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Difference between revisions of "Terminator: Resistance"
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'''Note:''' As was the case in the first two ''Terminator'' films, ballistic weaponry in this game cannot harm Terminators of any type, nor can they harm the Hunter Killer (HK) vehicles or the T-47 combat walkers. Also, all ingame ballistic weapons (with the exception of the M1911 Pistol) lack chambering animations while reloading, and are never seen to eject spent shell casings while firing. | '''Note:''' As was the case in the first two ''Terminator'' films, ballistic weaponry in this game cannot harm Terminators of any type, nor can they harm the Hunter Killer (HK) vehicles or the T-47 combat walkers. Also, all ingame ballistic weapons (with the exception of the M1911 Pistol) lack chambering animations while reloading, and are never seen to eject spent shell casings while firing. | ||
==M1911 Pistol== | ==M1911 Pistol== | ||
− | The M1911 Pistol is the first firearm available to the player within the game, and also the first firearm that the player must obtain. It has a nine-round magazine capacity, sports an odd two-dot sighting system (see below), and uses ingame Small Caliber Ammunition. The M1911's low stats and limited magazine capacity more or less restrict its use to the tutorial level or being an emergency sidearm in later levels. However, it is also the only firearm in the game to feature a hammer-cocking animation and a slide-racking animation, as similar animations are missing from other ingame guns. It is also the most accurate firearm in the game when not using iron sights, which is somewhat unrealistic since as a handgun it lacks the additional points of contact a long gun would possess for more accuracy. | + | The M1911 Pistol is the first firearm available to the player within the game, and also the first firearm that the player must obtain. It has a nine-round magazine capacity, sports an odd two-dot sighting system (see below), and uses ingame Small Caliber Ammunition. The M1911's low stats and limited magazine capacity more or less restrict its use to the tutorial level or being an emergency sidearm in later levels. However, it is also the only firearm in the game to feature a hammer-cocking animation and a slide-racking animation, as similar animations are missing from other ingame guns. It is also the most accurate firearm in the game when not using iron sights, which is somewhat unrealistic since as a handgun it lacks the additional points of contact a long gun would possess for more accuracy. No NPCs use the M1911 Pistol ingame, but several NPCs do sport pistol-scale holsters that are always depicted as empty, implying that they were originally going to be equipped with the handgun. |
The M1911 Pistol is available from the Scavengers' supply locker for a meager 50 TRUs, or 150 TRUs from the Resistance Shelter Armoury. | The M1911 Pistol is available from the Scavengers' supply locker for a meager 50 TRUs, or 150 TRUs from the Resistance Shelter Armoury. | ||
− | [[Image:TRes_-_PC_-_3PV_-_M1911.jpg|thumb|none|600px|''"A standard-issue Resistance handgun."''<br>The first and only place in the game where the M1911 can be picked up inside a level for free. Near the gun are a Medkit I and some Small Caliber Ammunition.]] | + | [[Image:TRes_-_PC_-_3PV_-_M1911.jpg|thumb|none|600px|''"A standard-issue Resistance handgun."''<br>The first and only place in the game where the M1911 can be picked up inside a level for free. Near the gun are a Medkit I and some Small Caliber Ammunition, all implied to be left behind by the Stranger who contacted Jacob Rivers via radio.]] |
[[Image:TRes_-_PC_-_FPV_-_M1911_(Hammer_Cocking).jpg|thumb|none|600px|After internally thanking the mysterious Stranger for his strange generousity, Pvt. Jacob Rivers sets out onto the streets of post-apocalyptic Pasadena with his newly-acquired M1911 Pistol, cocking its hammer while drawing it. Jacob Rivers will always cock the hammer when drawing this handgun, but never decocks it when holstering the handgun. It is not possible to holster the weapon in a "cocked-and-locked" fashion ingame.]] | [[Image:TRes_-_PC_-_FPV_-_M1911_(Hammer_Cocking).jpg|thumb|none|600px|After internally thanking the mysterious Stranger for his strange generousity, Pvt. Jacob Rivers sets out onto the streets of post-apocalyptic Pasadena with his newly-acquired M1911 Pistol, cocking its hammer while drawing it. Jacob Rivers will always cock the hammer when drawing this handgun, but never decocks it when holstering the handgun. It is not possible to holster the weapon in a "cocked-and-locked" fashion ingame.]] | ||
[[Image:TRes_-_PC_-_FPV_-_M1911_(No-Shoot_Pose).jpg|thumb|none|600px|Being a trained Resistance soldier, Jacob Rivers knows to point his gun in a safe direction when meeting those who might be friendlies, showing more details on the slide. Here he is looking at Colin the Scavenger who is holding an M16 Rifle.]] | [[Image:TRes_-_PC_-_FPV_-_M1911_(No-Shoot_Pose).jpg|thumb|none|600px|Being a trained Resistance soldier, Jacob Rivers knows to point his gun in a safe direction when meeting those who might be friendlies, showing more details on the slide. Here he is looking at Colin the Scavenger who is holding an M16 Rifle.]] |
Revision as of 17:27, 25 April 2020
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Terminator: Resistance for current discussions. Content is subject to change. |
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The following weapons are used in the video game Terminator: Resistance:
WARNING! THIS PAGE CONTAINS SPOILERS!
Overview
Ballistic Weaponry
Note: As was the case in the first two Terminator films, ballistic weaponry in this game cannot harm Terminators of any type, nor can they harm the Hunter Killer (HK) vehicles or the T-47 combat walkers. Also, all ingame ballistic weapons (with the exception of the M1911 Pistol) lack chambering animations while reloading, and are never seen to eject spent shell casings while firing.
M1911 Pistol
The M1911 Pistol is the first firearm available to the player within the game, and also the first firearm that the player must obtain. It has a nine-round magazine capacity, sports an odd two-dot sighting system (see below), and uses ingame Small Caliber Ammunition. The M1911's low stats and limited magazine capacity more or less restrict its use to the tutorial level or being an emergency sidearm in later levels. However, it is also the only firearm in the game to feature a hammer-cocking animation and a slide-racking animation, as similar animations are missing from other ingame guns. It is also the most accurate firearm in the game when not using iron sights, which is somewhat unrealistic since as a handgun it lacks the additional points of contact a long gun would possess for more accuracy. No NPCs use the M1911 Pistol ingame, but several NPCs do sport pistol-scale holsters that are always depicted as empty, implying that they were originally going to be equipped with the handgun.
The M1911 Pistol is available from the Scavengers' supply locker for a meager 50 TRUs, or 150 TRUs from the Resistance Shelter Armoury.