle in a promotional flyer.

Glock 17

A two-tone Glock 17 is used by Wild Dog's mercenaries as their main sidearm.

Glock 17 OD Green - 9x19mm
The Glock 17 seen in one of the mercenaries' pistol holster.

Heckler & Koch HK45

Senior VSSE agent Robert Baxter (the second protagonist of Time Crisis II) uses a Heckler & Koch HK45 as his main sidearm. In the True Master Mind Edition, Keith Martin (the first protagonist of Time Crisis II) also uses a two-tone HK45.

Heckler & Koch HK45 - .45 ACP
An HK45 is seen holstered in Robert Baxter's shoulder holster. Note the lack of a hammer.

Mauser C96

The Mauser C96 returns to the game as Wild Dog's main sidearm. Unlike the previous game, his disciple Wild Fang doesn't use a C96; he instead uses a sawed-off Winchester Model 1887.

Mauser C96 "Broomhandle" Commercial Version
Dual Mauser C96s in Wild Dog's shoulder holsters.
Wild Dog with his dual Mauser C96s.

Submachine Guns

Heckler & Koch MP5K

Wild Dog's mercenaries use Heckler & Koch MP5Ks without foregrips. Robert briefly uses one in stage 1.

Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.
VSSE agent Robert Baxter firing an MP5K at HACs.

Assault Rifles


A modified AK-12 with an Aimpoint red dot, laser sight, flash light, vertical foregrip, and M4-type collapsible stock is used by many of Wild Dog's mercenaries. It's modeled with a left handed charging handle.

AK-12 - 5.45x39mm, 2012 prototype
Wild Dog's mercenaries engage VSSE agents with AK-12s.

M4 Carbine

VSSE agents Luke O'Neil and Marc Goddard use commandeered M4 Carbines with Trijicon ACOG4x32+RMR sights, laser sights, flashlights, and vertical foregrips from an armory belonging to Wild Dog's mercenaries in stage 1, area 2. Like in previous games, it is referred to as a "machine gun", even though this is an assault rifle.

Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm

Fictional Assault Rifle

Robert Baxter uses a fictional assault rifle against the protagonists in stage 6. It's largely based on the SRSS BullDog 762's hand guard with a Bushmaster ACR's fixed stock and body and is fitted with an M68 red dot sight.

SRSS BullDog 762 - 7.62x51mm NATO
Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights & PMag magazine - 5.56x45mm NATO

Sniper Rifles

GOL sniper rifle

In stage 4, included in the "True Mastermind" edition, VSSE agents Luke O'Neil and Marc Goddard use GOL sniper rifles commandeered from Wild Dog's mercenaries. Unlike previous games, the GOL sniper rifles are outfitted with night vision scopes. Fresh cartridges are automatically loaded after one shot.

GOL Sniper Magnum - .308 Winchester

Mechem NTW-20

A heavily modified Mechem NTW-20 is used by Wild Dog's powered armor-wearing forces known as HACs.

Mechem NTW-20 - 20x83.5 mm MG151
HAC mercenaries armed with heavily modified Mechem NTW-20s.


Kel-Tec KSG

The VSSE agents use Kel-Tec KSGs with vertical foregrips commandeered from an armory belonging to Wild Dog's mercenaries in stage 1, area 2.

Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge

Winchester Model 1887

In stage 5, Wild Dog's disciple Wild Fang uses an engraved, sawed-off Winchester Model 1887.

Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge
Wild Fang with his Winchester Model 1887.

Machine Guns

Browning M2

A Browning M2 is mounted on a VSSE-manned chopper. It's also used by Wild Dog's mercenaries in stage 3 and stage 5.

Browning M2HB on vehicle mount - .50 BMG
VSSE agent Luke O'Neil firing a Browning M2.
A Browning M2 is mounted on a truck operated by Wild Dog's mercenaries.

GE M134 Minigun

In stage 6, Robert Baxter uses a GE M134 Minigun mounted on his robot.

General Electric M134 - 7.62x51mm NATO

Grenade Launchers

Heckler & Koch XM320

The VSSE agents use Heckler & Koch XM320s (the weapon model is rather large) commandeered from an armory belonging to Wild Dog's mercenaries in stage 1 area 2. It replaces the Leuchtpistole seen in previous games. It still acts like an RPG.

Heckler & Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.

Rocket Launchers

Pansarskott m/86

The Pansarskott m/86, the Swedish Army version of the M136 AT4 with folding foregrip, is used by Wild Dog's mercenaries, include Wild Dog himself. Keith Martin also uses Pansarskott m/86 against Wild Fang in stage 5.

Pansarskott m/86-84mm

Hand Grenades

Unknown Smoke Grenade

Wild Dog's mercenaries and Keith Martin use unknown smoke grenade against the protagonists.

Model 7290 Flashbang Grenade

Robert Baxter uses a yellow colored Model 7290 flashbang grenade against the protagonists when Robert is revealed as the real traitor of VSSE by Keith.

Model 7290 flashbang grenade

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