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Difference between revisions of "IGI 2: Covert Strike"

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'''The following guns can be found in the game Project IGI 2: Covert Strike:'''
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{{Infobox Video Game|{{PAGENAME}}
[[Image:ProjectIGI2frontcover.jpg|thumb|right|300px|Project IGI 2: Covert Strike]]
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|name = IGI 2: Covert Strike
 +
|picture = ProjectIGI2frontcover.jpg
 +
|caption =  ''Offical Boxart''
 +
|series= Project IGI
 +
|date= 2003
 +
|developer=Innerloop Studios
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|platforms=PC / MAC OS
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|publisher=Codemasters
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|genre=First-Person Shooter / Stealth action
 +
}}
  
= Sidearms =
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{{VG Title}}
  
== Glock 17 ==
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__TOC__<br clear=all>
  
The [[Glock 17]] referred to as the 'G17 SD' is the starting pistol in the Russian levels and comes with a suppressor. It provides accurate but weak firepower. Robert Quest holds one while betraying David Jones during the final cutscene of the 'Production Facility' mission.
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=Handguns=
[[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 9mm.]]
 
[[Image:IGI2_GLOCK17.jpg‎|600px|thumb|none|Glock 17 in-game.]]
 
  
== Desert Eagle Mark XIX ==
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==Colt Anaconda==
 +
The [[Colt Anaconda]] is only available in multiplayer. It is referred to as "Magnum", which is contradicted by the buying menu stating that it is chambered in .45 Long Colt.
 +
[[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]]
 +
[[File:Igi2 Colt Anaconda.jpg|thumb|none|550px|The Colt Anaconda in multiplayer.]]
 +
[[File:IGI2-ColtAnaconda-Reload1.jpg|thumb|none|550px|Reloading; the casings still have bullets in them. Note also how the weapon model lacks the ejector rod required to remove the rounds.]]
 +
[[File:IGI2-ColtAnaconda-Melee.jpg|thumb|none|550px|Melee attack.]]
 +
[[File:IGI2-ColtAnaconda-thirdperson.jpg|thumb|none|550px|In third person, an ejector rod is appropriately present.]]
  
The [[Desert Eagle]] Mark XIX appears in the game being used by Zaleb Said and his guards in the Libyan missions and also by a Chinese scientist in the 'Secret Weapons Lab' mission. It is one of the powerful pistols in the game.
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==Desert Eagle Mark XIX==
[[Image:DesertEagle50AE.jpg|thumb|none|330px|Desert Eagle, .50 AE.]]
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The [[Desert Eagle Mark XIX]] appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful handguns in the game.
[[Image:IGI2_DESERTEAGLE_50AE_FIRE.jpg‎|570px|thumb|none|Desert Eagle .50 AE in-game.]]
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[[File:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]]
 +
[[File:Igi2 desert eagle holding.jpg|thumb|none|550px|David Jones holds a Desert Eagle after having gotten rid of its previous owner. Note that the hammer is not in cocked position, even though it would be required in order to fire since it is a single-action pistol.]]
 +
[[File:Igi2 desert eagle reloading 1.jpg|thumb|none|550px|Reloading.]]
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[[File:Igi2 desert eagle reloading 2.jpg|thumb|none|550px|Pulling the slide.]]
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[[File:Igi2 desert eaglemele.jpg|thumb|none|550px|Pistol-whipping.]]
 +
[[File:Igi2 desert eagle world.jpg|thumb|none|550px|The Desert Eagle in third person.]]
  
== Heckler & Koch Mk 23 Mod 0 ==
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==Glock 17==
 +
The [[Glock 17]] is the starting pistol in the Russian levels and comes with a suppressor; it is referred to as the "G-17 SD". It provides accurate but weak firepower.
 +
[[File:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 - 9x19mm]]
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[[File:Igi2 Glock 17 SD holding.jpg|thumb|none|550px|The suppressed Glock 17 being held.]]
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[[File:Igi2 Glock 17 SD reloading 1.jpg|thumb|none|550px|Ejecting the magazine.]]
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[[File:Igi2 Glock 17 SD reloading 2.jpg|thumb|none|550px|Racking the slide.]]
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[[File:Igi2 Glock 17 SD mele.jpg|thumb|none|550px|Melee attack.]]
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[[File:Igi2 Glock 17 SD world.jpg|thumb|none|550px|A Glock 17 on the ground.]]
  
The [[Heckler & Koch Mark 23]] is referred in-game as the 'SOCOM' and comes with a usable LAM unit. It provides suppressed but effective shots and is used by David in the Libyan mission. Anya holds one in the last cutscene of the game.
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==Heckler & Koch Mk 23 Mod 0==
[[Image:SOCOM.jpg|thumb|none|350px|SOCOM, .45 ACP]]
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The [[Heckler & Koch Mk 23 Mod 0]] is referred in-game to as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots; it is used by David in the Libyan mission, and Anya holds one in the last cutscene of the game. In multiplayer, it is erroneously stated to be chambered in 9x19mm Parabellum.
[[Image:IGI2_MK23_SOCOM.jpg|thumb|600px|none|SOCOM in-game.]]
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[[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]
 +
[[File:Igi2 socom holding.jpg|thumb|none|550px|The Heckler & Koch Mk 23 Mod 0 being held. The hammer is never in cocked position, even though after firing the first shot it should be.]]
 +
[[File:Igi2 socom reloading 1.jpg|thumb|none|550px|Reloading gives a good view of the left side. The presence of an extractor on this side, combined with the lack of a slide-release or decocking lever, would indicate that the whole weapon has been mirrored...]]
 +
[[File:Igi2 socom reloading 2.jpg|thumb|none|550px|...except getting a look at the right side, as when racking the slide after a reload, shows that it still looks like it should, meaning the texture artists prioritized the side of the gun we're ''not'' supposed to get a good look at.]]
 +
[[File:Igi2 socom world.jpg|thumb|none|550px|Third-person view of the Mk 23.]]
  
== Colt Anaconda ==
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==Makarov PM==
 +
The [[Makarov PM]] is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Despite firing the 9x18mm round, it is attributed with a higher damage than the Glock 17. Wu Xing uses a Makarov PM (presumably standing in for the Type 59 Chinese copy) in the intro cuscene of the "Secret Weapons Lab" mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle. 
 +
[[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]]
 +
[[File:Igi2 makarov holding.jpg|thumb|none|550px|Jones holding a Makarov PM in an underground mine. Like with the Mk 23 Mod 0, the hammer is never in cocked position, despite the fact it should be fully cocked after firing the first shot.]]
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[[File:Igi2 makarov reloading 1.jpg|thumb|none|550px|Reloading.]]
 +
[[File:Igi2 makarov reloading 2.jpg|thumb|none|550px|Pulling the slide.]]
 +
[[File:Igi2 makarov mele.jpg|thumb|none|550px|Pistol-whipping.]]
 +
[[File:Igi2 makarov world.jpg|thumb|none|550px|World model of the Makarov PM.]]
  
Can only be found in the multiplayer.
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=Submachine Guns=
[[Image:Colt-Anaconda.gif|thumb|none|400px|Colt Anaconda, .44 Magnum]]
 
[[Image:Anaconda.jpg|thumb|none|600px|Colt Anaconda in multiplayer]]
 
  
== Makarov PM ==
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==Heckler & Koch MP5A3==
 +
The player starts the game with the [[Heckler & Koch MP5A3]]. It incorrectly offers a 3-round burst option, which would be the case for other variants like the MP5A5.
 +
[[File:H&KMP5A3slimforearm.jpg|thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm]]
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[[File:Igi2 mp5a3 holding.jpg|thumb|none|550px|The Heckler & Koch MP5A3 being held.]]
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[[File:Igi2 mp5a3 reloading 1.jpg|thumb|none|550px|Reloading; note that the selector is on safe.]]
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[[File:Igi2 mp5a3 reloading 2.jpg|thumb|none|550px|Cocking the MP5A3.]]
 +
[[File:Igi2 mp5a3 world.jpg|thumb|none|550px|The MP5A3 in third person.]]
  
Used by Russian guards and also by Russian and Chinese scientists as a backup weapon. Wu Xing uses one to kill Philip white, who accused him of having executed Quest. Interestingly, during this cinematic the makarov uses the Desert Eagle's firing sound, most likely due to the more dramatic sound of the Desert Eagle.
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==Heckler & Koch SMG II==
[[Image:MakarovPM.jpg|thumb|none|250px|Makarov PM, 9x18mm]]
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The [[Heckler & Koch SMG|Heckler & Koch SMG II]], a canceled MP5 program, is available in the game with its integrated suppressor. It is David Jones' secondary weapon in the missions set in China.
[[Image:IGI2_MAKAROV.jpg‎|600px|thumb|none|Makarov PM in-game.]]
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[[File:HK SMG II.jpg|thumb|none|350px|Heckler & Koch SMG II - 9x19mm]]
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[[File:Igi2 smg2 holding.jpg|thumb|none|550px|The suppressed Heckler & Koch SMG II being held.]]
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[[File:Igi2 smg2 reloading 1.jpg|thumb|none|550px|Reloading the SMG II; note the selector on safe.]]
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[[File:Igi2 smg2 reloading 2.jpg|thumb|none|550px|Hitting the bolt release.]]
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[[File:Igi2 smg2 world.jpg|thumb|none|550px|The SMG II on the ground.]]
  
== Heckler & Koch SMG II ==
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==IMI Uzi==
 +
The [[IMI Uzi]] is used by Libyan guards. Dual-wielded Uzis can only be found in multiplayer.
 +
[[File:Uzi Stock Removed.jpg|thumb|none|350px|IMI Uzi with stock removed - 9x19mm]]
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[[File:Igi2 uzi holding.jpg|thumb|none|550px|Like in the first game, the Uzi is incorrectly shown as a closed bolt weapon, and the first-person view depicts the player character as using it one-handed...]]
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[[File:IGI2-Uzi-NPC.jpg|thumb|none|550px|...while in third-person view, it is seen used with two hands. The same applies to the MAC-10.]]
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[[File:Igi2 uzi reloading 1.jpg|thumb|none|550px|Reloading.]]
 +
[[File:Igi2 uzi reloading 2.jpg|thumb|none|550px|Cocking the Uzi.]]
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[[File:Igi2 uzi mele.jpg|thumb|none|550px|Melee attack.]]
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[[File:Igi2 uzi world.jpg|thumb|none|550px|An Uzi on the ground.]]
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[[File:IGI2DWUzi.jpg|none|thumb|550px|Twin Uzis in multiplayer.]]
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[[File:IGI2-DualUzi-Reload1.jpg|none|thumb|550px|Ejecting the two magazines.]]
 +
[[File:IGI2-DualUzi-Reload2.jpg|none|thumb|550px|Inserting a fresh mag into the left Uzi.]]
  
It comes with a suppressor, and is used by David only.
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==Ingram MAC-10==
[[Image:HK SMG 2.gif|thumb|none|350px|Heckler & Koch SMG-2, 9mm.In the game it is fitted with a sound suppressor.]]
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The [[MAC-10|Ingram MAC-10]] is used by Russian guards. In multiplayer, the buying menu states that it is chambered in .45 ACP, which contradicts the 32-round magazine used in-game.
[[Image:IGI2_SMG2.jpg‎|600px|thumb|none|H&K SMG-2 in-game.]]
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[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - .45 ACP]]
 +
[[File:Igi2 MAC-10 holding.jpg|thumb|none|550px|Jones holding his newly acquired MAC-10 in the first level of the game.]]
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[[File:Igi2 MAC-10 reloading 1.jpg|thumb|none|550px|Reloading. The ejection port is erroneously on the left side, and shows that the weapon is incorrectly treated as a closed bolt weapon.]]
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[[File:Igi2 MAC-10 reloading 2.jpg|thumb|none|550px|Cocking the MAC-10.]]
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[[File:Igi2 MAC-10 mele.jpg|thumb|none|550px|Melee attack.]]
 +
[[File:Igi2 MAC-10 world.jpg|thumb|none|550px|The MAC-10 in third person.]]
  
= Submachine Guns =
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==Type 64==
 +
The integrally suppressed [[Type 64 submachine gun|Type 64 SMG]] is used by Chinese special forces.
 +
[[File:Type64SMG.jpg|thumb|none|400px|Type 64 - 7.62x25mm Tokarev]]
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[[File:Igi2 type 64 holding.jpg|thumb|none|550px|The Type 64 being used in "The Ancient Temple".]]
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[[File:Igi2 type 64 reloading 1.jpg|thumb|none|550px|Reloading.]]
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[[File:Igi2 type 64 reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]]
 +
[[File:Igi2 type 64 world.jpg|thumb|none|550px|The Type 64 in third person.]]
  
== Heckler & Koch MP5 ==
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=Assault Rifles=
  
Available in the game as [[MP5|MP5A3]]. Although the MP5 in the game is a A3 model it offers the 3-round burst option. The player starts the game with this weapon, and it is seen in the hands of a Libyan guard.
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==Colt M16A2==
[[Image:H&KMP5A3slimforearm.jpg|thumb|none|400px|Heckler & Koch MP5A3 - 9mm]]
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The [[Colt M16A2]] is a starting weapon in the Russian missions, equipped with an [[M203]] grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like an M16A3) instead of three-round burst.
[[Image:IGI2_MP5A3.jpg|600px|thumb|none|Heckler & Koch MP5A3 in-game.]]
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[[File:M16A2 M203.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm with M203 grenade launcher - 40mm]]
 +
[[File:Igi2 m16a2 holding.jpg|thumb|none|550px|The M16A2 in first person.]]
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[[File:Igi2 m16a2 reloading 1.jpg|thumb|none|550px|Reloading.]]
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[[File:Igi2 m16a2 reloading 2.jpg|thumb|none|550px|Hitting the bolt release.]]
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[[File:Igi2 m16 m203 world.jpg|thumb|none|550px|The M16A2 in third person. The longer barrel and adjustable rear sight can be easily seen, showing that it's a genuine M16A2 rather than an XM177 with a fixed stock to sort-of pass as one.]]
  
== IMI Uzi ==
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==Heckler & Koch G11 K2==
 +
The [[Heckler & Koch G11|Heckler & Koch G11 K2]] is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round bursts, and it offers a scoped view.
 +
[[File:G11K2 left.jpg|thumb|none|400px|Heckler & Koch G11 K2 - 4.73x33mm]]
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[[File:Igi2 g11 holding.jpg|thumb|none|550px|Jones ignores his timed mission and goes to the opposite way, Heckler & Koch G11 K2 in hand.]]
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[[File:Igi2 g11 aim.jpg|thumb|none|550px|Scoped view of the G11.]]
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[[File:Igi2 g11 reloading 1.jpg|thumb|none|550px|Removing the old magazine.]]
 +
[[File:Igi2 g11 reloading 2.jpg|thumb|none|550px|Inserting a fresh mag.]]
 +
[[File:Igi2 g11 world.jpg|thumb|none|550px|World model of the G11 K2.]]
  
Used by Libyan guards. Double-wielded Uzi can only be found in the multiplayer.
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==Heckler & Koch G36E==
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi, 9mm]]
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The [[Heckler & Koch G36E]] is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option; the optional burst setting on real G36 variants is 2-round burst, nevermind the fact that the in-game weapon is modeled with an S-E-F trigger group, which lacks the burst function.
[[Image:IGI2_UZI.jpg‎|600px|none|thumb|IMI Uzi in-game.]]
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[[File:G36.jpg|thumb|none|450px|Heckler & Koch G36E - 5.56x45mm]]
[[Image:IGI2DWUzi.jpg|600px|none|thumb|Double-wielded IMI Uzi in multiplayer.]]
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[[File:Igi2 g36 holding.jpg|thumb|none|550px|The Heckler & Koch G36E being held.]]
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[[File:Igi2 g36 reloading 1.jpg|thumb|none|550px|Reloading; note the selector being on safe.]]
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[[File:Igi2 g36 reloading 2.jpg|thumb|none|550px|Cocking the G36E.]]
 +
[[File:Igi2 g36 world.jpg|thumb|none|550px|The G36E in third person.]]
  
== Ingram MAC-10 ==
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==Steyr AUG A1==
 +
The [[Steyr AUG A1]] is available at the start of the Chinese missions.
 +
[[File:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG A1 - 5.56x45mm]]
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[[File:Igi2 aug holding.jpg|thumb|none|550px|First-person view of the Steyr AUG A1.]]
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[[File:Igi2 aug aim.jpg|thumb|none|550px|Scoped view of the AUG.]]
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[[File:Igi2 aug reloading 1.jpg|thumb|none|550px|Reloading.]]
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[[File:Igi2 aug reloading 2.jpg|thumb|none|550px|Jones about to push the bolt forward.]]
 +
[[File:Igi2 aug world.jpg|thumb|none|550px|The AUG A1 in third person.]]
  
Used by Russian guards.
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==Type 56-1==
[[Image:IngramMAC10.jpg|thumb|none|300px|Ingram MAC-10, .45 ACP]]
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The [[Type 56-1]] appears; like the Zastava M70B1 from the first game, it is wrongly referred to as an AK-47. It is used by Russian and Chinese guards and Libyan special forces. In multiplayer, it is incorrectly listed as being chambered in 5.45x39mm.
[[Image:IGI2_MAC10.jpg‎|600px|thumb|none|MAC-10 in-game.]]
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[[File:297 (Type56-1).JPG|thumb|none|450px|Type 56-1 - 7.62x39mm]]
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[[File:Igi2 AK-47 holding.jpg|thumb|none|550px|Holding a Type 56-1.]]
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[[File:Igi2 AK-47 reloading 1.jpg|thumb|none|550px|Reloading.]]
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[[File:Igi2 AK-47 reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]]
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[[File:Igi2 AK-47 mele.jpg|thumb|none|550px|Melee attack.]]
 +
[[File:Igi2 AK-47 world.jpg|thumb|none|550px|Third-person view of the Type 56-1.]]
  
== Type 64 SMG ==
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=Shotguns=
  
Used by Chinese special forces.
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==Benelli M4 Super 90==
[[Image:Type64SMG.jpg|thumb|none|450px|Type 64 SMG, 7.62mm]]
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The [[Benelli M4 Super 90]] appears under the US nomenclature "M1014" (even though US forces don't even appear in the game), and is used by Libyan and Chinese special forces.
[[Image:IGI2_TYPE64.jpg‎|600px|thumb|none|Type 64 in-game.]]
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[[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]]
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[[File:Igi2 m1014 holding.jpg|thumb|none|550px|The Benelli M4 Super 90 being held.]]
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[[File:Igi2 m1014 reloading 1.jpg|thumb|none|550px|Jones is about to reload.]]
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[[File:Igi2 m1014 reloading 2.jpg|thumb|none|550px|The shell is erroneously inserted backwards.]]
 +
[[File:Igi2 m1014 mele.jpg|thumb|none|550px|Meleeing with the pistol grip.]]
 +
[[File:Igi2 m1014 world.jpg|thumb|none|550px|The Benelli M4 in third person.]]
  
= Assault Rifles =
+
==Franchi SPAS-12==
 +
The [[Franchi SPAS-12]] is used by Russian special forces.
 +
[[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]]
 +
[[File:Igi2 spas12 holding.jpg|thumb|none|550px|The Franchi SPAS-12 being held.]]
 +
[[File:Igi2 spas12 reloading 1.jpg|thumb|none|550px|Reloading; like in the first game, the shells are inserted backwards (although not visible in this screenshot).]]
 +
[[File:Igi2 spas12 reloading 2.jpg|thumb|none|550px|Racking the pump handle.]]
 +
[[File:Igi2 spas12mele.jpg|thumb|none|550px|Melee attack of the SPAS-12.]]
 +
[[File:Igi2 spas12 world.jpg|thumb|none|550px|Third-person view.]]
  
== Norinco Type 56 ==
+
==Pancor Jackhammer==
 +
The [[Pancor Jackhammer]] returns from the previous game, its appearance again being incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10.
 +
[[File:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer - 12 gauge]]
 +
[[File:Igi2 jackhammer holding.jpg|thumb|none|550px|The Pancor Jackhammer being held.]]
 +
[[File:Igi2 jackhammer reloading 1.jpg|thumb|none|550px|Jones about to remove the ammunition cylinder.]]
 +
[[File:Igi2 jackhammer reloading 2.jpg|thumb|none|550px|Reloading.]]
 +
[[File:Igi2 jackhammer mele.jpg|thumb|none|550px|Stock attack.]]
 +
[[File:Igi2 jackhammer world.jpg|thumb|none|550px|Third-person view of the Jackhammer.]]
  
Wrongly referred in the game as AK-47. Used by Russian and Chinese guards and Libyan special forces. Strangely, if Jach Priboi is executed in the 'Libyan Rendezvous' mission, he will drop one, whereas he is supposed to be unarmed.
+
=Sniper Rifles=
[[Image:Type56S.jpg|thumb|none|500px|Norinco Type56S - 7.62x39mm]]
 
[[Image:IGI2_TYPE56.jpg‎|600px|thumb|none|Norinco Type56 in-game.]]
 
  
== M16A2/M203 ==
+
==Barrett M82A1==
 +
The [[Barrett M82A1]] is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in "The Ancient Temple" mission.
 +
[[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]]
 +
[[File:Igi2 m82a1 holding.jpg|thumb|none|550px|The Barrett M82A1 being held.]]
 +
[[File:Igi2 m82a1 aim 1.jpg|thumb|none|550px|Scoped view of the Barrett.]]
 +
[[File:Igi2 m82a1 aim 2.jpg|thumb|none|550px|Aiming the thermal scope variant.]]
 +
[[File:Igi2 m82a1 reloading 1.jpg|thumb|none|550px|Reloading.]]
 +
[[File:Igi2 m82a1 reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]]
 +
[[File:Igi2 m82a1 world.jpg|thumb|none|550px|The Barrett M82A1 in third person.]]
  
Can be found in the Russian missions, used by David. It is also the equipment of the IGI special forces during the last cutscene of the game (for some reason, during this cinematic, the M16A2s use the G36E's firing sound).
+
==Heckler & Koch PSG-1==
[[Image:M16A2 M203.jpg|thumb|none|450px|M16A2, 5.56mm with M203 - 40mm]]
+
The [[Heckler & Koch PSG-1]] is used by Libyan forces. A suppressed version is also available in singleplayer as the "PSG-1SD".
[[Image:IGI2_M16A2M203.jpg‎|600px|thumb|none|M16A2 with a M203 in-game.]]
+
[[File:H&KPSG01.jpg|thumb|none|450px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]
 +
[[File:Igi2 psg1 holding.jpg|thumb|none|550px|Third-person view of the Heckler & Koch PSG-1.]]
 +
[[File:Igi2 psg1 aim.jpg|thumb|none|550px|Scoped view.]]
 +
[[File:Igi2 psg1 reloading 1.jpg|thumb|none|550px|Replacing the magazine.]]
 +
[[File:Igi2 psg1 reloading 2.jpg|thumb|none|550px|Cocking the PSG-1.]]
 +
[[File:Igi2 psg1 world.jpg|thumb|none|550px|Third-person view of the PSG-1.]]
 +
[[File:Igi2 psg1sd holding.jpg|thumb|none|550px|The suppressed variant being held.]]
 +
[[File:Igi2 psg1sd reloading 1.jpg|thumb|none|550px|Reloading the suppressed sniper rifle.]]
 +
[[File:Igi2 psg1sd reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]]
 +
[[File:Igi2 psg1sd world.jpg|thumb|none|550px|World model of the suppressed PSG-1.]]
  
== Heckler & Koch G36E ==
+
==Hybrid SVD Dragunov / PSL==
 +
Like in the first game, the "SVD Dragunov" (as referred to in the text when picking up the weapon) is a hybrid of the [[SVD Dragunov]] and the Romanian [[PSL Sniper Rifle]].
 +
[[File:SVD Rifle.jpg‎|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]
 +
[[File:Romanian-FPK-PSL.jpg|thumb|none|450px|PSL - 7.62x54mm R]]
 +
[[File:Igi2 svd holding.jpg|thumb|none|550px|Jones holding the weapon.]]
 +
[[File:Igi2 svd aim.jpg|thumb|none|550px|Scoped view.]]
 +
[[File:Igi2 svd reloading 1.jpg|thumb|none|550px|Reloading.]]
 +
[[File:Igi2 svd reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]]
 +
[[File:Igi2 svd world.jpg|thumb|none|550px|Third-person view of the "Dragunov".]]
  
Can be found in the Libyan missions. Used by David only.
+
=Machine Guns=
[[Image:G36.jpg|thumb|none|500px|Heckler & Koch G36 -5.56mm]]
+
==Browning M2HB==
 +
The [[Browning M2HB]] is available mounted on various platforms.
 +
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg‎|thumb|none|450px|Browning M2HB on M3 tripod - .50 BMG.]]
 +
[[File:Igi2 m2hb 1.jpg|thumb|none|550px|Left side view of the M2HB.]]
 +
[[File:Igi2 m2hb 2.jpg|thumb|none|550px|Right side view.]]
 +
[[File:Igi2 m2hb 3.jpg|thumb|none|550px|The Browning M2HB in use.]]
 +
[[File:IGI2-SentryGun.jpg|thumb|none|550px|Sentry guns also consist of M2HBs, as opposed to the rotary guns used in the first game.]]
  
[[Image:IGI2g36e.jpg|thumb|600px|none|Heckler & Koch G36E in-game]]
+
==FN Minimi==
 +
The [[FN Minimi]] is used by Chinese guards, and can also be found in Libyan missions. Like in the previous game, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray.
 +
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|450px|FN Minimi - 5.56x45mm]]
 +
[[File:Igi2 minimi holding.jpg|thumb|none|550px|The FN Minimi being held.]]
 +
[[File:Igi2 minimi reloading 1.jpg|thumb|none|550px|The belt box about to be removed.]]
 +
[[File:Igi2 minimi reloading 2.jpg|thumb|none|550px|Reloading.]]
 +
[[File:Igi2 minimi world.jpg|thumb|none|550px|Jones drops his Minimi in favor a lighter Type 56-1 rifle.]]
  
== Steyr AUG ==
+
=Launchers=
  
Can be found in the Chinese missions. Used by David only.
+
==M203==
[[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56mm]]
+
The [[M203 grenade launcher]] is attached to the M16A2. Contrary to most the rest of the returning weapons from the first ''Project IGI'', in this game the M203 is reanimated to properly depict it as a single-shot, break-open weapon that must be reloaded after every shot, rather than some sort of shotgun pump attachment that launches grenades so long as the user has any on their person.
 +
[[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm]]
 +
[[File:Igi2 m203 reloading 1.jpg|thumb|none|550px|Ejecting a spent casing. Here we can see that the M16's fire selector is on safe.]]
 +
[[File:Igi2 m203 reloading 2.jpg|thumb|none|550px|Inserting a fresh grenade.]]
 +
[[File:Igi2 m16 m203 world.jpg|thumb|none|550px|Third-person view of the M16A2/M203 combo.]]
  
[[Image:IGI2aug.jpg|thumb|none|600px|Steyr AUG in-game]]
+
==LAW 80==
 +
The [[LAW 80]] is only available in multiplayer.
 +
[[File:Law94mm.jpg|thumb|none|450px|LAW 80 - 94mm]]
 +
[[File:IGI2Law80.jpg|thumb|none|550px|The launcher being held.]]
 +
[[File:IGI2-LAW80-thirdperson.jpg|thumb|none|550px|A LAW 80 on the ground.]]
  
== Heckler & Koch G11 ==
+
==RPG-7==
 +
The [[RPG-7]] is available in the game with a PGO-7 scope. It is first seen in the mission "Ambush", where David Jones takes one from a Russian convoy to destroy an APC. The RPG is also used by Libyan special forces and Chinese guards.
 +
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7]]
 +
[[File:Igi2 rpg7 holding.jpg|thumb|none|550px|First-person view of the RPG-7.]]
 +
[[File:Igi2 rpg7 aim.jpg|thumb|none|550px|Scoped view.]]
 +
[[File:Igi2 rpg7 reloading 1.jpg|thumb|none|550px|The RPG about to be reloaded.]]
 +
[[File:Igi2 rpg7 reloading 2.jpg|thumb|none|550px|Inserting a rocket.]]
 +
[[File:Igi2 rpg7 world.jpg|thumb|none|550px|Third person-view.]]
 +
[[File:IGI2-RPG7-Empty-Third.jpg|thumb|none|550px|Empty RPG-7s in IGI 2 appropriately lack the rocket model in third person, unlike in multiple other video games.]]
  
Used by General Wu Xing's in a Chinese mission. Unrealistcaly can fire only in semi-auto. Offers a scoped view.
+
=Grenades & Explosives =
[[Image:HK_G11_caseless_Rifle.jpg|thumb|none|400px|Heckler & Koch G11 - 4.7 mm]]
 
[[Image:IGI2_G11.jpg‎|600px|thumb|none|Heckler & Koch G11 in-game.]]
 
  
= Shotguns =
+
==C4==
 +
C4 explosives are used during certain objectives of the game.
 +
[[File:IGI2-C4-Timer.jpg|thumb|none|550px|Holding the C4's timer in first person. This can only be seen in multiplayer, since in singleplayer the C4 arming process is seen from a third-person view.]]
 +
[[File:IGI2-C4-Placing.jpg|thumb|none|550px|A C4 pack about to be placed.]]
 +
[[File:Igi2 c4.jpg|thumb|none|550px|Deployed C4 in singleplayer.]]
  
== Franchi SPAS-12 ==
+
==L2A2 Hand Grenade==
 +
The main type of grenade in the game is the [[M26 hand grenade#L2A2 Hand Grenade|L2A2 hand grenade]], the British version of the American M26 hand grenade.
 +
[[File:L2A2.jpg|thumb|none|150px|L2A2 HE fragmentation grenade]]
 +
[[File:Igi2 l2a2 holding.jpg|thumb|none|550px|An L2A2 hand grenade being held.]]
 +
[[File:Igi2 l2a2 attack.jpg|thumb|none|550px|Pulling the pin.]]
 +
[[File:Igi2 l2a2 world.jpg|thumb|none|551px|View of an L2A2 grenade through binoculars.]]
  
Used by Russian special forces.
+
==M18 Smoke Grenade==
[[Image:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12, 12 Gauge]]
+
The [[M18 smoke grenade]] is only available in multiplayer.
[[Image:IGI2 SPAS-12.jpg|thumb|600px|none|Franchi SPAS-12 in-game]]
+
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]
 +
[[File:IGI2 M18.jpg|thumb|none|550px|An M18 smoke grenade in multiplayer.]]
 +
[[File:IGI2 M18 Close.jpg|thumb|none|550px|Looking at an M18 smoke grenade with binoculars.]]
  
== Pancor Jackhammer ==
+
==Proximity Mine==
 +
Proximity mines are available for use in the game
 +
[[File:Igi2 proximitymine 1.jpg|thumb|none|550px|Holding a proximity mine.]]
 +
[[File:Igi2 proximity mine 2.jpg|thumb|none|550px|Two proximity mines placed on a military truck.]]
  
Can be found in the Libyan missions, and used by Priboi and Zaleb.
+
==Stun Grenade==
[[Image:Jackhammer.jpg|thumb|none|500px|Pancor Jackhammer, 12 Gauge]]
+
Stun grenades (referred to as Flashbangs in-game) are used by Russian, Libyan and Chinese special forces in singleplayer, but are only available to the player in multiplayer.
[[Image:IGI2_JACKHAMMER.jpg‎|600px|thumb|none|Pancor Jackhammer in-game.]]
+
[[File:IGI2 Flashbang.jpg|thumb|none|550px|A stun grenade in multiplayer.]]
 +
[[File:IGI2 Flashbang Close.jpg|thumb|none|550px|Looking at a stun grenade through binoculars. Note the inscription "Sound and Flash with Teargas CN. STD = 9.83".]]
  
== Benelli M4 Super 90 ==
+
=See Also=
 
+
*''[[Project IGI: I'm Going In]]''
Used by Libyan and Chinese special forces.
+
*''[[IGI: Origins]]''
[[Image:Benelli m4 2.jpg|thumb|none|500px|M1014, 12 Gauge]]
 
[[Image:IGI2_M1014.jpg‎|600px|thumb|none|M1014 in-game.]]
 
 
 
= Sniper Rifles =
 
 
 
== SVD Dragunov ==
 
 
 
Used by Russian and Chinese guards.
 
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov, 7.6x54mm]]
 
[[Image:IGI2_DRAGUNOV.jpg‎|600px|thumb|none|SVD Dragunov in-game.]]
 
 
 
== Heckler & Koch PSG-1 ==
 
 
 
Avialable in the game as PSG-1 and as well as PSG-1 SD.
 
Used by Libyan special forces.
 
[[Image:H&KPSG01.jpg|thumb|none|400px|Heckler & Koch PSG-1, 7.62x51mm NATO]]
 
[[Image:IGI2_PSG.jpg‎|600px|thumb|none|Heckler & Koch PSG-1 in-game.]]
 
 
 
== Barrett M82A1 ==
 
 
 
Available in the game as M82A1 and as well as M82A1 with Thermal vision scope.
 
Used by Chinese special forces.
 
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82, .50 BMG]]
 
[[Image:IGI2_M82A1.jpg‎|600px|thumb|none|Barrett M82A1 in-game.]]
 
 
 
= Heavy Weapons =
 
 
 
== FN Minimi ==
 
Used by Chinese guards and is also found in the Libyan missions. Robert Quest uses one before he is killed.
 
[[Image:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|400px|FN Minimi, 5.56mm ]]
 
[[Image:IGI2_MINIMI.jpg‎|600px|thumb|none|FN Minimi in-game.]]
 
 
 
== RPG-7 ==
 
Used by Chinese guards and Libyan special forces.
 
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7]]
 
[[Image:IGI2_RPG7.jpg‎|600px|thumb|none|RPG-7 in-game.]]
 
 
 
== LAW 80 ==
 
Can only be found in the multiplayer.
 
[[Image:IGI2Law80.jpg|thumb|600px|none|LAW 80 in multiplayer]]
 
 
 
= Grenades =
 
 
 
== L2A2 ==
 
The grenade in the game is a L2A2, the British version of the M26.
 
[[Image:200px-M-67handgrenade.jpg|thumb|none|600px|M26 HE Frag hand grenade]]
 
 
 
[[Image:IGI2 L2A2.jpg|thumb|none|600px|L2A2 hand grenade in multiplayer]]
 
 
 
[[Image:IGI2 L2A2 Close.jpg|thumb|none|600px|Close shot of L2A2 hand grenade]]
 
 
 
== ALS T-470 Stun Grenade ==
 
Used by Russian, Libyan and Chinese special forces.
 
 
 
http://www.alstechnologies.com/index.php?page=ALST470 - looks like a same grenade in IGI 2 --[[User:RedCharger|RedCharger]] 15:17, 7 April 2010 (UTC)
 
 
 
[[Image:IGI2 Flashbang.jpg|thumb|600px|none|ALS T-470 stun grenade in multiplayer]]
 
 
 
[[Image:IGI2 Flashbang Close.jpg|thumb|600px|none|Close shot of ALS T-470 stun grenade. Note the inscription on a grenade - "Sound and Flash with Teargas CN, STD = 9.83".]]
 
 
 
== M18 Smoke Grenade ==
 
Can only be found in the multiplayer.
 
 
 
[[Image:M18red.jpg|thumb|600px|none|M18 smoke grenade]]
 
 
 
[[Image:IGI2 M18.jpg|thumb|600px|none|M18 smoke grenade in multiplayer]]
 
 
 
[[Image:IGI2 M18 Close.jpg|thumb|600px|none|Close shot of M18 smoke grenade]]
 
 
 
= Emplaced Weapons =
 
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:Covert-ops]]
 
[[Category:Covert-ops]]
 
[[Category:First-Person Shooter]]
 
[[Category:First-Person Shooter]]

Latest revision as of 22:48, 26 November 2023


IGI 2: Covert Strike
ProjectIGI2frontcover.jpg
Offical Boxart
Release Date: 2003
Developer: Innerloop Studios
Publisher: Codemasters
Series: Project IGI
Platforms: PC / MAC OS
Genre: First-Person Shooter / Stealth action



The following weapons appear in the video game IGI 2: Covert Strike:


Handguns

Colt Anaconda

The Colt Anaconda is only available in multiplayer. It is referred to as "Magnum", which is contradicted by the buying menu stating that it is chambered in .45 Long Colt.

Colt Anaconda - .44 Magnum
The Colt Anaconda in multiplayer.
Reloading; the casings still have bullets in them. Note also how the weapon model lacks the ejector rod required to remove the rounds.
Melee attack.
In third person, an ejector rod is appropriately present.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful handguns in the game.

Desert Eagle Mark XIX - .50 AE
David Jones holds a Desert Eagle after having gotten rid of its previous owner. Note that the hammer is not in cocked position, even though it would be required in order to fire since it is a single-action pistol.
Reloading.
Pulling the slide.
Pistol-whipping.
The Desert Eagle in third person.

Glock 17

The Glock 17 is the starting pistol in the Russian levels and comes with a suppressor; it is referred to as the "G-17 SD". It provides accurate but weak firepower.

Glock 17 - 9x19mm
The suppressed Glock 17 being held.
Ejecting the magazine.
Racking the slide.
Melee attack.
A Glock 17 on the ground.

Heckler & Koch Mk 23 Mod 0

The Heckler & Koch Mk 23 Mod 0 is referred in-game to as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots; it is used by David in the Libyan mission, and Anya holds one in the last cutscene of the game. In multiplayer, it is erroneously stated to be chambered in 9x19mm Parabellum.

Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
The Heckler & Koch Mk 23 Mod 0 being held. The hammer is never in cocked position, even though after firing the first shot it should be.
Reloading gives a good view of the left side. The presence of an extractor on this side, combined with the lack of a slide-release or decocking lever, would indicate that the whole weapon has been mirrored...
...except getting a look at the right side, as when racking the slide after a reload, shows that it still looks like it should, meaning the texture artists prioritized the side of the gun we're not supposed to get a good look at.
Third-person view of the Mk 23.

Makarov PM

The Makarov PM is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Despite firing the 9x18mm round, it is attributed with a higher damage than the Glock 17. Wu Xing uses a Makarov PM (presumably standing in for the Type 59 Chinese copy) in the intro cuscene of the "Secret Weapons Lab" mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle.

Makarov PM - 9x18mm Makarov
Jones holding a Makarov PM in an underground mine. Like with the Mk 23 Mod 0, the hammer is never in cocked position, despite the fact it should be fully cocked after firing the first shot.
Reloading.
Pulling the slide.
Pistol-whipping.
World model of the Makarov PM.

Submachine Guns

Heckler & Koch MP5A3

The player starts the game with the Heckler & Koch MP5A3. It incorrectly offers a 3-round burst option, which would be the case for other variants like the MP5A5.

Heckler & Koch MP5A3 - 9x19mm
The Heckler & Koch MP5A3 being held.
Reloading; note that the selector is on safe.
Cocking the MP5A3.
The MP5A3 in third person.

Heckler & Koch SMG II

The Heckler & Koch SMG II, a canceled MP5 program, is available in the game with its integrated suppressor. It is David Jones' secondary weapon in the missions set in China.

Heckler & Koch SMG II - 9x19mm
The suppressed Heckler & Koch SMG II being held.
Reloading the SMG II; note the selector on safe.
Hitting the bolt release.
The SMG II on the ground.

IMI Uzi

The IMI Uzi is used by Libyan guards. Dual-wielded Uzis can only be found in multiplayer.

IMI Uzi with stock removed - 9x19mm
Like in the first game, the Uzi is incorrectly shown as a closed bolt weapon, and the first-person view depicts the player character as using it one-handed...
...while in third-person view, it is seen used with two hands. The same applies to the MAC-10.
Reloading.
Cocking the Uzi.
Melee attack.
An Uzi on the ground.
Twin Uzis in multiplayer.
Ejecting the two magazines.
Inserting a fresh mag into the left Uzi.

Ingram MAC-10

The Ingram MAC-10 is used by Russian guards. In multiplayer, the buying menu states that it is chambered in .45 ACP, which contradicts the 32-round magazine used in-game.

Ingram MAC-10 - .45 ACP
Jones holding his newly acquired MAC-10 in the first level of the game.
Reloading. The ejection port is erroneously on the left side, and shows that the weapon is incorrectly treated as a closed bolt weapon.
Cocking the MAC-10.
Melee attack.
The MAC-10 in third person.

Type 64

The integrally suppressed Type 64 SMG is used by Chinese special forces.

Type 64 - 7.62x25mm Tokarev
The Type 64 being used in "The Ancient Temple".
Reloading.
Pulling the charging handle.
The Type 64 in third person.

Assault Rifles

Colt M16A2

The Colt M16A2 is a starting weapon in the Russian missions, equipped with an M203 grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like an M16A3) instead of three-round burst.

Colt M16A2 - 5.56x45mm with M203 grenade launcher - 40mm
The M16A2 in first person.
Reloading.
Hitting the bolt release.
The M16A2 in third person. The longer barrel and adjustable rear sight can be easily seen, showing that it's a genuine M16A2 rather than an XM177 with a fixed stock to sort-of pass as one.

Heckler & Koch G11 K2

The Heckler & Koch G11 K2 is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round bursts, and it offers a scoped view.

Heckler & Koch G11 K2 - 4.73x33mm
Jones ignores his timed mission and goes to the opposite way, Heckler & Koch G11 K2 in hand.
Scoped view of the G11.
Removing the old magazine.
Inserting a fresh mag.
World model of the G11 K2.

Heckler & Koch G36E

The Heckler & Koch G36E is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option; the optional burst setting on real G36 variants is 2-round burst, nevermind the fact that the in-game weapon is modeled with an S-E-F trigger group, which lacks the burst function.

Heckler & Koch G36E - 5.56x45mm
The Heckler & Koch G36E being held.
Reloading; note the selector being on safe.
Cocking the G36E.
The G36E in third person.

Steyr AUG A1

The Steyr AUG A1 is available at the start of the Chinese missions.

Steyr AUG A1 - 5.56x45mm
First-person view of the Steyr AUG A1.
Scoped view of the AUG.
Reloading.
Jones about to push the bolt forward.
The AUG A1 in third person.

Type 56-1

The Type 56-1 appears; like the Zastava M70B1 from the first game, it is wrongly referred to as an AK-47. It is used by Russian and Chinese guards and Libyan special forces. In multiplayer, it is incorrectly listed as being chambered in 5.45x39mm.

Type 56-1 - 7.62x39mm
Holding a Type 56-1.
Reloading.
Pulling the charging handle.
Melee attack.
Third-person view of the Type 56-1.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 appears under the US nomenclature "M1014" (even though US forces don't even appear in the game), and is used by Libyan and Chinese special forces.

Benelli M4 Super 90 - 12 gauge
The Benelli M4 Super 90 being held.
Jones is about to reload.
The shell is erroneously inserted backwards.
Meleeing with the pistol grip.
The Benelli M4 in third person.

Franchi SPAS-12

The Franchi SPAS-12 is used by Russian special forces.

Franchi SPAS-12 - 12 gauge
The Franchi SPAS-12 being held.
Reloading; like in the first game, the shells are inserted backwards (although not visible in this screenshot).
Racking the pump handle.
Melee attack of the SPAS-12.
Third-person view.

Pancor Jackhammer

The Pancor Jackhammer returns from the previous game, its appearance again being incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10.

Pancor Jackhammer - 12 gauge
The Pancor Jackhammer being held.
Jones about to remove the ammunition cylinder.
Reloading.
Stock attack.
Third-person view of the Jackhammer.

Sniper Rifles

Barrett M82A1

The Barrett M82A1 is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in "The Ancient Temple" mission.

Barrett M82A1 - .50 BMG
The Barrett M82A1 being held.
Scoped view of the Barrett.
Aiming the thermal scope variant.
Reloading.
Pulling the charging handle.
The Barrett M82A1 in third person.

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is used by Libyan forces. A suppressed version is also available in singleplayer as the "PSG-1SD".

Heckler & Koch PSG-1 - 7.62x51mm NATO
Third-person view of the Heckler & Koch PSG-1.
Scoped view.
Replacing the magazine.
Cocking the PSG-1.
Third-person view of the PSG-1.
The suppressed variant being held.
Reloading the suppressed sniper rifle.
Pulling the charging handle.
World model of the suppressed PSG-1.

Hybrid SVD Dragunov / PSL

Like in the first game, the "SVD Dragunov" (as referred to in the text when picking up the weapon) is a hybrid of the SVD Dragunov and the Romanian PSL Sniper Rifle.

SVD Dragunov - 7.62x54mm R
PSL - 7.62x54mm R
Jones holding the weapon.
Scoped view.
Reloading.
Pulling the charging handle.
Third-person view of the "Dragunov".

Machine Guns

Browning M2HB

The Browning M2HB is available mounted on various platforms.

Browning M2HB on M3 tripod - .50 BMG.
Left side view of the M2HB.
Right side view.
The Browning M2HB in use.
Sentry guns also consist of M2HBs, as opposed to the rotary guns used in the first game.

FN Minimi

The FN Minimi is used by Chinese guards, and can also be found in Libyan missions. Like in the previous game, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray.

FN Minimi - 5.56x45mm
The FN Minimi being held.
The belt box about to be removed.
Reloading.
Jones drops his Minimi in favor a lighter Type 56-1 rifle.

Launchers

M203

The M203 grenade launcher is attached to the M16A2. Contrary to most the rest of the returning weapons from the first Project IGI, in this game the M203 is reanimated to properly depict it as a single-shot, break-open weapon that must be reloaded after every shot, rather than some sort of shotgun pump attachment that launches grenades so long as the user has any on their person.

M203 grenade launcher - 40x46mm
Ejecting a spent casing. Here we can see that the M16's fire selector is on safe.
Inserting a fresh grenade.
Third-person view of the M16A2/M203 combo.

LAW 80

The LAW 80 is only available in multiplayer.

LAW 80 - 94mm
The launcher being held.
A LAW 80 on the ground.

RPG-7

The RPG-7 is available in the game with a PGO-7 scope. It is first seen in the mission "Ambush", where David Jones takes one from a Russian convoy to destroy an APC. The RPG is also used by Libyan special forces and Chinese guards.

RPG-7
First-person view of the RPG-7.
Scoped view.
The RPG about to be reloaded.
Inserting a rocket.
Third person-view.
Empty RPG-7s in IGI 2 appropriately lack the rocket model in third person, unlike in multiple other video games.

Grenades & Explosives

C4

C4 explosives are used during certain objectives of the game.

Holding the C4's timer in first person. This can only be seen in multiplayer, since in singleplayer the C4 arming process is seen from a third-person view.
A C4 pack about to be placed.
Deployed C4 in singleplayer.

L2A2 Hand Grenade

The main type of grenade in the game is the L2A2 hand grenade, the British version of the American M26 hand grenade.

L2A2 HE fragmentation grenade
An L2A2 hand grenade being held.
Pulling the pin.
View of an L2A2 grenade through binoculars.

M18 Smoke Grenade

The M18 smoke grenade is only available in multiplayer.

M18 smoke grenade
An M18 smoke grenade in multiplayer.
Looking at an M18 smoke grenade with binoculars.

Proximity Mine

Proximity mines are available for use in the game

Holding a proximity mine.
Two proximity mines placed on a military truck.

Stun Grenade

Stun grenades (referred to as Flashbangs in-game) are used by Russian, Libyan and Chinese special forces in singleplayer, but are only available to the player in multiplayer.

A stun grenade in multiplayer.
Looking at a stun grenade through binoculars. Note the inscription "Sound and Flash with Teargas CN. STD = 9.83".

See Also


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