Uncharted: Drake's Fortune

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Uncharted: Drake's Fortune is a 2007 Playstation 3-exclusive third-person action game developed by Naughty Dog and published by Sony as one of the console's launch titles. Heavily inspired by the Indiana Jones movies, it follows the escapades of roguish fortune hunter Nathan Drake, a young man who claims to be descended from the illegitimate child of Sir Francis Drake. Together with his friend Victor Sullivan and a determined reporter, Elena Fischer, Nathan sets out to discover Sir Francis' lost treasure, quickly identified as the true form of the legendary El Dorado. However, sinister forces are also interested in the ancient treasure, and it soon transpires that El Dorado itself may not be all it seems.

In October 2015, a full HD edition of all three PS3 Uncharted games was released for the PS4. Called Uncharted: The Nathan Drake Collection, it runs in 1080p resolution at 60 frames per second, unlike the original games that run in 720p at 30 FPS. It also includes an assortment of smaller changes and the addition of a photo mode, which allows the player the pause the game at any time and take screenshots. Screenshots from the HD edition in this article will be marked with HD.

With the exception of these additions, the actual games are still the same, no new content has been added.

The following guns are used in Uncharted: Drake's Fortune:

Uncharted: Drake's Fortune (2007)
Uncharted: The Nathan Drake Collection (2015)



The hammer on all pistols and the one revolver are always in DAO mode, something only the Model 629 can actually be used in.

Makarov PM

Drake's primary sidearm is a Makarov PM until he switches to the Berreta 92FS later in the game. He keeps a case of four pistols on his boat, one of which he loans to reporter Elena Fisher, who states using it is "like a camera. Just point and shoot." It has 8 shots, and from what it appears, it looks like the 1971 standard military model.

Makarov PM - 9x18mm
Drake gets in a fist fight with two Makarov wielding pirates. His own gun is visible in his shoulder holster.
Drake with the Makarov in his shoulder holster.
HD. As some modern-day pirates attack Drake's boat, he pulls out a case of Makarovs.
HD. Drake Hands Fisher a PM.
HD. Drake reloads his PM as he showcases some rather poor trigger discipline (which persists throughout the game) . His finger is clipping through the trigger guard and he is on top of that also reloading the Makarov with what appears to be invisible magazines.
HD. Looking closely at the slide shows that how the ejection port is actually just a flat texture!

Beretta 92FS Brigadier Inox

Elena, the reporter, favors a Beretta 92FS Brigadier Inox throughout the game. In the game, it is equipped with Hogue wrap-around grips and black controls. It is also the primary sidearm of Navarro's mercenary forces. It is later acquired Drake and he uses it throughout the game after that point, replacing the Makarov PM.

Beretta 92FS Brigadier Inox - 9x19mm
Elena with her 92FS.
HD. Fisher has her 92FS holstered as she looks at something Drake can't see on the empty blue screen.
HD. In the second Jet ski part of the game, Fisher has switched the M79 for her 92FS. She has the amazing ability to fire the weapon accurately with one hand while sitting on a jet ski jolting around in a current. In this sequence she doesn't have to reload the weapon at all and she never runs out of ammo!
HD. The 92FS in Drake's hands.
HD. Reloading. The 92FS has a somewhat better model than the Makarov.

Colt Anaconda

Gabriel Roman uses a 4-inch barrelled Colt Anaconda, which he keeps holstered for most of the game. The weapon looks like a snub-nose revolver because the bottom and back of the frame and the grip is scaled up, and are much too large relative to the rest of the frame, the cylinder and the barrel. This weapon can never be used by the player.

Colt Anaconda with 4" barrel - .45 LC
HD. Roman does his best to be a bad guy with a British accent as Drake covers his eyes, not trying to notice the screenshot icon.
HD. Roman threatens to shoot Drake with the Anaconda. Note the oversized grip and lower frame compared to the tiny barrel and cylinder.
HD. He instead ends up shooting Sully. It's not everyday you see a character in a video game flinch as they shoot. About the only way this might happen is if the face capture was done with the actor firing a real blank-adapted pistol.

Smith and Wesson Model 629 Classic

The Smith & Wesson Model 629 Classic is used in game with wood grips. Called the "Wes-44," this is Victor Sullivan's primary sidearm.

Smith & Wesson Model 629 Classic with custom wood grips - .44 Magnum
Drake takes cover with the 629
HD. The 629 in Sully's holster.
HD. Drake reloading the Model 629 with an invisible speed loader he might have borrowed from a certain Freeman....

Desert Eagle Mark VII

The Desert Eagle Mark VII (distinguished by the in-game model's lack of scope mounts, though it incorrectly has tall cocking serrations, higher than even those of a Mark XIX) appears in game as the "Desert 5" suggesting it is the .50 AE version (considering its 7-round capacity and it's superior stopping power over the Model 629, it's probably intended to be the .50 AE version). Eddie Raja uses a custom, gold plated version with ivory grips inlaid with a dragon design. Mercenaries use this later in the game, usually with a visible laser, though the laser is unusable by the player (where the laser actually comes from is a mystery, as there is no laser module on the gun). It is effectively a replacement for the 629 Classic whenever it is available, doing around the same damage with a faster rate of fire and higher capacity.

Desert Eagle Mk VII - .44 Magnum
Eddie hold a Desert Eagle. This is presumably a pre-release shot, as in this same scene in the final game he is holding his custom gun.
HD. Eddie Raja strikes a pose with his custom Desert Eagle as a Spanish-colonizer-turned-zombie-demon watches in awe. Looking closer, it's possible to see the ivory grips with the dragon design and even the diamond patterned trigger!
HD. Drake reloading his Eagle in a dramatic fashion.

Submachine Guns

Micro Uzi

The Micro Uzi appears in game as the "Micro 9mm". It is mostly used by the pirates, and is usable in the pistol slot. Despite using a stock "pew" suppressed gunshot sound, the Micro Uzi does not have a suppressor and does not count as suppressed.

Micro Uzi with 15 round magazine - 9x19mm
HD. Drake can somehow fire the Micro Uzi full-auto with the bolt closed.
HD. Drake uses the non-existent button mag release to drop the mag, which somehow falls out while its twin still stays in the gun (!) After inserting a new mag, Drake doesn't bother with chambering a new round as the gun does it by it self through some unknown force.


MP40 submachine guns were left behind in a German bunker. Probably the most powerful gun in the game in terms of total damage output. It incorrectly holds 35 rounds.

MP40 submachine gun - 9x19mm
HD. The MP40 on Drake's back. It somehow stays there even though it's not held in place by anything. This is the case for all two-handed weapons, as Drake put those on his back.
HD. Drake just barley holding onto the MP40's barrel.
HD. Reloading. Since the animation is reused from the AK, Drake does a pulling motion the weapon's right side even though the charging handle is on the left!
HD. Drake shooting some crawling zombie things as he regrets all the choices he made up until this point.

Assault Rifles


AK-47s are used by Eddie Raja's pirates as their standard rifle. Incorrectly holds 32 rounds.

AK-47 - 7.62x39mm
HD. Drake holding the AK-47 in the jungle after some escapades that ended in a whole lot of shooting. The safety is on but Drake can either way fire the AK.
HD. Looking closer at Drake's hand reveals that the AK has no trigger guard!
HD. Here the lack of trigger guard is more noticeable.
HD. As Drake reloads his 47, one can see that the magazine has no textures whatsoever internally, meaning it's possible to look straight through it!
HD. Pulling the charging handle shows some major clipping issues on Drake's hands.

Colt Model 653

The "M4 Carbine" in the game is actually a Colt Model 653, distinguished by the non-detachable carry handle, lack of a step in the barrel for mounting an M203, and lack of a brass deflector. It features an odd device which appears to be a flashlight secured underneath the handguard with what seem to be thick elastic bands. They are are used by the better equipped mercenaries working for Navarro and Roman as their standard rifle. The Model 653 is incorrectly shown holding 32 rounds in a 30-round STANAG magazine. It shares its reload animation with the AK-47, meaning Drake will "pull" on the right side of the rifle as if it had a AK-style charging handle, which it doesn't.

Colt Model 653 "M16A1 Carbine" - 5.56x45mm
HD. Looking closely at the bolt, one can notice it's not actually fully forward, being stuck in some almost-cocked position.
HD. Drake holds an M653 with what looks like a flash light strapped to the barrel, it's is never actually used in game. Also note the fire selector actually set to full-auto.
HD. More of the presumed flash light can be seen here.
HD. The AK reload animation is infamously re-used for the M653. (something which persists with all AR-15 rifles through out the trilogy)


Maverick Model 88

The Maverick Model 88 is used mainly by Raja's pirates. In-game it is named "Moss 12".

Maverick Model 88 with pistol grip - 12 Gauge
HD. The "MOSS 12" on Drake's back. The pump is rather short and thick.
HD. Drake loads the Model 88 full with some invisible 12 gauge. The amount of shells inserted is actually relative to the amount fired.

Franchi SPAS-12

The SPAS-12 appears in-game as the "SAS 12", it is used by Navarro's mercenaries and by Navarro during the final battle. It is only usable in pump-action mode. It is shown with a capacity of 8 rounds despite being the short-barrel version, though the HUD icon shows it full-length with the stock folded. In-game, the stock is not on the weapon at all.

Franchi SPAS-12 short barrel version - 12 gauge
HD. In the end of the game, Sully arrives with a boat full of gold, jewels and the rarest of them all, a SPAS-12.

Sniper Rifles

Hybrid SVD-S / PSL sniper

Named "Dragon Sniper", this rifle is a hybrid of the SVD-S Dragunov and the FPK / PSL Sniper Rifle; the model is similar to the SVD-S overall, but has no space between the magazine and the front of the trigger guard. The weapon uses a 10-round SVD magazine which only actually contains 5 rounds.

Dragunov-S shortened sniper rifle intended for paratroopers - 7.62x54mmR
Romanian FPK/PSL sniper rifle - 7.62x54mm R
HD. Drake with the strange almost-SVD on his back. The man in front of him felt tried and took a nap.
HD. Drake seems to have forgotten to disengage the AK-style safety, not that stops him from firing the gun.
HD. Drake reloads the SVD/FPK/PSL mutant with a floating magazine of lipstick. A real kiss-of-death.
HD. Drake, with a creepy look of death in his eyes, takes cover with his maybe-not-FPK as a mercenary approaches.


M79 Grenade Launcher

The M79 grenade launcher is commonly used by enemies; it uses a pistol grip so it can share handling animations with the shotguns, though it has its own reload; if reloaded while standing, Drake uses the gun's recoil to flip it vertical and drops the spent casing over his shoulder. It is effectively a rocket launcher rather than a grenade launcher, with a near-flat trajectory. Enemies use it with increasing frequency as the game goes on.

During the first jetski-driving section in Chapter Eight, Nathan is too busy driving to use his weapons and the player instead controls Elena if they want to shoot; she has somehow gained the ability to fire the M79 one-handed, has infinite ammunition, and never has to reload it.

M79 grenade launcher with Pistol Grip - 40x46mm
HD. Drake drops out the empty grenade (it's possible to see the spent case) after delivering some explosive justice.
HD. Feeding the M79 with a tasty new 40mm grenade. The explosive AOE for the grenades are smaller then what's usually seen in games.
HD. The leaf sights are always folded down.
HD. Fisher demonstrating her amazing ability to fire a M79 one-handed without having to reload!


M67 Hand Grenade

The M67 hand grenade is called the "Mk-ND1 grenade" and is the only type used in the game. Due to being a first-generation PS3 game, a motion sensor gimmick is assigned to the grenades when Drake uses them, with the aim line being adjusted by tilting the controller rather than using the stick as in the later games.

M67 fragmentation grenade
HD. Two M67 grenades lying on a crate. Drake encounters several of these crates throughout the game, using them as cover since they somehow can stop bullets. They will eventually break after enough sustained fire.

Mounted Weaponry


During the seventh chapter "Out of the Frying Pan," Drake takes control of an AGS-17 mounted on the back of a jeep as Elena drives. The AGS-17 has the mysterious ability to function as both a bullet-firing machine gun and a grenade launcher, with both modes having infinite ammo.

AGS-17 "Plamya" on tripod - 30mm
HD. As Drake and co. begins there escape, Drake jumps in the jeep. The AGS-17 is right behind him.
HD. Right side.
HD. Left side.
HD. After an questionable attempt at parking by Fisher, Drake tries to climb back into the jeep. The AGS-17 can clearly be seen.

Browning M1919

The Browning M1919 is seen mounted throughout the game. As it often is in video games, the 1919 never has to be reloaded and it has infinite ammo, it doesn't over-heat during sustained fire.

Browning M1919 on M2 tripod - .30-06
HD. Note the bizarre grip; apparently whoever modelled this weapon referenced it from a vehicle-mounted version without grips and did not know where the trigger was supposed to be, hence the addition of a tiny red button on the periscope-like grip. The grip layout would render the weapon virtually impossible to aim.

See Also

Video Games Uncharted: Drake's Fortune (2007)  •  Uncharted 2: Among Thieves (2009)   •  Uncharted 3: Drake's Deception (2011)   •  Uncharted: Golden Abyss (2012)   •  Uncharted 4: A Thief's End (2016)

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