Uncharted 3: Drake's Deception
Uncharted 3: Drake's Deception is the third installment in the Uncharted video game series, developed by Naughty Dog Inc. and published by Sony exclusively for the PS3. It continues the story of fortune hunter Nathan Drake as he searches for another lost city; this time, he is hunting for the "Atlantis of the Sands" described by Thomas Edward Lawrence. He soon finds that he is not the only one searching, as a mysterious old acquaintance, Katherine Marlowe, attempts to steal a decoding disc and ring from him that will allow the secret society she heads to find the unimaginable riches that the city supposedly contains.
The following guns appear in the video game Uncharted 3: Drake's Deception:
Uncharted 3, as with the previous two games, features a two-weapon system based on size; Nathan can carry one one-handed weapon in his holster and one two-handed weapon on his back, as well as up to four hand grenades. Weapon models in the game often feature fixed components; pistols in particular will often be reloaded without the old magazine actually being removed from the weapon.
One fairly common occurrence is for a level to have a "designated" weapon for Nathan Drake to be carrying; this will often result in him having weapons during cutscenes which the player has replaced with others during the level itself.
The olive drab-framed military version of the Walther P99 one of the most common sidearms in the game, called the "Para-9." It is used by Marlowe's secret society thugs, and is her right-hand man Talbot's weapon of choice. The P99 is incorrectly modelled with an external hammer. One DLC extra is the "Naughty Dog Pistol," a modified P99 with an extended magazine, coloured black with a red pawprint logo on the side. In cutscenes where Nathan has a P99 holstered, it quite frequently has the slide locked back for no apparent reason.
The Colt Defender returns from the previous game, still called the "45 Defender" and still having an 8-round magazine when the real weapon only holds 7 rounds. It is also used by returning character Chloe. Unlike the previous games, it is not the most common pistol, the P99 being far more common.
Near the start of the game as the group sets out to investigate where Marlowe's car went, Chloe hands Beretta 92FS pistols to Nathan and Sully, equipped with rather undersized suppressors.
Beretta 92FS Inox
The Beretta 92FS Inox from the previous game can be seen on Drake's table during the introduction. The suppressed Beretta 92FS also uses a variation of the icon for the previous game's Inox.
The Beretta 93R is called the "Raffica Pistol" in-game. Strangely, it has exactly the same firing sound as the hybrid Galil.
New character Charlie Cutter uses a Walther P5 throughout the game. The weapon can also be seen in the top-left of the background on the PS3 dashboard. In a continuity error, his pistol is taken away by Talbot and he picks up a Walther P99 from one of Talbot's goons, only for it to become his Walther P5 again at the start of the next cutscene.
Smith & Wesson Model 629 Classic
The Smith & Wesson Model 629 Classic, still called the "Wes .44" in-game, returns from the previous games. This is Victor Sullivan's weapon of choice in all of the games and is the most powerful pistol in the game.
Taurus Raging Bull
The "Tau Sniper" is a Taurus Raging Bull with the muzzle ports moved to the sides of the barrel and a low-magnification scope fitted.
Dan Wesson PPC
The Dan Wesson PPC, called the "Mag 5" in the game, has a very high damage output and incorrectly holds 7 rounds.
MasterPiece Arms MPA930SST
The MasterPiece Arms MPA930SST "mini pistol" (a civilian semi-auto clone of the MAC-10) is a replacement for the Micro Uzi from the first two games, and is called the "Arm Micro." In the game itself it is shown as fully automatic.
Sawed-Off Double Barrelled Shotgun
An old-fashioned rabbit-ear 12 Gauge Double Barrelled Shotgun with the barrels and stock sawed off is referred to as the "Sawed-Off Shotgun". Nathan rather wisely chooses to fire one barrel at a time rather than both at once as is quite common in games. These weapons are also used by shotgun troopers early in the game; since the animation for these troopers assumes they have a SPAS, they operate the sawed-off shotgun by lifting it up and dramatically pumping it, which due to the magic of videogames actually works.
The fictional "Pistole" shotgun returns from the previous game. As before, it appears to be a sawed-off over-and-under shotgun, but the barrels are mounted on a revolver-like crane; the entire front of the gun swings to the side for reloading.
The SPAS-12 returns once again as the "SAS-12" in game. Per tradition, it is pump-action only.
The AK-47 is used in every game in the series. The reloading animation is mirrored when Nate is in cover depending on which way he is facing; this means he can end up pulling a charging handle that isn't there on the weapon's left side. In multiplayer, if the "blindfire accuracy" perk is used it will be shown with an underfolding stock, which somehow makes it more accurate.
FN FAL 50.00
The FAL 50.00 is a multiplayer-exclusive weapon, where it is limited to semi-automatic fire. Appears as "FAL SS" (single shot).
IMI Galil hybrid
Named "G-MAL", it replaces the FAL from Uncharted 2. Like its predecessor, it fires 3 rounds bursts and is equipped with a Meprolight red dot sight. The in-game model appears to a hybrid between a 7.62mm Galil (for its magazine) and a 5.56mm Micro Galil (general model). It is not particularly clear if it is supposed to be 5.56mm or 7.62mm in the game itself.
Heckler & Koch HK416
Called "M9" ingame, and is equipped with a fixed stock. The red and white markings near the selector tend to indicate that it's a HK416 rather than another M4 clone. The reload animation has Nathan give the charging handle the usual pointless pull, but the programmers do not seem to have known which part of the HK416 he should pull on; he actually pulls the brass deflector as if it is an AK-style charger.
A stockless AKMSU is called "KAL 7" in-game. This is something of a "poster weapon" for this game, appearing on the title screen and the box art, and held by the Nathan Drake figure included with the collector's edition of Uncharted 3.
Hybrid SVD-S / PSL sniper
Named "Dragon Sniper", this rifle is a hybrid of the SVD-S Dragunov and the FPK / PSL Sniper Rifle; the model is similar to the SVD-S overall, but has no space between the magazine and the front of the trigger guard. It is a one shot kill from the waist up. The model uses the 10-round SVD magazine with green tape wrapped around the middle, though the magazine only actually holds 5 rounds.
A TKIV-85 rifle, a Finnish DMR built from surplus Mosin Nagant Rifle receivers, is present as the "T-Bolt Sniper." The weapon incorrectly features a 5-round detachable box magazine rather than the real weapon's integral magazine, and has somewhat glitchy animations; if operated while looking over Nathan's left shoulder, he will move as if operating a left-handed bolt while the bolt operates itself, and the handle will remain stuck upward at the end of the animation. The bolt handle will only return to the correct position if the player switches shoulders and fires again.
A PKM is usable in the game, called the "PAK-80." It has an incorrect 50-round capacity and a solid conical flash hider. When reloading, Nathan swaps out the drum but does not actually mount the belt; no belt is shown coming from the drum at any other time, either.
DShK heavy machine gun
Fixed gun emplacements mounting DShK heavy machine guns are seen during the campaign, first used by Somali pirates during Chapter 12.
Milkor MGL Mk 1L Grenade Launcher
The Milkor MGL Mk 1L is called the "M32 Hammer" as in previous games. It has a four-round cylinder rather than the correct six, and the reload animation shows it breaking open at the top rather than the front of the launcher hinging to the side. Nathan reloads it as if he is using a speedloader, though the animation actually shows his hand empty. The launcher also features videogame variable-fuze grenades which explode on impact with enemies but will bounce off walls and explode on a timer instead.
The RPG-7 is used in every game in the series.
M67 Hand Grenade
Both Nathan and his foes use M67 hand grenades as their explosive armament; Nathan now has the ability to throw grenades back. The grenades are shown fitted with flashing lights and make a tone as they count down. As is often the case in modern games, the thrown and in-world models are the same and so live grenades still have the pins and safety levers attached.
M84 Stun Grenade
While Nathan, Sully and Elena are trying to make their way out of an ancient site in Yemen, Marlowe's thugs throw smoke grenades down the entrance shaft; the models for these are actually M84 stun grenades. They are shown with their pins and safety levers still attached.
Heckler & Koch P11 Underwater Pistol
In the final mission, Sully finds a Heckler & Koch P11 in a box with some other diving equipment and, apparently taking a liking to it, keeps it with him; Drake later uses it. It is shown firing high-explosive rockets, and incorrectly has three barrels instead of five.
During the flashback level set 20 years in the past, a young Nathan Drake visits an exhibition on Francis Drake's fleet, which includes a number of Tudor-period "Minion" cannons recovered from the ships. These were relatively small cannons of around 3-inch bore using 3-5 pound shot.