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Difference between revisions of "Medal of Honor (2010)"

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(Multiplayer weapons finished, will do the single player soon)
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= Machine Guns =
 
= Machine Guns =
 
== Mk. 46 Mod 0 ==
 
== Mk. 46 Mod 0 ==
The [[FN Minimi#Mk 46 Mod 0|Mk. 46 Mod 0]] is seen with an EOTech sight in trailers and promotional screenshots, and with the M145 MG optic in actual gameplay. It appears as the "[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249]]". Alternate unlockable weapon for the Coalition Rifleman class.
+
[[Image:Mk46.jpg|thumb|none|400px|FN Mk 46 Mod 0 - 5.56x45mm]]
  
[[Image:Mk46.jpg|thumb|none|400px|Mk 46 Mod 0 - 5.56x45mm.]]
 
 
=== Singleplayer ===
 
=== Singleplayer ===
 +
The [[FN Minimi#Mk 46 Mod 0|Mk. 46 Mod 0]] is seen with an EOTech sight in trailers and promotional screenshots, and with the M145 MG optic in actual gameplay.
 
[[Image:M48.JPG|thumb|none|600px|Mk 46 in draw.]]
 
[[Image:M48.JPG|thumb|none|600px|Mk 46 in draw.]]
 
[[Image:LOLWUTOMG.JPG|thumb|none|600px|Mk 46 in idle.]]
 
[[Image:LOLWUTOMG.JPG|thumb|none|600px|Mk 46 in idle.]]
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=== Multiplayer ===
 
=== Multiplayer ===
[[image:Snapshot20100615143341.jpg|thumb|none|600px|Mk 46 Mod 0 with EOTech seen in multiplayer.]]
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In MP it incorrectly appears as "[[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249]]". Alternate unlockable weapon for the Coalition Rifleman class. Can be fitted with Holographic sight, ACOG, open-tip ammo and custom muzzle break.
[[Image:MOH2010-M249.jpg|thumb|none|600px]]
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[[Image:MOH2010-M249.jpg|thumb|none|600px|Mk. 46 Mod 0 as seen in the Unlock Tree.]]
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[[image:Snapshot20100615143341.jpg|thumb|none|600px|Mk. 46 Mod 0 with EOTech Holographic sight.]]
 +
[[image:MOH2010-MP-MK46MOD0-1.jpg|600px|thumb|none|Mk. 46 Mod 0 in MP.]]
 +
[[image:MOH2010-MP-MK46MOD0-2.jpg|600px|thumb|none|Iron sight view.]]
 +
[[image:MOH2010-MP-MK46MOD0-3.jpg|600px|thumb|none|Mk. 46 Mod 0 modified with ACOG and custom muzzle break.]]
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[[image:MOH2010-MP-MK46MOD0-4.jpg|600px|thumb|none|Reloading the Mk. 46 Mod 0.]]
  
 
== Kalashnikov PKM ==
 
== Kalashnikov PKM ==

Revision as of 10:26, 12 June 2011

Medal of Honor (2010)


This page is for the 2010 video game. For the first game in the franchise, see Medal of Honor (1999).

Medal of Honor is a video game developed by Danger Close (single player), DICE (mutiplayer), and published by Electronic Arts for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2002 during the first stages of the ongoing War in Afghanistan, where the player is controlling various characters of the U.S. Military's special operations units, called "Tier 1 Operators". The characters included are Chief Petty Officer "Rabbit" of AFO Neptune, assigned to DEVGRU, Specialist Dante Adams, assigned to the 1 Battalion, 75th Ranger Regiment, "Dusty" of AFO Wolfpack, assigned to the 1st Special Forces Operational Detachment-Delta, and Captain Brad "Hawk" Hawking, an Army AH-64 Apache gunner callsign "Gunfighter 0-6", assigned to the 1st Attack Reconnaissance Battalion, 1st Aviation Regiment.

The single player part of the game correctly tracks the +1 round in the chamber and the fire-mode selector switch can be used on most of the weapons. In the multiplayer part the player's character does not chamber a new round on most of the weapons when both the magazine and chamber are empty, only simply swaps the magazines. The same "feature" can be seen in DICE's previous game; Battlefield: Bad Company 2.

The following weapons appear in the video game Medal of Honor:


Pistols

SIG-Sauer P226R

The SIG-Sauer P226R is Rabbit´s signature pistol. Its 9mm rounds are fed from Mec-Gar's 18-round flush fit magazines, giving it an 18+1 maximum capacity.

SIG-Sauer P226R 9x19mm, updated P226 with accessory rails
P226R in idle. Note M4 Icon
P226R´s Iron Sights.
Daylight shot.

Glock 17

A Glock 17 with a tan frame is Deuce's signature sidearm. 15+1 magazine capacity. While modeled after the Glock 17, the magazine capacity is that of a Glock 19, a weapon commonly carried by AFO personnel.

Glock 17 (3rd Generation) - 9x19mm
Suppressed Glock 17.
Glock 17's iron-sights. You can just barely make out the front sight as it's practically obscured by the suppressor.
Reloading the Glock 17.

Beretta M9

The M9 is the standard Coalition sidearm. In multiplayer it has the same (incorrect) 12 round magazine capacity featured in Battlefield: Bad Company 2. In the single-player campaign, this is Dante Adams' signature sidearm, where it has the correct 15+1 magazine capacity. The firing sound of the M9 in-game is the same as Medal of Honor: Airborne's M1911A1.

Beretta M9 - 9x19mm

Singleplayer

Dante's M9.
Iron-sights of the Beretta.

Multiplayer

MOH2010-M9.jpg
Good view of the iron sights
M9
M9 being reloaded. Notice how there are no bullets in the new magazine, and the lack of feed lips on the magazine itself.

Izhmech MP-443 "Grach"

The MP-443 "Grach" is the standard Taliban sidearm. Like the M9 in multiplayer, it has an incorrect 12-round magazine capacity as the real one is 17 bullets. Appears as the "Tariq", which is in reality, an Iraqi clone of the Beretta M951.

Izhmech MP-443 "Grach" - 9x19mm
The player holds the MP-443.
Misaligned iron sights of the MP-443.
Reloading the MP-443 "Grach" during a multiplayer match.

Submachine Guns

Heckler & Koch MP7A1

The MP7A1 is an unlockable weapon for Spec Ops troopers regardless of their faction. Seen with the stock extended and foregrip down, but oddly uses the pistol sights when no optic is attached. Its attachments are an EOTech or ACOG regardless of the player's faction. It is also used by Deuce and Dusty during the Wolfpack missions.

H&K MP7A1 - 4.6x30mm

Singleplayer

MP7A1 as seen in single player.

Multiplayer

MP7A1 seen in the "Limited Edition" trailer with silencer and ACOG while reloading.
The same MP7A1 looks through the ACOG.

FN P90TR

The P90TR (Triple Rail) appears only in the multiplayer part of the game. Available to both factions. Referred to as "P90 PDW".

FN P90TR - 5.7x28mm
P90TR with "Mini Reflex Sight". This is the default sight available for the player.
Reloading animation of the P90TR.
The player sprinting with a P90TR modified with a Holographic sight.

Assault Rifles

FN F2000 Tactical

FN F2000 can be seen in a multiplayer gameplay video, with attached grenade launcher, from GamesCom 2010 in Germany, and in 'Fallen Angel' trailer.

FN F2000 Tactical 5.56x45mm NATO , without Grenade Launcher
FN F2000 Tactical as seen in the Fallen Angel trailer.
Direct view of EOTech mounted on the F2000 Tactical. Note the weapon pickup prompt that now identifies the type of weapon on the ground by class.
Reloading the F2000. Note the manufacturer's logo.

Heckler & Koch G3

The G3A3 can be seen in hands of Taliban fighters in SP, while the G3A4 is an unlockable weapon in multiplayer. Since Afghanistan shares a huge territorial borderline with Pakistan, it makes perfect sense some Pakistani Army G3's to have fallen to Taliban hands.

Heckler & Koch G3A4 - 7.62x51mm NATO

Singleplayer

G3A3 in first person. Note incorrect 30+1 capacity, despite it being modeled with a 20-round magazine.
G3A3´s iron sights.
Daylight shot of the G3A3.

Multiplayer

G3A4ZF as seen in the "Fallen Angel" trailer.
View through the G3A4's ZF
Reloading the G3A4ZF

Colt M16A4

The M16A4 is the standard weapon for Coalition Riflemen in multiplayer. It is always fitted with an M203 grenade launcher and incorrectly fires in fully automatic mode only. The M16A4 in the time of the game (2002) is inaccurate, as the M16A4 entered service in 2004.

M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and ACOG scope 5.56x45mm. This is the U.S.M.C. style setup.
M16A4 with Holographic sight. Note the lack of the left rail cover.
M16A4 with EOTech Holographic Sight and suppressor.
"Stock" M16A4 with flipped-up sights of the M203.
Veteran M16A4 with ACOG. The Veteran version does not have rail covers at all.
Reloading the Veteran M16A4 which is set to semi, however fires in full-auto.

Colt M4A1 Carbine

The M4A1 Carbine is the main weapon for the Tier 1 Operators and the Army Rangers in-game. The weapons appear to be fitted with EOTech 556 Holographic sights, AN/PEQ-2 laser designators, KAC QDSS-NT4 suppressors, RIS foregrip, and SureFire Universal WeaponLight.

M4A1 with RIS foregrip and M68 Aimpoint red do scope 5.56x45mm

Singleplayer

There are two M4 variants featured in the single-player. The first is the full-length M4A1 Carbine, seen wielded by Army Rangers and Tier 1 Operatives.

An M4A1 being wielded by a U.S. Ranger, during early-release footage.
A Tier 1 operator with an M4A1, during early-release footage.
U.S. Army Rangers and Air Force Airman with their M4A1s
An early-release footage of the M4A1 used by Tier 1 Operators, fitted with various attachments.
The final released version of the M4A1, used by "Rabbit" and his fellow mates.
Some nice detail of Army Ranger SGT James Patterson's M4A1.
"Rabbit" with his M4A1 in idle.
Same as above, only looking through the EOTech 556 Holographic sight.

Multiplayer

In multiplayer, the M4A1 is the standard weapon for the Coalition Special Ops class. It is fitted with a non-removable fore-grip. The carry handle can be changed to a Holographic sight or ACOG. The "stock barrel" can be fitted with either a laser sight or sound suppressor. It can also fire open-tip ammunition, which have increased range.

A screenshot from an early version of the game where the M4A1 appeared as "M4". The developers later realized that the M4 designation refers to a 3-round burst carbine, while the M4A1 is the fully automatic variant.
The player holds an M4A1 Carbine fitted with ACOG and suppressor.
A Veteran M4A1 with EOTech Holo-sight and LAM. The Veteran version is dirtier and more used than the standard one but has no performance differences.
Reloading the Veteran M4A1 Carbine in a Sector Control match.

CQB-R / Mk. 18 Mod 0

The second of two M4 variants featured in single-player. The Mark 18 Mod 0 carbine, called "M4 CQB-R" in-game, RIS foregrip. It is only seen used by Tier 1 Operators in the first level.

Mk. 18 Mod 0 with RIS handguard - 5.56x45mm NATO
"Rabbit's" CQB-R. Some discoloration due to image being taken in front a vehicle's headlamps.
Tier 1 Operative "Mother" with his CQB-R, fitted with an EOTech 552 Holographic sight AN/PEQ-2 laser designator, and SureFire Universal WeaponLight.

Izhmash AK-47 and variants

The AK-47 appears both in single player and multiplayer modes.

Final Production version of the AK-47 with laminated stock - 7.62x39mm
File:AMD63.jpg
Hungarian AMD-63 - 7.62x39mm
AKS-74 - 5.45x39mm
East German MPi-KMS-72 with sling and side-folding stock - 7.62x39mm

Single player

The AKs in single player can be composed of parts from other AKs used by former Eastern Bloc countries, including East Germany. The hand-guard, stock, and even the magazine's material can vary from weapon to weapon.

In Rabbit's hands is an AK with a green synthetic hand-guard and East German-style side-folding stock. On the ground is a fixed stock AK with the AMD-63's foregrip.
Iron-sight view of an AK in single-player.
A dropped AK with Pa. MD 86 foregrip and an AKS-74-style side-folder.
Daylight shot #1
Daylight shot #2

Multiplayer

In multiplayer the AK-47 is the standard weapon of the Taliban Riflemen. It is always fitted with a GP-25 grenade launcher. Can be customized with a red dot sight, combat scope, open-tip ammunition, suppressor and laser sight.

The AK-47 during weapon selection, note the stamped receiver.
AK-47 in first person.
AK-47 - iron-sight view.
Reloading the AK-47.
Several Taliban fighters celebrating their victory.

Izhmash AKS-74U/PA md. 86

The compact carbine version of the AK-74 can be seen in the MP trailer with the the foregrip of an PA md. 86. Standard weapon for the Taliban Special Ops class.

AKS-74U - 5.45x39mm
AIMS-74 - 5.45x39mm

Singleplayer

AKS-74U fitted with the wrong type of magazine

Multiplayer

MOH2010-AKS74U.jpg
AKS-74U with a Kobra reflex sight in the MP trailer.
Reflex sight view.
AKS-74U being reloaded. Note the AK style built in vert-grip.
AKS-74U with an unidentified combat sight. Note the AN/PEQ-2 zip-tied to the front handguard.
Combat sight view.

Mk. 14 Mod 0 Enhanced Battle Rifle

The Mk. 14 EBR was first seen in the hands of a U.S. Army Ranger in the "Leave a Message" trailer, and in some single-player footage. Capable of Semi-Auto and Full Auto fire modes, with full auto being extremely effective in certain points.

Mk. 14 EBR - 7.62x51 NATO.
An Army Ranger with Mk. 14 EBR siting next to CPL Hernandez. This is an early-release footage.
An Army Ranger with his Mk. 14 EBR, taking cover after a CH-47 Chinook helicopter was hit by RPG rocket. This is an early-release footage.
A Mk. 14 EBR in Rabbit's hands. Also in view is "Preacher" with his M4A1 carbine.
Looking down the EBR's ACOG.

Machine Guns

Mk. 46 Mod 0

File:Mk46.jpg
FN Mk 46 Mod 0 - 5.56x45mm

Singleplayer

The Mk. 46 Mod 0 is seen with an EOTech sight in trailers and promotional screenshots, and with the M145 MG optic in actual gameplay.

Mk 46 in draw.
Mk 46 in idle.
Mk 46 with M145 Machine Gun Optic
Optics

Multiplayer

In MP it incorrectly appears as "M249". Alternate unlockable weapon for the Coalition Rifleman class. Can be fitted with Holographic sight, ACOG, open-tip ammo and custom muzzle break.

Mk. 46 Mod 0 as seen in the Unlock Tree.
Mk. 46 Mod 0 with EOTech Holographic sight.
Mk. 46 Mod 0 in MP.
Iron sight view.
Mk. 46 Mod 0 modified with ACOG and custom muzzle break.
Reloading the Mk. 46 Mod 0.

Kalashnikov PKM

PKM - 7.62x54mm R

Singleplayer

The PKM can be seen mounted on a technical and also appears as a portable machine gun. It is used in the Bagram Airfield level.

Rabbit with PKM
Iron-sights

Multiplayer

In multiplayer the PKM is the unlockable machine gun for the Taliban Rifleman class. Can be modified with muzzle brake, reflex scope, combat sight and open-tip ammunition.

FPS view of factory-stock PKM
PKM with Kobra reflex sight
Iron sights of the PKM.
Reloading the PKM.

Kalashnikov RPK

The Kalashnikov RPK has been seen in multiplayer.

RPK light machine gun 7.62x39mm with 75-round drum magazine
A discarded RPK sitting on a box in MP.
The RPK in-game, note the bipod and the message at the bottom identifying the weapon as an RPK

FN M240

The M240 has been seen on the killfeed and in 'The Catalyst' trailer.

M240B - 7.62x51mm NATO
File:Moh m240.jpg
M240B seen in the new trailer mounted on helicopter. Note: It has both a spade grip and a pistol grip.

U.S. Ordnance M60E4

M60E4 machine gun 7.62x51mm NATO

Singleplayer

The M60E4 is the weapon of choice for Tier 1 Operator Voodoo, who let's Rabbit use his weapon after Voodoo dislocates a shoulder from a fall, and trades the M60 for Rabbit's M4A1 to continue fighting.

M60 in Rabbit's hands as he and the team fight their way to an LZ
Iron-sights of the M60

Multiplayer

In multiplayer, the M60 can only be used in the Limited Edition of the game.

M60E3 fired by Tier 1 Operator "Dusty" in the "Limited Edition" trailer.
The M60 being used in the game with ACOG attachment.
M60 Icon.

Shotguns

Remington 870

The 870 MCS appears in two different forms in the game.

Remington 870 MCS - 12 Gauge. This is close to the multiplayer configuration

Single-Player

The single-player 870 features a shorter barrel and shorter 5-round magazine tube (giving it 5+1 capacity), as well as an EOTech sight and a Crane M4-type stock. Rabbit seems to be adept at using this to the point he can cycle through the ammo at a decent speed despite the weapon being pump-action. When reloading from empty, Rabbit will keep the action open, feed the first round through the chamber, close the action and then feed the remaining rounds through the loading gate.

870 MCS with EOTech and M4-style Crane stock.
Reload.
Dropped 870MCS.

Multiplayer

In the Multiplayer a full-sized 870 can be used, with a shell holder on the left side and an 8-round capacity. Also available are various optics, and slug ammunition. Unlike its Battlefield: Bad Company counterpart (MP component of Medal of Honor 2010 uses the same engine as said series), the 870 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).

870MCS in the Unlock Tree.
Veteran 870MCS. Note the EOTech sight, which is the reflex sight of choice for the Coalition.
870MCS with laser sight.
The player pumps the 870MCS.
Reloading the 870MCS fitted with a Holographic Sight. The shells in the holder are randomized after each respawn.

Tula Arms TOZ-194

The TOZ-194 is an alternate unlockable weapon for the Taliban Special Ops class. Like the 870, and unlike its Bad Company counterpart, the TOZ-194 now feature usable iron-sights/optics, as well as a faster pump animation when firing (your character keeps the weapon level when operating the action, rather than letting the weapon recoil back and slowing things down).

TOZ-194 - 12 Gauge
TOZ-194 in MP menu
TOZ-194 in game with Kobra reflex sight
Clear view of the TOZ-194's iron sights

Benelli M1014

The M1014 is available only in single-player. When reloading from empty, Adams will load the first shell directly into the chamber and then release the bolt handle. The remaining rounds are then quickly loaded via the loading port.

Benelli M4/M1014 12 gauge shotgun
Benelli M1014. Check out those Mechanix Wear gloves.
Iron-sights
With EOTech

Sniper Rifles

M21

The M21 is the standard weapon for Coalition Snipers. The modeled 20-round magazine is restricted to 10 rounds to balance it out with the NDM-86.

M21 Designated Marksman Rifle - 7.62x51mm NATO
M21 in the Menu.
M21 with EOTech holographic sight.
M21 with ACOG.
Reloading the M21.

Norinco NDM-86

The .308 Winchester variant of the NDM-86 appears as "SVD Battle Rifle". It is the standard weapon for Taliban Snipers.

Norinco NDM-86 - .308 Winchester
NDM-86 during weapon customization.
NDM-86 with unidentified combat sight.
The player pulls out the magazine.
Then inserts a new one. (Note that the magazine is straight.)

SVD Dragunov

A genuine SVD Dragunov appears in the single-player campaign, with its trademark PSO-1 scope.

SVD Dragunov sniper rifle - 7.62x54mm R
An SVD in hand and on a crate
The SVD's PSO-1 optic

USMC/Remington M24 Sniper Weapon System

The M24 SWS is available as an unlockable bolt-action sniper rifle for Coalition snipers. It can be modified with a High-Power Scope, Rangefinder or open-tip ammunition.

M24 - 7.62x51mm NATO, .308 Winchester Magnum, .338 Lapua Magnum.
M24 Sniper Weapon System with High-Power Scope.
Operating the bolt of the rifle.
Reloading the M24 SWS. Note the pulled back bolt, despite four rounds still being in the rifle. The bolt is always pulled back before swapping the magazines and pushed forward to "finish" the reload. That would eject the round from the chamber in real life, but not in this game.

Izhmash SV-98

The SV-98 is available as an unlock for Taliban Snipers. Its 10-round magazine is pinned to hold just 5 rounds to balance it with the M24.

Izhmash SV-98 - 7.62x54R/7.62x51mm NATO
The SV-98 in the game.
Operating the bolt.
Operating the bolt.

Barret M107

The Barrett M107 is used by Deuce in both Wolfpack missions. The Barrett uses AN/PAS-13b Weapon Thermal Sight instead of a regular scope.

Barrett M107 long range sniper rifle - .50 BMG
M107 in game

Knight's Armament Company SR-25

The KAC SR-25 erroneously appears as "M110" in the game, because the game takes place in 2002 and the M110 SASS was produced from 2008 onward. The SR-25 with tan paint scheme is used by both Dusty and Deuce in both Wolfpack missions.

M110 SASS - 7.62x51mm NATO with Harris bipod and tan paint scheme.
SR-25 with suppressor, Harris bipod and black paint scheme - 7.26x51mm NATO
The SR-25 in the game.

Heavy Weapons

Degtyarev Kord

The Kord is used by the Taliban as an emplaced weapon.

Kord - 12.7x108mm

GE M134 Minigun

The GE M134 Minigun makes a brief appearance during the single-player campaign.

GE M134 Minigun.
MOH3.jpg

Launchers

Saab Bofors Dynamics M136 AT4

The M136 AT4 is the default special weapon for the Coalition Special Ops class.

M136 AT4 - 84mm
M136 AT4 in First Person view.
File:Snapshot20100615143602.jpg
M136 AT4 in First Person view.
Iron sights of the M136 AT4.

Bazalt RPG-7

The RPG-7 is the default special weapon for the Taliban Special Ops class.

RPG-7 - 40mm
Taliban soldier holding an RPG-7.
RPG-7
Reloading the RPG-7.

M203 grenade launcher

The M203 grenade launcher is mounted on Dante Adams' M4A1 in the final level of SP, on the M16A4 in MP, and can also be seen on M4A1s in the hands of NPC Rangers at the start of both Belly of the Beast and the final SP level.

M203 - 40mm
Aiming the M203. The crosshair helps to aim, however the sights must be flipped up and down when switching to the M203 or back to the rifle.
Reloading the M203 on a Veteran M16A4.

KBP GP-25

The GP-25 is mounted on the AK-47.

GP-25 grenade launcher - 40mm
Reloading the GP-25 mounted on an AK-47.

FN GL-1

The GL-1 grenade launcher can be found on the F2000 Tactical assault rifle in the multiplayer part of the game. Like the other UBGL's, it is a non-removable attachment.

GL1 grenade launcher - 40mm
GL-1 mounted on an F2000 Tactical.
Reloading the GL-1.

Explosives and Grenades

M67

The M67 hand grenade is the resident fragmentation grenade in the MP part of game. Snipers and Special Ops soldiers can use it.

M69 training grenade - an inert version of the M67 High-Explosive Fragmentation hand grenade. The real live version has a more brownish color and has painted factory markings on the body.
M67

M18 Smoke Grenade

The M18 smoke grenade is the standard smoke grenade that can be used in the multiplayer part of game. Only the Rifleman class can use these grenades.

M18 smoke grenade
File:MOH2010-MP-M18-1.jpg
M18 Smoke grenade

C4

Standard special weapon for Coalition Snipers.

C4 charge and detonator.

Improvised Explosive Device

The IED is the standard special weapon for Taliban Snipers. It is made of two mortars taped together with a cellphone and is detonated via a another cellphone.

IED in the game.
Player character activating an IED with his cell phone.
Fire in the hole!

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