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Difference between revisions of "SCP: 5K"
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[[File:SCP M18 Inspect2.jpg|600px|thumb|none|And whacking it back into battery.]] | [[File:SCP M18 Inspect2.jpg|600px|thumb|none|And whacking it back into battery.]] | ||
[[File:SCP M18 Empty.jpg|600px|thumb|none|Revealing the empty mag. Note the "SIG SAUER P320 M18" markings, indicating that it is the commercial version.]] | [[File:SCP M18 Empty.jpg|600px|thumb|none|Revealing the empty mag. Note the "SIG SAUER P320 M18" markings, indicating that it is the commercial version.]] | ||
− | [[File:SCP M18 Reload.jpg|600px|thumb|none|Releasing the slide.]] | + | [[File:SCP M18 Reload.jpg|600px|thumb|none|Releasing the slide, slide releases are for nerds.]] |
==FN Five-seveN Mark 2== | ==FN Five-seveN Mark 2== | ||
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[[File:SCP FiveSeven Inspect2.jpg|600px|thumb|none|Some hand-on-slide violence just to be safe.]] | [[File:SCP FiveSeven Inspect2.jpg|600px|thumb|none|Some hand-on-slide violence just to be safe.]] | ||
[[File:SCP FiveSeven MagCheck.jpg|600px|thumb|none|Checking the magazine. The rounds loaded are the blue-tipped SS197SR, which are standard FMJs for training. While more than likely the only round the devs could get to model for the gun, this would make the penetration of the Five-SeveN less useful.]] | [[File:SCP FiveSeven MagCheck.jpg|600px|thumb|none|Checking the magazine. The rounds loaded are the blue-tipped SS197SR, which are standard FMJs for training. While more than likely the only round the devs could get to model for the gun, this would make the penetration of the Five-SeveN less useful.]] | ||
− | [[File:SCP FiveSeven Empty.jpg|600px|thumb|none|While they might not be the fancy SS190, they're certainly better than running empty.]] | + | [[File:SCP FiveSeven Empty.jpg|600px|thumb|none|While they might not be the fancy SS190, they're certainly better than running empty. Which we've now done.]] |
[[File:SCP FiveSeven Reload.jpg|600px|thumb|none|Better replace that magazine.]] | [[File:SCP FiveSeven Reload.jpg|600px|thumb|none|Better replace that magazine.]] | ||
[[File:SCP FiveSeven SlideRelease.jpg|600px|thumb|none|And release the slide.]] | [[File:SCP FiveSeven SlideRelease.jpg|600px|thumb|none|And release the slide.]] | ||
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[[File:The Veteran Colt 1991A1 Series 80.jpg|350px|thumb|none|Colt 1991A1 Series 80 - .45 ACP seems to bear the most resemblance to the model in game.]] | [[File:The Veteran Colt 1991A1 Series 80.jpg|350px|thumb|none|Colt 1991A1 Series 80 - .45 ACP seems to bear the most resemblance to the model in game.]] | ||
[[File:Taurus PT1911.jpg|350px|thumb|none|Taurus PT 1911 - .45 ACP]] | [[File:Taurus PT1911.jpg|350px|thumb|none|Taurus PT 1911 - .45 ACP]] | ||
− | [[File:SCP M1911.jpg|600px|thumb|none|The amalgam 1911, half Colt, half Kimber, all confusing. And before you ask, | + | [[File:SCP M1911.jpg|600px|thumb|none|The amalgam 1911, half Colt, half Kimber, all confusing. And before you ask, The "Wilson Arms" on the slide is not IRL 1911 manufacturer Wilson Combat, nor do they have a model like this.]] |
[[File:SCP M1911-2.jpg|600px|thumb|none|Ambi safety, curved mainspring housing, no front grip stippling/checkering. Nothing that shows its exact identity, just questions after questions.]] | [[File:SCP M1911-2.jpg|600px|thumb|none|Ambi safety, curved mainspring housing, no front grip stippling/checkering. Nothing that shows its exact identity, just questions after questions.]] | ||
− | [[File:SCP M1911 Idle.jpg|600px|thumb|none|The operator wields his highly questionable M1911.]] | + | [[File:SCP M1911 Idle.jpg|600px|thumb|none|The operator wields his highly questionable M1911. Least it matches his outfit]] |
[[File:SCP M1911 Irons.jpg|600px|thumb|none|The sights, which look like a Novak sight setup after a few sips of NyQuil.]] | [[File:SCP M1911 Irons.jpg|600px|thumb|none|The sights, which look like a Novak sight setup after a few sips of NyQuil.]] | ||
[[File:SCP M1911 Reload.jpg|600px|thumb|none|We just need to swap mags...]] | [[File:SCP M1911 Reload.jpg|600px|thumb|none|We just need to swap mags...]] | ||
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[[File:SCP M9A3.jpg|600px|thumb|none|It's now becoming rapidly clear the AFA got all of their guns from the DoD's test pile.]] | [[File:SCP M9A3.jpg|600px|thumb|none|It's now becoming rapidly clear the AFA got all of their guns from the DoD's test pile.]] | ||
[[File:SCP M9A3-2.jpg|600px|thumb|none|And that Beretta took the markings in the divorce trial.]] | [[File:SCP M9A3-2.jpg|600px|thumb|none|And that Beretta took the markings in the divorce trial.]] | ||
− | [[File:SCP M9A3 Idle.jpg|600px|thumb|none|The AFA operator | + | [[File:SCP M9A3 Idle.jpg|600px|thumb|none|The AFA operator enjoying the lovely Nevada sun with his FDE Beretta.]] |
− | [[File:SCP M9A3 Irons.jpg|600px|thumb|none|Aiming down the M9A3 sights.]] | + | [[File:SCP M9A3 Irons.jpg|600px|thumb|none|Aiming down the M9A3 sights, the night sight Vertec slide allowing him more than the standard Beretta 3 dot..]] |
− | [[File:SCP M9A3 Inspect.jpg|600px|thumb|none|Inspecting the M9A3, with its FDE finish.]] | + | [[File:SCP M9A3 Inspect.jpg|600px|thumb|none|Inspecting the M9A3, with its FDE finish and actually cocked back trigger.]] |
− | [[File:SCP M9A3 Brass.jpg|600px|thumb|none| | + | [[File:SCP M9A3 Brass.jpg|600px|thumb|none|A brass check reveals we do have a bullet.]] |
− | [[File:SCP M9A3 MagCheck.jpg|600px|thumb|none| | + | [[File:SCP M9A3 MagCheck.jpg|600px|thumb|none|And one in the magazine, too.]] |
− | [[File:SCP M9A3 Empty.jpg|600px|thumb|none| | + | [[File:SCP M9A3 Empty.jpg|600px|thumb|none|And even followers for our mags.]] |
− | [[File:SCP M9A3 Reload.jpg|600px|thumb|none| | + | [[File:SCP M9A3 Reload.jpg|600px|thumb|none|Back to business with a quick reload...]] |
− | [[File:SCP M9A3 SlideRelease.jpg|600px|thumb|none| | + | [[File:SCP M9A3 SlideRelease.jpg|600px|thumb|none|And releasing the slide.]] |
[[File:SPC M9A3 Black.jpg|600px|thumb|none|In the Area 12 map, the AFA operator finds a black finished M9A3 next to its former owner. Only to end up magically being in FDE once equipped.]] | [[File:SPC M9A3 Black.jpg|600px|thumb|none|In the Area 12 map, the AFA operator finds a black finished M9A3 next to its former owner. Only to end up magically being in FDE once equipped.]] | ||
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[[File:S&W M629 Stealth Hunter.jpg|350px|thumb|none|S&W M629 Stealth Hunter .44 Magnum]] | [[File:S&W M629 Stealth Hunter.jpg|350px|thumb|none|S&W M629 Stealth Hunter .44 Magnum]] | ||
[[File:SCP SW629.jpg|600px|thumb|none|All of the revolvers of Pandemic are currently having to tell their sears and hammers to get along and it's not working.]] | [[File:SCP SW629.jpg|600px|thumb|none|All of the revolvers of Pandemic are currently having to tell their sears and hammers to get along and it's not working.]] | ||
− | [[File:SCP SW629-2.jpg|600px|thumb|none|I hope they iron that out soon. Note that while this gun lacks any S&W branding, it still has the marketing Marcas Astradas text | + | [[File:SCP SW629-2.jpg|600px|thumb|none|I hope they iron that out soon. Note that while this gun lacks any S&W branding, it still has the marketing Marcas Astradas text below the cylinder.]] |
[[File:SCP SW-629 Idle.jpg|600px|thumb|none|What west this beast of a cannon is the fastest gun of, neither us or the AFA agent know.]] | [[File:SCP SW-629 Idle.jpg|600px|thumb|none|What west this beast of a cannon is the fastest gun of, neither us or the AFA agent know.]] | ||
[[File:SCP SW-629 Irons.jpg|600px|thumb|none|It does have better sights at the least.]] | [[File:SCP SW-629 Irons.jpg|600px|thumb|none|It does have better sights at the least.]] | ||
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The [[AK-104]] can be found, it's virtually identical to the AK-103 | The [[AK-104]] can be found, it's virtually identical to the AK-103 | ||
[[File:Ak104.jpg|450px|thumb|none|AK-104 - 7.62x39]] | [[File:Ak104.jpg|450px|thumb|none|AK-104 - 7.62x39]] | ||
− | [[File:SCP AK-104.jpg|600px|thumb|none|The AK-104 model, | + | [[File:SCP AK-104.jpg|600px|thumb|none|The AK-104 model, fitted with a Surefire 4-prong flash hider. While technically Surefire makes one in 7.62, it's unknown if it's compatible with AK pattern LH barrel treading.]] |
− | [[File:SCP AK-104-2.jpg|600px|thumb|none| | + | [[File:SCP AK-104-2.jpg|600px|thumb|none|The other side confirms we do have a serial number, just in case.]] |
==AK-74M== | ==AK-74M== | ||
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An [[AK-105]] is also found, virtually identical to the AK-74M at this time. | An [[AK-105]] is also found, virtually identical to the AK-74M at this time. | ||
[[File:AK-105.jpg|450px|thumb|none|AK-105 5.45x39mm]] | [[File:AK-105.jpg|450px|thumb|none|AK-105 5.45x39mm]] | ||
− | [[File:SCP AK-105.jpg|600px|thumb|none|The AK-105, again with | + | [[File:SCP AK-105.jpg|600px|thumb|none|The AK-105, again with it's magic AK pattern Surefire 4-prong.]] |
[[File:SCP AK-105-2.jpg|600px|thumb|none|Thanks, ISMC!]] | [[File:SCP AK-105-2.jpg|600px|thumb|none|Thanks, ISMC!]] | ||
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==M24 SWS== | ==M24 SWS== | ||
− | An | + | An [[M24 SWS|M24]] sniper rifle appears in the game, incorrectly referred to as the M24A3 variant. It appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. It's fitted with a set of Troy flip up BUIS sights standard, but can be fitted with a proper scope in customization. A semi-viable weapon, it's only as useful as its user behind it. |
[[File:M24-2.jpg|450px|thumb|none|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]] | [[File:M24-2.jpg|450px|thumb|none|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]] | ||
− | [[File:SCP M24.jpg|600px|thumb|none|The M24 in the weapon customization screen.]] | + | [[File:SCP M24.jpg|600px|thumb|none|The M24 in the weapon customization screen, with it's weird forward barrel rail mount for the front sight It's mildly better than MW2019's rail mounted set up.]] |
[[File:SCP M24-2.jpg|600px|thumb|none|"Someone HAS informed high command that we're going to battle in tunnels right?"]] | [[File:SCP M24-2.jpg|600px|thumb|none|"Someone HAS informed high command that we're going to battle in tunnels right?"]] | ||
− | [[File:SCP M24A3 Idle.jpg|600px|thumb|none| | + | [[File:SCP M24A3 Idle.jpg|600px|thumb|none|An AFA agent was told to "overwatch" the upper stories of Area 12, and was given this.]] |
− | [[File:SCP M24A3 Inspect.jpg|600px|thumb|none| | + | [[File:SCP M24A3 Inspect.jpg|600px|thumb|none|Scopes are out of the budget.]] |
− | [[File:SCP M24A3 Brass.jpg|600px|thumb|none| | + | [[File:SCP M24A3 Brass.jpg|600px|thumb|none|Ammo isn't, though.]] |
− | [[File:SCP M24A3 Magcheck.jpg|600px|thumb|none| | + | [[File:SCP M24A3 Magcheck.jpg|600px|thumb|none|And it is at least a detachable box mag M24, so it's relatively fast to reload.]] |
[[File:SCP M24A3 Irons.jpg|600px|thumb|none|Aiming down the iron sights.]] | [[File:SCP M24A3 Irons.jpg|600px|thumb|none|Aiming down the iron sights.]] | ||
− | [[File:SCP M24A3 Empty.jpg|600px|thumb|none|Checking an emptied magazine.]] | + | [[File:SCP M24A3 Empty.jpg|600px|thumb|none|Checking an emptied magazine, which seems to be missing a follower. Hey, they only missed one, right?]] |
==VSS Vintorez== | ==VSS Vintorez== | ||
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[[File:SCP VSS.jpg|600px|thumb|none|While it would be apt to make a joke about this gun being useless in tunnels, it IS at least suppressed.]] | [[File:SCP VSS.jpg|600px|thumb|none|While it would be apt to make a joke about this gun being useless in tunnels, it IS at least suppressed.]] | ||
[[File:SCP VSS-2.jpg|600px|thumb|none|And semi-automatic in a fairly effective cartridge. Can't have to handle the severe bullet drop of 9x39 in a tunnel.]] | [[File:SCP VSS-2.jpg|600px|thumb|none|And semi-automatic in a fairly effective cartridge. Can't have to handle the severe bullet drop of 9x39 in a tunnel.]] | ||
− | [[File:SCP VSS Idle.jpg|600px|thumb|none| | + | [[File:SCP VSS Idle.jpg|600px|thumb|none|The AFA operative stands guarding a research facility. No, not that one.]] |
[[File:SCP VSS Irons.jpg|600px|thumb|none|Iron sights, same as the AS Val.]] | [[File:SCP VSS Irons.jpg|600px|thumb|none|Iron sights, same as the AS Val.]] | ||
− | [[File:SCP VSS MagCheck.jpg|600px|thumb|none| | + | [[File:SCP VSS MagCheck.jpg|600px|thumb|none|Checking to make sure we have that good stuff (SP-6).]] |
− | [[File:SCP VSS Chamber.jpg|600px|thumb|none| | + | [[File:SCP VSS Chamber.jpg|600px|thumb|none|That we do.]] |
− | [[File:SCP VSS Empty.jpg|600px|thumb|none| | + | [[File:SCP VSS Empty.jpg|600px|thumb|none|And now we don't.]] |
[[File:SCP VSS Reload.jpg|600px|thumb|none|Finally a reload. Time to go fight eldritch horrors with my California Compliant VAL.]] | [[File:SCP VSS Reload.jpg|600px|thumb|none|Finally a reload. Time to go fight eldritch horrors with my California Compliant VAL.]] | ||
Revision as of 22:38, 23 January 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:SCP: 5K for current discussions. Content is subject to change. |
The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
|
SCP: Pandemic , also known as SCP:5K, is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game is based on the story and characters of the SCP Foundation online collaborative writing project, specifically the story of "SCP-5000" by Tanhony.
In "SCP-5000", the SCP Foundation, a global clandestine organization responsible for containing supernatural threats, has unexpectedly become a rogue anti-human organization dedicated to the destruction of humanity, and began unleashing its contained anomalous creatures in an attempt to destroy the world. SCP: Pandemic expands on the basic storyline and sees the player become a member of the newly formed AFA (Anti-Foundation Alliance), comprising of members of the UNGOC (United Nations Global Occult Coalition), American FBI Unusual Incidents Unit, Russian GRU Division P, and Japanese Public Security Intelligence Agency Anomalous Problems Division.
Due to the nature of its current build, the only main SCP in the game is SCP-173. The most common enemies faced in the game are zombies created by an unknown SCP entity, players will also face against surviving SCP Foundation guards (possibly Mobile Task Force operatives), as well as some surviving D-Class test subjects. All factions/groups of which are hostile to one another, and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible.
The following weapons appear in the video game SCP: 5K:
Overview
While the game is a work in progress, it features mostly polished, and high fidelity weapons models and animations. One interesting point is that in its infancy, the game was a modified version of Squad. The updated animations were made by some members who originally worked on the famous ISMC mod for Insurgency Sandstorm, as well as some animations having attention to detail put into them. While not every single weapon has it, it is only a matter of time until they are given a facelift. Virtually every firearm featured in this game has both an inspect and magazine check animation, (with the exception of some others that appear to not have been animated yet at the time of this entry.) these can be achieved by simply tapping "R" once on a fully loaded magazine, and a magazine check can be performed by holding said key. It can also be used to see the number of magazines that are left in reserve.
Handguns
The basic backup weapon. Handy in a pitch, great for personal defense or a last ditch effort. At this time, they aren't as customizable as their long arm counter parts. Depending on the handgun, the player can only add suppressors, a compensator, and a laser or light of their choice.
Glock 19X
A Glock 19X under the name of "M19X" appears as the sole starting weapon of AFA operators during the Area 12 raid. It appears modified with front slide serrations, sporting its standard coyote finish and holding 18 rounds per magazine.
SIG-Sauer P320-M18
A SIG-Sauer P320-M18 appears as a somewhat unused weapon, named the "P320". At the time of writing, there currently is no way to find it in the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.
FN Five-seveN Mark 2
An FN Five-seveN appears sporting an FDE finish on the frame, a standard black framed variant does exist, but seems to be unusable at this time. It carries 20 round in a magazine.
M1911A1 Variant
An M1911A1 variant appears in the game, simply referred to as a "1911" in game. It's currently a legacy weapon that can still be accessed in the Area 12 raid, and can also be found on some SCP personnel but it currently doesn't have a proper inspect or magazine check magazine. Like most pistols, it features a threaded barrel and is capable of being fitted with a suppressor.
Beretta M9A3
A Beretta M9A3 that's simply referred to as an "M9", is shown its factory FDE finish is found in the Area 12 raid. Like the Five seveN, there exist world models in both FDE and black, but the first person model is currently FDE. The M9A3 used to sport a black finish prior to the "This Is Why" update.
Smith & Wesson Model 360
A Smith & Wesson Model 360 appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counterparts. However, the operator exclusively fires it in Double-Action mode, and it only holds five rounds in the cylinder, it also is reloaded one round at a time.
Smith & Wesson Model 629 Stealth Hunter
A Smith & Wesson Model 629 Stealth Hunter is also a legacy weapon that has yet to be updated and lacks an inspect animation of its own, called the "Stealth Hunter". It holds 6 rounds, like a standard revolver. Unlike the Model 360, the operator uses it in Single-Action mode instead. It is the most powerful sidearm to use in terms of raw firepower. Like the above revolver, it also is reloaded one round at a time as well.
Submachine Guns
Heckler & Koch MP5A4
A Heckler & Koch MP5A4 appears in the game, known only as an "MP5". Accurately depicted with its polymer pictogram selector marking trigger housing, and as such it is capable of semi, burst, and automatic fire modes.
Grand Power Stribog SP9 A1
A Grand Power Stribog SP9 A1 with an A3 Tactical modular folding stock appears as an entry level SMG, found relatively early on in Area 12.
FN P90 Tactical
The FN P90 Tactical was added in the recent "This is Why" update. It can be found early in Area 12. While lacking any sights on the rail by default, the offset backup sights are used until the user can add an optic.
Hecker & Koch MP7A2
An Heckler & Koch MP7A2 was also added alongside the P90 Tactical in the same update. Uses 40 round magazines and can be customized like any other.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears as a mid tier SMG, known as the "UMP-45" in game. It carries 25 rounds.
Assault Rifles & Battle Rifles
Mk 18 Mod 1
A Mk 18 Mod 1 appears in the game as a high tier rifle found later in Area 12. In better lighting, it also appears to have Colt markings on the lower.
IWI X95 XB16L
An X95 XB16L appears, it is the first assault rifle the player finds in Area 12. There exists a black version of the rifle, but as per usual, it is currently unusable at the time of this writing.
FN SCAR-H STD
Both an FN SCAR-H STD and a SCAR-H CQC appear as usable weapon in the game, unlike most weapons, the player can actually access both FDE and black versions of the rifles. Thanks to its large caliber, it is entirely capable of dismembering and decapitating humanoid enemies in a single shot.
FN SCAR-H CQC
AK-103
The AK-103 and its little brother appear in the game, both have great stopping power, only just short of the SCAR-H's. Like its Battle Rifle counter part, the AK-103 is also capable of dismemberment, however this is not the case for the AK-104.
AK-104
The AK-104 can be found, it's virtually identical to the AK-103
AK-74M
The AK-74M is a late game rifle, much like its brothers. It features a higher rate of fire as opposed to its 7.62mm relative.
AK-105
An AK-105 is also found, virtually identical to the AK-74M at this time.
Galil ACE 21N
The Galil ACE 21N appears in the game. It has "Galil ACE SAR" markings on the receiver like civilian models, but appears to have the barrel of the military ACE 21N, as well as having the corresponding three-position fire selector markings.
Galil ACE 22N
The Galil ACE 22N also appears. It shares the same "ACE SAR" markings on the 21N.
AS Val
The AS Val appears as yet another loadout only weapon available on specific maps that utilize it.
Shotguns
Mossberg 590
A Mossberg 590 can be found in the Area 12 raid, albeit requires some exploring. It currently lacks an inspect, chamber check, or tube check animation.
Benelli M4 Super 90 Tactical
A Benelli M4 Super 90 appears as a recently added weapon, it's modeled with a 5-round magazine tube, but it can somehow hold 8 rounds.
Sniper Rifles
M24 SWS
An M24 sniper rifle appears in the game, incorrectly referred to as the M24A3 variant. It appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. It's fitted with a set of Troy flip up BUIS sights standard, but can be fitted with a proper scope in customization. A semi-viable weapon, it's only as useful as its user behind it.
VSS Vintorez
VSS Vintorez appears only as a loadout weapon intended for PVP or the Hunt map. It's integrally suppressed, and capable of full auto fire much like in real life. As opposed to the AS-Val, it is limited only by its 10 round magazine, and the operator can negligently empty it, if careless.
Machine Guns
Knights Armament Company LAMG
The prototype version of the KAC LAMG appears in the game, it's found later half of the Area 12 raid. Belt fed MG, great for laying hate and dealing with crowds of zombies. It holds 100 rounds, but also takes a painfully long time to reload. The model in game is using a standard A2 style pistol grip and the M4's 6-position stock interestingly enough.
Explosives
M67 Fragmentation Grenade
An M67 frag grenade appears in game as a tertiary weapon. Very useful for crowd control.