Uncharted 3: Drake's Deception

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Uncharted 3: Drake's Deception (2011)

Uncharted 3: Drake's Deception is the third installment in the Uncharted video game series, developed by Naughty Dog Inc. and published by Sony exclusively for the PS3. It continues the story of fortune hunter Nathan Drake as he searches for another lost city; this time, he is hunting for the "Atlantis of the Sands" described by Thomas Edward Lawrence. He soon finds that he is not the only one searching, as a mysterious old acquaintance, Katherine Marlowe, attempts to steal a decoding disc and ring from him that will allow the secret society she heads to find the unimaginable riches that the city supposedly contains.

The following guns appear in the video game Uncharted 3: Drake's Deception:

Contents


Overview

Uncharted 3, as with the previous two games, features a two-weapon system based on size; Nathan can carry one one-handed weapon in his holster and one two-handed weapon on his back, as well as up to four hand grenades. Weapon models in the game often feature fixed components; pistols in particular will often be reloaded without the old magazine actually being removed from the weapon.

One fairly common occurrence is for a level to have a "designated" weapon for Nathan Drake to be carrying; this will often result in him having weapons during cutscenes which the player has replaced with others during the level itself.

Pistols

Walther P99

The olive drab-framed military version of the Walther P99 one of the most common sidearms in the game, called the "Para-9." It is used by Marlowe's secret society thugs, and is her right-hand man Talbot's weapon of choice. The P99 is incorrectly modelled with an external hammer. One DLC extra is the "Naughty Dog Pistol," a modified P99 with an extended magazine, coloured black with a red pawprint logo on the side. In cutscenes where Nathan has a P99 holstered, it quite frequently has the slide locked back for no apparent reason.

Military Walther P99 with olive drab frame - 9x19mm
Nathan aims his P99 at villain Talbot near the end of the section of the game set in Syria.

Colt Defender

The Colt Defender returns from the previous game, still called the "45 Defender" and still having an 8-round magazine when the real weapon only holds 7 rounds. It is also used by returning character Chloe. Unlike the previous games, it is not the most common pistol, the P99 being far more common.

Colt Defender with Hogue grips - .45 ACP. Similar to the one used in-game.
In a flashback to 20 years before the events of the game proper, a young Nathan Drake aims his Colt Defender at one of Marlowe's goons.
Returning character Chloe still has the custom Defender she used in the previous game, a black version with gold engraving on the slide.
Another shot of Chloe's custom Defender.

Beretta 92FS

Near the start of the game as the group sets out to investigate where Marlowe's car went, Chloe hands Beretta 92FS pistols to Nathan and Sully, equipped with rather undersized suppressors.

Beretta 92FS - 9x19mm
Still covered in fake blood following his staged death, Sully questions whether a gun will be needed.
Nathan soon discovers the answer as their journey is nearly bought to an end by a padlock. As various tests have shown, shooting a pistol at a padlock in real life is only likely to result in a dangerous ricochet.

Beretta 92FS Inox

The Beretta 92FS Inox from the previous game can be seen on Drake's table during the introduction. The suppressed Beretta 92FS also uses a variation of the icon for the previous game's Inox.

Beretta 92FS Inox with Hogue wrap-around grips and spare magazine - 9x19mm. The Beretta had these grips in the previous game.
The Beretta has seemingly been downgraded to the status of paperweight in the sequel.

Beretta 93R

The Beretta 93R is called the "Raffica Pistol" in-game. Strangely, it has exactly the same firing sound as the hybrid Galil.

Beretta 93R - 9x19mm
Nathan throttles a Somali pirate, both of them armed with Beretta 93Rs. This is odd, since this pirate actually drops a Smith & Wesson 629 Classic when he dies.

Walther P5

New character Charlie Cutter uses a Walther P5 throughout the game. The weapon can also be seen in the top-left of the background on the PS3 dashboard. In a continuity error, his pistol is taken away by Talbot and he picks up a Walther P99 from one of Talbot's goons, only for it to become his Walther P5 again at the start of the next cutscene.

Walther P5 with wooden grips - 9x19mm
Charlie holsters his Walther P5 as the group meets up at a castle in Syria.

Smith & Wesson Model 629 Classic

The Smith & Wesson Model 629 Classic, still called the "Wes .44" in-game, returns from the previous games. This is Victor Sullivan's weapon of choice in all of the games and is the most powerful pistol in the game.

Smith & Wesson Model 629 Classic with custom wood grips - .44 Magnum
During the introduction, a slow pan over a table gives a closeup of Sully's 629 Classic.
Nathan reloads the 629 Classic.
Sully holds his 629 Classic near the end of the Syria chapters.

Taurus Raging Bull

The "Tau Sniper" is a Taurus Raging Bull with the muzzle ports moved to the sides of the barrel and a low-magnification scope fitted.

Taurus Raging Bull - .44 Magnum
Needing a little more range, Nathan swaps his 629 Classic for a Raging Bull.

Dan Wesson PPC

The Dan Wesson PPC, called the "Mag 5" in the game, has a very high damage output and incorrectly holds 7 rounds.

Dan Wesson PPC - .357 Magnum
At the old fortress in Syria, Nathan strikes a suitably heroic pose with his Dan Wesson PPC.
Nathan checks over his PPC before holstering it. This animation is used for all pistols and designed around the Colt Defender; what Drake is actually starting to do here is a brass check, a rather difficult action to perform on a gun with no slide.

Submachine Guns

MasterPiece Arms MPA930SST

The MasterPiece Arms MPA930SST "mini pistol" (a civilian semi-auto clone of the MAC-10) is a replacement for the Micro Uzi from the first two games, and is called the "Arm Micro." In the game itself it is shown as fully automatic.

MasterPiece Arms MPA930SST semi-auto civilian "mini pistol" - 9x19mm
Drake opens up on one of Marlowe's goons with his MPA930SST. The version in the game features a "safety extension" with muzzle brake holes.

Shotguns

Sawed-Off Double Barrelled Shotgun

An old-fashioned rabbit-ear 12 Gauge Double Barrelled Shotgun with the barrels and stock sawed off is referred to as the "Sawed-Off Shotgun". Nathan rather wisely chooses to fire one barrel at a time rather than both at once as is quite common in games. These weapons are also used by shotgun troopers early in the game; since the animation for these troopers assumes they have a SPAS, they operate the sawed-off shotgun by lifting it up and dramatically pumping it, which due to the magic of videogames actually works.

Rossi Overland Short Barreled Shotgun - 12 Gauge. Similar to, though not the same as, the weapon used in Uncharted 3.
Following a trip to a Yemeni arms dealer who apparently had a very poor selection on offer, Sully and Elena check over their shotguns. Note they have decorative engraving on both the barrels and wood furnishings.
Nathan holds one of the two shotguns as he, Sully and Elena gather their wits, having just escaped a swarm of spiders the size of dinner plates.

"Pistole"

The fictional "Pistole" shotgun returns from the previous game. As before, it appears to be a sawed-off over-and-under shotgun, but the barrels are mounted on a revolver-like crane; the entire front of the gun swings to the side for reloading.

Sawn-off Over and Under shotgun - 12 Gauge
The "Pistole" partway through a reload, showing how the barrels swing out.

Franchi SPAS-12

The SPAS-12 returns once again as the "SAS-12" in game. Per tradition, it is pump-action only.

Franchi SPAS-12 - 12 Gauge
Nathan uses a SPAS-12 on an armoured soldier.

Assault Rifles

AK-47

The AK-47 is used in every game in the series. The reloading animation is mirrored when Nate is in cover depending on which way he is facing; this means he can end up pulling a charging handle that isn't there on the weapon's left side. In multiplayer, if the "blindfire accuracy" perk is used it will be shown with an underfolding stock, which somehow makes it more accurate.

Final Production version of the Type III AK-47 with cleaning rod removed and laminated stock - 7.62x39mm
Nathan holds an AK as he searches a derelict French chateau for clues. Hopefully somewhere in his journal is the key to taking the safety off.

FN FAL 50.00

The FAL 50.00 is a multiplayer-exclusive weapon, where it is limited to semi-automatic fire. Appears as "FAL SS" (single shot).

FN FAL 50.00 - 7.62x51mm NATO

IMI Galil hybrid

Named "G-MAL", it replaces the FAL from Uncharted 2. Like its predecessor, it fires 3 rounds bursts and is equipped with a Meprolight red dot sight. The in-game model appears to a hybrid between a 7.62mm Galil (for its magazine) and a 5.56mm Micro Galil (general model). It is not particularly clear if it is supposed to be 5.56mm or 7.62mm in the game itself.

IMI Galil MAR - 5.56x45mm
The IMI Galil 7.62x51mm NATO variant. Note the thicker, straight box magazine
Facing off with Nathan in Syria, one of Talbot's thugs holds the hybrid Galil rifle. Note that the safety is on.
Following Nathan's adventure, the first rule of gun safety was amended to "don't do this."

Heckler & Koch HK416

Called "M9" ingame, and is equipped with a fixed stock. The red and white markings near the selector tend to indicate that it's a HK416 rather than another M4 clone. The reload animation has Nathan give the charging handle the usual pointless pull, but the programmers do not seem to have known which part of the HK416 he should pull on; he actually pulls the brass deflector as if it is an AK-style charger.

Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO
Nathan holds his "M9" as his enemies discover where they left that crate of banana peels.

AKMSU

A stockless AKMSU is called "KAL 7" in-game. This is something of a "poster weapon" for this game, appearing on the title screen and the box art, and held by the Nathan Drake figure included with the collector's edition of Uncharted 3.

AKMSU with stock removed - 7.62x39mm
An AKMSU is seen buried in the sand on the title screen.
Nathan fires his stockless AKMSU at a Somali pirate, once again with the fire selector set to safe.

Sniper Rifles

Hybrid SVD-S / PSL sniper

Named "Dragon Sniper", this rifle is a hybrid of the SVD-S Dragunov and the FPK / PSL Sniper Rifle; the model is similar to the SVD-S overall, but has no space between the magazine and the front of the trigger guard. It is a one shot kill from the waist up. The model uses the 10-round SVD magazine with green tape wrapped around the middle, though the magazine only actually holds 5 rounds.

Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR
Romanian FPK/PSL sniper rifle - 7.62x54mm R
Nathan fires a ridiculously off-axis shot from his "Dragon Sniper" at a thug with an RPG-7 during the chapters set in Syria. Note from the icon in the top-left that the rifle is overall rather deformed, with a standard SVD stock angled like a PSL stock and the scope mounted too far forward.

TKIV-85

A TKIV-85 rifle, a Finnish DMR built from surplus Mosin Nagant Rifle receivers, is present as the "T-Bolt Sniper." The weapon incorrectly features a 5-round detachable box magazine rather than the real weapon's integral magazine, and has somewhat glitchy animations; if operated while looking over Nathan's left shoulder, he will move as if operating a left-handed bolt while the bolt operates itself, and the handle will remain stuck upward at the end of the animation. The bolt handle will only return to the correct position if the player switches shoulders and fires again.

Finnish TKIV-85 rifle - 7.62x53mmR

Machine Guns

PKM

A PKM is usable in the game, called the "PAK-80." It has an incorrect 50-round capacity and a solid conical flash hider. When reloading, Nathan swaps out the drum but does not actually mount the belt; no belt is shown coming from the drum at any other time, either.

PKM with classic (most seen) version of the flash hider - 7.62x54mm R

DShK heavy machine gun

Fixed gun emplacements mounting DShK heavy machine guns are seen during the campaign, first used by Somali pirates during Chapter 12.

DShKM on tripod - 12.7x108mm
Nathan looks over a mounted DShK in the Somali pirates' ship graveyard.

Launchers

Milkor MGL Mk 1L Grenade Launcher

The Milkor MGL Mk 1L is called the "M32 Hammer" as in previous games. It has a four-round cylinder rather than the correct six, and the reload animation shows it breaking open at the top rather than the front of the launcher hinging to the side. Nathan reloads it as if he is using a speedloader, though the animation actually shows his hand empty. The launcher also features videogame variable-fuze grenades which explode on impact with enemies but will bounce off walls and explode on a timer instead.

Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
Nathan fires the MGL Mk 1L. Note the 4-round cylinder as seen in Far Cry 2.
Nathan reloads the MGL; the cylinder is actually supposed to rotate out to the side, not break open at the pivot point. If this actually happened, the launcher would fall in half.

RPG-7

The RPG-7 is used in every game in the series.

RPG-7 - 40mm
Nathan takes aim with an RPG-7 as he takes on Somali pirates in Chapter 12.

Thrown weapons

M67 Hand Grenade

Both Nathan and his foes use M67 hand grenades as their explosive armament; Nathan now has the ability to throw grenades back. The grenades are shown fitted with flashing lights and make a tone as they count down. As is often the case in modern games, the thrown and in-world models are the same and so live grenades still have the pins and safety levers attached.

M67 fragmentation grenade
"We've been tossing this thing back and forth for half an hour, why won't it go off?"

M84 Stun Grenade

While Nathan, Sully and Elena are trying to make their way out of an ancient site in Yemen, Marlowe's thugs throw smoke grenades down the entrance shaft; the models for these are actually M84 stun grenades. They are shown with their pins and safety levers still attached.

M84 stun grenade
Nathan warily eyes a levitating stun grenade which produced smoke, wondering if will turn out to be another ancient artifact which will try to kill him.

Others

Heckler & Koch P11 Underwater Pistol

In the final mission, Sully finds a Heckler & Koch P11 in a box with some other diving equipment and, apparently taking a liking to it, keeps it with him; Drake later uses it. It is shown firing high-explosive rockets, and incorrectly has three barrels instead of five.

Heckler & Koch P11 - 7.62x36mm Underwater

"Minion" cannon

During the flashback level set 20 years in the past, a young Nathan Drake visits an exhibition on Francis Drake's fleet, which includes a number of Tudor-period "Minion" cannons recovered from the ships. These were relatively small cannons of around 3-inch bore using 3-5 pound shot.

Drake walks past a line of "Minion" cannons as he searches for his ancestor's ring.


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