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Fallout 76

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Fallout 76 for current discussions. Content is subject to change.


Fallout 76
Fallout 76.jpg
Official game cover
Release Date: 2018
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Series: Fallout
Platforms: PC
Playstation 4
Xbox One
Genre: Action Role-Playing


Fallout 76 is a 2018 role playing game and the 9th overall title in the Fallout game series, developed by Bethesda Game Studios and published by Bethesda Softworks. Fallout 76 is the first online Fallout title along with serving as Bethesda's first multiplayer game. It is a prequel to all previous games in the series and can be played in a first or third person perspective.

Just like in previous titles, the plot centers on the player controller character leaving one of many fallout shelters built by Vault-Tec (this time, in Appalachia 25 years later) after a nuclear apocalypse from a result of conflicts between the United States and China.

Overview

A majority of Fallout 4's weapons and mechanics were reused for Fallout 76 such as the ability to build weapons and add various modifications to firearms such as receivers, barrels, grips/stocks, sights and magazines by using various junk in the wasteland containing materials to craft the modifications. Aside from requiring perks to craft modifications as was the case in Fallout 4, they can only be unlocked by the player after breaking down a copy of a firearm or by obtaining a redeemable modification. Certain unique variants of weapons may be found in the game that possess a "Legendary" effect which is a special perk that modifies the statistics of the weapon and are graded from 1 to 3 stars, with 3 stars containing a more and better legendary stat but being less common to find. Like in previous games (excluding Fallout 4), the item condition system was brought back in which players have to regularly maintain their weapons and armor so that it doesn't break. However, a weapon's performance remains the same regardless of its condition.

Handguns

"10mm Pistol"

The "10mm Pistol" from Fallout 4 returns and as its name suggests, chambers 10mm auto ammunition and starts out as a semi automatic, single action firearm. The pistol strongly resembles a German Volkspistole with some differences such as an angled grip and sloping forend. The 10mm pistol can modified with extended magazines (that increase its capacity from 12 rounds onwards), certain receivers that can increase damage or add a full auto conversion. It becomes abundant at lower levels with random modifications applied and deals decent damage per shot.

Walther Volkspistole - 9x19mm Parabellum
The "10mm Pistol" in the menu, this particular one appears to be a "Legendary" variant. Note that the pistol is equipped with standard modifications.

M-1842 Cavalry Percussion Pistol

The M1842 Aston percussion pistol appears as the "Black Powder Pistol". Hence its name, the pistol feeds and fires the powerful .50 caliber ball, though firing or loading it will not deplete gunpowder from the player's inventory nor do they replace the percussion cap in the reload animation.

A variant of this weapon called the "Black Powder Blunderbuss" can be obtained but does not act as a blunderbuss, as it fires only one projectile. The percussion cap appears to be missing on the "Blunderbuss'" model and its only visual difference is its lighter colored wood and a Blunderbuss style barrel.

US M1842 Dragoon's pistol, manufactured by H. Aston and Ira N. Johnson in Middletown, Connecticut in 1849 - .54 caliber
Inspecting the Black Powder Pistol via the menu. Part of the pistol's model includes a powder flask, which is appropriately used while reloading.
The Blackpowder Blunderbuss in game. Despite being named a blunderbuss, it still fires a single .50 caliber ball rather than a group of smaller projectiles as a real Blunderbuss would. Note the missing percussion cap.

Colt Single Action Army

The Colt Single Action Army, more specifically a Cimarron model with a 7.5 inch barrel makes an appearence as the "Single Action Revolver" (probably because "Western" was already in use for the game's variant of a S&W M29) and is chambered for .44 Magnum. It can be obtained at early levels but is inferior to the .44 pistol due to the former having very little modifications (which only include an improved receiver, long barrel and ivory grips) and a long reload animation in which each round is replaced one at a time (compared to the Model 29 loading all 6 rounds at the same time) but deals slightly more damage than the already mentioned M29. The revolver appears to be missing a firing pin on its hammer. While reloading in third person view, the player character neglects the use of the revolver's ejector rod, instead inserting ammo directly into the chamber without removing spent casings.

Single Action Army with 5.5" barrel aka "Artillery" model with wooden grips - .45 Long Colt (this specific revolver is a Cimarron reproduction - and an actual movie gun). Note the lack of a 4th screw on its frame in front of the cylinder. The Colt models all have this.
File:Fallout-76-SAACOLT.jpg
Viewing the Single Action Army in the inspection menu.
File:Fallout-76-SAACOLThandclipping.jpg
Reloading, the reload animation doesn't appear to be done well because the player character's hand clips through the entire gun's frame and barrel to reach for its ejector rod.
File:Fallout-76-SAACOLTammo.jpg
Inserting a fresh round.

"Crusader Pistol"

The "Crusader Pistol" is obtained after learning its plan and constructing it, with the plan being awarded for completing a daily objective. In appearence, it is based on the "12.7mm Pistol" from Fallout: New Vegas, (which in turn is modeled after a large and chunky Hammerli 280 pistol) and is by default chambered for 10mm, with the 5.56mm and fictious fusion cell rechamber mods relocating the magazine feed system ahead of the trigger rather appropriately.

The "12.7mm Pistol" from Fallout: New Vegas.
Hammerli 280 - .22 LR

Smith & Wesson Model 29

The ".44 Pistol" (which should more correctly be referred to as a revolver) also makes a comeback and is quite a powerful weapon to come across, it is based on the Smith & Wesson Model 29. Ammunition for it is quickly loaded using full moon clips. Despite being a double action revolver, the player character will always cock the hammer after each shot (which lacks a firing pin), a trait carried over from Fallout 4. Modifications for the revolver include longer barrels, scopes and grips.

The "Western Revolver" starts appearing after the player reaches Level 20, though in rare amounts. It is visually identical to the ".44 Pistol" but with a cleaner appearence and its default wooden grips look different. It is considered the best out of the ".44 Magnum revolver" category due to its better damage overall and high modding capabilities (although it is slightly less flexible than the common .44). The model was originally from Fallout 4's Nuka World downloadable content.

Smith & Wesson Model 29 - .44 Magnum. This is the screen used Model 29, carried and fired by Clint Eastwood in the movie The Enforcer.
The normal variant Model 29 in the weapon inspection menu.
File:Fallout-76-M29firing.jpg
Firing the .44 "Pistol". The hammer is missing the firing pin, possibly from Bethesda using a deactivated M29 for modelling reference.
File:Fallout-76-M29ejectorrodusing.jpg
The player character appropriately utilizes the cylinder's ejector rod while reloading.
File:Fallout-76-M29ammoinsert.jpg
Inserting a moon clip of new rounds. Note the small bore holes in the cylinder and the long and thin cartridges about to be loaded, they don't really look like .44 Magnum rounds.
File:Fallout 76-westernm29.jpg
The "Western" revolver in the inspection menu. Its appearence is more cleaner compared to the standard Model 29 revolvers in the game.

Submachine Guns

"10mm Submachine Gun"

The 10mm SMG from Fallout 3 and Fallout: New Vegas appears again in a higher quality appearence. Like its previous incarnations, the 10mm submachine gun resembles the Heckler & Koch SMG II prototype. It has a left handed bolt, the wielders hold it with two hands (as characters in 3 and New Vegas impractically held it with only one hand) and finally has a usable stock (added via modifications). It deals a higher damage per shot than a standard 10mm pistol and has a fair damage per second output but produces a lot of recoil when continuosly firing.

Heckler & Koch SMG II - 9x19mm Parabellum

Thompson Submachine Gun

The "Submachine Gun" (originally appearing in Fallout 4) resembles an M1928A1 Thompson but with a side mounted charging handle on the left side along with its ejection port and safety and fire selectors like the M1 Thompson. The Submachine Gun is chambered for .45 rounds and deals low damage per shot but a high rate of fire and capacity makes up for this. Oddly enough, the undersized drum magazine equipped on the gun by default holds 50 rounds, whilst the model for a 100 round drum magazine upgrade is visually identical to a 50 round drum in reality.

M1928A1 Thompson with 50-round drum magazine - .45 ACP
M1 Thompson with 20-round magazine - .45 ACP

Shotguns

12 Gauge Double Barrel Shotgun

A double barreled 12 gauge shotgun appears in the game. It can be modified with different barrels and stocks. Unlike in Fallout 4, the shotgun's buttstock cannot be sawed off. Performance wise, it deals the most damage out of the game's other shotguns but is set back by the constant need to reload.

Savage/Stevens 311A Shotgun - 12 gauge

"Combat Shotgun"

Since Fallout 3, the Combat Shotgun's appearence is based on the Soviet PPSh-41. By default, the Combat Shotgun has a sawed off stock and a very short magazine that somehow holds 8 shells. By performance, it is an excellent weapon to utilize shotgun shells for due to its faster fire rate and a higher capacity. One of the magazine modifications for the shotgun resembles a Browning Automatic Rifle's magazine.

Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev

Remington 870

The Remington Model 870 shotgun appears with a left handed ejector port as the "Pump action shotgun". It is a quite common weapon, can obtained at very low levels and is superior to the Double-barrel due to the former's capacity and spread. By default, the shotgun is modelled with a sawed off stock, a short barrel and a 4 round magazine tube (which incorrectly holds 8 shells) and an aperture sight by default. Bizarrely, applying longer barrel modifications (which also changes the length of the magazine tube but the capacity doesn't increase) decreases the accuracy of the shotgun despite in game notes of the modifications stating that they improve range. If one flips the text on both sides of the Pump action shotgun's receiver, it says "Romington 76 MAGNUM" which implies that the shotgun was originally going to be right handed. Some modifications add a heatshield to the barrel of the shotgun. When reloading, the player character will always pump the shotgun's forend backwards before inserting shells. Likely due to a bug, spent shells are ejected from the loading gate but while aiming down the sights, shell hulls correctly eject from the ejection port.

Remington 870 with sawed off barrel and stock - 12 gauge
File:Fallout-76-Remington.jpg
The Pump Action Shotgun in the inspection menu. Note the ATI Fluted Mag Extension Stand-off Cap and the sporter style checkering of the forend which is typically found on synthetic forends.

Rifles

AKM

Reused from Fallout 4's Nuka World DLC, the AKM reappears as the "Handmade rifle". Unlike in said game, this rifle no longer chambers 7.62mm ammunition due to it not existing in this game (likely as an effort to minimize lesser used ammunition from the previous game) and is instead chambered in 5.56mm rounds despite using curved magazines for the aforementioned 7.62mm cartridge. The Handmade rifle can be modified with different stocks, barrels, magazines and scopes.

AKM - 7.62x39mm

ArmaLite AR-10

The player character can obtain a microtransaction from the in game "Atom Shop" called the "Screaming Eagle skin" which cosmetically changes the Handmade Rifle's animations and appearence from an AKM to an ArmaLite AR-10 "Transitional model" rifle (this does not alter the weapon's performance nor statistics). Visually, the AR-10 style rifle lacks a carrying handle and instead utilizes a rail (similarly to the A4 models), has no charging handle but rather a bolt placed on the left side of the receiver (with a right handed ejection port). There are three finishes that can be applied to the rifle which include a standard wood furniture appearence, woodland camouflage and a custom "flyboy" skin that adds a decal of a bald eagle to the magazine well along with a dark crimson tinted grip and stock. Modifications for the Handmade Rifle can still be applied and attachments such as suppressors and optics will appear on the rifle.

ArmaLite AR-10, "Transitional" model - 7.62x51mm NATO
ArmaLite AR-10 A4 - 7.62x51mm NATO

"Combat Rifle"

The Combat Rifle, yet another weapon recycled from Fallout 4 is heavily based on the PPSh-41 submachine gun. Several parts of the rifle such as the trigger guard, receiver and stock look identical to the Combat Shotgun due to the developers reusing materials from the latter. The Combat Rifle is chambered in .45 caliber (Most likely .45 ACP because the Submachine gun is chambered in this ammunition as well.) and can alternatively be rechambered for the weaker ".38" (which is possibly 9x19mm, .38 Super or .38 ACP because every in game weapon chambered in .38 caliber feeds from straight magazines and the cartridge model is rimless despite .38 special being a rimmed revolver cartridge) even though the magazine model is rifle caliber sized. This was because a .308 receiver for the rifle existed in Fallout 4 but was not carried into Fallout 76.

"Lever Action Rifle"

The "Lever Action Rifle" which originally appeared in the Fallout 4 Far Harbor DLC now returns in 76. Visually, the rifle is a cross between a Marlin Model 336 and a Marlin 1895G Guide Gun, with a barrel similar to the former and features a straight stock, aperture sights, a thicker trigger guard and a left handed receiver. In the case of Fallout 4, the Lever Action Rifle was chambered for .45-70 which no longer exists in Fallout 76 and instead loads .45 caliber pistol cartridges (despite animations still using .45-70 casing and round models) with the same 5 round capacity. This rifle begins appearing roughly after Level 35 and deals reasonably high damage, while possessing a slower fire rate than other rifles. Like every other rifle in the game, the Lever Action by default has a sawed off barrel and stock, which can be brought back by modifying.

M1841 Mississippi Percussion Rifle

The 1853 version of the M1841 Mississippi Percussion Rifle is featured as the "Black powder rifle". Like the muzzle loading pistols, it is chambered in .50 caliber balls, deals devastating damage and does not deduct gunpowder from the players inventory upon firing. In its reload animation, the player character completes the proper steps for reloading but does not replace the percussion cap which is already missing nor is any wadding used.

Remington 700

The "Hunting Rifle" is based on the Remington Model 700 with a left handed bolt. The Hunting Rifle is common very early in game and at first is only found with a short barrel/handguard and sawed off stock, but modifications can extend the overall length of the rifle. It is chambered for .308 caliber but an optional modification can convert the Hunting Rifle to load .38 and .50 caliber rounds. Oddly, despite the sounds of ammo cases hitting the ground being heard after firing, the rifle does not eject any. Equipping a scope changes the rifle's name from "Hunting Rifle" to "Sniper Rifle".

Remington 700 VTR

When equipping a synthetic body and a long barrel to the Hunting Rifle, it begins to resemble a Remington Model 700 VTR. The grip and stock appears to be custom.

"The Dragon"

"The Dragon" is a quad barreled percussion rifle. It is chambered in .50 caliber balls and firing will discharge all four barrels. Strangely, the rifle only expends a single ball of ammunition despite releasing four projectiles and like every other muzzle loaded firearm in the game, the player character makes no effort to replace the rifle's (in this case) two missing percussion caps while reloading. Performance wise, The Dragon deals an extremely high amount of damage but is very hard to find.

Volksstrumgewehr 1-5

Another rifle recyled from the Far Harbor DLC in Fallout 4, the Volkssturmgewehr 1-5 makes a comeback as the "Radium Rifle". It is a Volkssturmgewehr rifle with random sci-fi parts installed on it which include gamma cartridges and wires. Like in its previous appearence, the Radium Rifle is chambered in .45 pistol cartridges and can deal some sort of radiation damage to its victims, with humans being the most effective targets.

Machine Guns

"Assault Rifle"

The evil creation from Fallout 4 known as the "Assault Rifle", returns. It includes parts from real life machine guns such as: the grip and receiver resembling that of the French MAS AA-52, a barrel jacket from the Lewis Gun, the handguard of an M249 SAW, a side loading box magazine similar to one from an FG42 (but chambered in 5.56mm rounds) and an anti-aircraft type front sight. Despite being named an assault rifle, the weapon starts off as firing in semi automatic (and assault rifles require a selector switch in order to be truly classed as one) until the player character decides to modify the receiver which gives the gun full auto capabilities. Other modifications include longer barrels and extended magazines. During the development of Fallout 4, the "Assault Rifle" was originally named the "Machine gun".

Browning M2HB

The "50 Cal Machine Gun" is based on the Browning M2 heavy machine gun and is chambered in .50 caliber cartridges which are fed by belt in a box magazine, with an incorrect capacity of 250 rounds. The M2 appears to be in a handheld configuration, carried by the player character using with two handles; one mounted above the receiver and the other behind the firing mechanism which raises a question as to how exactly the player presses the trigger while holding the gun at the same time. It also lacks iron sights and weighs significantly lighter in game than in real life (18lbs compared to 84lbs) The machine gun deals reasonable damage, has a decently high rate of fire, becomes accessible to the player when they reach Level 25 but has only two modifications: a heavy barrel, which increases damage and a "prime" receiver that deals more damage to "Scorched" diseased enemies which roam the Wasteland around Appalachia.

MG42

The German MG42 appears as the "Light Machine Gun"; this is somewhat incorrect, as the MG42 is a general-purpose machine gun, though the in-game version lives up to its name by weighing a mere 8 pounds (over 17 pounds less than the real steel). The Light Machine Gun is chambered in .308 caliber, similar to the MG42's modern counterpart, the MG3 which is chambered for 7.62x51mm NATO. It deals high damage per shot and can deal even more per second thanks to its fire rate (lower than a real MG42's, but still rather high), however one needs to monitor how much they fire as the gun can eat through a large amount of .308 cartridges. The machine gun is modelled with a 50 round belt drum, but has an incorrect capacity of 75 rounds. The schematic plan to build the weapon refers to it by its real life name as "MG42 light machine gun".

"Minigun"

The Minigun from Fallout 4 returns. It similar to the GE M134 Minigun with its design based on the M61 Vulcan, has a capacity of 500 "5mm" rounds which are stored in a large drum mounted underneath the barrels and has a very low damage per shot stat, with its fast fire rate (still slower than a real life minigun) making up for this. Strangely, the ammo box model used for the fictious "5mm" cartridge contains inscribed text that reads "7.62x51mm NATO" and "USE IN M.G.GAU-2B/A OR M134".

Phalanx CIWS - 20x102mm
Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real Terminator minigun did not have this- (fake) 7.62x51mm NATO

Model 1874 Gatling Gun

The "Gatling Gun" is based on the camel Model 1874 Gatling Gun which in game is available in a makeshift handheld configuration (despite a real life Gatling gun being substantially heavier for a single person to be able to carry, run with and reload without issue). The Gatling gun is chambered in the fictional "5mm" cartridge and uses the standard vertical magazines by default but a modification may equip it with a .45-70 Broadwell drum which increases capacity. It uses a left handed crank that appears to be located further ahead of the gun's action (which would not succeed in rotating the barrels in reality) and is also incorrectly depicted as firing one round per full crank rather than consecutively discharging rounds the more the crank is turned. The Gatling Gun is a better alternative to the Minigun due to the former's higher accuracy, damage output and more manageable ammunition preservation (due to the gun's slower fire rate).

Colt Gatling Gun with Bruce Feed Guide - .45-70 Government
File:Fallout 76-gatlinginspection.jpg
Menu inspection of the in game Gatling Gun. The grooved ends of this particular gun's barrels are the result of the "Long barrel" modification.

PKM

While the in game "Gauss Rifle" is largely fictional, its stock resembles that of a PKM, but is missing the butt plate.

PKM - 7.62x54mm R

Others

Greener Percussion Harpoon Gun

The "Harpoon gun" (originally appearing in the Fallout 4 Add-on Far Harbor) appears to take inspiration from the Greener Percussion Harpoon Gun, though some differences include the player holding it with two hands (as is the case with every heavy weapon in the game) and each harpoon instead being loaded into the receiver from its left side rather than from the muzzle. The model does not appear to have a visible trigger, leaving how exactly the gun launches its projectiles a mystery. Modifications for the "Harpoon Gun" include a barbed modification to the harpoons which adds an additional "health drain per second" effect to targets or alternatively, a "flechette" mod may be applied which transforms the single loaded harpoon into a cluster of several projectiles, making the weapon function like a heavy shotgun.

A Greener percussion harpoon gun, circa 1845.

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