Uncharted: Drake's Fortune
Nice, but where's the trigger?
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Uncharted: Drake's Fortune is a 2007 PS3-exclusive third-person action game developed by Naughty Dog and published by Sony as one of the console's launch titles. Heavily inspired by the Indiana Jones movies, it follows the escapades of roguish fortune hunter Nathan Drake, a young man who claims to be descended from the illegitimate child of Sir Francis Drake. Together with his friend Victor Sullivan and a determined reporter, Elena Fischer, Nathan sets out to discover Sir Francis' lost treasure, quickly identified as the true form of the legendary El Dorado. However, sinister forces are also interested in the ancient treasure, and it soon transpires that El Dorado itself may not be all it seems.
The following guns are used in Uncharted: Drake's Fortune:
Drake's primary sidearm is a Makarov PM. He keeps a case of four pistols on his boat, one of which he loans to reporter Elena Fisher, who states using it is "like a camera. Just point and shoot." It has 8 shots, and from what it appears, it looks like the 1971 standard military model.
Beretta 92FS Brigadier Inox
Elena, the reporter, favors a Beretta 92FS Brigadier Inox throughout the game. In the game, it is equipped with Hogue wrap-around grips and black controls. It is also the primary sidearm of Navarro's mercenary forces.
Gabriel Roman uses a 4-inch barrelled Colt Anaconda, which he keeps holstered for most of the game. The weapon looks like a snub-nose revolver because the bottom and back of the frame and the grip is scaled up, and are much too large relative to the rest of the frame, the cylinder and the barrel.
Smith and Wesson Model 629 Classic
The Smith & Wesson Model 629 Classic is used in game with wood grips. Called the "Wes-44," this is Victor Sullivan's primary sidearm.
Desert Eagle Mark VII
The Desert Eagle Mark VII (distinguished by the in-game model's lack of scope mounts, though it incorrectly has tall cocking serrations, higher than even those of a Mark XIX) appears in game as the "Desert 5" suggesting it is the .50 AE version. Eddie Raja uses a custom, gold plated version with ivory grips inlaid with a dragon design. Mercenaries use this later in the game, usually with a visible laser, though the laser is unusable by the player. It is effectively a replacement for the 629 Classic whenever it is available, doing around the same damage with a faster rate of fire and higher capacity.
The Micro Uzi appears in game as the "Micro 9mm". It is mostly used by the pirates, and is usable in the pistol slot. Despite using a stock "pew" suppressed gunshot sound, the Micro Uzi does not have a suppressor and does not count as suppressed.
MP40 submachine guns were left behind in a German bunker. Probably the most powerful gun in the game in terms of total damage output. It incorrectly holds 35 rounds.
AK-47s are used by Eddie Raja's pirates as their standard rifle. Incorrectly holds 32 rounds.
Colt M4A1s are used by the better equipped mercenaries of Navarro and Roman as the standard rifle. Incorrectly holds 32 rounds.
Maverick Model 88
The Maverick Model 88 is used mainly by Raja's pirates. In-game it is named "Moss 12".
The SPAS-12 appears in-game as the "SAS 12", it is used by Navarro's mercenaries and by Navarro during the final battle. It is only usable in pump-action mode. It is shown with a capacity of 8 rounds despite being the short-barrel version, though the HUD icon shows it full-length.
Hybrid SVD-S / PSL sniper
Named "Dragon Sniper", this rifle is a hybrid of the SVD-S Dragunov and the FPK / PSL Sniper Rifle; the model is similar to the SVD-S overall, but has no space between the magazine and the front of the trigger guard. The weapon uses a 10-round SVD magazine with green tape wrapped around it, but this only actually contains 5 rounds.
M79 Grenade Launcher
The M79 grenade launcher is commonly used by enemies; it uses a pistol grip so it can share handling animations with the shotguns, though it has its own reload; if reloaded while standing, Drake uses the gun's recoil to flip it vertical and drops the spent casing over his shoulder. It is effectively a rocket launcher rather than a grenade launcher, with a near-flat trajectory. Enemies use it with increasing frequency as the game goes on.
During the first jetski-driving section in Chapter Eight, Nathan is too busy driving to use his weapons and the player instead controls Elena if they want to shoot; she has somehow gained the ability to fire the M79 one-handed, has infinite ammunition, and never has to reload it.
M67 Hand Grenade
The M67 hand grenade is called the "Mk-ND1 grenade" and is the only type used in the game. Due to being a first-generation PS3 game, a motion sensor gimmick is assigned to the grenades when Drake uses them, with the aim line being adjusted by tilting the controller rather than using the stick as in the later games.
During the seventh chapter "Out of the Frying Pan," Drake takes control of an AGS-17 mounted on the back of a jeep as Elena drives. The AGS-17 has the mysterious ability to function as both a bullet-firing machine gun and a grenade launcher, with both modes having infinite ammo.
The Browning M1919 is seen mounted throughout the game.