Hunt: Showdown

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This article is still under construction. It may contain factual errors. See Talk:Hunt: Showdown for current discussions. Content is subject to change.

Hunt Showdown
Release Date: 2018
Developer: Crytek
Publisher: Crytek
Platforms: PC
Genre: First-person shooter, Survival horror

Hunt: Showdown is a multiplayer survival horror video game developed and published Crytek. The game was originally created by Crytek USA, who wished to create a spiritual successor to Darksiders—a video game series developed by their predecessor, Vigil Games—under the title Hunt: Horrors of the Gilded Age. After the initial announcement in June 2014, Crytek USA was shut down due to financial issues, and the development was brought to the Crytek headquarters. The game, under the new title Hunt: Showdown, was re-announced in May 2017. Hunt: Showdown was launched on Steam in early access on February 22, 2018, and was officially released on August 27, 2019.

The game is set in a supernatural late 19th century, where bounty hunters enter the Louisiana swampland to hunt down dangerous monsters and collect their bounty. The game is PvPvE, with players fighting AI monsters to claim bounties and also fighting each other to take over others' bounties.

The following guns are seen in the early access version Hunt: Showdown:



Colt Open Top

The Colt Open Top revolver appears as the "Caldwell Conversion Pistol". Although it has the overall appearance of an Open Top, it has an octagonal barrel like a Colt 1851 Navy Conversion, and the cylinder and loading gate are both very similar to the Single Action Army. There are a couple variants of the gun, including one that replaces the cylinder with a system of chained-together chambers, in a manner rather similar to the Treeby Chain Gun or the Josselyn chain revolver known in-game as the "Conversion Chain Pistol".

Colt 1872 Open Top - .44 RF
Holding the "Caldwell Conversion Pistol".
Pointing the revolver down the road, wary of any potential threats.
The Colt's iron sights- as one would expect for such a revolver, they're rather small and hard to read.
Reloading the revolver. The ejector rod is never touched, with the casings simply falling out on their own; this is incorrect, as brass cases expand in their chambers upon firing, which necessitates the use of additional force to remove them (hence the ejector rod being there in the first place). Also note that the hammer is cocked, which would realistically render the cylinder unable to rotate- in reality, the hammer must instead be placed into the half-cock position to allow it to spin freely.
A hunter holds the "Chain Pistol" on an Armored enemy before showing it how 17 rounds of .44RF feel.

Colt Walker Cartridge Conversion

Another variant of the "Caldwell Conversion Pistol", called the "Caldwell Conversion Uppercut", takes the standard revolver and enlarges it to use rifle cartridges, with the resultant weapon resembling a cartridge conversion of a Colt Walker.

Colt Walker Conversion - .45 Colt
A hunter wields his "Uppercut" while sneaking up on some feasting "Grunts".
The revolver's iron sights. Much like the base variant's sights, these are best used in combination with an electron microscope.
Reloading the Walker. As with the Open Top, the ejector rod is never used.

Nagant M1895

The Russian Nagant M1895 revolver under its real name. It is tied with the Winchester Model 1873 for the most variants of any weapon in the game: the base Nagant, the "Silencer" variant, which is the only silenced pistol in the game, the "Precision" variant, which adds a shoulder stock-holster (taken from the Colt Army Special revolver), the "Deadeye" variant, which improves upon the Precision variant by adding a scope, and three double-action variants, accurately named "Officer" - the base Officer model, the "Brawler" variant with an integrated knuckle duster, and the "Carbine" variant with stock and extended barrel.

Nagant M1895 Revolver - 7.62x38R Nagant
Colt New Service with stock - .45 ACP
A hunter holds his new-fangled Russian Nagant M1895 revolver.
Iron sights of the "Nagant M1895", mildly better than the Colt Open Top but not by much.
Reloading the "Nagant M1895". Like the other revolvers, the ejector rod is never used. The spent casing seems to correctly be a 7.62x38R casing though.
The "Nagant Precision" fitted with the New Service stock.
Russian Nagant 1895 carbine version (12 inch barrel) - 7.62x38R Nagant. It is curious that the in-game version will continue to use a Colt-pattern holster instead of a wooden stock.
A hunter grabs a Nagant "Officer's Carbine" from a local flour mill.

Sharps Pepperbox

The Sharps Pepperbox appears as the "Quad Derringer", which is a tool rather than a firearm, allowing a character to bring one along with other weapons.

Sharps Model 1C - .22 Short
A hunter enjoys a scenic bayou view with his Quad Derringer.
Aiming the "Quad Derringer", wary of angry water demons that will eat his shoes.
Iron sights of the "Quad Derringer", incredibly tiny but given it's intended role, make sense.
Reloading the "Quad Derringer", the barrels are moved forward and topped off two at a time.

Mauser C96

The German Mauser C96 appears as the "Dolch 96", the only other version is the "Dolch 96 Precision" variant which adds the C96 shoulder stock.

Mauser C96 - 7.63x25mm Mauser
A hunter takes his brand new Dolch out for a test run.
Iron sights of the "Dolch 96", big and roomy, good for close or in this case, medium range shooting.
Reloading the "Dolch 96" with individual rounds, while a stripper clip is used on empty reloads. As with Battlefield 1, the individual round reload is a gameplay artistic liberty; the C96 is nearly impossible to reload mid-magazine in reality, since it uses the magazine guide as its bolt hold open, meaning that its bolt cannot lock back mid-magazine for topping off.

Bergmann 1896

The Bergmann 1896 was added to the game in Update 5.0 as the "Bornheim No. 3". The game depicts the en-bloc clip used on the Bergmann 1896; a partial reload has the hunter putting individual rounds into the magazine, while an empty reload will have the hunter replace the en-bloc clip. There is also an "Extended" version with an 8 shot magazine (although this can only be fed by single rounds), and a "Match" version with a wire-frame stock and extended barrel.

Of note is that the weapon is one of the few weapons capable of being affected by the "Bulletgrubber" trait, which recovers rounds ejected (when opening the action) in partial reloads.

Bergmann 1896 - 6.5x22mm Bergmann
A hunter strikes it lucky by finding a "Bornheim" pistol. The reason he's holding the gun so high is due to Hunt's combat system, with guns having the ability to bash opponents unless you hold down the RMB to actually aim.
And actually aiming brings the Bergmann closer to the shooter's face, hitting Shift will allow you to use the iron sights.
After dealing with an "Immolator" with a combination of 6.5 Bergmann and girlish screaming, the hunter reloads the Bergmann by opening the magazine hatch...
Before inserting a fresh 5 round clip, closing the hatch and charging the gun.

Webley & Scott No. 1 Mk. III*

The "Flare Pistol" is a Webley & Scott No. 1 Mk. III*, albeit with a somewhat strange hexagonal chamber profile rather than the real flare gun's round one. Gameplay-wise, it is classified as a "Tool" rather than a weapon, and is primarily used to provide illumination in dark areas (something which Hunt: Showdown certainly doesn't have a shortage of); it can still be used as one in an emergency, though its damage relies primarily on afterburn rather than initial impact damage.

Webley & Scott No. 1 Mk. III* - 1" flare
The Flare Gun as seen in the loading screen, note the hexagonal chamber profile and a nick in the muzzle flare as a ersatz iron sight.

Colt Single Action Army

An update added the Colt Single Action Army to H:S's arsenal, going by the name "Caldwell Pax" ("Pax" being Latin for "Peace", an allusion to the SAA's nickname of "Peacemaker"). A decent all-rounder, the SAA holds 6 rounds of "Medium" ammunition, and behaves rather like a somewhat tamer version of the cartridge-converted Colt Walker "Uppercut". As with the rest of the game's gate-loading revolvers, the player character incorrectly ignores the ejector rod when reloading.

The SAA has one variant to its name, the "Claw"; this has broken grip panels and a blade attached to the base of the grip, with its main advantage being stronger pistol-whipping.

Colt Single Action Army w/5.5" barrel - .45 Long Colt
While hiding out in a slaughterhouse, a hunter carefully watches for any angry locals with his SAA.
Aiming the "Pax" reveals that it has both a fairly wide sight notch, and a modeled ejector rod...
Not that it's actually used, as is demonstrated here after dealing with a few Hellhounds.
A hunter stumbles upon the "Claw" version of the Pax at a local armory. Note the broken grip and knife haphazardly shoved into the lower grip frame.

LeMat 1861

Added in Update 6.0, the "LeMat Mark 2 Revolver" is a fictitious cartridge conversion of the LeMat 1861; a rather strange choice, given that actual cartridge-firing versions of the LeMat did actually exist. It is correctly depicted with a 9-round capacity plus an additional shotgun shell, with the lever on the hammer being appropriately moved up or down to fire pistol-caliber rounds (of the "Compact" variety; this presumably makes it a .36-caliber version, though with how vague the in-game calibers are one can't really be sure) or shotgun shells.

The cylinder is reloaded through a side-mounted gate (with there not even being an ejector rod for the player character to ignore this time around, though the cap-and-ball version's loading/ramming lever is still alive and well), and the shotgun is reloaded through a completely fictitious method wherein the player character grabs the barrel and breaks the weapon open, in a manner possibly inspired by the LeMat seen in the TV series Johnny Ringo; exactly why this method can't be used to reload the cylinder as well isn't clear, apart from the usual "balance reasons".

Modified LeMat 1861 used in the Johnny Ringo, with centerfire and top break conversion - .44 RF. The shotgun barrel was converted to fire .45 blanks.


Winchester Model 1873

The Winchester Model 1873 appears as the "Winfield M1873". It has multiple variants - the "Winfield M1873C", which is lighter and easier to aim but has a 7 round mag tube, the "Winfield M1873 Aperture", which as the name implies uses a Vernier aperture sight, the "Winfield M1873 Swift", which is modified to accept a speedloader, the "Winfield M1873 Talon", which mounts blades on the stock for improved melee damage, the "Winfield M1873C Marksman", which attaches a scope, and the "Winfield M1873 Silencer", which is fitted with a integral suppressor.

Winchester Model 1873 - .44-40 WCF
Winchester Model 1873 with short tube magazine - .44-40 WCF
A hunter wanders the woods with his trusty M1873.
Iron sights of the "Winfield M1873", serviceable at close to long range.
Reloading the "Winfield M1873", shared between it and the later Vetterli.

Sharps 1874

The Sharps 1874 appears as the "Sparks LRR" (Long Range Rifle) chambered in .45-70. It has two variants - the "Sparks LRR Sniper", which uses a scope, and the "Sparks LRR Silencer", which is self-explanatory.

Sharps 1874 - .45-70
A hunter carries around his Sparks rifle before realizing he isn't in Kansas anymore.
Aiming the "Sparks LRR" towards a faraway foe.
Iron sights of the "Sparks LRR", fairly small and not adjustable outside of the raised sights of the Silenced version.
Reloading the "Sparks LRR" by lowering the breech, sliding a shell in before closing the breech and recocking the hammer.

Vetterli M1869/71 Carbine

The Swiss Vetterli M1869/71 Carbine appears as the "Vetterli 71 Karabiner". The "Bayonet" variant adds a bayonet and the "Deadeye" variant adds a scope.

Vetterli M1869/71 Carbine - 10.4mm
Having realized that water demons aren't scared by tiny derringers, the hunter switches over to his Vetterli.
Aiming the "Vetterli 71 Karabiner" in an attempt to keep the water devils away.
Iron sights of the "Vetterli 71 Karabiner", small but servicable.
Reloading the "Vetterli 71 Karabiner", like the Winchester before, although with a properly modeled 10.4mm Swiss round.

Mosin-Nagant M1891

The Mosin-Nagant M1891 appears under its real name. It appears to be mostly based on the 3rd configuration of the M1891 infantry rifle due to having a front sling swivel, an upper handguard, and an open blade front sight. It also has a rear sight similar to a M1891/30 and a curved pistol grip like the Finnish M39.

It has several variants - the self-explanatory "Bayonet", two cut-down "Obrez" variants, one with a melee-damage-increasing "Mace" (a steel cap on the end of the stock, rather reminiscent of many Flintlock Pistols) and one without, the "Sniper" variant, which adds the expected scope, and the "Avtomat" variant, which is an automatic conversion bearing some resemblance to the Huot Automatic Rifle that has a fifteen-round drum magazine (still loaded with stripper clips).

Russian Mosin Nagant M1891 3rd configuration - 7.62x54mm R
A hunter skulks around a court yard with his Mosin.
Iron sights of the "Mosin-Nagant M1891", about as small as the real M1891's.
Reloading the "Mosin-Nagant M1891" with a stripper clip, filled with non-spitzer type rounds which is accurate for the era.

Double Rifle

A double rifle, possibly a Holland & Holland, appears as the "Nitro Express Rifle".

Holland & Holland 'Royal' Double Barrel Rifle - various calibres
A hunter stalks his prey with his "Nitro Express Rifle".
The Vernier sights of the Express Rifle, easy to read especially when blasting grunts from 10 feet away.
Reloading the "Nitro Express Rifle" after a job well done, identical to the Colt M1878's animation.

Lebel 1886

The Lebel 1886 was added to the game in Update 6.0 under its real name; it features a correct 10-round capacity, with 8 rounds in the magazine tube, one in the chamber, and one in the cartridge elevator. There are two additional varieties of Lebel: the "Talon" variant has an axe blade in the stock that boosts melee damage, and the "Marksman" variant has a scope.

Lebel Model 1886 - 8x50mmR Lebel

Martini-Henry IC1

The somewhat obscure IC1 (Interchangeable Carbine Mark 1) variant of the Martini-Henry (so named due to its ability to swap between artillery and cavalry configurations) is added to Hunt in the 1.1.3 patch. It serves as an alternative to the Sharps, with the main tradeoff being a faster reload in exchange for a slower muzzle velocity and poorer long-range effectiveness.

Aside from the standard variant, there is a "Riposte" version with a bayonet (showing that the IC1 is in its artillery configuration, as the cavalry setup lacks a bayonet lug), and a "Deadeye" variant with a low-powered scope.

Martini-Henry IC1 in artillery configuration - .577-450 Martini

Springfield Model 1866

Also added in the 1.1.3 patch was a Springfield Model 1866, an early variant of the Trapdoor Springfield Rifle chambered in .50-70 Government (a fact which is mentioned directly in-game, where it uses generically-named "Medium" ammunition).

It has an impressive four additional variants; there is a scoped "Marksman" variant, a sawn-off "Compact" variant, and two variants thereof (one with an improvised bayonet called the "Striker", and one with a low-power scope called the "Deadeye"). The standard rifle is available at rank 0, thereby serving as the long-ranged option for new players (with the mid-range and close-range niches being filled by the Winchester and the "Romero", respectively).

Springfield Model 1866 - .50-70 Government


Colt Model 1878

The Colt Model 1878 Coach Gun appears as the "Caldwell Rival 78". A sawn off version known as the "Handcannon" is also available.

Colt Model 1878 - 12 gauge
A hunter wields his Rival 78 while staring into the water, watching for any water devils.
Aiming the Rival after scaring said devils away with a bit of buckshot.
Iron sights of the Caldwell Rival 78, oddly modeled with a set of half-moon posts on the rear that go unused.
Reloading the "Caldwell Rival 78" by breaking it open, replacing the shells and cocking the hammers. There is a seperate animation for firing a single shot, which is always nice to see.

Spencer 1882

The Spencer 1882 appears as the "Specter 1882". The shotgun has a capacity of 4+1, one less than reality, where its tube magazine holds 5 rounds. It has a shortened variant with a bayonet attached resembling a WWI era trench gun, and a sawed-off variant with a three-round magazine tube and a gripped metal pump handle.

Spencer 1882 - 12 gauge
A hunter wanders the bayou at night with his Specter.
Aiming the "Specter 1882" at the other kind of specter.
Iron sights of the "Specter 1882", a small bead way out in front.
Reloading the "Specter 1882". The reload procedure is depicted correctly, with the new shells being loaded into the open action after pulling back the pump. This also unfortunately ejects the chambered shell, but that shell can be recovered if the hunter has the "Bulletgrubber" trait. The empty reload process will fill up the tube magazine to its in-game capacity of 4, then work the action to chamber one round. Reloading again will then fill it up to capacity.
A wander around a small bayou churchyard yields the Specter Compact, or the Spencer Super Shorty.
Hearing a bunch of loud groaning, the hunter aims, revealing the detail in both fake Spencer markings and the scratch made pump handle.

Single Barreled Shotgun

A Single Barreled Shotgun appears as the "Romero 77" (possibly a reference to director George A. Romero). There are 3 variants available, including a sawn-off version called the "Handcannon", a full sized version with a large melee assembly on the stock called the "Talon", and a sawn off made into a makeshift hatchet which is fittingly dubbed the "Hatchet".

Montgomery Ward Texas Ranger - 12 gauge
A hunter goes Deadite hunting with his Romero 77.
Aiming the "Romero 77" at a particularly threatening bush.
Iron sights of the "Romero 77", it's exactly what you'd expect from a single barreled shotgun.
Reloading the "Romero 77" by grabbing the old shell, placing a new one in before tossing the old away, closing the shotgun and cocking the hammer. This animation was replaced with one that shows the Romero operating with an automatic ejector thus shortening the reload time.
The new animation being demonstrated with the sawn off model, the gun is opened up and the shell is ejected.
Before replacing the shell, closing the action and recocking the hammer.
Hilarously, the bash animation for the sawn off Romero has it being used as a sort of hammer, here being used to keep a "grunt" at bay.

Browning Auto-5

The Browning Auto-5 appears as the "Crown & King Auto-5".

Browning Auto 5 - 12 gauge
A hunter rushes across a rickety walkway with his "Auto-5".
Iron sights of the "Crown & King Auto-5", simple bead and rear markings that say that the shotgun was produced around 10 years prior to the actual Auto-5.
Reloading the "Crown & King Auto-5", this is mildly inaccurate as pre-1950 Auto-5's required the user to hold the bolt release button to actually load shells.

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