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Difference between revisions of "Time Crisis 5"

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(All "True Master Mind Edition" weapons added. This game has really let me down. BNEI, I do not forgive absolutely your deeds!)
 
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{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
|name=Time Crisis 5
+
|name=''Time Crisis 5''
 
|picture=Timecrisis5.jpg
 
|picture=Timecrisis5.jpg
 
|caption=''Time Crisis 5 (2014)''
 
|caption=''Time Crisis 5 (2014)''
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}}
 
}}
  
{{VG Title|Time Crisis 5}}
+
{{VG Title}}
 
__TOC__<br clear="all">
 
__TOC__<br clear="all">
 
{{spoiler}}
 
{{spoiler}}
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==Desert Eagle Mark XIX==  
 
==Desert Eagle Mark XIX==  
VSSE agents Luke O'Neil and Marc Goddard use a [[Desert Eagle#Desert Eagle Mark XIX|IMI Desert Eagle Mark XIX]], outfitted with a muzzle brake. Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics.  
+
VSSE agents Luke O'Neil and Marc Goddard use [[Desert Eagle Mark XIX]] chambered in .50 AE. It incorrectly holds 9 rounds and is fitted with a muzzle brake. Unlike the previous games in the series, both Desert Eagles are two-tone and not fitted with any optics.  
 
[[Image:BCFDE.jpg|thumb|none|400px|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]
 
[[Image:BCFDE.jpg|thumb|none|400px|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]
 
[[Image:Timecrisis5_Luke.jpg|thumb|none|300px|VSSE agent Luke O'Neil with his Desert Eagle.]]
 
[[Image:Timecrisis5_Luke.jpg|thumb|none|300px|VSSE agent Luke O'Neil with his Desert Eagle.]]
 
[[Image:Timecrisis5_Marc.jpg|thumb|none|300px|VSSE agent Marc Goddard with his Desert Eagle.]]
 
[[Image:Timecrisis5_Marc.jpg|thumb|none|300px|VSSE agent Marc Goddard with his Desert Eagle.]]
[[Image:Timecrisis5.jpg|thumb|none|400px|Luke O'Neil firing Desert Eagle in Promotional Flyer.]]
+
[[Image:Timecrisis5.jpg|thumb|none|400px|Luke O'Neil firing a Desert Eagle in a promotional flyer.]]
  
 
==Glock 17==
 
==Glock 17==
The two-tone [[Glock 17]] is seen with Wild Dog's mercenaries as their main sidearm.
+
A two-tone [[Glock 17]] is used by Wild Dog's mercenaries as their main sidearm.
  
[[Image:Glock_12892-1-.jpg|thumb|none|400px|Glock 17 OD Green - 9x19mm]]
+
[[File:Glock 17 with OD frame.jpg|thumb|none|400px|Glock 17 OD Green - 9x19mm]]
[[File:Timecrisis5_ak12.jpg|thumb|none|600px|The Glock 17 seen with one of the mercenaries' pistol holster.]]
+
[[File:Timecrisis5_ak12.jpg|thumb|none|600px|The Glock 17 seen in one of the mercenaries' pistol holster.]]
  
 
==Heckler & Koch HK45==
 
==Heckler & Koch HK45==
Senior VSSE agent Robert Baxter (Second protagonist of [[Time Crisis II]]) uses a [[Heckler & Koch HK45]] as his main sidearm. In the ''True Master Mind Edition'', Keith Martin (First protagonist of [[Time Crisis II]]) also uses a two-tone HK45, Like Their [[Heckler & Koch Mark 23]] in Time Crisis II.
+
Senior VSSE agent Robert Baxter (the second protagonist of ''[[Time Crisis II]]'') uses a [[Heckler & Koch HK45]] as his main sidearm. In the ''True Master Mind Edition'', Keith Martin (the first protagonist of ''[[Time Crisis II]]'') also uses a two-tone HK45.
  
 
[[Image:HH45.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]]
 
[[Image:HH45.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]]
[[Image:Timecrisis5_Robert.jpg|thumb|none|300px|HK45 is seen holstered Robert Baxter's holster. Note the lack of a hammer.]]
+
[[Image:Timecrisis5_Robert.jpg|thumb|none|300px|An HK45 is seen holstered in Robert Baxter's shoulder holster. Note the lack of a hammer.]]
  
 
==Mauser C96==
 
==Mauser C96==
The [[Mauser C96]] returns to the game as Wild Dog's main sidearm. Unlike previous game, his disciple Wild Fang are doesn't use C96, instead uses unknown engraved shotgun.  
+
The [[Mauser C96]] returns to the game as Wild Dog's main sidearm. Unlike the previous game, his disciple Wild Fang doesn't use a C96; he instead uses a sawed-off Winchester Model 1887.  
  
 
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]]
 
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]]
[[Image:Timecrisis5_WildDog.jpg|thumb|none|300px|Dual Mauser C96 in Wild Dog's shoulder holster.]]
+
[[Image:Timecrisis5_WildDog.jpg|thumb|none|300px|Dual Mauser C96s in Wild Dog's shoulder holsters.]]
 
[[Image:Timecrisis5_WildDogwithC96.jpg|thumb|none|600px|Wild Dog with his dual Mauser C96s.]]
 
[[Image:Timecrisis5_WildDogwithC96.jpg|thumb|none|600px|Wild Dog with his dual Mauser C96s.]]
  
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==Heckler & Koch MP5K==
 
==Heckler & Koch MP5K==
Wild Dog's mercenaries use [[Heckler & Koch MP5K]]s without foregrip. Robert briefly uses it in the stage 1.
+
Wild Dog's mercenaries use [[Heckler & Koch MP5K]]s without foregrips. Robert briefly uses one in stage 1.
  
 
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.]]
 
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.]]
[[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|VSSE agent Robert Baxter firing MP5K at HACs.]]
+
[[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|VSSE agent Robert Baxter firing an MP5K at HACs.]]
  
 
=Assault Rifles=
 
=Assault Rifles=
  
 
==AK-12==
 
==AK-12==
A modified [[AK-12]] with an Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries. It's modeled with a left hand-based charging handle. Protagonists also use commandeered AK-12 from Wild Dog's mercenaries armory in stage 1 area 2.
+
A modified [[AK-12]] with an Aimpoint red dot, laser sight, flash light, vertical foregrip, and M4-type collapsible stock is used by many of Wild Dog's mercenaries. It's modeled with a left handed charging handle.
 
+
[[File:AK-12 2012.jpg|thumb|none|400px|AK-12 - 5.45x39mm, 2012 prototype]]
[[File:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]
+
[[File:Timecrisis5 ak12.jpg|thumb|none|600px|Wild Dog's mercenaries engage VSSE agents with AK-12s.]]
[[File:Timecrisis5_ak12.jpg|thumb|none|600px|Wild Dog's mercenaries engage VSSE agents with AK-12s.]]
 
  
 
==M4 Carbine==
 
==M4 Carbine==
The [[M4 Carbine]] with an Trijicon ACOG4x32+RMR sight, laser sight, flash light, vertical foregrip seen on Wild Dog's mercenaries armory in stage 1 area 2.
+
VSSE agents Luke O'Neil and Marc Goddard use commandeered [[M4 Carbine]]s with Trijicon ACOG4x32+RMR sights, laser sights, flashlights, and vertical foregrips from an armory belonging to Wild Dog's mercenaries in stage 1, area 2. Like in previous games, it is referred to as a "machine gun", even though this is an assault rifle.  
 
[[File:M4A1_ACOG.jpg|thumb|none|400px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm]]
 
[[File:M4A1_ACOG.jpg|thumb|none|400px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm]]
  
 
==Fictional Assault Rifle==
 
==Fictional Assault Rifle==
Robert Baxter uses Fictional Assault Rifle against Protagonists in stage 6. It's largely based on [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]]'s hand guard with a [[Bushmaster ACR]]'s fixed stock and body, an M68 red dot sight.  
+
Robert Baxter uses a fictional assault rifle against the protagonists in stage 6. It's largely based on the [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]]'s hand guard with a [[Bushmaster ACR]]'s fixed stock and body and is fitted with an M68 red dot sight.  
 
[[File:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]
 
[[File:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]
 
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|400px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights & PMag magazine - 5.56x45mm NATO]]
 
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|400px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights & PMag magazine - 5.56x45mm NATO]]
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==GOL sniper rifle==
 
==GOL sniper rifle==
In stage 4, included from the "True Mastermind" edition, VSSE agents Luke O'Neil and Marc Goddard use commandeered [[GOL sniper rifle]] from Wild Dog's mercenaries. Unlike previous games, GOL sniper rifles are outfitted with night vision scopes. Bullet will be automatically loaded after one shot.
+
In stage 4, included in the "True Mastermind" edition, VSSE agents Luke O'Neil and Marc Goddard use [[GOL sniper rifle]]s commandeered from Wild Dog's mercenaries. Unlike previous games, the GOL sniper rifles are outfitted with night vision scopes. Fresh cartridges are automatically loaded after one shot.
 
 
 
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL Sniper Magnum - .308 Winchester]]
 
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL Sniper Magnum - .308 Winchester]]
  
 
==Mechem NTW-20==
 
==Mechem NTW-20==
The heavily modified [[Mechem NTW-20]] is used by Wild Dog's powered suit forces known as HACs.
+
A heavily modified [[Mechem NTW-20]] is used by Wild Dog's powered armor-wearing forces known as HACs.
 
 
 
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]
 
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]
[[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|A HACs mercenary holds a heavily modified Mechem NTW-20.]]
+
[[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|HAC mercenaries armed with heavily modified Mechem NTW-20s.]]
  
 
=Shotguns=
 
=Shotguns=
  
 
==Kel-Tec KSG==
 
==Kel-Tec KSG==
The VSSE agents use commandeered [[Kel-Tec KSG]] with vertical foregrips from Wild Dog's mercenaries armory in stage 1 area 2.
+
The VSSE agents use [[Kel-Tec KSG]]s with vertical foregrips commandeered from an armory belonging to Wild Dog's mercenaries in stage 1, area 2.
 
 
 
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]
 
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]
  
==Unknown Engraved Shotgun==
+
==Winchester Model 1887==
In stage 5, Wild Dog's disciple Wild Fang uses Unknown Engraved Shotgun.
+
In stage 5, Wild Dog's disciple Wild Fang uses an engraved, sawed-off [[Winchester Model 1887]].
 +
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]
 +
[[Image:Timecrisis5_WildFang.jpg|thumb|none|600px|Wild Fang with his Winchester Model 1887.]]
  
 
=Machine Guns=
 
=Machine Guns=
  
 
==Browning M2 ==
 
==Browning M2 ==
The [[Browning M2]] is mounted on a VSSE-manned chopper. It's also used by Wild Dog's mercenaries in stage 3.
+
A [[Browning M2]] is mounted on a VSSE-manned chopper. It's also used by Wild Dog's mercenaries in stage 3 and stage 5.
 
 
 
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
 
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
[[File:Timecrisis5_MMG.jpg|thumb|none|600px|VSSE agent Luke O'Neil firing Browning M2.]]
+
[[File:Timecrisis5_MMG.jpg|thumb|none|600px|VSSE agent Luke O'Neil firing a Browning M2.]]
[[File:Timecrisis5_MMG_2.jpg|thumb|none|600px|Browning M2 is mounted on Wild Dog's mercenaries truck.]]
+
[[File:Timecrisis5_MMG_2.jpg|thumb|none|600px|A Browning M2 is mounted on a truck operated by Wild Dog's mercenaries.]]
  
 
==GE M134 Minigun==
 
==GE M134 Minigun==
In stage 6, Robert Baxter uses [[GE M134 Minigun]] which mounted on his robot.
+
In stage 6, Robert Baxter uses a [[GE M134 Minigun]] mounted on his robot.
 
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]
 
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]
  
 
=Grenade Launchers=
 
=Grenade Launchers=
  
==Heckler & Koch M320==
+
==Heckler & Koch XM320==
The VSSE agents use commandeered [[Heckler & Koch M320]] from Wild Dog's mercenaries armory in stage 1 area 2. It replaces the [[Kampfpistole_Z#Leuchtpistole|Leuchtpistole]] seen in previous games. It still acts like an RPG.
+
The VSSE agents use [[Heckler & Koch XM320]]s (the weapon model is rather large) commandeered from an armory belonging to Wild Dog's mercenaries in stage 1 area 2. It replaces the [[Kampfpistole_Z#Leuchtpistole|Leuchtpistole]] seen in previous games. It still acts like an RPG.
 
+
[[Image:XM320.jpg|thumb|none|350px|Heckler & Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]]
 
  
 
=Rocket Launchers=
 
=Rocket Launchers=
  
 
==Pansarskott m/86==
 
==Pansarskott m/86==
The Pansarskott m/86, the Swedish Army version of the [[M136 AT4]] with folding foregrip, is used by Wild Dog's mercenaries, include Wild Dog. Keith Martin also uses Pansarskott m/86 to Wild Fang in stage 5.
+
The Pansarskott m/86, the Swedish Army version of the [[M136 AT4]] with folding foregrip, is used by Wild Dog's mercenaries, include Wild Dog himself. Keith Martin also uses Pansarskott m/86 against Wild Fang in stage 5.
 
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86-84mm]]  
 
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86-84mm]]  
  
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==Unknown Smoke Grenade==
 
==Unknown Smoke Grenade==
Wild Dog's mercenaries and Keith Martin uses unknown smoke grenade against the protagonists.
+
Wild Dog's mercenaries and Keith Martin use unknown smoke grenade against the protagonists.
  
 
==Model 7290 Flashbang Grenade==
 
==Model 7290 Flashbang Grenade==
Robert Baxter uses Yellow colored [[Model 7290 flashbang grenade|Model 7290 Flashbang Grenade]] against the protagonists When revealed Robert is the real traitor of VSSE by Keith.
+
Robert Baxter uses a yellow colored [[Model 7290 flashbang grenade]] against the protagonists when Robert is revealed as the real traitor of VSSE by Keith.
 
[[Image:Model 7290.jpg|thumb|none|200px|Model 7290 flashbang grenade]]
 
[[Image:Model 7290.jpg|thumb|none|200px|Model 7290 flashbang grenade]]
  

Latest revision as of 16:26, 30 December 2023

Annihlator 2000.jpg

Nice, but where's the trigger?

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Time Crisis 5
Timecrisis5.jpg
Time Crisis 5 (2014)
Release Date: March 2015

(Arcade Initial Release)
August 2015
(Arcade True Master Mind Edition Release)

Developer: Bandai Namco Games

(Currently known as Bandai Namco Entertainment)

Publisher: Bandai Namco Games
Series: Time Crisis
Platforms: Arcade
Genre: Light gun shooter



The following weapons appear in the video game Time Crisis 5:


SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


Handguns

Desert Eagle Mark XIX

VSSE agents Luke O'Neil and Marc Goddard use Desert Eagle Mark XIX chambered in .50 AE. It incorrectly holds 9 rounds and is fitted with a muzzle brake. Unlike the previous games in the series, both Desert Eagles are two-tone and not fitted with any optics.

Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE
VSSE agent Luke O'Neil with his Desert Eagle.
VSSE agent Marc Goddard with his Desert Eagle.
Luke O'Neil firing a Desert Eagle in a promotional flyer.

Glock 17

A two-tone Glock 17 is used by Wild Dog's mercenaries as their main sidearm.

Glock 17 OD Green - 9x19mm
The Glock 17 seen in one of the mercenaries' pistol holster.

Heckler & Koch HK45

Senior VSSE agent Robert Baxter (the second protagonist of Time Crisis II) uses a Heckler & Koch HK45 as his main sidearm. In the True Master Mind Edition, Keith Martin (the first protagonist of Time Crisis II) also uses a two-tone HK45.

Heckler & Koch HK45 - .45 ACP
An HK45 is seen holstered in Robert Baxter's shoulder holster. Note the lack of a hammer.

Mauser C96

The Mauser C96 returns to the game as Wild Dog's main sidearm. Unlike the previous game, his disciple Wild Fang doesn't use a C96; he instead uses a sawed-off Winchester Model 1887.

Mauser C96 "Broomhandle" Commercial Version
Dual Mauser C96s in Wild Dog's shoulder holsters.
Wild Dog with his dual Mauser C96s.

Submachine Guns

Heckler & Koch MP5K

Wild Dog's mercenaries use Heckler & Koch MP5Ks without foregrips. Robert briefly uses one in stage 1.

Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.
VSSE agent Robert Baxter firing an MP5K at HACs.

Assault Rifles

AK-12

A modified AK-12 with an Aimpoint red dot, laser sight, flash light, vertical foregrip, and M4-type collapsible stock is used by many of Wild Dog's mercenaries. It's modeled with a left handed charging handle.

AK-12 - 5.45x39mm, 2012 prototype
Wild Dog's mercenaries engage VSSE agents with AK-12s.

M4 Carbine

VSSE agents Luke O'Neil and Marc Goddard use commandeered M4 Carbines with Trijicon ACOG4x32+RMR sights, laser sights, flashlights, and vertical foregrips from an armory belonging to Wild Dog's mercenaries in stage 1, area 2. Like in previous games, it is referred to as a "machine gun", even though this is an assault rifle.

Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm

Fictional Assault Rifle

Robert Baxter uses a fictional assault rifle against the protagonists in stage 6. It's largely based on the SRSS BullDog 762's hand guard with a Bushmaster ACR's fixed stock and body and is fitted with an M68 red dot sight.

SRSS BullDog 762 - 7.62x51mm NATO
Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights & PMag magazine - 5.56x45mm NATO

Sniper Rifles

GOL sniper rifle

In stage 4, included in the "True Mastermind" edition, VSSE agents Luke O'Neil and Marc Goddard use GOL sniper rifles commandeered from Wild Dog's mercenaries. Unlike previous games, the GOL sniper rifles are outfitted with night vision scopes. Fresh cartridges are automatically loaded after one shot.

GOL Sniper Magnum - .308 Winchester

Mechem NTW-20

A heavily modified Mechem NTW-20 is used by Wild Dog's powered armor-wearing forces known as HACs.

Mechem NTW-20 - 20x83.5 mm MG151
HAC mercenaries armed with heavily modified Mechem NTW-20s.

Shotguns

Kel-Tec KSG

The VSSE agents use Kel-Tec KSGs with vertical foregrips commandeered from an armory belonging to Wild Dog's mercenaries in stage 1, area 2.

Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge

Winchester Model 1887

In stage 5, Wild Dog's disciple Wild Fang uses an engraved, sawed-off Winchester Model 1887.

Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge
Wild Fang with his Winchester Model 1887.

Machine Guns

Browning M2

A Browning M2 is mounted on a VSSE-manned chopper. It's also used by Wild Dog's mercenaries in stage 3 and stage 5.

Browning M2HB on vehicle mount - .50 BMG
VSSE agent Luke O'Neil firing a Browning M2.
A Browning M2 is mounted on a truck operated by Wild Dog's mercenaries.

GE M134 Minigun

In stage 6, Robert Baxter uses a GE M134 Minigun mounted on his robot.

General Electric M134 - 7.62x51mm NATO

Grenade Launchers

Heckler & Koch XM320

The VSSE agents use Heckler & Koch XM320s (the weapon model is rather large) commandeered from an armory belonging to Wild Dog's mercenaries in stage 1 area 2. It replaces the Leuchtpistole seen in previous games. It still acts like an RPG.

Heckler & Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.

Rocket Launchers

Pansarskott m/86

The Pansarskott m/86, the Swedish Army version of the M136 AT4 with folding foregrip, is used by Wild Dog's mercenaries, include Wild Dog himself. Keith Martin also uses Pansarskott m/86 against Wild Fang in stage 5.

Pansarskott m/86-84mm

Hand Grenades

Unknown Smoke Grenade

Wild Dog's mercenaries and Keith Martin use unknown smoke grenade against the protagonists.

Model 7290 Flashbang Grenade

Robert Baxter uses a yellow colored Model 7290 flashbang grenade against the protagonists when Robert is revealed as the real traitor of VSSE by Keith.

Model 7290 flashbang grenade

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