Ready or Not (VG)
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The future is subject to change.
This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.
Ready or Not is a upcoming first person shooter being developed by Void Interactive that places the player in the role of leader of a SWAT Team in a "Nondescript Modern America". It has a focus on the singleplayer and coop campaign but also features a PVP multiplayer side with an alternate story and game modes. It is considered to be the spiritual successor to SWAT 4 and original Rainbow Six games.
The following weapons appear in the video game Ready or Not (VG):
In Ready or Not, the player character is able to carry two firearms at one time which are chosen at a pre-mission startup. Similar to other games, most notably SWAT 4, the first weapon slot is for larger weapons such as rifles and shotguns, while the second slot is for pistols, pepper ball guns, and tasers. The player also is able to carry multiple grenades that are able to be selected at startup.
Most firearms that appear have multiple different combination of attachments. They can accept either full metal jacket or hollow point ammunition. Firearms in game have knock-off names to avoid copyright conflicts and some of the in game attachments have slight modifications from their real life counterparts to avoid licensing issues as well.
One of two sidearms the player, NPC Officers and NPC characters can use. Low damage, middling ROF and useful as a backup option or to limit over penetration risks.
The Beretta 92FS appears in Ready or Not chambered in 9x19mm, incorrectly called the "M9A1". The devs intend to update the model in the January Content update. As far as sidearms go, the 92FS is a classic and effective handgun, only lacking in the ability to mount any kind of RMR sight on the slide.
Chambered in .45 ACP, an old-school Colt M1911 appears in Ready or Not, primarily in the hands of NPC suspects. The basic pistol for basic suspects.
A more modern 1911 variant, the Colt M45A1 appears as a sidearm option in Ready or Not. Heavy, large and powerful, the M45A1 is a tad tamer in comparison to the later mentioned USP Tactical. Large easy to read sights plus manageable recoil makes it a good handgun in close quarters, so long as you remember you only have 8 round mags.
The Colt Python appears in Ready or Not as a sidearm, as the largest caliber handgun in the police equipment lineup. While the Magnum is very efficient at dropping targets in 1-2 shots, its slow rate of fire and lack of any attachments beyond a trigger-guard mounted laser make it a little more of a concerning gun to go in with.
The FN Five-seveN appears in Ready or Not chambered in 5.7x28mm, occupying a weird role as the only true "armor-piercing" pistol in the lineup. With a snappy but manageable recoil and a very high overall ammo capacity (four fully loaded 20 round mags making 80 rounds total), the Five-Seven is a useful sidearm to combo with riskier primary weapons.
The Glock 18C appears in-game rarely as an NPC sidearm, mostly to surprise you if you suspected it was just a normal Glock 17 or 19.
The Glock 19 appears in Ready or Not chambered in 9x19mm, equipped with Glock aftermarket 3-dot night sights. It's also seen in the hands of suspects. A jack-of-all-trades sidearm, modular and useful in most combat scenarios due to the high capacity and flexibility.
Heckler & Koch USP Tactical
The Heckler & Koch USP Tactical appears in-game as the "USP Tactical", fitted with a pair of Heinie SlantPro luminous sights, as a slimmer and more modern .45 option for SWAT teams. Large, modern, sleek and fast, the USP Tactical's pros are countered by the con of a very snappy recoil impulse that never really goes away even when suppressed.
The Makarov PM appears in Ready or Not, chambered in .380 ACP as a primary weapon of a lot of suspects in missions. It is commonly used by perpetrators, odd give the Makarov's more commonly found with collectors in the states than criminal syndicates, although it could allude to the gun's commonality in black markets in places like Asia or England. As the basic suspect pistol, it's quite a standard sidearm. Just powerful enough to cause trouble.
The Walther PPQ appears in Ready or Not chambered in 9x19mm, primarily as a weapon used by suspects. It appears to have replaced a Walther P99 seen in older footage. A standard P99 is found in the game files as a possible usable weapon.
Submachine guns are small automatic weapons firing pistol caliber rounds, sporting low damage but are easier to control in tight spaces and on full auto.
The FN P90 appears in a number of pre-release screenshots of Ready or Not, but as of this update, the PDW has not entered the game. It is however an NPC weapon at the current moment, a fast and concerningly stable weapon especially in close quarters engagements.
Heckler and Koch MP5A4
The Heckler & Koch MP5A4 appears in Ready or Not chambered in 9x19mm, although in-game it's called an "MP5A2" despite having the A4's upgraded Navy trigger pack. The MP5A4 reload animation is missing the notorious "H&K Slap", the SWAT operators instead opting to palm the bolt and drop it down rather than outright smack it. The most boring of the SMG options, the MP5 is a balance of a controllable but fast rate of fire, good recoil control and a relatively potent bullet. It's good for most situations, bar heavily armored targets.
Heckler and Koch UMP45
The Heckler & Koch UMP45 appears in Ready or Not. In a rarely seen bit of realism, the reload of the UMP uses the bolt release instead of most games that use the H&K Slap. Heavy, sluggish and with a tendency to climb up and to the right, this is a gun that is built for short controlled bursts. And you don't get that same three-round burst selector option like its smaller and older brother, the MP5.
The TEC-9 appears in-game as a common weapon for a lot of AI suspects. Like a lot of them. Watch out, like 25% of the suspects use these things and they're horrifying up close.
The SIG-Sauer MPX appears in Ready or Not, chambered in 9x19mm as the last of the current selectable SMGs in-game. Controllable and with a very fast reload in comparison to either of the H&K options, the MPX is a slick piece of modern kit. Just remember how fast the RoF is in full-auto, because it can climb quick if you're not keeping an eye on it.
Smith & Wesson 76
A Smith & Wesson M76 appears in the in-game files as a weapon, slated to be released with later updates of the game. At the moment, it's currently an NPC only weapon for high level suspects. Be wary of this weapon, it might be old, but it's slow rate of fire makes it particularly lethal.
The Uzi appears in Ready or Not chambered in 9x19mm. It is primarily a weapon of the criminals. A slow firing but still powerful SMG, this is a weird one to go up against. It has all of the controllability of the other SMGs, but still compact enough for a suspect to conceal it well.
The Walther MPL appears in Ready or Not in pre-release footage, as well as in the hands of NPC suspects. It is a bit of a strange choice given the setting - Walther MPLs aren't terribly common in the United States, least of all in the underground market. While it hasn't been released yet for officers to use, certain high level suspects can spawn with it. Like the earlier M76, it's a slow and careful SMG, and more accurate than you might think it'd be.
The shotguns in-game have a great use in close-quarter combat due to their ability to put large amounts of lead down range. They have the ability to use less-lethal beanbag rounds, birdshot, and buckshot. They fill the primary weapon slot intended for large firearms.
12 Gauge Double Barreled Sawed-Off Shotgun
A hammerless 12 Gauge Double Barreled Sawed-Off Shotgun of unknown make or model is a common weapon in the hands of AI suspects. Looks can be deceiving with these, don't trust a suspect armed with one. They can blast you or a squadmate faster than you can say "Arms outstretched!".
The Benelli M4 is a 12 gauge semi-automatic shotgun that appears in Ready or Not. For when you are sick and tired of getting lovingly ambushed as you round a door, the M4 Super 90 is a pointman's best friend. Just remember to put a choke on this as you can and might end up hitting a civilian with the spread off of this thing.
Benelli Nova Tactical
The Benelli Nova Tactical is a 12 gauge shotgun that is slated to appear in Ready or Not.
The Ithaca 37 is a 12 gauge pump action shotgun that appears in the hands of NPC suspects in Ready or Not. The standard pump shotgun for most suspects, prepare accordingly.
Mossberg 500 Cruiser
The Mossberg 500 Cruiser is a 12 gauge pump action shotgun that appears in Ready or Not, albeit as a tool under the moniker of just "Breaching Shotgun". Like the name suggests, it's one of the three options for breaching doors, less lethal to the targets of the room than C2 charges, but faster than kicking it down. Its usability against actual targets once you're IN the room is less than ideal.
A full stocked version is also used by some of the suspects, dubbed the "590 Non Lethal" is also used by suspects. The looks of it just seem to be that of a stocked Mossberg 500, but it does contain a surprise. It's loaded with beanbag shells. Prepare to get suddenly stunned when you engage a suspect with this.
Remington 870 MCS Tactical
The Remington 870 MCS Tactical is a 12 gauge shotgun that appears with two separate versions in Ready or Not. There is a normal version, fitted with the standard MCS extended tube and rear mounted ghost ring sight. A predictable and classic pump action shotgun, deadly in close quarters and still reasonably effective in mid-range fights especially with swapped ammunition. That being said, its use against targets with armor is less than adequate.
There's also a non-lethal option, just dubbed the "Beanbag Shotgun" and fitted with bright orange furniture. Useful to take in suspects alive rather than dead, and to bean uncooperative civilians into compliance, this is useful for one teammate to have on-hand at any moment. Until a heavily armored maniac with an AK shows up.
If that wasn't enough, there is a THIRD version, the "870 CQB" that takes the form of a sawn off Model 870, sharing the same model as the in-game MCS Tactical so it resembles the "MCS Masterkey" configuration of the shotgun. All of the deception of the sawn off double barrel, but with more rounds on-tap.
The standard for most SWAT teams and a few high risk suspects. Accurate, powerful but a bit long for certain close-quarters operations - though vital for putting down armored perpetrators.
AK series rifles
A variety of AK-pattern rifles appear in the game as suspect weapons. While most are simply called AKS-74U by the UI, they seem to include both full stock AK-74s but also a few AKM pattern rifles as well. A new rifle for the SWAT team, simply dubbed the "Krinkov SLR", is slated to be added in the January Content update. In-general regardless of which version of the rifle you're facing, they're trouble.
The Armalite AR-180 appears in Ready or Not as a suspect-only weapon at the time of writing. Quite a retro piece for thugs to use, the AR-180 is a semi-auto only suspect weapon, but still quite accurate to boot.
DSA SA58 OSW
The DSA SA58 OSW battle rifle appears in Ready or Not chambered in 7,62x51mm NATO. It is currently the most powerful weapon for the player to use bar the shotguns, and that power is tempered significantly as well. Bright muzzle flash, high muzzle climb especially on full auto and low overall ammo capacity (four 20-round mags.)
The FN FAL appears in the game's concept art during development phase of the game. Its presence in current game is not confirmed.
The FN SCAR-L appeared in the game's concept art during development phase of the game. Its presence in current game is confirmed to drop with the January Content Update.
Heckler & Koch G3A3
The Heckler & Koch G3 appears in-game at the moment as an NPC weapon only. A worrying weapon in the hand of suspects, especially since it's run on full-auto.
Heckler & Koch HK416
The Heckler & Koch HK416 assault rifle appears in Ready or Not chambered in 5.56x45mm NATO. It is a select-fire weapon, modified with a Geissele 10.5" Super Modular Rail handguard and Magpul MBUS Pro sights. This is the true other middle child in the rifles available to the SWAT team, a dependable semi/full auto rifle with an advantage in controllable full auto fire.
Heckler and Koch G36C
The Heckler & Koch G36C is seen in the game's concept art during development phase of the game. Its presence in current game is not confirmed.
Knight's Armament SR-16 CQB
The Knight's Armament SR-16 CQB assault rifle appears in Ready or Not chambered in 5.56x45mm NATO, equipped with Magpul furniture and a set of KAC folding sights. It is a select-fire weapon. The longest of the AR-15 options to the SWAT, the SR-16 is the most accurate for mid to long range engagements and very easy to handle in full auto, at a cost of being a little TOO long for certain maps and missions.
The M14 appears in the game's concept art during development phase of the game. Its presence in current game is not confirmed.
Mk 18 Mod 0
The Mk 18 Mod 0 appears in Ready or Not chambered in 5.56x45mm NATO, incorrectly named as just an "M4A1". It is a select-fire weapon. The stubbiest of the SWAT available rifles, the Mk 18 is a short, loud and flashy weapon for your work. The slim length means it is easy to tote around close-quarters environments, at a cost of increased muzzle blast and lower velocity of 5.56 out of this rifle.
Wilson Combat SBR Tactical
The Wilson Combat SBR Tactical (one of the AR-15 derivatives) assault rifle appears (under the moniker "SBR-300") in Ready or Not chambered in .300 Blackout. It is a select-fire weapon. The chambering gives this rifle a different spin in comparison to its somewhat similar friends in the various AR-15 based rifles on offer. .300 Blackout gives this rifle a quieter report when suppressed and more power on soft targets, at a cost of mildly increased recoil and less power on armored targets.
The Remington 700 appears in Ready or Not under the name M40 chambered in 7.62x51mm. It is only usable by remote controlled Police Sniper Units, and appears rarely as a piece of evidence under the generic term of "Marksman's Rifle".
Machine guns in Ready or Not take up the primary weapon slot, although none are able to be used by the player or NPC officers just yet.
The RPD appears in Ready or Not chambered in 7.62x39mm. It is used very rarely by certain suspects, who share no concern to fire it any way but from the hip and full-auto only.
Grenades in Ready or Not take up their own individual slots in the player character's inventory. They can be held in the player's hands until deployment and can be underhand thrown or overhand thrown.
M7A3 CS Gas Grenade
The M7 CS gas grenades appears in-game as just the "CS Grenade" although the markings explicitly state it's the A3 version. A useful tool for room denial, CS gas allows you to carefully and somewhat safely incapacitate a room. Remember that it can also incapacitate YOU as well, so make sure to bring gas masks if you or a teammate have these.
M84 Stun Grenade
The M84 Stun Grenade is a less-lethal grenade that explodes with a deafening noise and a blinding flash of light. The classic tool of any SWAT team, the M84 exists to be a "I don't trust like that" to any weird noise you hear behind a door. Chuck it in the room, blind the target, take them down, call it a day! Or blind yourself on accident a few times.
Model 9590 Stingball
The Model 9590 Sting-Ball Grenade appears in-game as the "Stingball Grenade" and is another selectable throwable for the SWAT team to use. This operates in a similar fashion to a frag grenade, albeit filled with pellets of OC pepper instead of actual lead. While effective in incapacitating targets, or unsuspecting teammates, the grenade is also the most lethal of the three throwables. Be careful where you chuck this.
The Milkor MGL appears in Ready or Not firing a 40mm grenade is slated to be released in Ready or Not. Like its inspiration game S.W.A.T. 4, the selectable grenade types for the MGL are non-lethal, rubber baton rounds, CS rounds and smoke rounds.
A modified air rifle, resembling a Tippmann A-5 given its relative shape to an MP5K appears in the game as the "TAC700", a primary weapon. It operates similarly to the "Pepperball Gun" from SWAT 4, a modified paintball marker firing OC Pepper balls just like the ones launched out of the Model 9590 grenades. While it seems strange to bring a glorified airsoft toy, the TAC700 is quite a useful weapon in mixed target enviroments. The Stinger balls themselves tend to incapacitate any target with an exposed face in 5-6 hits, and being an airgun it's quite controllable in full auto so you can pepper your targets until they submit with little risk. Pun intended.
The M26 Taser makes an appearance in Ready or Not as a less-lethal sidearm option. The Taser is a very useful tool to keep on hand in any situation, not only for incapacitating targets but also noncompliant civilians. There's no worry of getting into a media mess in this game, for sure. Plus it's even useful should you use all the cartridges, as the weapon's melee function pokes the exposed contacts forward to shock targets, a rarely seen feature of the Taser series.