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Difference between revisions of "Time Crisis 5"

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The two-tone [[Glock 17]] is seen holstered Wild Dog's mercenaries.
 
The two-tone [[Glock 17]] is seen holstered Wild Dog's mercenaries.
  
Unlike previous series, they are never use this gun, they always used full-auto AK-12s.
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Unlike previous series, they are never use handguns, they always used full-auto AK-12s.
 
[[Image:Glock_12892-1-.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]]
 
[[Image:Glock_12892-1-.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]]
 
[[File:Timecrisis5_ak12.jpg|thumb|none|600px|Glock 17 is seen holstered Wild Dog's mercenaries (right).]]
 
[[File:Timecrisis5_ak12.jpg|thumb|none|600px|Glock 17 is seen holstered Wild Dog's mercenaries (right).]]

Revision as of 15:00, 10 November 2014

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.



Time Crisis 5
Timecrisis5.jpg
Time Crisis 5 (2014)
Release Date: March 2015 (Arcade)
Developer: Nex Entertainment
Publisher: Bandai Namco Games
Series: Time Crisis
Platforms: Arcade
Genre: Light gun shooter


The following guns can be seen in the 2014 video game Time Crisis 5:


Handguns

Desert Eagle Mark XIX

VSSE agent Luke O'neil and Mark Goddard use a IMI Desert Eagle Mark XIX fitted muzzle brake.

Unlike the previous game, Both Desert Eagle is two-tone and not fitted any optics.

Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE
VSSE agent Luke O'neil firing Desert Eagle.

Glock 17

The two-tone Glock 17 is seen holstered Wild Dog's mercenaries.

Unlike previous series, they are never use handguns, they always used full-auto AK-12s.

File:Glock 12892-1-.jpg
Heckler & Koch HK45 - .45 ACP
Glock 17 is seen holstered Wild Dog's mercenaries (right).

Heckler & Koch HK45

VSSE agent Robert Baxter (protagonist of Time Crisis II) use a Heckler & Koch HK45.

Heckler & Koch HK45 - .45 ACP

Mauser C96

Mauser C96 used by Wild Dog. Its same pistol in Time Crisis II.

Mauser C96 "Broomhandle" Commercial Version

Submachine Guns

Heckler & Koch MP5K

Wild Dog's mercenaries equipped ballistic shield, They use a Heckler & Koch MP5K without foregrip.

Robert Baxter also used same MP5K in stage 1.

Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.
VSSE agent Robert Baxter firing MP5K to "H.A.C.S".

Rifles

AK-12

A AK-12 fitted Aimpoint dotsight, laser sight, flash light and vertical foregrip is used by the many Wild Dog's mercenaries and Protagonists.

It is modeled with a left-handed charging handle. So they reloading, pull the charging handle by left hand.

Like the previous game, Its referred to as "machine gun" even though this is a assault rifle.

AK-12 - 5.45x39mm
Wild Dog's mercenaries holds AK-12.

Mechem NTW-20

The heavily modified Mechem NTW-20 used by Wild Dog's mercenaries equipped powered suits and jetpacks (Called "H.A.C.S", Its same enemy of Time Crisis: Razing Storm).

Mechem NTW-20 - 20x83.5 mm MG151
"H.A.C.S" holds heavily modified Mechem NTW-20.

Shotguns

Kel-Tec KSG

Protagonists use an Kel-Tec KSG with vertical foregrip. another special weapon in the game.

Like Time Crisis 3 one, KSG firing semiauto. even though KSG firing at Pump-Action only.

Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge

Machineguns

Browning M2

The futuristic modified Browning M2 mounted on VSSE's helicopter in stage 2.

Browning M2HB on vehicle mount - .50 BMG
VSSE agent Luke O'neil firing Browning M2.

Launchers

Heckler & Koch M320

Protagonists use an Heckler & Koch M320. Like the previous game, Its acts more like an RPG.

Heckler & Koch M320 with optional telescoping stock - 40x46mm

RPG-7

The RPG-7 used by Wild Dog's mercenaries, include Wild Dog.

RPG-7 - 40mm

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