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Difference between revisions of "Terminator: Resistance"
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[[Image:TRes_-_PC_-_3PV_-_M16_Rifle_(Jennifer).jpg|thumb|none|600px|Jennifer using her M16. As can be seen in this screenshot, her M16 is poorly placed to the point that the magazine is clipping through her left hand and the buttstock is not actually in contact with her right shoulder.]] | [[Image:TRes_-_PC_-_3PV_-_M16_Rifle_(Jennifer).jpg|thumb|none|600px|Jennifer using her M16. As can be seen in this screenshot, her M16 is poorly placed to the point that the magazine is clipping through her left hand and the buttstock is not actually in contact with her right shoulder.]] | ||
− | == | + | ==Baikal MP-133== |
− | The [[ | + | The [[Baikal MP-133]] appears in the game, as the "Remington Shotgun." It explicitly refers to [[Remington 870]], but can be identified as MP-133 by triggerguard, rectangular ejection port, magazine cut-off button, and typical forend of the cylindrical "corncob" type. It has a tube magazine capacity of seven rounds, and like the real deal can only fire once every time the pumping animation is complete. As with many video game shotguns, its projectiles disappear past 10 metres or so and have a very wide and unrealistic spread when fired. Like the rest of the game's ballistic weaponry, the MP-133 cannot damage Terminators, but it can knock them down for a short time if enough hits are scored, which is a reference to [[The Terminator|the first film in the series]] with the same unrealistic aspects. Ryan the Mechanic uses one in a cutscene, but no other NPCs use it. |
− | The | + | The MP-133 can be found free of charge in a gun store in the Warehouse District level, or in the locked trunks of certain cop cars scattered throughout some of the game's levels. Otherwise, it can be purchased for 150 TRUs from the Scavengers' supply locker, or 450 TRUs from the Resistance Shelter Armoury. |
− | [[ | + | [[file:Mp133-1.jpg|thumb|600px|none|Baikal MP-133 with extended 6-round magazine tube - 12 gauge]] |
− | [[Image:TRes_-_PC_-_3PV_-_Remington_Shotgun_(Initial_Location).jpg|thumb|none|600px|The | + | [[Image:TRes_-_PC_-_3PV_-_Remington_Shotgun_(Initial_Location).jpg|thumb|none|600px|The MP-133 in the back of Don Matthew's gun shop in the Warehouse District, which has somehow not been looted in the more than 30 years since Judgement Day. As can be seen in this screenshot, the 3D model lacks a trigger.]] |
[[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun.jpg|thumb|none|600px|After picking it up, Jacob Rivers takes a moment to wonder about how the pre-Judgement Day world could afford to waste now-precious paper on target practice. The weapon's extremely wide spread can be seen in the area denoted by the crosshairs on the target silhouette.]] | [[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun.jpg|thumb|none|600px|After picking it up, Jacob Rivers takes a moment to wonder about how the pre-Judgement Day world could afford to waste now-precious paper on target practice. The weapon's extremely wide spread can be seen in the area denoted by the crosshairs on the target silhouette.]] | ||
− | [[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Reloading).jpg|thumb|none|600px|Deciding that daydreaming about the past is a waste of time, Jacob Rivers decides to load his new acquisition with invisible shells.]] | + | [[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Reloading).jpg|thumb|none|600px|Deciding that daydreaming about the past is a waste of time, Jacob Rivers decides to load his new acquisition with invisible shells. The magazine cut-off is clearly visible here.]] |
− | [[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Door_Breaching).jpg|thumb|none|600px|Like [[Fallout 4]], the player character is dependent on a lockpicking minigame to get past locked doors. Sadly this means that the | + | [[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Door_Breaching).jpg|thumb|none|600px|Like [[Fallout 4]], the player character is dependent on a lockpicking minigame to get past locked doors. Sadly this means that the MP-133 cannot be used to breach locks on doors, like it can in real life. The simple front sight and the lack of a rear sight can be seen here.]] |
[[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(No-Shoot_Pose).jpg|thumb|none|600px|Jacob Rivers holds his shotgun in a safe direction while Jennifer the Scavenger picks a lock to get through a fence, more than 30 years of possible rust and internal corrosion in the lock notwithstanding.]] | [[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(No-Shoot_Pose).jpg|thumb|none|600px|Jacob Rivers holds his shotgun in a safe direction while Jennifer the Scavenger picks a lock to get through a fence, more than 30 years of possible rust and internal corrosion in the lock notwithstanding.]] | ||
[[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Too-Close_Pose).jpg|thumb|none|600px|Too close to a car to aim forward, Jacob Rivers aims his shotgun upwards, giving us a closer view of the foreend.]] | [[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Too-Close_Pose).jpg|thumb|none|600px|Too close to a car to aim forward, Jacob Rivers aims his shotgun upwards, giving us a closer view of the foreend.]] | ||
− | [[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Destructible_Cover).jpg|thumb|none|600px|Jacob Rivers partially destroys a concrete roadblock with his Remington Shotgun. Concrete roadblocks are a common form of cover found in the game, and they also happen to be the only form of destructible cover around. In reality, however, buckshot pellets from shotguns have poor barrier penetration and would not likely get through steel-rebar-reinforced concrete when fired.]] | + | [[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Destructible_Cover).jpg|thumb|none|600px|Jacob Rivers partially destroys a concrete roadblock with his "Remington Shotgun." Concrete roadblocks are a common form of cover found in the game, and they also happen to be the only form of destructible cover around. In reality, however, buckshot pellets from shotguns have poor barrier penetration and would not likely get through steel-rebar-reinforced concrete when fired.]] |
− | [[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Used_on_Terminator).jpg|thumb|none|600px|As seen in this screenshot, the Remington Shotgun cannot damage Terminators, but can knock them down momentarily. Doing so is risky however, and the higher the difficulty level, the more hits required. The amount of sparks the buckshot is giving off here on impact would only be realistic if the shotgun were using steel buckshot, and then not likely to this degree.]] | + | [[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Used_on_Terminator).jpg|thumb|none|600px|As seen in this screenshot, the "Remington Shotgun" cannot damage Terminators, but can knock them down momentarily. Doing so is risky however, and the higher the difficulty level, the more hits required. The amount of sparks the buckshot is giving off here on impact would only be realistic if the shotgun were using steel buckshot, and then not likely to this degree.]] |
[[Image:TRes_-_PC_-_3PV_-_Remington_Shotgun_(Cutscene_1).jpg|thumb|none|600px|Ryan the Mechanic holds the Stranger at gunpoint during a cutscene.]] | [[Image:TRes_-_PC_-_3PV_-_Remington_Shotgun_(Cutscene_1).jpg|thumb|none|600px|Ryan the Mechanic holds the Stranger at gunpoint during a cutscene.]] | ||
[[Image:TRes_-_PC_-_3PV_-_Remington_Shotgun_(Cutscene_2).jpg|thumb|none|600px|Persuaded to stand down but not yet entirely convinced, Ryan holds the shotgun to the side, giving us a view of the end of the magazine tube and the front sight.]] | [[Image:TRes_-_PC_-_3PV_-_Remington_Shotgun_(Cutscene_2).jpg|thumb|none|600px|Persuaded to stand down but not yet entirely convinced, Ryan holds the shotgun to the side, giving us a view of the end of the magazine tube and the front sight.]] |
Revision as of 13:50, 26 April 2020
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Terminator: Resistance for current discussions. Content is subject to change. |
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The following weapons are used in the video game Terminator: Resistance:
WARNING! THIS PAGE CONTAINS SPOILERS!
Overview
Ballistic Weaponry
Note: As was the case in the first two Terminator films, ballistic weaponry in this game cannot harm Terminators of any type, nor can they harm the Hunter Killer (HK) vehicles or the T-47 combat walkers. Also, all ingame ballistic weapons (with the exception of the M1911 Pistol) lack chambering animations while reloading, and are never seen to eject spent shell casings while firing.
M1911 Pistol
The M1911 Pistol is the first firearm available to the player within the game, and also the first firearm that the player must obtain. It has a nine-round magazine capacity, sports an odd two-dot sighting system (see below), and uses ingame Small Caliber Ammunition. The M1911's low stats and limited magazine capacity more or less restrict its use to the tutorial level or being an emergency sidearm in later levels. However, it is also the only firearm in the game to feature a hammer-cocking animation and a slide-racking animation, as similar animations are missing from other ingame guns. It is also the most accurate firearm in the game when not using iron sights, which is somewhat unrealistic since as a handgun it lacks the additional points of contact a long gun would possess for more accuracy. No NPCs use the M1911 Pistol ingame, but several NPCs do sport pistol-scale holsters that are always depicted as empty, implying that they were originally going to be equipped with the handgun.
The M1911 Pistol is available from the Scavengers' supply locker for a meager 50 TRUs, or 150 TRUs from the Resistance Shelter Armoury.
Uzi
The Uzi in its full-size submachine gun configuration appears in the game, referred to ingame as the "Uzi SMG." Dealing slightly more damage than the M1911 Pistol, the ingame Uzi has a magazine capacity of 30 rounds of Small Caliber Ammunition and is restricted to fully-automatic fire. No NPCs use it ingame. It also sports an extendable metal stock that cannot be extended. Whether the ingame Uzi is open bolt or closed bolt cannot be determined as the weapon lacks any sort of charging animation for this weapon. Its presence in the game is clearly a reference to the Uzi's appearance in the first film of the series.
The Uzi can be obtained for free in the first level if the player makes a certain choice; otherwise, it is available from the Scavengers' supply locker for 100 TRUs, or from the Resistance Shelter's Armoury for 300 TRUs.
"M16 Rifle"
A composite M16 appears in the game, with a 30-round magazine capacity while being restricted to fully-automatic fire, and is the second firearm that the player must obtain. The in-game version sports a retractable buttstock, a quad rail with two rail covers, and an unusable (and anachronistic) AN/PEQ-15 laser module. This combination of features was not standard-issue for M16 rifles in real-life 1997 (the year Judgment Day occurred in the Terminator timeline), suggesting that either American firearms development continued after the nuclear holocaust (rather unlikely) or that the M16s ingame are in fact M16A4s with full-auto lowers and replaced buttstocks. Colin the Scavenger and Ryan the Mechanic from the Scavengers' group are seen to use these weapons during the first level of the game. Jennifer the Scavenger also uses one during Skynet's attack on the Metro station.
The M16 rifle is available for 200 TRUs at the Scavengers' supply locker, or for 600 TRUs at the Resistance Shelter Armoury.
Baikal MP-133
The Baikal MP-133 appears in the game, as the "Remington Shotgun." It explicitly refers to Remington 870, but can be identified as MP-133 by triggerguard, rectangular ejection port, magazine cut-off button, and typical forend of the cylindrical "corncob" type. It has a tube magazine capacity of seven rounds, and like the real deal can only fire once every time the pumping animation is complete. As with many video game shotguns, its projectiles disappear past 10 metres or so and have a very wide and unrealistic spread when fired. Like the rest of the game's ballistic weaponry, the MP-133 cannot damage Terminators, but it can knock them down for a short time if enough hits are scored, which is a reference to the first film in the series with the same unrealistic aspects. Ryan the Mechanic uses one in a cutscene, but no other NPCs use it.
The MP-133 can be found free of charge in a gun store in the Warehouse District level, or in the locked trunks of certain cop cars scattered throughout some of the game's levels. Otherwise, it can be purchased for 150 TRUs from the Scavengers' supply locker, or 450 TRUs from the Resistance Shelter Armoury.