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Difference between revisions of "Time Crisis 5"
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=Handguns= | =Handguns= | ||
− | == Desert Eagle Mark XIX == | + | |
− | VSSE | + | ==Desert Eagle Mark XIX== |
+ | VSSE agents Luke O'Neil and Mark Goddard use a [[Desert Eagle#Desert Eagle Mark XIX|IMI Desert Eagle Mark XIX]], outfitted with a muzzle brake. | ||
Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics. | Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics. | ||
[[Image:BCFDE.jpg|thumb|none|400px|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]] | [[Image:BCFDE.jpg|thumb|none|400px|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]] | ||
− | [[Image:Timecrisis5.jpg|thumb|none|400px|VSSE agent Luke O' | + | [[Image:Timecrisis5.jpg|thumb|none|400px|VSSE agent Luke O'Neil firing Desert Eagle.]] |
− | == Glock 17 == | + | ==Glock 17== |
− | The two-tone [[Glock 17]] is seen | + | The two-tone [[Glock 17]] is seen with Wild Dog's mercenaries as their main sidearm. |
− | |||
[[Image:Glock_12892-1-.jpg|thumb|none|400px|Glock 17 OD Green - 9x19mm]] | [[Image:Glock_12892-1-.jpg|thumb|none|400px|Glock 17 OD Green - 9x19mm]] | ||
− | [[File:Timecrisis5_ak12.jpg|thumb|none|600px|Glock 17 | + | [[File:Timecrisis5_ak12.jpg|thumb|none|600px|The Glock 17 seen with one of the mercenaries' pistol holster.]] |
+ | |||
+ | ==Heckler & Koch HK45== | ||
+ | VSSE agent Robert Baxter (protagonist of [[Time Crisis II]]) uses a [[Heckler & Koch HK45]] as his main sidearm. | ||
− | |||
− | |||
[[Image:HH45.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]] | [[Image:HH45.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]] | ||
− | == Mauser C96 == | + | ==Mauser C96== |
− | [[Mauser C96]] | + | [[Mauser C96]] returns to the game as Wild Dog's main sidearm. |
+ | |||
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]] | [[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]] | ||
=Submachine Guns= | =Submachine Guns= | ||
− | |||
− | |||
− | + | ==Heckler & Koch MP5K== | |
+ | Wild Dog's mercenaries use [[Heckler & Koch MP5K]]s without foregrip. Baxter briefly uses it in the first. | ||
+ | |||
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.]] | [[Image:MP5KA3.jpg|thumb|none|400px|Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.]] | ||
− | [[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|VSSE agent Robert Baxter firing MP5K | + | [[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|VSSE agent Robert Baxter firing MP5K at HACs.]] |
− | =Rifles= | + | =Assault Rifles= |
− | |||
− | |||
− | + | ==AK-12== | |
+ | A modified [[AK-12]] with an Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries and Protagonists. It's modeled with a left hand-based charging handle. | ||
− | |||
[[File:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]] | [[File:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]] | ||
− | [[File:Timecrisis5_ak12.jpg|thumb|none|600px|Wild Dog's mercenaries | + | [[File:Timecrisis5_ak12.jpg|thumb|none|600px|Wild Dog's mercenaries engage VSSE agents with AK-12s.]] |
+ | |||
+ | =Sniper Rifles= | ||
+ | |||
+ | ==Mechem NTW-20== | ||
+ | The heavily modified [[Mechem NTW-20]] is used by Wild Dog's powered suit forces known as HACs. | ||
− | |||
− | |||
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]] | [[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]] | ||
− | [[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px| | + | [[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|A HACs mercenary holds a heavily modified Mechem NTW-20.]] |
=Shotguns= | =Shotguns= | ||
− | |||
− | |||
− | + | ==Kel-Tec KSG== | |
+ | The VSSE agent uses [[Kel-Tec KSG]] shotguns with vertical foregrips. | ||
+ | |||
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]] | [[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]] | ||
− | = | + | =Machine Guns= |
− | == Browning | + | |
− | The futuristic modified [[Browning M2]] | + | ==Browning M == |
+ | The futuristic modified [[Browning M2]] is seen on a VSSE-manned chopper. | ||
+ | |||
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | ||
− | [[File:Timecrisis5_MMG.jpg|thumb|none|600px|VSSE agent Luke O' | + | [[File:Timecrisis5_MMG.jpg|thumb|none|600px|VSSE agent Luke O'Neil firing Browning M2.]] |
+ | |||
+ | =Grenade Launchers= | ||
+ | |||
+ | ==Heckler & Koch M320== | ||
+ | The VSSE agents uses a [[Heckler & Koch M320]] as the main grenade launcher. It replaces the [[Kampfpistole_Z#Leuchtpistole|Leuchtpistole]] seen in previous games. It still acts like an RPG. | ||
− | |||
− | |||
− | |||
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | [[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | ||
− | == RPG-7 == | + | =Rocket Launchers= |
− | The [[RPG-7]] used by Wild Dog's mercenaries, include Wild Dog. | + | |
+ | ==RPG-7== | ||
+ | The [[RPG-7]] is used by Wild Dog's mercenaries, include Wild Dog. | ||
+ | |||
[[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]] | [[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]] | ||
Revision as of 12:51, 9 April 2015
![]() The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
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The following weapons appear in the video game Time Crisis 5:
Handguns
Desert Eagle Mark XIX
VSSE agents Luke O'Neil and Mark Goddard use a IMI Desert Eagle Mark XIX, outfitted with a muzzle brake.
Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics.
Glock 17
The two-tone Glock 17 is seen with Wild Dog's mercenaries as their main sidearm.
Heckler & Koch HK45
VSSE agent Robert Baxter (protagonist of Time Crisis II) uses a Heckler & Koch HK45 as his main sidearm.
Mauser C96
Mauser C96 returns to the game as Wild Dog's main sidearm.
Submachine Guns
Heckler & Koch MP5K
Wild Dog's mercenaries use Heckler & Koch MP5Ks without foregrip. Baxter briefly uses it in the first.
Assault Rifles
AK-12
A modified AK-12 with an Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries and Protagonists. It's modeled with a left hand-based charging handle.
Sniper Rifles
Mechem NTW-20
The heavily modified Mechem NTW-20 is used by Wild Dog's powered suit forces known as HACs.
Shotguns
Kel-Tec KSG
The VSSE agent uses Kel-Tec KSG shotguns with vertical foregrips.
Machine Guns
Browning M
The futuristic modified Browning M2 is seen on a VSSE-manned chopper.
Grenade Launchers
Heckler & Koch M320
The VSSE agents uses a Heckler & Koch M320 as the main grenade launcher. It replaces the Leuchtpistole seen in previous games. It still acts like an RPG.
Rocket Launchers
RPG-7
The RPG-7 is used by Wild Dog's mercenaries, include Wild Dog.