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Difference between revisions of "Day of Infamy"

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[[Image:M3IronSightsDOI.jpg|thumb|none|600px|Aiming the M3 Grease Gun]]
 
[[Image:M3IronSightsDOI.jpg|thumb|none|600px|Aiming the M3 Grease Gun]]
 
[[Image:M3ReloadEmptyDOI.jpg|thumb|none|600px|Reloading the M3 Grease Gun]]
 
[[Image:M3ReloadEmptyDOI.jpg|thumb|none|600px|Reloading the M3 Grease Gun]]
[[Image:M3BashDOI.jpg|thumb|none|600px|Melee bashing with the M3 Grease Gun.]]
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[[Image:M3BashDOI.jpg|thumb|none|600px|Melee bashing with the M3 Grease Gun. Note the hole in the model right behind the magazine well.]]
  
 
==Machine Guns==
 
==Machine Guns==

Revision as of 20:47, 12 February 2017

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Day of Infamy for current discussions. Content is subject to change.


Day of Infamy
Dayofinfamy.jpg
Release Date: 26 June 2016
Developer: New World Interactive
Publisher: New World Interactive
Platforms: PC
Genre: First-Person Shooter


Day of Infamy is the standalone version of the Insurgency 2 Mod Day of Infamy, and is set to be the spiritual successor of Day of Defeat. The game is set in the Western Front of World War II, and objectives involve capturing and defending objectives to increase territory and spawn waves. Aiming for more realism than most first person shooters, many UI elements such as a health bar and crosshair has been omitted. However, compromises with realism has been made for the sake of gameplay, which explains some anachronistic weaponry in the arsenal. Teams are split into various classes, namely:

  • Officers, who can call in radio support
  • Riflemen, who have a sway reduction after sprinting
  • Assaults, who have faster movement speed
  • Supports, who have resistance to suppression
  • Engineers, who have a reload speed increase
  • Radiomen, who can capture points faster with their radio
  • Flamethrowers, who have increased weight threshold
  • Machine gunners, who can carry more ammunition
  • Snipers, who can hold their breath longer

Players can customize their loadout to select different equipment, such as attachments (eg bayonet for a Kar98K) and binoculars or choose to ignore it. This is done by supply points which players need to purchase equipment, and can be earned by killing opponents and capturing objectives to aid the team.

Allied forces consist of the Commonwealth and the US Army and Axis forces consist of the Wehrmacht. Each team has different equipment that would promote different playstyles. Plans are included to include custom "units" that players can unlock via progression so as to increase the aesthetic variety in each game. To keep this in lieu with realism, maps will only allow for units that have served there. For example, Ortona will allow for Canadian units to be equipped, while Dog Red will disable the selection of US Paratroopers. Early access users have exclusive access to "First Wave" units, namely the 1st Rangers Battalion (US), Gordon Highlanders (Commonwealth) and 1st infanterie-Division (Wehrmacht).

The following weapons appear in the video game Day of Infamy:


Weapons of the Wehrmacht

Handguns

Walther P38

The Walther P38 is the German side-arm that is available to all classes except the sniper and the officer. It erroneously holds 10+1 rounds.

Walther P38 - 9x19mm Parabellum
File:20161229120533 1.jpg
Walther P38 in the customization menu
Holding a Walther P38. Note the gloves, which are only present on snowy maps.
File:ADSwithP38.jpg
Aiming the Walther P38
Reloading a Walther P38
Melee bashing with the Walther P38

Walther PPK

The Walther PPK is a German side-arm that is available to the assault, support, radioman, engineer and sniper. Like the P38, it erroneously holds 10+1 rounds. Oddly, the theater files define it as using the 9x18mm Makarov round, probably basing the damage model on the Makarov PM from Insurgency 2.

Walther PPK - 9mm Kurz
The Walther PPK in the customization menu
Holding the Walther PPK
Aiming the Walther PPK
Reloading the Walther PPK. Since the PPK has no slide release the player pulls the slide back.
Melee bashing with the Walther PPK

Luger P08

The Luger P08 is a German side-arm that is available to the officer and machine gunner. Just as the above pistols it holds 10+1 rounds.

Luger P08 - 9x19mm Parabellum
The Luger P08 in the customization menu
Holding the P08 in one hand
Aiming the Luger P08
Reloading a Luger P08
Melee bashing with the Luger P08

Mauser C96

The Mauser C96 is a German sidearm that is available to the officer and flamethrower. It holds 10 rounds and as of Beta, is the only German side-arm with its rightful magazine capacity. Bizarrely, it can be reloaded before its clip is emptied, but the reload is the same as the empty, with all the rounds in the gun vanishing and the bolt being locked back. It also does not have a "first draw" animation. In an early iteration of the test branch of the game a "broomhandle" stock was available but it has since been removed

C96 - 7.63x25mm Mauser
File:C96MenuDOI.jpg
The Mauser C96 in the customization menu
File:C96WieldDOI.jpg
Holding the C96 with 2 hands
File:C96Reload1DOI.jpg
Reloading the C96
File:C96BashDOI.jpg
Melee bashing with the C96

Rifles

Karabiner 98k

The Karabiner 98k appears in game as the "Karabiner 98k" and is the standard issue bolt action rifle for the Wehrmacht. It is available for the officer, the radioman, the rifleman, the engineer and the sniper. Only the rifleman can equip rifle grenades. It holds 5 rounds in its magazine. Like the other bolt action rifles in game, when reloading the round that is ejected from the ejection port is not accounted for. It can be reloaded with both stripper clips and single rounds.

Karabiner 98k - 7.92x57mm
Karabiner 98k in the customisation menu with sling, stripper clips and bayonet attachments equipped
Karabiner 98k with bayonet and sling attachments
Aiming the Karabiner 98k
Reloading the Karabiner 98k with a stripper clip
Thrusting the trusty bayonet forward
Melee bashing with the Karabiner 98k. Starting with the first build of Beta, most weapons are capable of melee bashing

Karabiner 98k with ZF39 scope

Equipping the "7x scope" will convert the Karabiner 98k to the sniper variant with a ZF39 scope. The 4x scope's magnification has been increased to 7x for gameplay purposes. This attachment is only available to the sniper.

Karabiner 98k with ZF39 - 7.92x57mm
Scoped Karabiner 98k in the customization menu
Wielding a scoped Karabiner 98k
Looking through the ZF39

Karabiner 98k with ZF4 scope

Equipping the "4x scope" attaches a ZF4 to the Karabiner 98k, complete with a side-swept mount exclusive to the Karabiner 98k. However, the model is scaled slightly too small and it is missing the eyecup usually seen with it. This attachment is only available to the sniper. Previously this was preceded by the ZF41 in the test branch.

Karabiner 98k with ZF4 - 7.92x57mm
Scoped Karabiner 98k in the customization menu
Wielding a scoped Karabiner 98k
Looking through the ZF4

Karabiner 98k with 30mm Schiessbecher grenade launcher

The 30mm Schiessbecher also called as Gewehrgranatgerät is available only to the Wehrmacht rifleman, even the engineer has no access to it. When the game was in alpha, to equip it the character would load in a blank before loading the grenade in. To reload you would chamber another blank prior to loading the next grenade. To de-equip you would remove the blank and remove the grenade launcher. As of beta, this animation has been simplified such that blanks are no longer loaded. The grenade launcher can be fired and aimed from a standing position.

Gewehrgranatengerät, mounted on Karabiner 98k rifle.

NOTE: When equipping grenade launchers the player is no longer able to melee bash with them.

Karabiner 98K with grenade launcher in customization menu
Holding a Karabiner 98K with grenade launcher
Aiming the grenade launcher
Loading a fresh grenade...
... And cycling the bolt to chamber another blank that has magically appeared!

Gewehr 43

The Gewehr 43 appears in game as the "Gewehr 43" and is available to the officer, radioman and sniper. It holds 10+1 rounds.

Gewehr 43 - 7.92x57mm
Gewehr 43 in the customization menu
Holding the Gewehr 43
Aiming the Gewehr 43
Reloading the Gewehr 43
Melee bashing with the Gewehr 43

Gewehr 43 with ZF4

Equipping the "4x scope" will attach a ZF4 to the Gewehr 43. As its name implies the scope's magnification has been increased to 4x for gameplay purposes.

Gewehr 43 with ZF4 - 7.92x57mm
Gewehr 43 with ZF4 in the customization menu
Holding the Gewehr 43
Looking through the ZF4

FG 42

The FG 42 is available to the support class and holds 20 rounds in its box magazine. The FG 42 in-game is based on the early pattern and can equip a ZFG42, and hence the Wehrmacht support is consequentially the only non-sniper class that can equip a magnified optic of any form. The weapon fires from an open bolt on both fire modes. The weapon's bolt does not lock back after the first round despite being able to in real life. The weapon can also be deployed with its bipods.

Sadly, the weapon has mediocre damage, unreasonable recoil and flat-out terrible accuracy, and is a disappointing weapon to use in-game.

It's bayonet can be extended as an attachment, and while it is not officially in the customisation menu it is already coded into the base game and can be equipped with cheats.

FG 42 (1st pattern) with ZF4 - 7.92x57mm
FG 42 in customization menu
Holding the FG 42
Aiming the FG 42
The player pulls the charging handle back even though there is no need to
Switching magazines on the FG 42
Melee bashing with the FG 42
FG 42 with ZFG42 attached
Looking through the ZFG42
Bayonet thrusting with the FG42. The bayonet is mostly out of the player's sight unless while charging up a thrust, which can be done by holding down the middle mouse button.
A close-up on the FG42's bayonet.

StG-44

The StG-44 appears as the "STG 44" and is available to the Wehrmacht support. It holds 30+1 rounds.

StG-44 - 7.92x33mm
StG-44 in the customization menu
Holding the StG-44
Aiming the StG-44
Reloading the StG-44
Melee bashing with the StG-44

Submachine Guns

MP40

The MP40 appears as the "MP40" and is available to the officer, assault and engineer classes. It has 32 rounds and correctly fires from an open bolt.

MP40 - 9x19mm
MP40 in the customization menu
Holding the MP40
Aiming the MP40
Reloading the MP40. Note the charging handle, which has been pulled to the rear and locked upwards.
Melee bashing with the MP40

C96 Carbine/M712 Schnellfeuer hybrid

A hybrid of the Mauser C96 Carbine and the Mauser M712 Schnellfeuer was introduced on September 29. It appears to be a C96 Carbine with the removable magazine and select-fire capabilities of the M712 Schnellfeuer and is referred to in-game as the "C96 M1932", despite being neither of them. It is available to the assault oddly and holds 20+1 rounds in its magazine. The extended magazine option introduces a 40-round magazine. It is unlikely for such a weapon to be used by the Wehrmacht (the C96 Carbine in particular was never issued and was only for exports) and if anything, the slightly more fathomable situation would be a rich officer owning an M712 with a broomhandle stock, even then he would use a 20 round magazine, not a 40-round one.

Its 40-round magazine for momentarily removed from a test branch but has regrettably been re-added and as of the latest build, is still available.

Mauser C96 Carbine - 7.63x25mm
Mauser M712 Schnellfeuer - 7.63x25mm
Mauser M712 Carbine - 7.63x25mm
"C96 M1932" in the customization menu
Holding the "C96 M1932"
Aiming the "C96 M1932"
Reloading and charging the "C96 M1932"
Melee bashing with the "C96 M1932"
"C96 M1932" with extended magazines in the customization menu
Now would you look at that magazine!

Machine Guns

MG34

The MG34 is available to the Wehrmacht support class. Unlike the MG42 the machine gunner uses, its iron sights are usable even when its bipods are not deployed, however it's not recommended to do so, as it experiences very strong recoil, which has thankfully been reduced to slightly more believable levels. It can fire on both semi and fully automatic modes from an open bolt. Since the latest update the number of rounds in the assault drum has been corrected to 50. Note that the MG34 is actually more expensive to manufacture and is heavier than the MG42 when empty.

MG34 with 50-round drum - 7.92x57mm
MG34 in the customization menu
Holding the MG34
Aiming the MG34
Reloading an empty MG34 while deployed. The player opens the feed cover...
... Yanks the charging handle to lock the bolt back...
... Loads a new drum with an extra 25 rounds squeezed in...
... And closes the feed cover. The MG34 is now ready to dish more death
Melee bashing with the MG34

MG42

The MG42 is available to the Wehrmacht machine gunner class. As with other machine guns available to the machine gunner classes, it can only be aimed when deployed. It has a 250 round belt by default and only fires from an open bolt.

MG42 - 7.92x57mm
MG42 in the customization menu
Holding the MG42
Aiming the MG42 while deployed
Reloading an empty MG42 while deployed. The player locks the bolt back before opening the feed cover.
Melee bashing with the MG34

Flamethrowers

Flammenwerfer 41

The Flammenwerfer 41 is the flamethrower of choice for the flamethrower class of the Wehrmacht. Attaching it attaches a fuel tank to the back of your character. Shooting this tank would lead to fuel leaking and possibly an explosion of the tank. Like its Allied counterparts it holds 500 "ammo" and can light up the surroundings with its flames. Flamethrowers are the only primary weapons that cannot be used to melee bash.

Flammenwerfer 41 with fuel tank
Flammenwerfer 41 in the customization menu
Holding the Flammenwerfer 41. Note the pilot light which is visible
The player decides it's still too dim for his liking and spews a burst of fire into the sky

Einstossflammenwerfer 46

The little-known Einstossflammenwerfer 46 goes by the name of "Einstoss 46" in Day of Infamy and is available to the support and engineer as an area denial weapon. It holds 15 "ammo" and it leaves a flame behind that effectively holds off enemy advancement. A point to note is that this was not issued to the Wehrmacht Heer, but to the Volkssturm and the Fallschirmjäger in the later part of the war.

Einstossflammenwerfer
Einstossflammenwerfer 46 in the customization menu
Holding the Einstossflammenwerfer 46. Note the pilot light which is visible
The player empties his Einstossflammenwerfer 46, and the room continues burning

Launchers and Explosives

Panzerfaust 60

The Panzerfaust 60 is available to the Engineer as a cheap 3-point, single shot launcher. It is referred to simply as the "Panzerfaust"

Panzerfaust - 44mm with 149mm warhead
Panzerfaust 60 in the customization menu
Holding the Panzerfaust 60
Aiming the Panzerfaust 60. Note the 3 notches in the flip-up sights that indicate it is the Panzerfaust 60 variant.
Boom
Yes, you can bash with launchers

RPzB 54 Panzerschreck

The Panzerschreck is available to the Engineer as a 5-point rocket launcher that can be reloaded if the player has the "Heavy Kit" equipped which gives him an additional rocket on top of more ammo. It has a maximum of 2 shots and is the RPzB 54 variant with its blast shield.

RPzB 54 "Panzerschreck" - 88mm
Panzerschreck in the customization menu. The blast shield indicating it's a RPzB 54 variant instead of the RPzB 43 variant is extremely obvious
Holding the Panzerschreck
Aiming the Panzerschreck
Reloading the Panzerschreck
Melee bashing with the Panzerschreck

Nebelhandgranate 39

The Nebelhandgranate 39 appears in Day of Infamy as simply "Nebelhandgranate" and is the smoke grenade of choice for the Wehrmacht and is available to all classes except the engineer. The markings have been flipped upside down.

Nebelhandgranate 39
Nebelhandgranate 39 in the customization menu
Preparing to throw the Nebelhandgranate 39

Model 24 Stielhandgranate

The Model 24 Stielhandgranate appears in Day of Infamy as simply "Stielhandgranate" and is available to all classes except the flamethrower, sniper, support and engineer.

Model 24 Stielhandgranate
Model 24 Stielhandgranate in the customization menu
Preparing to throw the Model 24 Stielhandgranate

Model 24 with Fragmentation Sleeve

A variant of the Model 24 Stielhandgranate with a fragmentation sleeve appears in Day of Infamy as the "Splitterringgranate" and is available to all classes except the radioman, engineer and flamethrower. It is heavier than the default stielhandgranate and can be thrown only up to a shorter distance but has a larger blast radius. It has custom visual effects.

Model 24 Stielhandgranate with fragmentation sleeve
"Splitterringgranate" in the customization menu
Preparing to throw the "Splitterringgranate"
"Splitterringgranate" detonates. Note the glowing fragments flying from the explosion

Sprengbüchse

The Wehrmacht engineer has access to a Sprengbüchse charge. It has a lengthy fuse time with a massive blast radius.

File:BuscheMenuDOI.jpg
Sprengbüchse in the customization menu
File:BuscheWieldDOI.jpg
Holding the Sprengbüchse
File:BuscheThrowDOI.jpg
Preparing to throw the Sprengbüchse

Weapons of the Commonwealth

Handguns

Webley Mk IV

The Webley Mk IV appears in Day of Infamy simply as the "Webley" and is available to all classes except the sniper. It is chambered in .38 S&W and fires 6 rounds in double action. There is a secret draw animation where the character spins the revolver about his right hand.

Webley Mk IV - .38 S&W
The Webley Mk IV in the customization menu
Holding the Webley Mk IV in one hand
Aiming the Webley Mk IV with two
Reloading the Webley Mk IV with a speedloader
Secret draw of the Webley Mk IV
Melee bashing with the Webley Mk IV

Browning Hi-Power

The Browning Hi-Power appears in Day of Infamy as the "Hi-Power". It holds 13+1 rounds of 9mm in its magazine and is available to all classes. Previously in the test branch of the game a wooden stock was planned but was later removed, similar to the C96. It shares most of the animations of the M1911A1.

Browning Hi-Power - 9x19mm
The Browning Hi-Power in the customization menu
Equipping the Hi-Power for the first time. The player switches off safety...
... and chambers a new round
Holding the Browning Hi-Power in 2 hands
Aiming the Browning Hi-Power
Reloading the Browning Hi-Power
Melee bashing with the Browning Hi-Power

Welrod Mk II

The Welrod Mk II appears in Day of Infamy simply as the "Welrod". It holds 8+1 rounds in its magazine and is available only to the sniper and officer of the Commonwealth as a bolt-action, suppressed pistol. it is worth noting that the Welrod was never made for the Commonwealth forces but only for the British Special Operations Executive (SOE).

Welrod Mk II - .32 ACP
The Welrod Mk II in the customization menu. Note the lack of a trigger guard, which indicates that it is the Mk II and not Mk I variant.
Holding the Welrod Mk II
Aiming the Welrod Mk II
Reloading the Welrod Mk II...
... And chambering a new round
Melee bashing with the Welrod Mk II

Rifles

Lee-Enfield No 4 Mk I

The Lee-Enfield No 4 Mk I appears in Day of Infamy as "Lee-Enfield No 4" and is available to the officer, rifleman, radioman, engineer and sniper classes. It holds 10 rounds in its magazine. That on top of it having the highest rate of fire among all three rifles makes the Lee-Enfield No 4 Mk I the best rifle in this game, however this advantage means nothing in the face of automatic weapons and semi-automatic weapons.

Lee-Enfield No 4 Mk I - .303 British
The Lee-Enfield No 4 Mk I in the customization menu, equipped with stripper clips, a sling and a pig-sticker bayonet. Players can choose between the pig-sticker or the sword bayonet.
Holding the Lee-Enfield No 4 Mk I
Aiming the Lee-Enfield No 4 Mk I
Reloading the Lee-Enfield No 4 Mk I with stripper clips
Thrusting a pig-sticker bayonet
Melee bashing with the Lee-Enfield No 4 Mk I

Lee-Enfield No 4 Mk I (T)

Equipping the "7x scope" would have added a No 32 scope and a cheekpad to the Lee-Enfield No 4 Mk I, essentially converting it to a Lee-Enfield No 4 Mk I (T). This is only available to the sniper. As its name suggests, the 3.5x scope's magnification had been raised to 7x to match its contemporaries. As of now the scope has been removed from the game, replaced by the Winchester A5 scope, but has been slated to return to the game at a later date as the "4x scope" to rival the ZF4 in the Karabiner 98k's inventory.

Lee-Enfield No 4 Mk I (T) - .303 British
The Lee-Enfield No 4 Mk I (T) in the customization menu. Note the cheekpad that has been added to the stock, and the visual bug. The weapon works fine in-game.
Holding the Lee-Enfield No 4 Mk I (T)
Looking through the scope

Lee-Enfield No 4 Mk I (T) with Winchester A5 scope

Equipping the "7x scope" mounts a cheekpad and a Winchester A5 (?!) scope, hence replacing the more accurate and realistic No 32 scope. The Winchester A5 has been seen on many weapons, including the venerable SMLE No 1 Mk III, but the No 4 Mk I (T) just happens to not be one of them. This is to make the scope used closer in magnification to the stated magnification in-game. This attachment is only available to the sniper.

This unlikely attachment is an odd choice for a game where attachments are highly specific to the weapon itself, with the Karabiner 98k having a specific ZF4 mount, the M1 Garand and M1903A3 using separate grenade launcher models, and the No 4 Mk I using anachronistic Energa grenades simply because they were more plausible than the idea of No 4 Mk Is with SMLE cup launchers.

The Lee-Enfield No 4 Mk I (T) with a Winchester A5 in the customization menu, complete with odd and awkward mounting.
Holding the Lee-Enfield No 4 Mk I (T) with a Winchester A5 as Tommy contemplates drowning the monstrosity in the sea he emerged from.
Looking through the Winchester A5.

Lee Enfield No 4 Mk I with Projector Mk 5

Equipping "Rifle Grenades" will add a Projector Mk 5 mount for Energa anti-tank rifle grenades which are highly anachronistic, being developed only in the 1950s. This attachment is only available to the rifleman class. Like the cup grenade launcher for the Karabiner 98k, the player no longer loads blank rounds into the rifle prior to loading the grenade.

Energa rifle grenade and mounting - 75mm
The Lee-Enfield No 4 Mk I with Energa grenades and Projector Mk 5 mounting in the customization menu
Holding the Lee-Enfield No 4 Mk I with an Energa grenade mounted
Aiming the Energa grenade
Reloading the Energa launcher. The player attaches a new rifle grenade...
... And cycles the bolt to chamber the next blank which magically appeared.

Submachine Guns

Sten Mk II

The Sten Mk II is the most common submachine gun of choice for the Commonwealth. It holds 32 rounds in its magazine and fires from an open bolt. It is available to the assault and engineer classes. It is worth noting that unlike most other shooters, the player holds the Sten Mk II the right way.

Sten Mk II - 9x19mm Parabellum
The Sten Mk II in the customization menu. Only bolt-action rifles have visible sling models, albeit unanimated
Holding the Sten Mk II
Aiming the Sten Mk II
Reloading the Sten Mk II. After switching magazines the player pulls the bolt back.
Melee bashing with the Sten Mk II.

Sten Mk IIS

Equipping the "suppressor" attachment will convert the Sten Mk II into a Mk IIS. This attachment is only available on cooperative modes.

Sten Mk IIS - 9x19mm Parabellum
The Sten Mk II in the customization menu
Holding the Sten Mk II
Aiming the Sten Mk II.

Sten Mk V

The Sten Mk V is available to the officer class and can equip a bayonet. Like the Sten Mk II it holds 32 rounds in its magazine and fires from an open bolt. It is worth noting that Sten Mk Vs were issued mostly to airborne units rather than generic foot soldiers the game seems to portray.

Sten Mk V - 9x19mm Parabellum
The Sten Mk V in the customization menu with a sword bayonet attached
Holding the Sten Mk V
Aiming the Sten Mk V
Reloading the Sten Mk V. After switching magazines the player pulls the bolt back.
Bayonet thrusting
Melee bashing with the Sten Mk V.

Sten Mk VI

Equipping the "suppressor" attachment converts the Sten Mk V into a Sten Mk VI. However, it retains its foregrip. It also loses its ability to mount a bayonet. This attachment is only available on cooperative modes.

Sten Mk VI - 9x19mm Parabellum
The Sten Mk VI in the customization menu
Holding the Sten Mk VI
Aiming the Sten Mk VI. Note the different iron sights.

M1928A1 Thompson

The M1928A1 Thompson appears in Day of Infamy as the "Thompson M1928A1" and has a 20-round magazine by default, firing from an open bolt. It is available to the Commonwealth officer and can equip a 30-round extended magazine. When the game was still in Alpha the Commonwealth support player had access to the 50-round drum, which bizarrely had no weight penalty when equipped. The drum attachment has since been removed. The M1928A1 also used to be the placeholder submachine gun of choice of the US Army until it was replaced by the more accurate M1 and M1A1 Thompson.

M1928A1 Thompson - .45 ACP
The M1928A1 Thompson in the customization menu
Holding the M1928A1 Thompson
Aiming the M1928A1 Thompson
Reloading the M1928A1 Thompson. The player taps the magazine against the receiver before inserting it. This is because the weapon's bolt correctly locks back and the additional tap is required to lengthen the empty reload.
Melee bashing with the M1928A1 Thompson. Note the melee animation which involves an angry fist rather than a strike with the buttstock.

M1928 Thompson

Equipping the "foregrip" attachment for the M1928A1 Thompson converts it into an M1928. However the weapon's bolt still locks back on empty like the M1928A1. They share the same iron sights.

M1928 Thompson with 50-round drum - .45 ACP
The M1928 Thompson in the customization menu
Holding the M1928 Thompson
Reloading the M1928 Thompson to reveal the foregrip.

Machine Guns

Bren Mk II

The Bren Mk II appears in Day of Infamy as the "Bren Gun". It holds 30 rounds in its box magazine and fires from an open bolt. It is available to the Commonwealth support class.

Bren Mk II - .303 British
File:BrenMenuDOI.jpg
The Bren Mk II in the customization menu
File:BrenWieldDOI.jpg
Holding the Bren Mk II
File:BrenIronSightsDOI.jpg
Aiming the Bren Mk II
File:BrenReloadEmptyDOI.jpg
Reloading the Bren Mk II. Note the empty magazine inserted into the magwell. This issue does not occur on non-empty reloads.
File:BrenBashDOI.jpg
Melee bashing with the Bren Mk II.

Lewis Gun

The Lewis gun appears in Day of Infamy and is available to the Commonwealth support class. It holds 47 rounds in its pan magazine and fires from an open bolt. It can be aimed even when undeployed. It is probably the most dated gun in the game.

Lewis gun Mk I - .303 British
The Lewis gun in the customization menu
Holding the Lewis gun
Aiming the Lewis gun
Reloading the Lewis gun
Melee bashing with the Lewis gun

Vickers Mk VI

The Vickers machine gun appears in game as "Vickers" and is available for the Commonwealth machine gunner. It resembles a Mk VI or a Mk IV B with the bipods of a Mk VII and was based on a rare version seen in Malaya. Since both Vickers shared many parts it may be possible to use the bipods on a Mk VI. It is the "heavier" alternative that can only be aimed when deployed. It fires from a 250-round belt and is open-bolt. A point to note is that the Vickers Mk VI was mainly a machine gun to be mounted on tanks that was replaced early in the war by Browning M2s and Besa machine guns and it would be unlikely to see them carried by troops on the Western Front late into the war.

Note that the belt vanishes instead of passing through the left side of the receiver, this is done intentionally to reduce the polycount in an effort to optimise, since the belt and the main weapon body is very polycount-intensive.

Vickers Mk VI - .303 British
Vickers Mk VII - .303 British
The Vickers machine gun in the customization menu
Holding the Vickers machine gun
Aiming the Vickers machine gun. The player pushes aside the carry handle to clear the sight picture.
Reloading the Mk. VI.
Melee bashing with the Vickers.

Shotguns

As of the first Beta iteration only the Commonwealth has access to shotguns.

Ithaca Model 37

The Ithaca Model 37 appears in Day of Infamy simply as "Ithaca" and is available to the Commonwealth radioman and assault. It comes equipped by default with an extended magazine tube that contains 8 rounds instead of the rightful 7. It also comes with a heatshield and a bayonet lug and hence allows for a bayonet to be equipped. However this attachment is only available to the engineer class. It is fed with 00 buckshot from the game files and the pellet count has been accurately reduced from 12 to 9.

Note that the Ithaca Model 37's "trench gun" layout is normally incompatible with extended tubes.

Day of Infamy is one of the few games where the shotgun is still lethal without you needing to see the whites of the enemy's eyes.

Ithaca Model 37 - 12 gauge
The Ithaca Model 37 in the customization menu with a bayonet attached. Note how oversized the magazine tube is, leading to the heatshield being just as long.
Holding the Ithaca Model 37
Aiming the Ithaca Model 37
Reloading the Ithaca Model 37
Bayonet thrust
Melee bashing with the Ithaca Model 37

Flamethrowers

No 2 Portable Flamethrower

The No 2 Portable Flamethrower appears in Day of Infamy simply as "flamethrower" and is available to the flamethrower class. It holds 500 "ammo" as with its contemporaries. Shooting the fuel tank would lead to leakage of fuel or an explosion.

No 2 Portable Flamethrower
The No 2 Portable Flamethrower in the customization menu
Holding the No 2 Portable Flamethrower
Firing the No 2 Portable Flamethrower

Launchers and Explosives

PIAT

The PIAT launcher is available to the Commonwealth engineer. It has atrocious range and requires the player to aim extremely high to hit anything past the tenth meter. To compensate it can carry up to 3 rounds, one more than the Bazooka and the Panzerschreck. The PIAT has its monopod removed since the developers decided it was not important nor useful.

PIAT - 3.25 inch
The PIAT in the customization menu
Holding the PIAT
Aiming the PIAT
Reloading the PIAT
Melee bashing with the PIAT

Mills Bomb

The Mills Bomb is available to the officer, rifleman, support, machine gunner and radioman classes. It has a 3 second fuse which is considerably shorter than the 5 second fuse on the stielhandgranate and Mk 2 grenade and hence gives enemies less time to throw the grenade back.

Mills Bomb
The Mills Bomb in the customization menu
Holding the Mills Bomb
Throwing the Mills Bomb

No 69 Grenade

The No 69 impact grenade is available to the rifleman, assault and engineer classes. It has a smaller blast radius than the Mills Bomb.

No 69 Grenade
The No 69 grenade in the customization menu
Holding the No 69 grenade
Throwing the No 69 grenade

No 79 Grenade

The No 79 grenade appears in Day of Infamy erroneously as the "No 77 Smoke", and is available to all classes except the engineer. It is depicted as an impact smoke grenade, replacing the previous inappropriate No 77 as a smoke grenade. The original No 77 model is retained and mislabeled as the No 76.

Despite the latest update having "Updated commonwealth No77 smoke to No79 smoke" (sic), it still remains the case.

No 79 Grenade
The No 79 grenade in the customization menu
Holding the No 79 grenade
Throwing the No 79 grenade

No 77 Grenade

The No 77 grenade appears in Day of Infamy erroneously as the "No 76 WP Grenade". It is available to the engineer and radioman classes and is properly implemented as a white phosphorous impact grenade. As of now it finally has its own inventory picture.

The No 77 grenade in the customization menu
Holding the No 77 grenade
psssssssssssst

TNT Charge

The Commonwealth and US Army engineers have access to TNT charges.

The TNT charge in the customization menu
Priming the TNT charge
Throwing the TNT charge

Weapons of the US Army

Handguns

Colt M1911A1

The Colt M1911A1 is available to all classes as the "M1911". It holds 7+1 rounds. It shares the same "first draw" animation as the Browning Hi-Power where the player switches off safety and racks the slide.

A point to note is that the trigger is a bit too large on this model, and may have been based on the trigger of the original M1911.

World War II Colt M1911A1 - .45 ACP.
The Colt M1911A1 in the customization menu
Holding the Colt M1911A1 in one hand
Aiming the Colt M1911A1 in two
Reloading the Colt M1911A1. While mostly out of the player's sight, the barrel is animated to tilt up when the gun is empty.
Melee bashing with the Colt M1911A1

Smith & Wesson M1917

The Smith & Wesson M1917 appears in Day of Infamy as the "Model 1917" and is available to all classes except the support, radioman and machine gunner. It fires on single action only, with the player manually cocking the hammer after every shot. Half moon clips are an upgrade for one point. In game files it's referred to as "sw1917".

Smith & Wesson M1917 models as well as late Colt models are capable of firing rimless .45 ACP without half moon clips, However the ejector-rod cannot engage them and they hence have to be poked out or shaken out of the cylinder. In the game, when using single rounds, the player shakes them out without engaging the ejector-rod, but uses the ejector-rod to do so with half moon clips equipped.

Smith & Wesson M1917 Revolver - .45 ACP
The S&W M1917 in the customization menu. Note the ejector rod socket, the S&W style cylinder release latch and half moon front sight that identifies this as a Smith and Wesson model.
Holding the S&W M1917 in one hand
Aiming the S&W M1917
Reloading the S&W M1917 with half moon clips
Melee bashing with the S&W M1917. Note the half-moon clips model clipping ( no pun intended ) out of the cylinder.

Rifles

M1 Garand

The M1 Garand is available to the officer, radioman, rifleman and sniper (only on coop) class. It fires from an 8-round en-bloc clip and like in Red Orchestra 2: Rising Storm, can be reloaded when the gun is still loaded, however doing so is lengthier than an empty reload and will lead to any rounds in the en-bloc clip being lost.

M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06
M1 Garand in the customization menu
Holding the M1 Garand
Aiming the M1 Garand
Reloading the M1 Garand
Melee bashing with the M1 Garand
Melee bashing with the M1 Garand

M1C Garand

Equipping the "4x scope" mounts an M82 Telescope and a cheekpad on the M1 Garand, converting it to the M1C Garand. This upgrade is only available to the sniper in coop, as with his M1 Garand.

M1C Sniper Variant with M82 scope - .30-06
M1C Garand in the customization menu. Note the scope mount that identifies this as the C variant rather than the D variant.
Holding the M1C Garand
Looking through the M82 scope

M1 Garand with M7 Grenade Launcher

Equipping the "Rifle Grenades" attachment attaches an M7 grenade launcher to the M1 Garand, replacing the previous and incorrect M1 model mounted on M1903 Springfields. The player uses M9A1 anti-tank rifle grenades. This attachment is available to the rifleman class alone. To equip it the player ejects the clip of live rounds and loads a clip of blanks before fitting the rifle grenade on. To fire live rounds the player ejects the blanks and loads live rounds instead. Live rounds are conserved in both processes. The rifle grenade has a time-delay fuse rather than the impact fuses of its counterparts, even though in reality it's impact-fused.

M1 Garand with grenade launcher in customization menu
Holding a M1 Garand with grenade launcher
Aiming the grenade launcher. There are no iron sights.
Loading a fresh grenade

M1903A3 Springfield

The M1903A3 Springfield appears in Day of Infamy simply as "Springfield 1903" and is available to the rifleman, engineer and sniper classes. It has the C-type pistol grip stock typical of one built by Remington. It holds 5 rounds.

Remington M1903A3 rifle .30-06
File:1903MenuDOI.jpg
M1903A3 Springfield in the customisation menu
File:1903WieldDOI.jpg
Holding the M1903A3 Springfield
File:1903IronSightsDOI.jpg
Aiming the M1903A3 Springfield
File:1903ReloadEmptyDOI.jpg
Reloading the M1903A3 Springfield
File:1903StabDOI.jpg
Bayonet thrusting
File:1903BashDOI.jpg
Melee bashing with the M1903A3 Springfield

M1903A4 Springfield

In the past, equipping the "7x scope" attachment removes the iron sights and replaces the bolt of the M1903, and mounts a Weaver Model 330 scope, essentially converting it to an M1903A4 variant. This attachment is only available to the US sniper. The Weaver Model 330 has since been removed temporarily as with the No 32 on the No 4 Mk I (T), and is slated to return to the game again as the "4x scope" at a later date to rival the ZF4.

M1903A4 Springfield with Model 330 Weaver scope - .30-06
M1903A4 Springfield in the customisation menu
Holding the M1903A4 Springfield
Looking through the Weaver Model 330

M1903A4 Springfield with Unertl 8x scope

Equipping the "7x scope" now removes the iron sights and adds a Unertl 8x scope to the M1903A3, essentially converting it into a bastardized M1903A4. The Unertl 8x has been seen on a sizable number of weapons such as the M1903A1, but sadly the M1903A4 is not one of them. As with the Winchester A5 on the No 4 Mk I (T) the model was chosen for its closer real-life magnification to the game's 7x magnification.

File:1903UnertlMenuDOI.jpg
M1903A4 Springfield in the customisation menu
Holding the M1903A4 Springfield
File:1903UnertlScopedDOI.jpg
Looking through the Unertl scope

M1903A3 with M1 Grenade Launcher

Equipping the "rifle grenade" attachment mounts a M1 grenade launcher to the M1903A3. Like the M1 Garand it uses M9A1 anti-tank rifle grenades with a mysterious time-delay fuse instead of the rightful impact fuse.

File:1903GLMenuDOI.jpg
The M1903A3 with M1 grenade launcher in the customization menu
File:1903GLWieldDOI.jpg
Holding the M1903A3 with M1 grenade launcher
File:1903GLIronSightsDOI.jpg
Aiming the M1 grenade launcher. As with the M1 Garand there are no sights.
File:1903GLReload1DOI.jpg
Reloading the M1 grenade launcher. The player attaches a new rifle grenade...
File:1903GLReload2DOI.jpg
... And cycles the bolt to chamber the next blank which magically appeared

M1 Carbine

The M1 Carbine is available to the officer and radioman and is depicted as the anachronistic post-war variant, sporting adjustable sights and a bayonet lug. Note that the bayonet lug was introduced late war and would have been somewhat more realistic and historically accurate, but adjustable sights were only retrofitted post-war. However, it has the dark walnut furniture of the WWII variant. It has a magazine capacity of 15+1. The officer gets the option to equip the "L" peep sight that converts it to the late-war variant. Both classes have access to the bayonet for it.

Korean War Era M1 Carbine, with M4 bayonet and twin magazine pouch - .30 Carbine
File:CarbMenuDOI.jpg
M1 Carbine in the customisation menu
File:CarbWieldDOI.jpg
Holding the M1 Carbine
File:CarbIronSightsDOI.jpg
Aiming the M1 Carbine
File:CarbReloadEmptyDOI.jpg
Reloading the M1 Carbine
File:CarbStabDOI.jpg
Bayonet thrusting
File:CarbBashDOI.jpg
Melee bashing with the M1 Carbine
File:CarbOffIronSightsDOI.jpg
The officer's "iron sights" upgrade

Submachine Guns

M1A1 Thompson

The M1A1 Thompson is available to the officer and assault classes, replacing the M1928A1. It uses 30-round stick magazines and fires from an open bolt as with most automatic weapons in-game.

M1A1 Thompson - .45 ACP
The M1A1 Thompson in the customization menu
Holding the M1A1 Thompson
Aiming the M1A1 Thompson
Reloading the M1A1 Thompson. The player taps the magazine against the receiver before inserting it. This is because the weapon's bolt correctly locks back and the additional tap is required to lengthen the empty reload.
Melee bashing with the M1A1 Thompson.

M1 Thompson

Equipping the "Iron Sights" upgrade removes the sight guards and converts it to the M1 Thompson. This upgrade is exclusive to the officer.

M1 Thompson - .45 ACP
The M1 Thompson in the customization menu
Holding the M1 Thompson
Aiming the M1 Thompson

M3 Grease Gun

The M3 Grease Gun is available to the assault and engineer classes. It erroneously has 32 rounds of .45 ACP instead of 30 and fires at 500RPM, which makes it very controllable, both in recoil and ammo conservation.

Previously it was an M3 that was mocked up to resemble the M3A1 simply by removing its charging handle, but this has since been rectified. The M3 was also said to be a conscious decision over the M3A1 so that it would fit with the time setting with most of its map, where the M3A1 would be otherwise anachronistic.

M3 "Grease Gun" - .45 ACP
The M3 Grease Gun in the customization menu
Holding the M3 Grease Gun
Aiming the M3 Grease Gun
Reloading the M3 Grease Gun
Melee bashing with the M3 Grease Gun. Note the hole in the model right behind the magazine well.

Machine Guns

M1918A2 BAR

The M1918A2 BAR appears in Day of Infamy simply as "M1918 BAR". It is exclusive to the support class and holds 20 rounds in its magazine, firing from an open bolt. Its bipods are removed by default but can be equipped for 2 points, and has its slow-fire and fast-fire modes.

M1918A2 BAR - .30-06
File:BARMenuDOI.jpg
The M1918A2 BAR in the customization menu
File:BARWieldDOI.jpg
Holding the M1918A2 BAR
File:BARIronSightsDOI.jpg
Aiming the M1918A2 BAR
File:BARReloadEmptyDOI.jpg
Reloading the M1918A2 BAR
File:BARBashDOI.jpg
Melee bashing with the M1918A2 BAR

Browning M1919A6

The Browning M1919A6 is exclusive to the machine gunner class as simply "M1919 Browning", sporting the conical muzzle booster seen on later models. It holds 250 rounds and fires from an open bolt. It can only be aimed when deployed.

Browning M1919A6 - .30-06
The Browning M1919A6 in the customization menu
Holding the Browning M1919A6
Aiming the Browning M1919A6
Reloading the Browning M1919A6
Melee bashing with the Browning M1919A6

Flamethrowers

M2 Flamethrower

The M2 Flamethrower is exclusive to the flamethrower class. Like its counterparts it has 500 "ammo".

M2 Flamethrower
The M2 Flamethrower in the customization menu
Holding the M2 Flamethrower
Firing the M2 Flamethrower

Launchers and Explosives

M1A1 "Bazooka"

The M1A1 Bazooka appears in Day of Infamy as simply the "Bazooka" and is exclusive to the engineer. The player can hold 2 rockets as with the Panzerschreck. It is capable of firing white phosphorous rockets (dubbed "WP Rockets") for 1 point, and this also speeds up the reload of the Bazooka.

M1A1 Bazooka - 2.36 inch
File:BazookaMenuDOI.jpg
M1A1 Bazooka in the customization menu. Note the single pistol grip that distinguishes it from the M1 variant.
File:BazookaWieldDOI.jpg
Holding the M1A1 Bazooka
File:BazookaIronSightsDOI.jpg
Aiming the M1A1 Bazooka
File:BazookaReloadEmptyDOI.jpg
Reloading the M1A1 Bazooka
File:BazookaBurnDOI.jpg
fsssssssssssssssst
File:BazookaBashDOI.jpg
Melee bashing with the M1A1 Bazooka

Mk 2 Hand Grenade

The Mk 2 hand grenade is the only explosive grenade available to the US Army and is available to all classes except the flamethrower and the sniper classes.

Mk 2 hand grenade
The Mk 2 hand grenade in the customization menu
Holding the Mk 2 hand grenade
Throwing the Mk 2 hand grenade

M18 Smoke Grenade

The M18 Smoke Grenade appears in Day of Infamy simply as "Smoke" and incorrectly produces white smoke, despite M18s producing coloured smoke such as red and violet. A more historically accurate version would be the M16 but its smoke it also coloured. It is available to all classes except the engineer.

M18 with red smoke
The M18 smoke grenade in the customization menu
Holding the M18 smoke grenade
Throwing the M18 smoke grenade

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