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Difference between revisions of "Cold War (VG)"

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(→‎Cut Weapons: Ah, yes, my favorite lab solvent. Chlorform.)
(I plan on replaying this soon so I'll add more details/images then.)
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==Unknown pistol==
 
==Unknown pistol==
A unknown pistol replaces the Makarov in the final game.
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A unknown pistol replaces the Makarov in the final game, it is used by the player characters as well as Soviet Policemen and Barinsky's agents. (Spetsnaz also carry the pistol but never actually use it, instead just carrying ammo for it.)
 +
Carter can upgrade his pistol for increased accuracy, full-auto and an extended magazine as well as attaching an improvised bottle suppressor made from a plastic bottle and rags that  breaks after 3 shots.
 +
Carter can also create non-lethal rubber bullets by combining bullets and a plastic bottle as well as Armour-piercing ammo by combining bullets and screws.
 
[[File:ColdWar2005in-game_Makarov.jpg|thumb|none|500px|]]  
 
[[File:ColdWar2005in-game_Makarov.jpg|thumb|none|500px|]]  
  
 
== AKS-47 ==
 
== AKS-47 ==
  
Matthew and the Soviet Spetsnaz use Kalashnikov rifles, which appear to be modernized [[AKS-47]] variants with laser sights.
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Playable characters Matthew and Grushkov as well as the Soviet Spetsnaz use Kalashnikov rifles, which appear to be modernized [[AKS-47]] variants with laser sights.
 +
Armour-piercing  rounds are available for the AKS-74 just like the pistol, however the player cannot craft them and instead must rarely find them in the environment or from the bodies of Spetsnaz.
 
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|AKS-47, Type III - 7.62x39mm.]]
 
[[File:DeactivatedAKS(1954-59).jpg|thumb|none|400px|AKS-47, Type III - 7.62x39mm.]]
 
[[File:akms1coldwar2005.jpg|thumb|none|500px|Soviet Spetsnaz with AKS-47 rifles.]]
 
[[File:akms1coldwar2005.jpg|thumb|none|500px|Soviet Spetsnaz with AKS-47 rifles.]]
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[[File:akms3coldwar2005.jpg|thumb|none|500px|Soviet Spetsnaz with AKS-47 rifle.]]
 
[[File:akms3coldwar2005.jpg|thumb|none|500px|Soviet Spetsnaz with AKS-47 rifle.]]
 
[[File:akms4coldwar2005.jpg|thumb|none|500px|Soviet Spetsnaz firing an AKS-47 rifle.]]
 
[[File:akms4coldwar2005.jpg|thumb|none|500px|Soviet Spetsnaz firing an AKS-47 rifle.]]
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 +
==Grenade==
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A grenade can be seen on the vests of some Spetsnaz character models but it is just cosmetic and not available as a weapon to either the player or NPCs.
  
 
=Cut Weapons=
 
=Cut Weapons=

Revision as of 13:13, 9 February 2024

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Unidentified

This article currently has one or more unidentified weapons.
If you can help identify any of the weapons labelled "unknown," please do so.


Cold War
ColdWar2005cover.jpg
Cover art from Cold War (2005)
Release Date: 2005
Developer: Mindware Studios
Publisher: DreamCatcher Games Runesoft (OS X) Linux Game Publishing (Linux)
Series: Cold War
Platforms: Xbox
PC
Mac OS X
Linux
Genre: Action-adventure/Stealth


Cold War is a video game developed by Czech developer Mindware Studios and published by DreamCatcher Games (Linux Game Publishing for Linux). The game is similar to the Tom Clancy's Splinter Cell series of games in that it uses a stealth-action system of gameplay. The game distinguishes itself by adding an item invention system where the player can use seemingly useless objects to create new tools and weapons. Also, the story of the game centers on a civilian reporter, so no extremely acrobatic moves are available to the player. Another aspect of the game is that the player can take many different approaches to winning the game.

Cold War takes place in 1986 and follows the story of a freelance journalist Matthew Carter who finds himself in the midst of an international conspiracy that aims to control the USSR.

The PC and Xbox versions received "mixed" reviews. The Linux version received more positive reviews.


The following weapons appear in the 2005 video game Cold War:



Makarov PM

The Makarov PM pistol appears in promotional art, while it is shown with a suppressor attached in artwork, in-game the pistol can only be silenced with a improvised plastic bottle suppressor that breaks after a few shots.

Commercial imported Makarov by Baikal, called the IJ-70 - 9x18mm Makarov. It features an adjustable rear sight, not seen on the military Makarov pistol. Also the finish is inferior to the original Makarov PM.
Matthew with his silenced PM in the game's artwork.
Matthew with his silenced PM in a wallpaper.
An early pre-release screenshot showing a in-game Makarov.

Unknown pistol

A unknown pistol replaces the Makarov in the final game, it is used by the player characters as well as Soviet Policemen and Barinsky's agents. (Spetsnaz also carry the pistol but never actually use it, instead just carrying ammo for it.) Carter can upgrade his pistol for increased accuracy, full-auto and an extended magazine as well as attaching an improvised bottle suppressor made from a plastic bottle and rags that breaks after 3 shots. Carter can also create non-lethal rubber bullets by combining bullets and a plastic bottle as well as Armour-piercing ammo by combining bullets and screws.

ColdWar2005in-game Makarov.jpg

AKS-47

Playable characters Matthew and Grushkov as well as the Soviet Spetsnaz use Kalashnikov rifles, which appear to be modernized AKS-47 variants with laser sights. Armour-piercing rounds are available for the AKS-74 just like the pistol, however the player cannot craft them and instead must rarely find them in the environment or from the bodies of Spetsnaz.

AKS-47, Type III - 7.62x39mm.
Soviet Spetsnaz with AKS-47 rifles.
Matthew subduing a Soviet Spetsnaz with an AKS-47.
Soviet Spetsnaz with AKS-47 rifle.
Soviet Spetsnaz firing an AKS-47 rifle.

Grenade

A grenade can be seen on the vests of some Spetsnaz character models but it is just cosmetic and not available as a weapon to either the player or NPCs.

Cut Weapons

The back of the box on certain versions shows an AK-47 instead of an AKS-47 and a more accurate Makarov.

The back of the box showing Carter chloroforming an AK-47 wielding Spetznatz as well as Renders of the Makarov/AK-47.

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