Hunt: Showdown

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This article is still under construction. It may contain factual errors. See Talk:Hunt: Showdown for current discussions. Content is subject to change.


Hunt: Showdown
Huntshowdown.jpg
Release Date: 2018
Developer: Crytek
Publisher: Crytek
Platforms: PC
Xbox One
PlayStation 4
Genre: First-person shooter, Survival horror


Hunt: Showdown is a multiplayer survival horror video game developed and published by Crytek. The game was originally created by Crytek USA, who wished to create a spiritual successor to Darksiders—a video game series developed by their predecessor, Vigil Games—under the title Hunt: Horrors of the Gilded Age. After the initial announcement in June 2014, Crytek USA was shut down due to financial issues, and the development was brought to the Crytek headquarters. The game, under the new title Hunt: Showdown, was re-announced in May 2017. Hunt: Showdown was launched on Steam in early access on February 22, 2018, and was officially released on August 27, 2019.

The game is set in a supernatural late 19th century, where bounty hunters enter the Louisiana swampland to hunt down dangerous monsters and collect their bounty. The game is PvPvE, with players fighting AI monsters to claim bounties and also fighting each other to take over others' bounties.

The following guns are seen in the video game Hunt: Showdown:

Contents


Overview

Set in the late 19th century, Hunt: Showdown takes place in an area of rural Louisiana, where a mysterious illness has turned much of the local population into mindless monstrosities. Most rise as zombie-like "Grunts", but others are twisted into more inhuman creatures by unknown forces. To make matters worse, demonic creatures from other realms are leaking into the real world. To solve this issue, players control hunters contracted by the mysterious American Hunters Association who enter monster-infested area, track down, and then kill a powerful "boss" creature. However, other players are also present in the game map, either solo or in groups of up to three people. Player-controlled hunters may kill other hunters and compete for the chance to be the first to track and kill the boss.

Once a boss is killed, they must be "banished", a process that takes a few minutes. During this time, all players are informed of the boss's location. The hunter or hunters that killed the boss must grab a bounty token and then find an exit. Other players may kill them and take the bounty for themselves.

Firearms are divided into different categories based on their size and further by the type of ammunition they use. There are five ammo types:

  • Compact, which represents most pistol-sized cartridges.
  • Medium, representing larger rifle-type rounds.
  • Large, which comprise full-sized rifle rounds.
  • Shells, which are shotgun shells.
  • Special, a term used for ammunition that may be seen as rare or exotic for the setting, like the 7.63x25mm Mauser rounds used by the Mauser C96 or the Nitro Express ammunition used by the double rifle.

The player can take two primary weapons into a match. Weapons fit into one of three size slots- Small, Medium, or Large. Every weapon has at least one variant, which usually add some sort of attachment. These include bayonets, scopes, or suppressors. Other variants may decrease the size of a weapon, allowing the player to take what would normally be considered a "large" weapon into a "medium" slot. Weapons can also use alternate ammunition types, which include explosive ammo, incendiary ammo, shotgun slugs, and high-velocity rounds. Players may equip their hunter with a variety of different weapons, tools, and consumables that best suit their play style. However, if the player's hunter dies during a match, they will lose any equipment bought into the match and that hunter will be permanently removed from the player's roster.

Handguns

Colt Open Top

The Colt Open Top revolver appears as the "Caldwell Conversion Pistol", with an octagonal barrel reminiscent of the earlier Colt 1851 Navy. It unlocks at Rank 22, offering slightly more accuracy and power than the other sidearms on offer, while still using very common "Compact" ammunition. In the "Book of Weapons", it is stated to be chambered in .44 caliber (most likely .44 Henry) and was invented by Henry Samuel Caldwell, the Hunt: Showdown universe's apparent stand-in for Samuel Colt. It's also implied to have been used during the Civil War, a strange inclusion but probably referring to it being a conversion of earlier Colt black powder revolvers.

There are three variants of the gun in-game, including the standard model and the "Chain Pistol" which uses a series of 17 chambers like the Treeby Chain Gun instead of a normal cylinder. On one hand, you have to reload all 17 from empty if you run out of ammo. On the other hand, you now have 17 rounds of Compact ammo to dump into targets. The "Chain Pistol Pair" allows for dual-wielded revolvers, allowing players to effectively carry around a suppressive device. It's difficult to hit things, but with 34 rounds, you can certainly scare, suppress and eventually shoot a lot of enemies.

Colt 1872 Open Top - .44 RF
A hunter wanders down a road with his "Caldwell Conversion".
Pointing the revolver down the road, wary of any potential threats.
The Colt's iron sights- as one would expect for such a revolver, they're rather small and hard to read.
Reloading the revolver. The ejector rod is never touched, with the casings simply falling out on their own; this is incorrect, as brass cases expand in their chambers upon firing, which necessitates the use of additional force to remove them (hence the ejector rod being there in the first place). Also note that the hammer is cocked, which would realistically render the cylinder unable to rotate- in reality, the hammer must instead be placed into the half-cock position to allow it to spin freely.
A hunter holds the "Chain Pistol" on an Armored enemy before showing it how 17 rounds of .44RF feel.

Colt Walker Cartridge Conversion

The other variant of the "Caldwell Conversion Pistol" is quite a bit more interesting. The "Caldwell Conversion Uppercut" is a version with an elongated cylinder that allows the pistol to use "Long" rifle cartridges, greatly increasing its damage at a cost of increased recoil. This stretched out revolver bears a resemblance to the Colt Walker.

Colt Walker Conversion - .45 Colt
A hunter wields his "Uppercut" while sneaking up on some feasting "Grunts".
The revolver's iron sights. Much like the base variant's sights, these are best used in combination with an electron microscope.
Reloading the Walker. As with the Open Top, the ejector rod is never used.

Nagant M1895

The Russian Nagant M1895 appears in-game under its real name, a rarity given the game's usage of pseudonyms for popular firearms. It's unlocked at Rank 1, loaded with "Compact" rounds. There are two basic models of the Nagant in-game, the normal SAO version and the DAO "Officer's Model" and four variants for each.

For the normal Nagant, there is the stock version alongside the "Precision" model. This version is a Nagant fitted with a shoulder stock similar to the Colt Army Special revolver. There is also the "Deadeye" which fits the Precision version with a small mid-range scope. And fittingly, there is a "Suppressed" model, fitted with a home-made suppressor on the end of the barrel.

The Officer's Model versions follow a slightly different path. Beyond the normal version, there is the "Brawler" which fits a large knuckle duster like appendage to the front of the trigger guard and grip for increased melee damage. Then there's the "M1895 Carbine" which, as the name suggests, converts the revolver into a carbine with a longer barrel and the shoulder stock of the "Precision" revolver. And if that wasn't enough, there's also an "Officer's Carbine Deadeye" as a confusing albeit potent short to mid-range sniper rifle.

Nagant M1895 Revolver - 7.62x38R Nagant
Colt New Service with stock - .45 ACP
A hunter holds his new-fangled Russian Nagant M1895 revolver.
Iron sights of the "Nagant M1895", mildly better than the Colt Open Top but not by much.
Reloading the "Nagant M1895". Like the other revolvers, the ejector rod is never used. The spent casing seems to correctly be a 7.62x38R casing though.
The "Nagant Precision" fitted with the New Service stock.
Russian Nagant 1895 carbine version (12 inch barrel) - 7.62x38R Nagant. It is curious that the in-game version will continue to use a Colt-pattern holster instead of a wooden stock.
A hunter grabs a Nagant "Officer's Carbine" from a local flour mill.

Sharps Pepperbox

The Sharps Pepperbox appears as the "Quad Derringer", unlocked at Rank 66 and equipped as a tool rather than a legitimate firearm. Using its own "Derringer" ammo type, this pistol has a small but simple niche. It's a gun for fast firing, low damage output. It holds four rounds in four chambers and fires single-action. Twelve additional rounds are carried and ammunition for it cannot restocked during a match. Another added perk is that the Quad Derringer is one of the quietest non-suppressed firearms, so shots from it will not give away your position to hunters who may be some ways off.

Sharps Model 1C - .22 Short
A hunter enjoys a scenic bayou view with his Quad Derringer.
Readying the "Quad Derringer", wary of angry water demons that will eat his shoes.
Iron sights of the "Quad Derringer", incredibly tiny but given its intended role, make sense.
Reloading the "Quad Derringer", the barrels are moved forward and topped off two at a time.

Smith & Wesson Schofield Model 3

The Smith & Wesson Schofield Model 3 was added as a Rank 1 unlock under the name "Scottfield Model 3", now meeting the Nagant M1895 as the player's first handgun upon arriving in Hunt. While it lacks the many varieties that the Nagant has, and only has two special ammo types to it's name, the Scottfield is a powerful piece in the right hands. While it has slightly lower damage than the earlier "Pax" pistol, accurately showing the slightly lower performance of .45 Schofield in comparison to .45 LC, it makes up for with very tight sights, good accuracy and a relatively fast rate of fire especially when combined with fanning. Not to mention the advantage of ejecting all of it's rounds in one go.

Smith & Wesson Schofield Model 3 with nickel finish - .45 Schofield

Mauser C96

The German Mauser C96 appears as the "Dolch 96", unlocked at Rank 68 as the improved semi-auto pistol option over the latter mentioned "Bornheim" that boasts more damage and slight improvements on accuracy at a cost of being much more expensive and using "Special" ammo instead of the more plentiful "Compact". There's only one variant of the gun, fittingly the "Dolch 96 Precision" that fits the gun with the shoulder stock.

Mauser C96 - 7.63x25mm Mauser
A hunter takes his brand new Dolch out for a test run.
Iron sights of the "Dolch 96", big and roomy, good for close or in this case, medium range shooting.
Reloading the "Dolch 96" with individual rounds, while a stripper clip is used on empty reloads. As with Battlefield 1, the individual round reload is a gameplay artistic liberty; the C96 is nearly impossible to reload mid-magazine in reality, since it uses the magazine guide as its bolt hold open, meaning that its bolt cannot lock back mid-magazine for topping off.

Bergmann 1896

The Bergmann 1896 was added to the game in Update 5.0 as the "Bornheim No. 3", unlocked at Rank 30 as a new and more interesting sidearm option. In comparison to the gate loader revolvers, it offers a clip loaded, fast firing albeit weak secondary option. It comes with two specific variants. The "Extended" fits the gun with a home-made extended magazine, bumping the capacity from 5 shots to 8. And if that wasn't enough, there's also a "Match" version with an elongated barrel and wire stock.

Of note is that the weapon is one of the few weapons capable of being affected by the "Bulletgrubber" trait, which recovers rounds ejected (when opening the action) in partial reloads.

Bergmann 1896 - 6.5x22mm Bergmann
A hunter strikes it lucky by finding a "Bornheim" pistol. The reason he's holding the gun so high is due to Hunt's combat system, with guns having the ability to bash opponents unless you hold down the RMB to actually aim.
And actually aiming brings the Bergmann closer to the shooter's face, hitting Shift will allow you to use the iron sights.
After dealing with an "Immolator" with a combination of 6.5 Bergmann and girlish screaming, the hunter reloads the Bergmann by opening the magazine hatch...
Before inserting a fresh 5 round clip, closing the hatch and charging the gun.

Webley & Scott No. 1 Mk. III*

The "Flare Pistol" in-game appears as a Webley & Scott No. 1 Mk. III*, albeit with a somewhat strange hexagonal chamber profile rather than the real flare gun's round one. Like the earlier Sharps, this is classified as a "tool" than a proper firearm. It's primarily used for illuminating dark areas, a rarity for any video game flare gun and fitting H:S''s very dark maps. It can also be used to set flammable objects on fire, which allows for flammable creativity.

Webley & Scott No. 1 Mk. III* - 1" flare
The Flare Gun as seen in the loading screen, note the hexagonal chamber profile and a nick in the muzzle flare as a ersatz iron sight. Also the "Wesley and Schrott" stamp on the frame.

Colt Single Action Army

An update added the Colt Single Action Army to H:S's arsenal, going by the name "Caldwell Pax" ("Pax" being Latin for "Peace", an allusion to the SAA's nickname of "Peacemaker"). In the "Book of Weapons", an in-game lore book and progress tracker, the Pax is mentioned as sometimes being referred to as the "Single Action Army". A decent all-rounder, the SAA holds 6 rounds of "Medium" ammunition, and behaves rather like a somewhat tamer version of the cartridge-converted Colt Walker "Uppercut". As with the rest of the game's gate-loading revolvers, the player character incorrectly ignores the ejector rod when reloading.

The SAA has one variant to its name, the "Claw"; this has broken grip panels and a blade attached to the base of the grip, with its main advantage being stronger pistol-whipping.

Colt Single Action Army w/5.5" barrel - .45 Long Colt
The model of the "Caldwell Pax". In a nice little bit of detail, the revolvers of Hunt: Showdown have cartridges fully modeled in their chambers. You can barely make out the brass casings of the .45 LC cartridges at the rear of the cylinder.
While approaching Pitching Crematorium, a hunter carefully watches for any angry locals with her SAA.
The hunter readies the SAA, informing the nearby Grunt that they've just yee'd their last haw.
Aiming the "Pax" reveals that it has a fairly wide sight notch.
Reloading reveals the modeled ejector rod- not that it's actually used, as is demonstrated here after dealing with the local Grunt.
A hunter stumbles upon the "Claw" version of the Pax at a local armory. Note the broken grip and knife haphazardly shoved into the lower grip frame.

LeMat 1861

Added in Update 6.0, the "LeMat Mark 2 Revolver" is a fictitious cartridge conversion of the LeMat 1861; a rather strange choice, given that actual cartridge-firing versions of the LeMat did actually exist. It is correctly depicted with a 9-round capacity plus an additional shotgun shell, with the lever on the hammer being appropriately moved up or down to fire pistol-caliber rounds (of the "Compact" variety; this presumably makes it a .36-caliber version, though with how vague the in-game calibers are one can't really be sure) or shotgun shells. Unlocked at Rank 46, the LeMat is a wonky gun at first, with middling accuracy for both the shotgun and pistol barrels. But in close quarters, the LeMat can be a powerful tool. And the game doesn't stop you from dual wielding them either.

The cylinder is reloaded through a side-mounted gate (with there not even being an ejector rod for the player character to ignore this time around, though the cap-and-ball version's loading/ramming lever is still alive and well), and the shotgun is reloaded through a completely fictitious method wherein the player character grabs the barrel and breaks the weapon open, in a manner possibly inspired by the LeMat seen in the TV series Johnny Ringo; exactly why this method can't be used to reload the cylinder as well isn't clear, apart from the usual "balance reasons".

Modified LeMat 1861 used in the Johnny Ringo, with centerfire and top break conversion - .44 RF. The shotgun barrel was converted to fire .45 blanks.
The model of the LeMat.
A view of both barrels, as well as the loading lever.
A hunter with a "new-to-me" LeMat.
Aiming down the sights, done through the use of the hammer itself and the front post.
Reloading the LeMat after firing some pistol rounds, which involves scratching the gun in the general region of the loading lever and letting spent brass fall out.
Later, the hunter uses his LeMat, now in shotgun mode, to interrogate a local wagon. Note the hammer positioned to strike the shotgun's chamber.
Reloading the LeMat's shotgun, breaking it open like a break-action shotgun and shoving a shell into the breech in the center of the gun.

Rifles

Winchester Model 1873

The Winchester Model 1873 appears as the "Winfield M1873", albeit in two forms. A version with a 7-shot magazine tube appears as the "Winfield M1873C", which is unlocked at Rank 1, while the "M1873" model with the full length 15 round magazine unlocks at Rank 20. Potent mid-range bruisers of rifles, these two boast the largest pool of alternate versions in the entire game. According to the "Book of Weapons", the "Winfield M1873" was known to Confederate soldiers during the American Civil War as "that damned Yankee rifle that they load on Sunday and fire all week"- an adage which was actually used to describe the earlier Henry 1860, not to mention the Model 1873 was first produced eight years after the conclusion of the Civil War.

For the "M1873C", there is the "M1873 Silencer" which fits the rifle with a large rectangular home-made suppressor. Then there's the "M1873C Marksman", fitting the rifle with a scope. If that rifle isn't small enough, then there's the "M1873 Vandal" which cuts the rifle down to a Mare's Leg length, allowing it to fit in a "Medium" weapon slot instead of a large one. And if that wasn't enough, there's two more variants of the "Vandal", the "Vandal Deadeye" fitted with a short scope and the "Vandal Striker" fitted with a short bayonet to increase its melee damage.

The "M1873" is a tad shorter, but not any less creative with its versions. Beyond the normal rifle, there is the "M1873 Aperture" which fits the rifle with a Vernier style peep sight that makes it a little more accurate at mid-range. Then there's the "M1873 Talon" which fits a large knife like assembly to the stock to allow the rifle to double as an axe. The "M1873 Swift" takes a neat twist by modifying the rifle to accept speed loader tubes, shortening the reload time. And finally is the "M1873 Musket Bayonet", taking cues from the rarely-seen Model 1873 Rifle Musket, this long rifle boasts an increased capacity of 17+1, as well as a permanently fixed socket bayonet.

Winchester Model 1873 - .44-40 WCF
Winchester Model 1873 with short tube magazine - .44-40 WCF
Winchester Model 1873 Musket with socket bayonet - .44-40 WCF
The basic, full-length Model 1873.
The basic short-magazine tube Model 1873. As seen in the hands of many a wide-eyed new hunter to the bayou.
A sight you don't see every day- the Winchester Model 1873 Musket with included socket bayonet. The term "Musket" was not to denote that this rifle is a muzzleloader with a single-shot capacity, but rather refers to the rifle's length, which is comparable to the military-issue muzzleloading muskets of the day.
A silenced Model 1873, fitted with a homemade suppressor that's much bulkier than the Maxim Silencer that would later appear in the early 1900s. The rear ladder sight of this variant has also been flipped up to facilitate aiming.
A compact Model 1873 "Mare's Leg", for all your compact cowboy needs.
A hunter wanders the woods with his trusty M1873.
Iron sights of the "Winfield M1873", a skinny front post and a wide rear notch.
Reloading the "Winfield M1873", an animation shared between it and the later Vetterli.

Winchester Model 1876

Added in Update 1.5, the Winchester Model 1876 appears as the "Winfield M1876 Centennial" (a reference to a marketing name of the real weapon, which was in turn a reference to the 100th anniversary of the signing of the US Declaration of Independence). It has no alternative variants, unlocks at Rank 64, and serves as a harder-hitting alternative to the 1873 above - it uses Medium ammo (rather than the 1873's Compact), with higher damage, penetration, and muzzle velocity, at the cost of, well, cost (substantially higher than any 1873 variant), along with a lower fire rate, and a 9+1 capacity.

Winchester Model 1876 (in musket-carbine configuration) - .45-60 WCF
A Model 1876, covered in fresh mud.
And the left side.

Sharps 1874

The Sharps 1874 appears as the "Sparks LRR" (Long Range Rifle) chambered in .45-70 and unlocked at Rank 26. A large piece for the bayous, the "Sparks LRR" serves as the king of long ranged combat in the game, with a damage range of 250 meters and high damage to boot. Don't get too scared, it's a slow gun to reload and not too good up close, so it's not too potent in close-quarters. It comes with only two versions, those being the "Sparks LRR Marksman" which fits a scope, and the "Sparks LRR Silencer" which is a bit self-explanatory. Prior to the version 1.5.2 (released for testing on May 11th 2021), the rifle was set to half-cock during reloading. While appropriate for an earlier, percussion, Sharps rifle this behavior was inaccurate for later cartridge firing models. This was corrected after the error was mentioned by Jonathan Ferguson (Keeper of Firearms & Artillery at the Royal Armouries museum), whose feedback was cited in the patch notes.

Sharps 1874 - .45-70
A hunter carries around his Sparks rifle before realizing he isn't in Kansas anymore.
Aiming the "Sparks LRR" towards a faraway foe.
Iron sights of the "Sparks LRR", fairly small and not adjustable outside of the raised sights of the Silenced version.
Reloading the "Sparks LRR" by lowering the breech, sliding a shell in before closing the breech and recocking the hammer.

Vetterli M1869/71 Carbine

The Swiss Vetterli M1869/71 Carbine appears as the "Vetterli 71 Karabiner", unlocked at Rank 7. The Vetterli is a punchier upgrade from the starter "M1873C", with more damage and a little more accuracy as a trade off for a slower rate of fire. There's three versions to this rifle, the "Vetterli 71 Deadeye" which adds a scope, and the later "Vetterli 71 Bayonet" which adds a large sword bayonet for melee combat. The third and newest version (added alongside the Schofield Model 3) is a suppressed Vetterli, added after the community campaigned for a new Vetterli type on Reddit.

Vetterli M1869/71 Carbine - 10.4mm
Having realized that water demons aren't scared by tiny derringers, the hunter switches over to his Vetterli.
Aiming the "Vetterli 71 Karabiner" in an attempt to keep the water devils away.
Iron sights of the "Vetterli 71 Karabiner", small but serviceable.
Reloading the "Vetterli 71 Karabiner", like the Winchester before, although with a properly modeled 10.4mm Swiss round.

Mosin-Nagant M1891

The Mosin-Nagant M1891 appears under its real name, a rarity in this game and unlocked at Rank 72. It appears to be mostly based on the 3rd configuration of the M1891 infantry rifle due to having a front sling swivel, an upper handguard, and an open blade front sight. It also has a rear sight similar to a M1891/30 and a turned down bolt handle. While most games treat the Mosin as average, the rifle is anything but in H:S. Powerful, relatively long ranged, and fast-firing, this gun turns heads real quick when it shows up in a fight.

Being the top-tier rifle, it comes with a large mix of variants. There's the "Mosin Bayonet" which adds the classic socket bayonet, the "Marksman" adds a scope and the most kooky is the last major version, the "Avtomat". Taking cues from the WWI-era Huot Automatic Rifle, this is a 15 round capacity, automatic conversion of a Mosin that is as inaccurate and terrifying up close as you're imagining. Interestingly, the "Avtomat" variant fires a minimum of three rounds when fired. Tapping the fire button on your controller or briefly clicking your mouse will not produce single shots. While devastating in close range, the Avtomat is balanced by being nearly uncontrollable when firing even a single burst and its habit of rapidly chewing through ammo. Beyond that, the player's hunter carries no reserve ammunition for the weapon at all. A single engagement will most likely have the Avtomat's user scrambling for an ammo box (considering that ammo boxes also give out miserly amounts of ammo upon use, they will most likely be scrambling for several ammo boxes).

And before you think this is over, there is also the sawn off Mosins. Yes, this game has an "Obrez", allowing you to put a Mosin in a "Medium" sized slot, but that's not all. There's the "Mace" version that bundles up the end of the stock into a makeshift whackey stick and even more fun, the "Drum" which gives an Obrez around 15 rounds of 7.62x54R to deal with problems.

Russian Mosin Nagant M1891 3rd configuration - 7.62x54mmR
A basic Mosin. While modern gun enthusiasts view the Mosin-Nagant as a relic of an earlier time, Hunt: Showdown is set in a time when the Mosin was among the most advanced infantry weapons in the world.
For a few dollars more, you can get a Mosin equipped with a handy socket bayonet. Bayonet charges are a viable tactic, useful for rushing unprepared enemy hunters. Shouting "URA!" while doing so is preferred.
A sawed-off "Obrez". Hunt: Showdown may encourage stealthy tactics, but this weapon is for when the situation... gets a bit loud.
The "Obrez Drum" variant adds (of all things) what appears to be an MG42 drum magazine to the weapon. This magazine is not detachable; rather, rounds are fed into the top of the receiver like normal until you fill the drum with 15 rounds. This makes the drum magazine function similarly to the "trench magazine" used on the Gewehr 1898.
Huot Automatic Rifle - .303 British
The final evolution of the Mosin- the "Mosin-Nagant M1891 Avtomat". The design influence from the Huot is clearly evident. Given that the Huot worked primarily because the weapon it is based on, the Ross rifle, is a straight-pull bolt-action, one must assume that the inventor of the Avtomat must have also somehow converted the base Mosin into a straight-pull rifle. The lore entry for the Avtomat in "The Book of Weapons" actually touches on this, mentioning that the Mosin-Nagant is nearly impossible to convert to fully-automatic fire and remarks that the inventor of the weapon "was an adept, if mentally unstable person". The "Book of Weapons" also states the Avtomat is gas-operated. Presumably, gas is trapped when the weapon is fired and then forced backwards, pushing a rod that automatically works the bolt back and forth. Further lore entries imply the weapon is a custom-made item modified by hand, and extremely crude, but effective nonetheless.
A hunter skulks around a farm with her bayonet-equipped Mosin-Nagant M1891.
The iron sights of the Mosin, which are about as small as the real M1891's. Note the down-turned bolt handle. In pre-release versions, scopeless variants of the Mosin had a straight bolt handle.
Reloading the rifle with a stripper clip full of bottle-nosed rounds; this is accurate, as the more familiar pointed-tip spitzer bullets wouldn't come into widespread use until a few years later. Incidentally, Update 1.5 added spitzer rounds as an unlockable alternate ammo type for the Mosin, which increase muzzle velocity and are better at penetrating surfaces, but add slightly more recoil with every shot.

Double Rifle

A double rifle, possibly a Holland & Holland, appears as the "Nitro Express Rifle" and is unlocked at Rank 88. The final weapon unlocked, the "Nitro Express Rifle" is a heavy hitter in every department. A borderline one-shot on enemy Hunters from close to medium range, and can easily tear up boss monsters if you're careful. However, the iron sights are cramped and hard to use, the gun kicks like a mule and it carries little ammo into battle. Furthermore, ammo can only be restocked at "Special" ammo boxes and crates, which are much harder to come by than regular ammo supplies. But, you can also rock it with explosive ammunition (because there's no such thing as overkill). The double rifle is also one of the loudest weapons in the game and shots from it are discernable from upwards of 1,000 meters away.

Holland & Holland 'Royal' Double Barrel Rifle - various calibres
A hunter stalks his prey with his "Nitro Express Rifle".
The Vernier sights of the Express Rifle, easy to read especially when blasting grunts from 10 feet away.
Reloading the "Nitro Express Rifle" after a job well done, identical to the Colt M1878's animation.

Lebel 1886

The Lebel 1886 was added to the game in Update 6.0 under its real name, unlocked at Rank 52. The Lebel serves as a line of demarcation between the previous black powder rifles and the smokeless ones, because it flips a lot on its lid. A little clunky with the RoF, but deadly in damage and especially in muzzle velocity. You don't know how much lead you need with black powder until you snipe someone with the Lebel without even thinking about aiming for windage. It holds 10 rounds, representing the Lebel's ability to hold eight rounds in the magazine, one on the elevator, and one more in the chamber.

The Lebel's variants are fairly modest. There's the "Marksman" version that fits it with a scope, alongside the "Talon" version that fits the stock with blades to allow you to use the gun as a sort-of axe.

Lebel Model 1886 - 8x50mmR Lebel
The right side of the Lebel, splattered with mud not from the trenches of Verdun, but from the bayou of Louisiana.
The left side.
A hunter takes his newfangled smokeless powder rifle out for a spin. The markings indicate this rifle is the improved M93 variant.
The sights, small and precise like the Mosin's and many other bolt-actions of the era.
Sacre bleu! the hunter cries when he realizes he's out of ammo. Cartridges are first loaded into the internal magazine. The Lebel's tubular magazine means it cannot use a stripper clip to quickly reload- so we advise that one gets comfortable if they've expended all eight rounds...
Once he's loaded up, the hunter gives the bolt a firm pull to set a cartridge on the elevator before closing the bolt to chamber the rifle.

Martini-Henry IC1

The somewhat obscure IC1 (Interchangeable Carbine Mark 1) variant of the Martini-Henry (so named due to its ability to swap between artillery and cavalry configurations) was added to Hunt in the 1.1.3 patch. It serves as an alternative to the Sharps, with the main tradeoff being a faster reload in exchange for a slower muzzle velocity and poorer long-range effectiveness, and is unlocked earlier at Rank 16 instead of the LRR's requirement of Rank 26.

Aside from the standard variant, there is a "Riposte" version with a bayonet (showing that the IC1 is in its artillery configuration, as the cavalry setup lacks a bayonet lug), and a "Deadeye" variant with a low-powered scope.

Martini-Henry IC1 in artillery configuration - .577-450 Martini
The left side of the Martini-Henry's model.
The "Riposte" variant with the attached sword bayonet, in the truest form of the name. This particular rifle is more of a sword with a free rifle attached.
A hunter takes the high ground, his Martini-Henry at the ready.
The hunter takes aim, confident that some good ol' fashioned British marksmanship will take proper care of this whole "monsters emerging from alternate dimensions" business.
The hunter loads a fresh .577 cartridge into the breech.

Springfield Model 1866

Also added in the 1.1.3 patch was a Springfield Model 1866, an early variant of the Trapdoor Springfield Rifle chambered in .50-70 Government (a fact which is mentioned directly in-game, where it uses generically-named "Medium" ammunition). Unlocked at Rank 1, it serves as the first long-ranged rifle in the game with decent accuracy, damage and range. Nothing too spectacular, but nothing overtly bad. A good feeler gun for gauging how you want to play the game.

And if that wasn't enough, it comes with four whole variants. There's the obvious for a gun like this, a "Marksman" version fitted with a scope. And then there's the not-so-obvious like the "Compact" version which saws off a majority of the gun to let it fit in a "Medium" slot and work as a pocket handcannon. And if that wasn't enough, there's also a "Striker" version that fits the gun with a tiny and mildly adorable bayonet, and hilarious a "Deadeye" version that fits a sawn off rifle with a tiny little scope.

Springfield Model 1866 - .50-70 Government
The 3D model of the Model 1866, the older brother of the venerable Springfield Model 1873.
The "Striker" variant. Calling the blade attached to the end a bayonet is rather generous, considering its a homemade knife strapped on to the end of the barrel. Still, it certainly gets the job done.
The creator of the "Deadeye" variant was certainly not conforming to the typical idea of a sniper rifle.
A hunter slinks toward a Ghoul-infested dockyard with a Springfield Model 1866 at the ready.
Archetypical tiny muzzleloader sights, now with the trapdoor mechanism cluttering part of your view.
After blasting an ominous cypress tree, the hunter loads a new .50-70 Gov't round.

Shotguns

Browning Auto-5

The Browning Auto-5 appears as the "Crown & King Auto-5", unlocked at Rank 82 as one of the last unlockable weapons in the game. Fitting the creep in RoF that the shotguns in H:S have, the Auto-5 is the absolute king of that mountain. Fast firing and potent, this will cause you to chew through your stockpile of shotgun shells if you're not careful.

Browning Auto 5 - 12 gauge
The 3D model of the Auto-5.
A hunter eyes a suspiciously quiet path with her Auto-5 at the ready.
Iron sights of the "Crown & King Auto-5", simple bead and rear markings that say that the shotgun was produced around 10 years prior to the actual Auto-5.
Reloading the "Crown & King Auto-5", this is mildly inaccurate as pre-1950 Auto-5s required the user to hold the bolt release button to actually load shells. In pre-release versions, the hunter would hold up the Auto-5 with their right hand and load shells with their left hand.

Colt Model 1878

The Colt Model 1878 Coach Gun appears as the "Caldwell Rival 78", unlocked at Rank 18. In comparison to the earlier "Romero 77", the "Rival" functions more as a close quarters shotgun intended for blasting targets at very close range. Its damage output struggles the farther you get from a target, so it's best to make sure you can see the whites of your enemies eyes when using this. The fact its only other variant is a sawn-off "Handcannon" version reinforces this idea.

Colt Model 1878 - 12 gauge
The model of the Colt Model 1878. Although lore states it is manufactured by Caldwell (a stand-in for Colt's Manufacturing Company), the markings on the Rival 78 indicate it was manufactured by "Eden & Sons".
The sawed-off "Handcannon", which may or may not have been the favored weapon of legendary Australian hunter Max Rockatansky.
A hunter wields his Rival 78 while staring into the water, watching for any Water Devils.
Aiming the Rival after scaring said Devils away with a bit of buckshot.
Iron sights of the Caldwell Rival 78; a set of half-moon posts on the rear and a front bead. The sights of the pre-release Rival were misaligned, with the rear sights being unused.
Reloading the "Caldwell Rival 78" consists of breaking it open, replacing the shells, and cocking the hammers. There is a separate animation for firing a single shot, which is always nice to see.

Spencer 1882

The Spencer 1882 appears as the "Specter 1882", unlocked at Rank 58. The gun is faithfully rendered, albeit with a 4+1 capacity in comparison to the real gun's 5+1. After getting into the routine of break action boomsticks, the "Specter" breaks that routine and runs with it. No longer are you doomed from not being able to double tap a target, now that all you have to do is rack another shell into the gun to be on your merry way murdering your enemies with gusto. Keep in mind that it doesn't work like modern pump shotguns, and its reload is one complicated series of hand gestures to pull off.

The "Specter" boasts a very short but interesting list of variants. The first is a "Compact" model that cuts down the stock, barrel, magazine tube to make a compact repeater shotgun, reducing it to a "Medium" slot blaster. There's also the "Bayonet" model which fits the shotgun with a bayonet mount similar to WWI era trench guns, alongside a legitimate bayonet.

Spencer 1882 - 12 gauge
A hunter wanders the bayou at night with his Specter.
Aiming the "Specter 1882" at the other kind of specter.
Iron sights of the "Specter 1882", a small bead way out in front.
Reloading the "Specter 1882". The reload procedure is depicted correctly, with the new shells being loaded into the open action after pulling back the pump. This also unfortunately ejects the chambered shell, but that shell can be recovered if the hunter has the "Bulletgrubber" trait. The empty reload process will fill up the tube magazine to its in-game capacity of 4, then work the action to chamber one round. Reloading again will then fill it up to capacity.
A wander around a small bayou churchyard yields the Specter Compact, or the Spencer Super Shorty.
Hearing a bunch of loud groaning, the hunter aims, revealing the detail in both fake Spencer markings and the scratch made pump handle.

Single Barreled Shotgun

A Single Barreled Shotgun appears as the "Romero 77" (possibly a reference to director George A. Romero), unlocked at Rank 1 and serving as the first shotgun available to the player in H:S'. Just because it's the first doesn't mean you should get comfortable though, because the Romero is a potent gun in the right hands. Nothing will instantly humble you as losing your run to a Cajun bayou dweller who one taps you with one of these.

Likewise, the Romero boasts three major variants to itself. There's the obvious of a sawn-off version, the "Handcannon", that allows you to carry an entire shotgun in a medium slot for pennies. The "Talon" allows you to pull melee and close range duty in one package, and if that's too big for you, then there's the "Hatchet" version. Yes, you read that right. The Handcannon version with an elongated stock so you can use it as a hatchet. Creativity at its finest.

Montgomery Ward Texas Ranger - 12 gauge
The Romero 77's base model in the 3D viewer.
The Romero 77's "Handcannon" variant leaves only about a quarter of the barrel.
The Romero 77's absurd "Hatchet" variant.
A hunter goes Deadite hunting with his Romero 77.
Aiming the "Romero 77" at a particularly threatening bush.
Iron sights of the "Romero 77"; it's exactly what you'd expect from a single barreled shotgun.
Reloading the "Romero 77" by grabbing the old shell, placing a new one in before tossing the old away, closing the shotgun and cocking the hammer. This animation was replaced with one that shows the Romero operating with an automatic ejector thus shortening the reload time.
The new animation being demonstrated with the sawn off model, the gun is opened up and the shell is ejected.
Before replacing the shell, closing the action and recocking the hammer.
Hilarously, the bash animation for the sawn-off Romero has it being used as a sort of hammer, here being used to keep a "grunt" at bay.

Winchester Model 1887

The Winchester Model 1887 was added in Update 1.5, named the "Winfield 1887 Terminus" (presumably a reference to its iconic appearance in Terminator 2: Judgement Day); it serves as a more expensive, slower-firing, harder-hitting alternative to the Spencer (the latter being explained by its chambering - 10 gauge, according to the markings on the barrel). Interestingly, it has a 6+1 capacity; while the nominal capacity of an 1887 is 5 rounds in the tube and one in the chamber, an additional round can be placed on the lifter; this detail is replicated in its in-game reload animation.

A sawn-off, Medium-slot variant called the "Handcannon" is also available; aside from a cut-down stock and barrel, this also has a shorter 4-round magazine tube.

Winchester Model 1887 - 10 gauge. This is the actual screen gun used by Paul Newman in The Life and Times of Judge Roy Bean.


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