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Medal of Honor: Warfighter
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Medal of Honor: Warfighter (previously known as Medal of Honor 2) is a first-person shooter video game developed by Danger Close (EA LA) and published by Electronic Arts for the PC, Xbox 360, PS3, and Wii U platforms. It is the fourteenth installment of the Medal of Honor series, officially announced on February 23, 2012, and a direct sequel to Medal of Honor (2010). The game is built on Battlefield 3's Frostbite 2 engine and was released on October 23, 2012 in North America.
The following weapons are featured in the video game Medal of Honor: Warfighter:
Overview
General
Both the single-player and multiplayer aspects of the game correctly track +1 round in the chamber on all weapons and feature correct partially-full and empty reloads; also, when there are unfired rounds remaining, the player character always is seen retaining the magazine while inserting a new one. When reloading from a completely empty magazine, it is dropped to the ground. The +1 chambered round correctly does not apply to the AA-12 or belt-fed machine guns, as these are open-bolt weapons.
In Medal of Honor (2010) when using handguns, the player character would always pull back on the slide to release it after an empty reload: in Warfighter this practice is largely dropped in favor of the slide release lever on most handguns, but is still retained on the Glock handguns.
Both the single-player and multiplayer feature fire-selectors that are both functional and animated: the player character is seen moving the fire-selector to the correct position, as is rarely seen in games. Variable-magnification scopes are also featured, as well as scopes with a "piggyback" reflex sight on top, and Surefire RTS 45-degree canted iron sights used in conjunction with scopes. Reflex sights with swing-in/swing-out 3x magnifiers are included as well, but currently these can only be toggled in single-player.
The game notably features advertising deals with various weapon or accessory manufacturers, most obviously Trijicon, Larue Tactical, Magpul, Surefire, Vickers Tactical, and U.S. Optics.
Single-Player
The weapon allocation system in single-player gives the player two assigned weapons: a primary weapon such as a HK416 or SCAR-H, and a secondary weapon such as a SIG-Sauer P226, H&K MP7A1, or AA-12 CQC. Neither of these weapons can be traded away. The primary weapon has a moderately large but finite ammo supply, ammunition for it can be requested from certain NPC teammates. The secondary weapon is always equipped with an infinite supply of reserve ammunition.
Enemy weapons such as the "AKM", AKMSU, PKP, and Remington 870 can be picked up as tertiary weapons. When picked up they will have however many rounds were left in the magazine, and usually one reload's worth of reserve ammo. More ammunition for these can be acquired by walking over similar weapons, or at ammunition caches. Unlike the players assigned weapons, only about three reloads' worth for the AKs or 870, or one 100-round belt for the PKP, can be carried in reserve. These weapons cannot be kept in the player's inventory: equipping one of the assigned weapons or a laser designator will drop the tertiary weapon. Using a grenade or tomahawk, however, will not.
Multiplayer
The weapon allocation system in multiplayer uses a standard two-slot system. The player carries a primary weapon such as an rifle, carbine, PDW, machine gun, or the AA-12. A backup weapon is carried, such as a HK45C, Glock 18C, or a 870 Breaching Shotgun. There are six character classes with their own specific traits, and each one can choose from its own assortment of highly customizable primary weapons. Backup weapons are assigned to the player based on character class, and cannot be chosen or customized.
The game features a very deep weapon customization, which can be compared to Ubisoft's Ghost Recon: Future Soldier. Customizable parts are the optics, barrel assembly, muzzle, stock (referred to as "receiver group"), magazine, and paint job.
Like in single-player, the player's primary weapon has a moderate amount of reserve ammo, with exception of Support Gunners, who do not run out of reserve ammunition. More ammo can be requested from either the player's fireteam partner, or an allied Support Gunner. This does not cost anything from the player giving the supplies. Usable ammunition caches can also be occasionally found. Also as in single-player, backup weapons have unlimited reloads. Dropped weapons cannot be picked up in any circumstance.
Handguns
Glock 17
Bosic opens fire with a Glock 17 at TF Mako and Greko's men during the mission Old Friends. Later Sad al-Din is seen with a Glock 17 in the next mission; Bump in the Night.
Glock 18
Mother can be seen with a Glock 18 pistol for a brief second during the mission Hello and Dubai.
Glock 18C
The Glock 18C is the standard sidearm of the Sniper class in MP. Comes with a 33-round magazine by default, and due to a bug, the +1 round is not tracked for this weapon. Listed simply as "G18" in the game. Also, this is the only secondary weapon that has a usable selector switch.
Glock 23
A 4th generation Glock 23 pistol is usable in-game. In Multiplayer, it is the sidearm of the Spec Ops class. It can be identified as a 4th Gen model by the texture on the grip and the fact that "Gen 4" can be seen written on the slide.
Heckler & Koch HK45C
The HK45C is the secondary weapon of the Heavy Gunner class in MP, and is used by Stump in single player. Has a 8-round capacity in singleplayer, and a 10-round capacity in multiplayer. It is fitted with the extended barrel of the HK45CT model, but is actually based on a standard model as noted by the regular day sights.
SIG-Sauer P226R
The SIG-Sauer P226R is the sidearm of the Assaulter class (all nations) in MP. The P226R now has a 15+1 round capacity instead of the 18+1 seen in MOH2010, and is called "SIG SAUER P226". In the single-player campaign, a suppressed P226R is used by SEAL Team Six member Preacher.
Vickers Tactical Custom 1911
One of the usable weapons in the game is a 1911 pistol built exclusively for the game by Vickers Tactical. It appears only in multiplayer where it is listed as "Vickers 1911". This is the sidearm of the Demolition class. Has a 7+1 capacity. In single player, one Vickers 1911 can be seen on Dusty's desk next to his computer.
Yarygin PYa
The Yarygin PYa / MP-443 is seen in a cutscene in the single-player level Changing Tides, where Sal al-Din takes it from one of his own men's holsters and proceeds to shoot another soldier in the chest with it. This is the only time it is seen throughout the game, and it is not usable.
Submachine Guns
Heckler & Koch MP7A1
The H&K MP7A1 with a 40-round magazine is a Spec Ops weapon used by the US Navy SEAL, OGA, and ROKN UDT/SEAL factions. Like in many video games, it is listed simply as "MP7", even though it is clearly the A1 variant. An MP7A1 with flash suppressor and iron sights is the secondary weapon of Preacher in the missions Changing Tides and Rip Current.
Shotguns
AA-12
The AA-12 is unlockable with the Navy SEAL, SAS-R, and SOG Demolitions class. Can be used with a 8-round box mag or 12-round drum mag. It is correctly portrayed as an open bolt weapon and even shows the charging handle jiggling while being fired. Like the AA-12 in MW3, it is possible to attach a spare shell holder on the stock (even though it is a magazine-fed weapon).
Remington 870 MCS
The Remington 870 MCS fitted with a Trijicon RMR reflex sight is the secondary weapon of the Point Man class. Has a correct 3+1 capacity. In single player it is used for door breaching, but is also seen in hands of terrorists quite often. When reloading from empty, the player character will keep the action open, feed the first round through the ejection port, close the action, and then feed the remaining rounds through the loading gate. The Remington 870 and Benelli M4 had a similar reload animation in the previous game.
Assault Rifles
AK-103 / AK-104
The AK-103 is used by many terrorist in the single player campaign. In MP it is usable by OGA, GROM, and Gruppa Alfa. The AK-103 can be fitted with the barrel of the AK-104. A POSP 4x scope is available exclusively for this weapon.
The "AKM" of the single player campaign is actually an AK-103 with a wooden handguard and stock. This is noted by the 90 degree gas block, AK-74-style flash hider, lack of strengthened receiver cover, and side folding (wooden) stock.
AKMSU
The AKMSU is usable by Gruppa Alfa. It first appears during Through the Eyes of Evil, the second mission (and game tutorial) of the single player campaign equipped with a SpecterDR scope as the primary weapon of a CIA asset codenamed "Argyrus", while camo-painted AKMSUs with TA01NSN-RMR ACOG scopes and 40-round waffle-pattern magazines, are used by Preacher and Mother in the mission Finding Faraz. It is listed as "AKS-74U Suchka", just like in MOH2010.
AKU-94
The AKU-94 is usable by GROM, and Gruppa Alfa. It is listed as "AK-103 Bullpup". Hence this it also has a 103-style flash hider.
Bofors Ak 5C
The Ak 5C (modified FN FNC rifle, the standard assault rifle of the Swedish military) is used by the Swedish SOG Point Man. The BattleLog description of the Ak 5C also mentions that it is a modified FNC rifle.
Daniel Defense DDM4 V1
The Daniel Defense DDM4 V1 appears as the "DD M4V1" in the game. It is used by the OGA, SAS, and ROKN UDT/SEAL factions (Assaulter class). Can mount a H&K M320 grenade launcher.
Daniel Defense DDM4 MK18
The Daniel Defense DDM4 MK18 is used by the JTF2, SAS, SOG, and SFOD-D teams (Spec Ops). It is listed as "DD Mk18" on the killfeed and as "Daniel Defense Mk18" during class selection. In the single-player campaign, it is SEAL Team Six member Voodoo's primary weapon in the missions Old Friends and Shut it Down, and is used by Preacher in Shut it Down. For an unknown reason, the player's character is seen pulling the charging handle instead of slapping the bolt catch release button during reloads.
FN SCAR PDW
The SCAR PDW appears as "Mk 16 PDW" in the game and is used by three different spec ops units, namely the OGA, FSK and SFOD-D. It can use either a standard 30-round STANAG magazine or the low-profile 20-round magazine: using the smaller one will improve the weapon's handling/mobility. Strangely, the game seems to feature the prototype version of the SCAR PDW which never went into production. The final version of the gun has a more lightweight stock and longer handguard covering the whole gas block.
FN SCAR-H
The FN SCAR-H with an ELCAN SpecterDR scope appears during the mission Connecting the Dots, where it is the standard weapon of three TF Mako members; Stump, Dingo, and Voodoo.
Heckler & Koch G3A3 / G3A4 / Ak 4 / AG-3
The G3 appears in four different versions: G3A3 with wooden stock, G3A4 with railed handguard, Ak 4 used by Swedish SOG, and the AG-3 used by Norwegian FSK/HJK.
Heckler & Koch G3KA4
The Heckler & Koch G3KA4 is an Assaulter Class Weapon available in the Multiplayer. It is unlocked along with the German KSK Assaulter.
Heckler & Koch G36C
The Heckler & Koch G36C is a Spec Ops weapon usable by the SAS-R, FSK/HJK, and KSK teams. It appears as "HK G36" in the game, but the correct "G36C" designation is also present on BattleLog.
Heckler & Koch HK416
The H&K HK416 is one of the main weapons Tier 1 operators use, and, along with the DDM4V1, replaces the M4A1 from Medal of Honor (2010). In early release footage, the HK416 is seen fitted with Trijicon TA01NSN 4x32 ACOG scopes, KAC vertical foregrips, and most interestingly, SureFire 45-degree Rapid Transition backup iron sights.
During E3 2012 demonstration, the HK416s were seen fitted with new accessories, including rear flip-up BUISs, Aimpoint Micro T-1 red dot sights with 3X magnifiers, EOTech 556 Holographic sights, Elcan M145 Machine Gun Optics, AN/PEQ-15 IR designators, and H&K M320 grenade launchers.
Heckler & Koch HK416C
The Heckler & Koch HK416C is usable by the JTF-2, KSK, GROM, and SAS factions (Demo class). It is possible to extend, collapse, partially collapse, or remove the stock. Interestingly, fully or partially extending the stock will give the same results.
LaRue Tactical OBR 5.56
The very first official image of Warfighter was showing Preacher holding a LaRue Tactical OBR 5.56 rifle. The weapon is fitted with a Magpul CTR stock with LaRue RISR and POD, LaRue Grip Adapter Panels, Magpul PMAG, Troy rear BUIS, and a Trijicon TA01NSN-RMR 4x32 ACOG scope. An OBR 5.56 with red dot sight and magnifier is used by Stump in Shore Leave. It is the standard weapon for US Army SFOD-D, US Navy SEAL, German KSK and Canadian JTF-2 Pointman Class in the multiplayer. In MP, the gun is limited to semi-automatic fire, making it the only assault rifle without a working selector switch.
Mk. 14 Mod 0 Enhanced Battle Rifle
The Mk. 14 Mod 0 EBR is usable by the SAS-R and JTF-2 Assaulters. Listed as "EBR". Can be customized with a longer barrel for increased accuracy.
Steyr AUG A3
The Steyr AUG A3 can be seen in the E3 2012 report trailer on the official Warfighter website during a multiplayer gameplay session. It is shown with a tan finish, Aimpoint Micro T1 with 3X magnifier, vertical foregrip, and an AN/PEQ-15 laser device. It is used by the Australian SASR, Norwegian FSK/HJK and British SAS Pointman Class and called in-game by the Australian designation "F88". The AUG's unique Swavorski Scope is available in-game, and replaces the top rail when equipped.
Machine Guns
Bofors Ksp 90
The Ksp 90 (licensed FN Minimi made by Bofors) is used by the Swedish SOG. It is shown with a 90-degree carrying handle, RIS handguard, and side-folding stock.
Daewoo K3
The Daewoo K3 is used by the Korean ROKN UDT/SEAL Heavy Gunner Class. It appears as "K3 SAW" during weapons selection, but as "M249" on the killfeed and BattleLog. It is incorrectly shown with an M249-style front sight, Minimi-style carrying handle, and sliding stock. The model lacks the STANAG magazine well (just like the M249 and Ksp 90).
FN M240B / M240L
The M240B is mounted on a UGV during the second mission and is also usable by the FSK/HJK in multiplayer, where it features a slightly longer barrel and para stock. Another variant, the M240L is unlockable with the SAS, SFOD-D, and SEAL Heavy Gunner. The one used by SFOD-D is listed as "M240 Mk43 Mod1". In reality, the Mk 43 Mod 0/1 is an upgraded M60 machine gun and has nothing to do with the M240 series.
FN M249 SAW
The FN M249 SAW appears in two different versions in the game. Both models lack the STANAG magazine wells. It is the standard weapon of the Polish GROM, and Canadian JTF-2 Heavy Gunner Class.
FN Mk 46 Mod 0/1
The FN Mk 46 Mod 1 machine gun is unlockable with OGA. It is listed as "M249 Mk46 Mod1" in the game, but on the BattleLog website it is called simply "M249" (its icon is also incorrect for the Mk 46). It is possible to change it into an Mk 46 Mod 0, by adding a Mod 0-style heat-shield. An older, M249-style handguard is also selectable.
Heckler & Koch MG4 / MG4KE
The Heckler & Koch MG4 is usable by the Australian SAS-R, while the compact MG4KE is available for the German KSK Heavy Gunner class. A G36V-style combination carry handle and 3x sight is available exclusively for this weapon.
PKP Pecheneg
The PKP Pecheneg is usable by the Russian Spetsnaz Alfa Group. It is also the only enemy man-portable machine gun to appear throughout the single-player campaign. It is possible to fit the gun with a wooden stock and PKM-style carrying handle. The sights are not zeroed properly when using a bipod, the player has to aim lower than the intended target with the ironsights and aim higher when using the optics.
Sniper Rifles
LaRue Tactical OBR 7.62
The LaRue Tactical OBR 7.62 is featured in the game as the main sniper rifle of the Delta Force and SAS-R factions. Stump and the other SEALs are using OBR 7.62 sniper rifles during the short mission Hat Trick.
McMillan CS5
The McMillan CS5 sniper rifle is usable by the FSK, SAS, and OGA factions. Stump is using a CS5 rifle during the mission Old Friends.
McMillan TAC-50
The McMillan TAC-50 heavy sniper rifle is also usable in the game. It is used by GROM, KSK, and JTF2. It is the only rifle in the game capable of one-shot-killing an enemy in the waist at full health.
McMillan TAC-300
The McMillan TAC-300 was first seen held by a soldier at the end of a single-player trailer, later confirmed to be featured in the game in the E3 multi-player trailer. It is used prominently by Stump at the end of the mission Shore Leave where he must neutralize a number of RPG-toting Somali pirates before they can shoot down an American helicopter. Unlike most games, the player must compensate for wind and bullet drop when firing.
Grenade Launchers
Heckler & Koch M320
The H&K M320 can be fitted on the HK416 and Daniel Defense DD M4V1 rifles.
M79
The M79 grenade launcher with a spare grenade is the special ability of the Assaulter class. If the player mounts a grenade launcher on his rifle, it will replace the M79.
Milkor MGL Mk 1S
The MGL Mk 1S is the first offensive score streak of the Demolition Class (all nations). Referred to as "M32". It is possible to get 6 additional grenades from a buddy, however the reloading animation will be done off-screen.
Rocket Launchers
Mk 153 Mod 0 SMAW
The Mk 153 Mod 0 SMAW with a spare rocket is the second offensive score streak of the Demo class (all nations). One SMAW must be used by Preacher during the intro level to take out an enemy helicopter.
RPG-7
A Somali al-Shabaab militiaman fires an RPG-7 in the story trailer.
Heavy Weapons
General Dynamics GAU-17/A
A General Dynamics GAU-17/A Minigun is usable for a short time during the mission "Rip Current", when the player switches to Stump and covers Preacher and the other TF Mako members from the air.
General Electric GAU-8/A Avenger
The General Electric GAU-8/A Avenger was seen in the E3 multiplayer trailer, mounted on an A-10 Thunderbolt II.
M134 Minigun
M134 Miniguns are mounted on Little Bird helicopters in both SP and MP.
M230 Chain Gun
M230 Chain Guns are mounted on AH-64D Apache Longbow helicopters visible during the opening of the level Shore Leave. M230's are also featured in MP, mounted on Apaches.
Mk 19
An Mk 19 grenade launcher is seen mounted on a zodiac in the Official Announce Trailer. It is usable in multiplayer as a deployable tripod-fired weapon, by the "Heavy Gunner" class.
ZU-23-2
Unusable ZU-23-2's are seen on numerous multiplayer maps. It is also featured in SP.
Grenades & Mines
AN/M8 Smoke Grenade
Enemies are using AN/M8 smoke grenades at the hockey rink during the mission Old Friends.
M67 Hand Grenade
The M67 hand grenade is used by the Assaulter and Spec Ops classes.
M84 Stun Grenade
The M84 stun grenade is simply called the "Flashbang" or "FB" and is used by the Point Man class.
M86 Pursuit Deterrent Munition
The M86 Pursuit Deterrent Munition is used by snipers in MP. It is issued in pairs. The mine has a limited life and will self-destruct after a few minutes. Placing a jammer can also detonate enemy PDM's.
V40 Mini Grenade
V40 Mini Grenades are used by the Heavy Gunner class. Three V40's are thrown at a time, resulting in a wider blast radius than the M67.
Other
M45 MEUSOC (Cut)
A terrorist leader executes one of his own men with an M45 MEUSOC in the Official Announce Trailer, and reuses the exact model from BF3, as a temporary stand-in. In the final game, the gun used in this scene is an MP-443, while a different 1911 variant is a usable weapon. The M45 is not included in the final game.
PKM
The PKM was seen on various promo images and wallpapers posted on the official web site and Facebook site of the game. This weapon is not seen in the actual game, but the player can customize the PKP Pecheneg with the PKM's furniture.
M40A3 Sniper Rifle (possibly cut)
An M40A3 can be seen in one of the trailers being used by SEAL Team Six member Preacher. This scene in the final game has the M40 replaced with a TAC-300.