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Difference between revisions of "Sniper: Ghost Warrior 3"

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The game's weapons are put into three categories: Sniper Rifles, Secondaries and Sidearms. Explosives like C-4 are also available as gadgets.  
 
The game's weapons are put into three categories: Sniper Rifles, Secondaries and Sidearms. Explosives like C-4 are also available as gadgets.  
  
The games ignores the dimensions of any given ammunition type's casing, listing only the caliber. As an example, "7.62",""5.56", and "9mm" are all available ammunition types in-game. However, it makes a distinction between "7.62 AR" and "7.62 Normal"; the former is used only by 7.62mm assault rifles and battle rifles like the 7.62x39mm AKM and the 7.62x51mm NATO Galil ACE, and the latter is used only by 7.62mm Sniper Rifles. However most of the rounds have only one model, so all the sniper rifle fires the .338 Lapua Magnum. The game, sadly, doesn't keep track of the additional round left in the chamber when reloading a partially-empty weapon. On a positive note, the game offers realistic ballistics, with bullets affected not only by gravity, but also wind.
+
The games ignores the dimensions of any given ammunition type's casing, listing only the caliber. As an example, "7.62", "5.56", and "9mm" are all available ammunition types in-game. However, it makes a distinction between "7.62 AR" and "7.62 Normal"; the former is used only by 7.62mm assault rifles and battle rifles like the 7.62x39mm AKM and the 7.62x51mm NATO Galil ACE, and the latter is used only by 7.62mm Sniper Rifles. However, most of the rounds have only one model, so all the sniper rifles fire the .338 Lapua Magnum. The game, sadly, doesn't keep track of the additional round left in the chamber when reloading a partially-empty weapon. On a positive note, the game offers realistic ballistics, with bullets affected not only by gravity, but also wind.
  
Another thing to note is the crafting system which is unrealistically capable of making industrial-level bullets and explosives like [[M67]] Grenades and Mines from things dubbed as "Resources".   
+
Another thing to note is the crafting system, which is unrealistically capable of making industrial-level bullets and explosives like [[M67]] Grenades and Mines from things dubbed as "Resources".   
  
Also the .50 caliber guns can blow the heads of unarmored enemies.
+
Also, the .50 caliber guns can blow the heads of unarmored enemies.
  
 
=Handguns=
 
=Handguns=
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[[file:SGW3 Beretta 92FS holding.jpg|thumb|none|600px|The player holds the Beretta M9, the perfect gun that matches his green outfit.]]
 
[[file:SGW3 Beretta 92FS holding.jpg|thumb|none|600px|The player holds the Beretta M9, the perfect gun that matches his green outfit.]]
 
[[file:SGW3 Beretta 92FS aim.jpg|thumb|none|600px|The player aims, really enjoying how much green is on his Beretta.]]
 
[[file:SGW3 Beretta 92FS aim.jpg|thumb|none|600px|The player aims, really enjoying how much green is on his Beretta.]]
[[file:SGW3 Beretta 92FS reloading 1.jpg|thumb|none|600px|He then inserts a mag.]]
+
[[file:SGW3 Beretta 92FS reloading 1.jpg|thumb|none|600px|He then inserts a mag...]]
[[file:SGW3 Beretta 92FS reloading 2.jpg|thumb|none|600px|And chambers a round of 0x0 mm air.]]
+
[[file:SGW3 Beretta 92FS reloading 2.jpg|thumb|none|600px|...and chambers a round of 0x0 mm air.]]
  
 
==Colt M1911A1==
 
==Colt M1911A1==
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] appears in the game, with the grips and flat backstrap of the original [[Colt M1911]] and is called "M1984". Ironically the year 1984 was the year in which the M1911A1 pistol were retired by the U.S. Army.
+
The [[M1911_pistol_series#M1911A1|Colt M1911A1]] appears in the game, with the grips and flat backstrap of the original [[Colt M1911]], and is called "M1984". Ironically, the year 1984 was the year in which the M1911A1 pistol was retired by the U.S. Army.
 
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]
 
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP.]]
 
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Colt M1911 - .45 ACP]]
 
[[Image:COLTM1911 1913.jpg|thumb|350px|none|Colt M1911 - .45 ACP]]
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==Glock 21==
 
==Glock 21==
The [[Glock_pistol_series#Glock_21|Glock 21]] with a tan body and a Salient Arms slide appears in the game, called the "Wagram 21", referring to Wagram Deutsche, which is the city in which the [[Glock]] company is based. It is unlocked after completing a side mission. Can be fitted with a Difenec suppressor (which has "Made in Poland" markings as a reference to the developer's country), flashlight, and a laser sight.
+
The [[Glock_pistol_series#Glock_21|Glock 21]] with a tan body and a Salient Arms slide appears in the game, called the "Wagram 21", referring to Wagram Deutsche, which is the city in which the [[Glock]] company is based. It is unlocked after completing a side mission and can be fitted with a Difenec suppressor (which has "Made in Poland" markings as a reference to the developer's country), flashlight, and a laser sight.
 
[[file:Glock21.jpg|thumb|none|350px|Glock 21 (3rd Generation) - .45 ACP.]]
 
[[file:Glock21.jpg|thumb|none|350px|Glock 21 (3rd Generation) - .45 ACP.]]
 
[[file:SGW3 Glock 21 menu.jpg|thumb|none|600px|Glock 21 in lobby.]]
 
[[file:SGW3 Glock 21 menu.jpg|thumb|none|600px|Glock 21 in lobby.]]
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==Heckler & Koch USP Tactical==
 
==Heckler & Koch USP Tactical==
The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP Tactical|Heckler & Koch USP Tactical]] appears in the game. Called "SPL.45" suggesting that is chambered in .45 ACP. It showed HK markings before an update.
+
The [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP Tactical|Heckler & Koch USP Tactical]] appears in the game. It's called "SPL.45", suggesting that it's chambered in .45 ACP. It showed HK markings before an update.
 
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP.]]
 
[[file:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP.]]
 
[[file:SGW3 Heckler & Koch USP menu.jpg|thumb|none|600px|Heckler & Koch USP in lobby.]]
 
[[file:SGW3 Heckler & Koch USP menu.jpg|thumb|none|600px|Heckler & Koch USP in lobby.]]
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==MP-443 Grach==
 
==MP-443 Grach==
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]] appears in the game. Called "MP-40 Grad". Is found in a weapon case in the Village region.
+
The [[Yarygin_PYa#MP-443_Grach|MP-443 Grach]] appears in the game, called "MP-40 Grad". It's found in a weapon case in the Village region.
 
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm.]]
 
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm.]]
 
[[file:SGW3 MP-443 Grach menu.jpg|thumb|none|600px|MP-443 Grach in lobby.]]
 
[[file:SGW3 MP-443 Grach menu.jpg|thumb|none|600px|MP-443 Grach in lobby.]]
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==Smith & Wesson Model 686==
 
==Smith & Wesson Model 686==
The [[Smith & Wesson Model 686]] appears in the game. It is called the "Bull 686" and the main gun used by Vasilik. It is unlocked after completing the side-mission "Breaking Bridges 1". Even though the round that it fire is dubbed  ".44", it is actually modeled after a correct .357 Magnum round.
+
The [[Smith & Wesson Model 686]] appears in the game. It is called the "Bull 686" and is the main gun used by Vasilik. It is unlocked after completing the side-mission "Breaking Bridges 1". Even though the round that it fires is dubbed  ".44", it is actually modeled after a correct .357 Magnum round.
 
[[file:800px-SW686.jpg|thumb|none|350px|Smith & Wesson Model 686 - .357 Magnum.]]
 
[[file:800px-SW686.jpg|thumb|none|350px|Smith & Wesson Model 686 - .357 Magnum.]]
 
[[file:SGW3 Smith & Wesson Model 686 menu.jpg|thumb|none|600px|Smith & Wesson Model 686 in lobby.]]
 
[[file:SGW3 Smith & Wesson Model 686 menu.jpg|thumb|none|600px|Smith & Wesson Model 686 in lobby.]]
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[[file:SGW3 Smith & Wesson Model 686 aim.jpg|thumb|none|600px|The player aims, complaining about the lack of color on his sights.]]
 
[[file:SGW3 Smith & Wesson Model 686 aim.jpg|thumb|none|600px|The player aims, complaining about the lack of color on his sights.]]
 
[[file:SGW3 Smith & Wesson Model 686 reloading 1.jpg|thumb|none|600px|The player dumps a few off-centered rounds...]]
 
[[file:SGW3 Smith & Wesson Model 686 reloading 1.jpg|thumb|none|600px|The player dumps a few off-centered rounds...]]
[[file:SGW3 Smith & Wesson Model 686 reloading 2.jpg|thumb|none|600px|before he reloads the Smith & Wesson Model 686. With air, apparently.]]
+
[[file:SGW3 Smith & Wesson Model 686 reloading 2.jpg|thumb|none|600px|...before he reloads the Smith & Wesson Model 686. With air, apparently.]]
 
[[File:sgw vasilik.jpg|thumb|none|600px|Vasilik holding the gun, in the prologue.]]
 
[[File:sgw vasilik.jpg|thumb|none|600px|Vasilik holding the gun, in the prologue.]]
  
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==Walther P99AS==
 
==Walther P99AS==
The [[Walther_P99#Walther_P99AS_.28Anti_Stress.29|Walther P99 Anti-Stress]] appears in the game. It is called the "Herrwalt 99", though markings still show its real name and manufacturer. The name is appears to be an anagram of "[[Walther]]", seperating the "Walt" and the "her" and reversing the order.
+
The [[Walther_P99#Walther_P99AS_.28Anti_Stress.29|Walther P99 Anti-Stress]] appears in the game. It is called the "Herrwalt 99", though markings still show its real name and manufacturer. The name is appears to be an anagram of "[[Walther]]", separating the "Walt" and the "her" and reversing the order.
 
[[File:P99 AS 9mm.jpg|thumb|none|350px|Walther P99AS (Anti Stress) - 9x19mm]]
 
[[File:P99 AS 9mm.jpg|thumb|none|350px|Walther P99AS (Anti Stress) - 9x19mm]]
 
[[file:SGW3 Walther P99 menu.jpg|thumb|none|600px|Walther P99 in lobby.]]
 
[[file:SGW3 Walther P99 menu.jpg|thumb|none|600px|Walther P99 in lobby.]]
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=Shotguns=
 
=Shotguns=
 
==Benelli M4 Super 90==
 
==Benelli M4 Super 90==
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] appears in the game. Called simply "Giovanni M4" a reference to [[Benelli]]'s founder; ''Giovanni Benelli''. Can be fitted with only a flashlight.
+
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] appears in the game. Called simply "Giovanni M4", a reference to [[Benelli]]'s founder ''Giovanni Benelli''. It can be fitted with only a flashlight.
 
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]]
 
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 gauge]]
 
[[file:SGW3 Benelli M4 Super 90 menu.jpg|thumb|none|600px|The Benelli M4 Super 90 in lobby.]]
 
[[file:SGW3 Benelli M4 Super 90 menu.jpg|thumb|none|600px|The Benelli M4 Super 90 in lobby.]]
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==Fostech Origin-12==
 
==Fostech Origin-12==
''Sniper 3: Ghost Warrior'' has the first appearance of the [[Fostech Origin-12]] in a video game and was initially shown with a silencer. It is one of the few guns appearing with its real name and with manufacturer name displayed. Is unlocked after completing the Opium Wars side mission.
+
''Sniper 3: Ghost Warrior'' has the first appearance of the [[Fostech Origin-12]] in a video game and was initially shown with a silencer. It is one of the few guns appearing with its real name and with manufacturer name displayed. It's unlocked after completing the Opium Wars side mission.
 
[[File:Origin-12-short.jpg|thumb|none|350px|Real-life Fostech Origin-12 (short-barreled version) - 12 gauge]]
 
[[File:Origin-12-short.jpg|thumb|none|350px|Real-life Fostech Origin-12 (short-barreled version) - 12 gauge]]
 
[[file:SGW3 Fostech Origin-12 menu.jpg|thumb|none|600px|The Fostech Origin-12 in lobby.]]
 
[[file:SGW3 Fostech Origin-12 menu.jpg|thumb|none|600px|The Fostech Origin-12 in lobby.]]
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=Rifles=
 
=Rifles=
 
==FB MSBS-5.56K Radon==
 
==FB MSBS-5.56K Radon==
The [[MSBS Series|Radom MSBS]]. Called "Archer AR15", despite the gun being unrelated to the [[AR-15]]. Archer is the translation of the commercial name of the manufacturer ''Łucznik'' or [[Fabryka Broni Radom]]. It is equipped with a flashlight by default although this be either removed or substituted by a laser sight.
+
The [[MSBS Series|Radom MSBS]] appears under the name "Archer AR15", despite the gun being unrelated to the [[AR-15]]. Archer is the translation of the commercial name of the manufacturer ''Łucznik'' or [[Fabryka Broni Radom]]. It is equipped with a flashlight by default, although this can be either removed or substituted by a laser sight.
 
[[File:Msbs-5.45 - 2014.jpg|thumb|none|400px|MSBS-5.56K Radon (2014-2015 model) - 5.56x45mm]]
 
[[File:Msbs-5.45 - 2014.jpg|thumb|none|400px|MSBS-5.56K Radon (2014-2015 model) - 5.56x45mm]]
 
[[file:SGW3 Remington ACR-E menu.jpg|thumb|none|600px|MSBS-5.56K GROT in lobby.]]
 
[[file:SGW3 Remington ACR-E menu.jpg|thumb|none|600px|MSBS-5.56K GROT in lobby.]]
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==Galil ACE 52==
 
==Galil ACE 52==
The [[Galil#Galil_ACE|Galil ACE 52]] appears in the game. Called "Galeforce Long". It is incorrectly used by Georgian Army soldiers, which would be more correctly equipped with [[M4A1]] or [[AK-74M]] rifles. It can also be found in the ''Escape of Lydia'' DLC and in the hands of criminals in the vanilla game before a patch gave them the AKM. Is fitted with a laser sight that resembles the AN/PQ-14 by default and a MARS reflex sight can be attached. It is unlocked by finding it in a weapon cache in a medieval tower in the Dam region. The markings shown that was manufactured in the US by [[IMI]] US.
+
The [[Galil ACE 52]] appears in the game. Called "Galeforce Long", it is incorrectly used by Georgian Army soldiers, which would be more correctly equipped with [[M4A1]] or [[AK-74M]] rifles. It can also be found in the ''Escape of Lydia'' DLC and in the hands of criminals in the vanilla game before a patch gave them the AKM. It's fitted with a laser sight that resembles the AN/PQ-14 by default and a MARS reflex sight can be attached. It is unlocked by finding it in a weapon cache in a medieval tower in the Dam region. The markings show that it was manufactured in the US by [[IMI]] US.
 
[[file:IMI Galil ACE 52.jpg|thumb|none|350px|Galil ACE 52 - 7.62x51mm NATO]]
 
[[file:IMI Galil ACE 52.jpg|thumb|none|350px|Galil ACE 52 - 7.62x51mm NATO]]
 
[[file:SGW3 Galil ACE 52 menu.jpg|thumb|none|600px|Galil ACE 52 in lobby.]]
 
[[file:SGW3 Galil ACE 52 menu.jpg|thumb|none|600px|Galil ACE 52 in lobby.]]
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==AKM==
 
==AKM==
The [[AKM]] is available in game, and is called the "AKA-47", which is, amusingly enough, the [http://tvtropes.org/pmwiki/pmwiki.php/Main/AKA47 actual TV Trope name] for the convention of false names for firearms in video games intended to avoid copyright infringement. It is the main gun of enemies. Incorrectly holds only 20 rounds with default magazines, but correctly holds 30 with the bakelite ones. It can also be equipped with a drum mag which correctly holds 75 rounds. Other attachments are a PBS-1 silencer, laser sight, flashlight and a red dot sight inspired by the Kobra, called "COBRI" and correctly marked to be made by [[Izhevsk Mechanical Plant|Baikal]]. Markings on the gun itself shown that the gun is manufactured by Saiga.
+
The [[AKM]] is available in game, and is called the "AKA-47", which is, amusingly enough, the [http://tvtropes.org/pmwiki/pmwiki.php/Main/AKA47 actual TV Trope name] for the convention of false names for firearms in video games intended to avoid copyright infringement. It is the main gun of enemies. It incorrectly holds only 20 rounds with default magazines, but correctly holds 30 with the bakelite ones. It can also be equipped with a drum mag which correctly holds 75 rounds. Other attachments are a PBS-1 silencer, laser sight, flashlight and a red dot sight inspired by the Kobra, called "COBRI" and correctly marked to be made by [[Izhevsk Mechanical Plant|Baikal]]. Markings on the gun itself shown that the gun is manufactured by Saiga.
 
[[file:AKMRifle.jpg|thumb|none|350px|Izhmash AKM - 7.62x39mm]]
 
[[file:AKMRifle.jpg|thumb|none|350px|Izhmash AKM - 7.62x39mm]]
 
[[file:SGW3 Izhmash AKM menu.jpg|thumb|none|600px|The Izhmash AKM in lobby.]]
 
[[file:SGW3 Izhmash AKM menu.jpg|thumb|none|600px|The Izhmash AKM in lobby.]]
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==Kel-Tec RFB Carbine==
 
==Kel-Tec RFB Carbine==
The [[Kel-Tec_RFB#Kel-Tec_RFB_Carbine|Kel-Tec RFB Carbine]] appears in the game. Is called "KT-R", maybe standing for [[Kel-Tec]] Rifle. Can be fitted with an ACOG scope, which is available only on this gun.
+
The [[Kel-Tec_RFB#Kel-Tec_RFB_Carbine|Kel-Tec RFB Carbine]] appears in the game. It's called "KT-R", maybe standing for [[Kel-Tec]] Rifle, and can be fitted with an ACOG scope, which is available only on this gun.
 
[[file:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]
 
[[file:RFB-18.jpg|thumb|none|350px|Kel-Tec RFB Carbine - 7.62x51mm NATO]]
 
[[file:SGW3 Kel-Tec RFB Carbine menu.jpg|thumb|none|600px|Kel-Tec RFB Carbine in lobby.]]
 
[[file:SGW3 Kel-Tec RFB Carbine menu.jpg|thumb|none|600px|Kel-Tec RFB Carbine in lobby.]]
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[[file:SGW3 Kel-Tec RFB Carbine reloading 1.jpg|thumb|none|600px|The player reloads the Kel-Tec RFB Carbine.]]
 
[[file:SGW3 Kel-Tec RFB Carbine reloading 1.jpg|thumb|none|600px|The player reloads the Kel-Tec RFB Carbine.]]
 
[[file:SGW3 Kel-Tec RFB Carbine reloading 2.jpg|thumb|none|600px|The player reloads the Kel-Tec RFB Carbine.]]
 
[[file:SGW3 Kel-Tec RFB Carbine reloading 2.jpg|thumb|none|600px|The player reloads the Kel-Tec RFB Carbine.]]
 
  
 
==Remington R5 RGP==
 
==Remington R5 RGP==
The [[Remington R5 RGP]]. Called "Herstal" which is odd considering that is another name for [[FN]], while the Remington R5 is made only by [[Remington]]. This gun has the greatest number of attachments available in-game. A special version with an EoTech sight is used by Jon and Robert in the prologue.
+
The [[Remington R5 RGP]] is called "Herstal", which is odd, considering that it's another name for [[FN]], while the Remington R5 is made only by [[Remington]]. This gun has the greatest number of attachments available in-game. A special version with an EoTech sight is used by Jon and Robert in the prologue.
 
[[file:Remington R5 RGP.jpg|thumb|none|350px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]]
 
[[file:Remington R5 RGP.jpg|thumb|none|350px|Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm]]
 
[[file:SGW3 Remington R5 RGP menu.jpg|thumb|none|600px|The Remington R5 RGP in lobby.]]
 
[[file:SGW3 Remington R5 RGP menu.jpg|thumb|none|600px|The Remington R5 RGP in lobby.]]
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=Machine Guns=
 
=Machine Guns=
 
==UKM-2000M==
 
==UKM-2000M==
The [[UKM-2000|UKM-2000M]] appears in the game as the "FM-3000 UM". It is the main weapon of the "heavies", and can an be equipped with an ACOG scope and a suppressor. It is unlocked in a weapon cache in the Mining Site region, found in a well.
+
The [[UKM-2000|UKM-2000M]] appears in the game as the "FM-3000 UM". It is the main weapon of the "heavies", and can be equipped with an ACOG scope and a suppressor. It is unlocked in a weapon cache in the Mining Site region, found in a well.
 
[[File:UKM-2000M.jpg|thumb|none|350px|UKM-2000M - 7.62x51 NATO]]
 
[[File:UKM-2000M.jpg|thumb|none|350px|UKM-2000M - 7.62x51 NATO]]
 
[[file:SGW3 UKM-2000M menu.jpg|thumb|none|600px|UKM-2000M in lobby. Note the selector correctly set to "Oģien", which means "Fire" in Polish.]]
 
[[file:SGW3 UKM-2000M menu.jpg|thumb|none|600px|UKM-2000M in lobby. Note the selector correctly set to "Oģien", which means "Fire" in Polish.]]
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=Sniper Rifles=
 
=Sniper Rifles=
  
These are the most important guns in the game and a lot of focus is centered around these. The sniper rifles are the only guns with multiple bullet types choices between Normal, Explosives and the fictional Luring (a sort of "portable disco party bullet"), EMP, and DARPA (a bullet based on the experimental EXACTO bullet under development by DARPA, though it functions as a ballistics-negating round instead of a homing round). Selecting another bullet type when a mag is full will realistically discard the remaining rounds in the mag.
+
These are the most important guns in the game and a lot of focus is centered around these. The sniper rifles are the only guns with multiple bullet type choices between Normal, Explosives and the fictional Luring (a sort of "portable disco party bullet"), EMP, and DARPA (a bullet based on the experimental EXACTO bullet under development by DARPA, though it functions as a ballistics-negating round instead of a homing round). Selecting another bullet type when a mag is full will realistically discard the remaining rounds in the mag.
  
 
As one may expect for a game trying to simulate the operation of a big heavy sniper rifle, there is no hipfiring sniper rifles in this game, and sniper rifles are all held in a lowered position when not scoped in.
 
As one may expect for a game trying to simulate the operation of a big heavy sniper rifle, there is no hipfiring sniper rifles in this game, and sniper rifles are all held in a lowered position when not scoped in.
  
The Scopes also mark the distinction between Western and Russian-made Sniper Rifles. The ones made in Western countries use NATO scopes, while the Russian ones use the scopes dubbed as "Russian". (Although most of the latter scopes are made in Belarus.) The game also emulates zeroing.
+
The Scopes also mark the distinction between Western and Russian-made Sniper Rifles: the ones made in Western countries use NATO scopes, while the Russian ones use the scopes dubbed as "Russian" (Although most of the latter scopes are made in Belarus). The game also emulates zeroing.
  
 
All the .50 caliber sniper rifles are bolt-action for balancing reasons. The ones which are .50 caliber and semiautomatic in real life are instead described as chambered in .338.
 
All the .50 caliber sniper rifles are bolt-action for balancing reasons. The ones which are .50 caliber and semiautomatic in real life are instead described as chambered in .338.
  
 
==Accuracy International Arctic Warfare 50==
 
==Accuracy International Arctic Warfare 50==
The [[Accuracy International AW50F]] appears in the game. Called "ACC 50".
+
The [[Accuracy International AW50F]] appears in the game, called "ACC 50".
 
[[file:AW50 (Latest Version).jpg|thumb|none|350px|Accuracy International Arctic Warfare 50 - .50 BMG]]
 
[[file:AW50 (Latest Version).jpg|thumb|none|350px|Accuracy International Arctic Warfare 50 - .50 BMG]]
 
[[file:SGW3 Accuracy International Arctic Warfare 50 menu.jpg|thumb|none|600px|The Accuracy International Arctic Warfare 50 in lobby.]]
 
[[file:SGW3 Accuracy International Arctic Warfare 50 menu.jpg|thumb|none|600px|The Accuracy International Arctic Warfare 50 in lobby.]]
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==Barrett M95==
 
==Barrett M95==
The [[Barrett M95]] appears in the game.Called "Turret M96".
+
The [[Barrett M95]] appears in the game, called "Turret M96".
 
[[file:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]
 
[[file:Barrett m90.jpg|thumb|none|350px|Barrett M95 - .50 BMG]]
 
[[file:SGW3 Barrett M95 menu.jpg|thumb|none|600px|Barrett M95 in lobby.]]
 
[[file:SGW3 Barrett M95 menu.jpg|thumb|none|600px|Barrett M95 in lobby.]]
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==Barrett M107==
 
==Barrett M107==
The [[Barrett_M82#Barrett_M107|Barrett M107]] appears in the game. Called "Rook SS-97". Is incorrectly loaded with .338 ammo. Is unlocked after the mission Loose Ends 2.
+
The [[Barrett_M82#Barrett_M107|Barrett M107]] appears in the game. Called "Rook SS-97", it's incorrectly loaded with .338 ammo and is unlocked after the mission Loose Ends 2.
 
[[file:M82A1 .416.jpg|thumb|none|350px|Barrett M107 - .416 Barrett]]
 
[[file:M82A1 .416.jpg|thumb|none|350px|Barrett M107 - .416 Barrett]]
 
[[file:SGW3 Barrett M107 menu.jpg|thumb|none|600px|The Barrett M107 in lobby.]]
 
[[file:SGW3 Barrett M107 menu.jpg|thumb|none|600px|The Barrett M107 in lobby.]]
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==Brügger & Thomet APR-308==
 
==Brügger & Thomet APR-308==
The [[Brügger & Thomet APR-308]] appears in the game. Called "BMT-03". Despite being described as a ".338" rifle, but the markings correctly read .308.  
+
The [[Brügger & Thomet APR-308]] appears in the game, called "BMT-03". Despite being described as a ".338" rifle, the markings correctly read .308.  
 
  [[file:B+T APR308P.jpeg|thumb|none|350px|Brügger & Thomet APR-308P - .308 Win]]
 
  [[file:B+T APR308P.jpeg|thumb|none|350px|Brügger & Thomet APR-308P - .308 Win]]
 
[[file:SGW3 BMT 03 menu.jpg|thumb|none|600px|Brügger & Thomet APR-308 in lobby.]]
 
[[file:SGW3 BMT 03 menu.jpg|thumb|none|600px|Brügger & Thomet APR-308 in lobby.]]
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==Dakota T-76 Longbow==
 
==Dakota T-76 Longbow==
The [[Dakota T-76 Longbow]] appears in the game. Called "T-80".
+
The [[Dakota T-76 Longbow]] appears in the game, called "T-80".
 
[[file:Dakota T-76 Longbow.jpg|thumb|none|350px|Dakota T-76 Longbow - .338 Laupa Magnum]]
 
[[file:Dakota T-76 Longbow.jpg|thumb|none|350px|Dakota T-76 Longbow - .338 Laupa Magnum]]
 
[[file:SGW3 McMillan TAC-338 menu.jpg|thumb|none|600px|Dakota T-76 Longbow in lobby.]]
 
[[file:SGW3 McMillan TAC-338 menu.jpg|thumb|none|600px|Dakota T-76 Longbow in lobby.]]
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==Izhmash SV-98==
 
==Izhmash SV-98==
The [[Izhmash SV-98]] appears in the game. Called "Stronskly 98", based on designer's name, ''Vladimir Stronskyi''. It is the only sniper rifle used by the enemies.
+
The [[Izhmash SV-98]] appears in the game. Called "Stronskly 98", based on designer's name, ''Vladimir Stronskyi'', it is the only sniper rifle used by the enemies.
 
[[file:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]
 
[[file:SV98.jpg|thumb|none|350px|Izhmash SV-98 - 7.62x54mmR]]
 
[[file:SGW3 Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in lobby.]]
 
[[file:SGW3 Izhmash SV-98 menu.jpg|thumb|none|600px|Izhmash SV-98 in lobby.]]
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==Izhmash SVD Dragunov==
 
==Izhmash SVD Dragunov==
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] appears in the game. Called "Dragoon SVD" despite using its real name in the first [[Sniper: Ghost Warrior|two]] [[Sniper: Ghost Warrior 2|games]]. Is found in a weapon cache in the Dam region.
+
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]] appears in the game. Called "Dragoon SVD" despite using its real name in the first [[Sniper: Ghost Warrior|two]] [[Sniper: Ghost Warrior 2|games]], it's found in a weapon cache in the Dam region.
 
[[file:SVD Rifle.jpg|thumb|none|350px|Izhmash SVD Dragunov - 7.62x54mmR]]
 
[[file:SVD Rifle.jpg|thumb|none|350px|Izhmash SVD Dragunov - 7.62x54mmR]]
 
[[file:SGW3 SVD Dragunov menu.jpg|thumb|none|600px|SVD Dragunov in lobby.]]
 
[[file:SGW3 SVD Dragunov menu.jpg|thumb|none|600px|SVD Dragunov in lobby.]]
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==Knight's Armament M110 SASS==
 
==Knight's Armament M110 SASS==
The [[Knight's Armament SR-25|Knight's Armament M110 SASS]] with a Magpul PRS stock appears in the game. Called "Knight 110".
+
The [[Knight's Armament SR-25|Knight's Armament M110 SASS]] with a Magpul PRS stock appears in the game, called "Knight 110".
 
[[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO]]
 
[[Image:M110 ECP Right Bipod.jpg|thumb|none|350px|M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme -  7.62x51mm NATO]]
 
[[file:SGW3 M110 SASSmenu.jpg|thumb|none|600px|M110 SASS in lobby.]]
 
[[file:SGW3 M110 SASSmenu.jpg|thumb|none|600px|M110 SASS in lobby.]]
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==Knight's Armament SR-25 Enhanced Combat Carbine==
 
==Knight's Armament SR-25 Enhanced Combat Carbine==
The [[Knight's Armament SR-25 Enhanced Combat Carbine]] appears in the game, separate from the M110 above. Called the "ES-25".
+
The [[Knight's Armament SR-25 Enhanced Combat Carbine]] appears in the game, separate from the M110 above. It's called the "ES-25".
 
[[file:Knights Armament SR25 ECC.jpg|thumb|none|350px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]
 
[[file:Knights Armament SR25 ECC.jpg|thumb|none|350px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm]]
 
[[file:SGW3 SR-25 menu.jpg|thumb|none|600px|Knight's Armament SR-25 in lobby.]]
 
[[file:SGW3 SR-25 menu.jpg|thumb|none|600px|Knight's Armament SR-25 in lobby.]]
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==McMillan TAC-338==
 
==McMillan TAC-338==
The [[McMillan_Tactical_Rifles#McMillan_TAC-338|McMillan TAC-338]]. Is called simply "McMillan".
+
The [[McMillan_Tactical_Rifles#McMillan_TAC-338|McMillan TAC-338]] is called simply "McMillan".
 
[[file:Tac338.jpg|thumb|none|350px|McMillan TAC-338 - .338 Laupa Magnum]]
 
[[file:Tac338.jpg|thumb|none|350px|McMillan TAC-338 - .338 Laupa Magnum]]
 
[[file:SGW3 TAC-338 menu.jpg|thumb|none|600px|McMillan TAC-338 in lobby.]]
 
[[file:SGW3 TAC-338 menu.jpg|thumb|none|600px|McMillan TAC-338 in lobby.]]
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==OSV-96==
 
==OSV-96==
The [[OSV-96]] appears in the game. Called "Shipunov K96".
+
The [[OSV-96]] appears in the game, called "Shipunov K96".
 
[[file:KBP OSV-96.jpg|thumb|none|350px|OSV-96 - 12.7x108mm]]
 
[[file:KBP OSV-96.jpg|thumb|none|350px|OSV-96 - 12.7x108mm]]
 
[[file:SGW3 OSV-96 menu.jpg|thumb|none|600px|OSV-96 in lobby.]]
 
[[file:SGW3 OSV-96 menu.jpg|thumb|none|600px|OSV-96 in lobby.]]
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==Remington M2010 Enhanced Sniper Rifle==
 
==Remington M2010 Enhanced Sniper Rifle==
The [[Remington_Model_700#Remington_M2010_Enhanced_Sniper_Rifle|Remington M2010 Enhanced Sniper Rifle]]. Called "XM-2015". Is the default sniper rifle.
+
The [[Remington_Model_700#Remington_M2010_Enhanced_Sniper_Rifle|Remington M2010 Enhanced Sniper Rifle]]. Called "XM-2015", it's the default sniper rifle.
 
[[file:XM2010.jpg|thumb|none|350px|Remington M2010 Enhanced Sniper Rifle - .300 Winchester Magnum]]
 
[[file:XM2010.jpg|thumb|none|350px|Remington M2010 Enhanced Sniper Rifle - .300 Winchester Magnum]]
 
[[file:SGW3 M2010 ESR menu.jpg|thumb|none|600px|Remington M2010 in lobby.]]
 
[[file:SGW3 M2010 ESR menu.jpg|thumb|none|600px|Remington M2010 in lobby.]]
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=="Sharur 5.0"==
 
=="Sharur 5.0"==
A fictional rifle used by 23Society. Comes in both sniper and assault variations.
+
A fictional rifle used by 23Society, it comes in both sniper and assault variations.
 
[[file:SGW3 Sharur 50 menu.jpg|thumb|none|600px|Sharur 5.0 in lobby]]
 
[[file:SGW3 Sharur 50 menu.jpg|thumb|none|600px|Sharur 5.0 in lobby]]
  
 
==Springfield Armory M1A==
 
==Springfield Armory M1A==
The [[Springfield Armory M1A]] appears in the game. Called "Ballance S-AR Metal".  
+
The [[Springfield Armory M1A]] appears in the game, called "Ballance S-AR Metal".  
 
[[File:Springfield_M1A.jpg|thumb|none|500px|Springfield M1A - .308 Winchester. Note the notch where the fire selector would be.]]
 
[[File:Springfield_M1A.jpg|thumb|none|500px|Springfield M1A - .308 Winchester. Note the notch where the fire selector would be.]]
 
[[file:SGW3 Springfield Armory M1A menu.jpg|thumb|none|600px|The Springfield Armory M1A in lobby. Note the American flag on the stock.]]
 
[[file:SGW3 Springfield Armory M1A menu.jpg|thumb|none|600px|The Springfield Armory M1A in lobby. Note the American flag on the stock.]]
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==VSS Vintorez==
 
==VSS Vintorez==
The [[VSS_Vintorez#VSS_Vintorez|VSS Vintorez]] appears in the game. Called "Brezatelya" despite being called by its real name in the second game. Incorrectly described as a "7,62". Can be founded in the Mining Site region.
+
The [[VSS_Vintorez#VSS_Vintorez|VSS Vintorez]] appears in the game. Called "Brezatelya" despite being called by its real name in the second game, it's incorrectly described as a "7,62" and can be found in the Mining Site region.
 
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]
 
[[file:Vss1.jpg|thumb|none|350px|VSS Vintorez - 9x39mm]]
 
[[file:SGW3 vss menu.jpg|thumb|none|600px|VSS Vintorez in lobby.]]
 
[[file:SGW3 vss menu.jpg|thumb|none|600px|VSS Vintorez in lobby.]]
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==VSSK Vykhlop==
 
==VSSK Vykhlop==
The [[VSSK Vykhlop]] appears in the game. Called "Vikop". Incorrectly shown as a ".338" and as semiautomatic. In real life, it is straight pull bolt action, so the balancing reasons won't apply if the correct caliber (which in reality is shorter than .50) was used. It is found in a cave in the Village region, south of Kozori village.
+
The [[VSSK Vykhlop]] appears in the game. Called "Vikop", it's incorrectly shown as a ".338" and as semiautomatic. In real life, it is straight pull bolt action, so the balancing reasons won't apply if the correct caliber (which in reality is shorter than .50) was used. It is found in a cave in the Village region, south of Kozori village.
 
[[file:Vssk 1.jpg|thumb|none|350px|VSSK Vykhlop - 12.7x55mm]]
 
[[file:Vssk 1.jpg|thumb|none|350px|VSSK Vykhlop - 12.7x55mm]]
 
[[file:SGW3 VSSK Vychlop menu.jpg|thumb|none|600px|VSSK Vykhlop in lobby.]]
 
[[file:SGW3 VSSK Vychlop menu.jpg|thumb|none|600px|VSSK Vykhlop in lobby.]]
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==Model 7290 flashbang grenade==
 
==Model 7290 flashbang grenade==
The [[Model 7290 flashbang grenade]]. Should be noted that is one of the few games where the markings are coorect.
+
The [[Model 7290 flashbang grenade]]. Should be noted that it's one of the few games where the markings are correct.
 
[[file:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]
 
[[file:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]
 
[[file:SGW3 Model 7290 1.jpg|thumb|none|600px|Model 7290 flashbang grenade in game.]]
 
[[file:SGW3 Model 7290 1.jpg|thumb|none|600px|Model 7290 flashbang grenade in game.]]
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==POMZ-2 anti-personnel mine==
 
==POMZ-2 anti-personnel mine==
The [[POMZ-2 anti-personnel mine]]. Is incorrectly called "Bouncing Betty", which specifically refers to the German S-mine (the most well known model among the bouncing mines).
+
The [[POMZ-2 anti-personnel mine]] is incorrectly called "Bouncing Betty", which specifically refers to the German S-mine (the most well known model among the bouncing mines).
 
[[file:POMZ-2M.jpg|thumb|none|150px|POMZ-2 anti-personnel mine]]
 
[[file:POMZ-2M.jpg|thumb|none|150px|POMZ-2 anti-personnel mine]]
 
[[file:SGW3 POMZ-2 anti-personnel mine 1.jpg|thumb|none|600px|POMZ-2 anti-personnel mine in game.]]
 
[[file:SGW3 POMZ-2 anti-personnel mine 1.jpg|thumb|none|600px|POMZ-2 anti-personnel mine in game.]]
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There is a large selection of static weapon models, both in the form of environmental props and collectibles.
 
There is a large selection of static weapon models, both in the form of environmental props and collectibles.
 
==Sniper Rifle Collection==
 
==Sniper Rifle Collection==
All of them are called with their real names instead of fictional ones. Also the stories of rifles used by well-known sniper are told in the collectibles menu.
+
All of them are called with their real names instead of fictional ones. Also, the stories of rifles used by well-known sniper are told in the collectibles menu.
 
[[file:SGW3 kolekcja.jpg|thumb|none|600px|Sniper Rifle Collection in game.]]
 
[[file:SGW3 kolekcja.jpg|thumb|none|600px|Sniper Rifle Collection in game.]]
  
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==Unidentified launcher==
 
==Unidentified launcher==
This launcher is used in 2 missions by separatist forces. They resemble the Georgian PDM-1. Is shown as reloadable.  
+
This launcher is used in 2 missions by separatist forces. They resemble the Georgian PDM-1. It's shown as reloadable.  
 
[[File:Sniper Ghost Warrior 3 launcher.jpg|thumb|none|600px|The launcher being used by a Separatist during a mission.]]
 
[[File:Sniper Ghost Warrior 3 launcher.jpg|thumb|none|600px|The launcher being used by a Separatist during a mission.]]
  
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==IMI Tavor TAR-21==
 
==IMI Tavor TAR-21==
In the very first a trailer, there is a brief glimpse of a Tavor. The model is taken from Sniper Ghost Warrior 2.
+
In the very first trailer, there is a brief glimpse of a Tavor. The model is taken from ''Sniper: Ghost Warrior 2''.
 
[[file:Tavor-tar.jpg|thumb|350px|none|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]
 
[[file:Tavor-tar.jpg|thumb|350px|none|IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm]]
 
[[file:Gw3tavor.jpg|thumb|none|600px]]
 
[[file:Gw3tavor.jpg|thumb|none|600px]]
  
==PKP Pecheneg==
+
==PKP Pecheneg Bullpup==
[[PKP Pecheneg|PKP Pechenegs]] with an aftermarket bullpup conversion kit manufactured by Zenit were carried by Separatist Heavies.  
+
[[PKP Pecheneg Bullpup]]s manufactured by Zenit were carried by Separatist Heavies.  
 
[[file:Pkpzenit.jpg|thumb|350px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]]
 
[[file:Pkpzenit.jpg|thumb|350px|none|PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R]]
 
[[file:Sgw3zenit.jpg|thumb|none|600px]]
 
[[file:Sgw3zenit.jpg|thumb|none|600px]]
  
 
==Remington Model 870==
 
==Remington Model 870==
In promotional materials and still in the game files is a Remington 870 with a Harris Tactical Full Rail System.
+
In promotional materials and still in the game files there is a Remington 870 with a Harris Tactical Full Rail System.
 
[[File:Remington 870 Harris Tactical.jpg|thumb|350px|none|Remington 870 with Harris Tactical Full Rail System - 12 gauge]]
 
[[File:Remington 870 Harris Tactical.jpg|thumb|350px|none|Remington 870 with Harris Tactical Full Rail System - 12 gauge]]
 
[[file:Sgw31187.jpg|thumb|none|600px|The render of the cut Remington.]]
 
[[file:Sgw31187.jpg|thumb|none|600px|The render of the cut Remington.]]
  
 
==Saiga 12==
 
==Saiga 12==
In promotional materials and still in the game files is a [[Saiga 12]].
+
In promotional materials and still in the game files there is a [[Saiga 12]].
 
[[file:LSA Saiga 12 Signcutter cs-vlr.jpg|thumb|350px|none|LSA Saiga 12 Signcutter CS-VLR - 12 gauge]]
 
[[file:LSA Saiga 12 Signcutter cs-vlr.jpg|thumb|350px|none|LSA Saiga 12 Signcutter CS-VLR - 12 gauge]]
 
[[file:Sgw3saiga.jpg|thumb|none|600px|The render of the cut Saiga.]]
 
[[file:Sgw3saiga.jpg|thumb|none|600px|The render of the cut Saiga.]]
 +
 +
 +
{{Sniper: Ghost Warrior}}
  
 
[[Category: Video Game]]
 
[[Category: Video Game]]

Latest revision as of 14:21, 9 January 2024


Sniper: Ghost Warrior 3
Sniper-ghost-warrior-3-dvdrom-483651.11.jpg
PC Boxart
Release Date: April 25, 2017
Developer: CI Games
Publisher: CI Games
Series: Sniper: Ghost Warrior
Platforms: Microsoft Windows, PlayStation 4, Xbox One
Genre: First-person shooter


Sniper: Ghost Warrior 3 is the third entry in the budget sniper sim Sniper: Ghost Warrior FPS series. After losing his brother during a mission near the Russian-Ukrainian border, Marine Captain Jonathan "Jon" North goes to Georgia, in a fictional region called "Rotki", where he hopes to find him again. But Separatists take control of the region, and now "Jon" has them to deal with as well. However, there's a deeper mystery that needs to be uncovered...


The following weapons appear in the video game Sniper: Ghost Warrior 3:


Overview

The game's weapons are put into three categories: Sniper Rifles, Secondaries and Sidearms. Explosives like C-4 are also available as gadgets.

The games ignores the dimensions of any given ammunition type's casing, listing only the caliber. As an example, "7.62", "5.56", and "9mm" are all available ammunition types in-game. However, it makes a distinction between "7.62 AR" and "7.62 Normal"; the former is used only by 7.62mm assault rifles and battle rifles like the 7.62x39mm AKM and the 7.62x51mm NATO Galil ACE, and the latter is used only by 7.62mm Sniper Rifles. However, most of the rounds have only one model, so all the sniper rifles fire the .338 Lapua Magnum. The game, sadly, doesn't keep track of the additional round left in the chamber when reloading a partially-empty weapon. On a positive note, the game offers realistic ballistics, with bullets affected not only by gravity, but also wind.

Another thing to note is the crafting system, which is unrealistically capable of making industrial-level bullets and explosives like M67 Grenades and Mines from things dubbed as "Resources".

Also, the .50 caliber guns can blow the heads of unarmored enemies.

Handguns

Beretta M9

The Beretta M9 with Recover Tactical BC2 Beretta Grip & Rail System is called the "Garrett M9".

Beretta 92FS with Recover Tactical BC2 Grip & Rail System - 9x19mm.
Beretta M9 in lobby.
The player holds the Beretta M9, the perfect gun that matches his green outfit.
The player aims, really enjoying how much green is on his Beretta.
He then inserts a mag...
...and chambers a round of 0x0 mm air.

Colt M1911A1

The Colt M1911A1 appears in the game, with the grips and flat backstrap of the original Colt M1911, and is called "M1984". Ironically, the year 1984 was the year in which the M1911A1 pistol was retired by the U.S. Army.

Colt M1911A1 - .45 ACP.
Colt M1911 - .45 ACP
Colt M1911A1 in lobby.
The player holds what appears to be a different Colt M1911A1.
The player aims the Colt M1911A1.
Note the slide doesn't go back as far as it should.
The player racks the slide as he shows some trigger discipline, which is still today rare to see in a video game.

Glock 21

The Glock 21 with a tan body and a Salient Arms slide appears in the game, called the "Wagram 21", referring to Wagram Deutsche, which is the city in which the Glock company is based. It is unlocked after completing a side mission and can be fitted with a Difenec suppressor (which has "Made in Poland" markings as a reference to the developer's country), flashlight, and a laser sight.

Glock 21 (3rd Generation) - .45 ACP.
Glock 21 in lobby.
The player holds the Glock 21.
The player aims the Glock 21, unfortunately noticing the front sight is a teensy bit off.
Reloading shows the Glock's slide is broken, missing the sear housing as it travels back.
On the plus side, the player shows off the custom slide as he reloads.

Heckler & Koch Mark 23

The Heckler & Koch Mark 23 appears in the game and is called the "SP M23", which likely stands for "Special Pistol M23"; this is odd, considering how it was referred to by the real name in Sniper: Ghost Warrior. It is found in a cache in the Village region, on the top of a radio tower. Upon the game's release, it could equip a special glitched suppressor that never degraded; this was later patched.

Heckler & Koch Mark 23 - .45 ACP.
The H&K Mark 23 in the weapon selection menu.
The Mark 23 in first-person.
Aiming; the player character seems to be holding his gun too far to the left.
Replacing the Mk. 23's magazine. Note the omittance of the Heckler & Koch logo on the grip.
The reload is then concluded with a tug of the slide.

Heckler & Koch USP Tactical

The Heckler & Koch USP Tactical appears in the game. It's called "SPL.45", suggesting that it's chambered in .45 ACP. It showed HK markings before an update.

Heckler & Koch USP Tactical - .45 ACP.
Heckler & Koch USP in lobby.
The player holds the Heckler & Koch USP.
The player aims the Heckler & Koch USP, featuring the adjustable sights.
As above, the Heckler & Koch has been removed.
Racking and a clacking.

MP-443 Grach

The MP-443 Grach appears in the game, called "MP-40 Grad". It's found in a weapon case in the Village region.

MP-443 Grach - 9x19mm.
MP-443 Grach in lobby.
The player holds the MP-443 Grach.
The back of the MP-443 is very interesting in this view.
The player lines up a mag...
...and slams it in. The player reloads the MP-443 in a much more dramatic manner than the other pistols.

Smith & Wesson Model 686

The Smith & Wesson Model 686 appears in the game. It is called the "Bull 686" and is the main gun used by Vasilik. It is unlocked after completing the side-mission "Breaking Bridges 1". Even though the round that it fires is dubbed ".44", it is actually modeled after a correct .357 Magnum round.

Smith & Wesson Model 686 - .357 Magnum.
Smith & Wesson Model 686 in lobby.
The player holds the Smith & Wesson Model 686.
The player aims, complaining about the lack of color on his sights.
The player dumps a few off-centered rounds...
...before he reloads the Smith & Wesson Model 686. With air, apparently.
Vasilik holding the gun, in the prologue.

Smith & Wesson SW1911

The Smith & Wesson SW1911 appears. It is called the "M1984 Pistol Rail", following the same naming scheme as the "M1984". It is the default pistol.

Smith & Wesson SW1911 - .45 ACP.
Smith & Wesson SW1911 in lobby. Note the extended barrel and "WB" on the handle.
The player holds the Smith & Wesson SW1911.
The player aims the Smith & Wesson SW1911. Note the ambidextrous safety.
The slide here is still not far back enough.
The player reloads the Smith & Wesson SW1911.

Walther P99AS

The Walther P99 Anti-Stress appears in the game. It is called the "Herrwalt 99", though markings still show its real name and manufacturer. The name is appears to be an anagram of "Walther", separating the "Walt" and the "her" and reversing the order.

Walther P99AS (Anti Stress) - 9x19mm
Walther P99 in lobby.
The player holds the Walther P99.
The player aims the Walther P99, showing the incorrect American 3-dot sights instead of the correct European Glock-style sights.
The player reloads the Walther P99. When zoomed in on full resolution, the "AS" can be seen right under the front of the ejection port.
The player reloads a whole lot of nothing in the Walther P99.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 appears in the game. Called simply "Giovanni M4", a reference to Benelli's founder Giovanni Benelli. It can be fitted with only a flashlight.

Benelli M4 Super 90 - 12 gauge
The Benelli M4 Super 90 in lobby.
The player holds the Benelli M4 Super 90.
The player aims the Benelli M4 Super 90.
The player reloads the Benelli M4 Super 90. The 8-side mounted shells are never used.
The player reloads the Benelli M4 Super 90.

Fostech Origin-12

Sniper 3: Ghost Warrior has the first appearance of the Fostech Origin-12 in a video game and was initially shown with a silencer. It is one of the few guns appearing with its real name and with manufacturer name displayed. It's unlocked after completing the Opium Wars side mission.

Real-life Fostech Origin-12 (short-barreled version) - 12 gauge
The Fostech Origin-12 in lobby.
The player holds the Fostech Origin-12.
The player aims the Fostech Origin-12.
The player reloads the Fostech Origin-12.
The player reloads the Fostech Origin-12.

Mossberg 500

The Mossberg 500 shotgun appears in the game as the "OFM-500". It is used by "gas mask" separatists. It is fitted with a Magpul AFG and can be fitted with a reflex sight.

Mossberg 500 Tactical Shotgun - 12 gauge
Mossberg 500 / 590 in lobby.
The player holds the Mossberg 500.
The player aims the Mossberg 500.
The player reloads the Mossberg 500.
The player reloads the Mossberg 500.

Sawed-off Double Barreled Shotgun

A Sawed-off Double Barreled Shotgun appears in the game.

Stevens 311R (sawed-off) - 12 gauge
The Sawed off shotgun in lobby.
The player holds the Sawed off shotgun.
The player aims the Sawed off shotgun.
The player reloads the Sawed off shotgun.
The player reloads the Sawed off shotgun.

Rifles

FB MSBS-5.56K Radon

The Radom MSBS appears under the name "Archer AR15", despite the gun being unrelated to the AR-15. Archer is the translation of the commercial name of the manufacturer Łucznik or Fabryka Broni Radom. It is equipped with a flashlight by default, although this can be either removed or substituted by a laser sight.

MSBS-5.56K Radon (2014-2015 model) - 5.56x45mm
MSBS-5.56K GROT in lobby.
The player holds the MSBS-5.56K GROT.
The player aims the MSBS-5.56K GROT.
The player reloads the MSBS-5.56K GROT.
The player reloads the MSBS-5.56K GROT.

Galil ACE 52

The Galil ACE 52 appears in the game. Called "Galeforce Long", it is incorrectly used by Georgian Army soldiers, which would be more correctly equipped with M4A1 or AK-74M rifles. It can also be found in the Escape of Lydia DLC and in the hands of criminals in the vanilla game before a patch gave them the AKM. It's fitted with a laser sight that resembles the AN/PQ-14 by default and a MARS reflex sight can be attached. It is unlocked by finding it in a weapon cache in a medieval tower in the Dam region. The markings show that it was manufactured in the US by IMI US.

Galil ACE 52 - 7.62x51mm NATO
Galil ACE 52 in lobby.
The player holds the Galil ACE 52.
The player aims the Galil ACE 52.
The player reloads the Galil ACE 52.
The player reloads the Galil ACE 52.

AKM

The AKM is available in game, and is called the "AKA-47", which is, amusingly enough, the actual TV Trope name for the convention of false names for firearms in video games intended to avoid copyright infringement. It is the main gun of enemies. It incorrectly holds only 20 rounds with default magazines, but correctly holds 30 with the bakelite ones. It can also be equipped with a drum mag which correctly holds 75 rounds. Other attachments are a PBS-1 silencer, laser sight, flashlight and a red dot sight inspired by the Kobra, called "COBRI" and correctly marked to be made by Baikal. Markings on the gun itself shown that the gun is manufactured by Saiga.

Izhmash AKM - 7.62x39mm
The Izhmash AKM in lobby.
The player character holds the AKM.
The AKM's iron sights.
Replacing the AKM's magazine...
...and pulling the charging handle with the opposite hand.

Kel-Tec RFB Carbine

The Kel-Tec RFB Carbine appears in the game. It's called "KT-R", maybe standing for Kel-Tec Rifle, and can be fitted with an ACOG scope, which is available only on this gun.

Kel-Tec RFB Carbine - 7.62x51mm NATO
Kel-Tec RFB Carbine in lobby.
The player holds the Kel-Tec RFB Carbine.
The player aims the Kel-Tec RFB Carbine.
The player reloads the Kel-Tec RFB Carbine.
The player reloads the Kel-Tec RFB Carbine.

Remington R5 RGP

The Remington R5 RGP is called "Herstal", which is odd, considering that it's another name for FN, while the Remington R5 is made only by Remington. This gun has the greatest number of attachments available in-game. A special version with an EoTech sight is used by Jon and Robert in the prologue.

Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm
The Remington R5 RGP in lobby.
The player holds the Remington R5 RGP.
The player aims the Remington R5 RGP.
The player reloads the Remington R5 RGP.
The player reloads the Remington R5 RGP.

Machine Guns

UKM-2000M

The UKM-2000M appears in the game as the "FM-3000 UM". It is the main weapon of the "heavies", and can be equipped with an ACOG scope and a suppressor. It is unlocked in a weapon cache in the Mining Site region, found in a well.

UKM-2000M - 7.62x51 NATO
UKM-2000M in lobby. Note the selector correctly set to "Oģien", which means "Fire" in Polish.
The player holds the UKM-2000M.
The player aims the UKM-2000M.
The player reloads the UKM-2000M.
The player reloads the UKM-2000M.

Sniper Rifles

These are the most important guns in the game and a lot of focus is centered around these. The sniper rifles are the only guns with multiple bullet type choices between Normal, Explosives and the fictional Luring (a sort of "portable disco party bullet"), EMP, and DARPA (a bullet based on the experimental EXACTO bullet under development by DARPA, though it functions as a ballistics-negating round instead of a homing round). Selecting another bullet type when a mag is full will realistically discard the remaining rounds in the mag.

As one may expect for a game trying to simulate the operation of a big heavy sniper rifle, there is no hipfiring sniper rifles in this game, and sniper rifles are all held in a lowered position when not scoped in.

The Scopes also mark the distinction between Western and Russian-made Sniper Rifles: the ones made in Western countries use NATO scopes, while the Russian ones use the scopes dubbed as "Russian" (Although most of the latter scopes are made in Belarus). The game also emulates zeroing.

All the .50 caliber sniper rifles are bolt-action for balancing reasons. The ones which are .50 caliber and semiautomatic in real life are instead described as chambered in .338.

Accuracy International Arctic Warfare 50

The Accuracy International AW50F appears in the game, called "ACC 50".

Accuracy International Arctic Warfare 50 - .50 BMG
The Accuracy International Arctic Warfare 50 in lobby.
The player holds the Accuracy International Arctic Warfare 50.
The player aims the Accuracy International Arctic Warfare 50.
The player reloads the Accuracy International Arctic Warfare 50.
The player reloads the Accuracy International Arctic Warfare 50.

Barrett M95

The Barrett M95 appears in the game, called "Turret M96".

Barrett M95 - .50 BMG
Barrett M95 in lobby.
The player holds the Barrett M95.
The player aims the Barrett M95.
The player reloads the Barrett M95.
The player reloads the Barrett M95.

Barrett M107

The Barrett M107 appears in the game. Called "Rook SS-97", it's incorrectly loaded with .338 ammo and is unlocked after the mission Loose Ends 2.

Barrett M107 - .416 Barrett
The Barrett M107 in lobby.
The player holds the Barrett M107.
The player aims the Barrett M107.
The player reloads the Barrett M107.
The player reloads the Barrett M107.

Brügger & Thomet APR-308

The Brügger & Thomet APR-308 appears in the game, called "BMT-03". Despite being described as a ".338" rifle, the markings correctly read .308.

Brügger & Thomet APR-308P - .308 Win
Brügger & Thomet APR-308 in lobby.
The player holds the Brügger & Thomet APR-308.
The player aims the Brügger & Thomet APR-308.
The player reloads the Brügger & Thomet APR-308.
The player reloads the Brügger & Thomet APR-308.

Dakota T-76 Longbow

The Dakota T-76 Longbow appears in the game, called "T-80".

Dakota T-76 Longbow - .338 Laupa Magnum
Dakota T-76 Longbow in lobby.
The player holds the Dakota T-76 Longbow.
The player aims the Dakota T-76 Longbow.
The player reloads the Dakota T-76 Longbow.
The player reloads the Dakota T-76 Longbow.

Izhmash SV-98

The Izhmash SV-98 appears in the game. Called "Stronskly 98", based on designer's name, Vladimir Stronskyi, it is the only sniper rifle used by the enemies.

Izhmash SV-98 - 7.62x54mmR
Izhmash SV-98 in lobby.
The player holds the Izhmash SV-98.
The player aims the Izhmash SV-98.
The player reloads the Izhmash SV-98.
The player reloads the Izhmash SV-98.

Izhmash SVD Dragunov

The Izhmash SVD Dragunov appears in the game. Called "Dragoon SVD" despite using its real name in the first two games, it's found in a weapon cache in the Dam region.

Izhmash SVD Dragunov - 7.62x54mmR
SVD Dragunov in lobby.
The player holds the Izhmash SVD Dragunov.
The player aims the Izhmash SVD Dragunov.
The player reloads the Izhmash SVD Dragunov.
The player reloads the Izhmash SVD Dragunov.

Knight's Armament M110 SASS

The Knight's Armament M110 SASS with a Magpul PRS stock appears in the game, called "Knight 110".

M110 SASS with Harris bipod, Leupold Mark 4 scope, and tan paint scheme - 7.62x51mm NATO
M110 SASS in lobby.
The player holds the M110 SASS.
The player aims the M110 SASS.
The player reloads the M110 SASS.
The player reloads the M110 SASS.

Knight's Armament SR-25 Enhanced Combat Carbine

The Knight's Armament SR-25 Enhanced Combat Carbine appears in the game, separate from the M110 above. It's called the "ES-25".

Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm
Knight's Armament SR-25 in lobby.
The player holds the Knight's Armament SR-25.
The player aims the Knight's Armament SR-25.
The player reloads the Knight's Armament SR-25.
The player reloads the Knight's Armament SR-25.

McMillan TAC-338

The McMillan TAC-338 is called simply "McMillan".

McMillan TAC-338 - .338 Laupa Magnum
McMillan TAC-338 in lobby.
The player holds the McMillan TAC-338.
The player aims the McMillan TAC-338.
The player reloads the McMillan TAC-338.
The player reloads the McMillan TAC-338.

OSV-96

The OSV-96 appears in the game, called "Shipunov K96".

OSV-96 - 12.7x108mm
OSV-96 in lobby.
The player holds the OSV-96.
The player aims the OSV-96.

Remington M2010 Enhanced Sniper Rifle

The Remington M2010 Enhanced Sniper Rifle. Called "XM-2015", it's the default sniper rifle.

Remington M2010 Enhanced Sniper Rifle - .300 Winchester Magnum
Remington M2010 in lobby.
The player holds the Remington M2010.
The player aims the Remington M2010.
The player reloads the Remington M2010.
The player reloads the Remington M2010.

"Sharur 5.0"

A fictional rifle used by 23Society, it comes in both sniper and assault variations.

Sharur 5.0 in lobby

Springfield Armory M1A

The Springfield Armory M1A appears in the game, called "Ballance S-AR Metal".

Springfield M1A - .308 Winchester. Note the notch where the fire selector would be.
The Springfield Armory M1A in lobby. Note the American flag on the stock.
The player holds the Springfield Armory M1A.
The player aims the Springfield Armory M1A.
The player reloads the Springfield Armory M1A.
The player reloads the Springfield Armory M1A.

VSS Vintorez

The VSS Vintorez appears in the game. Called "Brezatelya" despite being called by its real name in the second game, it's incorrectly described as a "7,62" and can be found in the Mining Site region.

VSS Vintorez - 9x39mm
VSS Vintorez in lobby.
The player holds the VSS Vintorez.
The player aims the VSS Vintorez.
The player reloads the VSS Vintorez.
The player reloads the VSS Vintorez.

VSSK Vykhlop

The VSSK Vykhlop appears in the game. Called "Vikop", it's incorrectly shown as a ".338" and as semiautomatic. In real life, it is straight pull bolt action, so the balancing reasons won't apply if the correct caliber (which in reality is shorter than .50) was used. It is found in a cave in the Village region, south of Kozori village.

VSSK Vykhlop - 12.7x55mm
VSSK Vykhlop in lobby.
The player holds the VSSK Vykhlop.
The player aims the VSSK Vykhlop.
The player reloads the VSSK Vykhlop.
The player reloads the VSSK Vykhlop.

Grenades & Explosives

C4

C4 in game.
C4 in game.
C4 in game.

EMP Grenade

EMP Grenade in game.

F-1 hand grenade (Not usable)

The F-1 hand grenade.

F-1 hand grenade
F-1 hand grenade in game.

Gas Grenade

Gas Grenade in game.

M18 smoke grenade

The M18 smoke grenade.

M18 smoke grenade
M18 smoke grenade in game.
M18 smoke grenade in game.

M67 hand grenade

The M67 hand grenade.

M67 hand grenade
M67 hand grenade in game.
M67 hand grenade in game.

Model 7290 flashbang grenade

The Model 7290 flashbang grenade. Should be noted that it's one of the few games where the markings are correct.

Model 7290 flashbang grenade
Model 7290 flashbang grenade in game.
Model 7290 flashbang grenade in game.

POMZ-2 anti-personnel mine

The POMZ-2 anti-personnel mine is incorrectly called "Bouncing Betty", which specifically refers to the German S-mine (the most well known model among the bouncing mines).

POMZ-2 anti-personnel mine
POMZ-2 anti-personnel mine in game.
POMZ-2 anti-personnel mine in game.

RDG-M smoke grenade (Not usable)

The RDG-M smoke grenade.

RDG-M smoke grenade
RDG-M smoke grenade in game.

TMRP-6 anti-tank mine

The TMRP-6 anti-tank mine.

TMRP-6 anti-tank mine
TMRP-6 anti-tank mine in game.
TMRP-6 anti-tank mine in game.

TS-50 anti-personnel mine

The TS-50 anti-personnel mine.

TS-50 anti-personnel mine
TS-50 anti-personnel mine in game.
TS-50 anti-personnel mine in game.

Not usable

There is a large selection of static weapon models, both in the form of environmental props and collectibles.

Sniper Rifle Collection

All of them are called with their real names instead of fictional ones. Also, the stories of rifles used by well-known sniper are told in the collectibles menu.

Sniper Rifle Collection in game.

Baker Rifle

The Baker Rifle appears in the game.

Baker Rifle (1801-1837), Caliber - 0.625 inch (15.9 mm)
Baker Rifle in game.

Berdan Rifle

The Berdan Rifle appears in the game.

Russian Berdan No.2 (M1870) Infantry rifle - 10.75x58mm R
Berdan Rifle in game. This is a Dragoon Rifle, identified by the shorter barrel and sling holes in stock.

L115A3

The L115A3 appears in the game.

L115A3 - .338 Lapua Magnum
L115A3 in game.

M21 SWS

The M21 SWS appears in the game.

M21 SWS - 7.62x51mm NATO
M21 SWS in game.

Mosin-Nagant M/28-30

The Mosin-Nagant M/28-30 appears in the game.

Mosin Nagant M/28-30 - 7.62x54R
Mosin-Nagant M/28-30 in game.

Mosin-Nagant M1891/30

The Mosin-Nagant M1891/30 appears in the game.

Mosin Nagant M1891/30 Sniper Rifle with PE scope - 7.62x54mm R
Mosin-Nagant M1891/30 in game.
Mosin-Nagant M1891/30 with PE scope in game.

Ross Rifle

The Ross Rifle appears in the game.

Ross Mk III Model 1910
Ross Rifle in game.

Springfield Armory M1A SOCOM 16

What looks to be the Springfield Armory M1A SOCOM 16 model has been cutdown and re-textured to resemble an M1 Garand Mini-G. The rifle is used for hunting and target practice by the North brothers in flashbacks.

Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)
Sgw3flash.jpg

Browning M2HB

The Browning M2HB appears in the game mounted on patrol boats.

Browning M2 Heavy Barrel - .50 BMG
Browning M2 Heavy Barrel in game.
Browning M2 Heavy Barrel in game.

GE M134 Minigun

A Blackhawk with GE M134s appears in-game and in cutscenes at the beginning and end of the game.

General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash suppressor and three disked barrel cluster - 7.62x51mm NATO
Sgw3m134.jpg

PKT

Some enemy bases have Vodniks with RCWS PKTs patrolling. The PKT is also used as an automated turret that can be found in an Army Base in Mining Town.

PKT machine gun with 250-round ammo drum - 7.62x54mm R
Vodnik in game.
Vodnik render.
Using the drone to watch a dangerous automated PKT.
Jon using the drone for hacking the PKT, because he was too lazy to move his legs in order to hack the turret manually.

Shipunov 2A42

Whilst the vehicle is labelled as the BTR-82A, and has its sloped turret, it is equipped with a 2A42 rather than the smaller 2A72.

Shipunov 2A42 mounted on BTR-90 - 30x165mm
BTR-80 in game.

Gryazev-Shipunov GSh-23

Transport helicopters found in the game are fitted with chin-mounted twin Gryazev-Shipunov GSh-23s, specifically the GSh-23L.

Grayzev-Shipunov GSh-23L - 23x115mm
Cannon in game.
Cannon in game, mounted on a Mi-8-like chopper.

M120 Mortar

The M120 mortar.

M120-field-mortar.jpg
Mortar in game.
Mortar in game.

MG3

MG3 Machine Gun - 7.62x51mm NATO
A Zulfiqar MBT with a coaxial MG3 appears in a news report.

Yakushev-Borzov Yak-B

The Yakushev-Borzov Yak-B. Various bad guys use Hind-Ds to get around.

Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm
Hind-D in game.

Unidentified launcher

This launcher is used in 2 missions by separatist forces. They resemble the Georgian PDM-1. It's shown as reloadable.

The launcher being used by a Separatist during a mission.

Cut Weapons

Several weapons were shown in promotional materials that were dropped from the game. All still have their 3D models in the game's files.

AK-12

An AK-12 with a folding foregrip was shown prominently in a developer walkthrough.

AK-12 - 5.45x39mm, 2012 prototype

IMI Tavor TAR-21

In the very first trailer, there is a brief glimpse of a Tavor. The model is taken from Sniper: Ghost Warrior 2.

IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm
Gw3tavor.jpg

PKP Pecheneg Bullpup

PKP Pecheneg Bullpups manufactured by Zenit were carried by Separatist Heavies.

PKP Pecheneg with Zenit bullpup conversion kit - 7.62x54mm R
Sgw3zenit.jpg

Remington Model 870

In promotional materials and still in the game files there is a Remington 870 with a Harris Tactical Full Rail System.

Remington 870 with Harris Tactical Full Rail System - 12 gauge
The render of the cut Remington.

Saiga 12

In promotional materials and still in the game files there is a Saiga 12.

LSA Saiga 12 Signcutter CS-VLR - 12 gauge
The render of the cut Saiga.



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