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Entropy: Zero 2

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Entropy: Zero 2 for current discussions. Content is subject to change.


Entropy : Zero 2
Entropy- Zero 2.jpg
Steam store art
Release Date: August 20, 2022
Developer: Breadmen
Publisher: Breadmen
Platforms: PC
Genre: First-Person Tactical Shooter


Entropy: Zero 2 is a Half-Life 2 mod developed by Breadmen, and the sequel to Entropy: Zero. Taking place concurrently with the events of Episode One, Unit 3650, now an Overwatch Elite, is tasked to capture double agent Judith Mossman, at the same time dealing with his personal mission of finding his missing daughter as well as a rogue Combine unit attempting to hamper his progress.


The following weapons appear in the video game Entropy: Zero 2:


Pistols

Heckler & Koch USP Match

The Heckler & Koch USP Match returns from Half-Life 2, named the "Civil Protection S.I. 9mm Pistol". It is only usable by 3650 in the prologue of the game, "Chapter Zero", but is used by Resistance fighters through the rest of the game, where it merely serves as ammo pickups for the MP5K.

Heckler & Koch USP Match - 9x19mm
3650 holds his standard issue USP Match.
The beginning of the reload starts with a tacticool mag-flick.
Sliding a fresh mag in.

"Prototype Gauss Pistol"

A highly modified USP Match appears in game as "Prototype Gauss Pistol" and replaces the basic 9mm Pistol for the rest of the game. It feeds from a 50-unit ammo cell that recharges over time, but if all ammo is spent 3650 will rack the slide slide to instantly refill it to capacity. Its primary fire uses up 10 units of ammo at a time and fires two projectiles, while the secondary fire charges up a shotgun-like blast (possibly a reference to a since-patched bug with the 9mm Pistol in HL2).

3650 wields his Gauss Pistol in the rebel store room, preparing to make those rebel bastards pay for shooting up his ride.
After shooting a few rounds, 3650 pulls back the slide...
...and returns it to battery.

SIG-Sauer P220 SAO

The SIG-Sauer P220 from Left 4 Dead 2 appears as an unusable weapon in the base game, intended to teach the player how to give weapons to soldiers in their squad. In the bonus chapter "Cold Signal" it appears as a usable weapon under the name "Arbeit Pistol (Triaton P220)".

SIG-Sauer P220 - .45 ACP
The Radio Guy holds his Triaton.
The initial pickup animation shows the Guy checking the mag...
...and pulling the slide.
Reloading; the Radio Guy inserts a new mag...
...and thumbs the slide release.

Colt Anaconda

The Colt Anaconda appears under the simple moniker of "A Gun". It is first found in the middle of the chapter "Chamber Catacomb" without any ammunition, but ammo can be found later. Unlike Half-Life 2, the revolver is fired in single-action mode. It is not used by any NPCs.

Colt Anaconda with 6" barrel and Pachmayr grips - .44 Magnum
3650 finally finds some ammo for the Colt Anaconda.
3650 after firing a round, cocks back the hammer.
3650 gets ready to eject rounds from the clyinder.
3650 after ejecting some rounds, load's a fresh speedloader in.
3650 then closes the clyinder

Submachine guns

Heckler & Koch PDW

The stylised Heckler & Koch PDW from HL2 appears in game as the "Overwatch Standard Issue (MP7)". As usual, it is the main weapon for most Resistance members and Combine Soldiers, making it extremely common. It is the second firearm acquired after the prologue, in the first chapter "Ashes".

Heckler & Koch PDW (2nd prototype) - 4.6x30mm

Heckler & Koch MP5KA4

The Heckler & Koch MP5KA4 is a new weapon in the mod, appearing as the "Out of Service (MP5K)". It is first found at the start of the chapter "Contact Aberration" inside a rebel armory. As its name suggests, no Combine NPCs use it, and the MP5K is used only by Resistance members. It features a 3-round burst as the primary fire and full-auto as the secondary fire.

Heckler & Koch MP5KA4 - 9x19mm Parabellum
3650 walks outside after finding "his" old Mp5k.
3650 preforms a mag check.
He closes the bolt
After expending a few rounds he loads a new mag in.
He gets ready to preform a signature HK bolt slap.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12 without its iconic stock appears in-game as the "Overwatch Standard Issue" (Shotgun), it's used by Combine shotgunners and the player only, and it features the unrealistic ability to fire two shells at the same time just like Half-Life and Half-Life 2 by firing out of both the barrel and the ammo tube, but it fixes the HL2 animation error of loading shotgun shells into the heat shield, despite it haveing a 8-round tube it only holds 6-rounds in-game and features green night-sites.

Franchi SPAS-12 without stock - 12 gauge

Benelli Nova

The Benelli Nova shotgun appears in-game as the "Arbeit shotgun (Benelli Nova)". it's only used by resistance shotgunners in the main game. but available in the bonus chapter Cold Signal in which it's usable by the "Radio Dude" before the last combat section of the chapter as mentioned earlier. it's based on the CSGO Model of the Benelli Nova "Tactical" model.

Benelli Nova - 12 gauge
"Radio Dude" finds a Benelli Nova tactical on a "alive" body and rushes inside to try it out.
He then chamber checks the shotgun after getting jumped.
After firing a shell, he racks back the pump
He then load's a spare shell in

Rifles

Overwatch Standard Issue Pulse Rifle

Prototype Pulse-Rifle

Side view of the OISPR/AR2, taken in Garry's Mod. Note the pulse plug feeding mechanism.

Emplacement Gun

A machine gun variation of the OSIPR known as the "Emplacement Gun" is seen around the game, it first appears in chapter 1 "Ashes" and is seen in a prison machine gun nest.

3650 discovers a left behind Emplacement Gun.

Explosives

MK3A2 Offensive Hand Grenade

MK3A2 offensive hand grenade

Xen Grenade

ATK SLAM

ATK M3 SLAM

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