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Difference between revisions of "Time Crisis 5"
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=Rifles= | =Rifles= | ||
== AK-12 == | == AK-12 == | ||
− | A [[AK-12]] fitted Aimpoint dotsight, laser sight, flash light | + | A modified [[AK-12]] fitted Aimpoint dotsight, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries and Protagonists. |
− | + | Its modeled with a left-handed charging handle. So they pull the left side charging handle by left hand. | |
Like the previous game, Its referred to as "machine gun" even though this is a assault rifle. | Like the previous game, Its referred to as "machine gun" even though this is a assault rifle. | ||
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Protagonists use an [[Kel-Tec KSG]] with vertical foregrip. another special weapon in the game. | Protagonists use an [[Kel-Tec KSG]] with vertical foregrip. another special weapon in the game. | ||
− | Like [[Time Crisis 3]] | + | Like [[Time Crisis 3]], KSG firing semiauto. even though KSG firing at Pump-Action only. |
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]] | [[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]] | ||
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=Launchers= | =Launchers= | ||
== Heckler & Koch M320 == | == Heckler & Koch M320 == | ||
− | Protagonists use an [[Heckler & Koch M320]]. | + | Protagonists use an [[Heckler & Koch M320]]. It replace [[Kampfpistole_Z#Leuchtpistole|Leuchtpistole]] seen in previous games. and still acts like an RPG. |
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | [[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | ||
Revision as of 06:28, 10 January 2015
![]() The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
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The following guns can be seen in the 2014 video game Time Crisis 5:
Handguns
Desert Eagle Mark XIX
VSSE agent Luke O'neil and Mark Goddard use a IMI Desert Eagle Mark XIX fitted muzzle brake.
Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics.
Glock 17
The two-tone Glock 17 is seen holstered Wild Dog's mercenaries.
Unlike previous series, they are never use handguns, they always used full-auto AK-12s.
Heckler & Koch HK45
VSSE agent Robert Baxter (protagonist of Time Crisis II) use a Heckler & Koch HK45.
Mauser C96
Mauser C96 used by Wild Dog. Its same pistol in Time Crisis II.
Submachine Guns
Heckler & Koch MP5K
Wild Dog's mercenaries equipped ballistic shield, They use a Heckler & Koch MP5K without foregrip.
Robert Baxter also used same MP5K in stage 1.
Rifles
AK-12
A modified AK-12 fitted Aimpoint dotsight, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries and Protagonists.
Its modeled with a left-handed charging handle. So they pull the left side charging handle by left hand.
Like the previous game, Its referred to as "machine gun" even though this is a assault rifle.
Mechem NTW-20
The heavily modified Mechem NTW-20 used by Wild Dog's mercenaries equipped powered suits and jetpacks (Called "H.A.C.S", Its same enemy of Time Crisis: Razing Storm).
Shotguns
Kel-Tec KSG
Protagonists use an Kel-Tec KSG with vertical foregrip. another special weapon in the game.
Like Time Crisis 3, KSG firing semiauto. even though KSG firing at Pump-Action only.
Machineguns
Browning M2
The futuristic modified Browning M2 mounted on VSSE's helicopter in stage 2.
Launchers
Heckler & Koch M320
Protagonists use an Heckler & Koch M320. It replace Leuchtpistole seen in previous games. and still acts like an RPG.
RPG-7
The RPG-7 used by Wild Dog's mercenaries, include Wild Dog.