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Difference between revisions of "Time Crisis 5"

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{{upcoming}}
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{{incomplete}}  
  
 
{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
|name=Time Crisis 5
+
|name=''Time Crisis 5''
 
|picture=Timecrisis5.jpg
 
|picture=Timecrisis5.jpg
 
|caption=''Time Crisis 5 (2014)''
 
|caption=''Time Crisis 5 (2014)''
 
|series=Time Crisis
 
|series=Time Crisis
|date=March 2015 (Arcade)
+
|date=March 2015<br />
|developer=Currently unknown
+
(Arcade Initial Release)<br />
 +
August 2015<br />
 +
(Arcade ''True Master Mind Edition'' Release)
 +
|developer=Bandai Namco Games<br />
 +
(Currently known as Bandai Namco Entertainment)
 
|platforms=Arcade<br>
 
|platforms=Arcade<br>
 
|publisher=Bandai Namco Games
 
|publisher=Bandai Namco Games
Line 13: Line 17:
 
}}
 
}}
  
{{VG Title|Time Crisis 5}}
+
{{VG Title}}
 
 
 
__TOC__<br clear="all">
 
__TOC__<br clear="all">
 +
{{spoiler}}
  
 
=Handguns=
 
=Handguns=
== Desert Eagle Mark XIX ==
 
VSSE agent Luke O'neil and Mark Goddard use a [[Desert Eagle#Desert Eagle Mark XIX|IMI Desert Eagle Mark XIX]] fitted muzzle brake.
 
  
Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics.  
+
==Desert Eagle Mark XIX==
 +
VSSE agents Luke O'Neil and Marc Goddard use  [[Desert Eagle Mark XIX]] chambered in .50 AE. It incorrectly holds 9 rounds and is fitted with a muzzle brake. Unlike the previous games in the series, both Desert Eagles are two-tone and not fitted with any optics.  
 
[[Image:BCFDE.jpg|thumb|none|400px|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]
 
[[Image:BCFDE.jpg|thumb|none|400px|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]
[[Image:Timecrisis5.jpg|thumb|none|400px|VSSE agent Luke O'neil firing Desert Eagle.]]
+
[[Image:Timecrisis5_Luke.jpg|thumb|none|300px|VSSE agent Luke O'Neil with his Desert Eagle.]]
 +
[[Image:Timecrisis5_Marc.jpg|thumb|none|300px|VSSE agent Marc Goddard with his Desert Eagle.]]
 +
[[Image:Timecrisis5.jpg|thumb|none|400px|Luke O'Neil firing a Desert Eagle in a promotional flyer.]]
  
== Glock 17 ==
+
==Glock 17==
The two-tone [[Glock 17]] is seen holstered Wild Dog's mercenaries.
+
A two-tone [[Glock 17]] is used by Wild Dog's mercenaries as their main sidearm.
  
Unlike previous series, they are never use handguns, they always used full-auto AK-12s.
+
[[File:Glock 17 with OD frame.jpg|thumb|none|400px|Glock 17 OD Green - 9x19mm]]
[[Image:Glock_12892-1-.jpg|thumb|none|400px|Glock 17 OD Green - 9x19mm]]
+
[[File:Timecrisis5_ak12.jpg|thumb|none|600px|The Glock 17 seen in one of the mercenaries' pistol holster.]]
[[File:Timecrisis5_ak12.jpg|thumb|none|600px|Glock 17 is seen holstered Wild Dog's mercenaries (right).]]
+
 
 +
==Heckler & Koch HK45==
 +
Senior VSSE agent Robert Baxter (the second protagonist of ''[[Time Crisis II]]'') uses a [[Heckler & Koch HK45]] as his main sidearm. In the ''True Master Mind Edition'', Keith Martin (the first protagonist of ''[[Time Crisis II]]'') also uses a two-tone HK45.
  
== Heckler & Koch HK45 ==
 
VSSE agent Robert Baxter (protagonist of [[Time Crisis II]]) use a [[Heckler & Koch HK45]].
 
 
[[Image:HH45.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]]
 
[[Image:HH45.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]]
 +
[[Image:Timecrisis5_Robert.jpg|thumb|none|300px|An HK45 is seen holstered in Robert Baxter's shoulder holster. Note the lack of a hammer.]]
 +
 +
==Mauser C96==
 +
The [[Mauser C96]] returns to the game as Wild Dog's main sidearm. Unlike the previous game, his disciple Wild Fang doesn't use a C96; he instead uses a sawed-off Winchester Model 1887.
  
== Mauser C96 ==
 
[[Mauser C96]] used by Wild Dog. Its same pistol in Time Crisis II.
 
 
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]]
 
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]]
 +
[[Image:Timecrisis5_WildDog.jpg|thumb|none|300px|Dual Mauser C96s in Wild Dog's shoulder holsters.]]
 +
[[Image:Timecrisis5_WildDogwithC96.jpg|thumb|none|600px|Wild Dog with his dual Mauser C96s.]]
  
 
=Submachine Guns=  
 
=Submachine Guns=  
== Heckler & Koch MP5K ==
 
Wild Dog's mercenaries equipped ballistic shield, They use a [[Heckler & Koch MP5K]] without foregrip.
 
  
Robert Baxter also used same MP5K in stage 1.
+
==Heckler & Koch MP5K==
 +
Wild Dog's mercenaries use [[Heckler & Koch MP5K]]s without foregrips. Robert briefly uses one in stage 1.
 +
 
 
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.]]
 
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.]]
[[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|VSSE agent Robert Baxter firing MP5K to "H.A.C.S".]]
+
[[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|VSSE agent Robert Baxter firing an MP5K at HACs.]]
  
=Rifles=
+
=Assault Rifles=
== AK-12 ==
 
A modified [[AK-12]] fitted Aimpoint dotsight, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries and Protagonists.
 
  
Its modeled with a left-handed charging handle. So they pull the left side charging handle by left hand.
+
==AK-12==
 +
A modified [[AK-12]] with an Aimpoint red dot, laser sight, flash light, vertical foregrip, and M4-type collapsible stock is used by many of Wild Dog's mercenaries. It's modeled with a left handed charging handle.
 +
[[File:AK-12 2012.jpg|thumb|none|400px|AK-12 - 5.45x39mm, 2012 prototype]]
 +
[[File:Timecrisis5 ak12.jpg|thumb|none|600px|Wild Dog's mercenaries engage VSSE agents with AK-12s.]]
  
Like the previous game, Its referred to as "machine gun" even though this is a assault rifle.
+
==M4 Carbine==
[[File:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]
+
VSSE agents Luke O'Neil and Marc Goddard use commandeered [[M4 Carbine]]s with Trijicon ACOG4x32+RMR sights, laser sights, flashlights, and vertical foregrips from an armory belonging to Wild Dog's mercenaries in stage 1, area 2. Like in previous games, it is referred to as a "machine gun", even though this is an assault rifle.  
[[File:Timecrisis5_ak12.jpg|thumb|none|600px|Wild Dog's mercenaries holds AK-12.]]
+
[[File:M4A1_ACOG.jpg|thumb|none|400px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm]]
  
== Mechem NTW-20 ==
+
==Fictional Assault Rifle==
The heavily modified [[Mechem NTW-20]] used by Wild Dog's mercenaries equipped powered suits and jetpacks (Called "H.A.C.S", Its same enemy of Time Crisis: Razing Storm).
+
Robert Baxter uses a fictional assault rifle against the protagonists in stage 6. It's largely based on the [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]]'s hand guard with a [[Bushmaster ACR]]'s fixed stock and body and is fitted with an M68 red dot sight.
 +
[[File:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]]
 +
[[Image:Bushmaster-acr-carbine.jpg|thumb|none|400px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights & PMag magazine - 5.56x45mm NATO]]
 +
 
 +
=Sniper Rifles=
 +
 
 +
==GOL sniper rifle==
 +
In stage 4, included in the "True Mastermind" edition, VSSE agents Luke O'Neil and Marc Goddard use [[GOL sniper rifle]]s commandeered from Wild Dog's mercenaries. Unlike previous games, the GOL sniper rifles are outfitted with night vision scopes. Fresh cartridges are automatically loaded after one shot.
 +
[[Image:GOL Sniper Magnum.jpg|thumb|none|400px|GOL Sniper Magnum - .308 Winchester]]
 +
 
 +
==Mechem NTW-20==
 +
A heavily modified [[Mechem NTW-20]] is used by Wild Dog's powered armor-wearing forces known as HACs.
 
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]
 
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]
[[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|"H.A.C.S" holds heavily modified Mechem NTW-20.]]
+
[[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|HAC mercenaries armed with heavily modified Mechem NTW-20s.]]
  
 
=Shotguns=
 
=Shotguns=
== Kel-Tec KSG ==
 
Protagonists use an [[Kel-Tec KSG]] with vertical foregrip. another special weapon in the game.
 
  
Like [[Time Crisis 3]], KSG firing semiauto. even though KSG firing at Pump-Action only.
+
==Kel-Tec KSG==
 +
The VSSE agents use [[Kel-Tec KSG]]s with vertical foregrips commandeered from an armory belonging to Wild Dog's mercenaries in stage 1, area 2.
 
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]
 
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]
  
=Machineguns=
+
==Winchester Model 1887==
== Browning M2 ==
+
In stage 5, Wild Dog's disciple Wild Fang uses an engraved, sawed-off [[Winchester Model 1887]].
The futuristic modified [[Browning M2]] mounted on VSSE's helicopter in stage 2.
+
[[Image:Norinco Winchester 1887.jpg|thumb|none|400px|Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge]]
 +
[[Image:Timecrisis5_WildFang.jpg|thumb|none|600px|Wild Fang with his Winchester Model 1887.]]
 +
 
 +
=Machine Guns=
 +
 
 +
==Browning M2 ==
 +
A [[Browning M2]] is mounted on a VSSE-manned chopper. It's also used by Wild Dog's mercenaries in stage 3 and stage 5.
 
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
 
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
[[File:Timecrisis5_MMG.jpg|thumb|none|600px|VSSE agent Luke O'neil firing Browning M2.]]
+
[[File:Timecrisis5_MMG.jpg|thumb|none|600px|VSSE agent Luke O'Neil firing a Browning M2.]]
 +
[[File:Timecrisis5_MMG_2.jpg|thumb|none|600px|A Browning M2 is mounted on a truck operated by Wild Dog's mercenaries.]]
  
=Launchers=
+
==GE M134 Minigun==
== Heckler & Koch M320 ==
+
In stage 6, Robert Baxter uses a [[GE M134 Minigun]] mounted on his robot.
Protagonists use an [[Heckler & Koch M320]]. It replace [[Kampfpistole_Z#Leuchtpistole|Leuchtpistole]] seen in previous games. and still acts like an RPG.
+
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]]
 
  
== RPG-7 ==
+
=Grenade Launchers=
The [[RPG-7]] used by Wild Dog's mercenaries, include Wild Dog.
+
 
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]
+
==Heckler & Koch XM320==
 +
The VSSE agents use [[Heckler & Koch XM320]]s (the weapon model is rather large) commandeered from an armory belonging to Wild Dog's mercenaries in stage 1 area 2. It replaces the [[Kampfpistole_Z#Leuchtpistole|Leuchtpistole]] seen in previous games. It still acts like an RPG.
 +
[[Image:XM320.jpg|thumb|none|350px|Heckler & Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.]]
 +
 
 +
=Rocket Launchers=
 +
 
 +
==Pansarskott m/86==
 +
The Pansarskott m/86, the Swedish Army version of the [[M136 AT4]] with folding foregrip, is used by Wild Dog's mercenaries, include Wild Dog himself. Keith Martin also uses Pansarskott m/86 against Wild Fang in stage 5.
 +
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86-84mm]]
 +
 
 +
=Hand Grenades=
 +
 
 +
==Unknown Smoke Grenade==
 +
Wild Dog's mercenaries and Keith Martin use unknown smoke grenade against the protagonists.
 +
 
 +
==Model 7290 Flashbang Grenade==
 +
Robert Baxter uses a yellow colored [[Model 7290 flashbang grenade]] against the protagonists when Robert is revealed as the real traitor of VSSE by Keith.
 +
[[Image:Model 7290.jpg|thumb|none|200px|Model 7290 flashbang grenade]]
  
 
{{Time Crisis Series}}
 
{{Time Crisis Series}}
  
 +
[[Category:Action]]
 +
[[Category:Crime]]
 +
[[Category:Covert-ops]]
 +
[[Category:Japanese Produced/Filmed]]
 +
[[Category:Science-Fiction]]
 
[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:War]]
 
[[Category:War]]
[[Category:Science-Fiction]]
 

Latest revision as of 16:26, 30 December 2023

Annihlator 2000.jpg

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This article or section is incomplete. You can help IMFDB by expanding it.



Time Crisis 5
Timecrisis5.jpg
Time Crisis 5 (2014)
Release Date: March 2015

(Arcade Initial Release)
August 2015
(Arcade True Master Mind Edition Release)

Developer: Bandai Namco Games

(Currently known as Bandai Namco Entertainment)

Publisher: Bandai Namco Games
Series: Time Crisis
Platforms: Arcade
Genre: Light gun shooter



The following weapons appear in the video game Time Crisis 5:


SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


Handguns

Desert Eagle Mark XIX

VSSE agents Luke O'Neil and Marc Goddard use Desert Eagle Mark XIX chambered in .50 AE. It incorrectly holds 9 rounds and is fitted with a muzzle brake. Unlike the previous games in the series, both Desert Eagles are two-tone and not fitted with any optics.

Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE
VSSE agent Luke O'Neil with his Desert Eagle.
VSSE agent Marc Goddard with his Desert Eagle.
Luke O'Neil firing a Desert Eagle in a promotional flyer.

Glock 17

A two-tone Glock 17 is used by Wild Dog's mercenaries as their main sidearm.

Glock 17 OD Green - 9x19mm
The Glock 17 seen in one of the mercenaries' pistol holster.

Heckler & Koch HK45

Senior VSSE agent Robert Baxter (the second protagonist of Time Crisis II) uses a Heckler & Koch HK45 as his main sidearm. In the True Master Mind Edition, Keith Martin (the first protagonist of Time Crisis II) also uses a two-tone HK45.

Heckler & Koch HK45 - .45 ACP
An HK45 is seen holstered in Robert Baxter's shoulder holster. Note the lack of a hammer.

Mauser C96

The Mauser C96 returns to the game as Wild Dog's main sidearm. Unlike the previous game, his disciple Wild Fang doesn't use a C96; he instead uses a sawed-off Winchester Model 1887.

Mauser C96 "Broomhandle" Commercial Version
Dual Mauser C96s in Wild Dog's shoulder holsters.
Wild Dog with his dual Mauser C96s.

Submachine Guns

Heckler & Koch MP5K

Wild Dog's mercenaries use Heckler & Koch MP5Ks without foregrips. Robert briefly uses one in stage 1.

Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.
VSSE agent Robert Baxter firing an MP5K at HACs.

Assault Rifles

AK-12

A modified AK-12 with an Aimpoint red dot, laser sight, flash light, vertical foregrip, and M4-type collapsible stock is used by many of Wild Dog's mercenaries. It's modeled with a left handed charging handle.

AK-12 - 5.45x39mm, 2012 prototype
Wild Dog's mercenaries engage VSSE agents with AK-12s.

M4 Carbine

VSSE agents Luke O'Neil and Marc Goddard use commandeered M4 Carbines with Trijicon ACOG4x32+RMR sights, laser sights, flashlights, and vertical foregrips from an armory belonging to Wild Dog's mercenaries in stage 1, area 2. Like in previous games, it is referred to as a "machine gun", even though this is an assault rifle.

Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm

Fictional Assault Rifle

Robert Baxter uses a fictional assault rifle against the protagonists in stage 6. It's largely based on the SRSS BullDog 762's hand guard with a Bushmaster ACR's fixed stock and body and is fitted with an M68 red dot sight.

SRSS BullDog 762 - 7.62x51mm NATO
Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights & PMag magazine - 5.56x45mm NATO

Sniper Rifles

GOL sniper rifle

In stage 4, included in the "True Mastermind" edition, VSSE agents Luke O'Neil and Marc Goddard use GOL sniper rifles commandeered from Wild Dog's mercenaries. Unlike previous games, the GOL sniper rifles are outfitted with night vision scopes. Fresh cartridges are automatically loaded after one shot.

GOL Sniper Magnum - .308 Winchester

Mechem NTW-20

A heavily modified Mechem NTW-20 is used by Wild Dog's powered armor-wearing forces known as HACs.

Mechem NTW-20 - 20x83.5 mm MG151
HAC mercenaries armed with heavily modified Mechem NTW-20s.

Shotguns

Kel-Tec KSG

The VSSE agents use Kel-Tec KSGs with vertical foregrips commandeered from an armory belonging to Wild Dog's mercenaries in stage 1, area 2.

Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge

Winchester Model 1887

In stage 5, Wild Dog's disciple Wild Fang uses an engraved, sawed-off Winchester Model 1887.

Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge
Wild Fang with his Winchester Model 1887.

Machine Guns

Browning M2

A Browning M2 is mounted on a VSSE-manned chopper. It's also used by Wild Dog's mercenaries in stage 3 and stage 5.

Browning M2HB on vehicle mount - .50 BMG
VSSE agent Luke O'Neil firing a Browning M2.
A Browning M2 is mounted on a truck operated by Wild Dog's mercenaries.

GE M134 Minigun

In stage 6, Robert Baxter uses a GE M134 Minigun mounted on his robot.

General Electric M134 - 7.62x51mm NATO

Grenade Launchers

Heckler & Koch XM320

The VSSE agents use Heckler & Koch XM320s (the weapon model is rather large) commandeered from an armory belonging to Wild Dog's mercenaries in stage 1 area 2. It replaces the Leuchtpistole seen in previous games. It still acts like an RPG.

Heckler & Koch XM320 with optional telescoping stock - 40x46mm. Note lack of a folding front grip, added only to the production M320.

Rocket Launchers

Pansarskott m/86

The Pansarskott m/86, the Swedish Army version of the M136 AT4 with folding foregrip, is used by Wild Dog's mercenaries, include Wild Dog himself. Keith Martin also uses Pansarskott m/86 against Wild Fang in stage 5.

Pansarskott m/86-84mm

Hand Grenades

Unknown Smoke Grenade

Wild Dog's mercenaries and Keith Martin use unknown smoke grenade against the protagonists.

Model 7290 Flashbang Grenade

Robert Baxter uses a yellow colored Model 7290 flashbang grenade against the protagonists when Robert is revealed as the real traitor of VSSE by Keith.

Model 7290 flashbang grenade

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