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Difference between revisions of "Entropy: Zero 2"
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|date= August 20, 2022 | |date= August 20, 2022 | ||
|developer= Breadmen | |developer= Breadmen | ||
− | | | + | |publisher= Breadmen |
− | | | + | |platforms= PC |
|genre=First-Person Tactical Shooter | |genre=First-Person Tactical Shooter | ||
}} | }} | ||
− | '''''Entropy: Zero 2''''' is a | + | '''''Entropy: Zero 2''''' is a ''[[Half-Life 2]]'' mod developed by Breadmen, and the sequel to ''Entropy: Zero''. Taking place concurrently with the events of ''Episode One'', Unit 3650, now an Overwatch Elite, is tasked to capture double agent Judith Mossman, at the same time dealing with his personal mission of finding his missing daughter as well as a rogue Combine unit attempting to hamper his progress. |
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{{VG Title}} | {{VG Title}} | ||
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Pistols= | =Pistols= | ||
− | |||
==Heckler & Koch USP Match== | ==Heckler & Koch USP Match== | ||
− | The [[Heckler & Koch USP Match]] returns from ''Half-Life 2''. It | + | The [[Heckler & Koch USP Match]] returns from ''Half-Life 2'', named the "Civil Protection S.I. 9mm Pistol". It is only usable by 3650 in the prologue of the game, "Chapter Zero", but is used by Resistance fighters through the rest of the game, where it merely serves as ammo pickups for the MP5K. |
[[File:H&K-USP-Compensator.jpg|thumb|none|350px|Heckler & Koch USP Match - 9x19mm]] | [[File:H&K-USP-Compensator.jpg|thumb|none|350px|Heckler & Koch USP Match - 9x19mm]] | ||
− | [[File:EZ2-USP .jpg|600px|thumb|none| | + | [[File:EZ2-USP .jpg|600px|thumb|none|3650 holds his standard issue USP Match.]] |
− | [[File:EZ2-USP-Mag flick.jpg|600px|thumb|none| | + | [[File:EZ2-USP-Mag flick.jpg|600px|thumb|none|The beginning of the reload starts with a tacticool mag-flick.]] |
− | [[File:EZ2-USP-load.jpg|600px|thumb|none| | + | [[File:EZ2-USP-load.jpg|600px|thumb|none|Sliding a fresh mag in.]] |
− | |||
==="Prototype Gauss Pistol"=== | ==="Prototype Gauss Pistol"=== | ||
− | A highly modified | + | A highly modified USP Match appears in game as "Prototype Gauss Pistol" and replaces the basic 9mm Pistol for the rest of the game. It feeds from a 50-unit ammo cell that recharges over time, but if all ammo is spent 3650 will rack the slide slide to instantly refill it to capacity. Its primary fire uses up 10 units of ammo at a time and fires two projectiles, while the secondary fire charges up a shotgun-like blast (possibly a reference to a since-patched bug with the 9mm Pistol in ''HL2''). |
− | [[File:EZ2-PGP.jpg|600px|thumb|none|3650 wields his | + | [[File:EZ2-PGP.jpg|600px|thumb|none|3650 wields his Gauss Pistol in the rebel store room, preparing to [[Duke Nukem 3D|make those rebel bastards pay for shooting up his ride]].]] |
− | [[File:EZ2-PGP-load.jpg|600px|thumb|none|After shooting a few rounds, 3650 | + | [[File:EZ2-PGP-load.jpg|600px|thumb|none|After shooting a few rounds, 3650 pulls back the slide...]] |
− | [[File:EZ2-PGP-Muzzle.jpg|600px|thumb|none| | + | [[File:EZ2-PGP-Muzzle.jpg|600px|thumb|none|...and returns it to battery.]] |
==SIG-Sauer P220 SAO== | ==SIG-Sauer P220 SAO== | ||
− | The | + | The [[SIG-Sauer P220]] from ''[[Left 4 Dead 2]]'' appears as an unusable weapon in the base game, intended to teach the player how to give weapons to soldiers in their squad. In the bonus chapter "Cold Signal" it appears as a usable weapon under the name "Arbeit Pistol (Triaton P220)". |
− | [[File: | + | [[File:SigP220Black.jpg|350px|thumb|none|SIG-Sauer P220 - .45 ACP]] |
− | [[File:EZ2-P220 .jpg|600px|thumb|none| | + | [[File:EZ2-P220 .jpg|600px|thumb|none|The Radio Guy holds his Triaton.]] |
− | [[File:EZ2-P220 ready 1.jpg|600px|thumb|none| | + | [[File:EZ2-P220 ready 1.jpg|600px|thumb|none|The initial pickup animation shows the Guy checking the mag...]] |
− | [[File:EZ2-P220 ready 2.jpg|600px|thumb|none| | + | [[File:EZ2-P220 ready 2.jpg|600px|thumb|none|...and pulling the slide.]] |
− | [[File:EZ2-P220 reload.jpg|600px|thumb|none| | + | [[File:EZ2-P220 reload.jpg|600px|thumb|none|Reloading; the Radio Guy inserts a new mag...]] |
− | [[File:EZ2-P220 chamber .jpg|600px|thumb|none| | + | [[File:EZ2-P220 chamber .jpg|600px|thumb|none|...and thumbs the slide release.]] |
==Colt Anaconda== | ==Colt Anaconda== | ||
− | The [[Colt Anaconda]] | + | The [[Colt Anaconda]] appears under the simple moniker of "A Gun". It is first found in the middle of the chapter "Chamber Catacomb" without any ammuniton, but ammo can be found later. Unlike ''Half-Life 2'', the revolver is fired in single-action mode. It is not used by any NPCs. |
[[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda with 6" barrel and Pachmayr grips - .44 Magnum]] | [[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda with 6" barrel and Pachmayr grips - .44 Magnum]] | ||
=Submachine guns= | =Submachine guns= | ||
− | |||
==Heckler & Koch PDW== | ==Heckler & Koch PDW== | ||
− | The [[Heckler & Koch MP7|Heckler & Koch PDW]] | + | The stylised [[Heckler & Koch MP7|Heckler & Koch PDW]] from ''HL2'' appears in game as the "Overwatch Standard Issue (MP7)". As usual, it is the main weapon for most Resistance members and Combine Soldiers, making it extremely common. It is the second firearm acquired after the prologue, in the first chapter "Ashes". |
− | [[File:H&K PDW.jpg| | + | [[File:H&K PDW.jpg|450px|thumb|none|Heckler & Koch PDW (2nd prototype) - 4.6x30mm]] |
− | ==Heckler & Koch | + | ==Heckler & Koch MP5KA4== |
− | The [[Heckler & Koch | + | The [[Heckler & Koch MP5KA4]] is a new weapon in the mod, appearing as the "Out of Service (MP5K)". It is first found at the start of the chapter "Contact Aberration" inside a rebel armoury. As its name suggests, no Combine NPCs use it, and the MP5K is used only by Resistance members. It features 3-round burst as the primary fire and full-auto as the secondary fire. |
− | [[File:MP5KA4.jpg | + | [[File:MP5KA4.jpg|thumb|none|450px|Heckler & Koch MP5KA4 - 9x19mm Parabellum]] |
=Shotguns= | =Shotguns= | ||
− | ==SPAS 12== | + | ==Franchi SPAS-12== |
+ | [[File:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock - 12 gauge]] | ||
+ | |||
+ | ==Benelli Nova== | ||
+ | [[File:Nova.jpg|thumb|none|450px|Benelli Nova - 12 gauge]] | ||
− | + | =Rifles= | |
+ | ==Overwatch Standard Issue Pulse Rifle== | ||
+ | ===Prototype Pulse-Rifle=== | ||
=Explosives= | =Explosives= | ||
+ | ==MK3A2 Offensive Hand Grenade== | ||
+ | [[File:MK3A2.jpg|thumb|none|200px|MK3A2 offensive hand grenade]] | ||
+ | |||
==ATK SLAM== | ==ATK SLAM== | ||
− | [[File:SLAM.jpg|thumb|none| | + | [[File:SLAM.jpg|thumb|none|200px|ATK M3 SLAM]] |
+ | |||
+ | [[Category:Video Game]] | ||
+ | [[Category:First-Person Shooter]] | ||
+ | [[Category:Science-Fiction]] |
Revision as of 04:24, 19 January 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Entropy: Zero 2 for current discussions. Content is subject to change. |
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Entropy: Zero 2 is a Half-Life 2 mod developed by Breadmen, and the sequel to Entropy: Zero. Taking place concurrently with the events of Episode One, Unit 3650, now an Overwatch Elite, is tasked to capture double agent Judith Mossman, at the same time dealing with his personal mission of finding his missing daughter as well as a rogue Combine unit attempting to hamper his progress.
The following weapons appear in the video game Entropy: Zero 2:
Pistols
Heckler & Koch USP Match
The Heckler & Koch USP Match returns from Half-Life 2, named the "Civil Protection S.I. 9mm Pistol". It is only usable by 3650 in the prologue of the game, "Chapter Zero", but is used by Resistance fighters through the rest of the game, where it merely serves as ammo pickups for the MP5K.
"Prototype Gauss Pistol"
A highly modified USP Match appears in game as "Prototype Gauss Pistol" and replaces the basic 9mm Pistol for the rest of the game. It feeds from a 50-unit ammo cell that recharges over time, but if all ammo is spent 3650 will rack the slide slide to instantly refill it to capacity. Its primary fire uses up 10 units of ammo at a time and fires two projectiles, while the secondary fire charges up a shotgun-like blast (possibly a reference to a since-patched bug with the 9mm Pistol in HL2).
SIG-Sauer P220 SAO
The SIG-Sauer P220 from Left 4 Dead 2 appears as an unusable weapon in the base game, intended to teach the player how to give weapons to soldiers in their squad. In the bonus chapter "Cold Signal" it appears as a usable weapon under the name "Arbeit Pistol (Triaton P220)".
Colt Anaconda
The Colt Anaconda appears under the simple moniker of "A Gun". It is first found in the middle of the chapter "Chamber Catacomb" without any ammuniton, but ammo can be found later. Unlike Half-Life 2, the revolver is fired in single-action mode. It is not used by any NPCs.
Submachine guns
Heckler & Koch PDW
The stylised Heckler & Koch PDW from HL2 appears in game as the "Overwatch Standard Issue (MP7)". As usual, it is the main weapon for most Resistance members and Combine Soldiers, making it extremely common. It is the second firearm acquired after the prologue, in the first chapter "Ashes".
Heckler & Koch MP5KA4
The Heckler & Koch MP5KA4 is a new weapon in the mod, appearing as the "Out of Service (MP5K)". It is first found at the start of the chapter "Contact Aberration" inside a rebel armoury. As its name suggests, no Combine NPCs use it, and the MP5K is used only by Resistance members. It features 3-round burst as the primary fire and full-auto as the secondary fire.