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The prototype [[AK-12]] appears as '''AK-12 7.62mm''', with some odd mish-mash of capabilities from multiple variants. Like the prototype variation it's modeled after, it features full-auto, semi-auto, and burst-fire modes, bursts firing at a noticeably higher rate than the other modes; however, burst-fire is limited to two rounds at a time, which is something from the production version. It's also chambered in 7.62x39mm, presumably to keep the ammo in line with the AKM rifle. It's used by the Syndikat faction.
The prototype [[AK-12]] appears as '''AK-12 7.62mm''', with some odd mish-mash of capabilities from multiple variants. Like the prototype variation it's modeled after, it features full-auto, semi-auto, and burst-fire modes, bursts firing at a noticeably higher rate than the other modes; however, burst-fire is limited to two rounds at a time, which is something from the production version. It's also chambered in 7.62x39mm, presumably to keep the ammo in line with the AKM rifle. It's used by the Syndikat faction.
[[File:Ak-12 7.62x39mm.jpg|thumb|none|500px|7.62mm variant AK-12 - 7.62x39mm (photoshopped mock-up)]]
[[File:Ak-12 7.62x39mm.jpg|thumb|none|500px|7.62x39mm AK-12 (photoshopped mock-up)]]
[[image:arma3_ak12_1.jpg|thumb|none|600px|A corregated steel house, covered by a Syndikat and his AK-12. It's probably got an enemy in it. Or not.]]
[[image:arma3_ak12_1.jpg|thumb|none|600px|A corregated steel house, covered by a Syndikat and his AK-12. It's probably got an enemy in it. Or not.]]

Revision as of 20:27, 8 March 2018

Arma 3
Arma 3 Apex

ArmA III is a military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ArmA series, officially announced on May 19, 2011, and is built around the new Real Virtuality 4 engine owned by BIS. The playable alpha version of the game was made purchasable on the Steam store and BIS' page on March 5, 2013. The beta was released on June 25, and the full release was on September 13, 2013. New weapons and vehicles are added with each new part of the free-to-download campaign, split up into multiple chapters.

The storyline is set in mid-2030s during an international conflict between NATO and the fictional Canton-Protocol Strategic Alliance Treaty (abbreviated to CSAT, consisting primarily of Iranian forces) in the Aegean Sea. The main protagonist is Corporal Ben Kerry, a US Army soldier who becomes stranded on a 270km² fictional Mediterranean island called "Altis" (based upon the 475km² Greek island, Lemnos) after a failed NATO operation, and must fight his way out by helping build an effective resistance force in the process and cooperate with the local population.

The expansion to Arma 3, Apex, features a 100km² Pacific setting, Tanoa, and a variety of new high- and low-tech weapons. After a natural disaster, Tanoa is left vulnerable to crime and disorder from a local paramilitary criminal group, Syndikat. This leaves the area rife for a attempted incursion by CSAT (this time comprising mainly Chinese forces), and NATO is called again to defend from aggression. It was released on 11 July 2016, after some time in public beta testing.

Weapons marked with a (*) are DLC, and must be purchased in order to be used.

The following weapons are featured in ArmA III:


Arma 3


Walther P99

The Walther P99 serves as the standard sidearm of NATO forces. Its in game designation is P07, and it's rechambered for 9x21mm. It appears in two variations in the game, the base game featuring it with a black slide and tan frame, while Apex adds a version with a green frame.

Walther P99 with QPQ finished (stainless steel) slide. - 9x19mm
FPS view of the P07.
A NATO officer with his P07 by his side.

MP-443 Grach

The MP-443 Grach appears as the CSAT's pistol under the fictional classification of Rook 40. Like the P99, it is rechambered to 9x21mm, and their magazines are interchangeable.

MP-443 "Grach" - 9x19mm
The Rook 40 in FPS.
A CSAT officer with his Rook 40 drawn..

Kimber Warrior

The ACP C2 is the sidearm of the GREENFOR forces. It is a 1911 variant, based on a combination of a variety of models, namely the Kimber Custom Covert II, with the Kimber Desert Warrior and the Colt Rail Gun. It is chambered in .45 ACP and has a magazine capacity of nine.

Kimber Warrior - .45 ACP
FPS view of the ACP-C2. During the beta, the hammer was incorrectly modeled as double-action. This has been rectified.
An AAF officer models his ACP-C2.


The FN FNP-45 is BLUFOR's "heavy pistol". Heavy pistols are essentially similar to regular pistols in game, except they can mount certain optics on their top rail and have higher power per-shot in return for lesser ammo capacity. It was released as a free update on October 31st, 2013. In-game, it is known as the 4-five .45, and is chambered for .45 ACP, though it uses 11-round magazines rather than sharing the ACP C2's nine-rounders.

FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP
A BLUFOR officer takes aim at a Tactically Signifigant Shack with his 4-five.
Despite one of the Heavy Pistol's primary advantages of mounting sights, this officer has gone with his irons on his 4-five.

Chiappa Rhino 60DS

The Chiappa Rhino 60DS is CSAT's "heavy pistol", released alongside the FNP-45 as a free update on October 31st. As a revolver, it has an even smaller capacity than the FNP, and cannot accept a suppressor. In-game, it is named the Zubr .45, and is chambered in .45 ACP.

Chiappa Rhino 60DS (6" barrel version) - .357 Magnum
A spooky graveyard overwatched by an CSAT officer, and his Zubr .45 revolver.
An CSAT officer goes in to break up mass with his Zubr .45.

Taurus Judge (*)

Released on the 29th of May, 2014, the Taurus Judge is refurbished as the Starter Pistol for the Karts DLC. Instead of blanks, it fires flare shells, in either red or green colours, in burst of 3 per shell.

Taurus Judge - .45 Long Colt/.410 Bore
On your marks... get set... A marshal holds his Starter Pistol up in the sky, ready to signal the start of the day's race.
Feeling the need for speed, four karts sit by the starter line, as the marshal lines up a starting shot.

Submachine guns

TDI Vector

The TDI Vector is the BLUFOR SMG of choice. It is known as the Vermin SBR, and fires the .45 ACP cartridge, with a magazine capacity of 30.

TDI Vector SMG - .45 ACP
HUD view of the Vermin, on a peaceful Altis street.
A NATO helicopter pilot models his Vermin for us.

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 is the CSAT SMG of choice. It's known in game as the Sting 9mm, and uses 9x21mm ammo.

CZ Scorpion Evo 3 A1 - 9x19mm
HUD view of the Sting, overlooking a solar field.
In the midst of the solar panels, a lone CSAT chopper pilot shows off his Sting for us.

ST Kinetics CPW

The ST Kinetics CPW is the INDFOR SMG of choice. It's know in game as the PDW2000, and uses 9x21mm ammo.

ST Kinetics CPW - 9x19mm
HUD view of the PDW2000. It's short size is very apparent from this view.
An AAF jet pilot with his firearm. No less than a machine pistol, almost.

Assault Rifles

"MX 6.5mm"

NATO soldiers from the US Army use a fictional assault rifle (designed by real-life CMMG, Inc.), that has design elements borrowed from the Remington ACR and Robinson Armament XCR. Compact, designated marksman, and light machine gun variants are also available. By default, it fires caseless 6.5x39mm ammunition, although it could possibly fire traditional cased ammunition, due to the presence of an ejection port on the right-hand side of the weapon.

The MX comes in five variants - a standard rifle, a slightly shortened carbine with an angled foregrip, a grenadier (the standard rifle with the Metal Storm 3GL mounted at its 6 o'clock rail), a squad support weapon with thicker 100-round magazines and an integrated bipod, and a Designated Marksman Rifle variant with a different stock and a longer barrel.

Early Remington ACR-E with 10.5" barrel, tan finish, Magpul PMAG, and tri-rail handguard - 5.56x45mm NATO
Robinson Armament XCR-L Standard - 5.56x45mm
The standard MX rifle in FPS view.
A NATO soldier and his trusty MX rifle.
The FPS view of the shortened MXC.
In the shade of a house, a NATO soldier aims down his MXC's sights.
The heavy MXSW aimed down a tranquil street.
A NATO soldier prepares to lay down suppressing fire. Bipods are integral attachments for some weapons, but could not actually be used until the release of the Marksmen DLC, which refitted existing weapons that had them to be usable and added separate bipod attachments for most other weapons with an underbarrel rail.
FPS view of the MX 3GL.
A NATO squad lead takes aim with his MX 3GL rifle.
FPS view of the MXM, watching over the village.
Gripping his foregrip tightly, a NATO soldier takes aim with his MXM.

DIO KH2002 Sama

CSAT soldiers are seen with a fictional variant of the DIO KH2002 Sama, known in game as the Katiba 6.5mm. Like the MX series, it fires caseless 6.5mm rounds. The front sight has been removed and the carrying handle has been replaced with a lowered and railed one that highly resembles that of the G36C. Like the other assault rifles, the KH2002 can be customized with various attachments, and is available in a carbine variation with a shorter barrel and a version of the standard one with an underbarrel grenade launcher.

Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO
FPS view of the Katiba, as the wielder moves into a power plant.
A CSAT soldier on duty with his Katiba rifle.
FPS view of the Katiba Carbine, as the owner observes the Agios Solar's facilities.
A soldier standing atop one of the power plant's facilities, with his Katiba Carbine.
An old power transformer, overseen by a CSAT soldier and his Katiba GL.
A shady soldier, and his Katiba GL.

FN F2000 Tactical

A fictional variant of the FN F2000 Tactical is used by INDFOR soldiers and appears as the Mk 20. It features the Monolith Arms rail system, and can be customized with a variety of attachments. It is also available in a shorter-barreled version as the "Mk 20C", and a version of the carbine with the FN GL-1 attached, called the "Mk 20 EGLM".

FN FS2000 with a C-more red dot sight and Monolith Arms rail system - 5.56x45mm NATO.
An AAF soldier peeks around a wall, Mk 20 rifle in hand.
A soldier takes a knee, with his Mk 20.
A soldier takes aim at a suspicious set of ruins, his Mk 20C trained tight on the dangerous target.
Mk 20C in hand, an Altian soldier walks by a telephone pole.
An Altian team leader aims at a house, with his Mk 20 EGLM.
Moving in with his Mk 20 EGLM, a soldier prepares to take some scalps.

IMI Tavor TAR-21

The IMI Tavor TAR-21 is used by the NATO faction, specifically the FIA guerrillas. The in game designation for the full length variant is TRG-21, suffixed "EGLM" when equipped with the GL-1, while its carbine version is known as TRG-20. They're chambered in 5.56x45mm NATO.

IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO
Airsoft Ares Tavor TAR-21
The TRG-21 in the hands of an FIA guerrilla.
This FIA fighter takes his fuse-changing seriously, his TRG-21 always with him in his electrical duties.
The TRG-20, a carbine variant, looking over some sandbags.
A shemag'ed soldier, towering over the landscape, in a tower, with his TRG-20.
A squad lead props his TRG-21 EGLM on a set of sandbags.
An FIA leader, his radical bandana, and his TRG-21 EGLM, in the shade of a small coniferous bush.

Kel-Tec RFB Carbine

The Kel-Tec RFB Carbine appears as the SDAR 5.56mm, and is used by all factions, modified into a fictional underwater weapon. It remains visually identical, though. Oddly enough, its selector switch has only two positions marked; safe and fire, albeit the rifle's ability to fire in semi, three-round burst and full automatic modes. To compensate for its selectable settings, the switch will just stop halfway, at the 6 o'clock position, for burst fire.

Kel-Tec RFB Carbine - 7.62x51mm NATO
A diver takes cover by a rock, as his target fish swims away. The SDAR is mostly useless beyond 30m, this figure getting worse the deeper one goes.
This diver is taking a good, close look at the seaweed, with his SDAR close by.

Sniper Rifles

Mk 14 Mod 0 Enhanced Battle Rifle

The Mk 14 Mod 0 EBR is used by INDFOR soldiers in the Marksman role. It's known in-game as the Mk 18 ABR 7.62, and is chambered for 7.62x51mm NATO.

Mk 14 Mod 0 EBR - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.
An CSAT marksman, overlooking the solar field of Altis with his Mk 18 ABR.
The red warning light flashing, a soldier takes steady aim at a distant target with his Mk 18 ABR.

CheyTac M200

The CheyTac M200 is the anti-materiel rifle of the BLUFOR faction, and is labelled as the M320 LRR .408 ingame. It is chambered in .408 CheyTac.

CheyTac M-200 - .408 CheyTac
A NATO sniper overlooks the red roofs of Altis, with his M320 trained on them tightly.
Keeping himself shady, said sniper's earlier position is revealed, and his M320's hefty barrel is shown off.

Gepard GM6 Lynx

The GM6 Lynx anti-material rifle is the anti-materiel rifle of the CSAT faction. It was first demoed at the Gamescon conference, and was licenced from SERO. It's chambered in 12.7x108mm Soviet.

Gepard GM6 Lynx - .50 BMG
An CSAT sniper takes aim at a small hill with his GM6 Lynx.
Said sniper, and his GM6 Lynx. For such a rare weapon, the detail on display is phenomenal.

Izhmash VS-121

The VS-121 was released on October 31st, 2013, and replaces the Mk14 EBR for CSAT's marksmen. In game, it's known as the Rahim 7.62, and is chambered for 7.62x51mm. It has an erroneous full-auto mode.

Izhmash VS-121 - 7.62x54R
An CSAT marksman takes a prone position with his Rahim 7.62.
World view of the Rahim, as the CSAT marksman zeroes in.

Noreen "Bad News" (*)

Added as part of the Marksmen DLC on 8/4/15, the MAR-10 .338 is heavily inspired by the Noreen "Bad News" rifle according to the devs. It's chambered for .338 Lapua, and is tied to the NATO faction.

Noreen "Bad News" - .338
A NATO sniper peeks over some lovely red roofs, and contacts contacting his roofer. He might have to put down his MAR-10, though.
These cliffs contrast the sniper's full ghillie suit, but it's a pretty sweet view down there.

SIG 556 DMR (*)

Added as part of the Marksmen DLC, the MK1 EMR 7.62mm is heavily inspired by the SIG 556 DMR. It was rechambered in game for 7.62mm, owing to Arma 3's future setting having improved body armour technology significantly. It fires in single or full auto, and is also tied to the NATO faction.

SIG SG 556 - 5.56x45mm with ACOG scope
His Mk1 EMR in hand, this NATO soldier ponders diving into the bushes for a minute.
Instead, he mounts up on a fence, and takes aim down a hill.

"Cyrus 9.3mm" (*)

The first Marksmen rifle for the CSAT faction is pretty odd. It's known as the Cyrus 9.3mm It's claimed to be an amalgamation of various SVD and Saiga designs. It's chambered for .338 Lapua, and fires in single or full auto.

That wrecked car might have some loot. Wait, this isn't DayZ. And this isn't my Cyrus!?!
Mounting your weapon for increased accuracy is never going to get boring.

VSS (*)

The other CSAT faction Marksmen rifle is a very VSS-esque design, designated the ASP-1 kir 12.7mm Perhaps owing to the future setting, it's a very customized design. It's chambered for a subsonic 12.7mm round, owing to its integral suppressor, meaning it is among the least accurate and shortest-ranged of the rifles added in the DLC in return for incredible power within its short effective range.

VSS Vintorez with PSO-1 scope - 9x39mm
A cache of weapons, watched from the shadows by a CSAT sniper. Ain't no one getting this, not while his ASP-1 kir is around.
The ghillie suits were radically improved with the Marksmen DLC, including designs for arid and semi-arid conditions.

M14 Battle Rifle (*)

A more retro design in these future days, the M14 battle rifle turns up almost totally un-modified as the Mk14 7.62 mm. It's tied to the FIA faction, is chambered for 7.62mm, and fires in semi or full-auto.

M14 rifle - 7.62x51mm NATO
Tactically Significant Windmills ain't got nothing on a Mk 14. This rusty ol' baby will strike fear into the hearts of men.
Hrm. Maybe get out of the rubbish there, AAF trooper?

Machine Guns

Knight's Armament Company Light Machine Gun

The KAC LMG, appearing as the Mk200 6.5mm, is the machine gun available to INDFOR in-game. It features a Magpul UBR stock and can be fitted with various accessories. It fires 6.5x39mm caseless ammunition.

Knight's Armament Company LMG - 5.56x45mm NATO
This Altian machinegunner probably knows what Frini Opuvn means, but his Mk 200 does not.
An AAF autorifleman takes aim around a corner of a small wall, his Mk 200 ready to lay down some Dakka.

IMI Negev NG7

The IMI Negev is the CSAT medium machine gun, chambered in 7.62x51mm NATO, and appears as the Zafir 7.62mm. It is fitted with a variety of modern furniture, including a FAB Defense stock.

IWI Negev NG7 - 7.62x51mm NATO
An CSAT machinegunner pokes his head out of his defilade position, preparing his Zafir to rain down hell on some colourful containers.
Another view of our CSAT machinegunner. Before the release of the Marksmen DLC, bipods were completely unusable.


The first of two GPMGs added with the Marksmen DLC, the SPMG .338 is a design inspired by the General Dynamics Lightweight Medium Machine Gun. It's tied to the NATO faction, and fires .338 Norma Magnum rounds.

Lightweight Medium Machine Gun prototype with Trijicon TA648MGO-M2 6x48 ACOG scope - .338 Norma Magnum
Taking watch down a bend in the road, a NATO GPMG gunner keeps keen with his SPMG .338 in hand.
A prone view of the SPMG .338. A very useful position to take.

HK MG5 (*)

The other GPMG added by the Marksmen DLC was the Navid, also inspired by a real-world analogue, the Heckler & Koch MG5. It fires in full-auto, and interestingly, a burst fire mode. However, the burst fire mode fires much, much more rapidly than the full-auto mode. It's chambered for 9.3mm.

HK MG5 General-Purpose Machine Gun - 7.62x51mm NATO
Man, that wrecked truck looks dangerous. This Navid is probably scaring the baddies away, though.
"Hey, Dave, d'you wanna sit up before you shoot that x-ray?" "Nah, screw it. I'm comfy."


Metal Storm 3GL

The Metal Storm 3GL is the standard underbarrel launcher of NATO forces, mounted on the MX rifle. It fires both single rounds and 3 round magazines, in frag, flare and smoke variants.

3gl on m16.jpg
A NATO leader, and his 3GL. The pistol grip is never used, unfortunately.


FN GL-1 launchers are seen mounted on DIO KH2002, FN F2000 Tactical, and Tavor TAR-21 rifles in-game. It fires frag, flare, and smoke rounds, of varying types.

FN GL-1 - 40mm
An CSAT leader, taking aim with his EGLM.
An AAF soldier, poking around a corner, his EGLM trained on something suspect.
An FIA guerrilla takes careful aim with his EGLM.


The NLAW (British designation for the MBT LAW) is the standard launcher of NATO troops. It is designated the PCML in game.

SAAB Bofors Dynamics MBT LAW rocket launcher - 150mm
A NATO Rifleman Anti Tank soldier takes aim over a hill, with his PCML.
Posing under a handy sign with his PCML, this soldier demonstrates it's lovely green hue.


The RPG-32 appears as the RPG-42 and is the standard CSAT launcher.

RPG-32 Hashim - 105mm
An CSAT takes aim at an already-wrecked car with his RPG-42.
The RPG-42's hex camo matches the soldier's helmet very nicely.

Rafael Mini-Spike

The Rafael Mini-Spike appears as the Titan MPRL, in two variants, a full-size one that takes anti-aircraft munitions and a shortened one which can fire anti-tank or anti-personnel rockets. It also comes in tripod mounted variants. It is universal to all factions. The compact version features a small launch tube with a square profile which is taken from the actual Mini-Spike, whereas the standard launcher has a fictitious larger hexagonal tube whilst still using the Command and Launch Unit (CLU) from the Mini-Spike.

Rafael Mini-Spike
An CSAT soldier takes aim at some rocks, rather uselessly for an AA launcher.
An CSAT soldier stands under a modern windmill with his Titan AA. The hex camo is unique to the CSAT variant of the Titan.
A NATO soldier takes aim on some crimson roofs with his Titan Compact.
A soldier stands under an old-fashioned windmill with his Titan Compact. This variant can launch AT and AP rockets.

Mounted Weapons

GE GAU-8/A Avenger

The General Electric GAU-8/A Avenger cannon appears as the main armament of the NATO "A-164 Wipeout" (derived from the A-10 Thunderbolt II) CAS jet.

General Electric GAU-8/A Avenger - 30x173mm
The Wipeout uses its GAU-8 to do exactly as its name entails.

Browning M2 Heavy Barrel

The Browning M2HB is seen mounted on the back of the Offroad Technical, used by the FIA faction in-game. It also features as part of the Remote Controlled Weapon System, or the RCWS, alongside the GMG.

Browning M2HB - .50 BMG
An FIA machinegunner admires his M2.
An FIA partisan waits for the signal to unleash hell with his M2.
An RCWS setup with a single HMG, mounted on the CSAT Ifrit MRAP.
The RCWS is also used in a dual-fire capacity, firing from the M2 HMG, and the H&K GMG. It features on a variety of light APCs, artillery units and on the autonomous Stomper vehicle.

Heckler & Koch GMG

The Heckler & Koch GMG is seen as part of the RCWS, and is mounted on a bevvy of Arma 3's vehicles.

Hechkler & Kock GMG - 40mm
An RCWS mounted on an AAF Strider MRAP, equipped with a single GMG launcher.


The XM312 appears as the Mk30. It's used in tripods, raised tripods, autonomous tripods, and on patrol boats. It's used by the NATO, CSAT, and INDFOR factions.

XM312 - .50 BMG
The Mk30, mounted on a low tripod. This particular variant is autonomous, and controlled via the UAV interface. It can also act without human control.
A raised variant of the Mk30, crewed by someone looking to raise some hell.


The XM307 appears as the Mk32. It's used on tripods, raised tripods, and autonomous tripods. It's used by NATO, CSAT, and INDFOR factions.

XM307 ACSW - 25x59mm HEAB
The Mk32, mounted on a low tripod, with autonomous control.
A taller tripod, crewed by a NATO soldier.

Dillon Aero M134 Minigun

The DA M134 Minigun is seen mounted on the "AH-9" attack helicopter (derived from the AH-6 Little Bird) used by the NATO faction in-game. It's also seen on the Assault Boat, and on the PO-30 Orca CSAT helicopter.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO
A NATO soldier inspects the textures and bump mapping of the Minigun mounted on his assault boat.
The same soldier, from a different angle.
The AH-9's minigun, one of a pair, before spinning up and unleashing a hellstorm.
The PO-30 Orca only has one minigun, but it can still cause some havoc.

General Dynamics XM301

The GD XM301 is seen mounted on the "AH-99 Blackfoot" attack helicopter (derived from the RAH-66 Comanche) used by the NATO faction in-game.

General Dynamics XM301 - 20x102mm
The AH-99 Blackfoot, flying with it's XM301 on proud display.

General Dynamics GAU-19/A

The GD GAU-19/A is seen mounted on the "Mi-48 Kajman" attack helicopter (derived from the Mi-28 "Havoc") used by the Iranian Armed Forces faction in-game. It is unclear why the GAU-19/A is featured as the main armament of the Mi-48 instead of the Shipunov 2A42, although this reason could be for ArmA III's futuristic background. It does act like the 2A42, switching from HE to AP without needing to re-chamber.

General Dynamics GAU-19/A with muzzle brake and mount - .50 BMG
The Mi-48 Kamjman, with it's GAU-19/A ready to spin up.

ZVI Plamen PL-20 2x20mm gun pod

The L-159 Alca comes with an underslung gun pod with dual 20mm cannons.

ZVI Plamen PL-20 20x102mm
The ZVI Plamen PL-20, mounted underneath the L-159 Alca. If the gear of the craft isn't raised, it isn't damaged by the cannon's fire.

Phalanx CIWS

The USS Freedom, a Gerald R. Ford class aircraft carrier, comes with automated defenses and is available for free. The Phalanx CIWS are labelled as "Praetorian 1C AAA".

Phalanx Block 1B CIWS - 20x102mm

General Electric M61A2 (*)

A F/A-18 Super Hornet/F-22 hybrid was added to BLUFOR in the Jets DLC.

M61 Vulcan in the mounting used by the F/A-18 Hornet - 20x102mm

Mauser BK-27 (*)

A JAS 39 Gripen was added to GREENFOR in the Jets DLC.

Mauser BK-27 - 27mm

Gryazev-Shipunov GSh-30-1 (*)

The Jets DLC adds a strike fighter to the CSAT side that seems to be a Su-57/Mig-29 hybrid with a "30mm Cannon".

Gryazev-Shipunov GSh-30-1 - 30x165mm

Arma 3 Apex


Makarov PMM

The Makarov PMM appears as the standard backup pistol for the Syndikat millita forces. It's known as the PM 9mm in game, and is chambered for 9x21mm, as is the future standard, and has no attachments.

Makarov PMM, Modern extended magazine variant - 9x18mm Makarov
Welcome to Tanoa. Welcome back, Makarov.
Drive me closer! I want to shoot them with my pistol!

Submachine Guns


The Tanoan Gendarmerie Police use an MP5K with RIS and PDW stock. It's known in game as the Protector 9mm, and like most future SMGs, is chambered for 9x21mm.

MP5K with the PDW-style folding stock attached, commonly used in films to emulate the PDW - 9x19mm.
Covering down the highway with a Protector 9mm. Protect and serve.
A Gendarmerie on guard duty. Don't tell him his gun is a model rip from DayZ. You might upset him.

Assault Rifles

H&K HK416A5

The Heckler & Koch HK416A5 appears as the standard arm of CTRG Special Forces on Tanoa. It appears as the SPAR-16 under a variety of variants, including the standard version, a SPAR-16S with an extended barrel, Beta C drum magazines and vertical foregrip, and one with the M320. It's chambered for 5.56x45mm, and has a bevvy of rails for attachments.

Heckler & Koch HK416 A5 - 5.56x45mm
A fallen tree can make for great cover in Tanoa. It also makes for a good resting place for your SPAR-16 rifle.
Corrigated iron is easily penetrated by enemy fire. This might not be a great position...
This variant of the SPAR-16, the SPAR-16S, features a 150 round drum mag and an extended barrel.
It's great for laying down a lot of Dakka.
The launcher variant has a M320 mounted under the barrel. That launcher leaf sight only flips up once the launcher is selected, and unlike every other FPS ever, the character will actually properly line up the sights to your zeroed-in distance. Neato!
A bit of a shame the character doesn't use that little foregrip. Oh well.


A modified version of the QBZ-95 appears as the standard arm of the Pacific forces of CSAT in a variety of configurations. It's known in its normal form as the CAR-95 5.8mm, and is chambered for 5.8mm; its alternate variants are the CAR-95-1 with an extended barrel and integrated bipod, loading 100-round drum mags, and the CAR-95 GL fitted with a grenade launcher. Rather than the original -95's prominent carry handle and forward grip, it is fitted with a standard trigger guard and the railed upper receiver of the Type 97 FTU, a civilian version of the similar 5.56mm QBZ-97.

Norinco QBZ-95 - 5.8x42mm
EMEI T97NSR with LHG (Lower Hand Guard) and FTU (Flat Top Upper) enhancements - .223 Remington
Keeping a close eye on town, a CSAT Pacific trooper surveys with his CAR-95 close to his hands, and his heart.
He hides it on the job, but he really loves this rifle.
The LMG gunner variant of the 95, the CAR-95-1, doesn't look that different from a first-person view.
Ooh, it looks a bit different now. Drum mag of 100 rounds, a longer barrel, and a lovely beach!
A CAR-95 GL prepares to shell a nearby shop. Oh dear.
Uh oh. No finger on the trigger.


The prototype AK-12 appears as AK-12 7.62mm, with some odd mish-mash of capabilities from multiple variants. Like the prototype variation it's modeled after, it features full-auto, semi-auto, and burst-fire modes, bursts firing at a noticeably higher rate than the other modes; however, burst-fire is limited to two rounds at a time, which is something from the production version. It's also chambered in 7.62x39mm, presumably to keep the ammo in line with the AKM rifle. It's used by the Syndikat faction.

7.62x39mm AK-12 (photoshopped mock-up)
A corregated steel house, covered by a Syndikat and his AK-12. It's probably got an enemy in it. Or not.
A Syndikat trooper at ease on a Tanoan beach.
The launcher variant of the AK-12 has a GP-25 mounted, for extra boom.
These natives were very agreeable with our request to use them for fire support mounting.


The welcome return of the AKM 7.62mm is made in Apex. It's one of the very few main rifles with no points for attachments. It's chambered for 7.62x39mm, and is a standard arm of the Syndikat criminal faction.

AKM - 7.62x39mm
Welcome back, old friend. The AKM in the hands of a Syndikat rebel, surveying the port.
A Syndikat smuggler, checking his boat for cargo, and combatants.


The AKS-74u 5.45mm appears, the only weapon chambered in 5.45x39mm so far in the game. It's standard for Syndikat launcher users.

AKS-74U - 5.45x39mm
Covering down the street with an AKS-74u
A Syndikat goon shows off the new ability to fire from some passenger seats of vehicles with his AKS-74u.

H&K HK417 A2

The Heckler & Koch HK417A2 appears under the name SPAR-17 7.62mm as the standard DMR of the CTRG forces on Tanoa. It's chambered for 7.62x51mm, and has a variety of attachment points.

Heckler & Koch HK417 A2 - 7.62x51mm
Searching the dense trees for tangos might be a bit easier if this trooper hadn't lost his scope in the bushes. Oh, dear.
A CTRG trooper mounting his SPAR-17 on a railing, as he prepares to open fire.


The Norinco QBU-88 appears under the name CMR-76 6.5mm and is used by the CSAT Pacific faction as the standard DRM rifle. It's chambered for 6.5mm, and naturally, has lots of room for attachments.

Norinco QBU-88 - 5.8x42mm
A parachute drop is probably the only way this marksman would end up so high on this clifface. Oops.
Our failed parachutist takes aim at something suspect in the distance.

"Type 115"

The Type 115 6.5mm is a very, very strange addition. It seems similar to concepts like the H&K OICW and the Chinese QTS-11, combining two separate firearms into one case. In this case, the upper is a 6.5mm semi/auto rifle, with a lower barrel .50 semiauto rifle. Unlike most other concepts for these designs, the .50 weapon doesn't have any special airburst rounds or anything, it's just essentially a sniper rifle with less accuracy than actual sniper rifles. Very strange. It's used exclusively by the CSAT Special Forces "Viper" division.

1999 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20x28mm. This is the second most depicted version.
QTS-11, the rumored "ZH-05" - 5.8x42mm & 20mm Grenade. Tested by PLAN.
QTS-11 system.
The .50 lower of the Type 115 is designed to make light-armoured targets more easily disabled by standard infantry fighters.
A CSAT "Viper" infantryman deliberately picks a weapon with a finish that clashes with his outfit for the benefit of anyone viewing. Interestingly, the suit he's wearing is a thermal shielding suit, which makes him 100% invisible to in-game thermal optics.


Mk 46 Mod 1

The Mk46 Mod 1 appears as the standard LMG for Syndikat gunners, under the name LIM-85 5.56mm. Weirdly, it has two different selectable firing speeds, one fast and one slow. It's chambered for 5.56x45mm.

FN Mk 46 Mod 1 - 5.56x45mm NATO
A quarry. We can smash up some of those rocks with this dakka-machine.
The LIM-85's unique Grippod can be deployed just the same as bipods thanks to mechanics added with the Marksmen DLC.



The RPG-7 appears as itself, and is the standard launcher for Syndikat forces.

RPG-7 - 40mm
Targetting one of the new NATO drones, a helicopter gunship variant, parked on the runway. I'm gonna wreck it.
Our brave Syndikat trooper takes cover behind a wreck he's created, and prepares another round.

Mounted Weapons


The V44 X Blackfish comes in a gunship configuration that uses a GAU-12/U alongside the Bofors 40mm and M102 Howitzer, just like the real-life AC-130U.

GE GAU-12/U five-barrel cannon - 25mm

Bofors 40mm

The V44 X Blackfish comes in a gunship configuration that uses a Bofors 40mm alongside the GAU-12/U and M102 Howitzer, just like the real-life AC-130U.

Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR

M102 105mm Howitzer

The V44 X Blackfish comes in a gunship configuration that uses a M102 Howitzer alongside the GAU-12/U and Bofors 40mm, just like the real-life AC-130U.

Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R

See also

ArmA Franchise
Main series Operation Flashpoint (2001)  •  ArmA: Armed Assault (2007)  •  ArmA II (2009)  •  ArmA III (2013)
Operation Flashpoint Operation Flashpoint 2: Dragon Rising (2009)  •  Operation Flashpoint: Red River (2011)
Other ArmA Tactics (2013)
Third-Party Modifications RHS: Escalation (2015)

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