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Cold War (VG)

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Unidentified

This article currently has one or more unidentified weapons.
If you can help identify any of the weapons labelled "unknown," please do so.


Cold War
ColdWar2005cover.jpg
Cover art from Cold War (2005)
Release Date: 2005
Developer: Mindware Studios
Publisher: DreamCatcher Games Runesoft (OS X) Linux Game Publishing (Linux)
Series: Cold War
Platforms: Xbox
PC
Mac OS X
Linux
Genre: Action-adventure/Stealth


Cold War is a video game developed by Czech developer Mindware Studios and published by DreamCatcher Games (Linux Game Publishing for Linux). The game is similar to the Tom Clancy's Splinter Cell series of games in that it uses a stealth-action system of gameplay with a heavy focus on hiding in shadows. The game distinguishes itself by adding an item invention system where the player can use seemingly useless objects to create new tools and weapons as well as an X-ray camera allowing the player to see enemies through walls and fire non-lethal blasts of radiation to stun enemies or destroy objects/set off traps. Also, the story of the game centers on a civilian reporter, so no extremely acrobatic moves are available to the player. Another aspect of the game is that the player can take many different approaches to winning the game.

Cold War takes place in 1986 and follows the story of a freelance journalist Matthew Carter who finds himself in the midst of an international conspiracy that aims to control the USSR.

The PC and Xbox versions received "mixed" reviews. The Linux version received more positive reviews.


The following weapons appear in the video game Cold War (VG):


Makarov PM

The Makarov PM pistol appears in promotional art and the HUD icon for the "Gun", while it is shown with a suppressor attached in artwork, in-game the pistol can only be silenced with a improvised plastic bottle suppressor that breaks after a few shots.

Commercial imported Makarov by Baikal, called the IJ-70 - 9x18mm Makarov. It features an adjustable rear sight, not seen on the military Makarov pistol. Also the finish is inferior to the original Makarov PM.
Matthew with his silenced PM in the game's artwork.
Matthew with his silenced PM in a wallpaper.
An early pre-release screenshot showing a in-game Makarov.
The Makarov on the HUD.

"Gun"

A Frankengun replaces the Makarov in the final game and is simply referred to as "Gun", it is used by the player characters as well as Soviet Policemen and Barinsky's agents. (Spetsnaz also carry the pistol but never actually use it, instead just carrying ammo for it.) Carter can upgrade his pistol for increased accuracy, full-auto and an extended magazine that holds 12 shots instead of 8 as well as attaching an improvised bottle suppressor made from a plastic bottle and rags that breaks after 3 shots. Carter can also create non-lethal rubber bullets (Which follow video game logic by having enemies only be knocked out by them, even by headshots though an already unconscious enemy can be killed by rubber bullets.) by combining bullets and a plastic bottle as well as Armour-piercing ammo by combining bullets and screws. Visually, the pistol appears to have M1911-like grips, a Desert Eagle-style barrel and the safety appears to be near the grip like a CZ 52 but moved fowards.

Original Colt M1911 (dated 1913) - .45 ACP
IMI Desert Eagle Mark VII with nickel finish - .44 Magnum
CZ 52 with wooden grips - 7.62x25mm Tokarev
Carter holds his "Gun" while looking at a downed Soviet Policeman's gun, the white stripe on the bullet on the HUD indicates the gun is loaded with rubber bullets.
The "Gun" with a plastic bottle suppressor loaded with AP ammo.
Carter gets close to a disguised Gruskhov to get a closeup of the grips.
The Pistol as shown on the crafting menu for it's upgrades which don't appear on the gun in-game. Left to Right: Full-Auto, Improved sights, Extended Magazine and suppressor.

AKS-47

Playable characters Matthew and Grushkov as well as the Soviet Spetsnaz use Kalashnikov rifles, which appear to be modernized AKS-47 variants with laser sights and is called "AK-47" in-game. Armour-piercing rounds are available for the AKS-74 just like the pistol, however the player cannot craft them and instead must rarely find them in the environment or from the bodies of Spetsnaz.

AKS-47, Type III - 7.62x39mm.
Soviet Spetsnaz with AKS-47 rifles.
Matthew subduing a Soviet Spetsnaz with an AKS-47.
Soviet Spetsnaz with AKS-47 rifle.
Soviet Spetsnaz firing an AKS-47 rifle.
Grushkov unloads his AKS-47 on attacking Spetsnaz.

Grenade

A grenade can be seen on the vests of some Spetsnaz character models as well as Grushkov once he disguises as one but it is just cosmetic and not available as a weapon to either the player or NPCs. These are presumably intended to be the F-1 hand grenade but with the model simplified for sake of performance.

Grenades on the Spetsnaz vest worn by Grushkov.

Mine

Since Grushkov cannot craft like Carter, he instead uses a military mine instead of Carter's improvised tin-can mines made with a can and pistol bullets.

A mine placed on the ground.
A remote detonated mine placed on the ground.

Cut Weapons

The back of the box on certain versions shows an AK-47 instead of an AKS-47 and a Makarov. The AK-47 can also be seen in very early screenshots used by Soviet soldiers.

The back of the box showing Carter chloroforming an AK-47 wielding Spetznatz as well as Renders of the Makarov/AK-47.

An E3 trailer shows an Beret wearing Spetznatz that was removed from the final game with a submachine gun that appears to be a fictional design inspired by the Sten that doesn't appear in the final game.

The Beret Spetznatz with his submachine gun.

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