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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Launchers"
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− | = | + | =Launchers= |
− | == | + | ==Heckler & Koch M320== |
− | Update # | + | Update #52's tenth alpha added a [[Heckler & Koch M320]] to the arsenal, in keeping with that alpha's generally explosive-centric nature. |
+ | [[File:XM320 stock extended.jpg|thumb|none|450px|Heckler & Koch M320 - 40x46mm]] | ||
+ | [[File:H3VR M320.jpg|thumb|none|600px|Examining the M320.]] | ||
+ | [[File:H3VR M320 Open.jpg|thumb|none|600px|Popping open the launcher's side-tilting barrel...]] | ||
+ | [[File:H3VR M320 Loading.jpg|thumb|none|600px|...and loading in a high-explosive round.]] | ||
+ | [[File:H3VR M320 Leaf.jpg|thumb|none|600px|Folding down the leaf sight, to help with... something.]] | ||
+ | [[File:H3VR M320 Not Aiming.jpg|thumb|none|600px|After all, what better way to take advantage of a game that allows for proper use of a leaf sight than to ignore it completely and act like the weapon has a normal set of sights attached to its barrel?]] | ||
+ | [[File:H3VR M320 Ejecting.jpg|thumb|none|600px|Confident in the sound logic of his decisions, the invisible man drops a spent casing out of his M320.]] | ||
− | + | ==Homemade Flamethrower== | |
− | [[File: | + | Added in Update #60, the "Junkyard Flamethrower" is, as the name implies, a homemade flamethrower composed of various pieces of tubing, wiring, and other miscellaneous bits. |
− | [[File:H3VR | + | [[File:H3VR Flamethrower Table.jpg|thumb|none|600px|The "Junkyard Flamethrower" on a table in the Proving Ground scene, along with a tank of fuel and a Molotov cocktail.]] |
− | [[File:H3VR | + | [[File:H3VR Flamethrower Left.jpg|thumb|none|600px|The left side of the improvised flamethrower, showing off the tape-covered "GAS" tank, presumably serving as the flamethrower's pressure reserve; for gameplay's sake, this never needs replacing.]] |
− | [[File:H3VR | + | [[File:H3VR Flamethrower Right.jpg|thumb|none|600px|The other side of the flamethrower.]] |
− | [[File:H3VR | + | [[File:H3VR Flamethrower Loading.jpg|thumb|none|600px|Loading the flamer...]] |
− | [[ | + | [[File:H3VR Flamethrower Tank.jpg|thumb|none|600px|...before pausing to take a look at what was just loaded. The tank is labeled "Dr. Boner's Industrial Strength Nail polish remover", and features a warning to "USE ONLY IN A WELL-VENTILATED AREA"; from this, it can be inferred that the tanks (seemingly propane tanks, of the sort used in portable camp stoves and the like) are filled with concentrated acetone. While this may be second only to The Fury's [[Flammenwerfer 41]] loaded with unsymmetrical dimethylhydrazine and nitrogen tetroxide (i.e. ''rocket fuel'') from ''[[Metal Gear Solid 3: Snake Eater]]'' in terms of odd flamethrower fuels, it does make some sense: as any bottle of non-industrial nail polish remover will tell you, acetone is highly flammable, and would make a more effective fuel than the gases commonly used in homemade flamethrowers, though its volatility and tendency to evaporate easily would limit its effective range and make it somewhat dangerous - not that an ordinary flamethrower is exactly OSHA-approved, mind you.]] |
− | [[File:H3VR | + | [[File:H3VR Flamethrower Muzzle.jpg|thumb|none|600px|The muzzle of the flamethrower, constructed of a cut-open soda can; judging by the blackening of the end, this flamer's seen some use. Which is simultaneously encouraging and worrying.]] |
− | [[File:H3VR | + | [[File:H3VR Flamethrower Aiming.jpg|thumb|none|600px|"Aiming" the flamethrower..]] |
− | [[File:H3VR | + | [[File:H3VR Flamethrower Firing.jpg|thumb|none|600px|...and "firing" it.]] |
− | [[File:H3VR | + | [[File:H3VR Flamethrower Lever.jpg|thumb|none|600px|Overjoyed that the weapon didn't explode upon firing, our fire-fighting friend takes a look at the adjustment lever at the flamethrower's rear.]] |
− | [[File:H3VR | + | [[File:H3VR Flamethrower Back.jpg|thumb|none|600px|The lever adjusts the flamethrower's gas pressure; pulling it back reduces the pressure...]] |
− | [[File:H3VR | + | [[File:H3VR Flamethrower Wide.jpg|thumb|none|600px|...creating a wide spray of flames, like so...]] |
− | [[File:H3VR | + | [[File:H3VR Flamethrower Forward.jpg|thumb|none|600px|...while pushing it forward increases the pressure...]] |
− | [[File:H3VR | + | [[File:H3VR Flamethrower Narrow.jpg|thumb|none|600px|...creating a more realistic, less video-gamey narrow stream of fire.]] |
− | [[File:H3VR | + | [[File:H3VR Flamethrower Sosig.jpg|thumb|none|600px|This narrow stream allows more precise, long-ranged use, perfect for roasting more distant Sosigs. As for the wide mode, its use in close quarters is unparalleledly lethal; when combined with the tendency of in-game flame particles to spread out and slide along solid surfaces, this leads to...]] |
− | [[File:H3VR | + | [[File:H3VR Flamethrower Sweeping.jpg|thumb|none|600px|"''It was a pleasure to '''burn'''. It was a special pleasure to see things '''eaten''', to see things '''blackened''' and '''changed'''.''"]] |
− | == | + | ==M1A1 "Bazooka"== |
− | + | Update #50 added the [[M1A1 Bazooka]] to ''H3'''s collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor). | |
− | [[File: | + | [[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Rocket Launcher "Bazooka" - 2.36 inch rocket]] |
− | [[File:H3VR | + | [[File:H3VR M1A1 Bazooka.jpg|thumb|none|600px|The M1A1 in first person. A rather difficult weapon to grab a good screenshot of, considering its sheer size.]] |
− | [[File:H3VR | + | [[File:H3VR M1A1 Bazooka Loading.jpg|thumb|none|600px|Loading a M6A1 rocket into the rear of the weapon. As mentioned, this is the only thing required for reloading, with no simulation of the attachment of the contact wire.]] |
− | + | [[File:H3VR M1A1 Bazooka Aiming.jpg|thumb|none|600px|Aiming the M1A1. Unlike many games, the weapon's multiple front sight posts are useful here, as the projectile does drop over distance, and the weapon can be manipulated freely, rather than having a single fixed aim-down-sights position.]] | |
− | [[File:H3VR | + | [[File:H3VR M1A1 Bazooka Firing.jpg|thumb|none|600px|Firing the Bazooka produces a suitably impressive cloud of smoke.]] |
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− | == | + | ==M79== |
− | + | The [[M79 grenade launcher]] was one of the first weapons added to ''H3'', predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are: | |
+ | *The "X214 Steelbreaker", a high-velocity armor-piercing saboted round, | ||
+ | *The "X477 Cornerfrag", a low-yield fragmentation grenade that airbursts ''4 meters'' from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name), | ||
+ | *The "X666 Baphomet", essentially a 40mm version of the Dragon's Breath round, | ||
+ | *and the later-released "X1776 Freedom Party", a 40mm flashbang that releases red, white, and blue confetti upon detonation. | ||
+ | [[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]] | ||
+ | [[File:H3VR M79 Old.jpg|thumb|none|600px|Admiring the M79 under the light of the warehouse's roof windows. Note the trigger guard; for whatever reason, this version of the launcher had a trigger guard that flopped around freely.]] | ||
+ | [[File:H3VR M79 Old Open.jpg|thumb|none|600px|Popping open the launcher. At full size, it can be seen that the for-some-reason-red rounds on the table have holes in the end of them; this shows that they're modeled after Airsoft 40mm rounds, which use these holes to send forth a shower of plastic BBs on impact.]] | ||
+ | [[File:H3VR M79 Old Loading.jpg|thumb|none|600px|"I've got an idea. Instead of just ''throwing'' grenades at them, how about we send them grenades in another manner?"]] | ||
+ | [[File:H3VR M79 Old Aiming.jpg|thumb|none|600px|Readying the M79...]] | ||
+ | [[File:H3VR M79 Old Firing.jpg|thumb|none|600px|...and blasting away the nefarious [[Terminator 2: Judgement Day#M79 grenade launcher|Wall-1000]].]] | ||
+ | [[File:H3VR M79 Old Ejecting.jpg|thumb|none|600px|The work done, it's time to remove the spent casing, and take a much-needed vacation.]] | ||
+ | [[File:H3VR M79 Table.jpg|thumb|none|600px|The brand-new M79, along with its new ammunition. From left to right: the M781 trainer, the M576 buckshot, the M397 airburst, the M381 HE, the X214 Steelbreaker, the X477 Cornerfrag, and the X666 Baphomet.]] | ||
+ | [[File:H3VR M79 New.jpg|thumb|none|600px|A closer look at the shiny new M79, complete with its gorgeous new properly-secured trigger guard.]] | ||
+ | [[File:H3VR M79 New Leaf.jpg|thumb|none|600px|Showing off a feature of the M79 that is all but entirely unique to ''H3'': not only does its sight leaf fold up...]] | ||
+ | [[File:H3VR M79 New Slider.jpg|thumb|none|600px|...but its rear sight notch is actually adjustable for distance. This runs contrary to the model seen in most video games, where the protagonist generally just picks a random distance and goes with it. This feature was present on the older version of ''H3'''s M79 as well.]] | ||
+ | [[File:H3VR M79 New Open.jpg|thumb|none|600px|Opening up the breech.]] | ||
+ | [[File:H3VR M79 New Loading.jpg|thumb|none|600px|"Pardon me, sir, but this is an indoor range, so I would ''really'' recommend against that."]] | ||
+ | [[File:H3VR M79 New Aiming.jpg|thumb|none|600px|"Sir, what are you doing-"]] | ||
+ | [[File:H3VR M79 New Firing.jpg|thumb|none|600px|"'''SIR!'''"]] | ||
+ | [[File:H3VR M79 New Ejecting.jpg|thumb|none|600px|One RSO heart attack later, a spent casing pops itself out of the M79.]] | ||
− | + | ==Milkor MGL== | |
− | [[File: | + | Along with the [[M320]], Update #52's 10th alpha brought along a [[Milkor MGL]]; specifically, an MGL-140. |
− | [[File:H3VR | + | [[File:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL-140 - 40x46mm]] |
− | [[File:H3VR | + | [[File:H3VR MGL Left.jpg|thumb|none|600px|Taking a look at the MGL's left side...]] |
− | [[File:H3VR | + | [[File:H3VR MGL Right.jpg|thumb|none|thumb|none|600px|...and the right.]] |
− | [[File:H3VR | + | [[File:H3VR MGL Open.jpg|thumb|none|600px|Opening up the launcher, showing six chambers' worth of potential. So, so much potential.]] |
− | + | [[File:H3VR MGL Loading.jpg|thumb|none|600px|Loading up the MGL with some "X666 Baphomet" rounds. Although, given the color scheme, one wonders if perhaps a better name would've been the "Flavortown" round.]] | |
− | [[File:H3VR | + | [[File:H3VR MGL Snapping.jpg|thumb|none|600px|Closing the MGL with a flick of the wrist, in spite of all sound logic. This is possible because the MGL is actually built off of the same code as the game's revolvers; a more curious side effect of this is the ability to spin the weapon around like a [[Team Fortress 2#Demoman|drunk, Scottish]] [[Metal Gear Solid#Colt Single Action Army|ocelot]].]] |
− | + | [[File:H3VR MGL Closing.jpg|thumb|none|600px|Closing the launcher again, this time with a much more advisable push.]] | |
− | + | [[File:H3VR MGL Firing.jpg|thumb|none|600px|Celebrating this advancement in weapon knowledge by filling the air with burning magnesium.]] | |
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− | == | + | ==Orion Flare Gun== |
− | + | The [[Orion Flare Gun]] is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, Dragon's Breath shells, or "Freedomfetti" shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads. | |
− | + | [[Image:Orion Flare gun.jpg|thumb|none|300px|Orion Flare Gun - 12 gauge]] | |
− | + | [[File:H3VR Orion.jpg|thumb|none|600px|Behold, the Orion, in something not even remotely resembling its natural habitat.]] | |
− | + | [[File:H3VR Orion Closeup.jpg|thumb|none|600px|A closer view, which shows that the frame is marked "Saiph"; this is a joke, as Saiph is one of the stars that makes up the Orion constellation.]] | |
− | [[ | + | [[File:H3VR Orion Open.jpg|thumb|none|600px|Opening up the Orion.]] |
− | [[File:H3VR | + | [[File:H3VR Orion Loading.jpg|thumb|none|600px|Bad idea in three...]] |
− | + | [[File:H3VR Orion Cocking.jpg|thumb|none|600px|...two...]] | |
− | [[File:H3VR | + | [[File:H3VR Orion Aiming.jpg|thumb|none|600px|...one...]] |
− | [[File:H3VR | + | [[File:H3VR Orion Firing.jpg|thumb|none|600px|...zero.]] |
− | [[File:H3VR | + | [[File:H3VR Orion Broken.jpg|thumb|none|600px|Unsurprisingly, a plastic flare gun doesn't hold up well when subjected to over 10,000 PSI (over 68,000 kPa) of internal pressure. Also note the red streaks in the air; these are bullet trails, which can be toggled on and off at will through the options panel. Unusually, the options panel in ''H3'' is actually a ''physical object''.]] |
− | [[File:H3VR | + | [[File:H3VR Orion HP.jpg|thumb|none|600px|The fictitious "HP" (high-pressure) version of the Orion...]] |
− | [[File:H3VR | + | [[File:H3VR Orion HP Firing.jpg|thumb|none|600px|...which fares considerably better when firing high-pressure shells.]] |
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− | == | + | ==RPzB 43/54 "Panzerschreck"== |
− | + | Rounding out Update #50's collection of largely-WWII-centric weaponry is the [[Panzerschreck]]. Much like the [[M1A1 Bazooka]], reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition. | |
− | + | [[File:Tank h5.jpg|thumb|none|450px|RPzB 43/54 "Panzerschreck" - 88mm rocket]] | |
− | + | [[File:H3VR RPzB.jpg|thumb|none|600px|The perfect gift for that special someone in your life. Assuming that that "special someone" is trying to stop the invasion of Berlin.]] | |
− | + | [[File:H3VR RPzB Loading.jpg|thumb|none|600px|Loading in an 88mm rocket. The object to the top-left of the screen is another rocket, sitting in a quickbelt slot on the player's shoulder.]] | |
− | + | [[File:H3VR RPzB Aiming.jpg|thumb|none|600px|Aiming the Panzerschreck; once again, the issues with having software only capture one eye's view come to light.]] | |
− | + | [[File:H3VR RPzB Firing.jpg|thumb|none|600px|Firing the Panzerschreck at a distant foe, creating a large plume of smoke in the process.]] | |
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− | == | + | ==RPG-7== |
− | + | The 2016 Meatmas Update added 3 gifts on its 25th and final day, one of these being the game's first rocket launcher, the [[RPG-7]]. | |
− | [[ | + | [[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]] |
− | [[File: | + | [[File:H3VR RPG-7 Crate.jpg|thumb|none|600px|An RPG-7 and a crate full of rockets, found at the Sampler Platter's Dessert Table. It's a hard thing to find, too - you have to show up early, or else it'll all be taken by the 12:30 lunch rush.]] |
− | [[File:H3VR | + | [[File:H3VR RPG-7 Pointing.jpg|thumb|none|600px|"Yes, I ''get'' that it's not loaded, but that doesn't mean that this isn't the single stupidest thing you have ever done."]] |
− | [[File:H3VR | + | [[File:H3VR RPG-7.jpg|thumb|none|600px|Taking a closer look at the RPG-7, with it (thankfully) pointed in a far, far safer direction.]] |
− | [[File:H3VR | + | [[File:H3VR RPG-7 Loading.jpg|thumb|none|600px|Loading in a PG-7V rocket.]] |
− | [[File:H3VR | + | [[File:H3VR RPG-7 Cocking.jpg|thumb|none|600px|Following this is a step that a great many games tend to forget: cocking the hammer. The RPG-7 uses a revolver-style spur hammer (albeit one that strikes directly upwards) to set off its rockets; since the trigger mechanism is single-action-only, the hammer must be cocked before every shot.]] |
− | [[File:H3VR | + | [[File:H3VR RPG-7 Aiming.jpg|thumb|none|600px|"Aiming" the RPG. Well, at least there was an attempt.]] |
− | [[File:H3VR | + | [[File:H3VR RPG-7 Firing.jpg|thumb|none|600px|Firing the launcher...]] |
− | [[File:H3VR | + | [[File:H3VR RPG-7 Explosion.jpg|thumb|none|600px|...and watching the rocket hit its mark. While it can't be shown here (for obvious reasons), one thing to note is the inclusion of a sound delay system for distant explosions - even at the back of this relatively small range, there is still a noticeable delay between seeing the round go off and hearing it, meant to simulate the difference between the speeds of light and sound. This feature, along with a great many others (including the Sampler Platter itself), was introduced in Update #52.]] |
+ | [[File:H3VR RPG-7 Loading Side.jpg|thumb|none|600px|Amusingly, due to the way that ''H3'' defines loading (i.e. if a round intersects a certain trigger area, it is automatically loaded), simply slamming a rocket into the side of the RPG-7's main tube...]] | ||
+ | [[File:H3VR RPG-7 Loaded.jpg|thumb|none|600px|...produces a loaded rocket launcher, presumably either meaning that the rockets are capable of teleportation, or that osmosis can be performed with far larger particles than scientists previously thought. IMFDB does not encourage the practice of slamming live rockets into things; doing so outside of a video game is highly unlikely to end well.]] | ||
+ | [[File:H3VR RPG-7 Aiming Close.jpg|thumb|none|600px|"Aiming" once again, this time at the cluster of shipping crates and explosive barrels that makes up the bulk of the Dessert Table's target content.]] | ||
+ | [[File:H3VR RPG-7 Explosion Close.jpg|thumb|none|600px|This has predictable results.]] | ||
− | == | + | ==Sturmpistole== |
− | + | The final grenade launcher added in the 10th alpha of Update #52 is the [[Sturmpistole]], a WW2-era German experiment in converting the [[Leuchtpistole]] flare gun into a grenade launcher. | |
− | + | [[File:Sturmpistole.jpg|thumb|none|450px|Sturmpistole - 26.65mm / 23mm]] | |
− | + | [[File:H3VR Sturmpistole.jpg|thumb|none|600px|The Sturmpistole in all of its confounding glory.]] | |
− | [[ | + | [[File:H3VR Sturmpistole Muzzle.jpg|thumb|none|600px|A closeup of the muzzle, which shows off the rifled bore insert.]] |
− | + | [[File:H3VR Sturmpistole Loading.jpg|thumb|none|600px|Loading a Panzerwurfkörper 42 LP grenade round into the aforementioned muzzle.]] | |
− | + | [[File:H3VR Sturmpistole Cocking.jpg|thumb|none|600px|Cocking back the hammer, while trying as hard as possible to ignore how utterly ridiculous this device looks.]] | |
− | + | [[File:H3VR Sturmpistole Pointing.jpg|thumb|none|600px|Leveling the Sturmpistole at the indoor range's back wall...]] | |
− | [[ | + | [[File:H3VR Sturmpistole Firing.jpg|thumb|none|600px|...and sending the grenade on its (rather leisurely) way.]] |
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Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page. | Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page. |
Revision as of 21:20, 25 November 2018
Launchers
Heckler & Koch M320
Update #52's tenth alpha added a Heckler & Koch M320 to the arsenal, in keeping with that alpha's generally explosive-centric nature.
Homemade Flamethrower
Added in Update #60, the "Junkyard Flamethrower" is, as the name implies, a homemade flamethrower composed of various pieces of tubing, wiring, and other miscellaneous bits.
M1A1 "Bazooka"
Update #50 added the M1A1 Bazooka to H3's collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
M79
The M79 grenade launcher was one of the first weapons added to H3, predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are:
- The "X214 Steelbreaker", a high-velocity armor-piercing saboted round,
- The "X477 Cornerfrag", a low-yield fragmentation grenade that airbursts 4 meters from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name),
- The "X666 Baphomet", essentially a 40mm version of the Dragon's Breath round,
- and the later-released "X1776 Freedom Party", a 40mm flashbang that releases red, white, and blue confetti upon detonation.
Milkor MGL
Along with the M320, Update #52's 10th alpha brought along a Milkor MGL; specifically, an MGL-140.
Orion Flare Gun
The Orion Flare Gun is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, Dragon's Breath shells, or "Freedomfetti" shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads.
RPzB 43/54 "Panzerschreck"
Rounding out Update #50's collection of largely-WWII-centric weaponry is the Panzerschreck. Much like the M1A1 Bazooka, reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.
RPG-7
The 2016 Meatmas Update added 3 gifts on its 25th and final day, one of these being the game's first rocket launcher, the RPG-7.
Sturmpistole
The final grenade launcher added in the 10th alpha of Update #52 is the Sturmpistole, a WW2-era German experiment in converting the Leuchtpistole flare gun into a grenade launcher.
Click here to return to the main index page.