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Difference between revisions of "Terminator: Resistance"
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==Uzi== | ==Uzi== | ||
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+ | The [[Uzi]] in its full-size submachine gun configuration appears in the game, referred to ingame as the "Uzi SMG." Dealing slightly more damage than the M1911 Pistol, the ingame Uzi has a magazine capacity of 30 rounds of Small Caliber Ammunition and is restricted to fully-automatic fire. No NPCs use it ingame. It also sports an extendable metal stock that cannot be extended. Whether the ingame Uzi is open bolt or closed bolt cannot be determined as the weapon lacks any sort of charging animation for this weapon. | ||
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+ | The Uzi can be obtained for free in the first level if the player makes a certain choice; otherwise, it is available from the Scavengers' supply locker for 100 TRUs, or from the Resistance Shelter's Armoury for 300 TRUs. | ||
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+ | [[Image:TRes_-_PC_-_FPV_-_Uzi_SMG.jpg|thumb|none|600px|Jacob Rivers takes a moment to look at his Uzi SMG by firelight. On the right side of the weapon can be read "UZI semi auto / MODEL B / 9mm PARA / IMI - ISRAEL", implying that the development team only had access to a semiautomatic variant to base the ingame model on.]] | ||
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=="M16 Rifle"== | =="M16 Rifle"== | ||
=="Remington Shotgun"== | =="Remington Shotgun"== |
Revision as of 17:35, 25 April 2020
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Terminator: Resistance for current discussions. Content is subject to change. |
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The following weapons are used in the video game Terminator: Resistance:
WARNING! THIS PAGE CONTAINS SPOILERS!
Overview
Ballistic Weaponry
Note: As was the case in the first two Terminator films, ballistic weaponry in this game cannot harm Terminators of any type, nor can they harm the Hunter Killer (HK) vehicles or the T-47 combat walkers. Also, all ingame ballistic weapons (with the exception of the M1911 Pistol) lack chambering animations while reloading, and are never seen to eject spent shell casings while firing.
M1911 Pistol
The M1911 Pistol is the first firearm available to the player within the game, and also the first firearm that the player must obtain. It has a nine-round magazine capacity, sports an odd two-dot sighting system (see below), and uses ingame Small Caliber Ammunition. The M1911's low stats and limited magazine capacity more or less restrict its use to the tutorial level or being an emergency sidearm in later levels. However, it is also the only firearm in the game to feature a hammer-cocking animation and a slide-racking animation, as similar animations are missing from other ingame guns. It is also the most accurate firearm in the game when not using iron sights, which is somewhat unrealistic since as a handgun it lacks the additional points of contact a long gun would possess for more accuracy. No NPCs use the M1911 Pistol ingame, but several NPCs do sport pistol-scale holsters that are always depicted as empty, implying that they were originally going to be equipped with the handgun.
The M1911 Pistol is available from the Scavengers' supply locker for a meager 50 TRUs, or 150 TRUs from the Resistance Shelter Armoury.
Uzi
The Uzi in its full-size submachine gun configuration appears in the game, referred to ingame as the "Uzi SMG." Dealing slightly more damage than the M1911 Pistol, the ingame Uzi has a magazine capacity of 30 rounds of Small Caliber Ammunition and is restricted to fully-automatic fire. No NPCs use it ingame. It also sports an extendable metal stock that cannot be extended. Whether the ingame Uzi is open bolt or closed bolt cannot be determined as the weapon lacks any sort of charging animation for this weapon.
The Uzi can be obtained for free in the first level if the player makes a certain choice; otherwise, it is available from the Scavengers' supply locker for 100 TRUs, or from the Resistance Shelter's Armoury for 300 TRUs.