Uncharted: Golden Abyss
(2011 / 2012)
Uncharted: Golden Abyss is a PS Vita exclusive video game in the acclaimed Uncharted series. The game takes place before the events of Uncharted: Drake's Fortune.
Notice: The PS Vita system puts the game's title in the lower right corner of the screenshots taken using its built-in screengrab feature.
The following weapons were used in the videogame Uncharted: Golden Abyss:
Beretta 92FS Brigadier Inox
The Beretta 92FS Brigadier Inox appears as the "92FS-9mm" and has a standard 15-round magazine and black controls. It is used by General Guerro, Jason Dante, and many goons throughout the game.
Beretta 92FS Brigadier Inox - 9x19mm
Nate greets Chase with a 92FS Brigadier Inox pistol during Chapter 2.
General Guerro makes his entrance with a Beretta 92FS Inox, exercising great trigger discipline.
Jason Dante with a Beretta 92FS Inox pistol.
The Colt Defender is Nate's starting pistol in the game. Even though it is called ".45 Defender", it holds 9 rounds in the magazine, which is the capacity of the 9mm Colt Defender in real life.
Colt Defender with Hogue grips - .45 ACP
A Colt Defender in Nate's shoulder holster.
Nate reloads the Colt Defender pistol.
The Makarov appears as the "PM 9mm" and holds 8 rounds. Offers moderate accuracy and poor stopping power.
Pick-up icon of a Makarov pistol.
A Makarov pistol visible in Nate's holster.
IMI Desert Eagle Mark VII
The Desert Eagle Mark VII is known as the "Desert-5" and has a 7-round magazine. It is a one-shot kill weapon, like the S&W Model 629 Classic (not counting armored targets). Jason Dante carries a Desert Eagle in the first part of the game.
IMI Desert Eagle MK VII with nickel finish - .44 Magnum
Nate holds a nickel-plated Desert Eagle. It has no scope rails, and incorrectly has cocking serrations that are too tall for even a Mark XIX.
A good close-up of Chase's Desert Eagle.
Smith & Wesson Model 629 Classic
The Smith & Wesson Model 629 Classic appears as the "Wes-44" and can kill normal enemies with one shot. As in other Uncharted games, this is Victor Sully's weapon of choice.
Smith & Wesson Model 629 Classic with custom wood grips - .44 Magnum
A close-up shot of Nate holding a Smith & Wesson 629 Classic revolver.
Nate reloads his Smith & Wesson Model 629 Classic revolver.
IMI Micro Uzi
The Micro Uzi is a full-auto secondary weapon with a 20-round capacity even though it is modeled with a 15-rounder mag.
IMI Micro Uzi with 15-round magazine - 9x19mm
A Micro Uzi in Nate's shoulder holster.
Nate wields a Micro Uzi submachine gun.
The AK-47 is probably the most common automatic weapon in the game.
Type III AK-47 - 7.62x39mm
Nate with an AK-47 assault rifle.
Blindfiring the AK from safe cover.
Colt Model 653
The Colt Model 653 is a powerful and accurate assault rifle that is used by Dante's mercenaries in the latter half of the game. Listed as the "M4".
Colt Model 653 "M16A1 Carbine" - 5.56x45mm
Nate holds an Model 653. Note the stepped barrel and the full fence lower. Also note the flashlight held on to the handguard with thick elastic bands and the 6 position LE stock.
Nate fires the Model 653. This particular chapter appears twice in the game; interestingly, first time the enemy troopers are carrying AK's, the second time Model 653's. You can just make out the low detail forward assist.
Nate reloads the Model 653.
The FAL 50.00 incorrectly holds 30 rounds and fires in 3-round bursts, and features a red dot sight.
FN FAL 50.00 - 7.62x51mm NATO
Nate takes cover while armed with an FN FAL.
Nate takes aim with the FAL.
Mossberg Maverick 88
The Mossberg Maverick 88 with a pistol grip appears as the "Moss-12" and holds 6 shells.
Mossberg Maverick 88 with pistol grip - 12 gauge
A good shot of a Maverick 88 on Nate's back. The safety on the trigger guard is clearly visible on this screencap.
Nate holds a Mossberg Maverick shotgun. Notice how there is no safety on the top of the receiver, further confirming that it is a Maverick 88, and not a very similar Mossberg 500
The SPAS-12 appears in-game as the "SAS-12". As usual, it is depicted as pump-action only and has a capacity of 8 rounds despite being the short-barrel version.
Franchi SPAS-12 short barrel version - 12 gauge
Nate about to gun down (yeah, in his dreams maybe - for some reason the enemies require like 3 shots from shotguns at point-blank range to go down) one of Dante's mercenaries with a SPAS-12 shotgun. Note how the HUD icon shows the stock folded but the actual weapon does not have it.
Nate holds a SPAS-12 shotgun.
Hybrid SVD / PSL sniper
Named "Dragon Sniper", this rifle is a hybrid of the SVD Dragunov and the FPK / PSL Sniper Rifle; the model is similar to the SVD overall, but has no space between the magazine and the front of the trigger guard. The weapon uses a 10-round SVD magazine with green tape wrapped around it, but this only actually contains 5 rounds.
SVD Dragunov sniper rifle - 7.62x54mm R
Romanian FPK/PSL sniper rifle - 7.62x54mm R
A "Dragon" sniper rifle on Nate's back.
View through the scope of the SVD. As per video game tradition, enemy snipers use SVD's with laser sights. On the right, the zooming level can be adjusted using the touchscreen of the Vita.
M79 Grenade Launcher
The M79 grenade launcher appears in two different forms in the game: The "M79" is a standard M79 grenade launcher with a pistol grip and no stock, and the "GP32-BND", which has a shorter barrel and looks like an over-sized revolver shooting frag grenades.
M79 grenade launcher with pistol grip - 40x46mm
Nate uses a pistol-gripped M79 grenade launcher.
Sully takes aim with the "GP32-BND" launcher.
The RPG-7 makes an appearance in the last missions of the game.
A mercenary tries to kill Nate in the game's prologue level.
Nate uses an RPG-7 to take out an annoyingly strong heavy trooper.
General Guerro with an RPG-7 during the game's final boss battle.
A portable large-bore Minigun with 5 barrels instead of 6, referred to as the "GAU-19". It is used by some heavy troopers. When picked up, it acts as a tertiary weapon and will not replace Drake's long gun.
handheld M134 Minigun with 'Chainsaw grip' - (fake) 7.62x51mm NATO
A minigun on the ground, next to a really
Nate wields a portable minigun.
Pick-up icon of the gun, showing the wrong name and icon.
The Browning M1919A4 is seen mounted throughout the game. It is depicted with spade grips. Has unlimited ammunition. In one scene, Sully refers to it as a .50 caliber machine gun that will chew the hide off a rhino.
Browning M1919A4 on M2 tripod - .30-06
Nate uses a Browning M1919A4 with a gun shield to cover Dante's retreat. Note that it uses the HUD icon of the mounted GAU-19 from Uncharted 2
M67 Hand Grenade
The M67 hand grenade is the resident fragmentation grenade used in the game. Referred to as "Mk-NDI". The maximum carrying capacity for the M67 is four grenades. The grenades must be thrown using the Vita's touch screen, as there is no button reserved for this action.
M67 High-Explosive Fragmentation hand grenade
The icon for the M67 in the bottom right corner.