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Difference between revisions of "XDefiant"
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Pistols= | =Pistols= | ||
+ | All handguns and revolvers appearing in ''xDefiant'' erronasly have their hammers up/decocked. While firing the hammer stays uncocked, then cocks itself right before the slide reciprocates, where it is uncocked after the slide returns to battery. In addition, most use empty magazine models for the empty reloads (for both old and new magazines). | ||
+ | |||
==Beretta M9== | ==Beretta M9== | ||
− | A military-issue [[Beretta M9]] (judging by the two-dot sights) with a tan Recover Tactical BC2 Grip (with a cracked off section of the grip) appears in ''XDefiant''. 15 round mags are used by default and "Quick", "Lightweight" and "Fast" variants are also available, along with an extended 30 round option. Optics can be installed via what looks like a welded on MIL-STD 1913 rail section on top of the slide | + | A military-issue [[Beretta M9]] (judging by the two-dot sights) with a tan Recover Tactical BC2 Grip (with a cracked off section of the grip) appears in ''XDefiant''. 15 round mags are used by default and "Quick", "Lightweight" and "Fast" variants are also available, along with an extended 30 round option. Optics can be installed via what looks like a welded on MIL-STD 1913 rail section on top of the slide. |
[[File:Recover-tactical-Beretta-92-Grip-Rail-System-BC2-tan.jpg|thumb|none|350px|Beretta 92FS with Recover Tactical BC2 Grip & Rail System - 9x19mm]] | [[File:Recover-tactical-Beretta-92-Grip-Rail-System-BC2-tan.jpg|thumb|none|350px|Beretta 92FS with Recover Tactical BC2 Grip & Rail System - 9x19mm]] | ||
[[File:XDefiant M9.jpg|thumb|none|600px|Customization view of the right side of the M9.]] | [[File:XDefiant M9.jpg|thumb|none|600px|Customization view of the right side of the M9.]] | ||
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A [[Beretta 93R]] with wood grips appears as the "93R". It comes by default with a 20 round mag. | A [[Beretta 93R]] with wood grips appears as the "93R". It comes by default with a 20 round mag. | ||
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R - 9x19mm]] | [[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R - 9x19mm]] | ||
+ | [[File:XDefiant Beretta 93R.jpg|thumb|none|600px|Customization view of the right side of the 93R.]] | ||
==Colt M1911A1== | ==Colt M1911A1== | ||
A customized [[Colt M1911A1]] with a [[Colt Gold Cup National Match]] slide and an extended beavertail appears in ''XDefiant'' as the "M1911". | A customized [[Colt M1911A1]] with a [[Colt Gold Cup National Match]] slide and an extended beavertail appears in ''XDefiant'' as the "M1911". | ||
+ | |||
+ | It is modelled with the hammer down when the user is not firing, and while it moves back with the slide, it resets to a down position at the end of the weapon cycling. The M1911A1 (as with virtually all 1911 platform weapons) is single-action, meaning that pulling the trigger only drops the hammer. Thus, if the hammer is already down pulling the trigger does nothing and the weapon will not fire. | ||
[[File:Colt1911A1PreWar.jpg|thumb|none|350px|Commercial Pre-War Colt M1911A1 - .45 ACP]] | [[File:Colt1911A1PreWar.jpg|thumb|none|350px|Commercial Pre-War Colt M1911A1 - .45 ACP]] | ||
[[File:Colt Gold Cup National Match (Mark IV, Series 80).jpg|thumb|none|350px|Colt Gold Cup National Match (Mark IV, Series 80) - .45 ACP]] | [[File:Colt Gold Cup National Match (Mark IV, Series 80).jpg|thumb|none|350px|Colt Gold Cup National Match (Mark IV, Series 80) - .45 ACP]] | ||
+ | [[File:XDefiant M1911.jpg|thumb|none|600px|Customization view of the right side of the M1911A1.]] | ||
+ | [[File:XDefiant M1911 02.jpg|thumb|none|600px|A member of Echelon with the M1911A1 next to the wreckage of Air Force One.]] | ||
+ | [[File:XDefiant M1911 03.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:XDefiant M1911 04.jpg|thumb|none|600px|Firing.]] | ||
+ | [[File:XDefiant M1911 05.jpg|thumb|none|600px|Performing a tactical reload. Note the missing texture of the bullet in the magazine on the left.]] | ||
+ | [[File:XDefiant M1911 06.jpg|thumb|none|600px|Ejecting a spent mag...]] | ||
+ | [[File:XDefiant M1911 07.jpg|thumb|none|600px|Loading a "new" one and thumbing the slide release.]] | ||
==FN Five-seveN USG== | ==FN Five-seveN USG== | ||
− | The [[FN Five-seveN USG]] with the original model's trigger guard and loaded with 10-round restricted magazines appears as "5.7 Pistol". It is available when using the Echelon faction's ultra ability: ''Sonar Goggles''. It is outfitted with a suppressor and laser/light modal which appears to be a hybrid of the SureFire XVL2-IRC and the Viridian C5L-R. Singular shots from the Five-seveN are guaranteed one hit kills and the pistol is always used in conjunction with night vision goggles, regardless of the lighting conditions. | + | The [[FN Five-seveN USG]] with the original model's trigger guard and loaded with 10-round restricted magazines appears as "5.7 Pistol". It is available when using the Echelon faction's ultra ability: ''Sonar Goggles''. It is outfitted with a suppressor and laser/light modal which appears to be a hybrid of the SureFire XVL2-IRC and the Viridian C5L-R. Singular shots from the Five-seveN are guaranteed one-hit kills and the pistol is always used in conjunction with night vision goggles, regardless of the lighting conditions. |
+ | |||
+ | It does not appear outside of the Echelon Ultra. | ||
[[Image:FN-Five-seveN.jpg|thumb|none|325px|FN Five-SeveN (original model) - 5.7x28mm]] | [[Image:FN-Five-seveN.jpg|thumb|none|325px|FN Five-SeveN (original model) - 5.7x28mm]] | ||
[[file:FN-FiveSeven USG.jpg|thumb|none|325px|FN Five-seveN USG (U.S. Government) model - 5.7x28mm FN.]] | [[file:FN-FiveSeven USG.jpg|thumb|none|325px|FN Five-seveN USG (U.S. Government) model - 5.7x28mm FN.]] | ||
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==Magnum Research Desert Eagle Mark XIX== | ==Magnum Research Desert Eagle Mark XIX== | ||
− | A stainless steel ported [[Desert Eagle Mark XIX|Magnum Research Desert Eagle Mark XIX]] with railed frame and barrel appears in ''XDefiant'' with the usual "D50" denomination used in Ubisoft games. | + | A stainless steel ported [[Desert Eagle Mark XIX|Magnum Research Desert Eagle Mark XIX]] with railed frame and barrel appears in ''XDefiant'' with the usual "D50" denomination used in Ubisoft games. The right side pistol grip panel and selector lever are both missing. |
[[File:Desert Eagle Ported.jpg|thumb|none|325px|Magnum Research Desert Eagle Mark XIX w/ stainless finish, railed frame, and railed and ported barrel - .50 AE]] | [[File:Desert Eagle Ported.jpg|thumb|none|325px|Magnum Research Desert Eagle Mark XIX w/ stainless finish, railed frame, and railed and ported barrel - .50 AE]] | ||
+ | [[File:XDefiant Desert Eagle.jpg|thumb|none|600px|Customization view of the right side of the Desert Eagle.]] | ||
==Smith & Wesson Model 686 Performance Center Competitor== | ==Smith & Wesson Model 686 Performance Center Competitor== | ||
− | A [[Smith & Wesson Model 686|Smith & Wesson Model 686 Performance Center Competitor]] appears as the "686 Magnum" in ''XDefiant''. | + | A [[Smith & Wesson Model 686|Smith & Wesson Model 686 Performance Center Competitor]] appears as the "686 Magnum" in ''XDefiant''. It has a chunk of the left side of the grip missing and has a ''AA battery'' taped over the gap. |
[[File:Sw686competitor.jpg|thumb|none|325px|Smith & Wesson Model 686 Performance Center Competitor - .357 Magnum]] | [[File:Sw686competitor.jpg|thumb|none|325px|Smith & Wesson Model 686 Performance Center Competitor - .357 Magnum]] | ||
+ | [[File:XDefiant M686.jpg|thumb|none|600px|Customization view of the right side of the 686.]] | ||
+ | [[File:XDefiant 686 02.jpg|thumb|none|600px|Holding the revolver and looking for big game.]] | ||
+ | [[File:XDefiant 686 03.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:XDefiant 686 04.jpg|thumb|none|600px|Using an FBI-style reload. Note how, in an inverse of the normal Ubisoft problem with primers, none of the primers have been struck.]] | ||
+ | [[File:XDefiant 686 05.jpg|thumb|none|600px|The player character pushes the ejector through the top of his thumb. Note that the cartridges magically disappear after this frame and aren't actually ejected.]] | ||
+ | [[File:XDefiant 686 06.jpg|thumb|none|600px|Using a speedloader to load the six new shots.]] | ||
+ | [[File:XDefiant 686 07.jpg|thumb|none|600px|Thumbing the cylinder closed.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
+ | |||
==Heckler & Koch MP5A3== | ==Heckler & Koch MP5A3== | ||
− | A [[Heckler & Koch MP5A3]] with a railed handguard and what appears to be a hybrid between the polymer SEF and Navy trigger group, is erroneusly called the "MP5A2". The MP5, just like most of the other guns in the game, is depicted as extremely battered and with its magazine, stock, and grip wrapped in tape. The trigger guard and charging knob are broken, a sling attachment point is fitted at the end of the receiver and the default collapsible stock is half extended ( | + | A [[Heckler & Koch MP5A3]] with a welded top rail, railed handguard and what appears to be a hybrid between the polymer SEF and Navy trigger group, is erroneusly called the "MP5A2". The MP5, just like most of the other guns in the game, is depicted as extremely battered and with its magazine, stock, and grip wrapped in tape. The tape on the magazine resembles the flag of Germany, where the MP5 is from. The trigger guard and charging knob are broken, a sling attachment point is fitted at the end of the receiver and the default collapsible stock is locked in place, half extended (in reality it only locks in the fully-in and fully-out positions). 30 round steel and polymer magazines of the usual varieties are available, along with a 45 round one (in reality they would hold 38). |
[[File:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm]] | [[File:MP5A3 StockCollapsed.jpg|thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm]] | ||
[[File:XDefiant MP5A3.jpg|thumb|none|600px|Customization view of the right side of the MP5A3.]] | [[File:XDefiant MP5A3.jpg|thumb|none|600px|Customization view of the right side of the MP5A3.]] | ||
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==Heckler & Koch MP7A2== | ==Heckler & Koch MP7A2== | ||
− | A black [[Heckler & Koch MP7A2]] appears as the "MP7" in ''XDefiant''. | + | A black [[Heckler & Koch MP7A2]] appears as the "MP7" in ''XDefiant''. The charging handle is erroneously depicted as reciprocating (or perhaps is damaged and loosely getting moved by the recoil, but that is unlikely as the handle remains in place when the weapon is tilted during the reload process). The bolt release is static and thus remains down even after expending all ammunition. The rear sights has been Call of Duty-ified and is chopped in half. The weapon uses 30-round magazines by default (which, possibly due to balancing, are loaded with 35 rounds). The bullets lack textures and the follower for the empty magazines also lack textures. |
[[File:MP7A2.jpg|thumb|none|400px|Heckler & Koch MP7A2 in RAL8000 finish - 4.6x30mm]] | [[File:MP7A2.jpg|thumb|none|400px|Heckler & Koch MP7A2 in RAL8000 finish - 4.6x30mm]] | ||
+ | [[File:XDefiant MP7.jpg|thumb|none|600px|Customization view of the right side of the MP7A2.]] | ||
+ | [[File:XDefiant MP7 02.jpg|thumb|none|600px|Idle with the MP7A2.]] | ||
+ | [[File:XDefiant MP7 03.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:XDefiant MP7 04.jpg|thumb|none|600px|Performing a tactical reload.]] | ||
+ | [[File:XDefiant MP7 05.jpg|thumb|none|600px|Flicking the spent mag.]] | ||
+ | [[File:XDefiant MP7 06.jpg|thumb|none|600px|Thumbing the bolt release.]] | ||
==TDI Vector== | ==TDI Vector== | ||
− | A dual-tone Gen 1 [[TDI Vector]] appears as the "Vector .45 ACP". It has a prototype trigger and stock, and the lower housing also has a few parts from the prototype Vector, such as the area around the bolt catch/release lever. The gun has a 6.5" barrel and a KRISS MK5 modular handguard fitted to it, as seen on "Enhanced" versions of the Gen 2.1 Vector. | + | A dual-tone Gen 1 [[TDI Vector]] appears as the "Vector .45 ACP". It has a prototype trigger and stock, and the lower housing also has a few parts from the prototype Vector, such as the area around the bolt catch/release lever. The gun has a 6.5" barrel and a KRISS MK5 modular handguard fitted to it, as seen on "Enhanced" versions of the Gen 2.1 Vector. Part of the left side of the lower housing is cracked open, showing the magazine and some internals (although the bolt isn't visible). As with other weapons in the game, the Vector uses Magpul MBUS sights. The Vector also uses 13-round magazines by default, though the have the capacity of 25 rounds. |
[[File:KrissSuperV.jpg|thumb|none|450px|TDI Vector Gen 1 - .45 ACP]] | [[File:KrissSuperV.jpg|thumb|none|450px|TDI Vector Gen 1 - .45 ACP]] | ||
[[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]] | [[File:Krisssuperv.jpg|thumb|none|450px|Prototype TDI Vector - .45 ACP]] | ||
[[File:Vector 2.1 SMG.jpg|thumb|none|450px|KRISS Vector Gen 2.1 in "Enhanced" configuration (6.5" barrel, KRISS MK5 modular handguard and ambidextrous folding stock) with a flash hider - .45 ACP / 9x19mm]] | [[File:Vector 2.1 SMG.jpg|thumb|none|450px|KRISS Vector Gen 2.1 in "Enhanced" configuration (6.5" barrel, KRISS MK5 modular handguard and ambidextrous folding stock) with a flash hider - .45 ACP / 9x19mm]] | ||
+ | [[File:XDefiant Vector.jpg|thumb|none|600px|Customization view of the right side of the Vector.]] | ||
+ | [[File:XDefiant Vector 02.jpg|thumb|none|600px|Idle with the Vector in the MTA tunnels underneath Times Square.]] | ||
+ | [[File:XDefiant Vector 03.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:XDefiant Vector 04.jpg|thumb|none|600px|Thumbing the magazine release.]] | ||
+ | [[File:XDefiant Vector 05.jpg|thumb|none|600px|About to insert a new magazine.]] | ||
+ | [[File:XDefiant Vector 06.jpg|thumb|none|600px|Chambering the Vector.]] | ||
==FN P90 Tactical== | ==FN P90 Tactical== | ||
− | The [[FN P90 Tactical]] appears as simply the "P90" in ''XDefiant''. | + | The [[FN P90 Tactical]] appears as simply the "P90" in ''XDefiant''. It is fitted with Magpul MBUS sights (with the rear sight chopped in half). |
[[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 Tactical - 5.7x28mm FN]] | [[File:P90 tact d 500px.jpg|thumb|none|450px|FN P90 Tactical - 5.7x28mm FN]] | ||
+ | [[File:XDefiant P90.jpg|thumb|none|600px|Customization view of the right side of the P90.]] | ||
+ | [[File:XDefiant P90 02.jpg|thumb|none|600px|Holding the P90.]] | ||
+ | [[File:XDefiant P90 03.jpg|thumb|none|600px|Aiming while contemplating the height-over-bore.]] | ||
+ | [[File:XDefiant P90 04.jpg|thumb|none|600px|Performing a tactical reload.]] | ||
+ | [[File:XDefiant P90 05.jpg|thumb|none|600px|Dumping the magazine...]] | ||
+ | [[File:XDefiant P90 06.jpg|thumb|none|600px|...and chambering after swapping magazines.]] | ||
=Shotguns= | =Shotguns= | ||
+ | |||
==Remington 870== | ==Remington 870== | ||
A [[Remington 870]] with ghost ring sights, an extended magazine tube and a chem light taped onto its receiver appears as the "M870" in ''XDefiant''. | A [[Remington 870]] with ghost ring sights, an extended magazine tube and a chem light taped onto its receiver appears as the "M870" in ''XDefiant''. | ||
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==Double Barreled Shotgun== | ==Double Barreled Shotgun== | ||
− | A side-by-side [[12 Gauge Double Barreled Shotgun]] appears as the "Double Barrel" in ''XDefiant''. | + | A side-by-side [[12 Gauge Double Barreled Shotgun]] appears as the "Double Barrel" in ''XDefiant''. By default the right barrel is depicted with a choke, though it isn't functional (a customization for a choke is available as well). |
[[File:StevesSBS1960s.jpg|thumb|none|450px|1960s Era Commercial Stevens hammerless side-by-side shotgun - 12 gauge]] | [[File:StevesSBS1960s.jpg|thumb|none|450px|1960s Era Commercial Stevens hammerless side-by-side shotgun - 12 gauge]] | ||
+ | [[File:XDefiant Double Barrel.jpg|thumb|none|600px|Customization view of the right side of the Double Barrel.]] | ||
+ | [[File:XDefiant Double Barrel 02.jpg|thumb|none|600px|Holding the ''Double Barrel''.]] | ||
+ | [[File:XDefiant Double Barrel 03.jpg|thumb|none|600px|Using the bead sight.]] | ||
+ | [[File:XDefiant Double Barrel 04.jpg|thumb|none|600px|Retaining one shell while dumping the "spent" one. Despite there being empty 12 gauge shell models the game uses new shell models.]] | ||
+ | [[File:XDefiant Double Barrel 05.jpg|thumb|none|600px|One of the the "spent" shells tumbling out after firing both barrels.]] | ||
+ | [[File:XDefiant Double Barrel 06.jpg|thumb|none|600px|Dropping in one shell into the right barrel, which spins downward into the barrel...]] | ||
+ | [[File:XDefiant Double Barrel 07.jpg|thumb|none|600px|...and dropping in one for the left barrel, which bounces a bit after sliding into the barrel.]] | ||
==AA-12== | ==AA-12== | ||
− | An [[AA-12]] shotgun | + | An [[AA-12]] shotgun appears in ''XDefiant'', feeding by default from 8 round magazines. The polymer housing for the left side of the shotgun is very damaged and missing most of the covering up to the stock. The bolt lacks a few cutouts in its rear and it doesn't move when the character locks it back during the empty reload. The charging handle incorrectly reciprocates while firing. |
[[File:AA12FullAutoShotGun.jpg|thumb|none|450px|AA-12 - 12 gauge]] | [[File:AA12FullAutoShotGun.jpg|thumb|none|450px|AA-12 - 12 gauge]] | ||
+ | [[File:XDefiant AA12.jpg|thumb|none|600px|Customization view of the right side of the AA-12.]] | ||
+ | [[File:XDefiant AA12 02.jpg|thumb|none|600px|Idle with the AA-12.]] | ||
+ | [[File:XDefiant AA12 03.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:XDefiant AA12 04.jpg|thumb|none|600px|Locking back the charging handle on empty.]] | ||
+ | [[File:XDefiant AA12 05.jpg|thumb|none|600px|Removing the spent magazine.]] | ||
+ | [[File:XDefiant AA12 06.jpg|thumb|none|600px|Inserting a new one onto the magazine guide.]] | ||
+ | [[File:XDefiant AA12 07.jpg|thumb|none|600px|Pushing the bolt back into battery.]] | ||
=Assault Rifles= | =Assault Rifles= | ||
==AKM== | ==AKM== | ||
− | An [[AKM]] rifle appears with the incorrect name of "AK-47" as is usual in Ubisoft properties. The rifle follows the overall theme of appearing severely damaged, missing its top cover. By default it is loaded with 30-round aluminum waffle magazines. The fire selector is incorrectly set to safe (this is visible in both the customization screen and in third person in-game). | + | An [[AKM]] rifle appears with the incorrect name of "AK-47" as is usual in Ubisoft properties. The rifle follows the overall theme of appearing severely damaged, missing its top cover, but the bronze, silver, and gold weapon mastery skins all do feature a dust cover in their respective metals. By default it is loaded with 30-round aluminum waffle magazines. The fire selector is incorrectly set to safe (this is visible in both the customization screen and in third person in-game). This means that the charging handle, when reciprocating with the bolt, clips directly through the safety. |
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | [[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
[[File:XDefiant AKM.jpg|thumb|none|600px|Customization view of the right side of the AKM.]] | [[File:XDefiant AKM.jpg|thumb|none|600px|Customization view of the right side of the AKM.]] | ||
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==Bushmaster ACR== | ==Bushmaster ACR== | ||
− | + | An FDE [[Bushmaster ACR]] with black lower chambered in 6.8 SPC appears as the "ACR 6.8" in ''XDefiant'', a name also used in the original ''[[Call of Duty: Modern Warfare 3]]''. It has a tan upper receiver and stock and black rail system, lower, and magazines. | |
− | [[File: | + | [[File:Bushmaster ACR Enhanced Tan.jpg|thumb|none|450px|Bushmaster ACR with adjustable folding stock, tri-rail handguard, Magpul MBUS sights, and a PMAG magazine - 5.56x45mm NATO]] |
+ | [[File:XDefiant ACR.jpg|thumb|none|600px|Customization view of the right side of the ACR.]] | ||
[[File:Xdefiantacr (5).jpg|thumb|none|600px|Holding the ACR in the practice range.]] | [[File:Xdefiantacr (5).jpg|thumb|none|600px|Holding the ACR in the practice range.]] | ||
[[File:Xdefiantacr (6).jpg|thumb|none|600px|Shooting the rifle full-auto.]] | [[File:Xdefiantacr (6).jpg|thumb|none|600px|Shooting the rifle full-auto.]] | ||
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==Desert Tech MDR== | ==Desert Tech MDR== | ||
− | The | + | The prototype version of the [[Desert Tech MDR]] in 5.56 appears as the "MDR" in ''XDefiant''. |
− | [[File:MDR | + | [[File:MDR 556 prototype.jpg|thumb|none|450px|Desert Tech Micro Dynamic Rifle, third-generation prototype - 5.56x45mm]] |
+ | [[File:XDefiant MDR.jpg|thumb|none|600px|Customization view of the right side of the MDR.]] | ||
==M4A1 Carbine== | ==M4A1 Carbine== | ||
The [[M4A1]] appears in ''XDefiant'' as the default starting rifle. It feeds by default from 30 round STANAG USGI magazines with a 45 round extended magazine option also available. | The [[M4A1]] appears in ''XDefiant'' as the default starting rifle. It feeds by default from 30 round STANAG USGI magazines with a 45 round extended magazine option also available. | ||
− | The rifle is fitted with an anodized upper and lower reciever (with different finishes) seemingly inspired by the Geissele DDC Super Duty set or the Colt LE6920 FDE recievers. Both the upper and lower appear to be smeared as if the anodization was a painted finish. The rifle also has a tan 6-position stock, FDE A2 pistol grip and FDE KAC RAS handguard with a black KAC 11 Rib Rail Cover Panel on the left side. The default rear sight is a MBUS Pro polymer one. Mounting an optic removes the front sight post and replace it with a low-profile gas block. | + | The rifle is fitted with an anodized upper and lower reciever (with different finishes) seemingly inspired by the Geissele DDC Super Duty set or the Colt LE6920 FDE recievers. Both the upper and lower appear to be smeared as if the anodization was a painted finish. The rifle also has a tan 6-position stock, FDE A2 pistol grip and FDE KAC RAS handguard with a black KAC 11 Rib Rail Cover Panel on the left side. The default rear sight is a MBUS Pro polymer one. Mounting an optic removes the front sight post and replace it with a Mk12-style smooth low-profile gas block. |
An option allows to remove the stock and mount a very short buffer tube at the end of the rifle, which would make cycling impossible. | An option allows to remove the stock and mount a very short buffer tube at the end of the rifle, which would make cycling impossible. | ||
Also, installing the "Barrel Extender" muzzle attachment will turn the regular M4 profile 14.5 inch barrel into a 16 inch one, maintaining the same profile. | Also, installing the "Barrel Extender" muzzle attachment will turn the regular M4 profile 14.5 inch barrel into a 16 inch one, maintaining the same profile. | ||
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==M16A4== | ==M16A4== | ||
− | An [[M16A4]] appears in ''XDefiant'', depicted in very poor shape and missing the trigger guard. | + | An [[M16A4]] appears in ''XDefiant'', depicted in very poor shape and missing the trigger guard. Like the M4A1, using it with an optic replaces the gas block. It also features an enlarged rear aperture like many video games do. It bizarrely has a lower accuracy and range stat than the M4A1, but features a higher damage per shot to account for its three-round burst. |
[[File:FN M16A4.jpg|thumb|none|450px|FN M16A4 - 5.56x45mm]] | [[File:FN M16A4.jpg|thumb|none|450px|FN M16A4 - 5.56x45mm]] | ||
+ | [[File:XDefiant M16A4.jpg|thumb|none|600px|Customization view of the right side of the M16A4.]] | ||
=Machine Guns= | =Machine Guns= | ||
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[[File:XDefiant M249.jpg|thumb|none|600px|Customization view of the right side of the M249.]] | [[File:XDefiant M249.jpg|thumb|none|600px|Customization view of the right side of the M249.]] | ||
− | == | + | ==RPKN== |
− | The [[RPK]] appears in ''XDefiant'' with an incorrect "[[RPK-74]]" denomination, when it clearly is chambered in 7.62x39mm and not 5.45x39mm. Unlike the AKM, it is not missing its top cover. | + | The [[RPK]] appears in ''XDefiant'' with an incorrect "[[RPK-74]]" denomination, when it clearly is chambered in 7.62x39mm and not 5.45x39mm. Unlike the AKM, it is not missing its top cover (although it has some other damage such as a chunk missing from the back of the pistol grip. |
[[File:RPK lmg.jpg|thumb|none|450px|RPK with 40 round magazine - 7.62x39mm. This is an RPKN variant with a scope mount bracket.]] | [[File:RPK lmg.jpg|thumb|none|450px|RPK with 40 round magazine - 7.62x39mm. This is an RPKN variant with a scope mount bracket.]] | ||
+ | [[File:XDefiant RPK.jpg|thumb|none|600px|Customization view of the right side of the RPKN.]] | ||
+ | [[File:XDefiant RPKN 02.jpg|thumb|none|600px|Holding the RPKN in a zoo.]] | ||
+ | [[File:XDefiant RPKN 03.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:XDefiant RPKN 04.jpg|thumb|none|600px|Tactically reloading.]] | ||
+ | [[File:XDefiant RPKN 05.jpg|thumb|none|600px|Kicking out the spent mag.]] | ||
+ | [[File:XDefiant RPKN 06.jpg|thumb|none|600px|Chambering.]] | ||
==M60== | ==M60== | ||
− | An [[M60]] with | + | An [[M60]] (the first model) appears with the railed top cover and handguard (but not pistol grip or stock) of the [[Mk 43 Mod 0]]. A similar setup is present with the normal M60 in ''[[The Division]]'' games, which still has the original handguard but the stepped RIS top cover of the Mk 43. |
[[File:M60GPMG.jpg|thumb|none|450px|M60 machine gun with bipod folded - 7.62x51mm NATO]] | [[File:M60GPMG.jpg|thumb|none|450px|M60 machine gun with bipod folded - 7.62x51mm NATO]] | ||
+ | [[Image:M60E4-mk43.jpg|thumb|none|450px|Mk 43 Mod 1 with RIS foregrip - 7.62x51mm NATO]] | ||
+ | [[File:XDefiant M60.jpg|thumb|none|600px|Customization view of the right side of The Pig. Note the gap in the handguard for where the gas tube-mounted bipod would normally mount with an actual Mk 43. The fact that they accurately included this could imply that (much like the rest of the weapons) this M60 was a little battered and needed replacement parts, so they just grabbed whatever would fit.]] | ||
=Marksman Rifles and Sniper Rifles= | =Marksman Rifles and Sniper Rifles= | ||
==FN MK 20 SSR== | ==FN MK 20 SSR== | ||
− | A [[FN SSR]] with a 10-round magazine appears in ''XDefiant'' as a "Marksman Rifle". | + | A [[FN SSR]] with a 10-round magazine appears in ''XDefiant'' as a "Marksman Rifle". The magazine well has a large chunk missing out of the left side. |
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]] | [[File:FN MK 20 SSR.jpg|thumb|none|450px|FN SSR (Sniper Support Rifle) - 7.62x51mm NATO]] | ||
[[File:XDefiant FN SSR.jpg|thumb|none|600px|Customization view of the right side of the SSR.]] | [[File:XDefiant FN SSR.jpg|thumb|none|600px|Customization view of the right side of the SSR.]] | ||
− | ==SVD== | + | ==SVD Dragunov== |
− | The [[SVD]] appears under | + | The [[SVD]] appears under the same name and is unlocked by completing 15 long shot kills with marksman rifles. The rifle has a cracked handguard with some cloth tape holding it in place, exposing its piston and barrel. The top rail fitted to the handguard is never used. The rifle by default has no optic, but can be fitted with a railed bracket optics (mounted on Leapers UTG inspired mounts) or the PSO-1 scope at level 39. The scope is incorrectly called the CQBSS scope, but this is likely due to it replacing the spot where the CQBSS scope could be unlocked for similar rifles. The SVD is loaded with 5-round magazines by default (which incorrectly hold 10 rounds), but it can be fitted with standard 10-round magazines, which are referred to as "Extended Mag" and erroneously hold 20 rounds. A 20-round magazine does exist for the SVD, but it doesn't look like this. The SVD can be fitted with a folded SVDS stock at level 26 and SVDM synthetic stock at level 41. |
[[File:SVD Rifle.jpg|thumb|none|450px|SVD - 7.62x54mm R]] | [[File:SVD Rifle.jpg|thumb|none|450px|SVD - 7.62x54mm R]] | ||
+ | [[File:XDefiant SVD.jpg|thumb|none|600px|Customization view of the right side of the SVD.]] | ||
+ | [[File:XDefiant SVD 02.jpg|thumb|none|600px|Idle with the rifle.]] | ||
+ | [[File:XDefiant SVD 03.jpg|thumb|none|600px|Aiming.]] | ||
+ | [[File:XDefiant SVD 04.jpg|thumb|none|600px|The operator using his thumb to flick out the empty magazine.]] | ||
+ | [[File:XDefiant SVD 05.jpg|thumb|none|600px|Loading a new 5-round magazine...]] | ||
+ | [[File:XDefiant SVD 06.jpg|thumb|none|600px|...and about to chamber the rifle. Note the strange flat texture on the magazine well.]] | ||
==Mosin Nagant Model 1944 Carbine== | ==Mosin Nagant Model 1944 Carbine== |
Latest revision as of 14:55, 21 June 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:XDefiant for current discussions. Content is subject to change. |
XDefiant (formerly known as Tom Clancy's XDefiant) is a free-to-play first-person arena shooter video game developed by Ubisoft San Francisco and published by Ubisoft. XDefiant was released on PlayStation 5, Windows, and Xbox Series X/S on May 21, 2024. On PC, the game is available exclusively on Ubisoft Connect.
Set in the Ubisoft shared universe, gameplay revolves around factions called "Defiants", who act as different classes with different abilities. These factions at launch include Phantoms (from newer Ghost Recon games such as Ghost Recon: Breakpoint), Echelon (from Splinter Cell), Cleaners (from The Division), Libertad (from Far Cry 6) and DedSec (from Watch Dogs). In gameplay concepts borrowed from hero shooters, each faction has unique abilities/gadgets, along with a slow to charge but powerful "Ultra" ability.
The following weapons appear in the video game XDefiant:
Pistols
All handguns and revolvers appearing in xDefiant erronasly have their hammers up/decocked. While firing the hammer stays uncocked, then cocks itself right before the slide reciprocates, where it is uncocked after the slide returns to battery. In addition, most use empty magazine models for the empty reloads (for both old and new magazines).
Beretta M9
A military-issue Beretta M9 (judging by the two-dot sights) with a tan Recover Tactical BC2 Grip (with a cracked off section of the grip) appears in XDefiant. 15 round mags are used by default and "Quick", "Lightweight" and "Fast" variants are also available, along with an extended 30 round option. Optics can be installed via what looks like a welded on MIL-STD 1913 rail section on top of the slide.
Beretta 93R
A Beretta 93R with wood grips appears as the "93R". It comes by default with a 20 round mag.
Colt M1911A1
A customized Colt M1911A1 with a Colt Gold Cup National Match slide and an extended beavertail appears in XDefiant as the "M1911".
It is modelled with the hammer down when the user is not firing, and while it moves back with the slide, it resets to a down position at the end of the weapon cycling. The M1911A1 (as with virtually all 1911 platform weapons) is single-action, meaning that pulling the trigger only drops the hammer. Thus, if the hammer is already down pulling the trigger does nothing and the weapon will not fire.
FN Five-seveN USG
The FN Five-seveN USG with the original model's trigger guard and loaded with 10-round restricted magazines appears as "5.7 Pistol". It is available when using the Echelon faction's ultra ability: Sonar Goggles. It is outfitted with a suppressor and laser/light modal which appears to be a hybrid of the SureFire XVL2-IRC and the Viridian C5L-R. Singular shots from the Five-seveN are guaranteed one-hit kills and the pistol is always used in conjunction with night vision goggles, regardless of the lighting conditions.
It does not appear outside of the Echelon Ultra.
Magnum Research Desert Eagle Mark XIX
A stainless steel ported Magnum Research Desert Eagle Mark XIX with railed frame and barrel appears in XDefiant with the usual "D50" denomination used in Ubisoft games. The right side pistol grip panel and selector lever are both missing.
Smith & Wesson Model 686 Performance Center Competitor
A Smith & Wesson Model 686 Performance Center Competitor appears as the "686 Magnum" in XDefiant. It has a chunk of the left side of the grip missing and has a AA battery taped over the gap.
Submachine Guns
Heckler & Koch MP5A3
A Heckler & Koch MP5A3 with a welded top rail, railed handguard and what appears to be a hybrid between the polymer SEF and Navy trigger group, is erroneusly called the "MP5A2". The MP5, just like most of the other guns in the game, is depicted as extremely battered and with its magazine, stock, and grip wrapped in tape. The tape on the magazine resembles the flag of Germany, where the MP5 is from. The trigger guard and charging knob are broken, a sling attachment point is fitted at the end of the receiver and the default collapsible stock is locked in place, half extended (in reality it only locks in the fully-in and fully-out positions). 30 round steel and polymer magazines of the usual varieties are available, along with a 45 round one (in reality they would hold 38).
Heckler & Koch MP5A2
Fitting the aforementioned MP5A3 with the "Reinforced" stock attachment turns it into an actual MP5A2
Heckler & Koch MP7A2
A black Heckler & Koch MP7A2 appears as the "MP7" in XDefiant. The charging handle is erroneously depicted as reciprocating (or perhaps is damaged and loosely getting moved by the recoil, but that is unlikely as the handle remains in place when the weapon is tilted during the reload process). The bolt release is static and thus remains down even after expending all ammunition. The rear sights has been Call of Duty-ified and is chopped in half. The weapon uses 30-round magazines by default (which, possibly due to balancing, are loaded with 35 rounds). The bullets lack textures and the follower for the empty magazines also lack textures.
TDI Vector
A dual-tone Gen 1 TDI Vector appears as the "Vector .45 ACP". It has a prototype trigger and stock, and the lower housing also has a few parts from the prototype Vector, such as the area around the bolt catch/release lever. The gun has a 6.5" barrel and a KRISS MK5 modular handguard fitted to it, as seen on "Enhanced" versions of the Gen 2.1 Vector. Part of the left side of the lower housing is cracked open, showing the magazine and some internals (although the bolt isn't visible). As with other weapons in the game, the Vector uses Magpul MBUS sights. The Vector also uses 13-round magazines by default, though the have the capacity of 25 rounds.
FN P90 Tactical
The FN P90 Tactical appears as simply the "P90" in XDefiant. It is fitted with Magpul MBUS sights (with the rear sight chopped in half).
Shotguns
Remington 870
A Remington 870 with ghost ring sights, an extended magazine tube and a chem light taped onto its receiver appears as the "M870" in XDefiant.
Double Barreled Shotgun
A side-by-side 12 Gauge Double Barreled Shotgun appears as the "Double Barrel" in XDefiant. By default the right barrel is depicted with a choke, though it isn't functional (a customization for a choke is available as well).
AA-12
An AA-12 shotgun appears in XDefiant, feeding by default from 8 round magazines. The polymer housing for the left side of the shotgun is very damaged and missing most of the covering up to the stock. The bolt lacks a few cutouts in its rear and it doesn't move when the character locks it back during the empty reload. The charging handle incorrectly reciprocates while firing.
Assault Rifles
AKM
An AKM rifle appears with the incorrect name of "AK-47" as is usual in Ubisoft properties. The rifle follows the overall theme of appearing severely damaged, missing its top cover, but the bronze, silver, and gold weapon mastery skins all do feature a dust cover in their respective metals. By default it is loaded with 30-round aluminum waffle magazines. The fire selector is incorrectly set to safe (this is visible in both the customization screen and in third person in-game). This means that the charging handle, when reciprocating with the bolt, clips directly through the safety.
Bushmaster ACR
An FDE Bushmaster ACR with black lower chambered in 6.8 SPC appears as the "ACR 6.8" in XDefiant, a name also used in the original Call of Duty: Modern Warfare 3. It has a tan upper receiver and stock and black rail system, lower, and magazines.
Desert Tech MDR
The prototype version of the Desert Tech MDR in 5.56 appears as the "MDR" in XDefiant.
M4A1 Carbine
The M4A1 appears in XDefiant as the default starting rifle. It feeds by default from 30 round STANAG USGI magazines with a 45 round extended magazine option also available. The rifle is fitted with an anodized upper and lower reciever (with different finishes) seemingly inspired by the Geissele DDC Super Duty set or the Colt LE6920 FDE recievers. Both the upper and lower appear to be smeared as if the anodization was a painted finish. The rifle also has a tan 6-position stock, FDE A2 pistol grip and FDE KAC RAS handguard with a black KAC 11 Rib Rail Cover Panel on the left side. The default rear sight is a MBUS Pro polymer one. Mounting an optic removes the front sight post and replace it with a Mk12-style smooth low-profile gas block. An option allows to remove the stock and mount a very short buffer tube at the end of the rifle, which would make cycling impossible. Also, installing the "Barrel Extender" muzzle attachment will turn the regular M4 profile 14.5 inch barrel into a 16 inch one, maintaining the same profile.
M16A4
An M16A4 appears in XDefiant, depicted in very poor shape and missing the trigger guard. Like the M4A1, using it with an optic replaces the gas block. It also features an enlarged rear aperture like many video games do. It bizarrely has a lower accuracy and range stat than the M4A1, but features a higher damage per shot to account for its three-round burst.
Machine Guns
M249 SAW
The M249 SAW appears in XDefiant as the default LMG.
RPKN
The RPK appears in XDefiant with an incorrect "RPK-74" denomination, when it clearly is chambered in 7.62x39mm and not 5.45x39mm. Unlike the AKM, it is not missing its top cover (although it has some other damage such as a chunk missing from the back of the pistol grip.
M60
An M60 (the first model) appears with the railed top cover and handguard (but not pistol grip or stock) of the Mk 43 Mod 0. A similar setup is present with the normal M60 in The Division games, which still has the original handguard but the stepped RIS top cover of the Mk 43.
Marksman Rifles and Sniper Rifles
FN MK 20 SSR
A FN SSR with a 10-round magazine appears in XDefiant as a "Marksman Rifle". The magazine well has a large chunk missing out of the left side.
SVD Dragunov
The SVD appears under the same name and is unlocked by completing 15 long shot kills with marksman rifles. The rifle has a cracked handguard with some cloth tape holding it in place, exposing its piston and barrel. The top rail fitted to the handguard is never used. The rifle by default has no optic, but can be fitted with a railed bracket optics (mounted on Leapers UTG inspired mounts) or the PSO-1 scope at level 39. The scope is incorrectly called the CQBSS scope, but this is likely due to it replacing the spot where the CQBSS scope could be unlocked for similar rifles. The SVD is loaded with 5-round magazines by default (which incorrectly hold 10 rounds), but it can be fitted with standard 10-round magazines, which are referred to as "Extended Mag" and erroneously hold 20 rounds. A 20-round magazine does exist for the SVD, but it doesn't look like this. The SVD can be fitted with a folded SVDS stock at level 26 and SVDM synthetic stock at level 41.
Mosin Nagant Model 1944 Carbine
A Mosin Nagant Model 1944 Carbine appears as the "M44" in XDefiant. The rifle uses a Brass Stacker Scout Mount for all optics. Neither the iron sights nor the bayonet are usable.
McMillan TAC-50
A McMillan TAC-50 fitted with a Cadex Dual Strike Chassis appears as the "TAC-50" in XDefiant.
Grenades and Explosives
M67 Grenade
The M67 Hand Grenade appears as the default grenade.