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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Launchers"

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=Machine Guns=
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=Launchers=
==Bren Mk 2==
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==Heckler & Koch M320==
Update #50 brought along a [[Bren gun]], more specifically the Mk2 variant. Due to the fact that bipods were being updated and tuned at the time of Update #50's release, the variant added instead was one with a shortened barrel and no bipod or carrying handle, with the standard variant added later, in the eleventh alpha of Update #52.
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Update #52's tenth alpha added a [[Heckler & Koch M320]] to the arsenal, in keeping with that alpha's generally explosive-centric nature.
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[[File:XM320 stock extended.jpg|thumb|none|450px|Heckler & Koch M320 - 40x46mm]]
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[[File:H3VR M320.jpg|thumb|none|600px|Examining the M320.]]
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[[File:H3VR M320 Open.jpg|thumb|none|600px|Popping open the launcher's side-tilting barrel...]]
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[[File:H3VR M320 Loading.jpg|thumb|none|600px|...and loading in a high-explosive round.]]
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[[File:H3VR M320 Leaf.jpg|thumb|none|600px|Folding down the leaf sight, to help with... something.]]
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[[File:H3VR M320 Not Aiming.jpg|thumb|none|600px|After all, what better way to take advantage of a game that allows for proper use of a leaf sight than to ignore it completely and act like the weapon has a normal set of sights attached to its barrel?]]
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[[File:H3VR M320 Ejecting.jpg|thumb|none|600px|Confident in the sound logic of his decisions, the invisible man drops a spent casing out of his M320.]]
  
Images of the full-length Bren courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]]
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==Homemade Flamethrower==
[[File:Bren mk2.jpg|thumb|none|450px|Bren Mk2 - .303 British]]
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Added in Update #60, the "Junkyard Flamethrower" is, as the name implies, a homemade flamethrower composed of various pieces of tubing, wiring, and other miscellaneous bits.
[[File:H3VR Bren Left.jpeg|thumb|none|600px|Admiring the Bren, standing before the pre-rendered beauty of the cornfields of the American West. Note the absence of a carrying handle on the weapon's barrel.]]
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[[File:H3VR Flamethrower Table.jpg|thumb|none|600px|The "Junkyard Flamethrower" on a table in the Proving Ground scene, along with a tank of fuel and a Molotov cocktail.]]
[[File:H3VR Bren Right.jpeg|thumb|none|600px|For those wondering, this is the background of the Breaching Prototype scene. Perhaps a WWII-era light machine gun isn't the best weapon for house-breaching...]]
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[[File:H3VR Flamethrower Left.jpg|thumb|none|600px|The left side of the improvised flamethrower, showing off the tape-covered "GAS" tank, presumably serving as the flamethrower's pressure reserve; for gameplay's sake, this never needs replacing.]]
[[File:H3VR Bren Loading.jpeg|thumb|none|600px|Loading the Bren. 30 tracers, straight into the top.]]
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[[File:H3VR Flamethrower Right.jpg|thumb|none|600px|The other side of the flamethrower.]]
[[File:H3VR Bren Charging.jpeg|thumb|none|600px|Cocking the machine gun; note the bar attached to the back, which slides into a corresponding slot in the stock. This is necessary to cover the charging handle slot, preventing debris from entering and blocking the handle's path.]]
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[[File:H3VR Flamethrower Loading.jpg|thumb|none|600px|Loading the flamer...]]
[[File:H3VR Bren Semi.jpeg|thumb|none|600px|The Bren's fire selector is rather interesting; the safety position is in the middle, with "R" ("Repetition", or semi-auto) at the back...]]
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[[File:H3VR Flamethrower Tank.jpg|thumb|none|600px|...before pausing to take a look at what was just loaded. The tank is labeled "Dr. Boner's Industrial Strength Nail polish remover", and features a warning to "USE ONLY IN A WELL-VENTILATED AREA"; from this, it can be inferred that the tanks (seemingly propane tanks, of the sort used in portable camp stoves and the like) are filled with concentrated acetone. While this may be second only to The Fury's [[Flammenwerfer 41]] loaded with unsymmetrical dimethylhydrazine and nitrogen tetroxide (i.e. ''rocket fuel'') from ''[[Metal Gear Solid 3: Snake Eater]]'' in terms of odd flamethrower fuels, it does make some sense: as any bottle of non-industrial nail polish remover will tell you, acetone is highly flammable, and would make a more effective fuel than the gases commonly used in homemade flamethrowers, though its volatility and tendency to evaporate easily would limit its effective range and make it somewhat dangerous - not that an ordinary flamethrower is exactly OSHA-approved, mind you.]]
[[File:H3VR Bren Auto.jpeg|thumb|none|600px|...and "A" ("Automatic") at the front.]]
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[[File:H3VR Flamethrower Muzzle.jpg|thumb|none|600px|The muzzle of the flamethrower, constructed of a cut-open soda can; judging by the blackening of the end, this flamer's seen some use. Which is simultaneously encouraging and worrying.]]
[[File:H3VR Bren Aiming.jpeg|thumb|none|600px|Aiming the Bren at the cornfield below; note the lack of an adjustment drum, confirming this particular Bren to be a Mk2 model.]]
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[[File:H3VR Flamethrower Aiming.jpg|thumb|none|600px|"Aiming" the flamethrower..]]
[[File:H3VR Bren Firing.jpeg|thumb|none|600px|Opening fire.]]
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[[File:H3VR Flamethrower Firing.jpg|thumb|none|600px|...and "firing" it.]]
[[File:H3VR Bren Bipod.jpeg|thumb|none|600px|Popping open the bipod.]]
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[[File:H3VR Flamethrower Lever.jpg|thumb|none|600px|Overjoyed that the weapon didn't explode upon firing, our fire-fighting friend takes a look at the adjustment lever at the flamethrower's rear.]]
[[File:H3VR Bren Firing Deployed.jpeg|thumb|none|600px|This allows for the weapon to be used as intended, allowing the Bren to achieve its true potential in terms of accuracy. Sucks to be someone in those trees...]]
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[[File:H3VR Flamethrower Back.jpg|thumb|none|600px|The lever adjusts the flamethrower's gas pressure; pulling it back reduces the pressure...]]
[[File:H3VR Bren Shorty.jpg|thumb|none|600px|The curtailed Bren, in all of its glory.]]
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[[File:H3VR Flamethrower Wide.jpg|thumb|none|600px|...creating a wide spray of flames, like so...]]
[[File:H3VR Bren Shorty Loading.jpg|thumb|none|600px|Loading in a fresh magazine full of .303 rounds.]]
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[[File:H3VR Flamethrower Forward.jpg|thumb|none|600px|...while pushing it forward increases the pressure...]]
[[File:H3VR Bren Shorty Cocking.jpg|thumb|none|600px|Pulling back the Bren's charging handle.]]
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[[File:H3VR Flamethrower Narrow.jpg|thumb|none|600px|...creating a more realistic, less video-gamey narrow stream of fire.]]
[[File:H3VR Bren Shorty Aiming.jpg|thumb|none|600px|A look through the Bren's iron sights. While the shortened sight radius and barrel would logically hamper the Bren's renowned accuracy, it does at least bring the front sight closer to the shooter's face, making it a bit easier to see clearly.]]
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[[File:H3VR Flamethrower Sosig.jpg|thumb|none|600px|This narrow stream allows more precise, long-ranged use, perfect for roasting more distant Sosigs. As for the wide mode, its use in close quarters is unparalleledly lethal; when combined with the tendency of in-game flame particles to spread out and slide along solid surfaces, this leads to...]]
[[File:H3VR Bren Shorty Firing.jpg|thumb|none|600px|Firing the Bren, showing off its downward ejection system.]]
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[[File:H3VR Flamethrower Sweeping.jpg|thumb|none|600px|"''It was a pleasure to '''burn'''. It was a special pleasure to see things '''eaten''', to see things '''blackened''' and '''changed'''.''"]]
  
==Browning M2HB==
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==M1A1 "Bazooka"==
The 2018 4th of July Update (more formally known as Update #56) added a modified [[Browning M2HB]], known as the "M2 Tombstone". It has a shortened barrel, and is fitted with a pair of top-mounted grips and a bracket for fitting an belt box; the latter serves as its namesake, with the weapon feeding from the 200-round tombstone-shaped ammo cans more normally associated with M2s in AA mounts. The icing on this incredibly absurd cake is the American flag paintjob on the receiver, for that extra patriotic flavor.
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Update #50 added the [[M1A1 Bazooka]] to ''H3'''s collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
[[File:BrowningM2HB.jpg|thumb|none|450px|Browning M2HB - .50 BMG]]
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[[File:M1A1 Bazooka.jpg|thumb|none|450px|M1A1 Rocket Launcher "Bazooka" - 2.36 inch rocket]]
[[File:H3VR M2 Tombstone Table.jpg|thumb|none|600px|The modified M2 sits on a table, in eager anticipation of what's to come.]]
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[[File:H3VR M1A1 Bazooka.jpg|thumb|none|600px|The M1A1 in first person. A rather difficult weapon to grab a good screenshot of, considering its sheer size.]]
[[File:H3VR M2 Tombstone Left.jpg|thumb|none|600px|Admiring the (old) glory of the Tombstone.]]
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[[File:H3VR M1A1 Bazooka Loading.jpg|thumb|none|600px|Loading a M6A1 rocket into the rear of the weapon. As mentioned, this is the only thing required for reloading, with no simulation of the attachment of the contact wire.]]
[[File:H3VR M2 Tombstone Right.jpg|thumb|none|600px|The other side, which shows off the bracket used to seat belt boxes.]]
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[[File:H3VR M1A1 Bazooka Aiming.jpg|thumb|none|600px|Aiming the M1A1. Unlike many games, the weapon's multiple front sight posts are useful here, as the projectile does drop over distance, and the weapon can be manipulated freely, rather than having a single fixed aim-down-sights position.]]
[[File:H3VR M2 Tombstone Open.jpg|thumb|none|600px|Popping open the feed tray cover...]]
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[[File:H3VR M1A1 Bazooka Firing.jpg|thumb|none|600px|Firing the Bazooka produces a suitably impressive cloud of smoke.]]
[[File:H3VR M2 Tombstone Loading.jpg|thumb|none|600px|...seating the belt...]]
 
[[File:H3VR M2 Tombstone Closing.jpg|thumb|none|600px|...closing the cover...]]
 
[[File:H3VR M2 Tombstone Charging.jpg|thumb|none|600px|...and getting ready to make some music.]]
 
[[File:H3VR M2 Tombstone Firing.jpg|thumb|none|600px|"''Oh say can you see...''"]]
 
  
==Degtyaryov DP-28==
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==M79==
Included in the 11th alpha build of Update #52, the [[Degtyaryov DP-28]] comes in both full-length and shortened variants, as with the earlier WW2-era LMGs.
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The [[M79 grenade launcher]] was one of the first weapons added to ''H3'', predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are:
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*The "X214 Steelbreaker", a high-velocity armor-piercing saboted round,
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*The "X477 Cornerfrag", a low-yield fragmentation grenade that airbursts ''4 meters'' from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name),
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*The "X666 Baphomet", essentially a 40mm version of the Dragon's Breath round,
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*and the later-released "X1776 Freedom Party", a 40mm flashbang that releases red, white, and blue confetti upon detonation.
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[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40x46mm]]
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[[File:H3VR M79 Old.jpg|thumb|none|600px|Admiring the M79 under the light of the warehouse's roof windows. Note the trigger guard; for whatever reason, this version of the launcher had a trigger guard that flopped around freely.]]
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[[File:H3VR M79 Old Open.jpg|thumb|none|600px|Popping open the launcher. At full size, it can be seen that the for-some-reason-red rounds on the table have holes in the end of them; this shows that they're modeled after Airsoft 40mm rounds, which use these holes to send forth a shower of plastic BBs on impact.]]
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[[File:H3VR M79 Old Loading.jpg|thumb|none|600px|"I've got an idea. Instead of just ''throwing'' grenades at them, how about we send them grenades in another manner?"]]
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[[File:H3VR M79 Old Aiming.jpg|thumb|none|600px|Readying the M79...]]
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[[File:H3VR M79 Old Firing.jpg|thumb|none|600px|...and blasting away the nefarious [[Terminator 2: Judgement Day#M79 grenade launcher|Wall-1000]].]]
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[[File:H3VR M79 Old Ejecting.jpg|thumb|none|600px|The work done, it's time to remove the spent casing, and take a much-needed vacation.]]
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[[File:H3VR M79 Table.jpg|thumb|none|600px|The brand-new M79, along with its new ammunition. From left to right: the M781 trainer, the M576 buckshot, the M397 airburst, the M381 HE, the X214 Steelbreaker, the X477 Cornerfrag, and the X666 Baphomet.]]
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[[File:H3VR M79 New.jpg|thumb|none|600px|A closer look at the shiny new M79, complete with its gorgeous new properly-secured trigger guard.]]
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[[File:H3VR M79 New Leaf.jpg|thumb|none|600px|Showing off a feature of the M79 that is all but entirely unique to ''H3'': not only does its sight leaf fold up...]]
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[[File:H3VR M79 New Slider.jpg|thumb|none|600px|...but its rear sight notch is actually adjustable for distance. This runs contrary to the model seen in most video games, where the protagonist generally just picks a random distance and goes with it. This feature was present on the older version of ''H3'''s M79 as well.]]
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[[File:H3VR M79 New Open.jpg|thumb|none|600px|Opening up the breech.]]
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[[File:H3VR M79 New Loading.jpg|thumb|none|600px|"Pardon me, sir, but this is an indoor range, so I would ''really'' recommend against that."]]
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[[File:H3VR M79 New Aiming.jpg|thumb|none|600px|"Sir, what are you doing-"]]
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[[File:H3VR M79 New Firing.jpg|thumb|none|600px|"'''SIR!'''"]]
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[[File:H3VR M79 New Ejecting.jpg|thumb|none|600px|One RSO heart attack later, a spent casing pops itself out of the M79.]]
  
Screenshots of the shortened variant courtesy of [https://www.reddit.com/user/Shubishu Reddit user Shubishu.]
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==Milkor MGL==
[[File:DP-28.jpg|thumb|none|450px|Degtyaryov DP-28 - 7.62x54mmR]]
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Along with the [[M320]], Update #52's 10th alpha brought along a [[Milkor MGL]]; specifically, an MGL-140.
[[File:H3VR DP-28 Table.jpg|thumb|none|600px|A DP-28 on the item spawner's output table.]]
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[[File:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL-140 - 40x46mm]]
[[File:H3VR DP-28 Bipod.jpg|thumb|none|600px|Unfolding the Degtyaryov's bipod.]]
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[[File:H3VR MGL Left.jpg|thumb|none|600px|Taking a look at the MGL's left side...]]
[[File:H3VR DP-28 Mounted.jpg|thumb|none|600px|Setting the weapon down on a table.]]
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[[File:H3VR MGL Right.jpg|thumb|none|thumb|none|600px|...and the right.]]
[[File:H3VR DP-28 Loading.jpg|thumb|none|600px|Loading in one of the weapon's distinctive 47-round pan magazines, which earned it its famous nickname: the "Dinner Plate 28".]]
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[[File:H3VR MGL Open.jpg|thumb|none|600px|Opening up the launcher, showing six chambers' worth of potential. So, so much potential.]]
[[File:H3VR DP-28 Cocking.jpg|thumb|none|600px|Pulling back the charging handle, in a rather awkward underhanded manner (though this isn't visible here due to the player's persistent Invisible Hand Syndrome).]]
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[[File:H3VR MGL Loading.jpg|thumb|none|600px|Loading up the MGL with some "X666 Baphomet" rounds. Although, given the color scheme, one wonders if perhaps a better name would've been the "Flavortown" round.]]
[[File:H3VR DP-28 Aiming.jpg|thumb|none|600px|Lining up the sights...]]
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[[File:H3VR MGL Snapping.jpg|thumb|none|600px|Closing the MGL with a flick of the wrist, in spite of all sound logic. This is possible because the MGL is actually built off of the same code as the game's revolvers; a more curious side effect of this is the ability to spin the weapon around like a [[Team Fortress 2#Demoman|drunk, Scottish]] [[Metal Gear Solid#Colt Single Action Army|ocelot]].]]
[[File:H3VR DP-28 Firing.jpg|thumb|none|600px|...and obliterating the target with a protracted burst of 7.62x54mmR.]]
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[[File:H3VR MGL Closing.jpg|thumb|none|600px|Closing the launcher again, this time with a much more advisable push.]]
[[File:H3VR DP-28 Firing Standing.jpg|thumb|none|600px|"You see Ivan, when use Degtyaryov from standing position, the enemy will be of surrender, for fear of your strength."]]
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[[File:H3VR MGL Firing.jpg|thumb|none|600px|Celebrating this advancement in weapon knowledge by filling the air with burning magnesium.]]
[[File:H3VR DP-28 Shorty Left.jpeg|thumb|none|600px|The short-barreled DP-28.]]
 
[[File:H3VR DP-28 Shorty Right.jpeg|thumb|none|600px|That's all there is to it.]]
 
[[File:H3VR DP-28 Shorty Loading.jpeg|thumb|none|600px|Well, apart from the magazine, that is.]]
 
[[File:H3VR DP-28 Shorty Charging.jpeg|thumb|none|600px|Cocking the now-heavier lighter light machine gun.]]
 
[[File:H3VR DP-28 Shorty Aiming.jpeg|thumb|none|600px|Aiming...]]
 
[[File:H3VR DP-28 Shorty Firing.jpeg|thumb|none|600px|...then abandoning any pretense that this is in some way a sensible weapon, and blazing away indiscriminately at the distant city skyline.]]
 
[[File:H3VR DP-28 Shorty Removing.jpeg|thumb|none|600px|47 rounds later, the gun's Frisbee-shaped magazine is dry, leaving only one thing to do: <br> <br> "''THIS BITCH EMPTY!''"]]
 
[[File:H3VR DP-28 Shorty Throwing.jpeg|thumb|none|600px|"'''''YEET!'''''"]]
 
  
==FN M249-E2 SAW==
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==Orion Flare Gun==
Update #52 brought along the game's first two belt-fed weapons, the first being the [[FN M249 SAW]], specifically the E2 variant.
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The [[Orion Flare Gun]] is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, Dragon's Breath shells, or "Freedomfetti" shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads.
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|450px|FN M249-E2 SAW - 5.56x45mm NATO]]
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[[Image:Orion Flare gun.jpg|thumb|none|300px|Orion Flare Gun - 12 gauge]]
[[File:H3VR M249 MG42 Table.jpg|thumb|none|600px|At long last, they're finally here. Praise be to our lord and savior Anton; his ways are mysterious, and his gifts many.]]
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[[File:H3VR Orion.jpg|thumb|none|600px|Behold, the Orion, in something not even remotely resembling its natural habitat.]]
[[File:H3VR M249.jpg|thumb|none|600px|Admiring the much-awaited M249.]]
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[[File:H3VR Orion Closeup.jpg|thumb|none|600px|A closer view, which shows that the frame is marked "Saiph"; this is a joke, as Saiph is one of the stars that makes up the Orion constellation.]]
[[File:H3VR M249 Box.jpg|thumb|none|600px|Attaching a 200-round belt box.]]
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[[File:H3VR Orion Open.jpg|thumb|none|600px|Opening up the Orion.]]
[[File:H3VR M249 Open.jpg|thumb|none|600px|Popping open the feed tray cover. Upon the update's release, there was a rather amusing bug wherein optics placed on the cover's top rail wouldn't move with it, leaving them floating in mid-air above the bolt; this has since been fixed..]]
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[[File:H3VR Orion Loading.jpg|thumb|none|600px|Bad idea in three...]]
[[File:H3VR M249 Belt.jpg|thumb|none|600px|Pulling the belt out of the box...]]
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[[File:H3VR Orion Cocking.jpg|thumb|none|600px|...two...]]
[[File:H3VR M249 Belt Closeup.jpg|thumb|none|600px|...before pausing for a closer look. This reveals that the belt contains one tracer for every 4 normal FMJ rounds, a common setup among belt-fed machine guns, as it makes it far easier to tell where the gun is firing. This is also pretty much the furthest the belt can be pulled out of the box (and you can't do it unless you attach the box to the gun first), presumably to not drive the CPU mad from trying to calculate the physics on a long, loose belt of ammo.]]
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[[File:H3VR Orion Aiming.jpg|thumb|none|600px|...one...]]
[[File:H3VR M249 Belt Loaded.jpg|thumb|none|600px|Inspection break over, the loading process is resumed, with the belt being placed into the feed tray.]]
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[[File:H3VR Orion Firing.jpg|thumb|none|600px|...zero.]]
[[File:H3VR M249 Closing.jpg|thumb|none|600px|The feed tray cover is then closed...]]
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[[File:H3VR Orion Broken.jpg|thumb|none|600px|Unsurprisingly, a plastic flare gun doesn't hold up well when subjected to over 10,000 PSI (over 68,000 kPa) of internal pressure. Also note the red streaks in the air; these are bullet trails, which can be toggled on and off at will through the options panel. Unusually, the options panel in ''H3'' is actually a ''physical object''.]]
[[File:H3VR M249 Charging.jpg|thumb|none|600px|...and the weapon's rather arduous reloading procedure is concluded with a pull of the charging handle.]]
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[[File:H3VR Orion HP.jpg|thumb|none|600px|The fictitious "HP" (high-pressure) version of the Orion...]]
[[File:H3VR M249 Firing.jpg|thumb|none|600px|Celebrating the conclusion of this process with a burst of 5.56mm rounds.]]
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[[File:H3VR Orion HP Firing.jpg|thumb|none|600px|...which fares considerably better when firing high-pressure shells.]]
[[File:H3VR M249 Suppressor.jpg|thumb|none|600px|Belatedly realizing that he forgot his hearing protection, our now rather shaken-up protagonist affixes a SilencerCo Osprey suppressor onto the M249.]]
 
[[File:H3VR M249 Firing Suppressed.jpg|thumb|none|600px|Laying down some suppressed suppressive fire.]]
 
[[File:H3VR M249 Belt Gravity.jpg|thumb|none|600px|Yet another one of the weapon's many impressive details; when it is inverted, the belt visibly sags due to gravity. Or rather, it's supposed to look like it's due to gravity; this is actually coded based on the orientation of the weapon itself, because having it rely solely on physics would have disastrous effects on the user's CPU.]]
 
[[File:H3VR M249 Belt Short.jpg|thumb|none|600px|After an innumerable amount of rounds, the M249's belt begins to visibly dwindle.]]
 
[[File:H3VR M249 Box Removing.jpg|thumb|none|600px|It is at this point that the belt box can simply be removed.]]
 
[[File:H3VR M249 Belt Removed.jpg|thumb|none|600px|Furthermore, if the feed tray is opened, then the belt can be removed separately, which causes it to compress itself into the small, convenient ball of ammunition seen here, which can be placed into the gun and causing it to transform into a belt again. This idiosyncrasy is once again because of CPU limitations (notice how the belt is never let loose at any point in the simulation), and these mechanics are used on all belt-feds with exposed belts in this game.]]
 
[[File:H3VR M249 Magazine Loading.jpg|thumb|none|600px|[[Captain America: Civil War#M249 Paratrooper SAW|Fed up with a creepy German constantly asking him about a mission report]], our protagonist loads a 100-round Surefire quad-stack magazine into the M249's emergency STANAG magazine well.]]
 
[[File:H3VR M249 Magazine Firing.jpg|thumb|none|600px|Fortunately for him, this proves to be far more useful in-game than in reality; the M249's STANAG well is notoriously unreliable, and attempts to use it frequently result in jamming.]]
 
[[File:H3VR M249 Bipod.jpg|thumb|none|600px|He then discovers that the bipod seems to be ''slightly'' broken...]]
 
[[File:H3VR M249 Mounted.jpg|thumb|none|600px|...before shrugging and just deciding to roll with it. Note: this was a pre-release bug, and was fixed by the time that Update #52 was released.]]
 
  
==Gatling Gun==
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==RPzB 43/54 "Panzerschreck"==
An 1800s-era [[Gatling Gun]] was added to the Wurstworld scene in Update #43, though there were indications of its not-present presence when the mode was first released. Update #56 (the 2018 4th of July Update) added a ''handheld'' version (chambered in .45-70), rather affectionately nicknamed "Hand Crank Frank".
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Rounding out Update #50's collection of largely-WWII-centric weaponry is the [[Panzerschreck]]. Much like the [[M1A1 Bazooka]], reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.
[[File:Gatling.jpg|thumb|none|450px|Colt Gatling Gun - .45-70 Government. Similar to the one in-game.]]
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[[File:Tank h5.jpg|thumb|none|450px|RPzB 43/54 "Panzerschreck" - 88mm rocket]]
[[File:H3VR Gatling Map.jpg|thumb|none|600px|"Hmm... that looks fun."]]
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[[File:H3VR RPzB.jpg|thumb|none|600px|The perfect gift for that special someone in your life. Assuming that that "special someone" is trying to stop the invasion of Berlin.]]
[[File:H3VR Gatling.jpg|thumb|none|600px|Approaching the Gatling, using period-accurate handheld teleportation technology.]]
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[[File:H3VR RPzB Loading.jpg|thumb|none|600px|Loading in an 88mm rocket. The object to the top-left of the screen is another rocket, sitting in a quickbelt slot on the player's shoulder.]]
[[File:H3VR Gatling Grabbing.jpg|thumb|none|600px|Grabbing a hold of the crank handle...]]
+
[[File:H3VR RPzB Aiming.jpg|thumb|none|600px|Aiming the Panzerschreck; once again, the issues with having software only capture one eye's view come to light.]]
[[File:H3VR Gatling Firing.jpg|thumb|none|600px|...and laying waste to the dastardly bandits terrorizing the town, along with the town itself. This in spite of the lack of any visible source of ammunition being associated with the weapon.]]
+
[[File:H3VR RPzB Firing.jpg|thumb|none|600px|Firing the Panzerschreck at a distant foe, creating a large plume of smoke in the process.]]
==="Hand Crank Frank"===
 
[[File:H3VR Gatling Handheld.jpg|thumb|none|600px|It isn't clear who actually thought this was a good idea.]]
 
[[File:H3VR Gatling Handheld Closeup.jpg|thumb|none|600px|A closeup of "Frank"'s receiver, showing how the rear grip is simply bolted on.]]
 
[[File:H3VR Gatling Handheld Loading.jpg|thumb|none|600px|Loading in a 60-round magazine...]]
 
[[File:H3VR Gatling Handheld Magazine.jpg|thumb|none|600px|...before looking at another. Unlike many of the game's other machine guns, these are loaded with nothing but tracers by default, presumably due to the literal impossibility of aiming otherwise.]]
 
[[File:H3VR Gatling Handheld Firing.jpg|thumb|none|600px|Cranking out some destruction.]]
 
  
==General Dynamics GAU-17/A==
+
==RPG-7==
A ''[[Terminator 2: Judgement Day|T2]]''-style handheld [[General Dynamics GAU-17/A]] is one of the firearms added in the 2016 Meatmas update, arguably the most fun, and indisputably the most absurd. While logically implausible, it does have one curious "realistic" touch - attempting to fire the weapon one-handed will cause it to spontaneously eject itself from the user's hand and go flying backwards under recoil; this has less to do with realism and more to do with the fact that protracted one-handed fire of a minigun would wreak havoc on the physics engine - not to mention the performance implications of firing two miniguns at once.
+
The 2016 Meatmas Update added 3 gifts on its 25th and final day, one of these being the game's first rocket launcher, the [[RPG-7]].
[[File:GAU-17A HH60.jpg|thumb|none|450px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]
+
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]
[[File:Minigun 2.JPG|thumb|none|450px|'''Airsoft''' handheld M134 minigun - (fake) 7.62x51mm NATO]]
+
[[File:H3VR RPG-7 Crate.jpg|thumb|none|600px|An RPG-7 and a crate full of rockets, found at the Sampler Platter's Dessert Table. It's a hard thing to find, too - you have to show up early, or else it'll all be taken by the 12:30 lunch rush.]]
[[File:H3VR GAU-17 Table.jpg|thumb|none|600px|A quick trip to the Sampler Platter intro scene's Dessert Table reveals some very tasty offerings indeed.]]
+
[[File:H3VR RPG-7 Pointing.jpg|thumb|none|600px|"Yes, I ''get'' that it's not loaded, but that doesn't mean that this isn't the single stupidest thing you have ever done."]]
[[File:H3VR GAU-17.jpg|thumb|none|600px|Admiring the GAU-17, with [[Gatling Gun|its great-grandfather]] photobombing in the background.]]
+
[[File:H3VR RPG-7.jpg|thumb|none|600px|Taking a closer look at the RPG-7, with it (thankfully) pointed in a far, far safer direction.]]
[[File:H3VR GAU-17 Loading.jpg|thumb|none|600px|Ammunition comes in the form of these belt boxes. These are good for a few seconds of continuous fire; unlike many fictional miniguns, which have drastically lowered fire rates, ''H3'''s GAU-17 chews through ammo at a rate of 2,700 RPM (1 round every frame, at a standardized framerate of 90 FPS), which is well within the GAU's ROF range of 2-6,000 RPM.]]
+
[[File:H3VR RPG-7 Loading.jpg|thumb|none|600px|Loading in a PG-7V rocket.]]
[[File:H3VR GAU-17 Loaded.jpg|thumb|none|600px|For convenience's sake, the tracer-filled belt saves the user the trouble of pushing through the flexible feed chute and just feeds itself through automatically.]]
+
[[File:H3VR RPG-7 Cocking.jpg|thumb|none|600px|Following this is a step that a great many games tend to forget: cocking the hammer. The RPG-7 uses a revolver-style spur hammer (albeit one that strikes directly upwards) to set off its rockets; since the trigger mechanism is single-action-only, the hammer must be cocked before every shot.]]
[[File:H3VR GAU-17 Spinning.jpg|thumb|none|600px|Spinning up the minigun. In retrospect, this might not have been the most purposeful thing to screenshot.]]
+
[[File:H3VR RPG-7 Aiming.jpg|thumb|none|600px|"Aiming" the RPG. Well, at least there was an attempt.]]
[[File:H3VR GAU-17 Firing.jpg|thumb|none|600px|''Descending, unrelenting, beauty of annihilation...'']]
+
[[File:H3VR RPG-7 Firing.jpg|thumb|none|600px|Firing the launcher...]]
[[File:H3VR GAU-17 Heated.jpg|thumb|none|600px|A decent few seconds of sustained fire will leave the GAU-17's barrels looking like this. This is rather strange, considering how one of the main advantages of a rotary barrel system is that it's far more resistant to overheating; if a gun's barrel looks like this, then the user should be seriously worried. In-game, however, it has no effect on the gun's performance, and is purely for the sake of making the weapon more satisfying to use.]]
+
[[File:H3VR RPG-7 Explosion.jpg|thumb|none|600px|...and watching the rocket hit its mark. While it can't be shown here (for obvious reasons), one thing to note is the inclusion of a sound delay system for distant explosions - even at the back of this relatively small range, there is still a noticeable delay between seeing the round go off and hearing it, meant to simulate the difference between the speeds of light and sound. This feature, along with a great many others (including the Sampler Platter itself), was introduced in Update #52.]]
 +
[[File:H3VR RPG-7 Loading Side.jpg|thumb|none|600px|Amusingly, due to the way that ''H3'' defines loading (i.e. if a round intersects a certain trigger area, it is automatically loaded), simply slamming a rocket into the side of the RPG-7's main tube...]]
 +
[[File:H3VR RPG-7 Loaded.jpg|thumb|none|600px|...produces a loaded rocket launcher, presumably either meaning that the rockets are capable of teleportation, or that osmosis can be performed with far larger particles than scientists previously thought. IMFDB does not encourage the practice of slamming live rockets into things; doing so outside of a video game is highly unlikely to end well.]]
 +
[[File:H3VR RPG-7 Aiming Close.jpg|thumb|none|600px|"Aiming" once again, this time at the cluster of shipping crates and explosive barrels that makes up the bulk of the Dessert Table's target content.]]
 +
[[File:H3VR RPG-7 Explosion Close.jpg|thumb|none|600px|This has predictable results.]]
  
==M1918A2 BAR==
+
==Sturmpistole==
Update #50 added an [[M1918A2 Browning Automatic Rifle]] to ''H3''. For the same reasons as the [[Bren gun]]'s changes, the BAR included with the update also has a shortened barrel without a carrying handle or bipod. Update #52's 11th alpha build added the full-length version.
+
The final grenade launcher added in the 10th alpha of Update #52 is the [[Sturmpistole]], a WW2-era German experiment in converting the [[Leuchtpistole]] flare gun into a grenade launcher.
 
+
[[File:Sturmpistole.jpg|thumb|none|450px|Sturmpistole - 26.65mm / 23mm]]
Interestingly, the shortened variant is rather reminiscent of Clyde Barrow's cut-down BAR, though that weapon was actually an original M1918, rather than an A2, and had a shortened stock as well as a truncated barrel. The version in H3 is also clearly meant to be an A2, considering the safe-slow-fast selector.
+
[[File:H3VR Sturmpistole.jpg|thumb|none|600px|The Sturmpistole in all of its confounding glory.]]
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 BAR - .30-06 Springfield]]
+
[[File:H3VR Sturmpistole Muzzle.jpg|thumb|none|600px|A closeup of the muzzle, which shows off the rifled bore insert.]]
[[File:H3VR BAR Table.jpg|thumb|none|600px|An M1918A2 BAR, fresh out of the item spawner.]]
+
[[File:H3VR Sturmpistole Loading.jpg|thumb|none|600px|Loading a Panzerwurfkörper 42 LP grenade round into the aforementioned muzzle.]]
[[File:H3VR BAR Loading.jpg|thumb|none|600px|Inserting a magazine. While it's not visible here, this magazine is full of red-tipped tracer rounds. What is visible here is the fact that the magazine has fingerprints on it; this is rather odd, considering the complete absence of hands in this game.]]
+
[[File:H3VR Sturmpistole Cocking.jpg|thumb|none|600px|Cocking back the hammer, while trying as hard as possible to ignore how utterly ridiculous this device looks.]]
[[File:H3VR BAR Bipod.jpg|thumb|none|600px|Unfolding the bipod...]]
+
[[File:H3VR Sturmpistole Pointing.jpg|thumb|none|600px|Leveling the Sturmpistole at the indoor range's back wall...]]
[[File:H3VR BAR Mounted.jpg|thumb|none|600px|...and setting it down on a table.]]
+
[[File:H3VR Sturmpistole Firing.jpg|thumb|none|600px|...and sending the grenade on its (rather leisurely) way.]]
[[File:H3VR BAR Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]
 
[[File:H3VR BAR Aiming.jpg|thumb|none|600px|The BAR's iron sights, which are conspicuously target-colored.]]
 
[[File:H3VR BAR Firing.jpg|thumb|none|600px|Firing a burst of .30-06.]]
 
===Shortened===
 
[[File:Moscat.jpg|thumb|none|450px|Clyde Barrow's cut-down M1918 BAR, for comparison - .30-06 Springfield]]
 
[[File:H3VR BAR Shorty Loading.jpg|thumb|none|600px|Loading a magazine into the cut-down BAR.]]
 
[[File:H3VR BAR Shorty Cocking.jpg|thumb|none|600px|Pulling back the charging handle.]]
 
[[File:H3VR BAR Shorty Right.jpg|thumb|none|600px|A good look at the right side of the BAR.]]
 
[[File:H3VR BAR Shorty.jpg|thumb|none|600px|Pointing the BAR at a distant target...]]
 
[[File:H3VR BAR Shorty Firing.jpg|thumb|none|600px|...and opening fire.]]
 
[[File:H3VR BAR Shorty Aiming.jpg|thumb|none|600px|Aiming the BAR, a rather futile exercise considering the lack of a front sight.]]
 
 
 
==MG42==
 
The second belt-fed weapon added to ''H3'' in Update #52 is the famous (or infamous, depending on which end of it you're on) [[MG42]].
 
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]
 
[[File:H3VR MG42 Left.jpg|thumb|none|600px|Examining the left side of the MG42...]]
 
[[File:H3VR MG42 Right.jpg|thumb|none|600px|...and the right side.]]
 
[[File:H3VR MG42 Drum.jpg|thumb|none|600px|Affixing a 50-round "assault drum"; as the colloquial name implies, these were meant to be used with the weapon in an offensive role, with emplaced defensive guns instead using 250-round loose belts.]]
 
[[File:H3VR MG42 Open.jpg|thumb|none|600px|Opening up the feed tray cover.]]
 
[[File:H3VR MG42 Belt.jpg|thumb|none|600px|Tugging the belt into position.]]
 
[[File:H3VR MG42 Closing.jpg|thumb|none|600px|Shutting the feed tray cover.]]
 
[[File:H3VR MG42 Charging.jpg|thumb|none|600px|And, finally, pulling back the MG42's charging handle.]]
 
[[File:H3VR MG42 Aiming.jpg|thumb|none|600px|Taking pseudo-aim...]]
 
[[File:H3VR MG42 Firing.jpg|thumb|none|600px|...before very quickly realizing why the MG42 is so often referred to as "Hitler's Buzzsaw".]]
 
[[File:H3VR MG42 Ejecting.jpg|thumb|none|600px|Firing the weapon again, this time at a different angle, which shows off the veritable river of spent brass and links that freely pours from the weapon while firing.]]
 
[[File:H3VR M249 MG42 Idea.jpg|thumb|none|600px|"Then he got an idea. An awful idea. The Grinch got a wonderful, ''awful'' idea."]]
 
 
 
==RPK==
 
The [[RPK]] is one of the numerous firearms added in the first Meatmas update. At the time, it was actually referred to as a Vepr-3V, the civilian semi-auto version of the RPK, but Update #32 changed it into a military full-auto model. It was then removed in Update #52 for rebuilding, and hasn't been heard from since.
 
[[Image:RPK lmg.jpg|thumb|none|450px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]
 
[[File:H3VR RPK Table.jpg|thumb|none|600px|An RPK and an [[AK-101]] leaning against a wall. What's that old saying? "Birds of a feather flock together?"]]
 
[[File:H3VR RPK Right.jpg|thumb|none|600px|Examining the right side of the uncertain RPK...]]
 
[[File:H3VR RPK Left.jpg|thumb|none|600px|...and the left, which shows off the permanently-affixed rail adaptor.]]
 
[[File:H3VR RPK Loading.jpg|thumb|none|600px|Loading a 10-round magazine into the maybe-a-Vepr.]]
 
[[File:H3VR RPK Forend.jpg|thumb|none|600px|Reaching forward...]]
 
[[File:H3VR RPK Bipod.jpg|thumb|none|600px|...and pulling down.]]
 
[[File:H3VR RPK Mounted.jpg|thumb|none|600px|Setting down the rifle/machine gun for a bit.]]
 
[[File:H3VR RPK Charging.jpg|thumb|none|600px|Pulling the charging handle.]]
 
[[File:H3VR RPK Aiming.jpg|thumb|none|600px|Aiming...]]
 
[[File:H3VR RPK Firing.jpg|thumb|none|600px|...and firing a single round. Something about this just doesn't feel right.]]
 
[[File:H3VR RPK Reloading.jpg|thumb|none|600px|Knocking out one 10-round magazine with another, and...]]
 
[[File:H3VR RPK Loading Drum.jpg|thumb|none|600px|"No. That's not who I am. I refuse to let anybody tell me what I can or can't be. I am an RPK, and I am proud!"]]
 
[[File:H3VR RPK Charging Drum.jpg|thumb|none|600px|Old LMGs, drum magazines, and modern rails mix rather well, don't you think?]]
 
[[File:H3VR RPK RDS.jpg|thumb|none|600px|Especially when those rails are put to good use, such as for the mounting of this PK-23 red dot sight.]]
 
[[File:H3VR RPK Aiming RDS.jpg|thumb|none|600px|Looking through the PK-23.]]
 
[[File:H3VR RPK Firing RDS.jpg|thumb|none|600px|Feeling free, liberated, and sure of itself, the RPK happily blazes away in full-auto.]]
 
  
 
Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page.
 
Click [[Hot Dogs, Horseshoes & Hand Grenades|here]] to return to the main index page.

Revision as of 21:20, 25 November 2018

Launchers

Heckler & Koch M320

Update #52's tenth alpha added a Heckler & Koch M320 to the arsenal, in keeping with that alpha's generally explosive-centric nature.

Heckler & Koch M320 - 40x46mm
Examining the M320.
Popping open the launcher's side-tilting barrel...
...and loading in a high-explosive round.
Folding down the leaf sight, to help with... something.
After all, what better way to take advantage of a game that allows for proper use of a leaf sight than to ignore it completely and act like the weapon has a normal set of sights attached to its barrel?
Confident in the sound logic of his decisions, the invisible man drops a spent casing out of his M320.

Homemade Flamethrower

Added in Update #60, the "Junkyard Flamethrower" is, as the name implies, a homemade flamethrower composed of various pieces of tubing, wiring, and other miscellaneous bits.

The "Junkyard Flamethrower" on a table in the Proving Ground scene, along with a tank of fuel and a Molotov cocktail.
The left side of the improvised flamethrower, showing off the tape-covered "GAS" tank, presumably serving as the flamethrower's pressure reserve; for gameplay's sake, this never needs replacing.
The other side of the flamethrower.
Loading the flamer...
...before pausing to take a look at what was just loaded. The tank is labeled "Dr. Boner's Industrial Strength Nail polish remover", and features a warning to "USE ONLY IN A WELL-VENTILATED AREA"; from this, it can be inferred that the tanks (seemingly propane tanks, of the sort used in portable camp stoves and the like) are filled with concentrated acetone. While this may be second only to The Fury's Flammenwerfer 41 loaded with unsymmetrical dimethylhydrazine and nitrogen tetroxide (i.e. rocket fuel) from Metal Gear Solid 3: Snake Eater in terms of odd flamethrower fuels, it does make some sense: as any bottle of non-industrial nail polish remover will tell you, acetone is highly flammable, and would make a more effective fuel than the gases commonly used in homemade flamethrowers, though its volatility and tendency to evaporate easily would limit its effective range and make it somewhat dangerous - not that an ordinary flamethrower is exactly OSHA-approved, mind you.
The muzzle of the flamethrower, constructed of a cut-open soda can; judging by the blackening of the end, this flamer's seen some use. Which is simultaneously encouraging and worrying.
"Aiming" the flamethrower..
...and "firing" it.
Overjoyed that the weapon didn't explode upon firing, our fire-fighting friend takes a look at the adjustment lever at the flamethrower's rear.
The lever adjusts the flamethrower's gas pressure; pulling it back reduces the pressure...
...creating a wide spray of flames, like so...
...while pushing it forward increases the pressure...
...creating a more realistic, less video-gamey narrow stream of fire.
This narrow stream allows more precise, long-ranged use, perfect for roasting more distant Sosigs. As for the wide mode, its use in close quarters is unparalleledly lethal; when combined with the tendency of in-game flame particles to spread out and slide along solid surfaces, this leads to...
"It was a pleasure to burn. It was a special pleasure to see things eaten, to see things blackened and changed."

M1A1 "Bazooka"

Update #50 added the M1A1 Bazooka to H3's collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).

M1A1 Rocket Launcher "Bazooka" - 2.36 inch rocket
The M1A1 in first person. A rather difficult weapon to grab a good screenshot of, considering its sheer size.
Loading a M6A1 rocket into the rear of the weapon. As mentioned, this is the only thing required for reloading, with no simulation of the attachment of the contact wire.
Aiming the M1A1. Unlike many games, the weapon's multiple front sight posts are useful here, as the projectile does drop over distance, and the weapon can be manipulated freely, rather than having a single fixed aim-down-sights position.
Firing the Bazooka produces a suitably impressive cloud of smoke.

M79

The M79 grenade launcher was one of the first weapons added to H3, predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are:

  • The "X214 Steelbreaker", a high-velocity armor-piercing saboted round,
  • The "X477 Cornerfrag", a low-yield fragmentation grenade that airbursts 4 meters from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name),
  • The "X666 Baphomet", essentially a 40mm version of the Dragon's Breath round,
  • and the later-released "X1776 Freedom Party", a 40mm flashbang that releases red, white, and blue confetti upon detonation.
M79 grenade launcher - 40x46mm
Admiring the M79 under the light of the warehouse's roof windows. Note the trigger guard; for whatever reason, this version of the launcher had a trigger guard that flopped around freely.
Popping open the launcher. At full size, it can be seen that the for-some-reason-red rounds on the table have holes in the end of them; this shows that they're modeled after Airsoft 40mm rounds, which use these holes to send forth a shower of plastic BBs on impact.
"I've got an idea. Instead of just throwing grenades at them, how about we send them grenades in another manner?"
Readying the M79...
...and blasting away the nefarious Wall-1000.
The work done, it's time to remove the spent casing, and take a much-needed vacation.
The brand-new M79, along with its new ammunition. From left to right: the M781 trainer, the M576 buckshot, the M397 airburst, the M381 HE, the X214 Steelbreaker, the X477 Cornerfrag, and the X666 Baphomet.
A closer look at the shiny new M79, complete with its gorgeous new properly-secured trigger guard.
Showing off a feature of the M79 that is all but entirely unique to H3: not only does its sight leaf fold up...
...but its rear sight notch is actually adjustable for distance. This runs contrary to the model seen in most video games, where the protagonist generally just picks a random distance and goes with it. This feature was present on the older version of H3's M79 as well.
Opening up the breech.
"Pardon me, sir, but this is an indoor range, so I would really recommend against that."
"Sir, what are you doing-"
"SIR!"
One RSO heart attack later, a spent casing pops itself out of the M79.

Milkor MGL

Along with the M320, Update #52's 10th alpha brought along a Milkor MGL; specifically, an MGL-140.

Milkor MGL-140 - 40x46mm
Taking a look at the MGL's left side...
...and the right.
Opening up the launcher, showing six chambers' worth of potential. So, so much potential.
Loading up the MGL with some "X666 Baphomet" rounds. Although, given the color scheme, one wonders if perhaps a better name would've been the "Flavortown" round.
Closing the MGL with a flick of the wrist, in spite of all sound logic. This is possible because the MGL is actually built off of the same code as the game's revolvers; a more curious side effect of this is the ability to spin the weapon around like a drunk, Scottish ocelot.
Closing the launcher again, this time with a much more advisable push.
Celebrating this advancement in weapon knowledge by filling the air with burning magnesium.

Orion Flare Gun

The Orion Flare Gun is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, Dragon's Breath shells, or "Freedomfetti" shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads.

Orion Flare Gun - 12 gauge
Behold, the Orion, in something not even remotely resembling its natural habitat.
A closer view, which shows that the frame is marked "Saiph"; this is a joke, as Saiph is one of the stars that makes up the Orion constellation.
Opening up the Orion.
Bad idea in three...
...two...
...one...
...zero.
Unsurprisingly, a plastic flare gun doesn't hold up well when subjected to over 10,000 PSI (over 68,000 kPa) of internal pressure. Also note the red streaks in the air; these are bullet trails, which can be toggled on and off at will through the options panel. Unusually, the options panel in H3 is actually a physical object.
The fictitious "HP" (high-pressure) version of the Orion...
...which fares considerably better when firing high-pressure shells.

RPzB 43/54 "Panzerschreck"

Rounding out Update #50's collection of largely-WWII-centric weaponry is the Panzerschreck. Much like the M1A1 Bazooka, reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.

RPzB 43/54 "Panzerschreck" - 88mm rocket
The perfect gift for that special someone in your life. Assuming that that "special someone" is trying to stop the invasion of Berlin.
Loading in an 88mm rocket. The object to the top-left of the screen is another rocket, sitting in a quickbelt slot on the player's shoulder.
Aiming the Panzerschreck; once again, the issues with having software only capture one eye's view come to light.
Firing the Panzerschreck at a distant foe, creating a large plume of smoke in the process.

RPG-7

The 2016 Meatmas Update added 3 gifts on its 25th and final day, one of these being the game's first rocket launcher, the RPG-7.

RPG-7 - 40mm
An RPG-7 and a crate full of rockets, found at the Sampler Platter's Dessert Table. It's a hard thing to find, too - you have to show up early, or else it'll all be taken by the 12:30 lunch rush.
"Yes, I get that it's not loaded, but that doesn't mean that this isn't the single stupidest thing you have ever done."
Taking a closer look at the RPG-7, with it (thankfully) pointed in a far, far safer direction.
Loading in a PG-7V rocket.
Following this is a step that a great many games tend to forget: cocking the hammer. The RPG-7 uses a revolver-style spur hammer (albeit one that strikes directly upwards) to set off its rockets; since the trigger mechanism is single-action-only, the hammer must be cocked before every shot.
"Aiming" the RPG. Well, at least there was an attempt.
Firing the launcher...
...and watching the rocket hit its mark. While it can't be shown here (for obvious reasons), one thing to note is the inclusion of a sound delay system for distant explosions - even at the back of this relatively small range, there is still a noticeable delay between seeing the round go off and hearing it, meant to simulate the difference between the speeds of light and sound. This feature, along with a great many others (including the Sampler Platter itself), was introduced in Update #52.
Amusingly, due to the way that H3 defines loading (i.e. if a round intersects a certain trigger area, it is automatically loaded), simply slamming a rocket into the side of the RPG-7's main tube...
...produces a loaded rocket launcher, presumably either meaning that the rockets are capable of teleportation, or that osmosis can be performed with far larger particles than scientists previously thought. IMFDB does not encourage the practice of slamming live rockets into things; doing so outside of a video game is highly unlikely to end well.
"Aiming" once again, this time at the cluster of shipping crates and explosive barrels that makes up the bulk of the Dessert Table's target content.
This has predictable results.

Sturmpistole

The final grenade launcher added in the 10th alpha of Update #52 is the Sturmpistole, a WW2-era German experiment in converting the Leuchtpistole flare gun into a grenade launcher.

Sturmpistole - 26.65mm / 23mm
The Sturmpistole in all of its confounding glory.
A closeup of the muzzle, which shows off the rifled bore insert.
Loading a Panzerwurfkörper 42 LP grenade round into the aforementioned muzzle.
Cocking back the hammer, while trying as hard as possible to ignore how utterly ridiculous this device looks.
Leveling the Sturmpistole at the indoor range's back wall...
...and sending the grenade on its (rather leisurely) way.

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