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Screaming Steel: 1914-1918

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Revision as of 21:48, 27 April 2024 by Fang.exe (talk | contribs) (→‎Mauser Gewehr 1898: added trench mag, will get screen grabs later)
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Screaming Steel: 1914-1918
Release Date: July 27, 2018
Developer: WWI Source Development Team
Platforms: PC
Genre: First-Person Shooter

Screaming Steel: 1914-1918 is a modification for Day of Infamy and is an online tactical shooter themed on the First World War with relatively realistic conditions. It is an updated version of the WW1 Source of Half-Life 2 which has its origin in The Trenches mod of the first game. In December 2016, the change of the modification's name to Screaming Steel: 1914-1918 was announced. The main reason given for this was the departure from its status as a pure Half-Life 2 modification, as Screaming Steel, for technical reasons, turned more towards the Day of Infamy modification, also created with the Source Engine, as it uses a more modern and user-friendly variant of the engine. The core elements and mechanics of Day of Infamy are retained for the most part.

The mod received on July 19, 2021, with the "Endgame Update" new weapons, maps, and units for both the Commonwealth and German Empire.

The following weapons appear in the video game Screaming Steel: 1914-1918:


Colt 1903 Hammerless

The Colt 1903 Hammerless is available for the British Bomber, Machinegunner, and Officer classes.

Colt Model 1903 Hammerless - .32 ACP
Holding a "1903 Hammerless".
Testing the accuracy of aiming at a lantern.
Removing the empty magazine.
Getting a full one in place.
Moving the slide. Note the trigger discipline, a safety technique that wasn't used during WWI.

Frommer Stop

The German Offizier and Sturmpionier classes could use the Frommer Stop. Like the 1903 Hammerless, it has no upgrades and shares the same reload animation.

Frommer Stop - .380 ACP
A German soldier with his "FEG Frommer Stop" purchased from his Austro-Hungarian ally.
Aiming down the sights.
Taking out the used magazine.
Replacing it with a fresh one.
Tugging the slide to chamber the pistol.

Luger P08

The Luger P08 is the standard sidearm for four German classes.

Luger P08 - 9x19mm
A German Offizier holds a "P08 Luger".
Aiming down the sights.
Removing a magazine of the empty Luger.
Inserting a fresh magazine.
Rechambering the Luger by working the toggle action.

Artillery Model

The Luger P08 Artillery Model appears as the "Lange Pistole 08" and is the standard sidearm for the Angreifer class for all maps.

Luger LP08 "Artillery" model with the rare Trommelmagazin 08 snail drum magazine compatible with the Bergmann MP18 submachine gun - 9x19mm
Holding the Luger Artillery Model with two hands, unlike the lighter variant.
Aiming down the sights.
Removing the snail drum magazine off-screen.
Reloading a Trommelmagazin 08.
Chambering the "Lange Pistole".

Mauser C96

The MG Schütze, Offizier, and Sturmpionier can choose the Mauser C96 pistol. Like in Day of Infamy, the mid-reload releases the unspent rounds.

Mauser C96 - 7.63x25mm Mauser
A C96 in the hands of a German soldier in a trench at Passchendaele.
Aiming down the sights.
The empty Mauser pistol.
Reloading the 10-round stripper clip.
Removing the clip.
Back in day time, the Offizier sends out the unspent rounds.
Placing a new 10-round stripper clip.
A "C96 Mauser" lies on a table in the German spawning bunker on the map "Somme" which was removed after the 2021 update.

Webley & Scott Mk. I

The second sidearm for the British faction is the Webley & Scott Mk I which has a faster fire rate than the Webley revolver. It is usable by the Bomber and Officer classes.

Webley & Scott Mark I - .455 Webley Auto
Holding the "Self-Loading Mk I".
The iron sights.
Ejecting the empty mag.
Pushing in a full magazine.
Engaging the slide release...
...to movie it back in position.


Reichsrevolver M1879

The Reichsrevolver M1879 is a selectable sidearm for the MG Schütze, Offizier, Sturmpionier, and Scharfschütze. It is one of two revolvers brought into the game via the 2021 "Endgame Update".

Reichsrevolver Modell 1879 - 10.6x25mmR
Holding a "Reichsrevolver".
Cocking back the hammer after every shot.
Opening the loading gate.
Ejecting a spent case with the ejector rod.
Inserting a single cartridge.
Closing the gate.
Finishing the reload by cocking the hammer which is also done after each shot.

Smith & Wesson Mk. II

The Smith & Wesson Mk II Hand Ejector appears as the "Mk II Hand Ejector" and is available for the Bomber, Marksman, and Officer.

Smith & Wesson Mark II Hand Ejector - .455 Webley
A British officer wields his Smith & Wesson revolver.
Starting the reload by cocking back the hammer.
Swinging out the cylinder.
Emptying it out.
Filling in loose rounds.
Getting back the cylinder.

Webley Mk. VI

The Webley .455 Mk VI is the standard sidearm for the British Bomber, Machinegunner, and Officer classes. The Marksman can also choose the Webley. A Webley with a fixed "Pritchard" bayonet is selectable exclusively for the Officer class. Both variants can be equipped with a speed loader and a lanyard.

Webley Mark IV - .455 Webley
A British officer holds the "Webley Mk VI" revolver.
Iron sights of the Mk. VI.
Opening up the Webley.
Bringing up the speedloader.
Closing the Webley revolver by brandishing.
Holding a "Webley Pritchard" revolver.
About to break open the revolver.
Feeding the cylinder with .455 Webley rounds.
Rotaiting the cylinder.
Closing the Webley revolver which offers a good view of the Pritchard bayonet.

Submachine Guns

Bergmann MP18

The Bergmann MP18 appears as the "MP 18,I" in-game and is available for the German Angreifer class. It can only be selected on maps that are set in 1918.

Bergmann MP18 with 32 round Drum - 9x19mm
Holding the MP18 by its handguard.
Looking through the iron sights.
Grabbing the empty snail drum magazine.
Slapping in a new mag.
Pulling the bolt back.


Browning Auto-5

The Browning Auto-5 is the main weapon of the British Assault class for close combat and is equivalent to the MP18 in this respect.

Browning Auto-5 - 12 Gauge
Holding the "Auto-5" shotgun.
Putting in a single 12 Gauge into the chamber.
Releasing the bolt.
Loading in a single rounds.


Lee-Enfield No. 1 Mk. III*

The Lee-Enfield No.1 Mk.III* appears as the "SMLE No.1 Mk.III*" and is the standard rifle for the British Empire. It can be equipped with a Pattern 1907 sword bayonet, stripper clips, a 2.5x Galilean sight, or a 4x Aldis M1916 scope for the Marksman class. The rifleman has access to "Hale" rifle grenades.

Lee-Enfield No. 1 Mark III* - .303 British
The "SMLE No.1 Mk.III*" in-game. Note the later-style cooking piece; the early version of the game had an Mk. III one.
The iron sights of the SMLE.
Sinking in one of the two 5-round stripper clips.
Reloading an individual .303 round.
Lee-Enfield No. 1 Mark III with Aldis M1916 scope - .303 British
A British sniper wields his scoped SMLE.
Using the scope.
Performing a melee attack with the scoped rifle.
An SMLE fitted with a 2.5x Galilean sight.
Looking through the sight.
Cycling the Lee-Enfield.

Mauser Gewehr 1898

The Mauser Gewehr 1898 is the standard rifle for the German Empire. Each class can mount a Seitengewehr 98/05 bayonet and equip it with stripper clips for faster reloading when shot empty. The Karabingranate M1914 is available exclusively for the Schützen class. For the Scharfschütze, there are two scopes to choose from: a 2.5x Zeiss Glasvisier 16 and the 4x Gerard scope, both of which allow reloading with stripper clips, and the Fernmelder has access to the "Trench mag" modification that gives the rifle a 20-round non-detachable mag, which when equipped can't use striper clips.

Mauser Gewehr 1898 - 7.92x57mm Mauser
A German Schütze holds his "Gewehr 98".
Looking through the Lange Visier.
Inserting a 5-round stripper clip into the chamber.
Sending the bolt handle home.
Mauser Gewehr 1898 with Visar 2 3/4x scope - 7.92x57mm Mauser
A "Gewehr 98" equipped with a Gerard Mod. G 4x Scope.
Looking through the scope.
Working the bolt handle to open the chamber.
Placing individual rounds.
Gewehr 1898 fitted with a Zeiss Glasvisier 16 scope - 7.92x57mm Mauser
A G98 with a mounted Glasvisier 16 scope.
A look down the scope shows the triangle-style reticule which replaced the crosshairs of the previous version. The former crosshairs is present on the 4x scope.
The Gewehr with opened chamber.
Mauser Gewehr 1898 with trench mag - 7.92x57 mm Mauser

Mauser Karabiner 98AZ

The Mauser 98AZ Artillery Carbine is available for the Fernmelder and Schütze class.

Karabiner 98AZ - 7.92x57mm Mauser
Holding a "Karabiner 98AZ".
Aiming down the sights.
Cycling the turned bolt handle.
Feeding the chamber with 5-rounds via a stripper clip.
Knocking out the empty clip by pushing the bolt forward.

Ross Mk. III

The Ross Mk. III can be chosen by the Marksman and Signaler classes. The handguard can be cut down via a weapon upgrade reducing the sway of the rifle. The Ross rifle of the sniper is fitted with an American Warner & Swasey M1913 Prismatic Musket Sight.

Ross Mark III Model 1910 - .303 British
Holding the "Ross Mk III" rifle.
Aiming down the sights.
Working the straight-pull bolt.
Reloading a 5-round stripper clip.
Getting rid of it.
Ross Mark III Model 1910 with Warner & Swasey M1913 Prismatic Musket Sight - .303 British
A Ross Rifle equipped with the Prismatic Musket Sight in-game.
Aiming down the Warner & Swasey Scope.
Reloading individual rounds. The bolt magically comes itself into the backward position.

Winchester Model 1907

The Winchester Model 1907 with a 5-round magazine appears as the "Model 1907 SL" and is the second main weapon for the Assault class. It can be equipped with a 10-round magazine and is the only semi-automatic rifle in the game.

Winchester Model 1907 with 5-round magazine - .351 Winchester
An Assault holds his Winchester rifle.
Aiming down the sights.
Removing the empty magazine.
Inserting a full one.
Pressing the distinct charging handle in to cock the rifle.
Winchester Model 1907 with 10-round magazine - .351 Winchester
Performing a melee attack with a rifle equipped with the 10-round magazine.
Reloading the 10-round magazine.

Machine Guns

Lewis Gun

The Lewis Gun is the standard light machine gun for the British. It can be equipped with a 97-round magazine, which incorrectly has the same model as the 47-round magazine.

Lewis Gun - .303 British
Holding the "Lewis Gun".
Deplayed Lewis.
Removing the magazine...
...and inserting a new one.
Mashing the new magazine.
Pulling the charging handle.


The Madsen is the second introduced machine gun for the German machine gunner. It holds 25 rounds in the magazine and can be fired from the hip. Unlike other World War I titles such as Battlefield 1, Verdun, and Beyond The Wire, the Madsen gun in this game is correctly modeled after the German service variant.

Madsen Model 1907 - 7x57mm Mauser. The German model in 7.92x57mm looks similar, but has a slightly different style of barrel, receiver, and buttstock.
Holding the "Madsen M1914" while standing.
Using the bipods while prone.
Aiming down the sights.
Removing the 25-round magazine...
...then inserting a new one.
Pulling the crank-style charging handle at the end of the reload.
The melee animation reveals a view of the stock. The "tooth" on the underside of the stock was present on the vast majority of German models, and was intended to mount a rear monopod.

Maxim MG 08/15

The Maxim MG08/15 was the first playable machine gun for the Germans. Unlike the lighter Madsen, it can not be fired from the hip.

Maxim MG08/15 - 7.92x57mm Mauser
Carrying the heavy "MG 08/15" machine gun.
Attacking an imaginary enemy with the stock.
The MG placed on the ground.
Taking away the empty 100-rounds Gurttrommel.
Setting up a new drum magazine.
Punching it in place.
Charging the MG 08/15 by pushing through the belt and using the charging handle at the same time.


Wechselapparat M1917

The Wechselapparat M1917 is available for the German Sturmpionier class and holds 300 "flame" ammo. While running, the sloshing of fuel in the tank can be heard.

Wechselapparat Modell 1917
Holding the "Wechselapparat". The smoke exiting the barrel was added with the "Endgame Update".
Lying down some flames.
A promotional picture showing a British soldier targeting the annular tank with his Webley revolver. The in-game Wex can be made to explode with a few shots.

Hand Grenades


The Handnebelbombe smoke grenade is available for the Offizier, MG-Schütze, Scharfschütze, and Sturmpionier classes.

Holding the "Hand-Nebelbombe".
Liberating the grenade from its ring.
The readied smoke grenade.

Jam Tin Grenade

The British "Sentry" class has access to Jam Tin Grenades.

No. 8 Double Cylinder Hand Grenade
Holding a "No.8 'Jam Tin'" grenade.
Readying the grenade.

Mills Bomb

The standard grenade for the BEF is the Mills Bomb.

No. 5 Mark I "Mills Bomb"
Holding the "No.5 Mills Bomb".
Pulling the pin.
Letting the safety lever fly.

Model 13 Kugelhandgranate

The Model 13 Kugelhandgranate is available exclusively to the German Schildwache class.

Model 13 Kugelhandgranate
Holding the "Kugelhandgranate".
Seperating the ring from the ball grenade.
The primed grenade held in the right hand.

Model 13/15

Another grenade that can only be used by the German "Sentry" class is the Model 13/15 Kugelhandgranate. Compared to the normal Kugelhandgranate, it can be thrown further and detonates on impact.

Model 13/15 Kugelhandgranate mounted on a Model 15 Stielhandgranate stick equipped with Poppenberg spoon safety
Holding the "M13/15 Poppenberg".
Pulling the pin of the spoon safety.

Model 14 Karabingranate

The Schütze's Gewehr 98 can be equipped with M14 Karabingranate rifle grenades.

Karabingranate Modell 1914
Getting a Karabingranate without the backplate for the Gewehr.
Sinking in the rod of the Karabingranate.
The fully loaded rifle grenade.

Model 15 Diskushandgranate

The Model 15 Diskushandgranate is an available grenade for the Angreifer, Schütze, and Sturmpionier classes. It detonates on impact.

Model 15 Diskushandgranate
Holding the "Discushandgranate"; the "Endgame Update" removed the sticker from the grenade's body.
Pulling the pin.
About to throw the impact grenade.

Model 16 Stielhandgranate

The Model 16 Stielhandgranate appears simply as the "Stiehandgranate" and is the standard grenade for nearly all German classes. A Geballte Ladung with 7 warheads is also available to the Angreifer and Sturmpionier classes.

Model 16 Stielhandgranate
Holding the stick grenade. The earlier in-game model had no black sticker; just the infamous writing.
Unscrewing the cap.
Pulling the cord.
A Geballte Ladung in-game.
Screa-Steel stick4.jpg
Readying the bundled charge for a throw.

No. 12

The No. 12 "Hairbrush" grenade is available for the British Assault and Bomber classes. It places the same role as the Geballte Ladung with its massive explosion.

No. 12 "Hairbrush" Grenade
Holding the grenade.
Priming the "Hairbrush" Grenade.
Swinging the "Hairbrush" Grenade.

No. 20 Mk. I Hale Rifle Grenade

No. 20 Mk. I Hale Rifle Grenades can be used by the British rifleman and replace the No. 2 Mk. 2 grenades that the class could use before the last update.

=No. 20 Mk. I Rifle Grenade
The rifle grenade's rod completely sunk into the barrel.
The inserted Hale Rifle Grenade in the SMLE which has wire wrappings.
No. 2 MK. 2 Rifle Grenade "Hale."
About to load in a pre-2021 "Hale" grenade.
The rod is fully loaded into the barrel.

No. 27

The No. 27 Smoke Grenade is used by the British Bomber, Machinegunner, Marksman, Officer, and Signaler.

No. 27 smoke grenade
Holding the "No.37 Smoke" grenade.
Pulling the pin.

No. 27 Mk. I

The British Assault and Bomber class can use the No.27 Mk. I Chemical Incendiary Grenade.

No. 27 Mk. I Chemical Incendiary Grenade
Holding the "No.27 WP Grenade".
Removing the pin.


10.5 cm leichte Feldhaubitze 16

An unusable Feldhaubitze 16 is seen on the map "Givenchy".

Leichte Feldhaubitze 16 - 105x155mmR

Ordnance QF 18 Pounder

An Ordnance QF 18 Pounder field gun is seen on the map "Somme" which also can not be used.

Ordnance QF 18-pounder Mk. II, Halifax, Nova Scotia - 84x295mmR
Screa-steel 18pound1.jpg

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