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Difference between revisions of "Watch Dogs: Legion"

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=Overview=
 
=Overview=
The flagship feature of ''Watch_Dogs_Legion'' is the ability to control virtually any NPC found in the open world. These include anyone from civilians, police officers, and even DedSec's enemies. These characters are often recruited and made playable after completing a side mission or series of side missions to gain their support. The player's roster of operatives can be arrested or injured and if the player choses to enable "permadeath" mode, will be removed from their roster permanently should they die in combat or due to accidents.  
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The flagship feature of ''Watch_Dogs_Legion'' is the ability to control virtually any NPC found in the open world. These include anyone from civilians, police officers, and even DedSec's enemies. These characters are often recruited and made playable after completing a side mission or series of side missions to gain their support. The player's roster of operatives can be arrested or injured and if the player choses to enable "permadeath" mode, will be removed from their roster permanently should they die in combat or due to accidents.  Like prior Watch_Dogs games, profiling any citizen will tell you their occupation and a random fact about them, but in Legion, that occupation and random factoid affects their starting inventory and perks. This can range from someone who's little factoid is that their cousin owns a gun factory overseas, making them start with a rifle, or someone who's job is a professional hitman, starting with a large number of close combat and firearm abilities.
  
Every operative can make use of various less-than-lethal weapons that fire electric darts which stun enemies. Only certain characters receive access to lethal firearms and the type of weapon received may be influenced by their occupation.      
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Every operative can make use of various less-than-lethal weapons that fire electric darts which stun enemies, all of which seem to be inspired by the [[Mossberg LLS]]. In game, no enemies use them, four out of eight are actually developed by DedSec themselves, and they all have markings identifying them as experimental weapons. Only certain characters receive access to lethal firearms and the type of weapon received may be influenced by their occupation. With the exception of all silenced weapons, guns are sorted by category (a mechanic that isn't even acknowledged in game), and if an operative starts with one weapon in a certain group, it can be swapped out with any other gun from that group, as long as you have at least one operative with that weapon on your team. For example, if the player recruits a hitman (who automatically start with a Desert Eagle and G36) than any other operative they have with any lethal pistol can swap it to the Desert Eagle and any operative with a lethal rifle can swap it for the G36. The aforementioned silenced weapons cannot be swapped for another lethal weapon, nor than can they be given to any operative who doesn't start with one.
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Interestingly, Legion's gun combat features combat executions. Melee strikes to enemy, some body shots, and the use of the disrupt ability (which electrocutes an enemy through their own optical implant), all stun an enemy. Walking up to them and pressing the interact button with a pistol equipped leads to a flashy finishing move that involves melee and shooting them, [[John Wick]] style.
  
 
=Handguns=
 
=Handguns=

Revision as of 18:26, 2 June 2022

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Watch Dogs: Legion for current discussions. Content is subject to change.

Watch_Dogs_Legion

Watch_Dogs_Legion is a 2020 action-adventure game published by Ubisoft and developed by its Toronto studio for the Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5, Google Stadia, and Amazon Luna. It is the third installment in the Watch Dogs series, and the sequel to 2016's Watch Dogs 2. Set within a fictionalized representation of a future, dystopian London, the game's story focuses on the hacker group DedSec as they seek to clear their names for a series of bombings they have been framed for, as well as liberate London's citizens from the control of an oppressive private military company known as Albion, which turned the city into a surveillance state following the bombings.


The following weapons appear in the video game Watch Dogs: Legion:


Overview

The flagship feature of Watch_Dogs_Legion is the ability to control virtually any NPC found in the open world. These include anyone from civilians, police officers, and even DedSec's enemies. These characters are often recruited and made playable after completing a side mission or series of side missions to gain their support. The player's roster of operatives can be arrested or injured and if the player choses to enable "permadeath" mode, will be removed from their roster permanently should they die in combat or due to accidents. Like prior Watch_Dogs games, profiling any citizen will tell you their occupation and a random fact about them, but in Legion, that occupation and random factoid affects their starting inventory and perks. This can range from someone who's little factoid is that their cousin owns a gun factory overseas, making them start with a rifle, or someone who's job is a professional hitman, starting with a large number of close combat and firearm abilities.

Every operative can make use of various less-than-lethal weapons that fire electric darts which stun enemies, all of which seem to be inspired by the Mossberg LLS. In game, no enemies use them, four out of eight are actually developed by DedSec themselves, and they all have markings identifying them as experimental weapons. Only certain characters receive access to lethal firearms and the type of weapon received may be influenced by their occupation. With the exception of all silenced weapons, guns are sorted by category (a mechanic that isn't even acknowledged in game), and if an operative starts with one weapon in a certain group, it can be swapped out with any other gun from that group, as long as you have at least one operative with that weapon on your team. For example, if the player recruits a hitman (who automatically start with a Desert Eagle and G36) than any other operative they have with any lethal pistol can swap it to the Desert Eagle and any operative with a lethal rifle can swap it for the G36. The aforementioned silenced weapons cannot be swapped for another lethal weapon, nor than can they be given to any operative who doesn't start with one.

Interestingly, Legion's gun combat features combat executions. Melee strikes to enemy, some body shots, and the use of the disrupt ability (which electrocutes an enemy through their own optical implant), all stun an enemy. Walking up to them and pressing the interact button with a pistol equipped leads to a flashy finishing move that involves melee and shooting them, John Wick style.

Handguns

FN FNX-9

The FNX-9 appears as the "P9" and is the most common lethal firearm available. It is frequently used by uniformed Albion personnel. A rare suppressed version is used by special Spy NPCs, some higher-up plain-clothed Albion personnel, very occasionally agents of Signals Intelligence Response, and rarely, some civilians.

FN Herstal FNX-9 - 9x19mm

IMI Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears as the "Desert Eagle". It is mainly used by Professional Hitmen NPCs and is available to the player should they recruit one. It can also rarely be found in the inventories of some civilians. While the caliber is not stated, it has a magazine capacity of 9 rounds, indicating the .357 Magnum version.

Magnum Research (MRI) Desert Eagle Mark XIX, current production model with Picatinny railed barrel and different safety catch - .50 AE
In a promotional image, a DedSec Operative fires his Desert Eagle at pursing Albion contractors.
In a promotional image for the co-op mode, one operative poses with a Desert Eagle.

Colt Python

The Colt Python appears as the "REX 357" and can be infrequently found in the inventories of various civilians. It appears to have an 8" barrel.

Colt Python with 8 inch barrel - .357 Magnum

Pneu Dart X-2 Tranquilizer Pistol

The Pneu Dart X-2 Tranquilizer Pistol appears as the "LTL Dart Gun".

Pneu Dart X2

Shotguns

Modified Benelli M4 Super 90 (Taser LLS inspired)

A short barreled Benelli M4 Super 90 with a fictional smooth version of the Brügger & Thomet M4 handguard appears as the "LTL M1014" (both it's U.S. military designation and the one used by other Ubisoft games). It is depicted as a less-than-lethal shotgun with a capacity of 9 rounds. It is found in the inventories of some civilians. The collapsible stock is always fully collapsed. It's yellow furniture and electric capabilities are likely inspired by the Taser LLS, a modified Mossberg 590 shotgun that fired a standalone stun-gun projectile with barbs that would stick into someone they were shot into and send pulses of electricity through them via a battery in the projectile itself.

Benelli M4 Super 90 with 7-shot tube - 12 gauge
Taser X12 LLS
The in game model of the LTL M1014.

Mossberg 590

The Mossberg 590 appears as the "M590" (the same name as in Rainbow Six: Siege, another Ubisoft game) and is the sole lethal shotgun in the game. It is used primarily by Albion troops. It appears to have a stainless Mariner finish, heat shield, and aftermarket Knoxx Spec Ops stock. It is incorrectly depicted as semi-automatic. Whenever the weapon is fired, the bolt moves back without any user input and ejects a shell, rather convenient as your operative won't even hold it by the pump handle.

Mossberg 590 with heat shield, bayonet lug, and Knoxx Spec Ops stock - 12 gauge

Remington 870 MCS (fictionalized)

A Remington 870 MCS with just the front of a Mossberg 590's ghost ring sights, a Police Magnum handguard, a shell carrier, and an AR-15 pistol grip and stock adapter that's used with an A1-style pistol grip and a Magpul MOE stock appears as a less-than-lethal shotgun that can be used by the player's operatives after purchasing the necessary upgrades. It starts with a capacity of five rounds before being upgraded to seven.

Remington 870 MCS - 12 gauge
Mossberg 590 with ghost ring sights, bayonet lug, and speedfeed stock - 12 gauge

Remington 870 Police Magnum with black synthetic furniture - 12 gauge
The LTL SG.
In a promotional image for the co-op mode, the operative second the left poses with it.

Submachine Guns

Brügger & Thomet MP9

The Brügger & Thomet MP9 appears as a less-than-lethal weapon available to the player's operatives, while an unusable lethal version is frequently used by Clan Kelley thugs. It appears under its real name.

Brügger & Thomet MP9 - 9x19mm
The player-usable "LTL MP9".
DedSec operative Sharon Lek holds her MP9 gangsta style. The stock is always depicted as folded.
Loading a new magazine of shock ammo.

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 appears as the "MP5". It is notably featured in the prologue, making it the first firearm usable by the player. A rarer suppressed variant is also available. With the exception of Albion contractors, both versions spawn on NPCs completely randomly. Any civilian or Clan Kelley member have a chance of carrying one.

Heckler & Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm

Heckler & Koch MP7A2

The Heckler & Koch MP7A2 is another less-than-lethal SMG, found only in the inventories of certain operatives. It appears as simply "MP7".

MP7A2 - 4.6x30mm

KRISS Vector

The KRISS Vector is the second lethal SMG available. It has the trigger and the mag well of a Vector Gen I but lacks an opening above the barrel for a SureFire weapon light, like a Vector Gen II. It is called the "Vector .45 ACP", a name used in several previous Ubisoft games. It is used prominently by elite Albion troops.

TDI / KRISS USA Gen I Vector - .45 ACP
KRISS USA Gen II Vector - .45 ACP / 9x19mm Parabellum

SIG-Sauer MPX

A less-than-lethal SIG-Sauer MPX can be found in the inventories of some operatives, where it appears as "MPX". No lethal version appears, unusable or otherwise.

SIG-Sauer MPX - 9x19mm
A Dedsec Operative is seen equipped with a less-than-lethal MPX while hiding from Albion authorities.

Rifles

AK Hybrid

A hybrid of an AK-47 and an AKM appears as the "AK47" and is frequently used by Clan Kelley gang members. It features some elements of the AKM, most notably the ribbed dust cover, and in what is definitely a video game first, the left side of the receiver is an AKM pattern receiver and the right side is from an AK-47. It also appears to use 20-round magazines, despite holding 30 rounds in a magazine.

Type 3 AK-47 with laminated stock - 7.62x39mm

Heckler & Koch G36

The Heckler & Koch G36 is the second lethal assault rifle available and is used by Professional Hitmen characters, along with a Desert Eagle. Some civilians may also have one in their inventory. It is also used by members of the Queen's Guard, rather than the more appropriate L85A2 - although it's possible the G36 is supposed to be the standard British service rifle in the game's fiction, similar to V for Vendetta. It appears under its real name.

Heckler & Koch G36V (formerly G36E) with export optical sight - 5.56x45mm

Patriot Ordnance Factory P308

The Patriot Ordnance Factory P308 is the primary weapon of some Albion Contractors. It is known as the "P308". It fires in semi-automatic mode and holds 24 rounds.

Patriot Ordnance Factory P308 with 16.5 inch barrel - 7.62x51mm NATO
Two Albion patrol officers equipped with the P308.

Patriot Ordnance Factory P416

Available only in less-than-lethal form, the Patriot Ordnance Factory P416 appears as the "Goblin". It is found only on certain recruits. It has a magazine capacity of 21 rounds. Like the P308, its front sight base is missing the sight itself.

Patriot Ordnance Factory P416 with 10.5 inch barrel - 5.56x45mm NATO

SIG-Sauer MCX

A short-barreled SIG-Sauer MCX is available only as a less-than-lethal weapon, known as the "MCX". Holographic recruitment displays for Albion show a regular version that doesn't appear in game.

SIG-Sauer MCX SBR with 11.5" barrel - 5.56x45mm NATO

Light Machine Guns

IMI Negev Commando

The IMI Negev Commando is frequently used by members of Clan Kelley and is depicted as being fed by Galil magazines. It holds 70 rounds despite being modelled with a 35-round magazine.

IMI Negev Commando with a 35-round box magazine from the Galil assault rifle

FN M249

The most frequently encountered long gun is the M249 LMG. It appears to be a standard-issue weapon for Albion infantry. For whatever reason, Albion appears to be handing out squad automatic weapons en masse as nearly every Albion grunt is seen using one. It holds 50 rounds in a magazine but is depicted with a 200-round drum magazine.

M249 with folding carry handle, heat shield, improved handguard, plastic stock, and 200-round drum - 5.56x45mm. This is the M249 issued following the Product Improvement Program.

Grenade Launchers

Brügger & Thomet GL-06

The Brügger & Thomet GL-06 appears only in a lethal version and boasts increased range over the "APGL" to be available to inventories of several operatives.

Brügger & Thomet GL-06 with EOTech holographic sight - 40x46mm

CYMA M052 Pistol Grenade Launcher

An airsoft CYMA M052 Pistol Grenade Launcher appears as both the APGL, found in the inventories of various Albion and Clan Kelley personnel, and the DedSec grenade launcher, a less-than-lethal variant that can be upgraded to fire two rounds. The DedSec verson is intended as an anti-drone weapon, and will knock out drones easily.

Airsoft CYMA M052 Pistol Grenade Launcher

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