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Difference between revisions of "Phantom Forces"
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==Heckler & Koch MP5K== | ==Heckler & Koch MP5K== | ||
− | The [[Heckler & Koch MP5K]] is unlocked by default. It has the ability to attach muzzle attachments, meaning the weapon is likely modified with a SP5K barrel, which can accept muzzle attachments. The weapon has a stock attachment and a 10mm Auto conversion. Underbarrel grips replace the default foregrip, which provides no statistical benefit. | + | The [[Heckler & Koch MP5K]] is unlocked by default. It has the ability to attach muzzle attachments, meaning the weapon is likely modified with a SP5K barrel, which can accept muzzle attachments. The weapon has a stock attachment and a 10mm Auto conversion. Underbarrel grips replace the default foregrip, which provides no statistical benefit. Like the other MP5s, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult. |
[[Image:MP5KA3.jpg|thumb|none|350px|Heckler & Koch MP5K - updated with the Navy Trigger Group - 9x19mm Parabellum]] | [[Image:MP5KA3.jpg|thumb|none|350px|Heckler & Koch MP5K - updated with the Navy Trigger Group - 9x19mm Parabellum]] | ||
Revision as of 17:19, 17 June 2021
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Phantom Forces for current discussions. Content is subject to change. |
Phantom Forces is a first-person shooter developed by Stylis Studios and published on ROBLOX on 2nd June, 2015 for consoles, and August 31st, 2015 for PC. It is a modern shooter with over 150 weapons and a variety of attachment options. The game has strong influence from the Battlefield franchise, specifically 3 and 4, with some of the maps and weapons of 4, and the HUD of 3. It also has the 4 class system of the Battlefield games, without the unique gadgets and abilities of those classes.
The following weapons appear in the video game Phantom Forces:
Overview
There are 4 classes in Phantom Forces, which have access to 4 different primary weapon classes. There is no differences between classes except for their primary weapons. Assault has access to assault rifles, carbines, battle rifles and shotguns. Support is the same, except with MGs instead of assault rifles. Scout (originally called Engineer) has access to SMGs, Carbines, Shotguns and DMRs. Recon has access to Sniper Rifles, DMRs, Battle Rifles and carbines.
Pistols
AWS 1911
The AWS 1911 appears as the "MP1911", unlocked at rank 106 and classed as a machine pistol. It has a 30 round extended magazine, despite this it incorrectly holds 15 rounds. It fires at 1000 RPM in full auto.
Beretta 93R
The Beretta 93R with wood grips is unlocked at rank 26, and it is the only burst fire secondary in the game. It has a 20 round magazine and is classed as a machine pistol.
Beretta M9
The Beretta M9 with custom wood grips and a grey slide and frame is unlocked at rank 0, making it the first sidearm players gain access to alongside the Glock 17. It can be fitted with the 93R's stock, called the "Raffica Stock" in-game.
Colt M1911A1
The Colt M1911A1 is unlocked at rank 8. The weapon has the original M1911's main spring housing on the rear of the grip, while the trigger and the cutouts around the trigger as well as the beaver-tail are from the A1. The hammer is longer than it should be, and it has a full length guide rod. The front sights are green and the rear are red, giving it uniquely coloured glowing sights. It has an aftermarket 8 round magazine, a white slide, red grips and a black frame.
Colt Rail Gun
The Colt Rail Gun appears as the M45A1, unlocked at rank 34. The M45A1 is based on the Colt Rail Gun, but the in-game weapon is not a real M45A1, as it lacks the tan frame and slide and the ambidextrous thumb safety. It also lacks the 3 holes in the trigger. The weapon has tribal marking on the grey slide, a white grip and a 10 round magazine.
FN Five-seveN
The FN Five-seveN Mk2 with FDE frame is unlocked at rank 57, a nod to the caliber of the pistol.
Glock 17
The Glock 17 with a tan frame is unlocked at rank 0, making it the first sidearm players gain access to alongside the M9.
The Glock 17 has the option of equipping 33 round Glock magazines and the Glock stock. It can also be modified to fire the .50 GI round, which is only possible with .45 ACP Glock pistols in reality. It lowers the ammunition capacity to a meager 8+1 rounds, but makes the gun 2 shot kill at close range.
Glock 17C
The Glock 17C stands in for the Glock 18C (it is referred to as the Glock 18 in-game), identifiable due to the lack of fire selector. The Glock 17C is the first machine pistol players unlock, at rank 17.
IMI/Magnum Research Desert Eagle L5
The Desert Eagle L5 is chambered in .44 Magnum and is unlocked at rank 18. The barrel is slightly longer than the real L5 pictured below, making the in-game weapon roughly the same size as the Mark XIX. This is most likely due to it reusing the same model as the XIX for most parts of the weapon, with the colour changed to black.
IMI/Magnum Research Desert Eagle Mark XIX
The Desert Eagle Mark XIX is chambered in .50 AE and is unlocked at rank 102.
Intratec TEC-DC9
The Intratec TEC-DC9 appears as the "TEC-9", converted to full auto. It fires at 1500 RPM, making it one of the highest firerate weapons in the game. It has a 20 round magazine. The machine pistol is unlocked at rank 50.
Serbu GB-22
The Serbu GB-22 is unlocked at rank 99. It is a bit larger than the real weapon, and features the same breech-loading method of reloading as the real weapon. Like the ZiP .22 below, it is a joke weapon. It can kill with 1 bullet at any range if the player gets a headshot, even with suppressors equipped, which usually reduce damage at range.
The weapon has 3 ammo conversions: 10mm Auto, .50 AE, and 12 gauge minishells. Using .50 AE with the short barrel is preferred, as it makes the weapon kill in 1 shot in CQC. 10mm Auto is preferred for longer range shooting. When combined with the long barrel attachment, it gives the weapon a completely ridiculous muzzle velocity of 2625m/s. 12 gauge minishells turn it into a pocket shotgun, albeit with only 1 shell and less than average range.
USFA ZiP .22
The USFA ZiP .22 is unlocked at rank 61, referred to as ZIP 22. It is a joke weapon, with no practical purpose, with the lowest damage and shortest range on any ranged weapon in the game, requiring 7-9 shots to kill. Headshots reduce this to a 3 shot kill, but the 10 round Ruger 10/22 magazine and short range limits its effectiveness. It is very popular to use the ZiP with an autoclicker, as it has a rate of fire of 1000.
The weapon has access to the "Pro Mag", unlocked by getting 1337 kills with the weapon. The "Pro Mag" is a Ruger 10/22 50 round drum, which increases the ZiP .22's combat effectiveness. The kill requirement is a reference to "leet". Additionally, a stock is added when using scopes.
Humorously, the weapon's description makes fun of it, calling it a "pistol" in quotation marks and remarking "it was so bad, it killed a million dollar company".
A golden ZiP appears as the final weapon in the Gun Game mode, called "La Rata" and equipped with ratshot/snakeshot ammunition along with the "Pro Mag". You are unable to aim down sights with it.
Revolvers
All revolvers reload with speedloaders, meaning that a reload with rounds still in the cylinder ejects those rounds. This is only cosmetic, as players do not actually lose those rounds.
Mateba Model 6 Unica
A Mateba Model 6 Unica with a 5 inch barrel appears as the "Mateba 6". It is unlocked at rank 29 and it is chambered in .44 Magnum. The rounds are visible in the cylinder, they are white.
MP-412 REX
The MP-412 REX appears as the first revolver players unlock, at rank 4. It has a slightly longer barrel than the real weapon, and incorrectly has the ability to mount a flash hider attachment - this would not work due to the cylinder gap. Oddly, it can pick up ammo from the .50 AE Desert Eagle XIX, despite it using .357 Magnum. The rounds are visible in the cylinder, they are yellow.
Remington 1858 New Army
A Remington 1858 New Army is unlocked at rank 58 and it incorrectly fires .357 Magnum. The description states the weapon to be a modern reproduction of a "vintage American ball-and-cap revolver", which explains the caliber and break-open cylinder design. However, as the 1858 could not chamber .357 Magnum, the developers might have got it confused with something like the Uberti 1875 New Army. The rounds are missing from the cylinder.
Due to limitations of the Roblox engine, the weapon appears to be double-action rather than single-action when firing. This is because only back-and-forth motion can occur on the weapon models outside of reloads. The weapon can be fan fired to increase the rate of fire.
It can be modified to use snakeshot ammunition.
Ruger Redhawk
The Ruger Redhawk appears as the "Redhawk 44", firing .44 Magnum. It can equip a stock, called the "KAC Stock", and the weapon is unlocked at rank 83.
Taurus Judge
The taurus Judge is unlocked at rank and is chambered in .410 bore. It fires half the regular amount of pellets for buckshot in-game, 4 instead of 8. Like all shotguns, it can be modified to use flechette, birdshot or slug ammunition.
Taurus Raging Judge
The Taurus Raging Judge is unlocked at rank 137 and is called the "Executioner". It has access to a longer barrel and a stock.
Submachine Guns
Most weapons in the PDW class are SMGs, however some carbines are incorrectly in the PDW class too.
Coharie Arms MP-10
A Coharie Arms MP-10 modified to fire in full auto, like the TEC-9, is unlocked at rank 66. It has an integral flashlight, making it the brighest weapon in the game as it can attach 3 other flashlights (1 in the "Other" category, 1 in the underbarrel category and a Maglite flashlight in the optics category). The "Flashlight Off" attachment disables the flashlight, but it counts as an attachment in the "Other" category, so turning it off means you cannot equip anything else in the "Other" category.
Colt Model 633
The Colt Model 633 appears as the "Colt SMG 633". Before the June 4th 2020 update, it was incorrectly called the "Colt SMG 635". It is unlocked at rank 49.
Colt Model 635
The Colt Model 635 can be made by equipping the Long Barrel attachment to the "Colt SMG 633".
Daewoo K7
The Daewoo K7 is unlocked at rank 84. It (correctly) fires very fast, at 1100 RPM, and can unusually accept muzzle attachments, unlike other integrally suppressed weapons in-game. The ability to mount a muzzle brake or compensator has real life precedence, as the Barrett M107 has a proprietary suppressor that allows other muzzle attachments to be used in tandem with the suppressor. However, the use on the 9mm K7 is questionable, as not enough gas would make it through the suppressor in order for the muzzle attachments to function properly, and the 9mm cartridge has very little recoil.
FN P90 TR
The FN P90 TR is unlocked at rank 24.
Heckler & Koch MP5A2
The Heckler & Koch MP5A2 is unlocked at rank 40 and is simply called "MP5". Weirdly, the weapon has a higher bullet velocity than the MP7, despite it being the other way round in real life. The ironsights are removed when attaching optics. When reloading, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult.
Heckler & Koch MP5K
The Heckler & Koch MP5K is unlocked by default. It has the ability to attach muzzle attachments, meaning the weapon is likely modified with a SP5K barrel, which can accept muzzle attachments. The weapon has a stock attachment and a 10mm Auto conversion. Underbarrel grips replace the default foregrip, which provides no statistical benefit. Like the other MP5s, the character does not lock the bolt back, which in real life would make inserting the new magazine very difficult.
Heckler & Koch MP5SD2
Heckler & Koch MP5/10
Heckler & Koch MP7A1
Heckler & Koch UMP45
Heckler & Koch UMP40
IMI Micro Uzi
IMI Uzi
IWI X95
KRISS Vector
M1928 Thompson
M3 "Grease Gun"
MAC-10
MP40
PP-19 Bizon
PPSh-41
Sa vz. 61 Skorpion
Sterling L2A3
Steyr AUG A3 9mm XS
Shotguns
AA-12
"DBV-12"
Double Barrel Shotgun
Franchi SPAS-12
Kel-Tec KSG
KS-23M
Remington Model 870 Express Tactical Magpul
Saiga-12K
"Saiga-12U"
Sawed-Off Double Barrel Shotgun
Serbu Super Shorty
Assault Rifles
AK-12
AK-47/AKM Hybrid
VPO-209
AK-74N
AK-103
103-2
AK-107
AKMN
VPO-209
AN-94
AS Val
Colt M16A3
It is shown with a safe/semi/auto selective fire capability, meaning it was based on the export International Model R0901.
Colt M16A4
R0905
Daewoo K2
Diemaco/Colt Canada C7A2
FAMAS G1
FAMAS G2
FAMAS Valorisé
FN SCAR-L
Heckler & Koch G11K2
Heckler & Koch G36
Heckler & Koch G36 ("MG36")
Heckler & Koch G36K
Heckler & Koch HK416A5
L85A2
Steyr AUG A1
Steyr AUG Para
Steyr AUG A2
Steyr AUG A3
Tavor TAR-21
Tavor CTAR-21
Type 58
Type 88
Type 98-2
Battle Rifles
AG-3F2
"AK12BR"
Alexander Arms Beowulf EBR
Alexander Arms Beowulf TCR
DSA SA58 SPR
FN FAL 50.00
"FAL Para Shorty"
FN FAL 50.63
FN SCAR-H
Heckler & Koch G3A3
Heckler & Koch HK417
Heckler & Koch MC51SD
Rifles & Carbines
AAC Honey Badger
AKS-74U
AKS-74UB
AK-105
AK-12 Carbine
AK-12U
Bushmaster Arm Pistol
Colt M4
Colt M4A1
Daewoo K1A
FN SCAR PDW
Heckler & Koch G36C
Heckler & Koch SL5
Henry 45-70
Knight's Armament Company Revolver Rifle
IWI X95R
M231 FPW
OTs-14-1A-01 Groza
OTs-14-4A-03 Groza
Remington 1858 "Cattleman's Carbine"
Rossi Circuit Judge
SA80 AFV Prototype
SKS
SR-3M
Sniper Rifles
Accuracy International Arctic Warfare Suppressed
Accuracy International Arctic Warfare Magnum
Barrett M107
Cheyenne Tactical M200 Intervention
Daewoo K14
Dragunov SVDS
Dragunov SVU
FN SSR
Heckler & Koch MSG90
Knight's Armament SR-25
Mosin Nagant M38 Carbine
Mosin Nagant "Obrez"
PGM Hecate II
Remington Model 700 Magpul
Sako TRG-42
Serbu BFG 50
"SFG 50"
Steyr Scout
VSS Vintorez
Walther WA 2000
Machine Guns
Diemaco/Colt Canada C7A1 LSW
FN SCAR HAMR
Heckler & Koch HK21E
L86A2
M60E6
clubfoot stock
MG3KWS
RPK
RPK-12
RPK-74
Steyr AUG HBAR
Vollmer HK51B
Launchers
M79
The M79 appears as the "M79 Thumper", one of the grenade launcher's nicknames from the Vietnam War. It is classified as an "Other" secondary, alongside the Obrez, the "SFG 50", the "Saiga-12U", the sawed-off shotgun and the Serbu Super Shorty, and is unlocked at rank 79. The sights are permanently folded down, and are removed and replaced by a Picatinny rail when using optics. The stock is removeable, replaced by a sawed-off pistol grip, and the barrel can be shortened. Nonsensically, the weapon can also be fitted with a muzzle brake or a compensator, which would never be able to be attached to the M79 in real life. It also has access to the joke "Loudener" muzzle attachment, which makes the weapon louder when firing. When reloading, the opening latch is correctly used before the barrel can be opened, which is nice attention to detail.
The weapon does not fire HE 40x46mm grenades, as one might expect, instead it fires 10 .22 LR bullets using the 40x46mm grenade casing, meaning it functions more like a single barrelled shotgun than a grenade launcher. This is not possible in real life - while there were experimental, shotgun like, ammunition for this weapons in real life, the chamber of the M79 cannot hold enough pressure to push small projectiles up to a lethal velocity. The barrel is rifled, therefore the small projectiles spread widely and is less lethal than a handgun or conventional shotgun at further range.
The M79 has a few ammo conversions. It can use Hollow Point and Armour Piercing, unlike other shotguns, owing to it using .22 LR, not regular shotgun shells. The 40mm Sponge ammunition is unlocked by default, a riot-control ammo type intended to be non-lethat, instead of killing it stuns and shocks the target. It has a similar function to a slug round used in the other shotguns, but with more pronounced drop and a muzzle velocity of 60m/s. It can kill with a hit anywhere on the body, and it has a different model to the normal ammunition - the 40mm grenade now has a grey base and a blue tip. The M79 can also fire Flechette ammunition, which has 16 projectiles, more than standard 8 darts used by every other shotgun with the flechette ammunition equipped. Flechette pierces cover better, but deals less damage, less muzzle velocity and has more spread. ".410 Beehive" converts the M79 to fire .410 shells, with 12 pellets that travel faster and further than the .22 LR, but have less power and more spread, meaning it functions similarly to the birdshot ammunition. Buckshot makes it fire the standard 8 pellet shells used in other shotguns via an adaptor, dealing more damage and with more muzzle velocity than the standard .22 LR, but with more spread and less pellets, it is not very useful. Finally, slugs function similarly to the 40mm Sponge, but with longer range, more spread and less drop, turning the M79 into an inaccurate version of the "SFG 50".
Explosives
M67
The M67 is currently the only grenade in Phantom Forces. The grenade has a slightly altered shape, being more apple-shaped than the offset spherical shape of the real thing. The M67 has the unrealistic ability to glow green or red, depending on which team threw the grenade.