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Rainbow Six: Vegas 2

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Rainbow Six: Vegas 2 (2008)

Tom Clancy's Rainbow Six: Vegas 2 is a first-person tactical shooter, the 2008 sequel of Rainbow Six: Vegas. All the weapons and features return from the prequel, along with various new ones: The player is now allowed to sprint for a short distance, customize his character more deeper, and can use new weapons and attachments. The game correctly tracks the +1 round in the chamber and most weapons feature usable fire-mode selector switches.

The following weapons appear in the video game Rainbow Six: Vegas 2:


Handguns

Handguns act as tertiary weapons in the single-player campaign or terrorist hunts, and as secondaries in multiplayer. Handguns can be used in conjunction with a riot shield, or while rappelling on a rope. Pistols can be modified with high-capacity magazines, laser sights or suppressors. All pistols have unlimited ammunition in all game modes.

Beretta 92FS

The Beretta 92FS appears in the game as the "92FS", and can be fully modified. It can be seen as the sidearm used by the LVPD SWAT officers and terrorists in the game. Interestingly, the in-game 92FS has a skeleton hammer as opposed to the standard ring hammer. Also note that in all of the screencaps below, the safety switch is on.

Beretta 92FS - 9x19mm
Bishop with a Beretta 92FS.
The 92FS's iron sights in the game.
Bishop reloads the 92FS in the game.
The 92FS equipped with a laser sight and sound suppressor.

Glock 18C

The Glock 18C appears in the game as "G18" and can be modified with a laser sight and high capacity magazines, but no suppressor. It is used as a sidearm by some terrorists, and is Gabriel Nowak's sidearm of choice. It features a full-auto fire mode unique among the pistols of the game. Its standard magazine is a 10-round low-capacity civilian magazine. Using the extended magazine attachment swaps those mags out for standard capacity 17-round mags. The real world model used for the gun in the game is a KWA airsoft G18C, which is attested to by the built in compensator on the top (only seen in the airsoft gun) and the lack of engravings. An interesting note about this gun is that when it is fired the breach is never opened, rather the integrated compensator open up and releases the spent casing/s (this is of course not the case with the real weapon.) The situation gets stranger given the fact that a much more accurately modeled G18C was used in a previous Ubisoft game, Ghost Recon Advanced Warfighter 2, which even had an appropriately-shaped muzzle flash for its compensator port.

Glock 18C - 9x19mm
Bishop prepares to rope down from the roof while holding his Glock 18C.
But changes his mind in the last second and engages some "freshly spawned" terrorists on the adjacent roof.
Bishop uses the Glock's iron sights, as a terrorist gets shot to bloody pieces.
A couple of minutes and a lots of dead bad guys later Bishop reloads his trusty Glock 18C. Its selector always stays on semi-auto. Unlike Ghost Recon Advanced Warfighter, Vegas and Vegas 2 do not feature animations for switching fire-modes.

Heckler & Koch Mark 23 Mod 0

The Heckler & Koch Mk 23 Mod 0 appears in the game as "MK.23" and can be modified like all the pistols. It is the most popular pistol on online servers. In game it is the standard sidearm used by the Rainbow team. The Mark 23 is one of the pistols that is used in every Rainbow Six video game.

Heckler & Koch Mark 23 Mod 0 - .45 ACP
Bishop with a Mark 23 during a terrorist hunt.
The Mark 23's iron sights.
Bishop reloads his Mark 23. The gun actually is the Phase II Prototype version, which had front cocking serrations on the slide, which were removed from the final version of the pistol.
Third-person view of the Mark 23.

Heckler & Koch USP40

The Heckler & Koch USP appears in the game as the .40 caliber variant "USP40", and can be fully modified. It is used by some of the Rainbow operatives.

Heckler & Koch USP - .40 S&W
The USP40 equipped with a laser sight during the tutorial level of the game.
The USP40's iron sights in the game.
The Rainbows prepare to breach a door during the first level. Logan and Gabe are armed with suppressed MP5N's, while Bishop holds an USP with laser sight. As in the previous game, the teammates cannot attach or remove suppressors, instead they carry a suppressed and a non-suppressed long gun.
Bishop reloads his suppressed USP40 in the game.

IMI/Magnum Research Desert Eagle Mark I

The Desert Eagle Mark I appears simply as "Desert Eagle" in the game. It can be modified with a laser sight and high-capacity magazines, but cannot accept a sound suppressor. It incorrectly holds 7 rounds (suggesting that it is the .50AE Mark XIX), despite this particular model being only chambered in .357 Mag and having a 9-round capacity. It is the side arm of some terrorists in game (Miguel Cabrero carries two, as he drops one, and then tries to pull another out - bad idea when at gunpoint), including, apparently, all the guys with bulletproof shields, and since they fire non-stop...

A matte stainless Desert Eagle Mark I - .357 Magnum
Bishop holds a Desert Eagle Mark I.
The Desert Eagle's iron sights in the game.
The Desert Eagle being reloaded in the game equipped with a laser sight.
A Desert Eagle with hi-cap mag, giving it a 9+1 round capacity. Note the uncocked hammer, which would render the pistol unable to fire in real life. For some reason, ALL handguns are shown as DAO in the third-person view.

Taurus Raging Bull

The Taurus Raging Bull revolver appears in the game, it can only be modified with a laser. Despite being a sidearm, it is used as a main weapon by some of the terrorists in game. The one used in the game is most likely chambered for .480 Ruger due to its 6-round cylinder capacity and massive power.

Taurus Raging Bull - .44 Magnum
Bishop with a Raging Bull during a terrorist hunt.
Iron sights of the Raging Bull, unfortunately missing sight dots, which would make it difficult to discern just when they are properly aligned.
Reloading the Raging Bull. There are two different reload animations for this weapon. If this revolver is reloaded while there are still unfired rounds remaining, the player character will properly push the cylinder closed with the offhand after using a speedloader. However, if there are no unfired rounds remaining when the revolver is reloaded, the player character will take a moment to spin the cylinder before flicking it shut with the trigger hand after loading the weapon.
Bishop uses a Raging Bull in conjunction with a riot shield. Shields give the player high protection against enemy bullets, but limit the view and remove the ability to sprint for a short time. Reloading a gun while using a shield is always done off-screen.

Walther P99

The Walther P99 is the only new usable sidearm in the game. It is chambered in .40 S&W and holds 12+1 rounds. Can be modified like all the pistols. It is (quite rarely) seen in terrorist hands.

Walther P99 - 9x19mm
Walther P99 being fired.
The P99's iron sights in the game.
Reloading the P99 in the game.
Bishop attaches a sound suppressor onto the P99. Note "P99" and the "Walther" logo on the slide.

Colt M1911A1

A nickel plated M1911A1 can be seen on the weapon customization menu.

Colt M1911A1 - .45 ACP
File:R6V2-M1911A1.jpg
The M1911A1 in the game.

Submachine Guns

Submachine guns offer high cycling rate, good range and damage, but terrible accuracy when blindfiring. All SMG's can be modified with suppressors, reflex scopes, ACOG's, rifle scopes, laser sights or high-capacity magazines (unless noted otherwise).

Brügger & Thomet MP-9

The Brügger & Thomet MP-9 is in the game as the "MP9", it can be modified with everything.

Brügger & Thomet MP-9 - 9x19mm
Bishop armed with an MP9 fitted with a laser sight during a terrorist hunt.
Attaching the sound suppressor.
Bishop retreats inside a safe train cabin and reloads the suppressed MP9.
Blindfiring the B+T MP9 during the last mission in the game.
As with most of the weapons, the MP9's sights are also misaligned.
Bishop pulls the charging handle and chambers a round. Note that the ejection port is open.
Bishop takes cover with an MP9 equipped with a high-cap magazine, which is just as long as the default 30-rounder. Also note "MP9" on the bolt.

CZ Skorpion Vz. 83

The Skorpion Vz. 83 appears in the game as the "Skorpion VZ83" chambered in .380 ACP, and can be modified with everything except for the ACOG. It is occasionally used by terrorists in game. PC version allows for semi-auto fire as well as the default full-auto option, but sights must be reset after EVERY shot as the weapon becomes misaligned after the first shot is fired in semi-auto mode.

CZ SA Vz.61 Skorpion - .32 ACP
Iron sights of the SA Vz. 83 Skorpion.
Bishop attaches the sound suppressor onto the Vz. 83.
Reloading a suppressed Skorpion.
Bishop pulls the cocking handle of the Vz. 83.
Blindfiring a Skorpion with some bloody results.
Bishop takes cover and reloads his Skorpion Vz. 83.

FN P90 / P90TR

The FN P90 is in the game, it can be modified with everything except the extended magazine. Has an incorrect 3-round burst fire option. Occasionally terrorists will be equipped with this weapon.

Fabrique Nationale P90 - 5.7x28mm
The P90 in third person view.
Default sight of the P90.
Reload animation of the same weapon.

Like in Vegas, the P90 turns into a P90TR once a reflex sight, ACOG or rifle scope gets mounted on it.

Fabrique Nationale P90TR - 5.7x28mm
P90TR with ACOG.

Heckler & Koch MP5N

The Heckler & Koch MP5N is in the game as the "MP5N" cosign used by the United States Navy and the SEALs and is modifiable like all weapons in the game. It is used by Rainbow (especially Logan), LVPD SWAT, and by the terrorists. The in-game model is of the MP5N, meaning that the 3-round burst setting is absent from the left side of the gun making it appear as the navy model, but it has a three-round burst setting in the gun's fire mode menu, making it an MP5A5. It is available by default.

Heckler & Koch MP5N - 9x19mm
The MP5N equipped with a suppressor and ACOG.
The MP5N in a third-person view. Note the selector set to "3-round burst".
A Rainbow Operative with his MP5N on a loading screen.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is in the game, it can be modified with everything except the extended magazine. The MP7A1 is used with a suppressor by several Rainbow operatives; it is the secondary weapon for Jung Park when he isn't using a G36C and for Michael Walters when he isn't using a Mk.46 machine gun.

Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight - 4.6x30mm
"Regroup on me."
Bishop gives a fall-in order while holding an MP7A1 fitted with a laser sight.
Bishop holds an MP7A1 with an ACOG during a terrorist hunt.
Bishop holds an MP7A1 modded with a reflex sight.
Bishop reloads the MP7A1. The gun is always fitted with a 40-round magazine.
Bishop pulls the charging handle of her MP7A1.
Attaching a sound suppressor onto the MP7A1.
Bishop hides behind a notice board and waits for the room to be cleared by Jung and Michael. Her MP7A1 is fitted with a rifle scope.

Heckler & Koch UMP45

The H&K UMP45 is in the game, it can be modified with everything. Holds 25+1 rounds and has an additional 2-round burst mode. It is often used by terrorists later in game.

Heckler & Koch UMP45 -.45 ACP
The UMP45 with reflex sight in Killhouse. This weapon always comes with a vertical foregrip, due to the high recoil of the .45 ACP round.
Bishop pulls back the bolt of his UMP45 when it runs dry.
Bishop reloads the UMP45. Note how the selector is set to safe and clearly lacks the 2-round burst option.
Bishop does a HK-slap on his UMP45.
Iron sighs of the UMP45.
Attaching the sound suppressor onto the UMP.
Third-person view of a UMP.

IMI Uzi

The IMI Uzi can be seen in the armory behind Bishop in the character customization, but is not usable in game. It is one of the planned weapons, see the "Cut Weapons" section below.

IMI Uzi - 9x19mm
Uzi with stock extended circled in green.

Ingram MAC-11

The Ingram MAC-11, referred to as the "M11" is in the game and like the other weapons, it can be modified. It is often seen in terrorist hands. One note of interest is that it's modeled after the semi-auto civilian legal M11 that is modified to full auto. Its closed bolt is the telltale sign. This machine pistol has an extremely high rate of fire and is difficult to control given that its stock cannot be extended.

Ingram MAC-11 -.380 ACP
The player overlooking the city with an M11 in the game.
File:RSV2m11ironsights.jpg
The M11's misaligned iron sights in the game.
Reloading the M11 in the game.
Attaching a suppressor to the M11. Due to an animation error, the silencer isn't actually screwed onto the barrel's threading, but a small distance forward. In real life this would result in the suppressor being ripped off as soon as you fired, but when removing the silencer it still has to be unscrewed from the threading despite not getting there in the first place.

QCQ-05

The QCQ-05 appears in the game as the "Type 05". It is one of the more powerful submachine guns in game, has a 3-round burst mode and can be modified with everything except for the high capacity magazine (which it certainly does not need). The QCQ-05 can be seen in terrorist hands fairly often.

QCQ-05 - 5.8x21mm DCV05
Bishop armed with a QCQ-05.
Bishop gives a hold position order while holding his QCQ-05 equipped with an ACOG. Note the removed front sight.
Third-person view of a stock QCQ-05 SMG.
Bishop reloads the QCQ-05 submachine gun.
Bishop pulls the charging handle of the QCQ-05.


Steyr AUG Para

The Steyr AUG Para is seen in the game as a submachine gun with a high cyclic rate, and can be modified with everything. Holds only 25 rounds by default. It is used by LVPD SWAT and by terrorists. In-game, it is possible to toggle the rate of fire of the AUG Para, while in real life it has a two-stage trigger: pulling the trigger halfway produces semi-automatic fire, pulling the trigger all the way to the rear produces fully automatic fire.

Late version Steyr AUG Para with M68 Aimpoint red dot scope - 9x19mm
Bishop wields an AUG Para on the helipad of "Calypso Casino". This level was added to the game in a free DLC, and is ported directly from Rainbow Six: Vegas.
Bishop with an AUG Para fitted with an ACOG.
Bishop reloads his AUG Para.
Attaching the sound suppressor onto the AUG Para.
Bishop pulls the bolt handle of the AUG.
Bishop holds a stock AUG Para. The ugly camouflage she's wearing was custom made by herself, using the game's camouflage editor.
An LVPD SWAT officer holds an AUG Para with a reflex scope when the Rainbows meet her during Chapter 4.

Shotguns

Shotguns offer devastating power from short to medium ranges. Unlike in many video games, shotguns have realistic range, and can kill enemies not only from point-blank range. Shotguns can be modified with reflex sights, scopes (ACOG and rifle) or laser sights. For an unknown reason, the +1 shell in the chamber is not counted for the pump-action shotguns.

Benelli M3 Super 90

The Benelli M3 Super 90 appears in the game as "M3". Holds 8 shells, while the real M3's max capacity is 7. It is portrayed as pump-action only, whereas the real version is convertible pump/semi.

Benelli M3 Super 90 - 12 Gauge
A third-person view of the M3 Super 90.
Bishop blows away a bad guy with his M3 Super 90 during a terrorist hunt. The map is called "Presidio", and is one of the maps that appeared in Rainbow Six: Rogue Spear and were re-made for Vegas 2.
Bishop reloads the M3 Super 90.

C-More Systems M26 Modular Accessory Shotgun System

The stand-alone version of the M26 Modular Accessory Shotgun System appears in the game as "XM-26 LSS" (Lightweight Shotgun System). Has a 5+1 shell capacity. Puzzlingly, the M26 in the game is select-fire, while the real one is a straight-pull bolt action.

Standalone version of M26 MASS with iron sights, M4-style telescoping stock and pistol grip - 12 gauge
Bishop sprints with the M26 MASS in his hands. Sprinting for a short time is one of the new additions in the game.
Bishop opens a door with the M26, unlucky for the guy behind it.
Bishop reloads the M26 MASS. Note the low-quality texture of the magazine.
Pulling of the bolt should be done after each shot, but instead it is pulled only after reloads from empty.
Iron sights of the M26.
Bishop takes cover with an M26 MASS fitted with a rifle scope.

Daewoo USAS-12

Another cut weapon is the USAS-12. It can be seen in the armory behind Bishop in the character customization, but is not usable in game.

USAS-12 - 12 Gauge
An USAS-12 with magazine removed circled in green.

Franchi SPAS-12

The Franchi SPAS-12 appears in the game as "SPAS 12". Like in most video games, it operates in pump-action mode only while the actual SPAS is a select-fire semi-auto/pump-action shotgun. Appears with an 8-round military tube.

Franchi SPAS-12 - 12 Gauge
Bishop holds a SPAS-12 modded with a reflex sight during a terrorist hunt at the "Killhouse".
The SPAS-12's bare iron sights
Bishop reloads the a SPAS-12 fitted with a laser sight.
Third-person view of the SPAS-12. Notice the unfolded stock.

Mossberg 500

The Mossberg 500 appears in the game as the "500 Tactical". Is fitted with a heat-shield and can be fully modified. It is used often by the terrorists in the game. It is the last weapon to be unlocked with CQB Points.

Mossberg 500 - 12 Gauge
Bishop with a Mossberg 500.
A Mossberg 500 with reflex scope in the Nevada desert.
Reloading the Mossberg. The magazine tube is clearly too short to hold 8 shells.
Third-person view of a Mossberg 500 with ACOG.

Remington 870 MCS

The MCS variant of the Remington 870 shotgun appears in the game. Terrorists use this weapon fairly often.

Remington 870 MCS - 12 gauge
The Remington 870 MCS in R6V2.
Bishop reloads the 870 MCS.

Assault Rifles / Battle Rifles

Assault and battle rifles can be modified with reflex sights, suppressors, ACOG's, 6X scopes, lasers and high-capacity magazines.

AK-47

The AK-47 is one of the most powerful weapons in the game. It is incorrectly modeled with 5.45x39mm round AK-74-type magazines.

AK-47 - 7.62x39mm
The AK-47 in the game. Equipped with an extended magazine.
A suppressed AK-47 in the game.
Reloading the AK-47.
Third-person view. Note AK-74-type magazine.

AKS-74U

The AKS-74U is a new assault rifle available for use. It can be seen in terrorist hands in the game. Appears with steel magazines. It is the most popular gun online. In the trailers, it says the AKS-74U is chambered in 7.62x39mm, but in game, it doesn't share ammo with the AK-47, so it might have been fixed when the game was actually released. Also, the handguard is wrong for the AKS-74U, because it has two vent holes, like the handguard of the AK-47.

AKS-74U - 5.45x39mm
AKS-74U in Vegas 2 (One of the few games where the AKS-74U appears as an assault rifle and has the correct name.)
AKS-74U - iron sights.
The player holstering the AKS-74U.
Reloading the AKS-74U.

Barrett M468

The Barrett M468 is one of the new additions to the Rainbow arsenal. It can be seen used by terrorists in the Nevada Desert in game. Appears as "M468". Note that the selector only has "SAFE" and "FIRE" positions. The lower receiver also lacks a hole for the autosear above the selector, despite the weapon's full auto capability in-game.

Barrett M468 - 6.8x43mm Rem SPC
Bishop holds an M468 fitted with an ACOG, admiring a poster of Far Cry 2. The game uses a so called in-game advertising system. Various films and video games were advertised in Vegas 2, including: The Dark Knight, Tropic Thunder, I Am Legend, Quantum of Solace, Iron Man, various other Ubisoft games, and even some games from the rival franchise, like Battlefield: Bad Company.
The M468 has two reloading animations: Here pictured the "Tactical Reload", which is done if there are some unfired bullets in the magazine.
And the second reloading animation: Bishop quickly pulls out the empty magazine.
Bishop always pulls the charging handle instead of using the bolt-catch release button when reloading from empty.
Bishop takes cover with the M468 at the ready.
Bishop covers a corridor with his M468.

Enfield L85A2

The L85A2 can be seen in game and can be equipped with everything. A Rainbow operative can be seen using this rifle in one of the game's levels. The L85A2 has the sound of the AK-47 from the original Rainbow Six: Vegas, despite having two different calibers.

L85A2 / SA80A2 - 5.56x45mm NATO
"Hustle!"
Bishop sends the squad forward while holding a stock L85A2.
Iron sights of an L85A2 fitted with a hi-cap magazine, giving it a 35+1 round capacity. For some reason, the L85A2 holds only 25+1 rounds by default.
Suppressed L85A2 with a reflex sight. Note the removed front sight.
View through the reflex scope mounted on the L85A2.
An L85A2 fitted with an ACOG.
Bishop reloads the L85A2 fitted with a rifle scope.
Bishop utilizes an interesting method to release the locked-back bolt handle of his rifle.
Bishop blindfires the Enfield, and miraculously, hits the goon across the room.

FN FNC

The FN FNC is one of the newly introduced assault rifles in the game. It can be equipped with all assault rifle attachments. It is sometimes used by Rainbow operatives and is very often used by the terrorists.

FN FNC - 5.56x45mm NATO
Good view of an FNC with ACOG as Bishop takes cover from enemy fire.
Bishop attaches a sound suppressor onto the FNC.
View through the iron sights of the FNC.
Bishop blindfires his FNC.
Bishop reloads the FNC at the Vegas Convention Center Monorail Station.
Bishop pushes the bolt handle forward to chamber a round after performing a reload from empty.
One of the player's characters is tasked to cover a door during a CO-OP Terrorist Hunt.

FN SCAR-H CQC

The First Generation FN SCAR-H CQC is in the game, it can be modified with everything. It still holds an incorrect 30 rounds. It is extensively used by Rainbow and is often seen in terrorist use. It is Gabriel Nowak's weapon of choice along with his MP5N in the earlier missions prior to the events in Rainbow Six: Vegas 2.

First Generation Fabrique Nationale SCAR-H CQC with M68 Aimpoint scope and RIS foregrip - 7.62x51mm NATO
File:RSV2scarh.jpg
The player and Gabriel Nowak wielding SCAR-H's.
File:RSV2scarhironsights.jpg
The SCAR-H's iron sights in the game.
File:RSV2scarhreload.jpg
Reloading the SCAR-H in the game.

GIAT FAMAS F1

The FAMAS is in the game, it can be modified with everything. It can sometimes be seen in terrorist hands.

GIAT FAMAS F1 - 5.56x45mm
The FAMAS in the game. Equipped with a scope.
File:RSV2famasthirdperson2.jpg
The FAMAS in a third-person view.
Another shot of the FAMAS in a third-person view.
A terrorist getting shot to pieces with a FAMAS.

Heckler & Koch G3KA4

The Heckler & Koch G3KA4 is in the game, it can be modified with everything. It is occasionally used by terrorists. There are some inaccuracies in that it has a 30 round magazine capacity despite being modeled with the 20-round magazine.

Heckler & Koch G3KA4 - 7.62x51mm NATO
File:G3KA4,.jpg
Player holding G3KA4 with reflex scope.
The G3KA4 without any attachments.
The G3KA4 being reloaded.
HK-slap...

Heckler & Koch G36C

The Heckler & Koch G36C is in the game, it can be modified with everything. It is teammate Jung Park's primary weapon.

Heckler & Koch G36C - 5.56x45mm
The G36C in the game.
A third-person view of the G36C.
Jung Park's G36C equipped with an ACOG scope, with the player wielding an HK21E.
Jung Park's G36C equipped with an ACOG scope onboard a helicopter en-route to the mission level.

Heckler & Koch XM8

The Heckler & Koch XM8 appears in the game as the "M8", it can be modified with everything. It is obtained late in the game, and Bishop him/herself is the only user of this weapon. The in-game version is based on the Malaysian variant of the XM8, that has an accessory rail that extends to the end of the carrying handle.

Heckler & Koch XM8 - 5.56x45mm
Heckler & Koch XM8 (Malaysian version) - 5.56x45mm
Bishop armed with an XM8 rifle.
An XM8 with ACOG. Instead of being folded down, the flip-up iron sights are usually removed once an optic gets attached to a gun.
Bishop attaches the suppressor onto the XM8.
Bishop reloads the XM8 assault rifle during a terrorist hunt.
Bishop opens fire on some terrorists conveniently hiding behind a bench during the prologue mission of the game.
A good view of the w_model of the "M8" as bearded Bishop prepares to safely open a door.

IMI Tavor TAR-21

The Tavor TAR-21 is in the game and can be modified with everything. Now it correctly appears as "TAR21", not as "MTAR21" as in the prequel. It is very popular on online servers due to their high rate of fire. Strangely, you cannot use it without the MARS sight. It has no iron sights in the first game either. An upside to this is that you can use either of the non-optical attachments while having the MARS sight as well. It is sometimes used by Rainbow operatives and is quite common in terrorist use.

IMI Tavor TAR-21 - 5.56x45mm
The default MARS sight of the TAR-21. Iron sights are not available in Vegas 2, like they were in Modern Warfare 2.
The player about to insert a new magazine into the TAR.
The player about to chamber a bullet.

IMI Tavor MTAR-21 Prototype

The TAR-21 (still) shows up as the MTAR-21 Prototype during the weapon selection quick-menu.

IMI Tavor MTAR-21 Protoype with ITL MARS red dot sight and 20-round magazine - 5.56x45mm
MTAR-21 Prototype during weapon selection.

SIG SG 552

The SIG SG 552 appears in the game as the "552 Commando" and can be modified with everything. It is one of the assault rifles used by the Rainbow team (it is the preferred rifle of both Logan and Chavez) and is also sometimes used by terrorists. Like in most games, it has a 30 round magazine capacity despite being modeled with the 20-round mag. Apparently not a single development team has seen what the 30-round mag looks like (it extends past the pistol grip in terms of height).

SIG SG 552 with an empty 20-round magazine - 5.56x45mm NATO
SIG 551-A1 with the 30-round magazine as reference. Note the length of it.
Bishop takes cover from enemy fire while holding an SG 552 fitted with a 4x ACOG. The length of the magazine can be seen on this image. Also note how the third-person model of the rifle has no flash hider.
Bishop with an SG 552 during a terrorist hunt gameplay. The rifle features a full-length rail on top.
Iron sights of the SG 552.
Bishop reloads his SIG.

Steyr AUG A3

The Steyr AUG A3 is in the game as the "AUG A3" and can be modified with everything. It is occasionally used by the terrorists. Like the AUG Para, it lacks the two-stage trigger, and is possible to toggle the ROF instead.

Steyr AUG A3 with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm NATO
File:RSV2auga3.jpg
An AUG A3 in the game.
File:RSV2auga3ironsights.jpg
The AUG A3's iron sights in the game.
File:RSV2auga3thirdperson.jpg
The AUG A3 in a third-person view.

Sniper Rifles

Sniper rifles are the most powerful weapons in the game, although the low rate of fire and the shortage of maneuverability in close-quarters can be a problem. Sniper rifles can be modified with 6X, 12X or variable zoom (6X and 12X) scopes. To make aiming harder and more realistic, sniper rifles have no hip-fire crosshairs.

Accuracy International Arctic Warfare

The Accuracy International Arctic Warfare is the one of the new usable sniper rifles in the game. It appears in the game as "L96 Arctic Warfare". This is the last weapon to be unlocked with Marksman Points.

Accuracy International Arctic Warfare - 7.62x51mm NATO
Bishop holds the Arctic Warfare in Vegas 2.
Bishop operates the bolt of the rifle after a shot.
Bishop reloads the Arctic Warfare after clearing a courtyard full of goons.
Bishop takes cover with the Arctic Warfare.
The in-world model of the AW always has the scope removed.

Accuracy International AS50

The Accuracy International AS50 can be seen in the armory behind Bishop in the character customization, but is not usable in the game.

Accuracy International AS50 - .50 BMG
Low quality model of the AI AS50 without magazine and telescope circled in green.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is in the game, but is limited to hold 5 rounds. The PSG-1 is the standard Rainbow sniper rifle.

Heckler & Koch PSG-1 - 7.62x51mm NATO
The PSG-1 in the hands of Bishop.
Bishop pulls back the bolt when the PSG runs empty.
Bishop inserts a new magazine into the rifle.
Bishop reloads the PSG-1 while taking cover in the library.

Izhmash SV-98

The Izhmash SV-98 appears in the game as the "SV-98". It is often used by terrorist snipers in the game.

Izhmash SV-98 - 7.62x54mm R
Bishop wield an SV-98 during the level "Gymnasium".
An empty casing flies away as Bishop operates the bolt of the SV-98.
Bishop reloads the SV-98.
Third-person view of the SV-98.

Knight's Armament Company SR-25

The Knight's Armament SR-25 appears in the game as "SR-25 SD", and is fitted with a non-removable suppressor. For balancing purposes, it holds only 5+1 rounds. Can be seen used by Rainbow operatives in game. Unlike any other weapon in the game, it does not eject empty casings when fired, probably due to a coding glitch.

Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO
The suppressed SR-25 in R6V2.
Bishop reloads the sniper rifle.
Bishop pulls the charging handle of the SR-25. The developers modeled the gun with a shorter magazine instead of limiting the standard 20-round mag to hold 5 bullets.
Bishop takes cover with a suppressed SR-25.
A dropped SR-25 on the ground.

Remington/USMC M40A1

The M40A1 appears in the game with a wooden camouflage finish, and like the other sniper rifles, it can be modified with various scopes. The rifle is incorrectly portrayed with a 5-round detachable box magazine instead of the internal magazine. (The M40A5 is the variant that is fed from a 5-shot box magazine. A note of interest is that the A5 version wasn't even introduced when the game was made.) It is used by a terrorist sniper in the Refinery.

Remington/USMC M40A1 - 7.62x51mm NATO
Bishop wields an M40A1 with a wooden camouflage finish as he receives new orders from "Six".
Bishop operates the bolt of the M40A1.
Reload animation of the M40A1. On the image, Bishop is inserting a new magazine into the rifle. Surprisingly, Vegas and Vegas 2 are not the only video games to portray the M40A1 with a detachable magazine: Half-Life: Opposing Force also had an M40A1 with the same incorrect feature.
Bishop takes cover with the M40A1 in hands.

Steyr Scout Tactical

The Scout Tactical appears in the game as "Scout Tactical". A few of the terrorist snipers use this rifle. Like every other sniper rifle, it has a 5+1 round capacity.

Steyr Scout Tactical - 7.62x51mm NATO
Bishop with a Scout Tactical during the gymnasium level.
Bishop operates the bolt of the same Scout after a well-placed headshot.
Bishop takes cover with a Scout Tactical.
Bishop reloads the Scout Tactical.
World-model of the rifle.
Bishop with the Scout Tactical in the Outfitting menu.

Machine Guns

Machine guns offer moderate damage, high ammunition capacity, but slow reload. MG's can be modified with reflex scopes, laser sights, rifle scopes and recoil control stocks. All machine guns are limited to full-auto fire and have a capacity of 100 rounds (100+1 for the MG36).

Heckler & Koch HK21E

The Heckler & Koch HK21E is in the game as "21E". It is used by the terrorists often. Despite the appearance of a fire-selector switch and the appropriate markings, the HK21E is restricted to full-auto fire.

Heckler & Koch HK21E machine gun - 7.62x51mm NATO
The player wielding an HK21E.
Third-person view of the HK21E.
Reloading the HK21E.

Heckler & Koch MG36

The Heckler & Koch MG36 is frequently used by enemies in the game. Despite being based on a regular G36 rifle, the MG36 is restricted to full-auto only, even though the real weapon can fire in semi-auto, full-auto and optional 2-round burst modes. The gun is correctly portrayed with usable selector switch in the Ghost Recon series, another title endorsed by Tom Clancy.

Heckler & Koch MG36 with Beta-C drum magazine - 5.56x45mm NATO
Bishop wields a factory-stock MG36. The rail on the top appears to be fictional, as H&K never offered carrying handles with full-length accessory rails.
An MG36 in the game equipped with a telescoping sight.
Reloading an MG36 in the game.
Bishop pulls the charging handle of the MG36.
Bishop (this time a female) holds the MG36.
Bishop uses the Snake Cam to spy on an unsuspecting terrorist armed with an MG36.

FN M249 SPW

The M249 SPW is in the game as "M249 SPW". It is fitted with an E2-type butt-stock, while the real SPW has a Para-type collapsible stock. (Strangely though, it appears with collapsible stock on the weapon selection quick-menu.)

FN Minimi SPW - 5.56x45mm
The player wielding an M249 SPW.
The M249's iron sights in the game. In reality, shot placement would be above your point of aim.
Note fixed stock.

The M249 SPW sometimes appears as an emplaced turret.

A turret in the game.
Blindfiring a mounted M249 SPW. The turrets in the game have unlimited ammo, but must be reloaded when the 100-round ammo can runs out.

FN MK 46 Mod 0

The Mk 46 Mod 0 appears in the game as "MK46". It is the squad support weapon of choice for Rainbow and is used by Michael Walters in Bishop's team.

File:Mk46.jpg
FN Mk 46 Mod 0 machine gun - 5.56x45mm
File:RSV2mk46.jpg
Fireing the Mk 46 in the game.
File:RSV2mk46ironsights.jpg
The Mk 46's iron sights in the game.
File:RSV2mk46walters.jpg
Michael Walters holding his Mk 46 in the helicopter ride to the next level.

Explosives

AN/M14 Incendiary Grenade

The AN/M14 incendiary grenade sets its victims on fire. Also disrupts thermal vision for a short time.

AN/M14 incendiary grenade
The "Incendiary" during gadget selection.
Close-up of an AN/M14 grenade on the ground.
Bishop throws an AN/M14, with the spoon and pin still attached.

Breaching Charge

Used to breach locked doors. Teammates can also be ordered to use them.

A deployed breaching charge on a door.

C4 Charge

Remotely detonated explosive charge used in both SP and MP modes. Can be used to "open" doors.

Close-up of a C4 charge.

M18 Smoke Grenade

The M18 smoke grenade can be used to lay down smoke screen. Often used by terrorists.

M18 smoke grenade
The "Smoke" during gadget selection.
Close-up of a thrown M18 smoke grenade. It is a mystery how can the smoke get out of the grenade...

M47 CS Grenade

The M47 CS grenade appears as "Tear Gas" in the game, and can only be used in MP. An XM50 Gas Mask can be used to protect against the M47 CS grenade. This item is often restricted during multiplayer matches.

XM47E3 (standardized as the M47) CS grenade
The "Tear Gas" during gadget selection. This CS grenade is one of the few equipment that cannot be used in the SP or CO-OP part of the game.
Close-up of a thrown M47 grenade.
...and the effects of walking into the green cloud of the M47.

M67 Hand Grenade

The M67 is the resident fragmentation grenade in the game. The amount of grenades that can be carried depends on the selected difficulty level.

M67 High-Explosive Fragmentation hand grenade
The "Frag Grenade" during gadget selection.
An M67 grenade on the ground.
Bishop "blind-throws" a frag grenade. Note how the safety pin and spoon are still attached to the body of the grenade.

M84 Flashbang Grenade

The M84 stun grenade appears as "Flashbang" in the game.

M84 stun grenade
The "Flashbang" during gadget selection.
A thrown M84 grenade in the game.

Other Weapons

LPO-50 Flamethrower

The LPO-50 flamethrower is seen on various posters and images promoting Far Cry 2.

LPO-50 flamethrower with backpack and tube
A Far Cry 2 poster inside the Las Vegas Convention Center.

Cut Weapons

The following weapons didn't make it to the final version of the game, yet their icons can be found among the files for the PC version. Some of these guns can be seen behind Bishop during weapon selection.


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