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Difference between revisions of "Grand Theft Auto: Vice City"

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'''''Grand Theft Auto: Vice City''''' is the sixth title in the ''Grand Theft Auto'' series and the first main entry since 2001's ''[[Grand Theft Auto III]]'', developed by Rockstar North and published by Rockstar Games. It was released on 27 October 2002 for the PlayStation 2, on 12 May 2003 for Microsoft Windows, and on 31 October 2003 for the Xbox. Set within the fictional Vice City (based on Miami) in 1986, the game follows mobster Tommy Vercetti following his release from prison. After he is caught up in an ambushed drug deal, he seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game's events follow on from ''[[Grand Theft Auto: Vice City Stories]]''. Upon release, the game received critical acclaim, with praise particularly directed at its music, gameplay and open world design. However, the game also generated controversy, with criticism directed at the depiction of violence and racial groups.
 
'''''Grand Theft Auto: Vice City''''' is the sixth title in the ''Grand Theft Auto'' series and the first main entry since 2001's ''[[Grand Theft Auto III]]'', developed by Rockstar North and published by Rockstar Games. It was released on 27 October 2002 for the PlayStation 2, on 12 May 2003 for Microsoft Windows, and on 31 October 2003 for the Xbox. Set within the fictional Vice City (based on Miami) in 1986, the game follows mobster Tommy Vercetti following his release from prison. After he is caught up in an ambushed drug deal, he seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game's events follow on from ''[[Grand Theft Auto: Vice City Stories]]''. Upon release, the game received critical acclaim, with praise particularly directed at its music, gameplay and open world design. However, the game also generated controversy, with criticism directed at the depiction of violence and racial groups.
  
The game was updated to a 2.0 version, which is the version on PC and Xbox as well as later PS2 releases. On these games, many of the guns have been renamed and deliberately redesigned to bear less of a resemblance to their real-life counterparts, likely due to potential copyright issues. On November 11th 2021, the game was re-released with further altered graphics as part of '''''Grand Theft Auto: The Trilogy – The Definitive Edition'''''. This version was plagued with new bugs and other quality regressions, resulting in the PC release being pulled from sale.
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The game was updated to a 2.0 version, which is the version on PC and Xbox as well as later PS2 releases. On these games, many of the guns have been renamed and deliberately redesigned to bear less of a resemblance to their real-life counterparts, likely due to potential copyright issues. On November 11th 2021, the game was re-released with further altered graphics as part of '''''Grand Theft Auto: The Trilogy – The Definitive Edition'''''. This version was plagued with new bugs and other quality regressions, resulting in the PC release being pulled from sale at launch.
  
 
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=Handguns=
 
=Handguns=
The two handguns in the game have a theme color of lime green. They can be put to good use while robbing stores.
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The two handguns in the game have a theme color of lime green. They can be put to good use while robbing stores and targeting weaker enemies.
  
 
==Colt M1911A1==
 
==Colt M1911A1==
Called the 'Colt 45' in the original release and later renamed 'Pistol' in the 2.0 version, the [[M1911A1]] appears as the game's first handgun. It is the most popular weapon in the game being used by the Vice City Police Department, all gang members, Patrol Invest Group (PIG) guards and many more. This is virtually the only weapon used by armed NPC's in free-roam outside of missions and sub-missions, the exceptions being the Ammu-Nation store shopkeepers, the Golfers and the soldiers around Fort Baxter (programmed similar to gangs) and Tommy's Gang after completing the storyline missions. Although it incorrectly uses a large magazine capacity of 17 rounds, it one of two firearm models to be recycled from ''[[Grand Theft Auto III]]'', the other being the [[Remington 700]].
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Called the 'Colt 45' in the original release and later renamed 'Pistol' in the 2.0 version, the [[M1911A1]] appears as the game's first handgun. It is the most popular weapon in the game being used by the Vice City Police Department, all gang members, Patrol Invest Group (PIG) guards and many more. This is virtually the only weapon used by armed NPCs in free-roam outside of missions and sub-missions, the exceptions being the Ammu-Nation store shopkeepers, the Golfers and the soldiers around Fort Baxter (programmed similarly to gangs) and Tommy's gang after completing the storyline missions. Although it incorrectly uses a large magazine capacity of 17 rounds, it one of two firearm models to be recycled from ''[[Grand Theft Auto III]]'', the other being the [[Remington 700]]. The Colt is one of the few weapons that did not receive a visual redesign in later versions of the game.
 
[[File:M1911A1USAF.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]
 
[[File:M1911A1USAF.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]]
 
[[File:GTAVC-M1911-1.jpg|thumb|none|600px|The M1911A1 at a spawn point in Ocean Bay Marina.]]
 
[[File:GTAVC-M1911-1.jpg|thumb|none|600px|The M1911A1 at a spawn point in Ocean Bay Marina.]]
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==Colt Python==
 
==Colt Python==
Originally properly named 'Colt Python' only later to be renamed '.357' in the 2.0 version, the [[Colt Python]] appears as the sole revolver in the game, possibly meant as an homage to films like ''[[Dirty Harry]]'' and ''[[Taxi Driver]]'' (though in both instances the prominent revolvers therein were .44 [[Smith & Wesson Model 29]]s). Though sold in two out of the three Ammu-Nations, it is otherwise very rare in the game - It is not used by any NPC in the game except for the Ammu-Nation store-keeper in Downtown Vice City. It is a slow-firing, but extremely powerful handgun, usually being able to kill someone with one shot, except for SWAT, FBI and National Guardsmen with protective armor. Interestingly, Tommy uses one in the cutscene at the end of the mission ''Rub Out'' even if you don't have one in your inventory. It holds 6 rounds, and incorrectly ejects shells upon firing. The redesign of the Colt Python for the 2.0 version changed the Python model for a less accurate one.
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Originally properly named 'Colt Python' only later to be renamed '.357' in the 2.0 version, the [[Colt Python]] appears as the sole revolver in the game, possibly meant as an homage to films like ''[[Scarface (1983)|Scarface]]'', ''[[Dirty Harry]]'', and ''[[Taxi Driver]]'' (though in latter two's instances, the prominent revolvers therein were .44 [[Smith & Wesson Model 29]]s). Though sold in two out of the three Ammu-Nations, it is otherwise very rare in the game - It is not used by any NPC in the game except for the Ammu-Nation store-keeper in Downtown Vice City. It is a slow-firing, but extremely powerful handgun, usually being able to kill someone with one shot, except for SWAT, FBI and National Guardsmen with protective armor. Interestingly, Tommy uses one in the cutscene at the end of the mission ''Rub Out'' even if you don't have one in your inventory. It holds 6 rounds, and incorrectly ejects shells upon firing. The redesign of the Colt Python for the 2.0 version changed the Python model for a less accurate one.
 
[[File:Pythstainless6.jpg|thumb|300px|none|Colt Python Stainless Steel variant with 6" Barrel - .357 Magnum]]
 
[[File:Pythstainless6.jpg|thumb|300px|none|Colt Python Stainless Steel variant with 6" Barrel - .357 Magnum]]
 
[[File:Python-GTAVC-PS2.jpg|thumb|300px|none|The original in-game Colt Python. It is missing a trigger, hammer, and its cylinder release latch is textured on both sides of the revolver's frame.]]
 
[[File:Python-GTAVC-PS2.jpg|thumb|300px|none|The original in-game Colt Python. It is missing a trigger, hammer, and its cylinder release latch is textured on both sides of the revolver's frame.]]
 
[[File:GTAVCColt Python 1.jpg|thumb|none|600px|Tommy armed with the Colt Python in a pre-release screenshot.]]
 
[[File:GTAVCColt Python 1.jpg|thumb|none|600px|Tommy armed with the Colt Python in a pre-release screenshot.]]
[[File:GTAVC-ColtPython-2.jpg|thumb|600px|none|The in-game redesigned version of the '.357', still missing a trigger.]]
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[[File:GTAVC-ColtPython-2.jpg|thumb|600px|none|The in-game redesigned version of the '.357', featuring a shortened barrel lug and receiver/cylinder area, hammer, and re-shaped grip. It is still missing a trigger.]]
 
[[File:GTAVC-ColtPython-3.jpg|thumb|none|600px|Tommy aims his Colt Python at a SWAT member.]]
 
[[File:GTAVC-ColtPython-3.jpg|thumb|none|600px|Tommy aims his Colt Python at a SWAT member.]]
 
[[File:GTAVC-DesertEagle-2.jpg|thumb|none|600px|Tommy armed with the Colt Python in the end cutscene of ''Rub Out''; his Python uses the same model from the original release (this is not the case for The Definitive Edition, which uses the usual gameplay model).]]
 
[[File:GTAVC-DesertEagle-2.jpg|thumb|none|600px|Tommy armed with the Colt Python in the end cutscene of ''Rub Out''; his Python uses the same model from the original release (this is not the case for The Definitive Edition, which uses the usual gameplay model).]]
  
 
=Submachine Guns=
 
=Submachine Guns=
SMGs have a theme color of yellow. All can be used in drive-bys and can be fired to the front or sides while riding motorcycles. Interestingly, when fired from a vehicle, they all have the sound-bites of the Uzi, and a drastically much higher damage, so that one bullet will usually kill virtually every type of NPC.
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SMGs have a theme color of yellow. All can be used in drive-bys and can be fired to the front or sides while riding motorcycles. Interestingly, when fired from a vehicle, they all have the sound-bites of the Uzi, and a drastically much higher damage, so that one or two bullets will kill virtually every type of unarmored NPC.
  
 
==Intratec TEC-9==
 
==Intratec TEC-9==
The [[TEC-9]] has a somewhat low rate of fire compared to other submachine guns in the game, moderate damage, and a high capacity magazine of 50 rounds. Used most prominently by Street Wannabes and low-level thug muscle in a few missions, but also by other gangs and the respawning Mafia attackers in ''Keep Your Friends Close...'' The redesign of the TEC-9 for the 2.0 version changed it to a TEC-9 Mini with a pseudo barrel extension, added a longer magazine, and redesigned the top of the weapon's model to be less closely based on the real thing.  
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The [[TEC-9]] has a somewhat low rate of fire compared to other submachine guns in the game, moderate damage, and a high capacity magazine of 50 rounds (incorrectly fed from 32-rounders). The TEC-9 is used most prominently by Street Wannabes and low-level thug muscle in a few missions, but also by other gangs and the respawning Mafia attackers in ''Keep Your Friends Close...'' The redesign of the TEC-9 for the 2.0 version changed it to a TEC-9 Mini with a pseudo-barrel extension, added a longer magazine (still shorter than a real 50-rounder), and redesigned the top of the TEC-9's upper to be less resemble the real thing.  
[[image:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]
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[[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]]
[[Image:TEC9-GTAVC-PS2.jpg‎|thumb|none|300px|The original in-game TEC-9.]]
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[[File:TEC9-GTAVC-PS2.jpg‎|thumb|none|300px|The original in-game TEC-9.]]
 
[[File:Gta tec9.jpg|thumb|none|600px|Tommy armed with the original TEC-9 in a pre-release screenshot.]]
 
[[File:Gta tec9.jpg|thumb|none|600px|Tommy armed with the original TEC-9 in a pre-release screenshot.]]
[[Image:TEC9 HUD.jpg|thumb|none|300px|TEC-9 HUD icon]]
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[[File:TEC9 HUD.jpg|thumb|none|300px|The TEC-9's HUD icon.]]
 
[[File:TEC-9 Mini barrel extension.jpg|thumb|none|300px|Intratec TEC-9 Mini with barrel extension - 9x19mm Parabellum]]
 
[[File:TEC-9 Mini barrel extension.jpg|thumb|none|300px|Intratec TEC-9 Mini with barrel extension - 9x19mm Parabellum]]
 
[[File:GTAVC-TEC9-1.jpg‎|thumb|none|600px|The in-game redesigned 2.0 version of the TEC-9. The overall model is changed to a mini version with a barrel extension but the latter is too short and has fewer vent holes than the real thing due to simply recycling the cooling jacket from the normal model to stand in for a barrel extension.]]
 
[[File:GTAVC-TEC9-1.jpg‎|thumb|none|600px|The in-game redesigned 2.0 version of the TEC-9. The overall model is changed to a mini version with a barrel extension but the latter is too short and has fewer vent holes than the real thing due to simply recycling the cooling jacket from the normal model to stand in for a barrel extension.]]
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==MAC-10==
 
==MAC-10==
Originally named 'Ingram Mac 10' and later shortened to just 'Mac' in the 2.0 version, the [[MAC-10]] is a rather rare weapon in the game, as it is never used by NPCs during any missions - It is only wielded by the storekeeper of the Ammu-Nation Store that sells the weapon in Vice Beach, but on the PC version only (on the PS2 version, he is unarmed). The same model also appears later in ''[[Grand Theft Auto: Liberty City Stories]]''.
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Originally named 'Ingram Mac 10' and later shortened to just 'Mac' in the 2.0 version, the [[MAC-10]] is a rather rare weapon in the game, as it is never used by NPCs during any missions - it is only wielded by the storekeeper of the Ammu-Nation shop that sells the weapon in Vice Beach, but on the PC version only (on the PS2 version, he is unarmed). The same model also appears later in ''[[Grand Theft Auto: Liberty City Stories]]''. Both versions of the MAC-10 are modeled after the .45 ACP version, and correctly hold 30 rounds in their magazine.
  
 
The weapon also was originally supposed to have a suppressor - The suppressed version can be seen on the Ammu-Nation advertising banners, and text strings in the game files also refer to the weapon as "Silenced Ingram". A MAC-10 with suppressor does appear in ''[[Grand Theft Auto: Vice City Stories]]''. The redesign of the MAC-10 for the 2.0 version added a top charging handle, although changing the upper receiver and the front sight to less correct ones.
 
The weapon also was originally supposed to have a suppressor - The suppressed version can be seen on the Ammu-Nation advertising banners, and text strings in the game files also refer to the weapon as "Silenced Ingram". A MAC-10 with suppressor does appear in ''[[Grand Theft Auto: Vice City Stories]]''. The redesign of the MAC-10 for the 2.0 version added a top charging handle, although changing the upper receiver and the front sight to less correct ones.
  
Interestingly, the game icon for this is actually a [[Micro Uzi]], while on the 10th Anniversary Edition the icon is from a normal Uzi, even though there is a 10th Anniversary Icon for a Micro Uzi (Basically a GTA III Micro Uzi icon but colored) which is still wrong, but at least closer. (Also interestingly, the opposite is the case for the 'Micro-SMG' in ''[[Grand Theft Auto: San Andreas]]'', where the game weapon's model is a Micro Uzi while its icon is that of a MAC-10).  
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Interestingly, the game icon for this is actually a [[Micro Uzi]], while on the 10th Anniversary Edition the icon is from a normal Uzi, even though there is a 10th Anniversary icon for a Micro Uzi (Basically a GTA III Micro Uzi icon but colored) which is still wrong, but at least closer. (Also interestingly, the opposite is the case for the 'Micro-SMG' in ''[[Grand Theft Auto: San Andreas]]'', where the game weapon's model is a Micro Uzi while its icon is that of a MAC-10).  
 
Probably, in the process of development of ''Vice City'', the Micro-Uzi from GTA III was replaced by the full-size variant, but its icon fell on the MAC-10 due to confusion, and this, strangely enough, was not fixed.
 
Probably, in the process of development of ''Vice City'', the Micro-Uzi from GTA III was replaced by the full-size variant, but its icon fell on the MAC-10 due to confusion, and this, strangely enough, was not fixed.
 
[[File:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 - 9x19mm]]‎
 
[[File:IngramMAC10.jpg|thumb|300px|none|Ingram MAC-10 - 9x19mm]]‎
[[File:MAC10-GTAVC-PS2.jpg‎|thumb|300px|none|The original in-game 'Ingram Mac-10' with a more correctly modeled receiver and front sight, but a missing charging handle.]]
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[[File:MAC10-GTAVC-PS2.jpg‎|thumb|300px|none|The original in-game 'Ingram Mac-10' with a more correctly modeled receiver and front sight, but a missing charging handle and trigger.]]
[[File:GTAVC-MAC10-1.jpg|thumb|600px|none|The redesigned 2.0 version of the 'Mac', which now has a charging handle but with a modified receiver and the front sight mounted backwards.]]
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[[File:GTAVC-MAC10-1.jpg|thumb|600px|none|The redesigned 2.0 version of the 'Mac', which now has a charging handle but with a modified (and uneven) upper receiver, and the front sight mounted backwards. The ejection port has been slimmed down and the trigger is still missing.]]
[[File:MAC 10 HUD.jpg|thumb|300px|none|MAC-10 HUD icon (which actually shows a Micro Uzi)]]
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[[File:MAC 10 HUD.jpg|thumb|300px|none|The in-game MAC-10 HUD icon, incorrectly for a Micro Uzi.]]
 
[[File:GTAVCMac 10 2.jpg|thumb|none|600px|Tommy armed with the MAC-10.]]
 
[[File:GTAVCMac 10 2.jpg|thumb|none|600px|Tommy armed with the MAC-10.]]
[[File:GTAVCMac 10 1.jpg|thumb|none|600px|Tommy uses the MAC-10 from a motorcycle in the 10th Anniversary Edition. Note that the icon used in this edition depicts an Uzi.]]
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[[File:GTAVCMac 10 1.jpg|thumb|none|600px|Tommy uses the MAC-10 from a motorcycle in the 10th Anniversary Edition. Note that the icon used in this edition depicts a regular Uzi.]]
  
 
==IMI Uzi==
 
==IMI Uzi==
Known as the 'Uzi 9mm' in the original release and later incorrectly named 'Uz-I' in the 2.0 version, the [[Uzi#Uzi|IMI Uzi]] is considerably the second most popular weapon in the game, being used by some law enforcement officers (SWAT, Cheetah Undercover Officers), gang members such as Haitians and Cubans, Tommy's goons, and many more NPCs throughout the game. It has moderate damage and a very fast rate of fire and holds a 30 round magazine The redesign of the Uzi for the 2.0 version changed the model of iron sights and charging handle.
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Known as the 'Uzi 9mm' in the original release and later incorrectly named 'Uz-I' in the 2.0 version, the [[Uzi#Uzi|IMI Uzi]] is considerably the second most popular weapon in the game, being used by some law enforcement officers (SWAT, Cheetah Undercover Officers), gang members such as Haitians and Cubans, Tommy's goons, and many more NPCs throughout the game. It deals moderate damage, has a fast rate of fire, and holds a 30 rounds in its 32-round magazines. The redesign of the Uzi for the 2.0 version changed the model to a less accurate and stylized version.
 
[[File:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]
 
[[File:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]
 
[[File:Uzi-GTAVC-PS2.jpg|thumb|none|400px|The original in-game 'Uzi 9mm' with more accurately modeled iron sights and charging handle.]]
 
[[File:Uzi-GTAVC-PS2.jpg|thumb|none|400px|The original in-game 'Uzi 9mm' with more accurately modeled iron sights and charging handle.]]
[[File:GTAVC-Uzi-4.jpg|thumb|none|600px|The redesigned 'Uz-I' with a less accurate model.]]
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[[File:GTAVC-Uzi-4.jpg|thumb|none|600px|The redesigned 'Uz-I' with a less accurate model. Its rearranged proportions slightly resemble the form factor of a Mini Uzi. The grip/magazine well assembly has been horizontally compressed, and a trigger is still lacking.]]
[[File:GTAVC-Uzi-1.jpg|thumb|none|600px|Tommy armed with an Uzi.]]
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[[File:GTAVC-Uzi-1.jpg|thumb|none|600px|Tommy armed with the V2.0 Uzi. Note the mirrored receiver on its right-hand side.]]
 
[[File:GTAVC-Uzi-2.jpg|thumb|none|600px|Tommy uses the Uzi on a motorcycle.]]
 
[[File:GTAVC-Uzi-2.jpg|thumb|none|600px|Tommy uses the Uzi on a motorcycle.]]
 
[[File:GTAVC-Uzi-3.jpg|thumb|none|600px|Tommy's men become armed with Uzis once the main storyline is completed.]]
 
[[File:GTAVC-Uzi-3.jpg|thumb|none|600px|Tommy's men become armed with Uzis once the main storyline is completed.]]
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[[File:MP5-GTAVC-PS2.jpg|thumb|400px|none|The original in-game 'MP5' with a more correctly modeled rear sight, as well a better positioned charging handle.]]
 
[[File:MP5-GTAVC-PS2.jpg|thumb|400px|none|The original in-game 'MP5' with a more correctly modeled rear sight, as well a better positioned charging handle.]]
 
[[File:GTAVCMP5 2.jpg|thumb|none|600px|Tommy armed with the HK94 in a pre-release screenshot.]]
 
[[File:GTAVCMP5 2.jpg|thumb|none|600px|Tommy armed with the HK94 in a pre-release screenshot.]]
[[File:GTAVC-MP5-1.jpg‎|thumb|none|600px|The in-game redesigned 2.0 version of the 'MP' after the original release with a less correct model.]]
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[[File:GTAVC-MP5-1.jpg‎|thumb|none|600px|The in-game redesigned 2.0 version of the 'MP' after the original release with a less correct model. Among these changes, the rear sight has ben placed further back, and the charging handle lacks a knob.]]
[[File:MP5 HUD.jpg|thumb|none|400px|HK94 HUD icon]]
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[[File:MP5 HUD.jpg|thumb|none|400px|The in-game HK94 HUD icon.]]
 
[[File:GTAVC-MP5-3.jpg|thumb|none|600px|An HK94 sits on Ricardo Diaz's table. Note how the handguard appears to be fitted accessory rails, which is anachronistic for the game's 1986 time period.]]
 
[[File:GTAVC-MP5-3.jpg|thumb|none|600px|An HK94 sits on Ricardo Diaz's table. Note how the handguard appears to be fitted accessory rails, which is anachronistic for the game's 1986 time period.]]
[[File:GTAVCMP5A3Aim.jpg|thumb|none|600px|Cam Jones (voiced by Greg Sims) with his HK94 during a bank robbery. He and the other members of the Tommy's team are dressed in this mission in costumes that are clearly a reference to ''[[Friday_the_13th_(Film_Series)|Friday the 13th]]''.]]
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[[File:GTAVCMP5A3Aim.jpg|thumb|none|600px|Cam Jones (voiced by Greg Sims) with his HK94 during a bank robbery. He and the other members of the Tommy's team are dressed in this mission in costumes that are clearly a reference to ''[[Friday the 13th (Film Series)|Friday the 13th]]''.]]
  
 
=Shotguns=
 
=Shotguns=
Shotguns have a theme color of dark green. When fired, the pellets erroneously leave from the barrel to multiple directions.
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Shotguns have a theme color of dark green. When fired, their pellets erroneously scatter from the barrel towards multiple directions.
  
 
==Ithaca 37==
 
==Ithaca 37==
Referred to as "Chrome Shotgun", the [[Ithaca 37]] reliable shotgun with a fast rate of fire. It can be obtained by stealing a police cruiser (though if the player has a different shotgun in their inventory, they will just receive 5 extra shells for it). However, it is never used by an VCPD Officers. The redesign of the Ithaca 37 for the 2.0 version shortened the receiver and changed the barrel model for a shorter one (actually turning shotgun to a ''sawed-off'' version), although the original model can still be seen in cutscenes.
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Referred to as "Chrome Shotgun", the [[Ithaca 37]] is the first shotgun encountered in the game. It has a decent fast rate of fire due to the pump-action. An Ithaca can be obtained by stealing a police cruiser (though if the player has a different shotgun in their inventory, they will just receive 5 extra shells for it). However, it is never used by VCPD Officers. Like in ''Grand Theft Auto III'', the Ithaca does not have a reload animation, instead firing and pumping each round until the player runs out. The redesign of the Ithaca 37 for the 2.0 version shortened the receiver, lengthened the forend, and changed the barrel length for a shorter one, appearing as if it was sawed off (though the front sight still present). The original model can still be seen in cutscenes.
[[Image:Ithaca37 DSPS.jpg|thumb|450px|none|Ithaca 37 Deer Slayer Police Special (note the rifle sights and riot-length barrel) - 12 gauge]]
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[[File:Ithaca37 DSPS.jpg|thumb|450px|none|Ithaca 37 Deer Slayer Police Special (note the rifle sights and riot-length barrel) - 12 gauge]]
[[Image:PumpShotgun-GTAVC-PS2.jpg|thumb|450px|none|The original in-game Ithaca 37 with a longer barrel. Its forend is stuck back. Note the elongated receiver.]]
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[[File:PumpShotgun-GTAVC-PS2.jpg|thumb|450px|none|The original in-game Ithaca 37 with a longer barrel. Its forend is stuck back. Note the elongated receiver.]]
 
[[File:Ithaca Model 37 airsoft short barrel.jpg|thumb|none|450px|'''Airsoft''' KTW Ithaca Model 37 with short barrel.]]
 
[[File:Ithaca Model 37 airsoft short barrel.jpg|thumb|none|450px|'''Airsoft''' KTW Ithaca Model 37 with short barrel.]]
[[Image:Shotgun vc.png‎|thumb|450px|none|The in-game redesigned 2.0 version of the Ithaca 37 with a shorter barrel. As with the original model, the shotgun's trigger group is set far back into the stock, probably to fit the in-game animations.]]
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[[File:Shotgun vc.png‎|thumb|450px|none|The in-game redesigned 2.0 version of the Ithaca 37 with a shorter barrel and stretched forend. As with the original model, the shotgun's trigger group is set far back into the stock, probably to fit the in-game animations.]]
[[Image:Shotgun HUD.jpg|thumb|450px|none|Ithaca 37 HUD icon]]
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[[File:Shotgun HUD.jpg|thumb|450px|none|The in-game Ithaca 37 HUD icon.]]
 
[[File:GTAVCIthica 1.jpg|thumb|none|600px|Tommy armed with the Ithaca 37.]]
 
[[File:GTAVCIthica 1.jpg|thumb|none|600px|Tommy armed with the Ithaca 37.]]
 
[[File:Gta ithaca 37.jpg|thumb|none|600px|Tommy using the Ithaca 37 in a pre-release screenshot.]]
 
[[File:Gta ithaca 37.jpg|thumb|none|600px|Tommy using the Ithaca 37 in a pre-release screenshot.]]
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==Ithaca 37 "Stakeout"==
 
==Ithaca 37 "Stakeout"==
Called the 'Stubby Shotgun', an [[Ithaca 37 "Stakeout"]] is obtainable. Unlike the other two shotguns, which fire 3 "pellets" in a narrow spread, the stubby shotgun fires 5 in a wider spread, like the Remington 870 from ''Grand Theft Auto III''. This makes it very useful against groups of opponents, especially considering its high damage per pellet, but it has very poor range compared to the two other shotguns, as well as a lengthier pump sequence compared to the other shotguns. It is an homage to a customized [[Ithaca 37 "Stakeout"]] used by [[Philip Michael Thomas]] in ''[[Miami Vice - Season 2#Ithaca 37 Stakeout|Miami Vice]]''.
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Called the 'Stubby Shotgun', an [[Ithaca 37 "Stakeout"]] is obtainable. Unlike the other two shotguns, which fire 3 pellets in a narrow spread, the stubby shotgun fires 5 in a wider spread, like the Remington 870 from ''Grand Theft Auto III''. This makes it very useful against groups of opponents, especially considering its high damage per pellet, but it has very poor range compared to the two other shotguns, as well as a lengthier pump sequence compared to the full-sized Ithaca. This weapon is likely an homage to a customized [[Ithaca 37 "Stakeout"]] used by [[Philip Michael Thomas]] in ''[[Miami Vice - Season 2#Ithaca 37 Stakeout|Miami Vice]]''.
 
[[File:Jamesgeorgopoulosmiamiviceimfdb.jpg|thumb|none|400px|Ithaca 37 Stakeout Custom - 12 gauge.  This is the screen-used firearm carried by [[Philip Michael Thomas]] in the series ''[[Miami Vice (TV Series)|Miami Vice]]''.  '''Thanks to [[User:Jimmygcreative|James Georgopoulos]]'''.]]
 
[[File:Jamesgeorgopoulosmiamiviceimfdb.jpg|thumb|none|400px|Ithaca 37 Stakeout Custom - 12 gauge.  This is the screen-used firearm carried by [[Philip Michael Thomas]] in the series ''[[Miami Vice (TV Series)|Miami Vice]]''.  '''Thanks to [[User:Jimmygcreative|James Georgopoulos]]'''.]]
[[Image:Stubby vc.png|thumb|400px|none|The Stakeout In-game.]]
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[[File:Stubby vc.png|thumb|400px|none|The Stakeout In-game.]]
[[Image:Stubby HUD.jpg|thumb|400px|none|Stakeout HUD icon]]
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[[File:Stubby HUD.jpg|thumb|400px|none|The in-game Stakeout HUD icon.]]
 
[[File:Gta stakeout.jpg|thumb|none|600px|Tommy armed with the Stakeout in a pre-release screenshot.]]
 
[[File:Gta stakeout.jpg|thumb|none|600px|Tommy armed with the Stakeout in a pre-release screenshot.]]
 
[[File:GTAVCStakeout 1.jpg|thumb|none|600px|Tommy using the Stakeout.]]
 
[[File:GTAVCStakeout 1.jpg|thumb|none|600px|Tommy using the Stakeout.]]
  
 
==Franchi SPAS-12==
 
==Franchi SPAS-12==
Known as 'Spaz Shotgun' and then later named 'S.P.A.S. 12' in the 2.0 version, the [[SPAS-12]] is the most effective shotgun in the game. It has a high rate of fire and is the only shotgun to have a proper magazine capacity, holding an incorrect 7 rounds. Only one Ammu-Nation store sells the gun, in Downtown, at the extremely high price of $4000. It can also be found at Escobar International Airport behind the Vice Surf billboard across from the EIA Main Terminal Building, and Vercetti Estate for the final mission ''Keep Your Friends Close...''
+
Known as 'Spaz Shotgun' and then later named 'S.P.A.S. 12' in the 2.0 version, the [[SPAS-12]] is the most effective shotgun in the game. It has a high rate of fire and is the only shotgun to have a proper fixed magazine capacity, holding an incorrect 7 rounds. Only one Ammu-Nation store sells the gun, in Downtown, at an extremely high price of $4,000. It can also be found at Escobar International Airport behind the Vice Surf billboard across from the EIA Main Terminal Building, and Vercetti Estate for the final mission ''Keep Your Friends Close...''
  
The redesign of the SPAS-12 for the 2.0 version changed the model for a less accurate one, in particular, the forend was shortened. What appears to be a laser designator was also added under the magazine, which is quite predictably only decorative. This is the only gun to receive a more accurate rename in the 2.0 update, likely because the term "Spaz" is a known derogatory remark against people with cerebral palsy.  
+
The redesign of the SPAS-12 for the 2.0 version changed the model for a less accurate one, as its proportions have been re-arranged. In particular, the forend and barrel are now shorter, the folding stock has been stretched and bent wide, and the front sight blade is reversed. What appears to be a laser designator was also added under the magazine tube, which is quite predictably only decorative. This is the only gun to receive a more accurate rename in the 2.0 update, likely because the term "Spaz" is a known derogatory remark in the United Kingdom against people with medical conditions such as cerebral palsy.  
  
 
[[File:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded - 12 gauge]]
 
[[File:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded - 12 gauge]]
 
[[File:SPAS12-GTAVC-PS2.jpg|thumb|450px|none|The original in-game 'SPAZ Shotgun'.]]
 
[[File:SPAS12-GTAVC-PS2.jpg|thumb|450px|none|The original in-game 'SPAZ Shotgun'.]]
 
[[File:Gta franchi.jpg|thumb|none|600px|Tommy with the SPAS-12 in a pre-release screenshot.]]
 
[[File:Gta franchi.jpg|thumb|none|600px|Tommy with the SPAS-12 in a pre-release screenshot.]]
[[File:Spas HUD.jpg|thumb|500px|none|SPAS-12 HUD icon]]
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[[File:Spas HUD.jpg|thumb|500px|none|The in-game SPAS-12 HUD icon.]]
 
[[File:GTAVC-SPAS12-1.jpg|thumb|600px|none|The in-game redesigned 2.0 version of the 'S.P.A.S-12' with a less accurate model.]]
 
[[File:GTAVC-SPAS12-1.jpg|thumb|600px|none|The in-game redesigned 2.0 version of the 'S.P.A.S-12' with a less accurate model.]]
  
 
=Assault Rifles / Carbines=
 
=Assault Rifles / Carbines=
The two carbines available in-game have a theme color of orange. They have an aiming option which is utilized by clicking the secondary fire mode button. In the console versions of the game, these firearms are the only ones that can be freely aimed with by the player without the lock-on aiming system used on other arms.
+
The two carbines available in-game have a theme color of orange. They have an aiming option which is utilized by clicking the secondary fire mode button. In the console versions of the game, these firearms are the only ones that can be freely aimed (in a first-person POV) by the player without the lock-on aiming system used on other arms.
  
 
==Ruger Mini-14F==
 
==Ruger Mini-14F==
 
Originally called 'Ruger' in the original release and later strangely renamed 'Kruger' in the 2.0 version (possibly a reference to Freddy Krueger from the 1980s horror film ''[[A Nightmare on Elm Street]]''), the [[Ruger Mini-14|Ruger Mini-14F]] is the first assault rifle encountered in the game. It has a slow rate of fire, but not slow enough to be considered semi-automatic. The full-auto capability would be correct for the [[Ruger AC556]] (albeit double the in-game fire rate), but not for the Mini-14, which is semi-auto only in reality. Tommy and Lance use two Mini-14s to cover Diaz during a drug deal gone wrong with the Cubans. It is also used during the mission ''All Hands on Deck'' when Colonel Cortez's (voiced by [[Robert Davi]]) sailors wield these, and Tommy has one too.
 
Originally called 'Ruger' in the original release and later strangely renamed 'Kruger' in the 2.0 version (possibly a reference to Freddy Krueger from the 1980s horror film ''[[A Nightmare on Elm Street]]''), the [[Ruger Mini-14|Ruger Mini-14F]] is the first assault rifle encountered in the game. It has a slow rate of fire, but not slow enough to be considered semi-automatic. The full-auto capability would be correct for the [[Ruger AC556]] (albeit double the in-game fire rate), but not for the Mini-14, which is semi-auto only in reality. Tommy and Lance use two Mini-14s to cover Diaz during a drug deal gone wrong with the Cubans. It is also used during the mission ''All Hands on Deck'' when Colonel Cortez's (voiced by [[Robert Davi]]) sailors wield these, and Tommy has one too.
  
The weapon's original design featured a wooden finish and full length barrel. The redesign in the 2.0 version has dark-green synthetic furniture, shortened barrel (making it look closer to the [[Ruger AC556K]]), and an [[AK]]-style cleaning rod mount under the barrel (which the real weapon doesn't actually have).
+
The weapon's original design featured a wooden finish and full length barrel. The redesign in the 2.0 version gives it dark-green synthetic furniture, a shortened barrel (making it look closer to the [[Ruger AC556K]]), and an [[AK]]-style cleaning rod mount under the barrel (which the real weapon doesn't actually have).
[[File:Mini14f.jpg|thumb|450px|none|Stainless Steel Ruger Mini-14F - 5.56x45mm (.223 Remington)]]
+
 
 +
It is used incorrectly by the U.S. Army in ''Sir, Yes Sir''.
 +
[[File:Mini14f.jpg|thumb|450px|none|Stainless Steel Ruger Mini-14F - 5.56x45mm]]
 
[[File:Ruger-GTAVC-PS2.png22.jpg|thumb|450px|none|The original in-game Ruger with wooden finish.]]
 
[[File:Ruger-GTAVC-PS2.png22.jpg|thumb|450px|none|The original in-game Ruger with wooden finish.]]
 
[[File:GTAVC-Ruger-1.jpg|thumb|600px|none|The redesigned 'Kruger' after the original release, here left by Cortez for Tommy in the mission "Guardian Angels". The stock's butt has also been raised.]]
 
[[File:GTAVC-Ruger-1.jpg|thumb|600px|none|The redesigned 'Kruger' after the original release, here left by Cortez for Tommy in the mission "Guardian Angels". The stock's butt has also been raised.]]
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==Colt Model 733==
 
==Colt Model 733==
 
Incorrectly named the 'M4', the [[Colt Model 733]] appears as the v.2.0 game's second assault rifle. The original release featured a longer barrel, typical of the [[Colt Model 723|723]] or earlier model, but the redesign effectively transformed this into the M733; the front sight was also deployed backwards. Although obviously a Colt 733, identifying the weapon as an [[M4 Carbine]] would be anachronistic as the game takes place in 1986 and the M4 was not introduced until 1994. The Colt 733 is mainly seen in the hands of National Guardsmen at Fort Baxter; however, when the player reaches the sixth wanted level, the pursuing soldiers will carry the HK94A3 aka "MP5" instead, possibly not to make gunfights as hard as they were in ''GTA III''. Tommy and Lance use Model 733s during their assault on Diaz's Mansion in ''Rub Out''. The weapon has a high rate of fire and good damage. Its magazine correctly holds 30 rounds.  
 
Incorrectly named the 'M4', the [[Colt Model 733]] appears as the v.2.0 game's second assault rifle. The original release featured a longer barrel, typical of the [[Colt Model 723|723]] or earlier model, but the redesign effectively transformed this into the M733; the front sight was also deployed backwards. Although obviously a Colt 733, identifying the weapon as an [[M4 Carbine]] would be anachronistic as the game takes place in 1986 and the M4 was not introduced until 1994. The Colt 733 is mainly seen in the hands of National Guardsmen at Fort Baxter; however, when the player reaches the sixth wanted level, the pursuing soldiers will carry the HK94A3 aka "MP5" instead, possibly not to make gunfights as hard as they were in ''GTA III''. Tommy and Lance use Model 733s during their assault on Diaz's Mansion in ''Rub Out''. The weapon has a high rate of fire and good damage. Its magazine correctly holds 30 rounds.  
 +
It is used by the VCPD in the mission ''Cop Land''.
 
[[File:Colt Model 733.jpg|thumb|450px|none|Colt Model 733 AKA the "M16A2 Commando" - 5.56x45mm NATO]]
 
[[File:Colt Model 733.jpg|thumb|450px|none|Colt Model 733 AKA the "M16A2 Commando" - 5.56x45mm NATO]]
[[File:GTAVC-M4-4.jpg|thumb|none|600px|The in-game Colt Model 733. Because weapon models use mirrored textures on both sides, the Model 733 appears to have a left-handed ejection port.]]
+
[[File:GTAVC-M4-4.jpg|thumb|none|600px|The in-game Colt Model 733. Because weapon models use the same textures on both sides, the Model 733 appears to have a left-handed ejection port.]]
 
[[File:GTAVC-M4-1.jpg|thumb|none|600px|Tommy armed with the Colt 733 while wearing [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. "My Little Friend")|a familiar outfit]].]]
 
[[File:GTAVC-M4-1.jpg|thumb|none|600px|Tommy armed with the Colt 733 while wearing [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. "My Little Friend")|a familiar outfit]].]]
 
[[File:GTAVC-M4-2.jpg|thumb|none|600px|Tommy beheads an enemy gang member with his Model 733 during a "Rampage".]]
 
[[File:GTAVC-M4-2.jpg|thumb|none|600px|Tommy beheads an enemy gang member with his Model 733 during a "Rampage".]]
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=Sniper Rifles=
 
=Sniper Rifles=
They have a theme color of pink. Allows telescopic sight view by clicking the secondary fire button.
+
This weapon category has a theme color of pink. They feature a telescopic sight view by clicking the secondary fire button.
  
==Remington 700==
+
==Remington Model 700==
Referred to as just 'Sniper Rifle', the [[Remington 700]] is the second weapon to be recycled from ''[[Grand Theft Auto III]]''. It shares all attributes to the Remington in GTA III, including having to aim the rifle in order to fire it.
+
Referred to as just 'Sniper Rifle', the [[Remington Model 700]] is the second weapon to be recycled from ''[[Grand Theft Auto III]]''. It shares all attributes to the Remington in GTA III, including having to aim the rifle in order to fire it and lacking a fixed magazine capacity similar to the game's pump-action shotguns. Like with a few other weapons, the Model 700 did not get a redesign in later releases.
 
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington 700 - 7.62x51mm]]
 
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington 700 - 7.62x51mm]]
 
[[File:GTAVC-Remington700-1.jpg|thumb|none|600px|The in-game Remington 700.]]
 
[[File:GTAVC-Remington700-1.jpg|thumb|none|600px|The in-game Remington 700.]]
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==Heckler & Koch SR9(T)==
 
==Heckler & Koch SR9(T)==
Originally named 'PSG1' and later changed to '.308 Sniper' in the 2.0 version, the [[Heckler & Koch SR9(T)]] appears as an advanced sniping weapon in the game. This configuration is an anachronism, as the SR9 series was not introduced until after the 1989 import ban. It uses a 7-round magazine (modeled as 5-round) and a laser magnifying scope (which is more accurate in the long run), and can destroy a car with a whole magazine. The redesign of the HK for the 2.0 version added a nonfunctional suppressor and longer magazine, although it retains the same ammo capacity. The grip rest has been removed, and a bipod lug (which can be found on some versions of the real [[PSG-1]]) has been added, although the bipod itself is missing.
+
Originally named 'PSG1' and later changed to '.308 Sniper' in the 2.0 version, the [[Heckler & Koch SR9(T)]] appears as an advanced sniping weapon in the game. This configuration is an anachronism, as the SR9 series was not introduced until after the 1989 import ban. It uses a 7-round magazine (modeled as 5-rounder) and a laser magnifying scope (which is more accurate in the long run), and can destroy a car with a single magazine. The redesign of the HK for the 2.0 version added a non-functional suppressor, rear sight, and 10-round magazine, although it retains the same 7-round stat. The grip rest has been removed, and a bipod lug (which can be found on some versions of the real [[PSG-1]]) has been added, although the bipod itself is missing.
 
[[File:H&KSR9T.jpg|thumb|none|450px|Heckler & Koch HK91 made to look like an SR9(T) - 7.62x51mm]]
 
[[File:H&KSR9T.jpg|thumb|none|450px|Heckler & Koch HK91 made to look like an SR9(T) - 7.62x51mm]]
 
[[File:GTAVCPSG1-GTAVC-PS2.jpg222.jpg|thumb|none|450px|The original in-game 'PSG1'.]]
 
[[File:GTAVCPSG1-GTAVC-PS2.jpg222.jpg|thumb|none|450px|The original in-game 'PSG1'.]]
 
[[File:Gta hk sniper.jpg|thumb|none|600px|Tommy with the original HK SR9 in a pre-release screenshot.]]
 
[[File:Gta hk sniper.jpg|thumb|none|600px|Tommy with the original HK SR9 in a pre-release screenshot.]]
[[File:GTAVC-308Sniper-1.jpg|thumb|none|600px|The in-game redesigned 2.0 version of the '.308 Sniper', which has a suppressor and a longer magazine.]]
+
[[File:GTAVC-308Sniper-1.jpg|thumb|none|600px|The in-game redesigned 2.0 version of the '.308 Sniper', which now has a suppressor and a longer magazine. Correct for the SR9, but not the PSG is the addition of a rear sight.]]
[[File:308 Sniper HUD.jpg|thumb|none|500px|HK SR9 HUD icon]]
+
[[File:308 Sniper HUD.jpg|thumb|none|500px|The in-game SR9's HUD icon.]]
 
[[File:GTAVCPSG1 2.jpg|thumb|none|600px|Tommy with the redesigned HK SR9.]]
 
[[File:GTAVCPSG1 2.jpg|thumb|none|600px|Tommy with the redesigned HK SR9.]]
 
[[File:GTAVCPSG1 3.jpg|thumb|none|600px|Looking through the scope of the HK SR9.]]
 
[[File:GTAVCPSG1 3.jpg|thumb|none|600px|Looking through the scope of the HK SR9.]]
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==M60 machine gun==
 
==M60 machine gun==
Possibly as an homage to [[John Rambo]], the [[M60 machine gun]] is a rare heavy weapon to come across. It is first used in the mission ''Phnom Penh '86'' where Tommy uses a helicopter mounted M60, which he later takes off the Heli for use in combat and keeps the weapon after the mission. It can be found in Little Haiti at Phil's place after completing ''Boomshine Saigon'' and also at Fort Baxter. The weapon holds 100 rounds, and can easily take down vehicles and can kill a person in one shot. It is the only weapon apart from the shotguns that can knock someone over by shooting them.  
+
Possibly as an homage to [[John Rambo]], the [[M60 machine gun]] is a rare heavy weapon to come across. It is first used in the mission ''Phnom Penh '86'' where Tommy uses a helicopter mounted M60, which he later takes off the Heli for use in combat and keeps the weapon after the mission. It can be found in Little Haiti at Phil's place after completing ''Boomshine Saigon'' and also at Fort Baxter. The weapon holds 100 rounds, and can easily take down vehicles and can kill a person in one shot. It is one of the weapons that can knock someone over by shooting them, along with the Colt Python, shotguns and explosives.
 
[[File:M60.jpg|thumb|none|450px|M60 machine gun - 7.62x51mm]]
 
[[File:M60.jpg|thumb|none|450px|M60 machine gun - 7.62x51mm]]
 
[[File:GTAVC-ColtCarbine-1.jpg|thumb|none|600px|The M60 in the game's opening cutscene. This is the original model (still used in the PS2 version), which is more correct than the redesign for the 2.0 version. For some reason, the weapon in this specific cutscene lacks the front sight. As a note, The Definitive Edition replaces the M60 by a SPAS-12 in this cutscene.]]
 
[[File:GTAVC-ColtCarbine-1.jpg|thumb|none|600px|The M60 in the game's opening cutscene. This is the original model (still used in the PS2 version), which is more correct than the redesign for the 2.0 version. For some reason, the weapon in this specific cutscene lacks the front sight. As a note, The Definitive Edition replaces the M60 by a SPAS-12 in this cutscene.]]
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==M7 CS Gas Grenade==
 
==M7 CS Gas Grenade==
Known simply as 'Tear Gas', the [[M7 CS gas grenade]] appears as a slow and difficult weapon to use against enemies. Once thrown, it omits a big grey cloud which slowly kills anything around it. If Tommy enters the cloud, his health will quickly diminish. It can be found behind the Washington Beach Police Station. It only appears in the original PlayStation 2 version. It was removed from the 2.0 version likely because it is difficult to use, is hardly used, and causes the game to lag. Nevertheless, tear gas grenades are used by the SWAT during "The Job" bank heist in all versions of the game. The tear gas pickup behind the police station changes to a regular grenade on these later releases, although it still remains in the game files, making it possible to reinstate into the game through mods.  
+
Known simply as 'Tear Gas', the [[M7 CS gas grenade]] appears as a slow and difficult weapon to use against enemies. Once thrown, it emits a big grey cloud which slowly kills anything around it. If Tommy enters the cloud, his health will quickly diminish. It can be found behind the Washington Beach Police Station. It only appears in the original PlayStation 2 version. It was removed from the 2.0 version likely because it is difficult to use, is hardly used, and causes the game to lag. Nevertheless, tear gas grenades are used by the SWAT during "The Job" bank heist in all versions of the game. The tear gas pickup behind the police station changes to a regular grenade on these later releases, although it still remains in the game files, making it possible to reinstate into the game through mods.  
  
 
[[File:M7A3.jpg|thumb|none|150px|M7 CS gas grenade]]
 
[[File:M7A3.jpg|thumb|none|150px|M7 CS gas grenade]]
 
[[File:GTAVCTearGas.jpg|thumb|none|150px|The M7 CS In-game.]]
 
[[File:GTAVCTearGas.jpg|thumb|none|150px|The M7 CS In-game.]]
 
[[File:Tear Gas HUD.jpg|thumb|none|150px|M7 CS HUD icon]]
 
[[File:Tear Gas HUD.jpg|thumb|none|150px|M7 CS HUD icon]]
[[File:GTAVCTearGas2.jpg|thumb|none|600px|Tommy uses the M7 CS.]]
+
[[File:GTAVCTearGas2.jpg|thumb|none|600px|Tommy uses the M7 CS in a pre-release screenshot.]]
 +
[[File:GTAVC-TearGas-3.jpg|thumb|none|600px|Closeup of a gas grenade used by the SWAT during "The Job".]]
  
 
=Other=
 
=Other=
 
==Timed Dynamite==
 
 
In "Demolition Man," one of the game's most infamous missions, Tommy must use a remote controlled helicopter to pick up and deposit packs of dynamite with timers in order to blow up a building under construction.
 
 
[[File:Vice-city-demolition-man-1.jpg|thumb|none|600px|Dynamite being carried by the RC helicopter]]
 
  
 
==Desert Eagle==  
 
==Desert Eagle==  
The [[Desert Eagle]] was originally intended to be in the game, but was ultimately cut, probably due to the fact it would be almost functionally identical to the in-game [[Colt Python]]. However, it can still be seen in a few mission cutscenes, such as being wielded by Ricardo Diaz to shoot his VCR in ''Supply & Demand'', by Lance Vance in the ending cutscene of ''Rub Out'', and in the opening cutscene for ''The Shootist'' being dual-wielded by Phil Cassidy at the shooting range (when he passes one of them to Tommy, it turns into a regular M1911 during gameplay). This weapon would later appear in ''[[Grand Theft Auto: San Andreas]]''. An Easter egg inside the Downtown Ammu-Nation also shows Ronald Reagan holding a Desert Eagle.
+
The [[Desert Eagle]] was originally intended to be in the game, but was ultimately cut, probably due to the fact it would be almost functionally identical to the in-game [[Colt Python]]. However, it can still be seen in a few mission cutscenes, such as being wielded by Ricardo Diaz to shoot his VCR in ''Supply & Demand'', by Lance Vance in the ending cutscene of ''Rub Out'', and in the opening cutscene for ''The Shootist'' being dual-wielded by Phil Cassidy at the shooting range (when he passes one of them to Tommy, it turns into a regular M1911 during gameplay). This weapon would later appear in ''[[Grand Theft Auto: San Andreas]]''. An Easter egg inside the Downtown Ammu-Nation also shows an edited image of Ronald Reagan holding a Desert Eagle.
  
 
This weapon is not seen in The Definitive Edition, where the cutscenes feature M1911 pistols instead.
 
This weapon is not seen in The Definitive Edition, where the cutscenes feature M1911 pistols instead.
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==Liège Flintlock Pistol==
 
==Liège Flintlock Pistol==
Two [[Flintlock Pistol]]s, are seen at Ken Rosenberg's office. The particular image used appears to be of a movie prop replica offered by the armorer Mike Tristano & Co. The prop itself is based on the Kolser S.A. produced replica of a late 18th century Belgian engraved flintlock pistol made in Liège.
+
Two [[Flintlock Pistol]]s are seen at Ken Rosenberg's office. The particular image used appears to be of a movie prop replica offered by the armorer Mike Tristano & Co. The prop itself is based on the Kolser S.A. produced replica of a late 18th century Belgian engraved flintlock pistol made in Liège.
 
[[File:Flintlockpirate.jpg|thumb|none|350px|Mike Tristano & Co. flintlock pistol movie prop]]
 
[[File:Flintlockpirate.jpg|thumb|none|350px|Mike Tristano & Co. flintlock pistol movie prop]]
 
[[File:Wantedprop.jpg|thumb|none|350px|Late 18th century Belgian Flintlock Pistol made in Liège replica produced by Kolser S.A.]]
 
[[File:Wantedprop.jpg|thumb|none|350px|Late 18th century Belgian Flintlock Pistol made in Liège replica produced by Kolser S.A.]]
 
[[File:GTAVC-Flintlock.jpg|thumb|none|600px|One of the pistols next to Rosenberg.]]
 
[[File:GTAVC-Flintlock.jpg|thumb|none|600px|One of the pistols next to Rosenberg.]]
 +
 +
==Beretta 92F==
 +
What appears to be a [[Beretta 92F]] is featured on a poster inside The Greasy Chopper bar that Mitch Baker frequents.
 +
[[File:Beretta92F EarlyModel.jpg|thumb|none|300px|Beretta 92F - 9x19mm]]
 +
[[File:GTAVC-Beretta-1.jpg|thumb|none|600px|The poster is seen next to Tommy's head.]]
 +
 +
==LeMat 1861==
 +
The aforementioned bar contains different posters in the Definitive Edition. The Patriot Beer logo from ''[[Grand Theft Auto V]]'' can be seen among them, featuring a pair of [[LeMat Revolver|LeMat 1861]] revolvers.
 +
[[File:Lemat.jpg|thumb|none|350px|Reproduction LeMat 1861 (Cavalry version) - .36 or .44 caliber]]
 +
 +
==Ruger SP101==
 +
A [[Ruger SP101]] appears on an Ammu-Nation billboard in Little Havana. This is an anachronism, as the SP101 entered production in 1989.
 +
[[File:RugerSP101 right side view.jpg|thumb|none|300px|Ruger SP101 Stainless - .357 Magnum]]
 +
[[File:GTAVC-SP101.jpg|thumb|none|600px|The billboard advertising the Ruger SP101. The revolver's image is actually reversed.]]
 +
 +
=="Combat Pistol"==
 +
''[[Grand Theft Auto V]]''’s "Combat Pistol", a combination of the [[Heckler & Koch P2000]] and the [[Beretta Px4 Storm]], replaces the aforementioned billboard's Ruger in the Definitive Edition. Needless to say, both the P2000 and Px4 are anachronistic to the 1986 setting.
 +
[[File:P2000-2.jpg|thumb|none|300px|Heckler & Koch P2000 - .40 S&W]]
 +
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]
 +
[[File:GTAVC-DE-CombatPistol.jpg|thumb|none|600px|The billboard advertising the "Combat Pistol". Like the Ruger SP101 above, the image is reversed.]]
 +
 +
==Smith & Wesson 645==
 +
What appears to be a [[Smith & Wesson 645]] is held by Lance Vance on the game cover.
 +
[[Image:S&W645 DJohnson MVice.jpg|thumb|none|300px|Smith & Wesson 645 - .45 ACP. This particular 645 is the screen used pistol carried and fired by [[Don Johnson]] in the series [[Miami Vice (TV Series)|Miami Vice]].]]
 +
[[File:Vance artwork.jpg|thumb|none|300px|Fragment of the HD version of game cover, providing the better view of the gun.]]
  
 
==Heckler & Koch MP5K==  
 
==Heckler & Koch MP5K==  
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[[File:GTAVC-ColtCarbine-4.jpg|thumb|none|600px|Tommy sights down the weapon.]]
 
[[File:GTAVC-ColtCarbine-4.jpg|thumb|none|600px|Tommy sights down the weapon.]]
 
[[File:GTAVC-ColtCarbine-5.jpg|thumb|none|600px|Tommy holding his carbine.]]
 
[[File:GTAVC-ColtCarbine-5.jpg|thumb|none|600px|Tommy holding his carbine.]]
 
== "Combat Pistol" ==
 
''[[Grand Theft Auto V]]'''s "Combat Pistol", a combination of the [[Heckler & Koch P2000]] and the [[Beretta Px4 Storm]], appears on a billboard in Little Haiti in the Definitive Edition. Needless to say, both the P2000 and Px4 are anachronistic to the 1986 setting.
 
[[File:P2000-2.jpg|thumb|none|300px|Heckler & Koch P2000 - .40 S&W]]
 
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]
 
 
[[File:GTAVC-DE-CombatPistol.jpg|thumb|none|600px|The billboard advertising the "Combat Pistol".]]
 
  
 
==Type 56 assault rifle==
 
==Type 56 assault rifle==
An artwork of Phil Cassidy shows him armed with a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56 assault rifle]].
+
An artwork of Phil Cassidy shows him armed with a [[Type 56 assault rifle#Type 56|Type 56 assault rifle]].
 
[[File:M22.jpg|thumb|none|450px|Type 56, milled receiver model without bayonet - 7.62x39mm]]
 
[[File:M22.jpg|thumb|none|450px|Type 56, milled receiver model without bayonet - 7.62x39mm]]
 
[[File:PhilCassidy-GTAVC-artwork.jpg|thumb|none|500px|Game art of Phil Cassidy holding a Type 56. This art also is used as one of loadscreens in the PS2 version.]]
 
[[File:PhilCassidy-GTAVC-artwork.jpg|thumb|none|500px|Game art of Phil Cassidy holding a Type 56. This art also is used as one of loadscreens in the PS2 version.]]
 
==Smith & Wesson 645==
 
What appears to be a [[Smith & Wesson 645]] is held by Lance Vance on the game cover.
 
[[Image:S&W645 DJohnson MVice.jpg|thumb|none|300px|Smith & Wesson 645 - .45 ACP. This particular 645 is the screen used pistol carried and fired by [[Don Johnson]] in the series [[Miami Vice (TV Series)|Miami Vice]].]]
 
[[File:Vance artwork.jpg|thumb|none|300px|Fragment of the HD version of game cover, providing the better view of the gun.]]
 
  
 
==Hughes M230 Chain Gun and AGM-114 Hellfire ATGM (AH-64 Apache mounted)==
 
==Hughes M230 Chain Gun and AGM-114 Hellfire ATGM (AH-64 Apache mounted)==
Line 279: Line 290:
 
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]
 
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]
 
[[Image:GTAVC Hunter.jpg|thumb|none|500px|The Hunter attack helicopter armed with M230 Chain Gun and AGM-114 Hellfire ATGM.]]
 
[[Image:GTAVC Hunter.jpg|thumb|none|500px|The Hunter attack helicopter armed with M230 Chain Gun and AGM-114 Hellfire ATGM.]]
 +
 +
==Timed Dynamite==
 +
In "Demolition Man", one of the game's most infamous missions, Tommy must use a remote controlled helicopter to pick up and deposit packs of dynamite with timers in order to blow up a building under construction. Dynamite is also used in the mission "Trojan Voodoo", where Tommy must use it to destroy a drug factory.
 +
 +
[[File:Vice-city-demolition-man-1.jpg|thumb|none|600px|Dynamite being carried by the RC helicopter.]]
 +
[[File:GTAVC-Dynamite-2.jpg|thumb|none|600px|Dynamite planted inside the drug factory.]]
  
 
==Guns inside Vercetti Estate==
 
==Guns inside Vercetti Estate==
 
Several guns are pictured on the desk in Tommy's office inside Vercetti Estate.
 
Several guns are pictured on the desk in Tommy's office inside Vercetti Estate.
[[File:GTAVC-DE-DeskGuns.jpg|thumb|none|600px|Pictured from left to right is an [[M16A2]], the Enterprise Arms Wide Body 1911 (the "Heavy Pistol" in ''[[Grand Theft Auto V]]''), several other pistols on a poster, an [[Intratec TEC-9]] with a barrel extension, and a [[Mossberg 590]] with a pistol grip buttstock.]]
+
[[File:GTAVC-DeskGuns.jpg|thumb|none|600px|Among the guns in the magazines we can see an [[M60]] (called Big Machine Gun), an [[M1911]]-style gun (called Automatic), an [[Uzi]] (called Machine Gun) and a [[Franchi SPAS-12]] with fixed stock.]]
+
[[File:GTAVC-DE-DeskGuns.jpg|thumb|none|600px|In the Definitive Edition, the guns are different. Pictured from left to right is an [[M16A2]] (called Carbine Rifle), the Enterprise Arms Wide Body 1911 (the "Heavy Pistol" in ''[[Grand Theft Auto V]]''), several other pistols on a poster, an [[Intratec TEC-9]] with a barrel extension, and a [[Mossberg 590]] with a pistol grip buttstock.]]
 +
 
 +
==Guns inside Phil Cassidy's trailer==
 +
[[File:GTAVC-PhilTrailer-1.jpg|thumb|none|600px]]
 +
[[File:GTAVC-PhilTrailer-2.jpg|thumb|none|600px]]
 +
 
 
==Guns inside Ammu-Nation==
 
==Guns inside Ammu-Nation==
 
Guns on the shelves/racks in Ammu-Nation stores are: [[Steyr AUG]], [[Galil 7.62]], [[Armalite AR-7#Charter Arms Explorer|Charter Arms AR-7 Explorer]], [[Galil AR]], [[Calico M950]], [[MAC-10]], [[Spectre-HC]], [[IMI Micro Uzi]], [[Heckler & Koch MP5K]], [[IMI Uzi]], [[Calico M110]], [[Intratec TEC-9]], various revolvers, [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]], [[FAMAS F1]], [[Thompson Submachine Gun|Tommy Gun]], and [[Heckler & Koch SR9(T)]].
 
Guns on the shelves/racks in Ammu-Nation stores are: [[Steyr AUG]], [[Galil 7.62]], [[Armalite AR-7#Charter Arms Explorer|Charter Arms AR-7 Explorer]], [[Galil AR]], [[Calico M950]], [[MAC-10]], [[Spectre-HC]], [[IMI Micro Uzi]], [[Heckler & Koch MP5K]], [[IMI Uzi]], [[Calico M110]], [[Intratec TEC-9]], various revolvers, [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]], [[FAMAS F1]], [[Thompson Submachine Gun|Tommy Gun]], and [[Heckler & Koch SR9(T)]].
Line 289: Line 311:
 
The displayed weapons are not the same in The Definitive Edition; instead, they are a mix of guns from the remastered trilogy (''[[Grand Theft Auto III|GTA III]]'', ''Vice City'' and ''[[Grand Theft Auto: San Andreas|San Andreas]]'').
 
The displayed weapons are not the same in The Definitive Edition; instead, they are a mix of guns from the remastered trilogy (''[[Grand Theft Auto III|GTA III]]'', ''Vice City'' and ''[[Grand Theft Auto: San Andreas|San Andreas]]'').
  
[[File:ViceCityGunShop1.jpg|thumb|none|600px|A lot of guns on the shelves/racks. Also can been seen prominently on the wall are some of the weapons available for purchase by the player - Colt M1911A1, Uzi, Ithaca 37 "Stakeout", Remington 700, M67 grenades, as well as a body armor.]]
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[[File:ViceCityGunShop1.jpg|thumb|none|600px|A lot of guns on the shelves/racks. Also can been seen prominently on the wall are some of the weapons available for purchase by the player - Colt M1911A1, Uzi, Ithaca 37 "Stakeout", Remington 700, M67 grenades, as well as a Point Blank body armor.]]
 
[[File:GTAVC-GunShop-4.jpg|thumb|none|600px|A closer look at the revolvers. A [[Colt Anaconda]] is present at the top right; this is an anachronism, since it was introduced in 1990. The revolvers on the left half of the frame are reversed images, as evident by their seemingly left-handed release latch and crane.]]
 
[[File:GTAVC-GunShop-4.jpg|thumb|none|600px|A closer look at the revolvers. A [[Colt Anaconda]] is present at the top right; this is an anachronism, since it was introduced in 1990. The revolvers on the left half of the frame are reversed images, as evident by their seemingly left-handed release latch and crane.]]
 
[[File:GTAVC-GunShop-3.jpg|thumb|none|600px|The stamped receiver and the bayonet lug indicate that this is a Type 56 and not a regular AK-47.]]
 
[[File:GTAVC-GunShop-3.jpg|thumb|none|600px|The stamped receiver and the bayonet lug indicate that this is a Type 56 and not a regular AK-47.]]

Latest revision as of 16:56, 3 November 2024


Grand Theft Auto: Vice City
GTAVC.jpg
Official Box Art
Release Date: 2002
Developer: Rockstar North
Publisher: 2K Games
Series: Grand Theft Auto
Platforms: PlayStation 2
Xbox
PC
Genre: Third-Person Shooter


Grand Theft Auto: Vice City is the sixth title in the Grand Theft Auto series and the first main entry since 2001's Grand Theft Auto III, developed by Rockstar North and published by Rockstar Games. It was released on 27 October 2002 for the PlayStation 2, on 12 May 2003 for Microsoft Windows, and on 31 October 2003 for the Xbox. Set within the fictional Vice City (based on Miami) in 1986, the game follows mobster Tommy Vercetti following his release from prison. After he is caught up in an ambushed drug deal, he seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game's events follow on from Grand Theft Auto: Vice City Stories. Upon release, the game received critical acclaim, with praise particularly directed at its music, gameplay and open world design. However, the game also generated controversy, with criticism directed at the depiction of violence and racial groups.

The game was updated to a 2.0 version, which is the version on PC and Xbox as well as later PS2 releases. On these games, many of the guns have been renamed and deliberately redesigned to bear less of a resemblance to their real-life counterparts, likely due to potential copyright issues. On November 11th 2021, the game was re-released with further altered graphics as part of Grand Theft Auto: The Trilogy – The Definitive Edition. This version was plagued with new bugs and other quality regressions, resulting in the PC release being pulled from sale at launch.


The following weapons appear in the video game Grand Theft Auto: Vice City:


Handguns

The two handguns in the game have a theme color of lime green. They can be put to good use while robbing stores and targeting weaker enemies.

Colt M1911A1

Called the 'Colt 45' in the original release and later renamed 'Pistol' in the 2.0 version, the M1911A1 appears as the game's first handgun. It is the most popular weapon in the game being used by the Vice City Police Department, all gang members, Patrol Invest Group (PIG) guards and many more. This is virtually the only weapon used by armed NPCs in free-roam outside of missions and sub-missions, the exceptions being the Ammu-Nation store shopkeepers, the Golfers and the soldiers around Fort Baxter (programmed similarly to gangs) and Tommy's gang after completing the storyline missions. Although it incorrectly uses a large magazine capacity of 17 rounds, it one of two firearm models to be recycled from Grand Theft Auto III, the other being the Remington 700. The Colt is one of the few weapons that did not receive a visual redesign in later versions of the game.

Colt M1911A1 - .45 ACP
The M1911A1 at a spawn point in Ocean Bay Marina.
Tommy using his pistol.
VCPD Officers are the only NPCs in the game to fire the M1911 using both hands.
Tommy's men armed with M1911s.

Colt Python

Originally properly named 'Colt Python' only later to be renamed '.357' in the 2.0 version, the Colt Python appears as the sole revolver in the game, possibly meant as an homage to films like Scarface, Dirty Harry, and Taxi Driver (though in latter two's instances, the prominent revolvers therein were .44 Smith & Wesson Model 29s). Though sold in two out of the three Ammu-Nations, it is otherwise very rare in the game - It is not used by any NPC in the game except for the Ammu-Nation store-keeper in Downtown Vice City. It is a slow-firing, but extremely powerful handgun, usually being able to kill someone with one shot, except for SWAT, FBI and National Guardsmen with protective armor. Interestingly, Tommy uses one in the cutscene at the end of the mission Rub Out even if you don't have one in your inventory. It holds 6 rounds, and incorrectly ejects shells upon firing. The redesign of the Colt Python for the 2.0 version changed the Python model for a less accurate one.

Colt Python Stainless Steel variant with 6" Barrel - .357 Magnum
The original in-game Colt Python. It is missing a trigger, hammer, and its cylinder release latch is textured on both sides of the revolver's frame.
Tommy armed with the Colt Python in a pre-release screenshot.
The in-game redesigned version of the '.357', featuring a shortened barrel lug and receiver/cylinder area, hammer, and re-shaped grip. It is still missing a trigger.
Tommy aims his Colt Python at a SWAT member.
Tommy armed with the Colt Python in the end cutscene of Rub Out; his Python uses the same model from the original release (this is not the case for The Definitive Edition, which uses the usual gameplay model).

Submachine Guns

SMGs have a theme color of yellow. All can be used in drive-bys and can be fired to the front or sides while riding motorcycles. Interestingly, when fired from a vehicle, they all have the sound-bites of the Uzi, and a drastically much higher damage, so that one or two bullets will kill virtually every type of unarmored NPC.

Intratec TEC-9

The TEC-9 has a somewhat low rate of fire compared to other submachine guns in the game, moderate damage, and a high capacity magazine of 50 rounds (incorrectly fed from 32-rounders). The TEC-9 is used most prominently by Street Wannabes and low-level thug muscle in a few missions, but also by other gangs and the respawning Mafia attackers in Keep Your Friends Close... The redesign of the TEC-9 for the 2.0 version changed it to a TEC-9 Mini with a pseudo-barrel extension, added a longer magazine (still shorter than a real 50-rounder), and redesigned the top of the TEC-9's upper to be less resemble the real thing.

Intratec TEC-9 - 9x19mm
The original in-game TEC-9.
Tommy armed with the original TEC-9 in a pre-release screenshot.
The TEC-9's HUD icon.
Intratec TEC-9 Mini with barrel extension - 9x19mm Parabellum
The in-game redesigned 2.0 version of the TEC-9. The overall model is changed to a mini version with a barrel extension but the latter is too short and has fewer vent holes than the real thing due to simply recycling the cooling jacket from the normal model to stand in for a barrel extension.
Tommy uses the redesigned TEC-9 on a motorcycle.

MAC-10

Originally named 'Ingram Mac 10' and later shortened to just 'Mac' in the 2.0 version, the MAC-10 is a rather rare weapon in the game, as it is never used by NPCs during any missions - it is only wielded by the storekeeper of the Ammu-Nation shop that sells the weapon in Vice Beach, but on the PC version only (on the PS2 version, he is unarmed). The same model also appears later in Grand Theft Auto: Liberty City Stories. Both versions of the MAC-10 are modeled after the .45 ACP version, and correctly hold 30 rounds in their magazine.

The weapon also was originally supposed to have a suppressor - The suppressed version can be seen on the Ammu-Nation advertising banners, and text strings in the game files also refer to the weapon as "Silenced Ingram". A MAC-10 with suppressor does appear in Grand Theft Auto: Vice City Stories. The redesign of the MAC-10 for the 2.0 version added a top charging handle, although changing the upper receiver and the front sight to less correct ones.

Interestingly, the game icon for this is actually a Micro Uzi, while on the 10th Anniversary Edition the icon is from a normal Uzi, even though there is a 10th Anniversary icon for a Micro Uzi (Basically a GTA III Micro Uzi icon but colored) which is still wrong, but at least closer. (Also interestingly, the opposite is the case for the 'Micro-SMG' in Grand Theft Auto: San Andreas, where the game weapon's model is a Micro Uzi while its icon is that of a MAC-10). Probably, in the process of development of Vice City, the Micro-Uzi from GTA III was replaced by the full-size variant, but its icon fell on the MAC-10 due to confusion, and this, strangely enough, was not fixed.

Ingram MAC-10 - 9x19mm

The original in-game 'Ingram Mac-10' with a more correctly modeled receiver and front sight, but a missing charging handle and trigger.
The redesigned 2.0 version of the 'Mac', which now has a charging handle but with a modified (and uneven) upper receiver, and the front sight mounted backwards. The ejection port has been slimmed down and the trigger is still missing.
The in-game MAC-10 HUD icon, incorrectly for a Micro Uzi.
Tommy armed with the MAC-10.
Tommy uses the MAC-10 from a motorcycle in the 10th Anniversary Edition. Note that the icon used in this edition depicts a regular Uzi.

IMI Uzi

Known as the 'Uzi 9mm' in the original release and later incorrectly named 'Uz-I' in the 2.0 version, the IMI Uzi is considerably the second most popular weapon in the game, being used by some law enforcement officers (SWAT, Cheetah Undercover Officers), gang members such as Haitians and Cubans, Tommy's goons, and many more NPCs throughout the game. It deals moderate damage, has a fast rate of fire, and holds a 30 rounds in its 32-round magazines. The redesign of the Uzi for the 2.0 version changed the model to a less accurate and stylized version.

IMI Uzi - 9x19mm
The original in-game 'Uzi 9mm' with more accurately modeled iron sights and charging handle.
The redesigned 'Uz-I' with a less accurate model. Its rearranged proportions slightly resemble the form factor of a Mini Uzi. The grip/magazine well assembly has been horizontally compressed, and a trigger is still lacking.
Tommy armed with the V2.0 Uzi. Note the mirrored receiver on its right-hand side.
Tommy uses the Uzi on a motorcycle.
Tommy's men become armed with Uzis once the main storyline is completed.

Heckler & Koch HK94A3

Despite being referred to as 'MP5' and later shortened to just 'MP' in the 2.0 version, it is actually a converted Heckler & Koch HK94. With a high rate of fire, but slightly less than the Uzi's, and moderate magazine capacity of 30 rounds, it is one of the most effective weapons in the game. It can be found on FBI agents and National Guardsmen. Ricardo Diaz (voiced by Luis Guzmán) uses one when Tommy and Lance take over his mansion in Rub Out. Cam Jones (voiced by Greg Sims) and Hillary later uses the HK94 in The Job when robbing a bank. The redesign of the HK94A3 for the 2.0 version changed the model for a less correct one. The length of this gun means that it often bleeds or 'clips' through the windshield of cars that Tommy is driving.

The "Fake MP5", the Heckler & Koch HK94A3 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm
The original in-game 'MP5' with a more correctly modeled rear sight, as well a better positioned charging handle.
Tommy armed with the HK94 in a pre-release screenshot.
The in-game redesigned 2.0 version of the 'MP' after the original release with a less correct model. Among these changes, the rear sight has ben placed further back, and the charging handle lacks a knob.
The in-game HK94 HUD icon.
An HK94 sits on Ricardo Diaz's table. Note how the handguard appears to be fitted accessory rails, which is anachronistic for the game's 1986 time period.
Cam Jones (voiced by Greg Sims) with his HK94 during a bank robbery. He and the other members of the Tommy's team are dressed in this mission in costumes that are clearly a reference to Friday the 13th.

Shotguns

Shotguns have a theme color of dark green. When fired, their pellets erroneously scatter from the barrel towards multiple directions.

Ithaca 37

Referred to as "Chrome Shotgun", the Ithaca 37 is the first shotgun encountered in the game. It has a decent fast rate of fire due to the pump-action. An Ithaca can be obtained by stealing a police cruiser (though if the player has a different shotgun in their inventory, they will just receive 5 extra shells for it). However, it is never used by VCPD Officers. Like in Grand Theft Auto III, the Ithaca does not have a reload animation, instead firing and pumping each round until the player runs out. The redesign of the Ithaca 37 for the 2.0 version shortened the receiver, lengthened the forend, and changed the barrel length for a shorter one, appearing as if it was sawed off (though the front sight still present). The original model can still be seen in cutscenes.

Ithaca 37 Deer Slayer Police Special (note the rifle sights and riot-length barrel) - 12 gauge
The original in-game Ithaca 37 with a longer barrel. Its forend is stuck back. Note the elongated receiver.
Airsoft KTW Ithaca Model 37 with short barrel.
The in-game redesigned 2.0 version of the Ithaca 37 with a shorter barrel and stretched forend. As with the original model, the shotgun's trigger group is set far back into the stock, probably to fit the in-game animations.
The in-game Ithaca 37 HUD icon.
Tommy armed with the Ithaca 37.
Tommy using the Ithaca 37 in a pre-release screenshot.
Diaz with his Ithaca 37. Note: The model is the same from the original release.

Ithaca 37 "Stakeout"

Called the 'Stubby Shotgun', an Ithaca 37 "Stakeout" is obtainable. Unlike the other two shotguns, which fire 3 pellets in a narrow spread, the stubby shotgun fires 5 in a wider spread, like the Remington 870 from Grand Theft Auto III. This makes it very useful against groups of opponents, especially considering its high damage per pellet, but it has very poor range compared to the two other shotguns, as well as a lengthier pump sequence compared to the full-sized Ithaca. This weapon is likely an homage to a customized Ithaca 37 "Stakeout" used by Philip Michael Thomas in Miami Vice.

Ithaca 37 Stakeout Custom - 12 gauge. This is the screen-used firearm carried by Philip Michael Thomas in the series Miami Vice. Thanks to James Georgopoulos.
The Stakeout In-game.
The in-game Stakeout HUD icon.
Tommy armed with the Stakeout in a pre-release screenshot.
Tommy using the Stakeout.

Franchi SPAS-12

Known as 'Spaz Shotgun' and then later named 'S.P.A.S. 12' in the 2.0 version, the SPAS-12 is the most effective shotgun in the game. It has a high rate of fire and is the only shotgun to have a proper fixed magazine capacity, holding an incorrect 7 rounds. Only one Ammu-Nation store sells the gun, in Downtown, at an extremely high price of $4,000. It can also be found at Escobar International Airport behind the Vice Surf billboard across from the EIA Main Terminal Building, and Vercetti Estate for the final mission Keep Your Friends Close...

The redesign of the SPAS-12 for the 2.0 version changed the model for a less accurate one, as its proportions have been re-arranged. In particular, the forend and barrel are now shorter, the folding stock has been stretched and bent wide, and the front sight blade is reversed. What appears to be a laser designator was also added under the magazine tube, which is quite predictably only decorative. This is the only gun to receive a more accurate rename in the 2.0 update, likely because the term "Spaz" is a known derogatory remark in the United Kingdom against people with medical conditions such as cerebral palsy.

Franchi SPAS-12 with stock folded - 12 gauge
The original in-game 'SPAZ Shotgun'.
Tommy with the SPAS-12 in a pre-release screenshot.
The in-game SPAS-12 HUD icon.
The in-game redesigned 2.0 version of the 'S.P.A.S-12' with a less accurate model.

Assault Rifles / Carbines

The two carbines available in-game have a theme color of orange. They have an aiming option which is utilized by clicking the secondary fire mode button. In the console versions of the game, these firearms are the only ones that can be freely aimed (in a first-person POV) by the player without the lock-on aiming system used on other arms.

Ruger Mini-14F

Originally called 'Ruger' in the original release and later strangely renamed 'Kruger' in the 2.0 version (possibly a reference to Freddy Krueger from the 1980s horror film A Nightmare on Elm Street), the Ruger Mini-14F is the first assault rifle encountered in the game. It has a slow rate of fire, but not slow enough to be considered semi-automatic. The full-auto capability would be correct for the Ruger AC556 (albeit double the in-game fire rate), but not for the Mini-14, which is semi-auto only in reality. Tommy and Lance use two Mini-14s to cover Diaz during a drug deal gone wrong with the Cubans. It is also used during the mission All Hands on Deck when Colonel Cortez's (voiced by Robert Davi) sailors wield these, and Tommy has one too.

The weapon's original design featured a wooden finish and full length barrel. The redesign in the 2.0 version gives it dark-green synthetic furniture, a shortened barrel (making it look closer to the Ruger AC556K), and an AK-style cleaning rod mount under the barrel (which the real weapon doesn't actually have).

It is used incorrectly by the U.S. Army in Sir, Yes Sir.

Stainless Steel Ruger Mini-14F - 5.56x45mm
The original in-game Ruger with wooden finish.
The redesigned 'Kruger' after the original release, here left by Cortez for Tommy in the mission "Guardian Angels". The stock's butt has also been raised.
Lance Vance with the redesigned Ruger.

Colt Model 733

Incorrectly named the 'M4', the Colt Model 733 appears as the v.2.0 game's second assault rifle. The original release featured a longer barrel, typical of the 723 or earlier model, but the redesign effectively transformed this into the M733; the front sight was also deployed backwards. Although obviously a Colt 733, identifying the weapon as an M4 Carbine would be anachronistic as the game takes place in 1986 and the M4 was not introduced until 1994. The Colt 733 is mainly seen in the hands of National Guardsmen at Fort Baxter; however, when the player reaches the sixth wanted level, the pursuing soldiers will carry the HK94A3 aka "MP5" instead, possibly not to make gunfights as hard as they were in GTA III. Tommy and Lance use Model 733s during their assault on Diaz's Mansion in Rub Out. The weapon has a high rate of fire and good damage. Its magazine correctly holds 30 rounds. It is used by the VCPD in the mission Cop Land.

Colt Model 733 AKA the "M16A2 Commando" - 5.56x45mm NATO
The in-game Colt Model 733. Because weapon models use the same textures on both sides, the Model 733 appears to have a left-handed ejection port.
Tommy armed with the Colt 733 while wearing a familiar outfit.
Tommy beheads an enemy gang member with his Model 733 during a "Rampage".
National Guardsmen armed with Colt 733s.

Sniper Rifles

This weapon category has a theme color of pink. They feature a telescopic sight view by clicking the secondary fire button.

Remington Model 700

Referred to as just 'Sniper Rifle', the Remington Model 700 is the second weapon to be recycled from Grand Theft Auto III. It shares all attributes to the Remington in GTA III, including having to aim the rifle in order to fire it and lacking a fixed magazine capacity similar to the game's pump-action shotguns. Like with a few other weapons, the Model 700 did not get a redesign in later releases.

Remington 700 - 7.62x51mm
The in-game Remington 700.
Tommy armed with the Remington 700.
Looking through the scope of the Remington 700.

Heckler & Koch SR9(T)

Originally named 'PSG1' and later changed to '.308 Sniper' in the 2.0 version, the Heckler & Koch SR9(T) appears as an advanced sniping weapon in the game. This configuration is an anachronism, as the SR9 series was not introduced until after the 1989 import ban. It uses a 7-round magazine (modeled as 5-rounder) and a laser magnifying scope (which is more accurate in the long run), and can destroy a car with a single magazine. The redesign of the HK for the 2.0 version added a non-functional suppressor, rear sight, and 10-round magazine, although it retains the same 7-round stat. The grip rest has been removed, and a bipod lug (which can be found on some versions of the real PSG-1) has been added, although the bipod itself is missing.

Heckler & Koch HK91 made to look like an SR9(T) - 7.62x51mm
The original in-game 'PSG1'.
Tommy with the original HK SR9 in a pre-release screenshot.
The in-game redesigned 2.0 version of the '.308 Sniper', which now has a suppressor and a longer magazine. Correct for the SR9, but not the PSG is the addition of a rear sight.
The in-game SR9's HUD icon.
Tommy with the redesigned HK SR9.
Looking through the scope of the HK SR9.

Heavy Weapons

They have a theme color of purple. Carrying such a weapon will slow you down and prevent you from sprinting (as well as jumping, in the case of the RPG and the Minigun).

M60 machine gun

Possibly as an homage to John Rambo, the M60 machine gun is a rare heavy weapon to come across. It is first used in the mission Phnom Penh '86 where Tommy uses a helicopter mounted M60, which he later takes off the Heli for use in combat and keeps the weapon after the mission. It can be found in Little Haiti at Phil's place after completing Boomshine Saigon and also at Fort Baxter. The weapon holds 100 rounds, and can easily take down vehicles and can kill a person in one shot. It is one of the weapons that can knock someone over by shooting them, along with the Colt Python, shotguns and explosives.

M60 machine gun - 7.62x51mm
The M60 in the game's opening cutscene. This is the original model (still used in the PS2 version), which is more correct than the redesign for the 2.0 version. For some reason, the weapon in this specific cutscene lacks the front sight. As a note, The Definitive Edition replaces the M60 by a SPAS-12 in this cutscene.
Another view of the weapon in the same scene.
The redesigned M60. Note the different stock, the less accurately textured holes in the bipod, the bulkier handguard and feed tray cover, and the front sight being modeled backwards. The belt is also depicted as feeding from the right side instead of the left, though this was already the case in the original PS2 version.
Tommy armed with the M60.
Tommy helping Cortez fight off DGSE agents with his M60.

Hand Held GE M134

The Hand Held M134 Minigun can be bought off from Phil Cassidy after you complete Boomshine Saigon. It has an incredible rate of fire and can annihilate most vehicles in almost less than a second around a certain radius and will easily mow down anyone in sight. The weapon is an homage to iconic action films of the 1980's and early 90's which feature the hand held minigun, such as Predator and Terminator 2: Judgment Day.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
The Minigun at Phil Cassidy's place.
The dancing cop and soldier apparently have no problem with the presence of a masked psychopath running inside the Malibu Club with a massive Minigun in hands.
The following day, Tommy proceeds to punish the law enforcement system by mowing down some "M4" wielding soldiers.

RPG-7

Simply known as 'Rocket Launcher', the RPG-7 is the most effective weapon against helicopters and vehicles. It will take anything out with one shot. It uses the same aiming system as the M72 LAW in Grand Theft Auto III. It can be purchased from Phil's Place in Little Haiti after completing Boomshine Saigon and can be found at the Hooker Inn in Viceport.

RPG-7 - 40mm
The RPG-7 in-game.
HUD icon
Aiming the RPG-7.

Flamethrower

A hand held flamethrower appears in the game, and can set anything flammable on fire. Like the flamethrower in Grand Theft Auto III, it does not resemble any actual flamethrower and seems to be entirely fabricated for the game.

The Flamethrower in-game.
Flamethrower HUD icon
Tommy using the flamethrower.

Grenades

They have a theme color of light blue.

M67

Like Grand Theft Auto III, the hand grenade in the game is the M67 hand grenade but with a black skin. The M67 comes in two different versions: a regular version with a timed fuse, and a version that uses a detonator, called 'Remote Grenade'.

M67 fragmentation grenade
The M67 in-game.
The 'Remote Grenade'.
M67 HUD icon
Tommy using the M67.

M7 CS Gas Grenade

Known simply as 'Tear Gas', the M7 CS gas grenade appears as a slow and difficult weapon to use against enemies. Once thrown, it emits a big grey cloud which slowly kills anything around it. If Tommy enters the cloud, his health will quickly diminish. It can be found behind the Washington Beach Police Station. It only appears in the original PlayStation 2 version. It was removed from the 2.0 version likely because it is difficult to use, is hardly used, and causes the game to lag. Nevertheless, tear gas grenades are used by the SWAT during "The Job" bank heist in all versions of the game. The tear gas pickup behind the police station changes to a regular grenade on these later releases, although it still remains in the game files, making it possible to reinstate into the game through mods.

M7 CS gas grenade
The M7 CS In-game.
M7 CS HUD icon
Tommy uses the M7 CS in a pre-release screenshot.
Closeup of a gas grenade used by the SWAT during "The Job".

Other

Desert Eagle

The Desert Eagle was originally intended to be in the game, but was ultimately cut, probably due to the fact it would be almost functionally identical to the in-game Colt Python. However, it can still be seen in a few mission cutscenes, such as being wielded by Ricardo Diaz to shoot his VCR in Supply & Demand, by Lance Vance in the ending cutscene of Rub Out, and in the opening cutscene for The Shootist being dual-wielded by Phil Cassidy at the shooting range (when he passes one of them to Tommy, it turns into a regular M1911 during gameplay). This weapon would later appear in Grand Theft Auto: San Andreas. An Easter egg inside the Downtown Ammu-Nation also shows an edited image of Ronald Reagan holding a Desert Eagle.

This weapon is not seen in The Definitive Edition, where the cutscenes feature M1911 pistols instead.

IMI Desert Eagle Mark VII - .357 Magnum
Ricardo Diaz with his Desert Eagle in the opening cutscene to Supply & Demand.
Lance Vance armed with a Desert Eagle in the end cutscene of Rub Out.
Phil Cassidy using two Desert Eagles in the opening cutscene to The Shootist.
The Gipper giving us a thumbs up after filling Mikhail Gorbachev with holes. Freedom, baby!

Liège Flintlock Pistol

Two Flintlock Pistols are seen at Ken Rosenberg's office. The particular image used appears to be of a movie prop replica offered by the armorer Mike Tristano & Co. The prop itself is based on the Kolser S.A. produced replica of a late 18th century Belgian engraved flintlock pistol made in Liège.

Mike Tristano & Co. flintlock pistol movie prop
Late 18th century Belgian Flintlock Pistol made in Liège replica produced by Kolser S.A.
One of the pistols next to Rosenberg.

Beretta 92F

What appears to be a Beretta 92F is featured on a poster inside The Greasy Chopper bar that Mitch Baker frequents.

Beretta 92F - 9x19mm
The poster is seen next to Tommy's head.

LeMat 1861

The aforementioned bar contains different posters in the Definitive Edition. The Patriot Beer logo from Grand Theft Auto V can be seen among them, featuring a pair of LeMat 1861 revolvers.

Reproduction LeMat 1861 (Cavalry version) - .36 or .44 caliber

Ruger SP101

A Ruger SP101 appears on an Ammu-Nation billboard in Little Havana. This is an anachronism, as the SP101 entered production in 1989.

Ruger SP101 Stainless - .357 Magnum
The billboard advertising the Ruger SP101. The revolver's image is actually reversed.

"Combat Pistol"

Grand Theft Auto V’s "Combat Pistol", a combination of the Heckler & Koch P2000 and the Beretta Px4 Storm, replaces the aforementioned billboard's Ruger in the Definitive Edition. Needless to say, both the P2000 and Px4 are anachronistic to the 1986 setting.

Heckler & Koch P2000 - .40 S&W
Beretta Px4 Storm - 9x19mm
The billboard advertising the "Combat Pistol". Like the Ruger SP101 above, the image is reversed.

Smith & Wesson 645

What appears to be a Smith & Wesson 645 is held by Lance Vance on the game cover.

Smith & Wesson 645 - .45 ACP. This particular 645 is the screen used pistol carried and fired by Don Johnson in the series Miami Vice.
Fragment of the HD version of game cover, providing the better view of the gun.

Heckler & Koch MP5K

Known as 'MP5K' and 'mp5short' in the game files, the Heckler & Koch MP5K was originally intended to be used in the game and even had its own HUD icon. The weapon was cut, but the model can be seen in the game's opening cutscene being used by one of the thugs who ambushes Tommy. Interestingly the HUD icon does not feature a color background: in the final game, this is only the case with the fists and the brass knuckles, meaning that the weapon was probably dropped early in development.

In The Definitive Edition, the MP5K is replaced by a TEC-9 in the opening cutscene.

Heckler & Koch MP5K - 9x19mm
The game's MP5K model. Note the two 15-round magazines attached to each other by magazine clamp.
MP5K HUD icon.
A thug on the left armed with the MP5K.

Colt Carbine

The original PlayStation 2 version features the Colt Carbine as the model for the 'M4'. In the 2.0 version it can be seen in multiple cutscenes, only to be replaced by the Model 733 once game play starts. This model's front sight is modeled correctly, unlike the gameplay Model 733 that has the front sight mounted backwards. The Colt Carbine is first seen being used by one of the Thugs in the game's opening cutscene when Tommy gets ambushed. Tommy and Lance Vance are later seen arming themselves with the Colt Carbines in the opening cutscene of Rub Out, only to be replaced by the Model 733 once gameplay begins. It is finally seen in the games ending cutscene to Keep Your Friends Close... when Tommy reunites with Ken Rosenberg.

Colt Model 723 "M16A2 Carbine" - 5.56x45mm
The Colt Carbine in-game.
Three thugs sneak around in the game's opening, the one in the middle holding a Colt Carbine. In The Definitive Edition, the weapon is replaced Model 733 in this cutscene (whereas the two other cutscenes still feature Colt Carbines).
The thug with his carbine.
Tommy and Lance with the Colt Carbines that Lance has been "saving for a rainy day".
Tommy sights down the weapon.
Tommy holding his carbine.

Type 56 assault rifle

An artwork of Phil Cassidy shows him armed with a Type 56 assault rifle.

Type 56, milled receiver model without bayonet - 7.62x39mm
Game art of Phil Cassidy holding a Type 56. This art also is used as one of loadscreens in the PS2 version.

Hughes M230 Chain Gun and AGM-114 Hellfire ATGM (AH-64 Apache mounted)

The Hunter attack helicopter (based on the Hughes AH-64 Apache) is armed with an M230 Chain Gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire anti-tank guided missiles in two packs of four, as well as two non-functional Hydra 70mm rocket pods. The helicopter can be found within Fort Baxter and at the helipad in Ocean Beach when all storyline missions are completed and all hidden packages are collected. The helicopter can be used for vigilante missions, called Brown Thunder (a spoof on the film, Blue Thunder).

Hughes M230 Chain Gun - 30mm
Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.
The Hunter attack helicopter armed with M230 Chain Gun and AGM-114 Hellfire ATGM.

Timed Dynamite

In "Demolition Man", one of the game's most infamous missions, Tommy must use a remote controlled helicopter to pick up and deposit packs of dynamite with timers in order to blow up a building under construction. Dynamite is also used in the mission "Trojan Voodoo", where Tommy must use it to destroy a drug factory.

Dynamite being carried by the RC helicopter.
Dynamite planted inside the drug factory.

Guns inside Vercetti Estate

Several guns are pictured on the desk in Tommy's office inside Vercetti Estate.

Among the guns in the magazines we can see an M60 (called Big Machine Gun), an M1911-style gun (called Automatic), an Uzi (called Machine Gun) and a Franchi SPAS-12 with fixed stock.
In the Definitive Edition, the guns are different. Pictured from left to right is an M16A2 (called Carbine Rifle), the Enterprise Arms Wide Body 1911 (the "Heavy Pistol" in Grand Theft Auto V), several other pistols on a poster, an Intratec TEC-9 with a barrel extension, and a Mossberg 590 with a pistol grip buttstock.

Guns inside Phil Cassidy's trailer

GTAVC-PhilTrailer-1.jpg
GTAVC-PhilTrailer-2.jpg

Guns inside Ammu-Nation

Guns on the shelves/racks in Ammu-Nation stores are: Steyr AUG, Galil 7.62, Charter Arms AR-7 Explorer, Galil AR, Calico M950, MAC-10, Spectre-HC, IMI Micro Uzi, Heckler & Koch MP5K, IMI Uzi, Calico M110, Intratec TEC-9, various revolvers, Type 56, FAMAS F1, Tommy Gun, and Heckler & Koch SR9(T).

The displayed weapons are not the same in The Definitive Edition; instead, they are a mix of guns from the remastered trilogy (GTA III, Vice City and San Andreas).

A lot of guns on the shelves/racks. Also can been seen prominently on the wall are some of the weapons available for purchase by the player - Colt M1911A1, Uzi, Ithaca 37 "Stakeout", Remington 700, M67 grenades, as well as a Point Blank body armor.
A closer look at the revolvers. A Colt Anaconda is present at the top right; this is an anachronism, since it was introduced in 1990. The revolvers on the left half of the frame are reversed images, as evident by their seemingly left-handed release latch and crane.
The stamped receiver and the bayonet lug indicate that this is a Type 56 and not a regular AK-47.
Here we see a Steyr SSG 69, along with Ruger Mini-14 GB rifles without their magazines, a Mossberg 500 Bullpup, a Grendel SRT, the original (and more accurate) model of the SPAS-12, and Springfield Armory M1A rifles without magazines.
Here can be seen a Double Barreled Shotgun, Winchester Model 1200 with pistol grip, scoped M14 (or M21) with woodland camouflage (but without a magazine), Remington 700PSS, Remington 870 with folding stock and vertical foregrip, Ithaca 37 Riot version, and Winchester Model 70.

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