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Difference between revisions of "Time Crisis 5"
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=Handguns= | =Handguns= | ||
− | == Desert Eagle Mark XIX == | + | |
− | VSSE | + | ==Desert Eagle Mark XIX== |
+ | VSSE agents Luke O'Neil and Mark Goddard use a [[Desert Eagle#Desert Eagle Mark XIX|IMI Desert Eagle Mark XIX]], outfitted with a muzzle brake. | ||
Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics. | Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics. | ||
[[Image:BCFDE.jpg|thumb|none|400px|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]] | [[Image:BCFDE.jpg|thumb|none|400px|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]] | ||
− | [[Image:Timecrisis5.jpg|thumb|none|400px|VSSE agent Luke O' | + | [[Image:Timecrisis5.jpg|thumb|none|400px|VSSE agent Luke O'Neil firing Desert Eagle.]] |
− | == Glock 17 == | + | ==Glock 17== |
− | The two-tone [[Glock 17]] is seen | + | The two-tone [[Glock 17]] is seen with Wild Dog's mercenaries as their main sidearm. |
− | |||
[[Image:Glock_12892-1-.jpg|thumb|none|400px|Glock 17 OD Green - 9x19mm]] | [[Image:Glock_12892-1-.jpg|thumb|none|400px|Glock 17 OD Green - 9x19mm]] | ||
− | [[File:Timecrisis5_ak12.jpg|thumb|none|600px|Glock 17 | + | [[File:Timecrisis5_ak12.jpg|thumb|none|600px|The Glock 17 seen with one of the mercenaries' pistol holster.]] |
+ | |||
+ | ==Heckler & Koch HK45== | ||
+ | VSSE agent Robert Baxter (protagonist of [[Time Crisis II]]) uses a [[Heckler & Koch HK45]] as his main sidearm. | ||
− | |||
− | |||
[[Image:HH45.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]] | [[Image:HH45.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]] | ||
− | == Mauser C96 == | + | ==Mauser C96== |
− | [[Mauser C96]] | + | [[Mauser C96]] returns to the game as Wild Dog's main sidearm. |
+ | |||
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]] | [[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]] | ||
=Submachine Guns= | =Submachine Guns= | ||
− | |||
− | |||
− | + | ==Heckler & Koch MP5K== | |
+ | Wild Dog's mercenaries use [[Heckler & Koch MP5K]]s without foregrip. Baxter briefly uses it in the first. | ||
+ | |||
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.]] | [[Image:MP5KA3.jpg|thumb|none|400px|Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.]] | ||
− | [[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|VSSE agent Robert Baxter firing MP5K | + | [[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|VSSE agent Robert Baxter firing MP5K at HACs.]] |
− | =Rifles= | + | =Assault Rifles= |
− | |||
− | |||
− | + | ==AK-12== | |
+ | A modified [[AK-12]] with an Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries and Protagonists. It's modeled with a left hand-based charging handle. | ||
− | |||
[[File:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]] | [[File:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]] | ||
− | [[File:Timecrisis5_ak12.jpg|thumb|none|600px|Wild Dog's mercenaries | + | [[File:Timecrisis5_ak12.jpg|thumb|none|600px|Wild Dog's mercenaries engage VSSE agents with AK-12s.]] |
+ | |||
+ | =Sniper Rifles= | ||
+ | |||
+ | ==Mechem NTW-20== | ||
+ | The heavily modified [[Mechem NTW-20]] is used by Wild Dog's powered suit forces known as HACs. | ||
− | |||
− | |||
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]] | [[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]] | ||
− | [[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px| | + | [[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|A HACs mercenary holds a heavily modified Mechem NTW-20.]] |
=Shotguns= | =Shotguns= | ||
− | |||
− | |||
− | + | ==Kel-Tec KSG== | |
+ | The VSSE agent uses [[Kel-Tec KSG]] shotguns with vertical foregrips. | ||
+ | |||
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]] | [[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]] | ||
− | = | + | =Machine Guns= |
− | == Browning | + | |
− | The futuristic modified [[Browning M2]] | + | ==Browning M == |
+ | The futuristic modified [[Browning M2]] is seen on a VSSE-manned chopper. | ||
+ | |||
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | ||
− | [[File:Timecrisis5_MMG.jpg|thumb|none|600px|VSSE agent Luke O' | + | [[File:Timecrisis5_MMG.jpg|thumb|none|600px|VSSE agent Luke O'Neil firing Browning M2.]] |
+ | |||
+ | =Grenade Launchers= | ||
+ | |||
+ | ==Heckler & Koch M320== | ||
+ | The VSSE agents uses a [[Heckler & Koch M320]] as the main grenade launcher. It replaces the [[Kampfpistole_Z#Leuchtpistole|Leuchtpistole]] seen in previous games. It still acts like an RPG. | ||
− | |||
− | |||
− | |||
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | [[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | ||
− | == RPG-7 == | + | =Rocket Launchers= |
− | The [[RPG-7]] used by Wild Dog's mercenaries, include Wild Dog. | + | |
+ | ==RPG-7== | ||
+ | The [[RPG-7]] is used by Wild Dog's mercenaries, include Wild Dog. | ||
+ | |||
[[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]] | [[Image:Rpg-7-1-.jpg |thumb|none|400px|RPG-7 - 40mm]] | ||
Revision as of 12:51, 9 April 2015
The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
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The following weapons appear in the video game Time Crisis 5:
Handguns
Desert Eagle Mark XIX
VSSE agents Luke O'Neil and Mark Goddard use a IMI Desert Eagle Mark XIX, outfitted with a muzzle brake.
Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics.
Glock 17
The two-tone Glock 17 is seen with Wild Dog's mercenaries as their main sidearm.
Heckler & Koch HK45
VSSE agent Robert Baxter (protagonist of Time Crisis II) uses a Heckler & Koch HK45 as his main sidearm.
Mauser C96
Mauser C96 returns to the game as Wild Dog's main sidearm.
Submachine Guns
Heckler & Koch MP5K
Wild Dog's mercenaries use Heckler & Koch MP5Ks without foregrip. Baxter briefly uses it in the first.
Assault Rifles
AK-12
A modified AK-12 with an Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries and Protagonists. It's modeled with a left hand-based charging handle.
Sniper Rifles
Mechem NTW-20
The heavily modified Mechem NTW-20 is used by Wild Dog's powered suit forces known as HACs.
Shotguns
Kel-Tec KSG
The VSSE agent uses Kel-Tec KSG shotguns with vertical foregrips.
Machine Guns
Browning M
The futuristic modified Browning M2 is seen on a VSSE-manned chopper.
Grenade Launchers
Heckler & Koch M320
The VSSE agents uses a Heckler & Koch M320 as the main grenade launcher. It replaces the Leuchtpistole seen in previous games. It still acts like an RPG.
Rocket Launchers
RPG-7
The RPG-7 is used by Wild Dog's mercenaries, include Wild Dog.