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Crysis 3

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Nice, but where's the trigger?

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Crysis 3 (2013).

The following weapons can be found in the upcoming game Crysis 3:



Handguns

Hammer II

A successor to the Hammer from Crysis 2, the Hammer II is a handgun that fires (fictional) .50 Compact rounds from a 9 round magazine. Note however that there are very little differences between the Hammer and the Hammer II besides the new appearance and labeling. The front of the slide and the barrel are based on the Beretta 92FS, the rear of the slide, and the frame, notably the thumb safety, grip safety, trigger, and hammer, are based on M1911-style pistols, the size, the magazine size, and the large caliber round are based on the Desert Eagle. It also features a compensator in front of the slide. Interestingly, when the player reloads an empty Hammer (or M12 Nova) in stealth mode, the animation has the player pull back on the slide and release it, instead of using the slide stop.

Beretta 92FS INOX - 9x19mm
Kimber Stainless Target II with target sights - .45 ACP
Customizing the Hammer.

Majestic

The Majestic, returning from Crysis 2, is a six-shot revolver resembling a both the Mateba 2006M and the Mateba MTR-8 firing .50 Compact rounds, the same as the Hammer. Unlike most revolvers, the weapon is reloaded by swapping magazine cylinders rather than simply replacing any spent rounds in the cylinder with fresh ammo. The Majestic also has an M16-style charging handle which is cocked to pull and lock the cylinder into position. In Singleplayer an Assault Scope can be attached. In Crysis 3, the Majestic can fire explosive, magnum rounds, which are slightly smaller than the grenades fired from the underbarrel grenade launchers on the assault rifles.

Mateba 2006M - .357 Magnum
Mateba MTR-8 - .357 Magnum
As Prophet wields a scoped Majestic revolver, an obviously jealous Psycho, apparently deprived of his precious nanosuit, shows off his "superman" strength on a set of jammed elevator doors.
Customizing the Majestic.

Submachine Guns

Feline

The Feline submachine gun from Crysis 2, which resembles a FAMAS G1 FELIN crossed with an L22A1, returns in Crysis 3. It will be unlocked early if you pre-order the Hunter Edition. The Feline is a bullpup SMG with a 60 round magazine, firing (fictional) 4.7mm Compact rounds at 1200 rounds-per-minute. It looks very similar to the real life FAMAS G1 FELIN, with the same name in English, crossed with the L22A1, especially the front rail under the barrel. It also resembles the TKB-022PM, or the Korobov, a canceled, bullpup AK prototype.

FAMAS F1 FELIN with SCROME J4 scope - 5.56x45mm
Customizing the Feline.

MPX8

As Karl Earst Rasch discusses the premise of the massive incursion of the Lingshan Island as depicted in the first Crysis in the intro of Crysis 3, a flashback of the first game showed Nomad (the first Crysis's main protagonist and playable character) wielding the MPX8 during the level "Assault". The MPX8 resembles the Heckler & Koch MP7A1, although larger and utilizing an extended magazine carrying fifty 4.6x30mm rounds.

Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm
In a flashback to the first Crysis, Nomad wields an MPX8 during the assault on the harbor as depicted in the level, "Assault", from the first game.

Assault Rifles

Mk.20 Superior Combat Assault Rifle

The SCAR, which is heavily based on the Heckler & Koch XM8 with some elements from the Remington ACR, returns from the previous Crysis games and is wielded by CELL troopers and Prophet throughout the game. It appears to have some slight changes from the ones in Crysis 2, notably the text on the side of the weapon.

XM8 assault rifle
Bushmaster ACR Entry Carbine, 5.56x45mm NATO/7.62x39mm
Prophets wields the SCAR in the Nanosuit Training Simulation level.
Reloading the SCAR. The SCAR has gone through numerous design changes, notably the labeled fire selectors, the addition of the gun's manufacturer's name, and the nanosuit-style camouflage.
Customizing the SCAR.
Prophet with his signature SCAR in Crysis 3.
The player about to snipe an enemy with a scoped SCAR. Unlike Crysis 2, the sniper scope is now available to the SCAR as in Crysis and its expansion pack.

Mk. 21 Superior Combat Assault Carbine

The compact variant of the SCAR, the SCARAB, returns from Crysis 2 and has very few changes in its design other than the lack of a carrying handle, a shorter handguard, a faster rate of fire, and a collapsible stock.

Customizing the SCARAB.
Prophet with a SCARAB during his jailbreak from CELL confinement.

Mk.24 Grendel

The Grendel is a 6.8mm SPC assault rifle that holds 24 rounds per magazine and fires in 3 rounds bursts. It heavily resembles the Magpul Massoud. The Grendel can fire two types of ammunition - armor-piercing and standard SPC rounds. The armor-piercing round does more damage and can penetrate multiple targets simultaneously, but it is very rare and is only obtainable from CELL special ops soldiers, who only appear in certain portions of the game.

Magpul Massoud - 7.62x51mm NATO
Prophet fires at a Ceph Incinerator during the Ceph's abrupt revival in New York.
The Grendel assault rifle being customized.

Sniper Rifles

Gauss Sabot Gun

The M2014 from Crysis 2, now designated as the "Gauss Sabot Gun", is an electromagnetic, anti-material, gauss sniper rifle, firing 10mm solid slugs from a 4 round magazine. Its overall shape is very similar to a Walther WA 2000.

Walther WA 2000 .300 Win Mag
Prophet with a scavenged Gauss Sabot Gun during the Ceph incursion of New York in "Red Star Rising".
Customizing the Gauss Sabot Gun.

Shotguns

Jackal

Like the Feline, the Jackal full-auto shotgun from Crysis 2 returns, which is now referred to as the "Alpha Jackal". This possibly hints that the Jackal is still in the prototype stage. It will be unlocked early if you pre-order the Hunter Edition. The Jackal is based on a Hawk Semi-Auto Tactical, has an HK-style trigger group, and has an M4 crane stock. In Crysis 3, the Jackal can now fire buckshot rounds, slugs and high-powered rounds laced with electricity.

Hawk Semi-Auto Tactical, 12 Gauge
Customizing the Jackal.
Prophet with his Jackal shotgun while on his way to meet the Alpha Ceph.

Machine Guns

Typhoon

The Typhoon is a new handheld machine gun in the game. Unlike the Mk.60 from Crysis 2, the Typhoon has a larger magazine capacity, features a tube-like chamber for the "magazine", and sacrifices accuracy and damage for a higher rate of fire. This weapon seems to be highly destructive, being capable of mowing down hordes of infantry in just a few seconds. The weapon oddly features ten barrels that hold 72 rounds of 4mm caseless ammunition. The reloading animation shows the barrels being replaced simultaneously, since the barrels themselves are attached together. The weapon's design seemed to be inspired by the M41A Pulse Rifle from the Aliens series, although slightly bulkier, featuring smaller rounds in a larger magazine, and lacking the grenade launcher seen on the latter.

Prophet fires the Typhoon at CELL troopers.
Prophet with the Typhoon while attempting to destroy the Fulton Hydra Dam.
Customizing the Typhoon.

Mini Typhoon

An underbarrel and compact form of the Typhoon, designated as the "Mini Typhoon", can only be mounted on the SCARAB and the Grendel. It is basically the same as the full-sized Typhoon, except the smaller magazine and shorter range.

Prophet attaches a Mini Typhoon on his Grendel.

Heavy Machine Gun

The .50 Cal machine gun from Crysis 2, the "HMG" returns from Crysis 2 and is seen being mounted on makeshift covers and as the weaponry of the automated sentry guns employed by CELL. The heavy machine gun, like Crysis 2, heavily resembles the experimental XM307 / XM312 Advanced Crew Served Weapon.

Prophet mans an HMG emplacement on the top of the Fulton Hydra Dam.
Prophet fires a man-portable HMG.
A sentry gun fitted with an HMG.

Mk.60

The Mk.60 is a medium machine gun firing 7.62mm Armor-Piercing rounds from a 100 round box magazine at 550 rounds-per-minute returning from Crysis 2. It seems to be a future version of the M60. As of 2047, CELL apparently adopted the 7.62x51mm NATO rounds of the Mk.60, as hinted by the "7.62x51mm CELL" rounds the Mk.60 is using.

M60E3 machine gun 7.62x51mm NATO
M60 machine gun with bipod folded - 7.62x51mm NATO
Prophet with a Mk.60 during the level "Red Star Rising".
Customizing the Mk.60.

Type 88 Machine Gun

In a flashback to the first Crysis game during the intro video, Major Strickland can be seen firing a Type 88 GPMG at a Ceph Exosuit briefly.

Chinese Norinco Type 88/QJY-88 with scope and tripod - 5.8x42mm
Highlight for Spoilers:

Explosives

REX Charge

The C4 from the previous Crysis games returns and is now referred to in-game as the "REX (Remote EXplosive) Charge".

Examining information about the REX Charge.
The C4 being activated by Prophet as he attempts to blow up the Fulton Hydra Dam.

Joint Anti-Tank Weapon

The JAW is a one-shot, laser-guided, disposable rocket launcher that fires HEAT warheads. Its appearance and function, plus that it can fire only one shot, along with being made by a Swedish company is similar to the M136 AT4.

M136 AT4 Anti-Tank recoilless launcher - 84mm
The JAW.
The aiming reticle of the JAW.
Customizing the JAW.

Underbarrel Grenade launcher

An underbarrel grenade launcher can be briefly seen in the E3 Gameplay Demo Trailer. It is likely based on the M203 as in Crysis 2.

File:Grenadelaunch-C3.jpg
A glimpse of the SCAR and its underbarrel grenade launcher in the E3 Gameplay Trailer.

M17

The M17 fragmentation grenade, which is based on the DM51 hand grenade, is the standard grenade of the game. Unlike Crysis 2, Prophet can no longer die from cooked grenades.

DM51 High-Explosive Fragmentation hand grenade
Examining data about the M17 grenade.

Misc

Composite Bow

A futuristic composite bow is primarily used by Prophet during the game. It is first given to him by Sgt. Michael "Psycho" Sykes in the level, "Post-Human", which Prophet stubbornly refused to take before realizing the bow's fullest potential. The composite bow, unlike most suppressed weapons, can be fired in cloak mode at no cost of suit energy, which can be exploited to the player's advantage. This is strange since the player does heavy movements with the bow, which are much heavier than most of the weapons the player can handle. The composite bow can be adjusted to fire a variety of arrows - carbon-impact, super-thermite, airburst-frag, and electric-charge arrows. However, it can only carry three of each arrow with the exception of the carbon-impact arrow, of which nine of them can be carried. The carbon-impact arrow is the default arrow used by the player. The carbon-impact arrow, unlike the other arrows, can be employed in situations where the player is required to employ stealth tactics and/or eliminate targets from a distance without alerting other enemies. The second arrow, the super-thermite arrow, is a high-explosive arrow that is used to penetrate armor and disperse and eliminate groups of enemies. It is an excellent tool for providing an explosive punch to the more heavily armored Ceph units and CELL troopers later encountered near the end of the game. The third arrow, the electric-charged arrow, is an anti-material arrow that unleashes high-voltage electricity to the target on impact. The arrow will usually kill enemies instantly, but for larger enemies like the Ceph Devastator, it can only incapacitate them, which can buy the player enough time to retreat and assess the frequently changing combat situations. In addition to that, the high-voltage electric attack of the arrow can also be amplified to chain through multiple enemies if the player shoots one in areas that contain water. The fourth and last arrow is the airburst-frag arrow. This arrow acts as an anti-infantry proximity-triggered explosive, similar to a landmine. It is very effective in covering a player's flanks and/or dealing with fast-moving enemies.

Another feature that can be modified is the draw weight. Medium draw weight, the default draw weight, has normal draw speeds and does regular damage. The low draw weight increases the draw speed, but lessens the damage of the bow. The strong draw weight, on the other hand, increases the power of the bow, but decreases the draw speed.

Prophet about to dispatch a Ceph Devastator with his composite bow in a promotional image.
Prophet disperses a small squad of CELL Enforcers with several explosive arrows.
Dissatisfied with the abrupt obstruction in the way of his buggy ride, Prophet ditches the buggy and faces the CELL sniper head-on with his composite bow.
Customizing the bow.

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