Discord-logo.jpg Join our Discord!
If you have been locked out of your account you can request a password reset here.

Terminator: Resistance

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Terminator: Resistance for current discussions. Content is subject to change.



Terminator: Resistance
Terminator Resistance - PS4 Box Art.jpg
Official PS4 Boxart
Release Date: 2019
Developer: Teyon
Publisher: Reef Entertainment
Series: Terminator
Platforms: PC
Playstation 4
Xbox One
Genre: First-Person Shooter



The following weapons are used in the video game Terminator: Resistance:


SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


Overview

Ballistic Weaponry

Note: As was the case in the first two Terminator films, ballistic weaponry in this game cannot harm Terminators of any type, nor can they harm the Hunter Killer (HK) vehicles or the T-47 combat walkers. Also, all ingame ballistic weapons (with the exception of the M1911 Pistol) lack chambering animations while reloading, and are never seen to eject spent shell casings while firing.

M1911 Pistol

The M1911 Pistol is the first firearm available to the player within the game, and also the first firearm that the player must obtain. It has a nine-round magazine capacity, sports an odd two-dot sighting system (see below), and uses ingame Small Caliber Ammunition. The M1911's low stats and limited magazine capacity more or less restrict its use to the tutorial level or being an emergency sidearm in later levels. However, it is also the only firearm in the game to feature a hammer-cocking animation and a slide-racking animation, as similar animations are missing from other ingame guns. It is also the most accurate firearm in the game when not using iron sights, which is somewhat unrealistic since as a handgun it lacks the additional points of contact a long gun would possess for more accuracy. No NPCs use the M1911 Pistol ingame, but several NPCs do sport pistol-scale holsters that are always depicted as empty, implying that they were originally going to be equipped with the handgun.

The M1911 Pistol is available from the Scavengers' supply locker for a meager 50 TRUs, or 150 TRUs from the Resistance Shelter Armoury.

"A standard-issue Resistance handgun."
The first and only place in the game where the M1911 can be picked up inside a level for free. Near the gun are a Medkit I and some Small Caliber Ammunition, all implied to be left behind by the Stranger who contacted Jacob Rivers via radio.
After internally thanking the mysterious Stranger for his strange generousity, Pvt. Jacob Rivers sets out onto the streets of post-apocalyptic Pasadena with his newly-acquired M1911 Pistol, cocking its hammer while drawing it. Jacob Rivers will always cock the hammer when drawing this handgun, but never decocks it when holstering the handgun. It is not possible to holster the weapon in a "cocked-and-locked" fashion ingame.
Being a trained Resistance soldier, Jacob Rivers knows to point his gun in a safe direction when meeting those who might be friendlies, showing more details on the slide. Here he is looking at Colin the Scavenger who is holding an M16 Rifle.
Not one to trust what might come out of a dark hallway, Jacob Rivers readies his M1911 Pistol. The iron sights seen here are an odd two-dot configuration with dots only on the rear sight, with no corresponding dot on the front sight to aid in target acquisition. Either the developers did not remember to add a third dot to the front sight, or else they used the wrong references for dot-based sighting systems on a handgun.
After taking a bit of advice from a wall, Jacob Rivers racks the slide on his M1911 Pistol after reloading it. This is the only animation of its type in the game; no other ingame ballistic weapon has an equivalent chambering animation.
While exploring the Warehouse District of post-apocalyptic Los Angeles, Jacob Rivers remembers to point his M1911 Pistol in a safe direction while sprinting.
Jacob Rivers firing his M1911 Pistol at a robotic Spider Scout, going for the weakpoint on its red eyes. As a nice touch, the hammer does move while firing the handgun.
Bonus: Should Jacob Rivers follow a specific order, he will use the M1911 Pistol to dispose of another character, even if the player discarded or sold the M1911 Pistol earlier ingame. This cutscene is also the only opportunity given to the player to kill a human being in the game, as opposed to a Skynet Machine.

Uzi

"M16 Rifle"

"Remington Shotgun"

Phased Plasma Weaponry

Westinghouse M95A1 Phased Plasma Rifle

Valmet M82A

"Rail Plasma" Sniper Rifle

Springfield Armory M1A

"General Dynamics RBS-80"

Thrown Weaponry

Pipe Grenade

Can Grenade

Launchers

"Heat-Seeking RL-92"

"Laser-Guided RL-43"

Mounted Weaponry

Other

"Laser Trap"

"Sticky Bomb"


Do Not Sell My Personal Information