Walking Dead: Season 1, The (VG)

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The Walking Dead (2012)
The Walking Dead: GOTY Edition (2013)

The Walking Dead: Season 1 is a 2012 episodic video game developed by Telltale Games and based on the comic co-created by Robert Kirkman. In the game, players take the role of former UGA (University of Georgia) history professor Lee Everett and must balance their decisions in an attempt to keep their group of survivors together and alive while looking after Clementine, an 8-year-old little girl that he finds alone in her house. A DLC episode, titled "400 Days" follows a group of six different survivors and the events leading up to their own group forming, which sets the stage for some of the events in the second season. It is available on the Playstation 3, Xbox 360, PC, MAC, and Android iOS platforms. It should be noted that the video game follows the continuity of the comics rather than the TV series.

Contents


SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!

The following weapons appear in the video game The Walking Dead: Season 1:

Handguns

Glock 17

The most ubiquitous pistol in the game, almost every major and minor character uses a Glock 17 at some point, having likely scavenged them from around the Macon area. Even though it's not modeled, the textures show the finger rests on the grip and the under-barrel rail of a Generation 3 model. Its first appearance depends on the choices the player makes. The first potential appearance is in the hands of Georgia State Patrol Officer Andre Mitchell outside Clementine's house, should Lee have opted to wait for nightfall. No matter the choices the player makes, Carley, who is exceptionally well-schooled in its use for a reporter, uses it to protect Duck outside the Everett Drug Store during "A New Day". When Glenn goes looking for gas at the Travelier Motel, he meets a bitten girl, Irene, who asks Carly for a gun to commit suicide. In "Long Road Ahead", Kenny uses a Glock 17 during a raid on the pharmacy to kill several walkers. A few Save-Lots Bandits also use the Glock 17 in "Long Road Ahead". Lily later uses a Glock 17, possibly the same one, to execute a member of the group during "Long Road Ahead". When Duck is bitten, Katya commits suicide using a Glock 17. Kenny (or Lee) uses the same gun to mercy kill Duck. Lee later uses it to teach Clementine how to shoot. Lee holds a Glock 17 on Molly in "Around Every Corner". Ben also uses the Glock 17. Nate and Russell use a single Glock 17 during "400 Days". A unique Glock 17 with a light gray color scheme (possibly based on the HCF Glock 17 Spring Pistol) is taken off a zombified security guard at the end of "No Time Left", with two more appearing in the "400 Days" DLC episode among the rest of the Gil's Pitstop survivors' weapons.

The Glock 17 is depicted as the "use" icon for whatever handgun the survivor is carrying, regardless of whether it's actually a Glock 17, except during one notable segment of "400 Days," when Russ's "Cover Fire" command becomes a Double Nine, complete with muzzle-flash.

Glock 17 (3rd Generation) - 9x19mm Parabellum
Andre Mitchell aiming his Glock 17 at a reanimated Chet.
Irene about to commit suicide with Carley's Glock 17.
Carley fires her Glock 17 at walkers in her big damn hero moment during "A New Day".
Carley uses her Glock 17 to shoot Andy.
Lilly murders Carley or Doug during "Long Road Ahead".
Kenny about to put Duck out of his misery.
Clementine nervously aims Lee's Glock 17 in "Long Road Ahead."
Lee teaching Clem how to use a gun.
Lee investigates the house in "Around Every Corner" with his Glock 17, showing excellent trigger-discipline.
Lee holding a Glock 17 to Molly.
Lee uses his Glock 17 to help Vernon and Molly during their raid on Crawford in "Around Every Corner."
Clem with the gray Glock 17 during "No Time Left."
Another angle showing the rear of the Glock 17.
Russell drawing a Glock 17 on Nate.
Roman prepares to execute the thief with a Glock 17 during "400 Days."
Vince holds a Glock 17 on Tavia at the end of "400 Days."

Beretta 92FS Inox

A Beretta 92FS Inox is used by one of the Save-Lot bandits when they attack the Travelier Motel in "Long Road Ahead," but he is disarmed of it and Carley quickly commandeers it and turns it against them, provided she survived the events of "A New Day." Due to events of the game, this particular pistol winds up in Christa's possession when she and Omid join the group in "Long Road Ahead". Another Beretta 92FS Inox is taken from a house in "No Time Left" and used by Kenny for the remainder of the game; the "Stranger" also wields one, which is potentially used by Clementine during the game's climax. Vince uses a Beretta 92FS Inox to commit a murder in the 400 Days DLC episode; hiding the pistol is the first decision the player must make during the episode.

The Beretta 92FS Inox is modeled with an overly large guide-rod (roughly the same diameter as the barrel) and is shown firing exclusively in Double-Action Only; this appears to be because the hammer is a part of the slide model, rather than the frame.

Beretta 92FS Inox - 9x19mm
The Save-Lot bandit leader aiming his Beretta 92FS Inox during "Long Road Ahead".
Good close-up of the Beretta's large guide-rod.
Carley defends her friends with the Beretta 92FS Inox during the same episode.
Kenny aims his Beretta 92FS Inox during "No Time Left".
The "Stranger" holding a Beretta 92FS Inox as he talks to Lee.
Clementine holds the Stranger's Beretta 92FS Inox after protecting Lee with it during "No Time Left."
Lee holds the same Beretta 92FS Inox, now empty after using it to kill a walker, during "No Time Left". Note the absurdly large guide rod and the hammer, which is apparently a part of the slide and not the frame.
Vince killing a Macon resident with a Beretta 92FS Inox during "400 Days."

High Standard Double-Nine

High Standard Double Nine revolvers are used by the St. Johns in "Starved for Help;" one is also carried by Brenda St. John, which she uses to threaten Lee and Katjaa. Andrew St. John threatens Lee's group with a same revolver. Charles also uses one off screen at some point in "Around Every Corner", as does Vernon, leader of the cancer survivors group in Savannah, when he holds it threateningly on Lee. If the player opts to take Clementine along during the Crawford raid, she will briefly use one much to Molly's relief. Omid uses this revolver when walkers attack Fivel's house in "No Time Left". A High Standard Double-Nine Revolver is also used by Wyatt to fend off an aggressive vehicle in the DLC episode 400 Days. Strangely, the "use" command for Wyatt to fire the revolver is actually a Glock 17, but in the next segment, the "use" command for Russ's Glock 19 is a Double Nine, suggesting the icons have been flipped.

High Standard Double-Nine - .22 LR
Andrew St. John threatening Lee's group with a High Standard Double-Nine revolver.
Brenda St. John being attacked by a reanimated Mark during "Starved for Help," with a Double-Nine in hand.
A disemboweled Charles with his Double-Nine nearby. He is stated by Lee as having "saved the last bullet for himself", surely a much kinder fate than the alternative.
Vernon aiming a revolver at Lee.
Omid firing at walkers with a High Standard Double-Nine Revolver.
Wyatt about to fire the Double-Nine out the back window of his and Eddie's vehicle during "400 Days."
Eddie firing a High Standard Double-Nine Revolver at Nate.
Wyatt holding a Double-Nine while trying to save Bennett.

Rifles

Browning Automatic Rifle Safari

The Browning Automatic Rifle Safaris, modeled inaccurately with bolt-action rifle bolt handles, are used by the Macon survivors throughout the game, first appearing in "Starved for Help" when Lee and Mark are out hunting. Curiously, the rifles function normally as gas-operated semi-automatics during cutscenes, but are apparently bolt-operated when player-controlled based on a bolt handle sound effect and lengthy delay between follow-up shots.

Browning Grade-II BAR - .30-06 Springfield
Lee and Mark flee from walkers with an injured Travis at the start of "Starved for Help".
Lee aims a BAR Safari. Note the exterior bolt handle on the weapon.
Ben fighting off walkers with a Browning Automatic Rifle Safari in the "Starved For Help" preview.
Lee with the BAR Safari and Danny St. John with "Charlotte" leaving Jolene's camp in the woods in "Starved for Help".
Lilly firing at Save-Lots Bandits with a Browning Automatic Rifle Safari.
Lee and the group infiltrating Crawford during "Around Every Corner", with Kenny handling the BAR Safari this time around.
Lee sights in on a wounded survivor in Macon with the BAR Safari during "Long Road Ahead".

Marlin Model 25

Several Marlin Model 25 rifles appear, at least two in the Macon survivors' possession and another owned by Danny St. John, who values it very deeply and has affectionately named it "Charlotte". A brass nameplate bearing the name can be seen on the side of Danny's rifle in some shots; it is modeled with a hooded front sight and a shorter-than-standard magazine. A Marlin Model 25 is also briefly seen in the hands of Clive (from the Savannah cancer survivor group) in the 400 Days DLC episode when the truck stop survivors discuss how to deal with a captured thief.

Marlin Model 25 - .22 LR
Lilly on watch with a Marlin Model 25 at the start of "Starved for Help."
Danny St. John aiming "Charlotte" in the foreground, while Lee in the background can be seen with his BAR Safari. The nameplate can be clearly seen and read in this shot.
Danny St. John aims "Charlotte".
Lee with the BAR Safari and Danny St. John with "Charlotte" leaving Jolene's camp in the woods in "Starved for Help". Note Jolene's crossbow in Danny's offhand.
Danny threatening Lee Everett with "Charlotte".
Lee with an unscoped Marlin Model 25 as Andrew St. John looks on in the foreground.
Lee using "Charlotte" rifle to fight against the helicopter pilot walker.
Clive with a Marlin Model 25 in "400 Days".
Walt holding a Model 25 in Red's Diner as he confronts Nate and Russell in "400 Days".

Shotguns

FN SLP

An FN SLP shotgun is the very first weapon to appear in the game, making its initial appearance in the old Atlanta police officer's squad car as he takes Lee to the Meriwether County Correctional Facility. After the car crashes, a dazed Lee can hear (but doesn't see) the police officer using it to fight off attacking walkers. After escaping the crashed car, the dead police officer reanimates and attacks, prompting Lee to use the SLP and one remaining shell to put him down. Another SLP is seen used by one of the Save-Lot bandits to gun down one of his companions in the woods after an argument. An FN SLP shotgun is also used by a Clyde, Georgia State Corrections officer, and later Vince, during "400 Days." It is depicted incorrectly as a pump action when Lee uses it to gun down the zombified Atlanta police officer in "A New Day," but is depicted correctly as a semi-automatic in its later uses.

FN SLP - 12 gauge
The FN SLP is seen in the police car.
Lee "pumps" the FN SLP in "A New Day."
Lee, presumably in shock, discards the empty shotgun moments after killing the zombified police officer.
One of Save-Lots Bandits named Jake shoots his mate during a conflict with his SLP in "Starved for Help".
The prison bus guard, Clyde, holds his SLP on a prisoner during an altercation on Day 2 of the apocalypse during "400 Days".
A clear shot of the weapon's sights.
Vince shoulders the SLP during "400 Days".
Vince with the SLP during "400 Days".

Remington 870 Police Magnum

A Remington 870 Police Magnum shotgun is used by Hershel Greene in "A New Day" when walkers attack the farm. Another is grabbed by Lee during the escape from Crawford in "Around Every Corner," with which he can fire a pretty much infinite amount of times before discarding it to try and help one of his companions.

Remington 870 Police Magnum - 12 gauge
Hershel aims his 870 at the group during "A New Day".
Lee with an 870 taken from a corpse in Crawford during "Around Every Corner".

Other

Horton Scout HD 125 Crossbow

At least two crossbows are seen during encounters with the Save-Lot bandits in both "Starved for Help" and "Long Road Ahead," although they are implied to have several more. The first is in "Starved for Help," used by Jolene in the woods near the St. John Dairy to hold up Lee and Danny St. John; one was also presumably used to wound Mark at the Dairy. The second appears wielded by a Save-Lot bandit named Linda during their assault on the Travelier Motel during "Long Road Ahead." Both appear to be of the same make/model as Daryl Dixon's crossbow through most of the TV series, a Horton Scout HD 125.

Horton Scout HD 125
Jolene with the crossbow in "Starved for Help".
Linda holding her crossbow on the group in "Long Road Ahead".

Table of Guns

Becca checks over the Pitstop survivors' guns. Visible in this shot are two Glock 19s and two Double-Nines, while the grip of one of the two gray Glock 19s above them can be seen.
Another angle of Becca checking the group's guns, this one showing the slides of their two gray Glock 19s.

References

Some screenshots courtesy of the Walking Dead Wiki


See also

Television The Walking Dead Season 1  •  Season 2  •  Season 3  •  Season 4  •  Season 5  •  Season 6  •  Season 7  •  Season 8  •  Season 9  •  Season 10
Fear the Walking Dead Season 1  •  Season 2  •  Season 3  •  Season 4  •  Season 5  •  Season 6
The Walking Dead: World Beyond Season 1  •  
Video Games Telltale Games Season 1 (VG)  •  Season 2 (VG)  •  Michonne  •  A New Frontier  •  The Final Season
Activision Survival Instinct




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