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Difference between revisions of "Hitman: Absolution"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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[[File:DA38.jpg|thumb|none|350px|American Derringer DA 38 - 9x19mm.]]
 
[[File:DA38.jpg|thumb|none|350px|American Derringer DA 38 - 9x19mm.]]
 
[[File:HMA derringer 1.jpg|thumb|none|600px|American Derringer DA 38 - Weapons Info.]]
 
[[File:HMA derringer 1.jpg|thumb|none|600px|American Derringer DA 38 - Weapons Info.]]
[[File:HMA derringer 2.jpg|thumb|none|600px|Agent 47 holding American Derringer DA 38.]]
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[[File:HMA derringer 2.jpg|thumb|none|600px|Agent 47 poses with Lenny's derringer.]]
[[File:HMA derringer 4.jpg|thumb|none|600px|Agent 47 holding American Derringer DA 38.]]
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[[File:HMA derringer 4.jpg|thumb|none|600px|Aiming the derringer reveals a long spanning desert and the rather useless derringer sights.]]
  
 
==AMP Auto Mag Model 180==
 
==AMP Auto Mag Model 180==
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[[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]]
 
[[File:HiStandard44AutomagMod180.jpg|thumb|none|350px|AMP Auto Mag Model 180 - .44 AMP]]
 
[[File:HMA auto mag 44 1.jpg|thumb|none|600px|AMP Auto Mag Model 180 - Weapons Info.]]
 
[[File:HMA auto mag 44 1.jpg|thumb|none|600px|AMP Auto Mag Model 180 - Weapons Info.]]
[[File:HMA auto mag 44 2.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]
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[[File:HMA auto mag 44 2.jpg|thumb|none|600px|47 prepares for a raid, complete with Auto Mag.]]
[[File:HMA auto mag 44 3.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]
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[[File:HMA auto mag 44 3.jpg|thumb|none|600px|Bedecked in riot-gear, 47 doesn't seem to realize he's brought the wrong disguise for this level.]]
[[File:HMA auto mag 44 4.jpg|thumb|none|600px|Agent 47 holding AMP Auto Mag Model 180.]]
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[[File:HMA auto mag 44 4.jpg|thumb|none|600px|More posing, revealing the rather nice detail put into the Auto Mag.]]
  
 
==AMT Hardballer==
 
==AMT Hardballer==
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[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]]
 
[[File:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|AMT Hardballer - .45 ACP.]]
 
[[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|AMT Hardballer - Weapons Info.]]
 
[[File:HMA AMT Hardballer 1.jpg|thumb|none|600px|AMT Hardballer - Weapons Info.]]
[[File:HMA AMT Hardballer 2.jpg|thumb|none|600px|Agent 47 holding AMT Hardballer.]]
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[[File:HMA AMT Hardballer 2.jpg|thumb|none|600px|47 scans through the greenhouse, a Hardballer in each hand.]]
[[File:HMA AMT Hardballer 3.jpg|thumb|none|600px|Agent 47 holding AMT Hardballer.]]
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[[File:HMA AMT Hardballer 3.jpg|thumb|none|600px|He soon poses in the ever fashionable "gardener" disguise, complete with his signature Hardballers.]]
  
 
==Colt King Cobra==
 
==Colt King Cobra==
A snub nose [[Colt King Cobra]] appears in the game as the "Mustang Snub". A special nickel plated version belonging to the corrupt sheriff of Hope, Skurky, is also present in the game. It has a sheriff's star on its wooden grip. This version cannot be collected during normal gameplay and has to be purchased in game for use in Contracts mode.
+
A snub nose [[Colt King Cobra]] appears in the game as the "Mustang Snub" and is the starting weapon for the Terminus Hotel level. It also is the standard sidearm for The Patriot's bodyguards in "Fight Night" plus a number of truck drivers and bar bouncers in the "Welcome to Hope" level. A special nickel plated version belonging to the corrupt sheriff of Hope, Skurky, is also present in the game, complete with sheriff's star in its wooden grip. This version cannot be collected during normal gameplay and has to be purchased in game for use in Contracts mode.
 
[[Image:ColtKingCobra.jpg|thumb|none|300px|Colt King Cobra - .357 Magnum]]
 
[[Image:ColtKingCobra.jpg|thumb|none|300px|Colt King Cobra - .357 Magnum]]
 
[[File:HMA revolver mustang 1.jpg|thumb|none|600px|Colt KC - Weapons Info.]]
 
[[File:HMA revolver mustang 1.jpg|thumb|none|600px|Colt KC - Weapons Info.]]
[[File:HMA revolver mustang 2.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]
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[[File:HMA revolver mustang 2.jpg|thumb|none|600px|On the trail of a lost girl, 47 goes full private detective, complete with a Colt snubnosed.]]
[[File:HMA revolver mustang 3.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]
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[[File:HMA revolver mustang 3.jpg|thumb|none|600px|47 soon realizes he's brought the wrong kind of Colt Snubbie.]]
[[File:HMA revolver mustang 4.jpg|thumb|none|600px|Agent 47 holding the Colt KC.]]
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[[File:HMA revolver mustang 4.jpg|thumb|none|600px|Despite this set back, he prepares to deal with Dexter in the hotel.]]
 
'''Colt King Cobra - Skurky'''
 
'''Colt King Cobra - Skurky'''
 
[[File:HMA_Mustang_Skurky_1.jpg|thumb|none|600px|Colt KC - Skurky - Weapons Info.]]
 
[[File:HMA_Mustang_Skurky_1.jpg|thumb|none|600px|Colt KC - Skurky - Weapons Info.]]
[[File:HMA_Mustang_Skurky_2.jpg|thumb|none|600px|Agent 47 holding the Colt KC - Skurky.]]
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[[File:HMA_Mustang_Skurky_2.jpg|thumb|none|600px|While attempting to complete a contract, 47 checks the sights of Skurky's Colt KC.]]
[[File:HMA_Mustang_Skurky_3.jpg|thumb|none|600px|Agent 47 holding the Colt KC - Skurky.]]
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[[File:HMA_Mustang_Skurky_3.jpg|thumb|none|600px|A nice pose, showing off the Skurky Colt's nickel finish.]]
[[File:HMA_Mustang_Skurky_4.jpg|thumb|none|600px|Agent 47 holding the Colt KC - Skurky.]]
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[[File:HMA_Mustang_Skurky_4.jpg|thumb|none|600px|Knowing that he has something to do, 47 and his Colt prepare to finish his job.]]
  
 
==EAA Witness Limited Gold Team==
 
==EAA Witness Limited Gold Team==
The [[EAA Witness|EAA Witness Limited Gold Team]]. A pre-order bonus weapon is the "Bartoli Custom".
+
The [[EAA Witness|EAA Witness Limited Gold Team]] appears as the pre-order bonus weapon, "Bartoli Custom". A flashy and already suppressed sidearm, it is only usable in "Contracts" mode.
 
[[File:Tanfogliolimited.jpg|thumb|none|350px|EAA Witness Limited Gold Team - 9x19mm]]
 
[[File:Tanfogliolimited.jpg|thumb|none|350px|EAA Witness Limited Gold Team - 9x19mm]]
 
[[File:HMA EAA Witness Limited Gold Team 1.jpg|thumb|none|600px|EAA Witness Limited Gold Team - Weapons Info.]]
 
[[File:HMA EAA Witness Limited Gold Team 1.jpg|thumb|none|600px|EAA Witness Limited Gold Team - Weapons Info.]]
[[File:HMA EAA Witness Limited Gold Team 2.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]
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[[File:HMA EAA Witness Limited Gold Team 2.jpg|thumb|none|600px|Given that he has a race gun, 47 puts it and his nerves to the test at the gun range.]]
[[File:HMA EAA Witness Limited Gold Team 3.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]
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[[File:HMA EAA Witness Limited Gold Team 3.jpg|thumb|none|600px|A fancy tuxedo fits surprisingly well with the EAA Witness.]]
[[File:HMA EAA Witness Limited Gold Team 4.jpg|thumb|none|600px|Agent 47 holding EAA Witness Limited Gold Team.]]
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[[File:HMA EAA Witness Limited Gold Team 4.jpg|thumb|none|600px|Following some shooting, 47 remembers he has some contracts to complete.]]
  
 
==Ruger Mk II==
 
==Ruger Mk II==
The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]] with an integral suppressor. Available as a pre-order bonus weapon, designated as "Krugermeier 2-2".
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The [[Ruger Mk I / Mk II / Mk III Pistol|Ruger Mk II]] appears complete with a external suppressor as the "Krugermeier 2-2". What the gun lacks in power, it makes up for with a larger magazine size than the Silverballer and decent accuracy, though it can only be used in "Contracts" mode.
 
[[File:RugerMkIISilenced.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]
 
[[File:RugerMkIISilenced.jpg|thumb|none|350px|Ruger Mk II - .22 LR.]]
 
[[File:HMA Ruger Mk II 1.jpg|thumb|none|600px|Ruger Mk II - Weapons Info.]]
 
[[File:HMA Ruger Mk II 1.jpg|thumb|none|600px|Ruger Mk II - Weapons Info.]]
[[File:HMA Ruger Mk II 2.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]
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[[File:HMA Ruger Mk II 2.jpg|thumb|none|600px|After his job is done, 47 goes plinking with his Ruger.]]
[[File:HMA Ruger Mk II 3.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]
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[[File:HMA Ruger Mk II 3.jpg|thumb|none|600px|The fading sun illuminates 47's suit and his Ruger's finish.]]
[[File:HMA Ruger Mk II 4.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]
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[[File:HMA Ruger Mk II 4.jpg|thumb|none|600px|The same from the other side, revealing the Ruger's externally threaded suppressor.]]
[[File:HMA Ruger Mk II 5.jpg|thumb|none|600px|Agent 47 holding Ruger Mk II.]]
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[[File:HMA Ruger Mk II 5.jpg|thumb|none|600px|Rather oddly, the "Krugermeier" has no real mesh for being dropped, so if dropped will just stand on its suppressor rather awkwardly.]]
  
 
==SIG-Sauer P226R==
 
==SIG-Sauer P226R==
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]]. Called the "Jagd P22G" ingame. The base variant is nickel plated with wooden grips. A suppressed unit can be found in the Vixen club. Blake Dexter's secretary, Layla, carries a custom version that has soft gold plating upon the base scheme. If collected and used in Contracts mode, it will be equipped with a soft gold toned suppressor as well. The third version, is a highly modular version issued by the Agency to its operatives. This version is dark gun metal gray with yellow accents. It can be acquired and modified for the Contracts mode as a DLC, collected in the storyline or purchased ingame.
+
The [[SIG-Sauer_P226#SIG-Sauer_P226|SIG-Sauer P226R]] appears, called the "Jagd P22G" ingame. The base variant is nickel plated with wooden grips and is a common sight in most levels used by guards. A suppressed unit can be found in the Vixen club. Blake Dexter's secretary, Layla, carries a custom version that has soft gold plating upon the base scheme. If collected and used in Contracts mode, it will be equipped with a soft gold toned suppressor as well. The third version, is a highly modular version issued by the Agency to its operatives. This version is dark gun metal gray with yellow accents. It can be acquired and modified for the Contracts mode as a DLC, collected in the storyline or purchased ingame.
 
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm.]]
 
[[File:P226R.jpg|thumb|none|350px|SIG-Sauer P226R - 9x19mm.]]
 
[[File:HMA SIG-Sauer P226 1.jpg|thumb|none|600px|SIG-Sauer P226R - Weapons Info.]]
 
[[File:HMA SIG-Sauer P226 1.jpg|thumb|none|600px|SIG-Sauer P226R - Weapons Info.]]
[[File:HMA SIG-Sauer P226 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]]
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[[File:HMA SIG-Sauer P226 2.jpg|thumb|none|600px|47 chops down weeds with a different kind of weed wacker, a P226R.]]
[[File:HMA SIG-Sauer P226 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R.]]
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[[File:HMA SIG-Sauer P226 3.jpg|thumb|none|600px|Agent 47 poses for effect, letting the nickel finish flash in the sunshine.]]
[[File:HMA SIG-Sauer P226 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R.]]
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[[File:HMA SIG-Sauer P226 4.jpg|thumb|none|600px|Later on, 47 finds another lonely P226R.]]
 
'''SIG-Sauer P226R - Layla'''
 
'''SIG-Sauer P226R - Layla'''
 
[[File:HMA p226 layli 1.jpg|thumb|none|600px|SIG-Sauer P226R - Layla - Weapons Info.]]
 
[[File:HMA p226 layli 1.jpg|thumb|none|600px|SIG-Sauer P226R - Layla - Weapons Info.]]
[[File:HMA p226 layli 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layla.]]
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[[File:HMA p226 layli 2.jpg|thumb|none|600px|Agent 47 aims Layla's 226R after "liberating" it from the owner.]]
[[File:HMA p226 layli 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Layla.]]
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[[File:HMA p226 layli 3.jpg|thumb|none|600px|The rather stylish suit of the penthouse security seems ill-fitting for the 226.]]
[[File:HMA p226 layli 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Layla.]]
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[[File:HMA p226 layli 4.jpg|thumb|none|600px|Again, note the very bright gold finish.]]
 
'''SIG-Sauer P226R - Agency'''
 
'''SIG-Sauer P226R - Agency'''
 
[[File:HMA p226 agency 1.jpg|thumb|none|600px|SIG-Sauer P226R - Agency - Weapons Info.]]
 
[[File:HMA p226 agency 1.jpg|thumb|none|600px|SIG-Sauer P226R - Agency - Weapons Info.]]
[[File:HMA p226 agency 2.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]]
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[[File:HMA p226 agency 2.jpg|thumb|none|600px|After a rather hectic night, 47 takes aim at a vintage tractor with the Agency P226R.]]
[[File:HMA p226 agency 3.jpg|thumb|none|600px|Agent 47 holding SIG-Sauer P226R - Agency.]]
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[[File:HMA p226 agency 3.jpg|thumb|none|600px|He goes stargazing, showing the viewing public the slight external differences the Agency P226R has.]]
[[File:HMA p226 agency 4.jpg|thumb|none|600px|World model a SIG-Sauer P226R - Agency.]]
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[[File:HMA p226 agency 4.jpg|thumb|none|600px|Again, now showing more of the P226R and the night sky.]]
  
 
==Smith & Wesson Model 64==
 
==Smith & Wesson Model 64==
The [[Smith & Wesson Model 64]] appears in game as the "Z&M Model 60". It is one of the preferred weapons of the Chicago PD, along with the Taurus 24-7. Blake Dexter's henchmen at the Terminus Hotel are all armed with it as well.
+
The [[Smith & Wesson Model 64]] appears in game as the "Z&M Model 60". It is one of the preferred weapons of the Chicago PD, along with the Taurus 24-7. Blake Dexter's henchmen at the Terminus Hotel are all armed with it as well, and it is also the standard sidearm of the Hope Police Department and the officers at the Hope County Court House.
 
[[Image:S&WModel64SS.jpg|thumb|none|400px|Smith & Wesson Model 64 Stainless Model - .38 Special]]
 
[[Image:S&WModel64SS.jpg|thumb|none|400px|Smith & Wesson Model 64 Stainless Model - .38 Special]]
 
[[File:HMA Smith & Wesson Model 60 1.jpg|thumb|none|600px|Smith & Wesson Model 64 - Weapons Info.]]
 
[[File:HMA Smith & Wesson Model 60 1.jpg|thumb|none|600px|Smith & Wesson Model 64 - Weapons Info.]]
[[File:HMA Smith & Wesson Model 60 2.jpg|thumb|none|600px|Agent 47 holding Smith & Wesson Model 64.]]
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[[File:HMA Smith & Wesson Model 60 2.jpg|thumb|none|600px|While doing some work in Chicago's Chinatown, 47 checks out a S&W Model 60.]]
[[File:HMA Smith & Wesson Model 60 3.jpg|thumb|none|600px|Agent 47 holding Smith & Wesson Model 64.]]
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[[File:HMA Smith & Wesson Model 60 3.jpg|thumb|none|600px|He soon poses in the nice neon light, which reflects off of the Model 60's finish.]]
[[File:HMA Smith & Wesson Model 60 4.jpg|thumb|none|600px|Agent 47 holding Smith & Wesson Model 64.]]
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[[File:HMA Smith & Wesson Model 60 4.jpg|thumb|none|600px|"Forget it Agent, it's Chinatown".]]
  
 
==Sphinx 3000==
 
==Sphinx 3000==
The [[Sphinx 3000]] appears as the "Swiss 3000" and has an incorrect 10-round magazine. The Agency also issues a custom version which is carried by a limited number of its operatives, including Benjamin Travis's secretary Jade. Travis himself carries an unique version that has yellow grips with a soft gold plating. Travis's personal sidearm cannot be acquired during the storyline and has to be purchased ingame for use in Contracts mode.
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The [[Sphinx 3000]] appears as the "Swiss 3000" and has an incorrect 10-round magazine. The Swiss 3000 is a relatively uncommon gun in the game, only appearing in "The King of Chinatown" level in the hands of the drug dealer Snowman, carried by the bikers in the "Welcome to Hope" level and finally appearing in the gun shop in "Birdie's Gift". The Agency also issues a custom version which is carried by a limited number of its operatives, including Benjamin Travis's secretary Jade. Travis himself carries an unique version that has yellow grips with a soft gold plating. Travis's personal sidearm cannot be acquired during the storyline and has to be purchased ingame for use in Contracts mode.
 
[[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]]
 
[[File:Sphinx 3000.jpg|thumb|none|350px|Sphinx 3000 - 9x19mm]]
 
[[File:HMA Sphinx 3000 1.jpg|thumb|none|600px|Sphinx 3000 - Weapons Info.]]
 
[[File:HMA Sphinx 3000 1.jpg|thumb|none|600px|Sphinx 3000 - Weapons Info.]]
[[File:HMA Sphinx 3000 2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]
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[[File:HMA Sphinx 3000 2.jpg|thumb|none|600px|After doing his job, 47 checks out Snowman's Sphinx 3000.]]
[[File:HMA Sphinx 3000 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]
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[[File:HMA Sphinx 3000 3.jpg|thumb|none|600px|He's sad to find the finish is too dirty to reflect off of Chinatown's lighting.]]
[[File:HMA Sphinx 3000 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000.]]
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[[File:HMA Sphinx 3000 4.jpg|thumb|none|600px|Saddened by this lack of finish, he continues on.]]
 
'''Sphinx 3000 - Agency'''
 
'''Sphinx 3000 - Agency'''
 
[[File:HMA swiss 3000 agency 1.jpg|thumb|none|600px|Sphinx 3000 - Agency - Weapons Info.]]
 
[[File:HMA swiss 3000 agency 1.jpg|thumb|none|600px|Sphinx 3000 - Agency - Weapons Info.]]
[[File:HMA swiss 3000 agency 2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]
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[[File:HMA swiss 3000 agency 2.jpg|thumb|none|600px|While tying up all of the loose ends, 47 checks a pair of the Agency's specific Sphinx 3000's.]]
[[File:HMA swiss 3000 agency 3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]
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[[File:HMA swiss 3000 agency 3.jpg|thumb|none|600px|He looks around, making sure no one sees him in the ICA's gaudy grunt uniform.]]
[[File:HMA swiss 3000 agency 4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Agency.]]
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[[File:HMA swiss 3000 agency 4.jpg|thumb|none|600px|Knowing he isn't done yet, 47 and his Sphinx go to wrap things up.]]
 
'''Sphinx 3000 - Travis'''
 
'''Sphinx 3000 - Travis'''
 
[[File:HMA_Swiss_3000_Travis_1.jpg|thumb|none|600px|Sphinx 3000 - Travis - Weapons Info.]]
 
[[File:HMA_Swiss_3000_Travis_1.jpg|thumb|none|600px|Sphinx 3000 - Travis - Weapons Info.]]
[[File:HMA_Swiss_3000_Travis_2.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Travis.]]
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[[File:HMA_Swiss_3000_Travis_2.jpg|thumb|none|600px|Going back to the past with a gun from the future, 47 checks out Travis's Sphinx in the prologue mansion.]]
[[File:HMA_Swiss_3000_Travis_3.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Travis.]]
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[[File:HMA_Swiss_3000_Travis_3.jpg|thumb|none|600px|47 takes the Sphinx with him, though not by desire.]]
[[File:HMA_Swiss_3000_Travis_4.jpg|thumb|none|600px|Agent 47 holding Sphinx 3000 - Travis.]]
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[[File:HMA_Swiss_3000_Travis_4.jpg|thumb|none|600px|Having discovered his main targets, 47 and the Sphinx go out for some work..]]
  
 
==Taurus PT 24/7==
 
==Taurus PT 24/7==
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith & Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&W, or .45 ACP.
+
[[Taurus PT 24/7]]'s with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith & Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&W, or .45 ACP. Besides the Chicago PD, the PT 24/7 is used by Wade's henchmen in "Rosewood", the Hope Cougars in "Shaving Lenny", some guards in "Dexter Industries" and very rarely in the hands of ICA agents in "Operation Sledgehammer".
 
[[File:PT247 SS Gen1.jpg|thumb|none|350px|Taurus 24/7 (First Generation) - .40 S&W]]
 
[[File:PT247 SS Gen1.jpg|thumb|none|350px|Taurus 24/7 (First Generation) - .40 S&W]]
 
[[File:HMA HMA Taurus PT 24-7 1.jpg|thumb|none|600px|Taurus PT 24/7 - Weapons Info.]]
 
[[File:HMA HMA Taurus PT 24-7 1.jpg|thumb|none|600px|Taurus PT 24/7 - Weapons Info.]]
[[File:HMA HMA Taurus PT 24-7 2.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]
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[[File:HMA HMA Taurus PT 24-7 2.jpg|thumb|none|600px|On the run and undergun, 47 poses with some purloined 24/7's.]]
[[File:HMA HMA Taurus PT 24-7 3.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]
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[[File:HMA HMA Taurus PT 24-7 3.jpg|thumb|none|600px|Out in the hot desert, 47 sweats in his suit, with another 24/7.]]
[[File:HMA HMA Taurus PT 24-7 4.jpg|thumb|none|600px|Agent 47 holding Taurus PT 24/7.]]
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[[File:HMA HMA Taurus PT 24-7 4.jpg|thumb|none|600px|He looks out to the sky, with work to do and Taurus in hand.]]
  
 
==Taurus Raging Bull==
 
==Taurus Raging Bull==
The [[Taurus Raging Bull]] is called the "Aries Charging Ram" in-game. Special variants with pink grips and one called "The Absolver", the sidearm of Lasandra Dixon, the field leader of the Saints, can be collected, but the damage of the three weapons is the same. "The Absolver" is available for use in Contracts mode and features the ICA's logo on its grip.
+
The [[Taurus Raging Bull]] is called the "Aries Charging Ram" in-game. The normal Taurus is only in two missions, carried by a few enemies in "Rosewood" and is found in the trunk of Wade's 1950 Mercury Coupe that 47 takes and uses in "End of the Line" There are also two special variants, one with pink grips found in "Birdie's Gift" and one called "The Absolver", the sidearm of Lasandra Dixon, the field leader of the Saints, can be collected, but the damage of the three weapons is the same. "The Absolver" is available for use in Contracts mode and features the ICA's logo on its grip.
 
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]
 
[[File:Taurus Raging Bull black.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]
 
[[File:HMA taurus raging bull 1.jpg|thumb|none|600px|Taurus Raging Bull - Weapons Info.]]
 
[[File:HMA taurus raging bull 1.jpg|thumb|none|600px|Taurus Raging Bull - Weapons Info.]]
[[File:HMA taurus raging bull 2.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]
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[[File:HMA taurus raging bull 2.jpg|thumb|none|600px|While trying to find some fuses in the orphanage, 47 finds a Taurus Raging Bull instead.]]
[[File:HMA taurus raging bull 3.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]
+
[[File:HMA taurus raging bull 3.jpg|thumb|none|600px|47 and his Raging Bull stand in the desert, while 47 wonders on Wade's color choices for his car.]]
[[File:HMA taurus raging bull 4.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]
+
[[File:HMA taurus raging bull 4.jpg|thumb|none|600px|He soon gets on to buisness, he needs the Taurus to deal some justice.]]
 
'''Taurus Raging Bull - Pink'''
 
'''Taurus Raging Bull - Pink'''
 
[[File:HMA taurus pink1 .jpg|thumb|none|600px|Taurus Raging Bull - Pink - Weapons Info.]]
 
[[File:HMA taurus pink1 .jpg|thumb|none|600px|Taurus Raging Bull - Pink - Weapons Info.]]
[[File:HMA taurus pink 2.jpg|thumb|none|600px|Hitman holding Taurus Raging Bull.]]
+
[[File:HMA taurus pink 2.jpg|thumb|none|600px|47 wanders the gun range, complete with the shop's fetching Raging Bull.]]
 
'''Taurus Raging Bull - Absolver'''
 
'''Taurus Raging Bull - Absolver'''
 
[[File:HMA taurusm 1.jpg|thumb|none|600px|UNKNOWN Revolver #3 - Absolver - Weapons Info.]]
 
[[File:HMA taurusm 1.jpg|thumb|none|600px|UNKNOWN Revolver #3 - Absolver - Weapons Info.]]
[[File:HMA taurusm 2.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]
+
[[File:HMA taurusm 2.jpg|thumb|none|600px|After working through the Agency's henchmen, 47 tries some target shooting with "The Absolver".]]
[[File:HMA taurusm 3.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]
+
[[File:HMA taurusm 3.jpg|thumb|none|600px|He strikes a pose, and we look at "The Absolver" and its fancy engraving.]]
[[File:HMA taurusm 4.jpg|thumb|none|600px|Agent 47 holding Taurus Raging Bull.]]
+
[[File:HMA taurusm 4.jpg|thumb|none|600px|With a beautiful night sky and his work done, 47 stares into the night sky.]]
  
 
=="Zenith" (Deus Ex Pistol)==
 
=="Zenith" (Deus Ex Pistol)==
 +
The Steiner-Bisley Zenith, lifted straight from Deus Ex: Human Revolution, appears as the "Zenith" through a specific DLC. A very formidible sidearm, comparable to the Silverballers, it is only useable within the "Contracts" mode.
 
[[File:HMA zenith 1.jpg|thumb|none|600px|"Zenith" (Deus Ex Pistol) - Weapons Info.]]
 
[[File:HMA zenith 1.jpg|thumb|none|600px|"Zenith" (Deus Ex Pistol) - Weapons Info.]]
[[File:HMA zenith 2.jpg|thumb|none|600px|Agent 47 holding "Zenith" (Deus Ex Pistol).]]
+
[[File:HMA zenith 2.jpg|thumb|none|600px|Taking some time on the range, 47 and his Zenith breach one of the key rules of gun safety.]]
[[File:HMA zenith 3.jpg|thumb|none|600px|Agent 47 holding "Zenith" (Deus Ex Pistol).]]
+
[[File:HMA zenith 3.jpg|thumb|none|600px|The magic of Contracts mode, a man in a silk bathrobe with a futuristic combat pistol at a South Dakotan gun range.]]
[[File:HMA zenith 4.jpg|thumb|none|600px|Agent 47 holding "Zenith" (Deus Ex Pistol).]]
+
[[File:HMA zenith 4.jpg|thumb|none|600px|We at IMFDB are happy that the bathrobe is long enough to cover any or all naughty bits.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
  
 
==Brügger & Thomet AG SPP==
 
==Brügger & Thomet AG SPP==
The [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger & Thomet AG SPP]] appears in game as the "Zug TMP." Its low damage is balanced out by its high rate of fire and ability to be dual wielded. It can be collected and used in Contracts mode, where it starts out with a suppressor.
+
The [[Steyr_TMP#Br.C3.BCgger_.26_Thomet_MP9|Brügger & Thomet AG SPP]] appears in game as the "Zug TMP." Its low damage is balanced out by its high rate of fire and ability to be dual wielded. A rather uncommon SMG, it's only used by some of Wade's men in "Rosewood" as well as the locked weapons area of "Fight Night". It can be collected and used in Contracts mode, where it starts out with a suppressor.
 
[[file:BTSPP.jpg|thumb|none|350px|Brügger & Thomet AG SPP - 9x19mm]]
 
[[file:BTSPP.jpg|thumb|none|350px|Brügger & Thomet AG SPP - 9x19mm]]
 
[[File:HMA TMP 1.jpg|thumb|none|600px|Brügger & Thomet AG SPP - Weapons Info.]]
 
[[File:HMA TMP 1.jpg|thumb|none|600px|Brügger & Thomet AG SPP - Weapons Info.]]
[[File:HMA TMP 2.jpg|thumb|none|600px|Agent 47 holding Brügger & Thomet AG SPP.]]
+
[[File:HMA TMP 2.jpg|thumb|none|600px|With a orphanage filled with bad guys, 47 decides to go full action movie, complete with two AG SPP's.]]
[[File:HMA TMP 3.jpg|thumb|none|600px|Agent 47 holding Brügger & Thomet AG SPP.]]
+
[[File:HMA TMP 3.jpg|thumb|none|600px|47 peers down at the SPP.]]
[[File:HMA tmp world 1.jpg|thumb|none|600px|Agent 47 holding Brügger & Thomet AG SPP.]]
+
[[File:HMA tmp world 3.jpg|thumb|none|600px|Meanwhile in Contracts Mode, 47 peers on a rare gathering of suppressed SPP's.]]
[[File:HMA tmp world 2.jpg|thumb|none|600px|Agent 47 holding Brügger & Thomet AG SPP.]]
 
[[File:HMA tmp world 3.jpg|thumb|none|600px|Agent 47 holding Brügger & Thomet AG SPP.]]
 
  
 
==Heckler & Koch UMP45==
 
==Heckler & Koch UMP45==
A [[UMP45]] appears as the "HX UMP" and is used by Chicago PD in the first act of the game. The Agency's version, called "Agency HX UMP" can be acquired and customized with a plethora of parts for use in Contracts mode. It is distinguished from the base version with its yellow accents. The Agency version isn't found in the storyline and must be bought as a DLC or purchased ingame.
+
A [[UMP45]] appears as the "HX UMP" and is used by Chicago PD in the first act of the game, as well as various display racks in "Birdie's Gift", police officers in "Shaving Lenny", and is used by the exterior security guards in "Blackwater Park". The Agency's version, called "Agency HX UMP" can be acquired and customized with a plethora of parts for use in Contracts mode. It is distinguished from the base version with its yellow accents. The Agency version isn't found in the storyline and must be bought as a DLC or purchased ingame.
 
[[file:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP - .45 ACP]]
 
[[file:UMP 45.jpg|thumb|none|350px|Heckler & Koch UMP - .45 ACP]]
 
[[File:HMA h&k UMP 1.jpg|thumb|none|600px|Heckler & Koch UMP - Weapons Info.]]
 
[[File:HMA h&k UMP 1.jpg|thumb|none|600px|Heckler & Koch UMP - Weapons Info.]]
[[File:HMA h&k UMP 2.jpg|thumb|none|600px|Agent 47 holding Heckler & Koch UMP.]]
+
[[File:HMA h&k UMP 2.jpg|thumb|none|600px|T-minus 20 seconds, 47 in complete SWAT gear prepares for a raid.]]
[[File:HMA h&k UMP 3.jpg|thumb|none|600px|Agent 47 holding Heckler & Koch UMP.]]
+
[[File:HMA h&k UMP 3.jpg|thumb|none|600px|The UMP fits with the SWAT armor quite nicely.]]
 
'''Heckler & Koch UMP45 - Agency'''
 
'''Heckler & Koch UMP45 - Agency'''
 
[[File:HMA ump agency 1.jpg|thumb|none|600px|Heckler & Koch UMP - Agency - Weapons Info.]]
 
[[File:HMA ump agency 1.jpg|thumb|none|600px|Heckler & Koch UMP - Agency - Weapons Info.]]
[[File:HMA ump agency 2.jpg|thumb|none|600px|Agent 47 holding Heckler & Koch UMP - Agency.]]
+
[[File:HMA ump agency 2.jpg|thumb|none|600px|Having liberated it from its former owners, 47 takes his Agency UMP on a contract.]]
[[File:HMA ump agency 3.jpg|thumb|none|600px|Agent 47 holding Heckler & Koch UMP - Agency.]]
+
[[File:HMA ump agency 3.jpg|thumb|none|600px|Before going on the job, he poses with his UMP, revealing the cosmetic differences.]]
  
 
==ST Kinetics CPW==
 
==ST Kinetics CPW==
Line 171: Line 170:
 
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW - 9x19mm.]]
 
[[File:ST Kinetics CPW.jpg|thumb|none|350px|ST Kinetics CPW - 9x19mm.]]
 
[[File:HMA ST Kinetics CPW 1.jpg|thumb|none|600px|ST Kinetics CPW - Weapons Info.]]
 
[[File:HMA ST Kinetics CPW 1.jpg|thumb|none|600px|ST Kinetics CPW - Weapons Info.]]
[[File:HMA ST Kinetics CPW 2.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]
+
[[File:HMA ST Kinetics CPW 2.jpg|thumb|none|600px|After his brief siesta is ruined, 47 and his newly found CPW's decide to get some revenge.]]
[[File:HMA ST Kinetics CPW 3.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]
+
[[File:HMA ST Kinetics CPW 3.jpg|thumb|none|600px|Fashionable goggles, fashionable vest, fashionable CPW.]]
[[File:HMA ST Kinetics CPW 4.jpg|thumb|none|600px|Agent 47 holding ST Kinetics CPW.]]
 
  
 
==Thompson M1928A1==
 
==Thompson M1928A1==
The [[M1928A1_Thompson#M1928.2FM1928A1_Thompson|Thompson M1928A1]].
+
The [[M1928A1_Thompson#M1928.2FM1928A1_Thompson|Thompson M1928A1]] appears as a pre-order bonus weapon, the "Bronson M1928".
A pre-order bonus weapon is the "Bronson 1928M".
 
 
[[File:M1928A1Drum.jpg|thumb|none|350px]]
 
[[File:M1928A1Drum.jpg|thumb|none|350px]]
 
[[File:HMA Thompson M1928 1.jpg|thumb|none|600px|Thompson M1928A1 - Weapons Info.]]
 
[[File:HMA Thompson M1928 1.jpg|thumb|none|600px|Thompson M1928A1 - Weapons Info.]]
[[File:HMA Thompson M1928 2.jpg|thumb|none|600px|Agent 47 holding Thompson M1928A1.]]
+
[[File:HMA Thompson M1928 2.jpg|thumb|none|600px|Deciding that normal shooting sports are for squares, he decides to make it more fun with generous amounts of .45 ACP.]]
[[File:HMA Thompson M1928 3.jpg|thumb|none|600px|Agent 47 holding Thompson M1928A1.]]
+
[[File:HMA Thompson M1928 3.jpg|thumb|none|600px|While he sadly lacks the proper tuxedo, the Thompson is still fashionable.]]
[[File:HMA Thompson M1928 4.jpg|thumb|none|600px|Agent 47 reloading Thompson M1928A1.]]
+
[[File:HMA Thompson M1928 4.jpg|thumb|none|600px|47 decides to rack up a better score and reloads his Thompson.]]
[[File:HMA Thompson M1928 5.jpg|thumb|none|600px|World model - Thompson M1928A1.]]
 
  
 
=Assault Rifles & Battle Rifles=
 
=Assault Rifles & Battle Rifles=
  
 
==AKMSU==
 
==AKMSU==
The [[AK-47#AKMSU|AKMSU]] appears in game as the "AH 74U" with no S in its name, where it is incorrectly labelled as a submachine gun. It is the preferred weapon of antagonist Blake Dexter's factory security guards. Can be collected and used in Contracts.
+
The [[AK-47#AKMSU|AKMSU]] appears in game as the "AH 74U" with no S in its name, where it is incorrectly labelled as a submachine gun. It is the preferred weapon of antagonist Blake Dexter's factory security guards for all the factory sections, and is displayed in Dexter's penthouse in "Blackwater Park". It can be collected and used in Contracts.
 
[[File:AKPDW01.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]
 
[[File:AKPDW01.jpg|thumb|none|350px|AKMSU - 7.62x39mm]]
 
[[File:HMA ak 1.jpg|thumb|none|600px|AKMSU - Weapons Info.]]
 
[[File:HMA ak 1.jpg|thumb|none|600px|AKMSU - Weapons Info.]]
[[File:HMA ak 2.jpg|thumb|none|600px|Agent 47 holding AKMSU.]]
+
[[File:HMA ak 2.jpg|thumb|none|600px|While making his way to Dexter's factory, 47 checks out an AKMSU.]]
[[File:HMA ak 3.jpg|thumb|none|600px|Agent 47 holding AKMSU.]]
+
[[File:HMA ak 3.jpg|thumb|none|600px|Ever fashionable, 47 and his AKMSU prepare to enter the facility.]]
  
 
==Beretta ARX-160==
 
==Beretta ARX-160==
The [[Beretta ARX-160]] is featured in the game as the "ARZ 160". An Agency exclusive weapon, colored black and yellow with ICA markings. Can be acquired and modified in Contracts mode.
+
The [[Beretta ARX-160]] is featured in the game as the "ARZ 160". An Agency exclusive weapon, colored black and yellow with ICA markings, it is seen in all the levels involving the ICA. And just like the other weapons in the game, it can be collected and used in Contracts.
 
[[File:ARX160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]]
 
[[File:ARX160.jpg|thumb|none|350px|Beretta ARX-160 - 5.56x45mm]]
 
[[File:HMA arx 160 1.jpg|thumb|none|600px|Beretta ARX-160 - Weapons Info.]]
 
[[File:HMA arx 160 1.jpg|thumb|none|600px|Beretta ARX-160 - Weapons Info.]]
[[File:HMA arx 160 2.jpg|thumb|none|600px|Agent 47 holding Beretta ARX-160.]]
+
[[File:HMA arx 160 2.jpg|thumb|none|600px|Working through a legion of ICA goons, 47 checks out a very tacky bus.]]
[[File:HMA arx 160 3.jpg|thumb|none|600px|Agent 47 holding Beretta ARX-160.]]
+
[[File:HMA arx 160 3.jpg|thumb|none|600px|With a rude awakening plus an entire betrayal, 47 prepares to let out some revenge with the ARZ 160.]]
  
 
==FN FAL 50.63 Paratrooper==
 
==FN FAL 50.63 Paratrooper==
The [[FAL#FN_FAL|FN FAL 50.63 Paratrooper]]. Usable in Contracts mode.
+
The [[FAL#FN_FAL|FN FAL 50.63 Paratrooper]]. appears in the game as the "STG 58 Elite", modified with a rail system and unusable red dot sight. The "STG 58 Elite" is the standard rifle of Blake Dexter's factory guards, used in all levels including them, plus it can be found in the Court evidence room in "Skurky's Law".
 
[[File:Fal para-1-.jpg|thumb|none|350px|FN FAL 50.63 Paratrooper - 7.62x51mm NATO]]
 
[[File:Fal para-1-.jpg|thumb|none|350px|FN FAL 50.63 Paratrooper - 7.62x51mm NATO]]
 
[[File:HMA fal elite 1.jpg|thumb|none|600px|FN FAL 50.63 Paratrooper - Weapons Info.]]
 
[[File:HMA fal elite 1.jpg|thumb|none|600px|FN FAL 50.63 Paratrooper - Weapons Info.]]
[[File:HMA fal elite 2.jpg|thumb|none|600px|Agent 47 holding FN FAL 50.63 Paratrooper.]]
+
[[File:HMA fal elite 2.jpg|thumb|none|600px|Having grossly underestimated the scale of Dexter's factory, 47 scans the outside with his FAL.]]
[[File:HMA fal elite 3.jpg|thumb|none|600px|Agent 47 holding FN FAL 50.63 Paratrooper.]]
+
[[File:HMA fal elite 3.jpg|thumb|none|600px|With stuff to do and places to be, 47 takes a strut, FAL in arms.]]
  
 
==Heckler & Koch HK416==
 
==Heckler & Koch HK416==
The [[Heckler_%26_Koch_HK_rifle_series#Heckler_.26_Koch_HK416|Heckler & Koch HK416]] is present in game as the "HX AP-15". Can be used in the Contracts mode, where it starts out with a suppressor.
+
The [[Heckler_%26_Koch_HK_rifle_series#Heckler_.26_Koch_HK416|Heckler & Koch HK416]] is present in game as the "HX AP-15". The "AP-15" appears commonly at the end of the game, in several displays in "Birdie's Gift", used by the penthouse guards in "Blackwater Park" and used by the Tactical Team in "Countdown", and like all other guns can be collected and used in "Contracts" mode.
 
[[File:Heckler and Koch 416.jpg|thumb|none|350px|Heckler & Koch HK416 - 5.56x45mm]]
 
[[File:Heckler and Koch 416.jpg|thumb|none|350px|Heckler & Koch HK416 - 5.56x45mm]]
 
[[File:HMA hk 416 1.jpg|thumb|none|600px|Heckler & Koch HK416 - Weapons Info.]]
 
[[File:HMA hk 416 1.jpg|thumb|none|600px|Heckler & Koch HK416 - Weapons Info.]]
[[File:HMA hk 416 2.jpg|thumb|none|600px|Agent 47 holding Heckler & Koch HK416.]]
+
[[File:HMA hk 416 2.jpg|thumb|none|600px|Given the ability to choose whatever gun he wants from the store, 47 decides to cheat at the shooting challenge.]]
  
 
==Sturmgewehr 58==
 
==Sturmgewehr 58==
The [[FAL#FN_FAL|StG 58]], the Austrian military variant of the FAL appears in the game as the "STG 58."
+
The [[FAL#FN_FAL|StG 58]], the Austrian military variant of the FAL appears in the game as the "STG 58." While it's Elite version is commonly seen with guards, the standard STG is a bit harder. It's in the trunk of the car in "End Of The Road", in a safe in "Skurky's Law", one of the back corridors in the mine testing fields of "Death Factory" and in one of the backrooms of the Hope Police Precinct in "Operation Sledgehammer".
 
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. This is not the StG 58, but it looks very similar.]]
 
[[Image:FN-LAR-with-Wood-Stock.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. This is not the StG 58, but it looks very similar.]]
 
[[File:HMA fal 1.jpg|thumb|none|600px|StG 58 - Weapons Info.]]
 
[[File:HMA fal 1.jpg|thumb|none|600px|StG 58 - Weapons Info.]]
[[File:HMA fal 2.jpg|thumb|none|600px|Agent 47 holding the StG 58.]]
+
[[File:HMA fal 2.jpg|thumb|none|600px|With nothing but an empty desert, a '50 Mercury and some vengeance, 47 opts for the more high volume option.]]
[[File:HMA fal 3.jpg|thumb|none|600px|Agent 47 holding the StG 58.]]
+
[[File:HMA fal 3.jpg|thumb|none|600px|No one to tell him otherwise, 47 decides to do some plinking with the STG 58.]]
  
 
= Shotguns =
 
= Shotguns =
  
 
==Franchi SPAS-12==
 
==Franchi SPAS-12==
The [[Franchi SPAS-12]]. Called the "SPS 12" ingame. The base version can be found in Blake Dexter's Chicago penthouse. A customizable Agency version, distinguished by its yellow accents, can be acquired for use in Contracts mode from the storyline, bought as a DLC or purchased ingame.
+
The [[Franchi SPAS-12]]. Called the "SPS 12" ingame. The base version can be found in Blake Dexter's Chicago penthouse. A customizable Agency version, distinguished by its yellow accents, can be acquired for use in Contracts mode from the storyline, specifically in "Attack of the Saints" and "Absolution" and can be bought as a DLC or purchased ingame.
 
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]
 
[[File:FSpas12orign.jpg|thumb|none|350px|Franchi SPAS-12 - 12 Gauge]]
 
[[File:HMA_SPS_12_1.jpg|thumb|none|600px|Franchi SPAS-12 - Weapons Info. Erronously uses the same image as the Agency variant.]]
 
[[File:HMA_SPS_12_1.jpg|thumb|none|600px|Franchi SPAS-12 - Weapons Info. Erronously uses the same image as the Agency variant.]]
[[File:HMA_SPS_12_2.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12.]]
+
[[File:HMA_SPS_12_2.jpg|thumb|none|600px|Doing some more work in Chicago, 47 decides to have some fun and dresses like a HECU soldier, complete with SPAS-12.]]
 
'''Franchi SPAS-12 - Agency'''
 
'''Franchi SPAS-12 - Agency'''
 
[[File:HMA spas12 1.jpg|thumb|none|600px|Franchi SPAS-12 - Agency - Weapons Info.]]
 
[[File:HMA spas12 1.jpg|thumb|none|600px|Franchi SPAS-12 - Agency - Weapons Info.]]
[[File:HMA spas12 2.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12 - Agency.]]
+
[[File:HMA spas12 2.jpg|thumb|none|600px|47 decides to weave through the Waikiki hotel, trying to keep his senses through all the colors.]]
[[File:HMA spas12 3.jpg|thumb|none|600px|Agent 47 holding Franchi SPAS-12 - Agency.]]
+
[[File:HMA spas12 3.jpg|thumb|none|600px|Despite all of the colors, 47 decides to question the usefulness of surfboards in the desert, using his Agency issued SPAS-12 gun to make decisions.]]
  
 
==Mossberg 590==
 
==Mossberg 590==
A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a screenshot. The base version has wooden furniture. A well wornout tactical version is also present. An in mint condition tactical version, suffixed "Police" can be collected in the storyline and used in the Contracts mode. A suppressed Police version can be found in Blake Dexter's Chicago penthouse, while the weapon starts out suppressed in Contracts mode; making it the only suppressed shotgun in the game.
+
A [[Mossberg 500 series shotgun|Mossberg 590]] with ghost ring sights and wood furniture is seen in a screenshot. The base version has wooden furniture. A well wornout tactical version is also present. An in mint condition tactical version, suffixed "Police" can be collected in the storyline and used in the Contracts mode. The M590 is a very common gun, seen in the evidence room of the Hope Courthouse, back rooms of many stores and more. A suppressed Police version can be found in Blake Dexter's Chicago penthouse, while the weapon starts out suppressed in Contracts mode; making it the only suppressed shotgun in the game.
 
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]]
 
[[Image:Mossberg 590 Special.jpg|thumb|none|450px|Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.]]
 
[[File:HMA_Shotgun_Base.jpg|thumb|none|600px|Mossberg 590 - Base version - Weapons Info.]]
 
[[File:HMA_Shotgun_Base.jpg|thumb|none|600px|Mossberg 590 - Base version - Weapons Info.]]
 
[[File:HMA m590 1.jpg|thumb|none|600px|Mossberg 590 - Worn out - Weapons Info.]]
 
[[File:HMA m590 1.jpg|thumb|none|600px|Mossberg 590 - Worn out - Weapons Info.]]
 
[[File:HMA m590 2.jpg|thumb|none|600px|Mossberg 590 - Police - Weapons Info.]]
 
[[File:HMA m590 2.jpg|thumb|none|600px|Mossberg 590 - Police - Weapons Info.]]
[[File:HMA m590 3.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]]
+
[[File:HMA m590 3.jpg|thumb|none|600px|A hotel filled with angry South Dakotan thugs, heavy rain outside and 47 and his 590 inside.]]
[[File:HMA m590 4.jpg|thumb|none|600px|Agent 47 holding the Mossberg 590.]]
+
[[File:HMA m590 4.jpg|thumb|none|600px|With little options, 47 decides to make Chicago a bit louder, using his 590 to assist in this effort.]]
[[File:HMA_Shotgun_Silenced.jpg|thumb|none|600px|Agent 47 holding a suppressed Mossberg 590.]]
+
[[File:HMA_Shotgun_Silenced.jpg|thumb|none|600px|Moping up a motel of mooks, 47 finds his suppressed 590 very useful..]]
  
 
=Sniper Rifles=
 
=Sniper Rifles=
  
 
==Remington Model 700==
 
==Remington Model 700==
The [[Remington Model 700]].
+
The [[Remington Model 700]] appears in the game as the Ilyon R700. One of the first sniper rifles one gets, the Ilyon is a perfect way to pick off targets at long range if you can forgive its un-suppressed nature. The rifle appears every so often in the campaign, in the second story of the donut store in "Shaving Lenny", the trunk of the car in "End Of The Line" and the weapons locker in "Fight Club".
 
[[file:Remington 700 BDL.jpg|thumb|none|350px|Remington Model 700 - .308 Winchester.]]
 
[[file:Remington 700 BDL.jpg|thumb|none|350px|Remington Model 700 - .308 Winchester.]]
 
[[File:HMA r700 1.jpg|thumb|none|600px|Remington Model 700 - Weapons Info.]]
 
[[File:HMA r700 1.jpg|thumb|none|600px|Remington Model 700 - Weapons Info.]]
[[File:HMA r700 2.jpg|thumb|none|600px|Agent 47 holding Remington Model 700.]]
+
[[File:HMA r700 2.jpg|thumb|none|600px|Exploring the various buildings in Hope, South Dakota, 47 finds an unexpected gift.]]
  
 
==Sako TRG-42==
 
==Sako TRG-42==
The [[Sako_TRG#Sako_TRG-42|Sako TRG-42]] appears in the game as the "Kazo TRG". Three versions can be found in game. The basic version is dark green with a brown cheekpiece. Notably Agent 47 starts out the epilogue mission with this weapon in tow. A lighter (by weight) black version can be found in the posession of an Agency sniper in Hope and a suppressed version of the same in Lenny Dexter's room in his Chicago penthouse. The third version is called the "Agency Kazo TRG". It is virtually identical to the black version, save for the yellow controls. It is the only weapon available in "Hitman: Sniper Challenge". While not found anywhere in the main storyline, it is unlocked for players having "Hitman: Sniper Challenge" installed, with a code or needs to be bought as a DLC or purchased ingame for use in Contracts mode. The "Agency Kazo TRG" can be modified, with the upgrades unlocked in "Hitman: Sniper Challenge" being carried forward.
+
The [[Sako_TRG#Sako_TRG-42|Sako TRG-42]] appears in the game as the "Kazo TRG" in three distinct flavors. The main normal version is in green paint, and is found on Snowflake's table in "King of Chinatown", the rear dugout in "Birdie's Gift", and in the tunnel opening of "Dexter Industries". The second variant is a black painted model, commonly fitted with a suppressor. This version is found in Lenny's room in Blake Dexter's penthouse in "Blackwater Park",in the Agency sniper position in "Operation Sledgehammer" and 47 spawns with one in "Absolution." The final version is the Agency model, which can be acquired by either buying the DLC or by completing the "Hitman: Sniper Challenge".
 
[[File:Sako trg42.jpg|thumb|none|350px|Sako TRG-42 - .300 Winchester.]]
 
[[File:Sako trg42.jpg|thumb|none|350px|Sako TRG-42 - .300 Winchester.]]
 
[[File:HMA sako trg-42 1.jpg|thumb|none|600px|Sako TRG-42 - Weapons Info.]]
 
[[File:HMA sako trg-42 1.jpg|thumb|none|600px|Sako TRG-42 - Weapons Info.]]
[[File:HMA sako trg-42 2.jpg|thumb|none|600px|Agent 47 holding Sako TRG-42.]]
+
[[File:HMA sako trg-42 2.jpg|thumb|none|600px|In a fitting outfit, 47 serves some .300 caliber food in green...]]
 
'''Sako TRG-42 - Black'''
 
'''Sako TRG-42 - Black'''
 
[[File:HMA_Kazo_Black_1.jpg|thumb|none|600px|Sako TRG-42 - Black - Weapons Info.]]
 
[[File:HMA_Kazo_Black_1.jpg|thumb|none|600px|Sako TRG-42 - Black - Weapons Info.]]
[[File:HMA_Kazo_Black_2.jpg|thumb|none|600px|Agent 47 holding Sako TRG-42 - Black.]]
+
[[File:HMA_Kazo_Black_2.jpg|thumb|none|600px|Black...]]
 
'''Sako TRG-42 - Agency'''
 
'''Sako TRG-42 - Agency'''
 
[[File:HMA_Kazo_Agency_1.jpg|thumb|none|600px|Sako TRG-42 - Agency - Weapons Info.]]
 
[[File:HMA_Kazo_Agency_1.jpg|thumb|none|600px|Sako TRG-42 - Agency - Weapons Info.]]
[[File:HMA_Kazo_Agency_2.jpg|thumb|none|600px|Agent 47 holding Sako TRG-42 - Agency.]]
+
[[File:HMA_Kazo_Agency_2.jpg|thumb|none|600px|And the Agency flavors.]]
  
 
=Machine Guns=
 
=Machine Guns=
Line 269: Line 265:
 
[[File:HMA ultimax 1.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Weapons Info.]]
 
[[File:HMA ultimax 1.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Weapons Info.]]
 
[[File:HMA_Ultramax_Dexter.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Dexter - Weapons Info.]]
 
[[File:HMA_Ultramax_Dexter.jpg|thumb|none|600px|CIS Ultimax 100 Mk.3 - Dexter - Weapons Info.]]
[[File:HMA ultimax 2.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]]
+
[[File:HMA ultimax 2.jpg|thumb|none|600px|Having found the Ultimax, 47 finds it a perfect time to pose with his trophy.]]
[[File:HMA ultimax 3.jpg|thumb|none|600px|Agent 47 holding CIS Ultimax 100 Mk.3.]]
+
[[File:HMA ultimax 3.jpg|thumb|none|600px|After this, he checks the sights, before trying to check out with it.]]
  
 
=Other=
 
=Other=
  
 
==Factory==
 
==Factory==
[[File:HMA mine 1.jpg|thumb|none|600px|Factory.]]
+
The majority of "Dexter Industries" and "Death Factory" feature a mixture of mines, real and fake, but all are unusable to the player.
[[File:HMA mine 2.jpg|thumb|none|600px|Factory.]]
+
[[File:HMA mine 1.jpg|thumb|none|600px|While disguised as a guard, 47 browses the Dexter selection, including a M18 Claymore, the top section of a Valmera 69 and TM-46 and a TMRP-6 mine.]]
[[File:HMA mine 3.jpg|thumb|none|600px|Factory.]]
+
[[File:HMA mine 2.jpg|thumb|none|600px|More of the same, the Valmera 69 model is re-used for other generic landmines throughout the game.]]
 +
[[File:HMA mine 3.jpg|thumb|none|600px|In the "Death Factory", there is a test wall filled with defective mines, including more of the same, plus an undersized M15 mine and a few mortar rounds.]]
  
 
==Guns Shop==
 
==Guns Shop==
[[File:HMA arsenal 1.jpg|thumb|none|600px|Guns Shop.]]
+
The gunshop featured in "Birdie's Gift" features a number of displays containing both real guns the player can use, similar models only used for decoration and more low poly models that are repeated throughout the game.
[[File:HMA arsenal 2.jpg|thumb|none|600px|Guns Shop.]]
+
[[File:HMA arsenal 1.jpg|thumb|none|600px|47 does some browsing, finding Colt revolvers that cheap is a rare sight indeed.]]
[[File:HMA arsenal 3.jpg|thumb|none|600px|Guns Shop.]]
+
[[File:HMA arsenal 2.jpg|thumb|none|600px|Many of the long gun cases include both double guns and in this case, the M590.]]
[[File:HMA arsenal 4.jpg|thumb|none|600px|Guns Shop.]]
+
[[File:HMA arsenal 3.jpg|thumb|none|600px|A plush case fit for a king, or in this case, a M590 and a Sako TRG-42.]]
[[File:HMA arsenal 5.jpg|thumb|none|600px|Guns Shop.]]
+
[[File:HMA arsenal 4.jpg|thumb|none|600px|A standard wall rack filled with various low poly models.]]
[[File:HMA arsenal 6.jpg|thumb|none|600px|Guns Shop.]]
+
[[File:HMA arsenal 5.jpg|thumb|none|600px|While on the main counter, there is a rather well detailed disassembled double rifle, complete with case.]]
 
 
  
  

Revision as of 06:53, 18 March 2017


Hitman: Absolution
Obal DVD - EU.jpg
Release Date: 2012
Developer: IO Interactive
Publisher: Square-Enix Europe
Series: Hitman
Platforms: Microsoft Windows
Xbox 360
Playstation 3
Genre: Stealth/Third-Person Shooter


Hitman: Sniper Challenge



The following weapons appear in the video game Hitman: Absolution:


Handguns

American Derringer DA 38

The American Derringer DA 38 appears in game as the "Swiss Derringer." It is the weapon of choice for antagonist Blake Dexter's crippled son, Lenny "The Limp." On the mission "End of the Road", if Lenny is allowed to wander off, he will hide behind cover and begin to attack 47 with this gun, but he is a poor marksman and the player will likely not sustain significant damage. It can be collected and used by Agent 47 in Contracts mode.

American Derringer DA 38 - 9x19mm.
American Derringer DA 38 - Weapons Info.
Agent 47 poses with Lenny's derringer.
Aiming the derringer reveals a long spanning desert and the rather useless derringer sights.

AMP Auto Mag Model 180

The AMP Auto Mag Model 180 appears in game as the "SA .44 Auto," and is the preferred weapon of psychopathic henchman Wade. A spider engraving is found on its handle, indicating it is Wade's personal weapon. 47 uses it as his starting weapon in the level "Birdie's Gift". It is also available in Contracts mode, where it starts out with a suppressor. This coupled with its greater damage and range, make it a decent alternative to the Silverballers.

AMP Auto Mag Model 180 - .44 AMP
AMP Auto Mag Model 180 - Weapons Info.
47 prepares for a raid, complete with Auto Mag.
Bedecked in riot-gear, 47 doesn't seem to realize he's brought the wrong disguise for this level.
More posing, revealing the rather nice detail put into the Auto Mag.

AMT Hardballer

Agent 47's custom AMT Hardballers (often referred to as the "Silverballers") makes a re-appearance in the game. In the storyline mode, the Silverballers are always suppressed and dual wield; with the player having the freedom to toggle between dual or single and suppressed or unsuppressed. The Silverballers can be customized in the Contracts mode with upto three modifications simultaneously.

AMT Hardballer - .45 ACP.
AMT Hardballer - Weapons Info.
47 scans through the greenhouse, a Hardballer in each hand.
He soon poses in the ever fashionable "gardener" disguise, complete with his signature Hardballers.

Colt King Cobra

A snub nose Colt King Cobra appears in the game as the "Mustang Snub" and is the starting weapon for the Terminus Hotel level. It also is the standard sidearm for The Patriot's bodyguards in "Fight Night" plus a number of truck drivers and bar bouncers in the "Welcome to Hope" level. A special nickel plated version belonging to the corrupt sheriff of Hope, Skurky, is also present in the game, complete with sheriff's star in its wooden grip. This version cannot be collected during normal gameplay and has to be purchased in game for use in Contracts mode.

Colt King Cobra - .357 Magnum
Colt KC - Weapons Info.
On the trail of a lost girl, 47 goes full private detective, complete with a Colt snubnosed.
47 soon realizes he's brought the wrong kind of Colt Snubbie.
Despite this set back, he prepares to deal with Dexter in the hotel.

Colt King Cobra - Skurky

Colt KC - Skurky - Weapons Info.
While attempting to complete a contract, 47 checks the sights of Skurky's Colt KC.
A nice pose, showing off the Skurky Colt's nickel finish.
Knowing that he has something to do, 47 and his Colt prepare to finish his job.

EAA Witness Limited Gold Team

The EAA Witness Limited Gold Team appears as the pre-order bonus weapon, "Bartoli Custom". A flashy and already suppressed sidearm, it is only usable in "Contracts" mode.

EAA Witness Limited Gold Team - 9x19mm
EAA Witness Limited Gold Team - Weapons Info.
Given that he has a race gun, 47 puts it and his nerves to the test at the gun range.
A fancy tuxedo fits surprisingly well with the EAA Witness.
Following some shooting, 47 remembers he has some contracts to complete.

Ruger Mk II

The Ruger Mk II appears complete with a external suppressor as the "Krugermeier 2-2". What the gun lacks in power, it makes up for with a larger magazine size than the Silverballer and decent accuracy, though it can only be used in "Contracts" mode.

Ruger Mk II - .22 LR.
Ruger Mk II - Weapons Info.
After his job is done, 47 goes plinking with his Ruger.
The fading sun illuminates 47's suit and his Ruger's finish.
The same from the other side, revealing the Ruger's externally threaded suppressor.
Rather oddly, the "Krugermeier" has no real mesh for being dropped, so if dropped will just stand on its suppressor rather awkwardly.

SIG-Sauer P226R

The SIG-Sauer P226R appears, called the "Jagd P22G" ingame. The base variant is nickel plated with wooden grips and is a common sight in most levels used by guards. A suppressed unit can be found in the Vixen club. Blake Dexter's secretary, Layla, carries a custom version that has soft gold plating upon the base scheme. If collected and used in Contracts mode, it will be equipped with a soft gold toned suppressor as well. The third version, is a highly modular version issued by the Agency to its operatives. This version is dark gun metal gray with yellow accents. It can be acquired and modified for the Contracts mode as a DLC, collected in the storyline or purchased ingame.

SIG-Sauer P226R - 9x19mm.
SIG-Sauer P226R - Weapons Info.
47 chops down weeds with a different kind of weed wacker, a P226R.
Agent 47 poses for effect, letting the nickel finish flash in the sunshine.
Later on, 47 finds another lonely P226R.

SIG-Sauer P226R - Layla

SIG-Sauer P226R - Layla - Weapons Info.
Agent 47 aims Layla's 226R after "liberating" it from the owner.
The rather stylish suit of the penthouse security seems ill-fitting for the 226.
Again, note the very bright gold finish.

SIG-Sauer P226R - Agency

SIG-Sauer P226R - Agency - Weapons Info.
After a rather hectic night, 47 takes aim at a vintage tractor with the Agency P226R.
He goes stargazing, showing the viewing public the slight external differences the Agency P226R has.
Again, now showing more of the P226R and the night sky.

Smith & Wesson Model 64

The Smith & Wesson Model 64 appears in game as the "Z&M Model 60". It is one of the preferred weapons of the Chicago PD, along with the Taurus 24-7. Blake Dexter's henchmen at the Terminus Hotel are all armed with it as well, and it is also the standard sidearm of the Hope Police Department and the officers at the Hope County Court House.

Smith & Wesson Model 64 Stainless Model - .38 Special
Smith & Wesson Model 64 - Weapons Info.
While doing some work in Chicago's Chinatown, 47 checks out a S&W Model 60.
He soon poses in the nice neon light, which reflects off of the Model 60's finish.
"Forget it Agent, it's Chinatown".

Sphinx 3000

The Sphinx 3000 appears as the "Swiss 3000" and has an incorrect 10-round magazine. The Swiss 3000 is a relatively uncommon gun in the game, only appearing in "The King of Chinatown" level in the hands of the drug dealer Snowman, carried by the bikers in the "Welcome to Hope" level and finally appearing in the gun shop in "Birdie's Gift". The Agency also issues a custom version which is carried by a limited number of its operatives, including Benjamin Travis's secretary Jade. Travis himself carries an unique version that has yellow grips with a soft gold plating. Travis's personal sidearm cannot be acquired during the storyline and has to be purchased ingame for use in Contracts mode.

Sphinx 3000 - 9x19mm
Sphinx 3000 - Weapons Info.
After doing his job, 47 checks out Snowman's Sphinx 3000.
He's sad to find the finish is too dirty to reflect off of Chinatown's lighting.
Saddened by this lack of finish, he continues on.

Sphinx 3000 - Agency

Sphinx 3000 - Agency - Weapons Info.
While tying up all of the loose ends, 47 checks a pair of the Agency's specific Sphinx 3000's.
He looks around, making sure no one sees him in the ICA's gaudy grunt uniform.
Knowing he isn't done yet, 47 and his Sphinx go to wrap things up.

Sphinx 3000 - Travis

Sphinx 3000 - Travis - Weapons Info.
Going back to the past with a gun from the future, 47 checks out Travis's Sphinx in the prologue mansion.
47 takes the Sphinx with him, though not by desire.
Having discovered his main targets, 47 and the Sphinx go out for some work..

Taurus PT 24/7

Taurus PT 24/7's with stainless steel slides can be seen used by Chicago Police Officers. However Chicago PD are only allowed to use models from Beretta, Glock, Ruger, Smith & Wesson, or Springfield Armory and those firearms must be chambered 9mm, .40 S&W, or .45 ACP. Besides the Chicago PD, the PT 24/7 is used by Wade's henchmen in "Rosewood", the Hope Cougars in "Shaving Lenny", some guards in "Dexter Industries" and very rarely in the hands of ICA agents in "Operation Sledgehammer".

Taurus 24/7 (First Generation) - .40 S&W
Taurus PT 24/7 - Weapons Info.
On the run and undergun, 47 poses with some purloined 24/7's.
Out in the hot desert, 47 sweats in his suit, with another 24/7.
He looks out to the sky, with work to do and Taurus in hand.

Taurus Raging Bull

The Taurus Raging Bull is called the "Aries Charging Ram" in-game. The normal Taurus is only in two missions, carried by a few enemies in "Rosewood" and is found in the trunk of Wade's 1950 Mercury Coupe that 47 takes and uses in "End of the Line" There are also two special variants, one with pink grips found in "Birdie's Gift" and one called "The Absolver", the sidearm of Lasandra Dixon, the field leader of the Saints, can be collected, but the damage of the three weapons is the same. "The Absolver" is available for use in Contracts mode and features the ICA's logo on its grip.

Taurus Raging Bull - .44 Magnum.
Taurus Raging Bull - Weapons Info.
While trying to find some fuses in the orphanage, 47 finds a Taurus Raging Bull instead.
47 and his Raging Bull stand in the desert, while 47 wonders on Wade's color choices for his car.
He soon gets on to buisness, he needs the Taurus to deal some justice.

Taurus Raging Bull - Pink

Taurus Raging Bull - Pink - Weapons Info.
47 wanders the gun range, complete with the shop's fetching Raging Bull.

Taurus Raging Bull - Absolver

UNKNOWN Revolver #3 - Absolver - Weapons Info.
After working through the Agency's henchmen, 47 tries some target shooting with "The Absolver".
He strikes a pose, and we look at "The Absolver" and its fancy engraving.
With a beautiful night sky and his work done, 47 stares into the night sky.

"Zenith" (Deus Ex Pistol)

The Steiner-Bisley Zenith, lifted straight from Deus Ex: Human Revolution, appears as the "Zenith" through a specific DLC. A very formidible sidearm, comparable to the Silverballers, it is only useable within the "Contracts" mode.

"Zenith" (Deus Ex Pistol) - Weapons Info.
Taking some time on the range, 47 and his Zenith breach one of the key rules of gun safety.
The magic of Contracts mode, a man in a silk bathrobe with a futuristic combat pistol at a South Dakotan gun range.
We at IMFDB are happy that the bathrobe is long enough to cover any or all naughty bits.

Submachine Guns

Brügger & Thomet AG SPP

The Brügger & Thomet AG SPP appears in game as the "Zug TMP." Its low damage is balanced out by its high rate of fire and ability to be dual wielded. A rather uncommon SMG, it's only used by some of Wade's men in "Rosewood" as well as the locked weapons area of "Fight Night". It can be collected and used in Contracts mode, where it starts out with a suppressor.

Brügger & Thomet AG SPP - 9x19mm
Brügger & Thomet AG SPP - Weapons Info.
With a orphanage filled with bad guys, 47 decides to go full action movie, complete with two AG SPP's.
47 peers down at the SPP.
Meanwhile in Contracts Mode, 47 peers on a rare gathering of suppressed SPP's.

Heckler & Koch UMP45

A UMP45 appears as the "HX UMP" and is used by Chicago PD in the first act of the game, as well as various display racks in "Birdie's Gift", police officers in "Shaving Lenny", and is used by the exterior security guards in "Blackwater Park". The Agency's version, called "Agency HX UMP" can be acquired and customized with a plethora of parts for use in Contracts mode. It is distinguished from the base version with its yellow accents. The Agency version isn't found in the storyline and must be bought as a DLC or purchased ingame.

Heckler & Koch UMP - .45 ACP
Heckler & Koch UMP - Weapons Info.
T-minus 20 seconds, 47 in complete SWAT gear prepares for a raid.
The UMP fits with the SWAT armor quite nicely.

Heckler & Koch UMP45 - Agency

Heckler & Koch UMP - Agency - Weapons Info.
Having liberated it from its former owners, 47 takes his Agency UMP on a contract.
Before going on the job, he poses with his UMP, revealing the cosmetic differences.

ST Kinetics CPW

The ST Kinetics CPW. Exclusively issued by the Agency, with the controversial hitsquad, The Saints, being notable users. Colored black with yellow accents and ICA markings. Can be acquired for and modified in the Contracts mode.

ST Kinetics CPW - 9x19mm.
ST Kinetics CPW - Weapons Info.
After his brief siesta is ruined, 47 and his newly found CPW's decide to get some revenge.
Fashionable goggles, fashionable vest, fashionable CPW.

Thompson M1928A1

The Thompson M1928A1 appears as a pre-order bonus weapon, the "Bronson M1928".

M1928A1Drum.jpg
Thompson M1928A1 - Weapons Info.
Deciding that normal shooting sports are for squares, he decides to make it more fun with generous amounts of .45 ACP.
While he sadly lacks the proper tuxedo, the Thompson is still fashionable.
47 decides to rack up a better score and reloads his Thompson.

Assault Rifles & Battle Rifles

AKMSU

The AKMSU appears in game as the "AH 74U" with no S in its name, where it is incorrectly labelled as a submachine gun. It is the preferred weapon of antagonist Blake Dexter's factory security guards for all the factory sections, and is displayed in Dexter's penthouse in "Blackwater Park". It can be collected and used in Contracts.

AKMSU - 7.62x39mm
AKMSU - Weapons Info.
While making his way to Dexter's factory, 47 checks out an AKMSU.
Ever fashionable, 47 and his AKMSU prepare to enter the facility.

Beretta ARX-160

The Beretta ARX-160 is featured in the game as the "ARZ 160". An Agency exclusive weapon, colored black and yellow with ICA markings, it is seen in all the levels involving the ICA. And just like the other weapons in the game, it can be collected and used in Contracts.

Beretta ARX-160 - 5.56x45mm
Beretta ARX-160 - Weapons Info.
Working through a legion of ICA goons, 47 checks out a very tacky bus.
With a rude awakening plus an entire betrayal, 47 prepares to let out some revenge with the ARZ 160.

FN FAL 50.63 Paratrooper

The FN FAL 50.63 Paratrooper. appears in the game as the "STG 58 Elite", modified with a rail system and unusable red dot sight. The "STG 58 Elite" is the standard rifle of Blake Dexter's factory guards, used in all levels including them, plus it can be found in the Court evidence room in "Skurky's Law".

FN FAL 50.63 Paratrooper - 7.62x51mm NATO
FN FAL 50.63 Paratrooper - Weapons Info.
Having grossly underestimated the scale of Dexter's factory, 47 scans the outside with his FAL.
With stuff to do and places to be, 47 takes a strut, FAL in arms.

Heckler & Koch HK416

The Heckler & Koch HK416 is present in game as the "HX AP-15". The "AP-15" appears commonly at the end of the game, in several displays in "Birdie's Gift", used by the penthouse guards in "Blackwater Park" and used by the Tactical Team in "Countdown", and like all other guns can be collected and used in "Contracts" mode.

Heckler & Koch HK416 - 5.56x45mm
Heckler & Koch HK416 - Weapons Info.
Given the ability to choose whatever gun he wants from the store, 47 decides to cheat at the shooting challenge.

Sturmgewehr 58

The StG 58, the Austrian military variant of the FAL appears in the game as the "STG 58." While it's Elite version is commonly seen with guards, the standard STG is a bit harder. It's in the trunk of the car in "End Of The Road", in a safe in "Skurky's Law", one of the back corridors in the mine testing fields of "Death Factory" and in one of the backrooms of the Hope Police Precinct in "Operation Sledgehammer".

Original FN LAR (Light Automatic Rifle) - full auto rifle with Wooden buttstock - 7.62x51mm NATO. This is not the StG 58, but it looks very similar.
StG 58 - Weapons Info.
With nothing but an empty desert, a '50 Mercury and some vengeance, 47 opts for the more high volume option.
No one to tell him otherwise, 47 decides to do some plinking with the STG 58.

Shotguns

Franchi SPAS-12

The Franchi SPAS-12. Called the "SPS 12" ingame. The base version can be found in Blake Dexter's Chicago penthouse. A customizable Agency version, distinguished by its yellow accents, can be acquired for use in Contracts mode from the storyline, specifically in "Attack of the Saints" and "Absolution" and can be bought as a DLC or purchased ingame.

Franchi SPAS-12 - 12 Gauge
Franchi SPAS-12 - Weapons Info. Erronously uses the same image as the Agency variant.
Doing some more work in Chicago, 47 decides to have some fun and dresses like a HECU soldier, complete with SPAS-12.

Franchi SPAS-12 - Agency

Franchi SPAS-12 - Agency - Weapons Info.
47 decides to weave through the Waikiki hotel, trying to keep his senses through all the colors.
Despite all of the colors, 47 decides to question the usefulness of surfboards in the desert, using his Agency issued SPAS-12 gun to make decisions.

Mossberg 590

A Mossberg 590 with ghost ring sights and wood furniture is seen in a screenshot. The base version has wooden furniture. A well wornout tactical version is also present. An in mint condition tactical version, suffixed "Police" can be collected in the storyline and used in the Contracts mode. The M590 is a very common gun, seen in the evidence room of the Hope Courthouse, back rooms of many stores and more. A suppressed Police version can be found in Blake Dexter's Chicago penthouse, while the weapon starts out suppressed in Contracts mode; making it the only suppressed shotgun in the game.

Mossberg 590 with ghost ring sights and speedfeed stock - 12 Gauge.
Mossberg 590 - Base version - Weapons Info.
Mossberg 590 - Worn out - Weapons Info.
Mossberg 590 - Police - Weapons Info.
A hotel filled with angry South Dakotan thugs, heavy rain outside and 47 and his 590 inside.
With little options, 47 decides to make Chicago a bit louder, using his 590 to assist in this effort.
Moping up a motel of mooks, 47 finds his suppressed 590 very useful..

Sniper Rifles

Remington Model 700

The Remington Model 700 appears in the game as the Ilyon R700. One of the first sniper rifles one gets, the Ilyon is a perfect way to pick off targets at long range if you can forgive its un-suppressed nature. The rifle appears every so often in the campaign, in the second story of the donut store in "Shaving Lenny", the trunk of the car in "End Of The Line" and the weapons locker in "Fight Club".

Remington Model 700 - .308 Winchester.
Remington Model 700 - Weapons Info.
Exploring the various buildings in Hope, South Dakota, 47 finds an unexpected gift.

Sako TRG-42

The Sako TRG-42 appears in the game as the "Kazo TRG" in three distinct flavors. The main normal version is in green paint, and is found on Snowflake's table in "King of Chinatown", the rear dugout in "Birdie's Gift", and in the tunnel opening of "Dexter Industries". The second variant is a black painted model, commonly fitted with a suppressor. This version is found in Lenny's room in Blake Dexter's penthouse in "Blackwater Park",in the Agency sniper position in "Operation Sledgehammer" and 47 spawns with one in "Absolution." The final version is the Agency model, which can be acquired by either buying the DLC or by completing the "Hitman: Sniper Challenge".

Sako TRG-42 - .300 Winchester.
Sako TRG-42 - Weapons Info.
In a fitting outfit, 47 serves some .300 caliber food in green...

Sako TRG-42 - Black

Sako TRG-42 - Black - Weapons Info.
Black...

Sako TRG-42 - Agency

Sako TRG-42 - Agency - Weapons Info.
And the Agency flavors.

Machine Guns

CIS Ultimax 100 Mk.3

The CIS Ultimax 100 Mk.3 is found ingame as the "Ultramax". The standard version can be found in the bunker in the Gunshop level and in Blake Dexter's Chicago penthouse. Dexter himself carries a cosmetically identical version, customized to have a higher rate of fire, higher damage and yet lower recoil. Dexter's Ultramax is usable in Contracts.

CIS Ultimax 100 Mk.3 - 5.56x45mm NATO.
CIS Ultimax 100 Mk.3 - Weapons Info.
CIS Ultimax 100 Mk.3 - Dexter - Weapons Info.
Having found the Ultimax, 47 finds it a perfect time to pose with his trophy.
After this, he checks the sights, before trying to check out with it.

Other

Factory

The majority of "Dexter Industries" and "Death Factory" feature a mixture of mines, real and fake, but all are unusable to the player.

While disguised as a guard, 47 browses the Dexter selection, including a M18 Claymore, the top section of a Valmera 69 and TM-46 and a TMRP-6 mine.
More of the same, the Valmera 69 model is re-used for other generic landmines throughout the game.
In the "Death Factory", there is a test wall filled with defective mines, including more of the same, plus an undersized M15 mine and a few mortar rounds.

Guns Shop

The gunshop featured in "Birdie's Gift" features a number of displays containing both real guns the player can use, similar models only used for decoration and more low poly models that are repeated throughout the game.

47 does some browsing, finding Colt revolvers that cheap is a rare sight indeed.
Many of the long gun cases include both double guns and in this case, the M590.
A plush case fit for a king, or in this case, a M590 and a Sako TRG-42.
A standard wall rack filled with various low poly models.
While on the main counter, there is a rather well detailed disassembled double rifle, complete with case.



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