Shadow Ops: Red Mercury

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Shadow Ops: Red Mercury
Shadow Ops.jpg
PC Boxart
Release Date: 2004
Developer: Zombie Studios
Publisher: Atari
Platforms: Xbox
PC
Genre: First-Person Shooter


Shadow Ops: Red Mercury is a first-person shooter (FPS) video game developed by Zombie Studios on Unreal Engine 2.0 and published by Atari. The game was released on June 15, 2004 for the Xbox and later for the PC on September 21 in the same year.

The game's storyline follows Captain Frank Hayden (voiced by voice actor Steven Blum), a U.S. Army SFOD-D operator, sent to chase after Vladimir Styanovich (a.k.a. Vlady the Vicious) who has a nuclear weapon in his possession, known as "Red Mercury".

The following weapons appear in the video game Shadow Ops: Red Mercury:

Contents


Trivia: The games' box-art looks strange. The soldier in the foreground fires an M4 rifle that has front sight and a laser illuminator, but no rear iron sights of any sort are evident.

Handguns

Arms Moravia CZ-G2000

Since some missions in the game are supposedly of sensitive nature, non-standard U.S. army weapons are used (for obvious reasons).

Arms Moravia CZ-G2000 - 9x19mm.
In-game CZ-G2000.

Heckler & Koch Mark 23 Mod 0

The H&K Mark 23 Mod 0 is the main sidearm of CPT Hayden during the missions in Congo and Kazakhstan, fitted with an unusable LAM and depending on the mission, it also has an undetectable KAC suppressor. In the final cinematic cutscene of the mission in Syria, CPT Hayden can be seen draw a Mark 23 after his M4 runs dry, while in gameplay he actually equips a Desert Eagle Mark XIX. In the same cutscene, Haydne fires the Mark 23 like it was a submachine gun, noted by the astonishing and, obviously, unrealistic high rate of fire. Galena also used a Mark 23 in the Kazakhstan mission.

Airsoft Heckler & Koch Mark 23 Phase II Prototype - (fake) .45 ACP.
In-game Mark 23 Mod 0.
In-game Mark 23 Mod 0 with a suppressor.

IMI Desert Eagle Mark XIX

The Desert Eagle Mark XIX is used by CPT Hayden and Syrian soldiers during the missions in Syria.

Desert Eagle Mark XIX - .50 AE. The in-game model is actually chambered in .357 Magnum, identified by the 9-rounds magazine.
In-game Desert Eagle XIX. Note the awkward angle the DE is facing.

Submachine Guns

Heckler & Koch MP-5

In-game the weapon has been modified extensively with a red-dot aiming device to complement iron sights. Also it has a forward grip, side RIS, and a PDW side folding stock.

9mm MP-5 submachine gun.
In-game Mp5.

Heckler & Koch PDW

In-game the weapon lacks a flash hider and has a EOTech holographic aiming device instead of iron sights. The forward grip is always folded.

Heckler & Koch PDW (2nd prototype) - 4.6x30mm
In-game PDW.

IMI Micro Uzi

Throughout the game the gun has its buttstock permanently folded.

Micro Uzi submachine gun. It has its stock folded, which then acts as a foregrip.
In-game Micro Uzi SMG.

Shotguns

Franchi SPAS-12

In-game, the weapon lacking a stock, comes with the pistol grip only, like a 'stakeout' version. The gun's finish looks severely blemished.

Franchi SPAS-12 combat shotgun with no stock.
In-game Franchi SPAS-12.

Truvelo Neostead 2000

The weapon instead of its iron sights has an unknown optical sight installed.

12-ga. Neostead 2000 combat shotgun.
In-game Neostead 2000.

Assault Rifles

Heckler & Koch G36K/G36C

During the missions in Chechnya, the H&K G36C is the main weapon used by CPT Hayden, fitted with Aimpoint M68 CCO and KAC vertical foregrip, also has an incorrect 40-round magazine. In both gameplay and cinematic cutscenes, the G36C is turned into a G36K, identified by the carry handle with ZF 3x4° dual optical sight and longer barrel.

Heckler & Koch G36K with ZF 3x4° dual optical sight - 5.56x45mm NATO.
Heckler & Koch G36C with KAC vertical foregrip - 5.56x45mm NATO.
In-game G36C. Note: While the rear iron sight is present, it is not detailed enough to indicate that it is an iron sight.

AK-74

AK-74 assault rifle.
In-game AK-74.

Colt M4 Carbine

The M4 is the main weapon of CPT Hayden and other SFOD-D operators during the missions in Syria and Congo. While the first-person model of the M4 is fitted with Trijicon TA01NSN-RMR 4x32 ACOG scope (the ACOG is not using its real reticle and the RMR is unusable), AN/PEQ-4 IR designator (which is actually scaled down), KAC M4 RAS handguard with rail covers and vertical foregrip, the world model lacks the ACOG's RMR and the foregrip. Also it should be noted that during cinematic scenes, the M4 is erroneously fire in full-auto rather in burst.

Colt M4A1 Carbine with Aimpoint M68 CCO, KAC M4 RAS railed handguard with rail covers and vertical foregrip - 5.56x45mm NATO.
In-game M4 with desert camo.
In-game M4 with jungle camo.

OTs-14-4A-01 Groza

The OTs-14-4A-01 Groza‎ can be used in the game.

OTs-14-4A-01 Groza - 9x39mm
In-game Groza.

Sniper Rifles

Dragunov SVD

The second weapon that comes both in silenced and non silenced versions in-game.

SVD sniper rifle.
In-game SVD.
In-game SVD Silenced.

Heckler & Koch MSG-90

Ingame the model has the 20-rd. magazine.

7.62 mm NATO MSG-90 sniper rifle.
In-game Msg-90.

Machine Guns

FN MINIMI SPW

FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm
In-game SPW.

Launchers

Heckler & Koch HK-69

HK69 grenade launcher.
In-game HK69.

RPG-2

While the game model looks more of the RPG-2 variant, the icon on the right side on screen represents an RPG-7 model. The sights in-game are too simple to belong to an RPG-7 even without the optical sight. Also the small size of the rocket's warhead indicates the model as RPG-2.

RPG-2 light rocket launcher.
In-game RPG-2.

Explosives

M2 SLAM (Selectable Lightweight Attack Munition)

Used by the player to destroy a bridge and breach some areas that are blocked in-game. The player uses it timed detonation mode.

SLAM
In-game SLAM explosives.



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